// menu/0-0
Level Data Not Specified
//
// menu/nexus
Doors to Places
//
// menu/worldmap
World Map Environment
//
// menu/worldmap-default
Default
//
// menu/worldmap-twilight
Twilight
//
// menu/worldmap-night
Night
//
// menu/1-1
Hermit's Island
//
// menu/1-1-begin-1
Sonson Cliff
//
// menu/1-1-begin-2
Hermit's Hut
//
// menu/1-1-begin-3
Caves
//
// menu/9-1-grave
Great Chronicler's Grave
//
// menu/1-2
Gillfolk's Drop
//
// menu/1-2-drop
Gillfolk's Drop
//
// menu/1-2-cove
Deep Cove
//
// menu/1-2-palace-1
Frozen Palace - Main Hall
//
// menu/1-2-palace-2
Frozen Palace - Lower Wing
//
// menu/1-2-palace-3
Frozen Palace - Upper Wing
//
// menu/1-2-palace-4
Frozen Palace - Passages
//
// menu/1-2-palace-5
King Angler Mausoleum
//
// menu/1-2-fire
Cavern of Fire
//
// menu/2-1
Bomb Island
//
// menu/2-1-bomb-island-1
Bomb Island
//
// menu/2-1-bomb-island-2
Abandoned Mines - Tunnels
//
// menu/2-1-bomb-island-3
Abandoned Mines - Depths
//
// menu/2-1-bomb-island-4
Bomb Maker's House
//
// menu/2-1-bomb-island-s
Abandoned Mines - Beach Entrance
//
// menu/2-1-bomb-island-heart
Bomb Island - Cave
//
// menu/3-1
Riptide Reef
//
// menu/3-1-riptide
Riptide Reef
//
// menu/5-2
Home Island
//
// menu/5-2-town
Home Island
//
// menu/5-2-home
My Home
//
// menu/5-3
Arcadia Ruins
//
// menu/5-3-ruins
Arcadia Ruins
//
// menu/5-3-ruins-boss
Arcadia Ruins
//
// menu/5-3-ruins-1
Arcadia Ruins
//
// menu/5-3-ruins-1-boss
Arcadia Ruins
//
// menu/7-7
Sky Island
//
// menu/7-7-sky-1
Sky Island
//
// menu/7-7-sky-2
Sky Island
//
// menu/7-7-sky-3
Sky Island
//
// menu/7-1-core-1
Grand Core
//
// menu/7-1-core-2
Grand Core
//
// menu/7-1-core-3
Grand Core
//
// menu/7-1-core-4
Grand Core
//
// menu/7-1-core-5
Maintenance Floor
//
// menu/8-2
Graveyard Island
//
// menu/8-2-graveyard
Graveyard Island
//
// menu/8-2-tomb
Knight's Tomb - Crypt
//
// menu/8-2-tomb2
Knight's Tomb - Hall
//
// menu/8-2-house
Grave Keeper's Hut
//
// menu/8-3
Withered Lands
//
// menu/8-3-hills
Pirta Desert
//
// menu/8-3-hills-1
Desert Caverns
//
// menu/8-3-pirta
Pirta Desert
//
// menu/8-3-camp
Direfolk Camp
//
// menu/8-3-rigger
Rigger's Home
//
// menu/9-1
Great Forest
//
// menu/9-1-gate
Heart of Pirta
//
// menu/9-1-grove
Restless Grove
//
// menu/9-1-caves
Caves
//
// menu/9-1-shrine1
Forest Shrine - Outside
//
// menu/9-1-shrine2
Forest Shrine - Crypt
//
// menu/9-1-shrine3
Forest Shrine - Tunnels
//
// menu/9-1-shrine4
Forest Shrine - Central Hall
//
// menu/9-2
Tikarel
//
// menu/9-2-town
Tikarel Town
//
// menu/9-2-lookout
Forest Lookout
//
// menu/9-2-caves
Crayfish Cave
//
// menu/9-3
Old Fortress
//
// menu/9-3-pier
Abandoned Pier
//
// menu/9-3-cellar
Cellar
//
// menu/9-3-hideout
Direfolk's Hideout
//
// menu/9-3-hideoutb2
Direfolk's Hideout - Second Floor
//
// menu/9-4
Southwind Isle
//
// menu/9-4-southwind
Southwind Isle
//
// menu/x-y-honeycave
Caves
//
// menu/evil-overgrowth
Evil Overgrowth
//
// menu/cursed-corpse
Cursed Corpse
//
// menu/spiritus-ex-machina
Spiritus Ex Machina
//
// menu/living-fortress
Living Fortress
//
// menu/father-leaves
Father Leaves
//
// menu/hounds-of-hell
Hounds of Hell
//
// menu/bedtime-story
Bedtime Story
//
// menu/sacred-emblems
Sacred Emblems
//
// menu/history-of-owrus
History of Owrus
//
// menu/emblem-of-earth
Emblem of Earth
//
// menu/fireworks
Fireworks
//
// menu/frozen-princess
Frozen Princess
//
// menu/emblem-of-ocean
Emblem of Ocean
//
// menu/coral-saber
Coral Saber
//
// menu/a-vision
Vision
//
// menu/journey-to-the-sky
Journey to the Sky
//
// menu/history-of-sky-island
History of Sky Island
//
// menu/deception
Deception
//
// menu/shadow-mesmeroth
Shadow Mesmeroth
//
// menu/emblem-of-sun
Emblem of Sun
//
// menu/calm-before-the-storm
Calm Before the Storm
//
// menu/final-confrontation
Final Confrontation
//
// menu/the-end
The End
//
// menu/sfx
SFX
//
// menu/challenges
CHALLENGES
//
// menu/complete
Complete
//
// menu/completion
Completion:
//
// menu/controls-1-right
Default Right
//
// menu/controls-1-left
Default Left
//
// menu/controls-2-right
Stick Right
//
// menu/controls-2-left
Stick Left
//
// menu/created-by-caps
CREATED BY
//
// menu/flashbacks
Flashbacks
//
// menu/heart
Heart
//
// menu/items-and-spells
Items and Spells
//
// menu/language-CHN
\u06C49\u08BED
//
// menu/language-ENG
English
//
// menu/language-FRA
Fran\u000E7ais
//
// menu/language-GER
Deutsch
//
// menu/language-ITA
Italiano
//
// menu/language-JPN
\u065E5\u0672C\u08A9E
//
// menu/language-PTB
Portugu\u000EAs
//
// menu/language-SPA
Espa\u000F1ol
//
// menu/lead-programmers-caps
LEAD PROGRAMMERS
//
// menu/level-up
LEVEL UP!
//
// menu/log
Log
//
// menu/music
Music
//
// menu/music-caps
MUSIC
//
// menu/open-sea-target
Open Sea
//
// menu/play-time
Play Time:
//
// menu/quest-items
Quest Items
//
// menu/reset
Reset
//
// menu/settings
Settings
//
// menu/tap-again
Tap again to travel...
//
// menu/voice
Voice
//
// menu/you-earned-a-new-rank
You earned a new
//
// menu/you-earned-a-new-rank-2
Adventurer Level!
//
// menu/log-book
BOOK
//
// menu/log-grave
GRAVE
//
// menu/log-note
NOTE
//
// menu/log-sign
SIGN
//
// menu/vagrant
LV1. Vagrant
//
// menu/vagrant-caps
LV1. VAGRANT
//
// menu/traveler
LV2. Traveler
//
// menu/traveler-caps
LV2. TRAVELER
//
// menu/wayfarer
LV3. Wayfarer
//
// menu/wayfarer-caps
LV3. WAYFARER
//
// menu/pilgrim
LV4. Pilgrim
//
// menu/pilgrim-caps
LV4. PILGRIM
//
// menu/rookie-adventurer
LV5. Rookie Adventurer
//
// menu/rookie-adventurer-caps
LV5. ROOKIE ADVENTURER
//
// menu/adventurer
LV6. Adventurer
//
// menu/adventurer-caps
LV6. ADVENTURER
//
// menu/pathfinder
LV7. Pathfinder
//
// menu/pathfinder-caps
LV7. PATHFINDER
//
// menu/spellbinder
LV8. Spellbinder
//
// menu/spellbinder-caps
LV8. SPELLBINDER
//
// menu/explorer
LV9. Explorer
//
// menu/explorer-caps
LV9. EXPLORER
//
// menu/voyager
LV10. Voyager
//
// menu/voyager-caps
LV10. VOYAGER
//
// menu/vanguard
LV11. Vanguard
//
// menu/vanguard-caps
LV11. VANGUARD
//
// menu/centurion
LV12. Centurion
//
// menu/centurion-caps
LV12. CENTURION
//
// menu/knight-of-arcadia
LV13. Knight of Arcadia
//
// menu/knight-of-arcadia-caps
LV13. KNIGHT OF ARCADIA
//
// menu/master
LV14. Master
//
// menu/master-caps
LV14. MASTER
//
// menu/archmage
LV15. Archmage
//
// menu/archmage-caps
LV15. ARCHMAGE
//
// menu/legend
LV16. Legend
//
// menu/legend-caps
LV16. LEGEND
//
// menu/traveler-level-up
You are a <b>TRAVELER</b>! You got your health refilled and 10 coins.
//
// menu/wayfarer-level-up
You are a <b>WAYFARER</b>! You got a <b>Pumpkin Seed Gun</b> for your boat.
//
// menu/pilgrim-level-up
You are a <b>PILGRIM</b>! You got your items refilled and a 100 coin bonus from The Adventurers' Guild.
//
// menu/rookie-adventurer-level-up
You are a <b>ROOKIE ADVENTURER</b>! You gained the ability to carry up to 10 bombs at a time.
//
// menu/adventurer-level-up
You are an <b>ADVENTURER</b>! You can now carry up to 15 arrows at a time.
//
// menu/pathfinder-level-up
You are a <b>PATHFINDER</b>! Your new navigation skills allow you to sail faster.
//
// menu/spellbinder-level-up
You are a <b>SPELLBINDER</b>! Casting spells now costs 20%% less mana. Your mana has also been refilled.
//
// menu/explorer-level-up
You are an <b>EXPLORER</b>! Using the shield now consumes less stamina. Your items have also been refilled.
//
// menu/voyager-level-up
You are a <b>VOYAGER</b>! Jumping and rolling now consumes less stamina. Your items have also been refilled.
//
// menu/vanguard-level-up
You are a <b>VANGUARD</b>! You can now carry up to 20 arrows at a time. Your items have also been refilled.
//
// menu/centurion-level-up
You are a <b>CENTURION</b>! You can now carry up to 15 bombs at a time. Your items have also been refilled.
//
// menu/knight-of-arcadia-level-up
You are a <b>KNIGHT of ARCADIA</b>! The Coral Saber now shoots missiles of light when you are in full health. Your items have also been refilled.
//
// menu/master-level-up
You are a <b>MASTER</b>! The Cure Spell now heals three hearts. Your items have also been refilled.
//
// menu/archmage-level-up
You are an <b>ARCHMAGE</b>! Destructive spells now do more damage. Your items have also been refilled and stamina restored.
//
// menu/legend-level-up
You are a <b>LEGEND</b>! You can now carry up to 99 arrows and 99 bombs.
//
// menu/pocket-money
POCKET MONEY
//
// menu/pocket-money-desc
Collect your first
//
// menu/pocket-money-desc-2
25 coins
//
// menu/smart-guy
SMART GUY
//
// menu/smart-guy-desc
Read at least
//
// menu/smart-guy-desc-2
10 signs
//
// menu/not-far-from-tree
NOT FAR FROM TREE
//
// menu/not-far-from-tree-desc
Get father's
//
// menu/not-far-from-tree-desc-2
sword and shield
//
// menu/frutti-di-terra
FRUTTI DI TERRA
//
// menu/frutti-di-terra-desc
Ship an item to
//
// menu/frutti-di-terra-desc-2
another island
//
// menu/fire-walk-with-me
FIRE WALK WITH ME
//
// menu/fire-walk-with-me-desc
Melt objects 15 times
//
// menu/fire-walk-with-me-desc-2
using Fire Spell
//
// menu/seasnake
SEASNAKE
//
// menu/seasnake-desc
Swim
//
// menu/seasnake-desc-2
500 meters
//
// menu/first-piece
FIRST PIECE
//
// menu/first-piece-desc
Find your first
//
// menu/first-piece-desc-2
Piece of Heart
//
// menu/exterminator
EXTERMINATOR
//
// menu/exterminator-desc
Defeat the Cepedes
//
// menu/exterminator-desc-2
of Abandoned Mines
//
// menu/rustys-treasure
RUSTY'S TREASURE
//
// menu/rustys-treasure-desc
Use your wits to reveal 
//
// menu/rustys-treasure-desc-2
the hidden treasure
//
// menu/tough-as-a-boot
TOUGH AS A BOOT
//
// menu/tough-as-a-boot-desc
Break a crate with
//
// menu/tough-as-a-boot-desc-2
Trencher Boots
//
// menu/crimson-collector
CRIMSON COLLECTOR
//
// menu/crimson-collector-desc
Collect Bloodstones
//
// menu/crimson-collector-desc-2
from all over the world
//
// menu/down-for-swimming
DOWN FOR SWIMMING
//
// menu/down-for-swimming-desc
Drown an enemy by
//
// menu/down-for-swimming-desc-2
getting it into the water
//
// menu/legend-challenge
LEGEND
//
// menu/legend-challenge-desc
Reach the highest
//
// menu/legend-challenge-desc-2
Adventurer Level
//
// menu/cosmopolitan
COSMOPOLITAN
//
// menu/cosmopolitan-desc
Visit all islands
//
// menu/cosmopolitan-desc-2
of Uncharted Seas
//
// menu/challenge-y
NEW ARCADIA
//
// menu/challenge-y-desc
Complete
//
// menu/challenge-y-desc-2
the game
//
// menu/unspawn
UNSPAWN
//
// menu/unspawn-desc
Kill 50
//
// menu/unspawn-desc-2
Spawn
//
// menu/blockbuster
BLOCKBUSTER
//
// menu/blockbuster-desc
Destroy 100
//
// menu/blockbuster-desc-2
wooden crates
//
// menu/vitality
VITALITY
//
// menu/vitality-desc
Collect 8
//
// menu/vitality-desc-2
heart containers
//
// menu/blast-em
BLAST'EM!
//
// menu/blast-em-desc
Kill an enemy
//
// menu/blast-em-desc-2
with a laser beam
//
// menu/scholar
SCHOLAR
//
// menu/scholar-desc
Study the
//
// menu/scholar-desc-2
Arcadian History
//
// menu/champion-from-below
CHAMPION FROM BELOW
//
// menu/champion-from-below-desc
Clear the entrance
//
// menu/champion-from-below-desc-2
to Grand Core
//
// menu/hat-trick
HAT TRICK
//
// menu/hat-trick-desc
Kill three enemies with
//
// menu/hat-trick-desc-2
a single sword blow
//
// menu/train-wreck
TRAIN WRECK
//
// menu/train-wreck-desc
Kill an enemy by
//
// menu/train-wreck-desc-2
pushing a crate
//
// menu/still-going
STILL GOING
//
// menu/still-going-desc
Smash 50 skeletons
//
// menu/still-going-desc-2
to pieces
//
// menu/bouncer
BOUNCER
//
// menu/bouncer-desc
Bounce an enemy with
//
// menu/bouncer-desc-2
a shield 10 times
//
// menu/ceramic-killer
CERAMIC KILLER
//
// menu/ceramic-killer-desc
Kill an enemy
//
// menu/ceramic-killer-desc-2
with a jar
//
// menu/making-friends
MAKING FRIENDS
//
// menu/making-friends-desc
Release the
//
// menu/making-friends-desc-2
Direfolk's prisoner
//
// menu/secret-sword-art
SECRET SWORD ART
//
// menu/secret-sword-art-desc
Try the skill attack
//
// menu/secret-sword-art-desc-2
for the first time
//
// menu/bomber-archeologist
BOMBER ARCHEOLOGIST
//
// menu/bomber-archeologist-desc
Use bombs to break
//
// menu/bomber-archeologist-desc-2
walls 10 times
//
// menu/fabled-gardener
FABLED GARDENER
//
// menu/fabled-gardener-desc
Lift the curse from
//
// menu/fabled-gardener-desc-2
the Forest Shrine
//
// menu/hard-worker
HARD WORKER
//
// menu/hard-worker-desc
Move crates and other
//
// menu/hard-worker-desc-2
objects 100 times
//
// menu/town-sheriff
TOWN SHERIFF
//
// menu/town-sheriff-desc
Protect the Peace
//
// menu/town-sheriff-desc-2
in Tikarel
//
// menu/hey-big-spender
HEY, BIG SPENDER!
//
// menu/hey-big-spender-desc
Spend 2 000 coins
//
// menu/hey-big-spender-desc-2
in the shop
//
// menu/wizard
WIZARD
//
// menu/wizard-desc
Wield the power of
//
// menu/wizard-desc-2
all 5 spells
//
// menu/old-enemy
OLD ENEMY
//
// menu/old-enemy-desc
Retire 100
//
// menu/old-enemy-desc-2
Direfolk
//
// menu/fast-blade
FAST BLADE
//
// menu/fast-blade-desc
Perform 10 successful
//
// menu/fast-blade-desc-2
combo attacks
//
// menu/sticky-finger
STICKY FINGER
//
// menu/sticky-finger-desc
Collect 1 000
//
// menu/sticky-finger-desc-2
coins
//
// menu/shish-kebab
SHISH-KEBAB
//
// menu/shish-kebab-desc
Kill an enemy with
//
// menu/shish-kebab-desc-2
a burning arrow
//
// menu/honeyman
FATE OF HONEY MAN
//
// menu/honeyman-desc
Find out what
//
// menu/honeyman-desc-2
happened to Honey Man
//
// script/enterworldmap
Do you want to enter World Map?
//
// script/updategear
Do you want to upgrade your gear?
//
// script/gotobed
Go to bed?
//
// script/hermitsign
Hermit's Hut
//
// script/nextmorningtext
Next morning...
//
// script/picnic
Hermit's Picnic Spot
//
// script/pretitles1
Cornfox & Bros.
//
// script/pretitles2
FDG Entertainment
//
// script/tut1
Slide your finger to move.
//
// script/tut2
Pick up a jar with the Action button.
//
// script/tut3
Throw objects! While carrying an object, keep pressing the Action button and target with move controls. Release to throw.
//
// script/tut4
Coins, hearts, and other items are hidden all over the world.
//
// script/tut5
Minimap may reveal secrets.
//
// script/tut6
Tap minimap to access items, statistics and settings.
//
// script/tut7
Push objects with the Action button.
//
// script/tut8
You can pick up many kinds of things.
//
// script/mesmeroth-01-it-is-no-use
It is no use!
//
// script/mesmeroth-02-i-am-its-master-now
I'm its master now!
//
// script/mesmeroth-03-im-taking-control
I'm taking control!
//
// script/mesmeroth-04-that-is-a-useless-device
That is a useless device. I'm inside its mind!
//
// script/mesmeroth-05-there-is-nothing-you-can-do
There is nothing you can do!
//
// script/attacker-these-are-sacred-grounds
These are sacred grounds.
//
// script/attacker-trespassers-will-be-punished
Trespassers will be punished!
//
// script/your-mothers-necklace-is-missing
Your mother's necklace is missing!
//
// say/bagofgold
How lucky! You found a <b>Bag of Gold </b>. It must be worth 150 coins!
//
// say/bluePrint
You found the <b>Lost Store Cube of Archimedes</b>! Who knows what it contains...
//
// say/bombs
You found <b>Bombs</b>! Use bombs on enemies and any weak looking surfaces or objects you come across.
//
// say/boot
Oh no, it is just an <b>Old Boot</b>. You found one coin inside it.
//
// say/boots
You found <b>Trencher Boots</b>! Use boots to jump over small ledges or dodge enemy attacks.
//
// say/bow
You found the <b>Bow and Arrows</b>! The Bow is the long lost weapon of the Owrus. Use it wisely!
//
// say/cure
You found the <b>Cure Spell</b>! Use it to heal yourself.
//
// say/fire
You found the <b>Fire Spell</b>. It's useful for many things, but be careful with it!
//
// say/force
You found the <b>Force Spell</b>! Use it to drop objects on enemies.
//
// say/goldengear
Wow! A <b>Golden Gear</b> from ancient times! You can have 50 coins for it!
//
// say/heartPiece
You found a <b>Heart Piece</b>! Collect four of these to increase your maximum health by one heart.
//
// say/ice
You found the <b>Ice Spell</b>! Use it to freeze enemies and objects.
//
// say/masterKey
You found a <b>Master Key</b>! Use it to open the big chest and the master door on this island.
//
// say/necklace
It is a <b>Beautiful Necklace</b>. It is worth 100 coins!
//
// say/nochestkey
You need a <b>Master Key</b> to open this chest.
//
// say/nodoorkey
You need a <b>Master Key</b> to open this door.
//
// say/oldtoy
It is a <b>Toy Soldier</b>. Someone could buy it for 20 coins.
//
// say/shell
Nice! You found a <b>Rare Seashell</b>. You can have 5 coins for it!
//
// say/shieldOfChronos
You found the <b>Shield of Chronos</b>! This legendary artifact reflects the full spectrum of light.
//
// say/swordandshield
You found your father's <b>Sword and Shield</b>!
//
// say/triloth
You found the <b>Triloth Spell</b>! Use it to unleash the power of creation and destruction.
//
// say/momsnecklace
You got back your <b>Mother's Necklace</b>. It seems like it is no ordinary pendant.
//
// script/showroom1
Showroom
//
// script/maintnance1
Maintenance Sector
//
// script/sabersign0
With my last ounce of strength, I set up trials for anyone who is trying to claim the Coral Saber for himself. Only a righteous warrior can get his hands on the legendary weapon. |- Thorne the Brave -
//
// script/sabersign1
They bear the same armor and share the same vows, but in this cruel hour they are pushed into a duel.
//
// script/sabersign2
This ruin holds a secret deep under the spot where widows weep.
//
// script/sabersign3
You have shown wisdom and power, but your final trial is still ahead of you. Attempt to pull the <b>Coral Saber</b> from Sealork's head. Only a true champion will succeed.
//
// script/swimmingspot
This is MY swimming spot. Crabybaras keep OUT!
//
// script/seehomeisland
Wow, you can see your <b>Home Island</b> from here! There's your house and the swimming spot where you used to go with your dad.
//
// script/seegraveyardisland
That must be the infamous <b>Graveyard Island</b> on the horizon!
//
// script/grandcoreintroduction
Grand Core
//
// script/stormshelter
Storm Shelter
//
// script/cargo1
Warehouse Sector
//
// script/corewelcome
Welcome to Grand Core. You are now stepping inside the greatest Arcadian achievement. This mega-structure is a hub of communication, an energy source and the brain that enabled our kingdom's growth and prosperity. Today Grand Core is connected even to the remotest places on Gaia.
//
// script/keyrelease
In an emergency, use this button to release the security key to Grand Core.
//
// script/stepstoneroom
Welcome to the showroom. You will find the historical artifact, the Shield of Chronos, in the room on your right. Please mind your surroundings, the security in the showroom is extremely tight.
//
// script/shieldroom
This is the Shield of Chronos. It was designed by Archimedes before the creation of the Living Fortresses. The Shield of Chronos was used to defend Arcadia in the first Direfolk War. It reflected the sunlight and caused enemy ships to burst into flames. Later Archimedes used the same reflective technology in the Death Rays of the Living Fortresses.
//
// script/mountainpass
Trail to Humming Hill
//
// script/abanhouse
Danger! This abandoned house may collapse at any time. Don't go near it.
//
// script/keepoutnote
Keep out!
//
// script/neetispatch
This is Neeti's vegetable garden.
//
// script/weirdparts
There are weird parts lying on the ground. They seem surprisingly high-tech.
//
// script/weirdsmell
Someone has been staying here. This bottle smells like... oil?
//
// script/neetosdiary
It's Neeti's diary... it is rude to peek inside.
//
// script/1teppo
I was correct! The Great Chronicler was buried on this deserted island! I came here together with my friend. We built a base of operations out there on a rock. He will keep track of the progress and I will start studying this grave.
//
// script/2teppo
A noise kept me up for the night. I am a little nervous, but knowing the kinds of clues to Arcadia's history that may be found inside, I have to face my fears and enter.
//
// script/3teppo
It seems Arcadian technology took a giant leap forward during the Direfolk Wars. They combined their knowledge of technology and magic and built three gigantic machines to protect Arcadia. These technological marvels were known as Living Fortresses.
//
// script/4teppo
I cannot believe this. I found designs signed by Archimedes himself. They are complicated drawings of machines. I will keep them in a safe place. The key is between the burning firebowls.
//
// script/5teppo
TRILOTH. This fearful matter is powerful enough to move mountains and create water and fire from... nothing. TRILOTH is the essence of creation and a mystery beyond mere human comprehension. 
//
// script/b2sign
To Second Floor
//
// script/battlelore
Dark was the hour when the Knights of Arcadia confronted Mesmeroth's army at the gates of Arcadia. The battle lasted for hours and the knights were victorious. But when the sun gave its first light, black ships were seen on the horizon carrying something that would bring destruction upon the whole of Arcadia.
//
// script/belowshrine
Sol above - Neyto below, Emblem of Earth in the Central Hall.
//
// script/beneathfloor
Past the bridge of locks and beneath the floor - hides a secret store. Inside it an item a hero wore. Dare to jump and you will soar and explore.
//
// script/bhut
Bombs, bombs and more bombs - always on discount! Climb up for some shopping!
//
// script/bombad
Welcome to Bomb Island! Visit the Bomb Maker's House to buy bombs!
//
// script/bomborder
Corbin! We need 100 bombs like yesterday! We are about to bring down that large wall. The weird sounds are coming from behind it. -Chief Miner
//
// script/bombsign
This entrance was blocked by an earthquake.
//
// script/booksealork
<b>CHRONOLOGICAL EVENTS Vol. 2857</b>|On the 3rd of Summer, a scholar witnessed a historical moment. An Owru, wielding a red sword, confronted the Living Fortress Sealork on <b>Riptide Reef</b>. The battle lasted for hours and our people gathered to follow it with their telescopes. Sealork rushed into the final attack, spitting laser and grenades from its guts, but the wounded Owru still had courage in him. He dodged the attack and lunged his red sword into Sealork's head.
//
// script/bookmesmeroth
<b>USERS OF FORBIDDEN MAGIC</b>|This is a book about Mesmeroth and his forbidden magic. It seems that he wasn't a very likeable person.
//
// script/bookarchimedes
<b>ARCHIMEDES: A GREAT INVENTOR</b>|This is a book about Archimedes. It tells many engaging stories about the discovery of Teramite and the creation of Living Fortresses.
//
// script/bookancestor
<b>MEMOIR</b>|One of my ancestors was there when Mesmeroth sailed to Arcadia, carrying TRILOTH. We had our best defense waiting for him: three magnificent machines, Living Fortresses, called Oceanhorn, Sealork, and Everturso. But it was all in vain. In a blink of an eye, TRILOTH expanded eating all the light in its path. After that morning, Arcadia only existed in our memories and dreams. Our protectors, the Living Fortresses, got corrupted by TRILOTH and started seeking their lost masters. For years we followed events on the surface, but we never saw any sign of Mesmeroth. It is likely that he got killed in the Catastrophe himself.
//
// script/cellnote
There was an earthquake yesterday and I heard that the old back gate collapsed. Maybe I'll have a chance to escape through there when they make me clean the main hall the next time. -M.A.
//
// script/celloperatorsign
Guards! Do not operate the cell door switches alone. Prisoners can escape.
//
// script/coolplace
Cooling hall. In case of an emergency: Use the cooling flood to lower the Core's temperature. Release the key to enter the Core for damage analysis.
//
// script/coolpool
Temporary cooling flood - use with caution
//
// script/crayfish
Crayfish Cave - Entrance blocked by an earthquake
//
// script/dragonsheat
To reveal a treasure chest, you must stand in the coldest spot of the dragon's breath.
//
// script/entrancegrave
Fallen heroes of Arcadia are buried here. May their war horns echo until the end of time. 
//
// script/forcebuttonsign
Hey, Rigger, I installed this button so that you can use it with your spell. You don't need to worry about those Direfolk using your shortcut! -Boldwing
//
// script/forcespellhint
<b>Force Spell</b> summons an object to a spot you choose. It can be used to interact with things you cannot reach.
//
// script/forestshrine
In a green chest a special key lies; it opens the doors you cannot reach, and an incredible power it wields.
//
// script/grave
Here lies Teppo the Archeologist.
//
// script/grave1
Here lies Cecil. Our hero through the ages.
//
// script/grave2
Here lies... YOU!
//
// script/grave3
Brigadier General Lanceworth. Battled alone against a battalion of vicious Ogres. Yet all he got was this stone.
//
// script/gravesign2
To Graveyard
//
// script/gravesign3
Find two switches to clear path.
//
// script/gravesign4
Graves of three brothers. Their heroic deeds saved the lives of many.
//
// script/guardtowerstairs
Stairs to Guard Tower
//
// script/guildhouse
-The Adventurers' Guild-|Come and learn!
//
// script/guildsign1
Even the most fearsome enemy has its weak spots, try different tactics on them! (There is no shame in escaping.)
//
// script/guildsign2
Remember to spend your money! Never start an adventure without visiting the TIKAREL SHOP! (Sponsored Message)
//
// script/hermitnote
Come to meet me at the well near your tent. -Hermit
//
// script/hermitsdoor
LOCKED
//
// script/hintbookkey
Face the knight of old and remember to light up the torches still cold.
//
// script/inn
Red Herring Tavern
//
// script/johnboat
This is John's boat, Marion.
//
// script/knightstomb
May you never fall in battle, my love. My heart will always be yours.
//
// script/minesentrance
Mines - Entrance.
//
// script/minesexit
Mines - Beach exit, no entry.
//
// script/notafraidspikes
Crates and a spiky bridge are the key to get past the gate.
//
// script/operateguardtower
Operate these blocks from the guard tower.
//
// script/ordersogres
Gurdnok! Stop drinking tarjuice, take your band of goblins and come to the hideout. We are preparing to raid Tikarel. It is time for your gang to stop being useless. 
//
// script/passthelight
Pass the light throughout the rooms...
//
// script/peculiarplant
A peculiar plant from the world above, picked by Princess Fin herself.
//
// script/pirtatree
This is the Last Tree standing in Withered Lands. As long as it stands, there is still hope.
//
// script/riggershome
House of Rigger & Boldwing. 
//
// script/riggertomb
____- Rest in peace - |____________Boldwing 
//
// script/riggertomb2
*Text is too worn out to be read* 
//
// script/royalroad
- This road leads to Deep Cove -
//
// script/rusty
Rusty|This old statue has stood here for centuries.
//
// script/sailorstone
Sailor stone|I salute thee, o wind! Cleanse my soul with your breath and protect me from sudden death. Take me back to my home so dear before the storm falls over the day so clear. I salute thee, o wind!
//
// script/scientistgillfolk
'All rise', said the chancellor as his majesty King Angler entered the room...
//
// script/sign1
To Grave Keeper's Hut
//
// script/sign11
Castaway's Cave
//
// script/sign10
Room of Answers
//
// script/sign2
To Restless Grove
//
// script/sign3
There are secrets in every corner of the world.
//
// script/sign4
You can push these crates with the Action button.
//
// script/sign5
Do NOT lean on the statue!!
//
// script/sign6
When in trouble, look up.
//
// script/sign7
Try searching for another route back up.
//
// script/sign8
This chest is locked with a Small Key.
//
// script/sign9
Tunnel to Pier
//
// script/signforest1
This forest is no longer safe
//
// script/stone1
You are on a path to Forest Shrine, a place blessed by the sacred Emblem of Earth.
//
// script/stone2
Thorne The Brave battled against Sealork at <b>Riptide Reef</b>. He wielded a legendary sword that the Gillfolk had forged in the deepest trench of the ocean, <b>Coral Saber</b>.
//
// script/stone3
The <b>Shield of Chronos</b>, one of the creations of the great Arcadian inventor, Archimedes, is hidden on <b>Sky Island</b>.
//
// script/stone5
The Great Chronicler, scholar of the past and the future, rests here. This grave is blessed by almighty Gaia and Chronos, the beginning and the end. The Room of Answers gives you the knowledge that you need.
//
// script/stone6
<b>ARCADIA!</b>|We got torn from our past, but nothing can take away our future.
//
// script/stone7
After Arcadia was destroyed in the <b>Catastrophe</b>, three sea monsters appeared: <b>Sealork</b>, <b>Everturso</b>, and <b>Oceanhorn</b>.
//
// script/stone8
Here lies Rodgar The Curious, the boy who became the Great Chronicler.
//
// script/stone9
Here lies the Great Chronicler, the man who enslaved time itself, but could not escape his mortality.
//
// script/stone10
It is a fearful thing to love what death can touch.
//
// script/streamkingdom
This stream takes you to the Underwater Kingdom. Swimming is forbidden. 
//
// script/switchforest
The switch to lower the water level - right behind you.
//
// script/threatsign
NO TRESPASSING
//
// script/tikarel
Welcome to Tikarel!
//
// script/tikarelguide
Road to forest lookout
//
// script/towersign
Western Watchtower
//
// script/treasurysign
Treasury below. Watch your step, you can easily fall down.
//
// script/waystone1
____- Withered Lands -
//
// script/welcomeforest
Welcome to Forest Shrine - Path to the Hall of Emblem ahead.
//
// journal/1-2-drop
Not many men dare to wander to Gillfolk's Drop. They're afraid to face the Gillmen who still hold a deep grudge against men and Direfolk for spoiling the ocean. Even though Gillfolk's Drop is the gate to the depths, no one has laid eyes on their underwater kingdom.
//
// journal/2-1-bomb-island-1
They say this was the place where <b>TRILOTH</b> was excavated. Now people come here either to work at mines or buy bombs. They say you should never enter caves or dungeons without some bombs. Could be some puzzles in there I guess...
//
// journal/5-2-town
There are no words now, only sorrow. Mary, me, and the kid stayed a night on this island. We were tired from the storm and were happy to find a cave to stay in. She was outside just for a moment... then it came. I could not stand on my feet because the whole island was shaking from the weight of Oceanhorn. All I could hear was a scream and that horrible war horn. She is gone... She was gone. That monster is after me... and I was hiding inside...
//
// journal/5-3-ruins
Bound by blood. That's what the old archives tell about the Living Fortresses and their pilots. The machines created to protect the Kingdom of Arcadia became its worst nightmare. After Mesmeroth shred the world to pieces, corrupted Living Fortresses made sure nothing would rise from the ashes. But people survived, even men with my bloodline. The Living Fortress Oceanhorn can trace my blood as I am a descendant of that ancient pilot who used to operate Oceanhorn. Somewhere there, beyond those impenetrable walls of White City, rests Oceanhorn... surrounded by thousands of withering bones of ancient Arcadians. The kingdom cannot be rebuilt until that monster is destroyed.
//
// journal/7-7-sky-1
When I was a lad, I met a girl, who said she had fallen from the sky... Mary. I always called her the Princess of the Sky. She said she had lost her memory... but whenever she looked at that island in the sky, I could see a longing in her eyes. Did she really come from the sky?
//
// journal/8-2-graveyard
The air feels sinister, there are thousands of graves all over the place. Some belonging to nobles and knights of old. Most graves have been looted by thieves a long time ago.
//
// journal/8-3-hills
It is hard to believe all this wasteland used to be a forest. Owrus lived here, but they are all gone. A great deal of wisdom disappeared with them.
//
// journal/9-1-gate
The <b>Great Forest</b> once expanded all over the Pirta continent, but now only this small island remains. Deep within it lies the Forest Shrine, a sacred place of Owrus.
//
// journal/9-2-town
What a wonderful little village! You know, this was the life I always imagined for myself. There's no time to rest, though. I'll just ask for directions and move along.
//
// journal/9-3-pier
Old Fortress. Could I find a weapon against <b>Oceanhorn</b> from here? I doubt it. Cannons or spears can't touch that monster. It is pure, dark magic.
//
// journal/9-4-southwind
Whenever I sail past a beautiful island like this, I feel hope. All this glory Gaia has blessed us with still remains even after the last man has left this world.
//
// script/introduction-01-i-am-leaving-tonight
I'm leaving tonight and I'm not coming back, kid.
//
// script/introduction-02-my-faith-is-tied
My fate is tied to a monster from the depths of time...
//
// script/introduction-03-oceanhorn
...Oceanhorn.
//
// script/introduction-04-i-hear-its-horrible-sound
I hear its horrible sound echoing from the sea...
//
// script/introduction-05-it-is-coming-for-me
...it is coming for me again.
//
// script/introduction-06-this-is-all-happening
This is all happening sooner than I thought...
//
// script/introduction-07-and-im-forced-to-act
...and I'm forced to act.
//
// script/introduction-08-what-ever-happens-next
What ever happens next, I'm not going to lose you like I lost your mother.
//
// script/introduction-09-this-neclace-is
This <b>necklace</b> is the last thing left of her.
//
// script/introduction-10-keep-it-close
Keep it close and guard it well.
//
// script/introduction-11-i-will-give-you-my
I will give you my old <b>notebook</b> from my travels.
//
// script/introduction-12-it-will-guide-your-way
It will guide your way to an island of a friend.
//
// script/introduction-13-he-will-help-you
He will help you to prepare for what is coming.
//
// script/introduction-14-i-know-im-asking
I know I'm asking too much of you...
//
// script/introduction-15-but-this-is-the-only-way
...but this is the only way...
//
// script/introduction-16-to-stop
...to stop Oceanhorn.
//
// script/introduction-18-wake-up
Wake up. The time has come...
//
// script/bedtime-story-01-a-long-time-ago
A long time ago these islands were the mighty Kingdom of Arcadia.
//
// script/bedtime-story-02-the-age-of
The Age of Enlightenment lead Arcadians to outstanding scientific discoveries.
//
// script/bedtime-story-04-engineering-and-magic
Engineering and magic ran deep in their blood.
//
// script/bedtime-story-05-a-faul-war-began
A foul war began as Dark Lord Mesmeroth, who had once been a promising candidate for an Archmage, lead Direfolk armies to a war against Arcadia. 
//
// script/bedtime-story-06-with-the-aid
With the aid of his dark magic and the Direfolk, Mesmeroth dug deep into the ground and brought to daylight something that should have stayed in the depths of the earth...
//
// script/bedtime-story-07-triloth-a-mass-of-dark
...TRILOTH, a mass of dark energy, left over from the creation of the world.
//
// script/bedtime-story-09-the-alliance-of-old
Black boats arrived at the gates of Arcadia carrying the dark energy, TRILOTH.
//
// script/bedtime-story-10-soon-the-light
Soon the light from the world and from the hearts of men faded.
//
// script/bedtime-story-11-the-once-flourishing
The once-flourishing society disappeared into the darkness.
//
// script/bedtime-story-12-after-the-destruction
After the Catastrophe, three sea monsters appeared. One of them was Oceanhorn.
//
// script/bedtime-story-14-it-is-a-vile
It is a vile creature born under the dark burning light of TRILOTH.
//
// script/bedtime-story-15-although-all-of-these
Although all of these monsters were powerful, only one has survived up to this day.
//
// script/bedtime-story-17-it-is-getting-late
It is getting late, kid. Return to me in the morning.
//
// script/sacred-emblems-01-old-scriptures
Old scriptures tell about Sacred Emblems, relics that hold the power of gods.
//
// script/sacred-emblems-02-their-purpose
Their purpose was to maintain the balance of the world, but they lost their power in the Catastrophe... at the same time as Oceanhorn appeared.
//
// script/sacred-emblems-02c-i-believe
I believe that was no coincidence.
//
// script/sacred-emblems-03-to-unravel
To unravel the mystery of Oceanhorn, you must find out what happened to the Sacred Emblems.
//
// script/sacred-emblems-03b-heres-what-i-know
Here's what I know of them...
//
// script/sacred-emblems-04-emblem-of-earth
The <b>Emblem of Earth</b> that belongs to the Owru people is hidden in the Pirta Desert that was once a vast and beautiful forest. Most of its beauty withered along with the Owrus, wise and fearless bird people.
//
// script/sacred-emblems-06-emblem-of-ocean
The <b>Emblem of Ocean</b> belongs to Gillfolk, the people living in the waters of the world.
//
// script/sacred-emblems-07-they-worship
The Emblem of Ocean is a relic of their long passed glory and former power.
//
// script/sacred-emblems-08-emblem-of-sun
The <b>Emblem of Sun</b> was the pride of Arcadia, a symbol of hope and determination for our kind.
//
// script/sacred-emblems-09-i-will-tell-you-more
I will tell you more about it later.
//
// script/sacred-emblems-10-it-is-time
It is time to begin your journey. Seek the Sacred Emblems.
//
// script/sacred-emblems-11-this-is-the-only-way
This is the only way to get to Oceanhorn and find out what happened to your father!
//
// script/history-of-owrus-01-in-the-center
In the center of the <b>Great Forest</b> was a shrine where the Owrus traveled to purify and meditate.
//
// script/history-of-owrus-02-emblem-of-earth
The Emblem of Earth was the heart of that shrine and its power flowed into my people and the forest.
//
// script/history-of-owrus-03-but-when-the-darkness
But when the darkness of the Catastrophe hit, a man in a dark cape offered his help to the Owrus.
//
// script/history-of-owrus-04-he-brought
He brought a seed to the shrine, and the seed started to grow violently.
//
// script/history-of-owrus-05-now-turmos
Now, Turmos - a demon plant - has taken over the shrine.
//
// script/history-of-owrus-06-shrine-is-located
The shrine is located on a <b>nearby island</b> that used to be a part of the Pirta continent.
//
// script/history-of-owrus-07-travel-to
Travel to <b>Great Forest</b>. Those lands belonged to us Owrus. The spirits of our ancestors rest there.
//
// script/emblem-of-earth-01-champion
Champion - I am Neyto, the goddess of fire and earth, the source of joy and regeneration.
//
// script/emblem-of-earth-02-evil-spirit
Evil spirit Mesmeroth tricked me into these dark shackles.
//
// script/emblem-of-earth-03-but-now
But now I'm free to start the reconstruction of the world. Wherever you go, I'll travel by your side.
//
// script/emblem-of-earth-04-you-freed
You freed the great Forest Shrine! I can finally return here to sing a long song to my ancestors...
//
// script/emblem-of-earth-05-the-least
The least I can do, as last of my kind, is to show respect to my roots.
//
// script/emblem-of-earth-06-maybe
Maybe you would allow us to join you.
//
// script/fireworks-01-i-wish
I wish I was able to travel the world like you. There are so many places I would love to see. 
//
// script/fireworks-02-deserts-of-pirta
Deserts of Pirta, mysterious <b>Gillfolk's Drop</b>... beaches of <b>Southwind Isle</b>.
//
// script/fireworks-03-but-my-father
But my father and the town need me. It is my place in the world and I don't complain.
//
// script/fireworks-04-but-please-come
But please come to see me every time you visit Tikarel, ok?
//
// script/fireworks-05-whats-that
What's that? ... an acorn? Acorn is a symbol of hope... it must mean you will find your father.
//
// script/fireworks-06-youre-giving
You're giving it to me?
//
// script/fireworks-07-come-on
Come on - let's plant this together!
//
// script/frozen-princess-01-our-people
Our people are going through hard times...
//
// script/frozen-princess-02-after-the-catastrophe
After the Catastrophe, our beloved King Angler passed away, as he was one with the ocean.
//
// script/frozen-princess-03-his-thoughts
His thoughts got polluted and his heart could not take the fall of his kingdom.
//
// script/frozen-princess-04-then-a-man
Then, a man in a dark cape appeared. He was bringing a funeral gift to Princess Fin.
//
// script/frozen-princess-05-when-princess
When the Princess laid the gift at her father's feet, a horrible curse broke loose.
//
// script/frozen-princess-06-cold-threads
A breath of cold air blew through the halls of our palace. Time stopped.
//
// script/frozen-princess-07-princess-fin
Princess Fin and the palace have been frozen for a thousand years now.
//
// script/frozen-princess-08-i-was-a-young-fish
I was a young fish back then, only a hundred years old...
//
// script/frozen-princess-09-our-kind
We cannot go inside because the entrance and the palace are frozen.
//
// script/frozen-princess-10-your-flesh
Our only hope is a treasure hidden in the <b>Cavern of Fire</b>, but our kind is unable to reach it and nobody else dares to enter it...
//
// script/emblem-of-ocean-01-father
Father... That was not you...
//
// script/emblem-of-ocean-02-princess
Princess Fin! You are safe!
//
// script/emblem-of-ocean-03-do-not-worry
Do not worry for the dead or they will drag you down to their graves with them.
//
// script/emblem-of-ocean-04-this-was-not-king
This was not King Angler. His Royal Highness is the king of the Deepgorge now.
//
// script/emblem-of-ocean-05-this-young-champion
This young champion saved me? You shall be rewarded.
//
// script/emblem-of-ocean-06-you-can-have-anything
You can have anything that is in my power to give.
//
// script/emblem-of-ocean-07-what
What? You need the Emblem of Ocean... to slay Oceanhorn?
//
// script/emblem-of-ocean-08-your-highness
Oceanhorn is a demon that has obsessed our kingdom for the past thousand years.
//
// script/emblem-of-ocean-09-it-is-a-vile-monster
It is a horrible monster born from the same darkness that cursed you.
//
// script/emblem-of-ocean-10-i-shall-give
I shall give the Emblem of Ocean in your care, young one.
//
// script/emblem-of-ocean-11-if-you-broke
If you broke the nightmare that bound me for a thousand years...
//
// script/emblem-of-ocean-12-surely-you-can
...surely you can defeat this monster.
//
// script/emblem-of-ocean-13-i-am-trito
I am Trito, god of water and ocean, the source of valor and protection.
//
// script/emblem-of-ocean-14-triloth
TRILOTH poisoned the deep waters of the world, the source of good spirits.
//
// script/emblem-of-ocean-15-but-now
But now you freed me. I will join your spirit and bring peace to the world...
//
// script/emblem-of-ocean-16-wherever
...wherever water flows.
//
// script/fathers-plan-01-sol-neyto-trito
Sol, Neyto, Trito...
//
// script/fathers-plan-02-hear-me
Hear me this one last time.
//
// script/fathers-plan-03-let-my-boy
Let my boy find a safe path and guide him towards the answers.
//
// script/fathers-plan-04-destiny-never-gave
Destiny never gave him a chance to escape this burden.
//
// script/fathers-plan-05-im-losing
I'm losing my strength...
//
// script/fathers-plan-06-im-far-away
I'm far away, lost with this monster, and I don't know how much longer I can retain it.
//
// script/fathers-plan-07-but-until-my-last-breath
But until my last breath, I will wait for the moment to be reunited with my boy again.
//
// script/fathers-plan-08-no-matter-what
No matter what lies ahead...
//
// script/fathers-plan-09-ill-be-fighting
...we will be fighting by your side!
//
// script/fathers-plan-10-sol-neyto-trito
Sol, Neyto, Trito!
//
// script/history-of-sky-island-01-so-i-lived
So I lived to see the day! The daring youngster with the flying machine!
//
// script/history-of-sky-island-02-i-am
I am Arcadian Grandmaster Ludwig. Welcome to Sky Island!
//
// script/history-of-sky-island-03-we-are
We are all descendants of Arcadians. TRILOTH, the dark energy of creation...
//
// script/history-of-sky-island-04-lifted
...lifted this mass of land and separated us from the surface a thousand years ago.
//
// script/history-of-sky-island-05-you-are-seeking
You are seeking the Emblem of Sun? ...That reminds me of the old days.
//
// script/history-of-sky-island-06-we-had-a-tradition
We had a tradition. Every year a young maiden was chosen to represent Sol, Goddess of Light.
//
// script/history-of-sky-island-07-she-was-given
She was given the Emblem of Sun, and she would give joy to our people.
//
// script/history-of-sky-island-08-twenty-years-ago
Twenty years ago, we faced a horrible tragedy. A scholar studying the Arcadian code went mad.
//
// script/history-of-sky-island-09-he-said
He said he had listened to a ghost in the machine that had promised to bring Sky Island back to the ground... All he needed was the Emblem of Sun.
//
// script/history-of-sky-island-10-if-we
In our despair we believed the promises...
//
// script/history-of-sky-island-11-things-turned-ugly
Things turned ugly as the young girl refused to hand over the Emblem of Sun...
//
// script/history-of-sky-island-12-threw-herself
...and threw herself down from Sky Island.
//
// script/history-of-sky-island-13-nobody-knows
Nobody knows what happened to her... the Emblem of Sun was lost ever since.
//
// script/history-of-sky-island-14-i-am-afraid
With your airship broken, there is no way to go back to the ground now.
//
// script/history-of-sky-island-15-but-do-not-worry
But don't worry. You'll get used to living here after a while.
//
// script/deception-01-yes-yes
Ah, you're right here... Yes, yes this is the place! You see the machinery up there, up the stairs?
//
// script/deception-02-throw-your-bomb
Throw your bomb right there.
//
// script/deception-03-what-is-holding-you
What is holding you back?! We have to act! Throw the bomb!
//
// script/shadow-mesmeroth-01-why-isnt-this
Why isn't this working... What am I missing? Do you hear me, master!
//
// script/shadow-mesmeroth-02a-initiate-materialization
Initiate materialization... 
//
// script/shadow-mesmeroth-02b-opening-communication
Opening communication protocol...
//
// script/shadow-mesmeroth-02-i-sense
...I sense the power of the gods ...Emblems of Creation.
//
// script/shadow-mesmeroth-03-the-order-will
The order will be restored.
//
// script/shadow-mesmeroth-04-i-will-resurrect
...I will resurrect as your GOD!
//
// script/emblem-of-sun-01-my-defeat
...my defeat means nothing, it has already begun...
//
// script/emblem-of-sun-02-i-am-sol
I am Sol, goddess of light and air, the source of hope and enlightenment.
//
// script/emblem-of-sun-03-may-the-dwellers
May the dwellers of the earth prosper under my radiance!
//
// script/emblem-of-sun-04-together-with
Together with the other gods we will restore the land.
//
// script/emblem-of-sun-05-there-are-no
There are no words to describe our gratitude. You brought back the hope that Arcadia can be restored... Grand Core is back on the power grid; its power flows through the ancient kingdom. 
//
// script/emblem-of-sun-07-we-were
We were shocked to find out Mesmeroth's spirit was lurking inside our machines all this time...
//
// script/emblem-of-sun-08-i-am-afraid
I am afraid the program is still active and its purpose is to resurrect Mesmeroth himself!
//
// script/emblem-of-sun-09-with-the
With the Shadow Mesmeroth interface destroyed, the only way for Mesmeroth's resurrection is to move into another machine...
//
// script/emblem-of-sun-10-and-the-only
...and the only Arcadian machine left is the Living Fortress, Oceanhorn.
//
// script/emblem-of-sun-11-but-for-the-first
But for the first time in the history of Sky People, our studies pay off.
//
// script/emblem-of-sun-12-we-can-open
We can open the door to <b>Arcadia Ruins</b> for you!
//
// script/calm-before-the-storm-01-kid-you-came
Kid... you came?
//
// script/calm-before-the-storm-02-my-plan-did-not
My plan did not work out.
//
// script/calm-before-the-storm-03-all-of-a-sudden
All of a sudden it changed, and I could not control it anymore.
//
// script/calm-before-the-storm-04-but-i-was-able
But I was able to cut it loose from the power grid.
//
// script/calm-before-the-storm-05-it-cannot-repair
It cannot repair itself now.
//
// script/calm-before-the-storm-06-listen
Listen... when Oceanhorn wakes up, it will try to fry you with its death ray.
//
// script/calm-before-the-storm-09-make-sure-you-are
Make sure you are prepared!
//
// script/calm-before-the-storm-11-you-are-a-tough
You are a tough kid and you have your mother's strength...
//
// script/calm-before-the-storm-12-light-inside-you
...a light inside you that makes you go one step further. Something I never had.
//
// script/calm-before-the-storm-14-when-this-is-all-over
When this is all over, we should visit her grave and tell her all about your adventures.
//
// script/calm-before-the-storm-16-no-its-moving-again
No! It's moving again! Run kid! Just leave me and save yourself!
//
// script/final-confrontation-01-this-is-it
This is it, son! Deliver the final blow!
//
// script/the-end-00a-no-its-not
No... It's not possible. Nobody else should be able to control it?!
//
// script/the-end-00b-no
NO!!
//
// script/the-end-01-now-i-begin
Now I begin to understand. When Mesmeroth cursed the sacred emblems...
//
// script/the-end-03-balance-of-the-world
...the balance of the world was disturbed, and it had a severe effect on Living Fortresses.
//
// script/the-end-04-without-the-guidance
Without the guidance of the emblems, they lost their sense of purpose.
//
// script/the-end-05-when-your-mother-brought
When your mother brought the Emblem of Sun back to this world...
//
// script/the-end-06-some-part-of-oceanhorn
...some part of Oceanhorn woke up.
//
// script/the-end-07-suddenly-it-had
Suddenly it had a direction.
//
// script/the-end-08-it-desperately-started
It desperately started to seek the right pilot...
//
// script/the-end-09-a-descendant
...a descendant of the knight's bloodline.
//
// script/the-end-10-only-the-most-noble
Only the most noble among knights were chosen to be pilots of Living Fortresses.
//
// script/the-end-11-those-were-our
Those were our ancestors who operated these war machines.
//
// script/the-end-12-all-that-arcadians-ever
All that Arcadians ever wanted was to secure peace, but...
//
// script/the-end-13-sometimes-desperately
...sometimes desperately clinging on to doing good can be an act of evil.
//
// script/the-end-14-it-was-forbidden
It was forbidden to combine technology, magic, and blood in Arcadia...
//
// script/the-end-15-but-archemedes-was-willing
...but Archimedes was willing to cross that border by creating Living Fortresses...
//
// script/the-end-16-when-the-existence
...when the existence of Arcadia was threatened.
//
// script/the-end-17-he-was-not-the-first
He was not the first one to succeed in these dark arts...
//
// script/the-end-18-mesmeroth-turned-himself
...Mesmeroth turned himself immortal by doing the same thing.
//
// script/the-end-19-he-sacraficed-his-body
He sacrificed his body by casting a dark magic that bound his soul to a machine.
//
// script/the-end-20-well-its-all-over
Well, it's all over now.
//
// script/the-end-21-the-sins-of-our
The sins of our ancestors have been purified, and the power of the emblems has been restored.
//
// script/the-end-23-its-time-to
It's time to rebuild the world, kid!
//
// seashell/seashell-can-you-hear-me
Can you hear me, kid? It's me - Hermit. I can talk to you through this mysterious seashell. Maybe I can be of help on your quest.
//
// seashell/seashell-master-maynard
I am the last of a long line of Grandmasters, born and raised to serve Arcadia, no matter if it is only a memory. I was once called Master Maynard, but you can keep calling me hermit.
//
// seashell/seashell-pick-up-something
Hi, it's me, Hermit. You really found the Emblem of Earth! Come to see me when you have time; I need you to pick up something for me.
//
// seashell/seashell-pick-up-something-2
Hi, it's me, Hermit. Come to see me; I need you to pick up something for me.
//
// seashell/seashell-get-emblem-of-sun
It's Hermit again. After the Catastrophe, a disciple of Mesmeroth must have been traveling the world and cursing the emblems to suppress their power, so that the world could not heal itself from TRILOTH's toxics. Come back to my island. We have to get the last emblem: the <b>Emblem of Sun</b>!
//
// seashell/seashell-gate-of-arcadia-is-open
Congratulations kid, you did it! But it's not over yet. You need to confront Oceanhorn. But before you go, don't forget to stock up and prepare yourself in every possible way.
//
// name/1gillman quest/main 0,3750
You are the first visitor here for centuries! You look funny.
//
// name/1gillman quest/main 3800,9999
Thank you, thank you, stranger!
//
// name/1skyScholar quest/main 0,4650
Ahh... an outsider. Fascinating, but I'm more interested in machines... You probably saw the metal gate on your way here. That gate leads to the <b>Island Core</b> and to a machine responsible for keeping this island afloat. We have been trying to turn it off for hundreds of years. Scientists like me have lost their minds in solving the ancient Arcadian code. So far, we haven't even been able to enter the Island Core. The entrance is shut tight.
//
// name/1skyScholar quest/main 4700,5500
We can finally travel to all those lands that we have dreamed of. But before we head out, we need to make sure we are all prepared. We need to build boats and get some traveling gear!
//
// name/2gillman quest/main 0,3750
Where is the Emblem of Ocean you ask? It is in our Royal Palace.
//
// name/2gillman quest/main 3800,9999
The curse is now broken, but it will take a long time until we can get the Royal Palace in shape and Queen Fin can sit on her throne.
//
// name/2skyScholar quest/main 0,4650
We have tried to get down to land, without success. The only way to do that is to shut down the Teramite Engine in the Island Core called Grand Core. Unfortunately, the entrance to the Island Core is shut. If only we had bombs... Caverns on our island reach far and deep. We could plant a bomb by the cables under the Island Core entrance. Yes, yes. It could work!
//
// name/2skyScholar quest/main 4700,5500
Grand Core is now under our control! It is time to unite the kingdom and build a new Arcadia!
//
// name/3gillman quest/main 0,3750
How do you do? We are hiding in the caves, because of Oceanhorn. I wish I could swim in the open.
//
// name/3gillman quest/main 3800,9999
I can't believe our beloved King Angler attacked Princess Fin... and that he was a living dead...
//
// name/3skyScholar quest/main 0,4650
Grand Core was the mighty power source of ancient Arcadia. It used to be interconnected to all islands under the Arcadian regime. Communication, machines - everything worked through Grand Core. Because of Grand Core we have access to old archives and we can even use some of its computing power. Too bad nobody can understand the code.
//
// name/3skyScholar quest/main 4700,5500
Grand Core's programming finally makes sense after you got rid of the bug in the system. That was one nasty bug...
//
// name/4gillman quest/main 0,3750
You are going to slay Oceanhorn? I wish we could help, but our spears are no sharper than yours, and Oceanhorn is far more dangerous on the sea than on the land. You have to lure it to land. That's what Thorne the Brave did to Sealork.
//
// name/4gillman quest/main 3800,9999
The gods are on your side, boy. Did you know that you can break wooden crates with dodge rolls!
//
// name/4skyScholar quest/main 0,4650
Grand Core was controlled with Sacred Emblems. We might not be able to turn it off, even if we got inside, but we have to have faith... but this is hard for a scientist.
//
// name/4skyScholar quest/main 4700,5500
It is so peaceful here on the surface.
//
// name/5gillman quest/main 0,3750
I always liked Owrus. Thorne the Brave? Yes, we helped him. Our best blacksmiths swam into the darkest gorges of the ocean to create the greatest weapon ever made by a Gillman. The Coral Saber! It was one of the greatest undertakings in our history and it is well remembered! Thorne the Brave cut Sealork in half with the Coral Saber, and that was that. But neither the Coral Saber nor Thorne the Brave was ever seen after that. Nobody knows exactly where the battle was fought, but everybody knows that was the end of Sealork.
//
// name/5gillman quest/main 3800,9999
You got the treasure we have been keeping in our Royal Palace, Trencher Boots. Those boots will open new paths on many islands!
//
// name/6gillman quest/main 1000,3350
Princess Fin, I'm com-! ...Wait a second, what are you doing here? I heard a horrible sound coming from the palace and I rushed here and suddenly cold air filled my gills. I can still feel it in my scales. If you are going in to save her, I'm going to dip my fins in warm waters.
//
// name/apostle quest/main 3000,3020
You have been interfering with my work... you lifted the curse on the Emblem of Earth and these townfolk helped you. I lit up this fire as a message. One day this village will know what the message was. Now... let me teach you a lesson of not interfering with Mesmeroth's plans!!
//
// name/apostle quest/main 3040,3040
This does not change anything. The Dark Lord will rise and this version of the world will be engulfed in fire and destruction. Your gods are nothing but tools for my master; collecting the emblems won't help you.
//
// name/collector quest/blood 0,0
I collect Bloodstones around the world. I have collected them from the waters of the world, but I can't reach places far from water. Hey, why don't you help me? If you bring me enough, I will give you something special!
//
// name/collector 2 quest/blood 2,2
Bloodstones appeared after the Catastrophe. That's why there are so many stories about them. Some believe they are shards of TRILOTH.
//
// name/collector 2 quest/blood 3,3
I have heard stories that Bloodstones contain souls of people... Makes me shiver just to think about it.
//
// name/collector quest/blood 1,1
Ah, you have collected some, but not nearly enough to get my special gift.
//
// name/collector 1 quest/blood 2,2
You have collected a lot of Bloodstones, but not quite enough yet.
//
// name/collector 1 quest/blood 3,3
You need to find just a few more! My special gift is a rare spell, but you need to find me some more Bloodstones.
//
// name/collector quest/blood 4,4
That's it! You have collected enough! Here, take this TRILOTH spell, but use it carefully - it contains incredible powers.
//
// name/collector quest/blood 5,5
I swam under the <b>Arcadia Ruins</b> to get that TRILOTH spell. It was kept in a sunken tower. 
//
// name/honeyman quest/main 0,3070
Thank you. I was returning to my boat through this cave, but then I slipped and found myself trapped here.|You say you are looking for the <b>Emblem of Ocean</b>? I don't know much about that, but I've heard the mysterious Gillmen love honey. Here, take this <b>Bottle of Honey</b> as a token of my gratitude. If you lose the bottle, you can find more honey in <b>Tikarel Shop</b>.
//
// name/neeti 3 quest/main 1000,2800
The Festival of Sun is coming. My father is busy working, preparing his fireworks. No one is allowed to go to Humming Hill before his work is finished.
//
// name/neeti 2 quest/main 1000,2800
I realized I've never seen you here before! I'm Neeti. Nice to meet you. You say you're looking for your father? I hope you'll find him.
//
// name/neeti 1 quest/main 1000,2800
Working on the fields is not so bad on a day like this! If you'd like to help me, cut down some bushes around the town. Sometimes you find valuable items.
//
// name/neeti quest/main 3000,3000
This is not good... The Festival of Sun is here, but my father is hurt and he can't climb up to Humming Hill to start the fireworks... What? You say you'll help us! I knew I could trust you! Come on, I'll go with you. Let's go to Humming Hill and start the fireworks!
//
// name/neeti quest/main 3050,3050
Who was that guy, and why is he so moody? Let's not let him spoil the festival. The sun is already setting. Light up the fireworks!
//
// name/neeti quest/main 3070,3900
I can't believe how lucky I was to get to share the fireworks with you. I really would love to see <b>Gillfolk's Drop</b> and <b>Southwind Isle</b>. Promise me you will take me there some day. Oh, by the way, my father would like to thank you, too. He has a gift for you! Go to our house to pick it up!
//
// name/neeti 2 quest/main 3950,4300
Here, take this. I picked up this beautiful stone for you.
//
// name/neeti 1 quest/main 3950,4300
Tikarel is full of secrets. I can see you're carrying a bow! I have a feeling I saw a target somewhere...
//
// name/neeti 2 quest/main 4700,5500
I'm so glad I met you. Your travels in faraway lands are so unbelievable! Why don't you take me for a boat ride after you come back from <b>Arcadia Ruins</b>?
//
// name/neeti 1 quest/main 4700,5500
I like your company...
//
// name/meeto 1 quest/main 1000,2800
The Festival of Sun is an important tradition for us. It predates even the Catastrophe... There's no such darkness in the world that would keep us from celebrating Sol, our goddess.
//
// name/meeto quest/main 3000,3050
I can't believe this. The day of the festival is here and I hurt my back! I'm ok, as long as I don't move around. Someone has to set the fireworks on Humming Hill, or the festival is ruined!
//
// name/meeto quest/main 3070,4300
Thank you, kid, for saving the festival! May Sol be on your side in your endeavors!
//
// name/meeto quest/main 4700,5500
Why don't you settle down here. Our town needs young people like you.
//
// name/christopher 2 quest/main 1000,2800
All the fish are scared of the restless beast that has been seen in these waters. When the night comes, you can hear its ancient sound that drains the joy out of you.
//
// name/christopher 1 quest/main 1000,2800
It's a beautiful day!
//
// name/christopher quest/main 3000,3900
Humans have forgotten a lot in the past thousand years. We don't know where we came from, we don't know why Oceanhorn terrorizes us. The world is filled with fragments of history. Maybe you will gather it all together.
//
// name/christopher 2 quest/main 3950,4300
Where is Oceanhorn? I wonder when was the last time it was this quiet.
//
// name/christopher 1 quest/main 3950,4300
Have you ever heard of Arne Village? Oceanhorn destroyed it years ago... One night, without a warning, its dark shape climbed on the shore and it started to destroy buildings, like it was trying to find something - or someone. I was one of the few who survived.
//
// name/christopher quest/main 4700,5500
<b>Arcadia Ruins</b>? That's it! How could I forget my grandmother's story.
//
// name/corbin 2 quest/main 2250,2250
I don't have any bombs to sell; I ran out of gunpowder when miners disappeared. You could find some bombs from Abandoned Mines nearby.
//
// name/dan 2 quest/main 1000,2800
You look like an adventurer. You should check The Adventurers' Guild in Tikarel. They can tell you more about levels and stuff.
//
// name/dan 1 quest/main 1000,2800
You see this abandoned house behind me? The other night, I saw lights inside. People have been telling stories about that house for decades and I never believed them, but now...
//
// name/dan 2 quest/main 3000,3050
Hey, I saw a dark figure on top of our hill... No one should be there. It is reserved for Meeto's fireworks.
//
// name/dan 1 quest/main 3000,4690
Meeto is such a great fellow. I admire his big, black moustache.
//
// name/dan quest/main 4700,5500
People from Sky Island came to visit Tikarel! They knew all about our life here on the surface.
//
// name/gillmanGuard quest/main 1000,3100
Hold it! What business has an Arcadian in the halls of Gillmen?! Hey, wait?! It is you! Are you bringing the honey? You look shorter than before. Oh well, it is hard for me to recognize one Arcadian from another. Without the honey, you're not welcome.
//
// name/gillmanGuard quest/main 3150,3150
Why thank you! You brought the honey! You shouldn't have! Now go on, there isn't much to see, though. It is forbidden to swim into our Kingdom, because of Oceanhorn... Oh yes, the key. You'll need this key.
//
// name/gillmanGuard quest/main 3200,9999
Back in the old days, we used to have all sorts of 'Frutti di Terra'. Then men betrayed us and the whole world fell apart... literally.
//
// name/gillmanGuard quest/main 3800,9999
All the Arcadians are welcome to Deep Cove, after you showed how much you have changed since the Catastrophe.
//
// name/hermit quest/main 1000,1050
Did you sleep well, kid? Do you still have the same nightmare? Your father often visited this island on his travels when he was younger.
//
// name/hermit quest/main 1100,1150
Don't forget your training! Run around the island a few more times!
//
// name/hermit quest/main 1200,1200
You found your father's sword and shield! How did you get your hands on them? You were supposed to have them later! What? Your mother's necklace started to glow?! How could I be so stupid! That is one of the symbols of ancient Arcadia. Follow me, I have a story to tell you.
//
// name/hermit quest/main 1300,1300
Go to your lookout now, kid, but come back to me in the morning!
//
// name/hermit quest/main 1400,1400
Be gone you devils!
//
// name/hermit quest/main 1500,1500
Thank you, kid. The necklace must have attracted these dark creatures, just as your father feared. Monsters and evil forces have disturbed the balance of the world. Your destiny is tied to Oceanhorn, just like your father's. It is no use to hide any longer.
//
// name/hermit quest/main 2100,2100
You will learn about the islands of Uncharted Seas from your father's notebook. First, you should go and talk to people on <b>Tikarel Island</b>. Take this key. It opens the door to the pier where your boat is kept. Godspeed.
//
// name/hermit quest/main 2200,2800
Go and find the Emblem of Earth. On your way, you should talk to people on <b>Tikarel Island</b>.
//
// name/hermit quest/main 3000,3950 quest/blueprint 0,0
I need you to jump down to this well. Inside it you will find horrors that sometimes keep me up at night, but it will be worth it. Bring me a package that belonged to my friend, Teppo The Archeologist! Inside that package there is something that can help us!
//
// name/hermit quest/main 3000,3950 quest/blueprint 1,2
You found Teppo's package! He told me about this on his death bed, but I could not believe it existed. I need to study these documents now. This will help us... But you must be on your way now. Search for the <b>Emblem of Ocean</b>!
//
// name/hermit quest/main 3000,3950 quest/blueprint 3,3
I must study Teppo's documents. Return to me later.
//
// name/hermit quest/main 4000,4000
By finding those two sacred emblems, you have proven that you are a true Knight of Arcadia. On your travels, you have probably seen an <b>island floating in the sky</b>. The last sacred artifact, the Emblem of Sun, is on that island! The Emblem of Sun is the symbol of Arcadians. And Sky Island used to be the heart of the Arcadian capital. But when the Catastrophe hit, TRILOTH, the dark force of creation, lifted a vast mass of land up in the air, people and buildings along with it. We need to get you there, up to the Sky Island...
//
// name/hermit quest/main 4100,4100
Because of that secret package that you found at the Great Chronicler's Grave, we have a way to get you up to the Sky Island. I just need your help. First, I need you to get me a stool.
//
// name/hermit quest/main 4200,4200
Get me a stool. You know - a small chair with no back or arm rests. Go on, find me one!
//
// name/hermit quest/main 4220,4220
Get me a travel bed. Don't ask questions, just get me one!
//
// name/hermit quest/main 4240,4240
Get me a burning firebowl. What for? You'll see.
//
// name/hermit quest/main 4260,4260
We need one more thing. The object that I'm building cannot be completed without a weather cuckoo. Can you find me one? You know, a little cuckoo shaped metal piece that shows you the wind direction. Go and bring me one of those.
//
// name/hermit quest/main 4280,4280
Excellent! You've managed to gather all the supplies we need. Now drag your boat over here... Yes, you heard me. You're ready to go!
//
// name/john quest/main 1000,2800
Last year I took part in this stupid trip to <b>Withered Lands</b>. I was hoping to see an Owru temple, but all I saw was empty wasteland, and I got sand in my boots and burned my skin. Why would anyone want to go there...
//
// name/john quest/main 3000,3900
Yeah, I may look like an adventurer, but I've never checked Crayfish Cave myself... and then there are all these other secrets as well... The festival always makes my head spin. ...Or is it this drink? What a wonderful day!
//
// name/john quest/main 3950,4300
There has been a lot of activity in <b>Old Fortress</b> lately. Direfolk are gathering there. I don't like it. You look like a brave lad. Why don't you check it out if you have time?
//
// name/john quest/main 4700,5500
The world will be a much more peaceful place after Oceanhorn is gone.
//
// name/kirk quest/main 1000,2800
Aren't bombs just wonderful? You can use them to open new paths and blow up blocking objects. You should buy them at <b>Bomb Island</b>, if you have a chance!
//
// name/kirk quest/main 3000,3900
When I was a kid, I hid a treasure up on Humming Hill. I haven't been there for years. I guess when you get older, you don't thirst for adventures any more. The treasure? I wonder if I hid it behind the barrels... or crates?
//
// name/kirk quest/main 3950,4300
You say you've met the Owrus and the Gillfolk? What's next, going to visit Sky Island? Bahaha!
//
// name/kirk quest/main 4700,5500
You really did visit Sky Island! I'm sorry I ever doubted you, kid. Whatever you're facing next, I'm sure you will get through it just like before.
//
// name/lisa quest/main 1000,2800
I love to watch boats sailing to Tikarel. Not long ago I saw a weird, black boat land on the other side of the island. Who was that?
//
// name/lisa quest/main 3000,3050
There it is! That black boat again!
//
// name/lisa quest/main 3060,4300
Everyone is so jealous of Neeti... she got to see the fireworks with you.
//
// name/lisa quest/main 4700,5500
I feel like good things are going to happen to the people of Tikarel.
//
// name/ludwig quest/main 0,4650
We Skypeople follow the events of the surface with telescopes and we write down everything we see. We have dedicated our lives to marking down the history of the kingdom, before and after the Catastrophe. Feel free to look through our archives.
//
// name/ludwig 2 quest/main 4700,4700
There, your boat is now fixed! You are ready to sail to <b>Arcadia Ruins</b>.
//
// name/ludwig 1 quest/main 4750,4750
The gods are on your side! Defeat Oceanhorn, for all of our sakes!
//
// name/MasterAdventurer 2 quest/main 1000,2800
Your <b>Adventurer Level</b> will rise as you slay monsters, take on challenges, and get achievements. Those blue diamonds represent your experience (<b>XP</b>) and, depending on how many you have collected, The Adventurers' Guild will grant you a matching level. You can always check the menu to see how many diamonds you have to collect to reach the next level!
//
// name/MasterAdventurer 1 quest/main 1000,2800
So you're planning to become an adventurer? With my tips, even a shrimp like you can become a legend!
//
// name/MasterAdventurer quest/main 3000,3900
How's your leveling up buddy? Good, good. Defeated any monsters, hmm? Right. How about bosses? Didn't think so... WHAT?!
//
// name/MasterAdventurer quest/main 3950,9999
Did you visit <b>Graveyard Island</b> already? It is a real treat for an advanced level adventurer.
//
// name/MasterAdventurer 2 quest/main 3950,4300
Try bombs everywhere. You can never tell which wall is weak and which is not.
//
// name/MasterAdventurer 1 quest/main 3950,4300
Yeah, you're good alright, but I bet you'll never get to the Master Adventurer level...
//
// name/MasterAdventurer quest/main 4700,5500
Wow, that was something! I get to tell everyone that you were my student once.
//
// name/oldGillman quest/main 3200,3200
Listen to me, son. I have a story to tell.
//
// name/oldGillman quest/main 3300,3300
Here, take this key, Arcadian. Maybe you can find the courage inside to enter the <b>Cavern of Fire</b>.
//
// name/oldGillman quest/main 3350,3350
The Cavern of Fire nearby keeps Deep Cove's water warm around the year. I wonder what secrets the cavern holds inside...
//
// name/oldGillman quest/main 3900,9999
New adventures await you, young Champion. The Gillfolk will always be in debt to you!
//
// name/oldGillman quest/main 3850,3850
You need the Coral Saber, forged for Thorne The Brave - the one who defeated Sealork. It has the strength of a thousand storms, and it can cut anything in half. Nobody knows where it is located. The Gillmen searched for it after the defeat of Sealork, but came back empty handed. We believe it is on land.
//
// name/oldGillman quest/main 3900,3950
When Oceanhorn is defeated, we shall start the restoration of our kingdom. Under the leadership of Queen Fin, anything is possible!
//
// name/princessFin quest/main 3800,9999
After Oceanhorn is gone, we can start rebuilding a better world together with Arcadians.
//
// name/princessFin quest/main 3820,3820
Listen. My people tell me that ordinary weapons cannot hurt Oceanhorn.
//
// name/princessFin quest/main 3870,3870
Do not confront Oceanhorn without the Coral Saber.
//
// name/princessFin quest/main 3900,3950
I am eternally grateful to you for saving my people.
//
// name/rigger 3 quest/main 2270,2270
Hey, young one...
//
// name/rigger 2 quest/main 2270,2270
Got a minute?
//
// name/rigger 1 quest/main 2270,2270
Can you get this open?
//
// name/rigger quest/main 2300,2300
What's that look on your face, never seen an Owru before? I'm grateful that you saved me, but I must be going. Come to see me on the <b>other side of the desert</b>, I'm at my hideout. Statues are the key to my place. My name is Rigger.
//
// name/rigger quest/main 2350,2350
Thank you for saving me from the Direfolk camp. I'm sorry I had to leave so fast. I would like you to have this. It is just a simple spell, but it has saved me from trouble many times.
//
// name/rigger quest/main 2370,2370
I am the last of my species. As forests of Pirta withered away, so did my people. 50 years ago I witnessed my brother dying in a battle, far from our homeland. I became the last. Thanks to you, I still have good years left. Are you telling me you are searching for the Emblem of Earth? It is an Owru artifact...
//
// name/rigger 2 quest/main 2400,2400
Go to <b>Great Forest</b> to find the Emblem of Earth.
//
// name/rigger 1 quest/main 2400,2400
We Owrus were known for our passion for truth so we became scholars and knights. There was no better swordsman than Thorne the Brave. He defeated Sealork, a sea monster like Oceanhorn. Thorne was an Owru, of course. Didn't you know?
//
// name/rigger quest/main 2800,2800
We will settle here and start a new page in the history of Owrus! Here, take this. It is an acorn of the Last Tree in Withered Lands. Plant it in the place that is close to your heart.
//
// name/rigger quest/main 3000,3000
Have you heard of the legendary weapon, the Coral Saber? I heard it washed ashore on <b>Riptide Reef</b>, along with Sealork's body.
//
// name/bob 2
When I was walking on a hill nearby, I fell into a hole. I saw something shimmering in the dark, but I was too afraid to find out what it was and climbed up quickly.
//
// name/kento 2 quest/main 1000,2800
They say that a thousand years ago, before the Catastrophe, the Kingdom of Arcadia stretched from north to south. There were other kingdoms as well, and each was protected by a Sacred Emblem.
//
// name/kento 1 quest/main 1000,2800
<b>Withered Lands</b> used to be a great forest of the Owrus. The <b>Emblem of Earth</b> was hidden in Forest Shrine.
//
// name/kento quest/main 3000,3050
Ahh, The Festival of Sun is here! When the night comes, Meeto shoots his traditional fireworks and lights up our village in the midst of night. It is a celebration of life that is a thousand-year-old tradition. It takes more than the Catastrophe for us to stop!
//
// name/kento quest/main 3060,3900
The Festival of Sun was brilliant this year! Thank you for helping us with the fireworks!
//
// name/kento quest/main 3950,4300
That weather cuckoo on top of Meeto's house is screeching night and day. I swear one day I'm just going to pluck it out and throw it to the sea.
//
// name/kento quest/main 4700,5500
He's telling fascinating stories of Sky Island. I think we have a chance to get back what was lost in the Catastrophe. I hope I will get to see the New Arcadia!
//
// name/shadowman quest/main 4500,4500
Listen... They're not telling you the whole truth. There is a way to get out of here. Find a key hidden in the Grandmaster's Study that is used to enter the caverns nearby. Go to the far end of the cave and meet me there... If you need a hint, find the red book in the nearby house.
//
// name/shopkeeper
Welcome to my shop! What would you like to have?
//
// name/skyGirl quest/main 0,4650
Everyone has heard the story of the girl who got away. I wish I could be like her - just soar down to the adventures below. I wonder what happened to her.
//
// name/skyGirl quest/main 4700,4700
Our people can finally roam the lands of below.
//
// name/skyGirl quest/main 4700,5500
Adventures await! Where to get a sword or a spear? I will live like the heroines of the legends, slaying monsters and stealing the hearts of simple country boys.
//
// name/skyMan quest/main 0,4650
AARGH! WHO ON EARTH ARE YOU!
//
// name/skyMan quest/main 4700,5500
AARGH! WE ARE ON THE GROUND!
//
// name/skyTelescopeMan quest/main 0,4650
We know a lot about the lands below. Oh yes, we do.
//
// name/skyTelescopeMan quest/main 4700,5500
There is nothing but sea below us now. Where do I aim my telescope now? I need to start thinking on the horizontal level.
//
// name/skyWoman 1 quest/main 0,4650
Did you come here from the land beneath? You should see Grandmaster Ludwig. He is in the Grandmaster's Study.
//
// name/skyWoman 2 quest/main 0,4650
You look familiar, but I guess that is impossible...
//
// name/skyWoman 2 quest/main 4500,4690
When the big storm comes, once a year, we hide in the caves. Grandmaster Ludwig keeps the caves locked most of the time.
//
// name/skyWoman 2 quest/main 4700,5500
You are our champion! Generations of sky people have dreamed of this day!
//
// name/skyWoman 1 quest/main 4700,5500
Now I get it - you reminded me of Mary! She was a friend of mine!
//
// name/traveller
I was hoping to visit the desert, but the path is blocked. If only I had bombs...|I should've visited <b>Bomb Island</b> before I came here.
//
// name/fae 2 quest/main 1000,2800
I love the atmosphere of this place. You can even see Sky Island when the weather is good.
//
// name/fae 1 quest/main 1000,3060
Our town is a great place, but we are always having trouble with the Direfolk. I wish we could live in peace.
//
// name/fae quest/main 3000,3070
My husband went to gather honey for the festival, but he hasn't come back.
//
// name/fae quest/main 3100,4300
Thank you for helping my husband. He is on a work trip again. Only the gods know what kind of trouble he is in this time.
//
// name/fae quest/main 4700,5500
It is so weird to look at the sky and not see Sky Island there... But this is a good sign. The world is changing.
//
// script/boatman0
Ahoy! It's a beautiful day! Have a safe trip!
//
// script/boatman1
Red sky at night, sailors delight!
//
// script/boatman2
I'm going to have a good time in Tikarel!
//
// script/boatman3
Did you see those fireworks last night!
//
// script/boatman4
No bananas on board!
//
// script/boatman5
... I had restless sleep last night.
//
// script/boatman6
Ahoy! I saw an albatross. It is a good sign!
//
// name/bob 1 quest/main 2250,2250
Something terrible happened to the miners... Looking for bombs? You can meet Corbin the Bomb Maker at his workshop.
//
// name/corbin 1 quest/main 2250,2250
Go by the beach, up the stairs and past the statue. Then follow the lamps until you get to the entrance.
//
// name/corbin quest/main 2270,9999
So that's what happened in the mines! A giant cepede... that is horrible. I guess it's time for my retirement. I've always dreamed of having my own boat.
//
// name/hermit 2 quest/main 3000,3950 quest/blueprint 0,0
The well is too high for you to just climb there.
//
// name/honeyman quest/main 3150,9999
Hi again! Thank you for saving me the other day!
//
// name/ludwig 1 quest/main 4800,9999
Hello, young one! It is nice to meet you again, this time safely on the ground!
//
// name/neeti 1 quest/main 3010,3040
Let's go to Humming Hill!
//
// name/neeti 2 quest/main 3010,3040
I just love the atmosphere of the festival!
//
// name/neeti 2 quest/main 3070,3900
I need to go home, but I will hang around with you until you leave.
//
// name/neeti 3 quest/main 3010,3040
The fireworks will be spectacular!
//
// say/flute
You found a mysterious flute. It looks pretty beaten, but you can still blow a few notes out of it.
//
// say/key
You got a regular key.
//
// say/bloodstone
You found a bloodstone. Look how it reflects light as if there were drops of blood inside.
//
// say/heartcontainer
You found the fourth <b>Heart Piece</b> and got a new <b>Heart Container</b>! Your maximum health has been increased by one heart.
//
// script/adventurermessage1
Hi Sally! I Hope you miss me. I'm going to help you out, but that Cavern of Fire is TOO HOT! I heard there could be something that can help me in <b>Old Fortress</b>. I'm going there, so wish me luck! - M.A.
//
// script/arrowriddle
A door will open, when a wooden bird with a metal beak flies over the Dragon's head.
//
// script/blackhatmessage1
I'm away, but I'm not gone. I must be brief in my words; there are dark forces who want to stop us. Watch out for the strange boat... -Blackhat
//
// script/boxmessage
\u02018Dear Sally, I know this sounds crazy, but I never contacted you again because I got imprisoned in Old...', the letter is unfinished, but it has been signed already by M.A. It must be short for Master Adventurer. He must have written the easy part first.
//
// script/cavernuphere
Cavern of Fire
//
// script/checkpoint
This is a <b>checkpoint</b> from the Arcadian era. You will magically spawn next to it if something bad happens to you. Checkpoints can be found all over the world. Remember to activate them whenever you see one! And don't worry, all your progress and everything you have collected is saved all the time.
//
// script/desertstonesign
Pirta Desert
//
// script/goblinnote
Watch out for goblins and ogres!
//
// script/gravediggersnote
Dear Gardener! I locked up the entrance to the Knight's Tomb, but there are still some skeletons wandering about during night time. Be cautious!
//
// script/guildsign3
It is unlikely you will reach the Master Adventurer Level. -M.A.
//
// script/honeyhint
Attention! Wind powered gate can easily jam if windmills have gathered dust between their gears.
//
// script/infrontdirefolk
GET LOST!
//
// script/minersnote
We managed to destroy the wall with sounds coming from behind it. All of a sudden the ground crumbled under the men's feet and they fell down to the Giant Cepede's lair. I was lucky to get out, but I was one of the few. I locked the door.|The fire puzzle is enough to keep the key safe.
//
// script/reefhint
Hi! This reef is a paradise! It's a small place - sure - but the sand is perfectly soft and the sun is shining 24/7. I'm a bit worried though - I found bombs and arrows from the bushes around here. I wonder if this reef has a violent history? -Kozigra
//
// script/resettutorial
This is a reset button. It magically returns objects to their original positions and you can start solving the puzzle from scratch.
//
// script/sandbarhint
Hi Ofelia, I had a great trip but on my way back I got seasick. I was happy that the captain knew a small place to take some rest before going on. He called it <b>Sandbar</b>. I was able to gather strength there!
//
// script/seeoldfortress
What a menacing looking Old Fortress. What could be in there?
//
// script/skerryhint
You can't believe the storm I hit! I was able to land on an island that is little more than a skerry. I hope you get this letter and come to help me. -Rob
//
// script/steadyarm
A steady arm can spread the fire far.
//
// script/warehouse1
Dan! I hope you're helping with cargo boats or something, since you're not here! Mr. Phil is displeased - he heard somewhere of our rat problem. I said that the only rat in my warehouse is my assistant - but when I came here I saw a fat one right next to the barrels, and it wasn't you! DEAL WITH IT! -Boss
//
// script/warehouse2
Do NOT break any jars
//
// script/whitecitysign
White City - Capital of Arcadia
//
// menu/4-1
Reef
//
// menu/4-1-rest-1
Reef
//
// menu/4-2
Sandbar
//
// menu/4-2-rest-2
Sandbar
//
// menu/4-3
Skerry
//
// menu/4-3-rest-3
Skerry
//
// menu/copyright
\u000A9 2013-2016 Cornfox & Bros. and FDG Entertainment
//
// menu/uncharted-seas
Uncharted Seas
//
// menu/islands
ISLANDS
//
// menu/shop-buy
BUY
//
// menu/shop-bombs
Bomb Refill
//
// menu/shop-bombs-desc
Your bombs will refill
//
// menu/shop-bombs-desc-2
when you run out!
//
// menu/shop-health
Health
//
// menu/shop-healths-desc
Fills your heart
//
// menu/shop-health-desc-2
containers
//
// menu/shop-mana
Mana
//
// menu/shop-mana-desc
Enough potion to fill
//
// menu/shop-mana-desc-2
your manameter
//
// menu/shop-arrows
Arrow Refill
//
// menu/shop-arrows-desc
Automatic arrow refill
//
// menu/shop-arrows-desc-2
when you run out!
//
// menu/shop-heart
Heart
//
// menu/shop-heart-desc
Get a full heart
//
// menu/shop-heart-desc-2
container
//
// menu/shop-honey
Honey
//
// menu/shop-honey-desc
Honey is loved by
//
// menu/shop-honey-desc-2
all creatures
//
// menu/force-spell-desc
Select a target to cast an object.
//
// menu/fire-spell-desc
Select a target to set it on fire.
//
// menu/cure-spell-desc
Select a target to restore health.
//
// menu/ice-spell-desc
Select a target to freeze.
//
// menu/triloth-spell-desc
Select a location to set a black hole.
//
// menu/tap-to-start
Double tap to start
//
// menu/new-location-1
New island
//
// menu/new-location-2
revealed!
//
// menu/unlock-tikarel
TIKAREL
//
// menu/unlock-withered
WITHERED LANDS
//
// menu/unlock-bomb
BOMB ISLAND
//
// menu/unlock-forest
GREAT FOREST
//
// menu/unlock-riptide
RIPTIDE REEF
//
// menu/unlock-south
SOUTHWIND ISLE
//
// menu/unlock-gillfolk
GILLFOLK'S DROP
//
// menu/unlock-old-fortress
OLD FORTRESS
//
// menu/unlock-graveyard
GRAVEYARD ISLAND
//
// menu/unlock-home
HOME ISLAND
//
// menu/unlock-arcadia
ARCADIA RUINS
//
// menu/unlock-reef
REEF
//
// menu/unlock-sandbar
SANDBAR
//
// menu/unlock-skerry
SKERRY
//
// menu/credits
Credits
//
// menu/cornfox-caps
CORNFOX & BROS.
//
// menu/sound-design-caps
SOUND DESIGN
//
// menu/art-and-design-caps
ART & DESIGN
//
// menu/additional-art-caps
ADDITIONAL ART
//
// menu/additional-programming-caps
ADDITIONAL PROGRAMMING
//
// menu/cast
CAST
//
// menu/father
FATHER
//
// menu/hermit
HERMIT
//
// menu/rigger
RIGGER
//
// menu/old-gillman
OLD GILLMAN
//
// menu/princess-fin
PRINCESS FIN & NEETI
//
// menu/grandmaster-ludwig
GRANDMASTER LUDWIG
//
// menu/shadow-mesmeroth-caps
SHADOW MESMEROTH
//
// menu/possessed-guy
POSSESSED GUY
//
// menu/main-character
MAIN CHARACTER
//
// menu/trainees
TRAINEES
//
// menu/fdg-caps
FDG ENTERTAINMENT
//
// menu/executive-producer
EXECUTIVE PRODUCER
//
// menu/co-producer
CO-PRODUCER
//
// menu/additional-level-design
ADDITIONAL LEVEL DESIGN
//
// menu/quality-assurance
QUALITY ASSURANCE
//
// menu/business-and-legal
BUSINESS & LEGAL
//
// menu/dog-ear-records
DOG EAR RECORDS
//
// menu/music-composer
MUSIC COMPOSER
//
// menu/arrangement
ARRANGEMENT
//
// menu/assistants
ASSISTANTS
//
// menu/harmonics
HARMONICS
//
// menu/composition-and-arrangement
COMPOSITION AND ARRANGEMENT
//
// menu/intermediation
INTERMEDIATION
//
// menu/translation
TRANSLATION
//
// menu/thanks-to
THANKS TO
//
// menu/special-thanks
SPECIAL THANKS
//
// menu/thank-you-for-playing
THANK YOU FOR
//
// menu/thank-you-for-playing-2
PLAYING OCEANHORN!
//
// menu/monstrum
ENCYCLOPEDIA MONSTRUM
//
// menu/monstrum-desc
Defeat every kind of
//
// menu/monstrum-desc-2
monster in the game
//
// menu/select-save
Select Save
//
// menu/save-file
SAVE FILE
//
// menu/start-a-new-game
START A NEW GAME
//
// menu/title-screen
Title Screen
//
// menu/are-you-sure-1
Are you sure you want to delete this save file?
//
// menu/are-you-sure-2
All the progress stored in it will be lost.
//
// menu/ok
OK
//
// menu/cancel
Cancel
//
// menu/name-hermit
HERMIT
//
// menu/name-john
JOHN
//
// menu/name-dan
DAN
//
// menu/name-christopher
CHRISTOPHER
//
// menu/name-kento
KENTO
//
// menu/name-bob
BOB
//
// menu/name-lisa
LISA
//
// menu/name-fae
FAE
//
// menu/name-rigger
RIGGER
//
// menu/name-traveller
TRAVELER
//
// menu/name-feathers
FEATHERS
//
// menu/name-attacker
ATTACKER
//
// menu/name-owru
OWRU
//
// menu/name-princessFin
PRINCESS FIN
//
// menu/name-oldGillman
OLD GILLMAN
//
// menu/name-gillmanGuard
GILLMAN GUARD
//
// menu/name-collector
COLLECTOR
//
// menu/name-1gillman
STORMFIN
//
// menu/name-2gillman
IRONSCALE
//
// menu/name-3gillman
SILVERBACK
//
// menu/name-4gillman
STREAMRIDER
//
// menu/name-5gillman
BUBBLES
//
// menu/name-6gillman
GIL
//
// menu/name-shopkeeper
SHOPKEEPER
//
// menu/name-corbin
CORBIN
//
// menu/name-kirk
KIRK
//
// menu/name-ludwig
GRANDMASTER LUDWIG
//
// menu/name-possessed
POSSESSED GUY
//
// menu/name-2possessed
POSSESSED GUY
//
// menu/name-mary
MARY
//
// menu/name-2mary
MARY
//
// menu/name-skyMan
MAN ON SKY ISLAND
//
// menu/name-skyWoman
WOMAN ON SKY ISLAND
//
// menu/name-skyGirl
GIRL ON SKY ISLAND
//
// menu/name-1skyScholar
SCHOLAR 1
//
// menu/name-skyTelescopeMan
MAN WITH A TELESCOPE
//
// menu/name-2skyScholar
SCHOLAR 2
//
// menu/name-3skyScholar
SCHOLAR 3
//
// menu/name-4skyScholar
SCHOLAR 4
//
// menu/name-fatherPrisoner
FATHER
//
// menu/name-fatherWounded
FATHER
//
// menu/name-fatherPlaying
FATHER
//
// menu/name-MasterAdventurer
MASTER ADVENTURER
//
// menu/name-shadowman
MYSTERY MAN
//
// menu/name-apostle
DARK APOSTLE
//
// menu/name-houndApostle
DARK APOSTLE
//
// menu/name-emily
EMILY
//
// menu/name-neeti
NEETI
//
// menu/name-meeto
MEETO
//
// menu/name-honeyman
FAE'S HUSBAND
//
// menu/name-turmos-arm-caps
TURMOS' ARM
//
// menu/name-turmos
Turmos
//
// menu/name-turmos-caps
TURMOS
//
// menu/name-dead-king-angler
Dead King Angler
//
// menu/name-dead-king-angler-caps
KING ANGLER
//
// menu/name-shadow-mesmeroth
Shadow Mesmeroth
//
// menu/name-shadow-mesmeroth-caps
S. MESMEROTH
//
// menu/name-oceanhorn
Oceanhorn
//
// menu/name-oceanhorn-caps
OCEANHORN
//
// script/riggerpost
The Direfolk keep me imprisoned on <b>Withered Lands</b>.
//
// name/honeyman quest/main 3100,3100
Thank you so much!
//
// menu/shop-not-in-stock
Not in stock yet
//
// name/hermit 1 quest/main 4700, 9999
I think you have achieved more than what we ever dreamt of you. How? ...a young kid like you? The young hold the key to the future of this world, do you hear me! I'm speaking to you! Use your chance to do something good. Use your chance to save the world. The world is not saved with sword and magic, but by real things... by deciding not to waste your life...
//
// name/hermit 2 quest/main 4700,9999
I was young once...
//
// name/hermit 3 quest/main 4700,9999
Let's remember our good friends, shall we?
//
// say/roughcrystal
You found a <b> Rough Explorer Crystal</b>, it gives you 25 <b>XP</b>!
//
// say/regularcrystal
You found a <b> Regular Explorer Crystal</b>, it gives you 50 <b>XP</b>! Nice!
//
// say/finecrystal
Wow! You found a <b> Fine Explorer Crystal</b>, it gives you <b>100 XP</b>!
//
// say/polishedcrystal
Nice! You found a <b>Polished Explorer Crystal</b>, it gives you 250 <b>XP</b>!
//
// say/superbcrystal
This can't be real! You just found a <b>Superb Explorer Crystal</b>, it gives you the massive amount of 500 <b>XP</b>!
//
// menu/tech-programming-caps
TECH PROGRAMMING
//
// menu/graphics-programming-caps
GRAPHICS PROGRAMMING
//
// menu/language-RUS
P\u00443\u00441\u00441\u0043A\u00438\u00439
//
// menu/language-KOR
\u0D55C\u0AD6D\u0C5B4
//
// menu/new-icloud-save-available
An iCloud Save File
//
// menu/new-icloud-save-available-2
available in menu
//
// menu/icloud-tutorial-1
iCloud is now turned on. When you continue
//
// menu/icloud-tutorial-2
your game, your progress will be automatically
//
// menu/icloud-tutorial-3
uploaded to iCloud. To continue your game
//
// menu/icloud-tutorial-4
on another device, select a matching slot
//
// menu/icloud-tutorial-5
on that device.
//
// menu/icloud-on
iCloud On
//
// menu/icloud-off
iCloud Off
//
// menu/icloud
iCloud
//
// menu/local
Local
//
// menu/icloud-sync
iCloud Sync
//
// menu/icloud-selection-prompt-1
An iCloud Save File available:
//
// menu/icloud-selection-prompt-2
Continue with iCloud Save or Local Save? Your
//
// menu/icloud-selection-prompt-3
continued progress will be uploaded to iCloud.
//
// menu/facebook-like
Like
//
// menu/memory-warning-1
Oceanhorn might need more capacity to run.
//
// menu/memory-warning-2
To free more capacity, please close other apps 
//
// menu/memory-warning-3
running in background. If you need further
//
// menu/memory-warning-4
assistance, please contact
//
// menu/memory-warning-5
support@cornfox.com
//
// menu/memory-warning-6
|
//
// menu/benchmark-title
Limited Benchmark Edition
//
// menu/benchmark-play
Play Benchmark to get your unique benchmark score.
//
// menu/benchmark-tutorial
For the best score, close other apps running in the background.
//
// menu/benchmark-play-caps
PLAY BENCHMARK
//
// menu/benchmark-buy-caps
PLAY OCEANHORN - BUY FULL GAME
//
// menu/benchmark-hermit
- Hermit's Island -
//
// menu/benchmark-embark
- Set sail and embark on an epic journey! -
//
// menu/benchmark-score
Score:
//
// menu/benchmark-processing
Processing
//
// menu/benchmark-score-caps
SCORE:
//
// menu/benchmark-performance-caps
PERFORMANCE:
//
// menu/benchmark-get-caps
GET OCEANHORN FROM HERE!
//
// menu/benchmark-new-ios-device
New iOS Device
//
// menu/benchmark-new-iphone
New iPhone
//
// menu/benchmark-new-ipod
New iPod
//
// menu/benchmark-new-ipad
New iPad
//
// menu/benchmark-details-unknown
Details unknown
//
// menu/benchmark-device-not-supported
Device not supported
//
// menu/benchmark-completed
Completed!
//
// menu/benchmark-results
Finish the quest to get the results
//
// menu/benchmark-playable
100%% Playable
//
// menu/benchmark-high-quality
High Quality
//
// menu/benchmark-excellent
Excellent
//
// menu/benchmark-ultimate
Ultimate Experience
//
// menu/demo-info
This version of Oceanhorn has been created specifically for demonstration purposes.
//
// script/benchmark-end-text
Oceanhorn Benchmark Completed!
//
// menu/savegame-warning-1
Save file loading failed. Save file was
//
// menu/savegame-warning-2
created using a newer game version.
//
// menu/savegame-warning-3
Saving is now disabled. Please update
//
// menu/savegame-warning-4
your game from the App Store.
//
// menu/savegame-warning-5
|
//
// menu/savegame-warning-6
|
//
// menu/get-closer-to-water
Get closer to water!
//
// menu/poor-fishing-position-1
That's not a good location for fishing!
//
// menu/language-FIN
Suomi
//
// menu/name-fish
a Blue Fin
//
// menu/name-fish-ghost
a Ghost Fish
//
// menu/name-fish-green
an Arcadian Pike
//
// menu/name-fish-smallest
a Sol Fish
//
// menu/name-fish-tropical
a Fireback
//
// menu/name-fish-bone
a Goliath
//
// menu/name-fish-bot
a Botfish
//
// menu/name-2-fish
Blue Fin
//
// menu/name-2-fish-ghost
Ghost Fish
//
// menu/name-2-fish-green
Arcadian Pike
//
// menu/name-2-fish-smallest
Sol Fish
//
// menu/name-2-fish-tropical
Fireback
//
// menu/name-2-fish-bone
Goliath
//
// menu/name-2-fish-bot
Botfish
//
// menu/fishing-result-fish-type
You got <b>$FISH_TYPE$</b>!
//
// menu/fishing-result-big-fish-reaction-1
Wow! It is <b>$FISH_SIZE$</b> inches long.
//
// menu/fishing-result-big-fish-reaction-2
Look at that! It's <b>$FISH_SIZE$</b> inches.
//
// menu/fishing-result-small-fish-reaction-1
Oh... It's not more than <b>$FISH_SIZE$</b> inches.
//
// menu/fishing-result-small-fish-reaction-2
Oh well... It's only <b>$FISH_SIZE$</b> inches.
//
// menu/fishing-result-record-fish
It is the biggest fish you've gotten so far.
//
// menu/fishing-result-record-fish-of-this-kind
It is the biggest fish you've gotten of this kind.
//
// menu/fish-strength-caps
FISH STRENGTH
//
// menu/new-fish-record
NEW FISH RECORD
//
// menu/fish-size-inches
inches
//
// menu/fish-record
Your record fish:
//
// menu/fish-biting
Fish is biting...
//
// menu/fish-on-the-hook
On the hook!
//
// menu/do-not-let-it-get-away
Don't let it get away!
//
// menu/wait-until-fish-bites
Wait until fish bites.
//
// menu/you-were-too-hasty
You were too hasty.
//
// menu/you-were-too-slow
You were too slow.
//
// menu/fish-got-away
Fish got away!
//
// menu/button-back
Back
//
// menu/fish-record-size
Record size:
//
// menu/fish-count
Count:
//
// menu/record-fishes-1
Your record fishes
//
// menu/record-fishes-2
will be displayed here.
//
// say/crystalSkull
You found a <b>Cursed Skull</b>. You can almost hear someone whispering from inside. You might be wrong, but it sounded like 'Thank you'.
//
// menu/4-4
Island of Whispers
//
// menu/4-4-fishing
Island of Whispers
//
// menu/4-4-indoors
Island of Whispers
//
// menu/4-4-caves
Grotto
//
// menu/4-4-dungeon-1
Maintenance Tunnels
//
// menu/4-4-dungeon-2
Secret Study in Canals
//
// menu/unlock-whispers
ISLAND OF WHISPERS
//
// menu/fish-log
Fish Log
//
// script/whispershint
<b>Sailor's Log</b>|I have to write this down quickly because my memory is already fading... I found an unknown island in the north. I saw unspeakable things there and those whispers... those whispers almost made me lose my mind. How do I keep anyone from going there? Maybe if I write down the directions here, so the other sailors know how to avoid <b>Island of Whispers</b>.
//
// menu/catch-fish-blue
CATCH A BLUE FIN
//
// menu/catch-fish-blue-desc
Catch your first
//
// menu/catch-fish-blue-desc-2
Blue Fin
//
// menu/catch-fish-ghost
CATCH A GHOST FISH
//
// menu/catch-fish-ghost-desc
Catch your first
//
// menu/catch-fish-ghost-desc-2
Ghost Fish
//
// menu/catch-fish-arcadian
CATCH AN ARCADIAN PIKE
//
// menu/catch-fish-arcadian-desc
Catch your first
//
// menu/catch-fish-arcadian-desc-2
Arcadian Pike
//
// menu/catch-fish-sol
CATCH A SOL FISH
//
// menu/catch-fish-sol-desc
Catch your first
//
// menu/catch-fish-sol-desc-2
Sol Fish
//
// menu/catch-fish-fireback
CATCH A FIREBACK
//
// menu/catch-fish-fireback-desc
Catch your first
//
// menu/catch-fish-fireback-desc-2
Fireback
//
// menu/catch-fish-goliath
CATCH A GOLIATH
//
// menu/catch-fish-goliath-desc
Catch your first
//
// menu/catch-fish-goliath-desc-2
Goliath
//
// menu/catch-fish-bot
CATCH A BOTFISH
//
// menu/catch-fish-bot-desc
Catch your first
//
// menu/catch-fish-bot-desc-2
Botfish
//
// menu/ghost-fish-text
What?! This is a strange fish. Everything is now <b>backwards</b>!
//
// name/jasper quest/whisper 0,0
People speak of an island in the north. After visitors leave the place they will slowly start to forget they ever visited it. It is like that place should not exist at all. It was mentioned in an <b>old book</b> I was reading, but my younger brother snatched it from my hands! Where did he put it?!
//
// name/meeto quest/main 3070,9999 quest/rod 0,0
Here, I want you to have my old <b>Fishing Rod</b>! There is a worldwide competition for the biggest fish going on as we speak. Why don't you make me proud and catch the big one with my old rod! Check out the Leaderboard for your position in the worldwide chart!
//
// name/meeto 2 quest/main 3070,9999 quest/rod 0,1
You should try fishing all around the islands, near the sea line! I have heard of an island in the north that is a fishermen's paradise. Why in the world I can't remember the name of the place...
//
// menu/name-guardian-boss-caps
CREATION No. 2
//
// menu/name-guardian-boss
Creation No. 2
//
// menu/awaken-creation
Mechanical Lifeform
//
// name/jasper quest/whisper 1,9999
So you found that island in the north! What was the name of that place again? What's wrong? Can't you remember?
//
// script/whisper-grave-1
Here lies a Fisherman, whose <b>key</b> Wicked Boy fed to a fish at the end of the shopkeeper's pier.
//
// script/whisper-grave-2
Here lies an Eavesdropper, who saw Wicked Boy use the <b>beach entrance</b> to the tunnels.
//
// script/whisper-grave-3
Here lies a Traitor, who stole Wicked Boy's <b>treasure</b> and threw it into the Canals.
//
// script/whisper-grave-4
Here lies a Mother, who did the best she could for Wicked Boy. Later, at <b>the hidden beach</b> - her heart was shattered.
//
// script/whisper-grave-5
Here lies a Victim, whose house was burned down by the <b>Creation No.1</b>.
//
// script/whisper-grave-6
Here lies a Hunter, who tracked down the Creation No.1 into <b>Wicked Boy's lair</b>.
//
// script/whisper-grave-7
Here lies a Liar, who never hid anything under the bed.
//
// script/whisper-grave-8
Here lies an Old Friend, who wanted to banish the Wicked Boy.
//
// script/whisper-grave-9
Here lies a Wise Man, who showed the Wicked Boy a way out.
//
// script/whisper-grave-10
Here lies a Witness. Envy and distrust turn men into demons.
//
// script/whisperbook
I'm leaving the town, thanks to the Wise Man, who was the first one to see me for who I really am. Too much evil has transpired here. The only thing I ever wanted was to be accepted for what I was. I was a sick child, with an unknown curse. I was not able to work in the field. I was in constant pain that nobody understood. I could tell what these people were thinking, what they were planning - their simple life and relationships were so transparent to me. In the beginning I was the innocent one. But as my powers grew and I became more able, I started using that power to hurt, blackmail, spread distrust. As I am now leaving this island I once called home, I will leave all of that behind. I will start a new life in the Capital. The Wise Man has reserved me a place in a test to become a Warlock. I will become the greatest warlock the world has ever known.
//
// menu/curse-is-lifted
Curse Is Lifted
//
// script/goblinnotebook
Remember to bring the archer with you. Only the arrows can open the gate!
//
// script/tofishharbor
Road to Fishermen's Harbor
//
// script/townsign5
Road to Faroah Village
//
// script/townlabelfaroah
Faroah - The birth place of... The name on the stone is unreadable...
//
// script/questintrosign
They pay for their sins and for all the eternity they're doomed to wait. Gather <b>Cursed Skulls</b> and lead them to their graves. More poisonous story you cannot find - the Wicked Boy pays his debts with the might of gods.
//
// script/tocanals
Path to Canals
//
// script/maintenancelog2
*Maintenance Log*|Ceiling of Sector 2: Condition weak. Organic material has reached Sector 2. All the functions of Sector 2 cannot be guaranteed before the sector is cleaned from dirt.
//
// script/warningwall
Hey, there is a gaping <b>hole in the wall</b> between the watering pond and canals! Someone needs to fix that hole. Kids swimming in the pond could easily swim into the canals and never find their way back.
//
// script/watercontrols2
Use this switch to keep canals from overflowing into the town during heavy rain.
//
// script/mesmerothsnote1
People of my home town are pitiful. They think magic is unnatural, which shows that they do not understand a one bit of the world we live in. But I forgive them. They are but simple minded creatures that destiny chose to live side by side with me on this island.
//
// script/mesmerothsnote2
Magic. I was always able to feel it in Faroah, but when a team of scientist from the Capital came to investigate the ruins, I truly understood what magic is. They spent a day inside the ruins, but left in haste - leaving tools and documents behind. I followed their footsteps into the ruins later that night. When I entered the Maintenance Tunnels, something clicked inside my head and I understood. Technology and magic go hand in hand in this world. If I just knew the right words and gestures and if I had the right tools, I would be able to bend the rules of nature!
//
// script/mesmerothsnote3
I have been investigating the books and documents carefully. The time is right for my Creation... I will keep it in a cage, so it does not kill me. I made a mistake last time and the Creation set ablaze and escaped into the town. It burned down houses and scared people before I was able to stop it. Now everyone knows what I'm up to, but I'm ready to fight if it comes to that...
//
// script/mesmerothsnote4
I told everything to the Wise Man. He was the only one who never judged me. Telling my secrets - before I did anything irreversible - eased my heart. It was as if years worth of weight was lifted from my heart.
//
// script/sectorinfo
Sector 1 - Mana stream conjunction facility
//
// script/ghost-stone-msg
A new grave has been revealed in Faroah village.
//
// script/fishinghints
I travelled all across the world to catch the rarest fish. It was until I got that creature from nightmares into my hook... a Ghost Fish. I never got it out of the water. When it jumped, its marble white eyes stared at me and I lost my balance and almost got drowned. I haven't had a good night sleep after that... Now all those fish I ever got haunt me in my dreams. All because of that twisted Ghost Fish.
//
// script/whisper-ghost-1
Why... why... why...
//
// script/whisper-ghost-2
Secrets in tunnels... Underground...
//
// script/whisper-ghost-3
Fish has the key...
//
// script/whisper-ghost-4
Oh... Oh...
//
// script/whisper-ghost-5
No... no...
//
// script/whisper-ghost-6
Broken heart... in 4 shards...
//
// script/whisper-ghost-7
Control the water - Climb the mountain...
//
// script/whisper-ghost-8
Help me, please!
//
// script/whisper-ghost-9
First Soldier, step aside...
//
// script/whisper-ghost-10
Must collect more Cursed Skulls...
//
// menu/witness
WITNESS
//
// menu/witness-desc
Collect 10
//
// menu/witness-desc-2
Cursed Skulls
//
// menu/sleeping-giant
SLEEPING GIANT
//
// menu/sleeping-giant-desc
Beat the Creation
//
// menu/sleeping-giant-desc-2
No. 2
//
// menu/secret-passage
SECRET PASSAGE
//
// menu/secret-passage-desc
Swim to
//
// menu/secret-passage-desc-2
Canals
//
// menu/name-jasper
SCHOLAR
//
// menu/double-click-to-start
Double click or press 'start' to continue
//
// menu/items
Items
//
// menu/action-roll
Roll
//
// menu/action-lift
Lift
//
// menu/action-drop
Drop
//
// menu/action-throw
Throw
//
// menu/action-push
Push
//
// menu/action-open
Open
//
// menu/action-climb
Climb
//
// menu/action-unlock
Unlock
//
// menu/action-talk
Talk
//
// menu/action-look
Look
//
// menu/action-go
Go
//
// menu/controls-settings
Controls
//
// menu/graphics-settings
Graphics
//
// menu/graphics-settings-title
Graphics
//
// menu/graphics-low
Low
//
// menu/graphics-medium
Medium
//
// menu/graphics-high
High
//
// menu/graphics-ultra
Ultra
//
// menu/graphics-ambient-occlusion
AO
//
// menu/graphics-clouds
Clouds
//
// menu/graphics-anti-aliasing
Anti-aliasing
//
// menu/graphics-realtime-ambient-occlusion
Realtime AO
//
// menu/graphics-vsync
Vsync
//
// menu/graphics-windowed
Windowed
//
// menu/graphics-change-resolution
Screen resolution
//
// menu/graphics-reset
Defaults
//
// menu/graphics-confirm
Confirm
//
// menu/graphics-full-screen-mode
Full screen mode
//
// script/riptide-trencher
Beware fellow adventurers. If you want to go any further, you will need <b>Trencher Boots</b>. Now if I only knew where to get a pair...
//
// script/tikarel-new-island
If you learn the location of an island, you should get back to your boat and check it out on the world map!
//
// seashell/seashell-set-sail
Set sail and seek for the Emblem of Ocean!
//
// name/oldGillman 2 quest/main 3350,3350
The Royal Palace is to the north. Just follow the water on the left.
//
// name/4gillman quest/main 3350,3350
This watery path leads to the Royal Palace, but there is ice blocking the way.
//
// menu/exit
Exit
//
// menu/language
Language
//
// menu/controls
Controls
//
// menu/game-saved
...Game saved.
//
// menu/sound-engine
SOUND FX ENGINE
//
// menu/quit-game
Quit
//
// menu/action-dash
Dash
//
// menu/graphics-fps-max
FPS max:
//
// menu/graphics-decoration-objects
Decoration objects
//
// menu/graphics-distant-objects
Draw distance:
//
// menu/graphics-distant-objects-close
close
//
// menu/graphics-distant-objects-far
far
//
// menu/graphics-distant-objects-full
full
//
// script/tut1-pc-version
Use WASD to move.
//
// menu/action-cast-a-spell
Cast
//
// menu/press-any-key-to-continue
Press any key to continue
//
// menu/log-ghost
GHOST
//
// menu/control-gamepad-pause-hint
Back - Pause
//
// menu/control-gamepad-menu-hint
Start - Menu
//
// menu/control-keyboard-pause-hint
P - Pause
//
// menu/control-keyboard-menu-hint
ESC - Menu
//
// menu/control-gamepad-heading
Gamepad
//
// menu/control-keyboard-heading
Mouse and Keyboard
//
// menu/control-gamepad-left-stick-name
L Stick
//
// menu/control-gamepad-right-stick-name
R Stick
//
// menu/control-gamepad-x-button-name
X
//
// menu/control-gamepad-b-button-name
B
//
// menu/control-gamepad-y-button-name
Y
//
// menu/control-gamepad-a-button-name
A
//
// menu/control-gamepad-d-pad-name
D-pad
//
// menu/control-gamepad-start-button-name
Start
//
// menu/control-gamepad-back-button-name
Back
//
// menu/control-keyboard-wasd-keys-name
W A S D
//
// menu/control-keyboard-middle-mouse-button-name
MMB
//
// menu/control-keyboard-left-mouse-button-name
LMB
//
// menu/control-keyboard-right-mouse-button-name
RMB
//
// menu/control-keyboard-f-key-name
F
//
// menu/control-keyboard-space-key-name
SPACE
//
// menu/control-keyboard-numeric-keys-name
Numeric
//
// menu/control-keyboard-esc-key-name
ESC
//
// menu/control-keyboard-p-key-name
P
//
// menu/control-desc-movement
- Move Character
//
// menu/control-desc-turn-camera
- Turn Camera
//
// menu/control-desc-attack
- Attack
//
// menu/control-desc-use-item
- Use Item
//
// menu/control-desc-cast-spell
- Cast Spell
//
// menu/control-desc-action
- Action
//
// menu/control-desc-items
- Items
//
// menu/control-desc-menu
- Menu
//
// menu/control-desc-pause
- Pause
//
// menu/level-up-title
Level Up!
//
// menu/level-up-instruction-keyboard
Press ESC
//
// menu/level-up-instruction-pad
Press Start
//
// menu/not-enough-mana
Not enough mana for the selected spell!
//
// menu/no-spells-in-water
You cannot use spells while swimming!
//
// menu/control-keyboard-exit-hint
ESC - Exit
//
// menu/control-gamepad-exit-hint
B - Exit
//
// menu/num-bloodstones-available-on-island
Found here
//
// menu/bloodstone-is-nearby
In range!
//
// menu/control-paused-heading
P A U S E
//
// menu/control-paused-gamepad-hint
Back - Continue
//
// menu/control-paused-keyboard-hint
P - Continue
//
// script/tut6-pc-version
Open menu to access items, statistics, and settings.
//
// menu/savegame-warning-1-pc
Save file loading failed. Save file was
//
// menu/savegame-warning-2-pc
created using a newer game version.
//
// menu/savegame-warning-3-pc
Saving is now disabled. Please update
//
// menu/savegame-warning-4-pc
your game to the latest version.
//
// menu/savegame-warning-5-pc
|
//
// menu/savegame-warning-6-pc
|
//
// menu/shop-second-change
Second Chance
//
// menu/shop-second-change-desc
Recover from death
//
// menu/shop-second-change-desc-2
with one heart refilled
//
// menu/shop-mana-refill
Mana Refill
//
// menu/shop-mana-refill-desc
Refills your mana
//
// menu/shop-mana-refill-desc-2
when you run out
//
// menu/shop-bloodstone-radar
Ancient Radar
//
// menu/shop-bloodstone-radar-desc
It looks broken, but
//
// menu/shop-bloodstone-radar-desc-2
still receives signals
//
// script/show-controls
View controls
//
// menu/select-to-travel
Select to travel...
//
// name/feathers quest/main 2800,3000
Your are a talented swordsman. It is good to have you on our side.
//
// name/owru quest/main 2800,3000
There is still hope for us Owrus...
//
// name/gillmerchant quest/main 3400,9999
Thank you for unfreezing me! I set up a shop for you!
//
// menu/exit-confirmation
Are you sure you want to exit the game?
//
// menu/title-confirmation
Are you sure you want to exit to Title Screen?
//
// menu/graphics-windowed-borderless
Windowed (borderless)
//
// menu/changed-to-windowed-mode
Switched to Windowed screen mode. Please, review graphics settings.
//
// menu/control-gamepad-rb-button-name
RB
//
// menu/control-keyboard-shift-key-name
SHIFT
//
// menu/control-desc-shield
- Shield
//
// menu/graphics-ultra-shadows
Soft shadows
//
// menu/control-keyboard-backspace-key-name
BKSP
//
// menu/control-keyboard-tab-key-name
TAB
//
// menu/control-keyboard-enter-key-name
ENT
//
// menu/control-keyboard-ctrl-key-name
CTRL
//
// menu/control-keyboard-alt-key-name
ALT
//
// menu/control-keyboard-caps-lock-key-name
CAPS
//
// menu/control-keyboard-left-key-name
LEFT
//
// menu/control-keyboard-up-key-name
UP
//
// menu/control-keyboard-right-key-name
RIGHT
//
// menu/control-keyboard-down-key-name
DOWN
//
// menu/control-keyboard-a-key-name
A
//
// menu/control-keyboard-b-key-name
B
//
// menu/control-keyboard-c-key-name
C
//
// menu/control-keyboard-d-key-name
D
//
// menu/control-keyboard-e-key-name
E
//
// menu/control-keyboard-g-key-name
G
//
// menu/control-keyboard-h-key-name
H
//
// menu/control-keyboard-i-key-name
I
//
// menu/control-keyboard-j-key-name
J
//
// menu/control-keyboard-k-key-name
K
//
// menu/control-keyboard-l-key-name
L
//
// menu/control-keyboard-m-key-name
M
//
// menu/control-keyboard-n-key-name
N
//
// menu/control-keyboard-o-key-name
O
//
// menu/control-keyboard-q-key-name
Q
//
// menu/control-keyboard-r-key-name
R
//
// menu/control-keyboard-s-key-name
S
//
// menu/control-keyboard-t-key-name
T
//
// menu/control-keyboard-u-key-name
U
//
// menu/control-keyboard-v-key-name
V
//
// menu/control-keyboard-w-key-name
W
//
// menu/control-keyboard-x-key-name
X
//
// menu/control-keyboard-y-key-name
Y
//
// menu/control-keyboard-z-key-name
Z
//
// menu/control-keyboard-f1-key-name
F1
//
// menu/control-keyboard-f2-key-name
F2
//
// menu/control-keyboard-f3-key-name
F3
//
// menu/control-keyboard-f4-key-name
F4
//
// menu/control-keyboard-f5-key-name
F5
//
// menu/control-keyboard-f6-key-name
F6
//
// menu/control-keyboard-f7-key-name
F7
//
// menu/control-keyboard-f8-key-name
F8
//
// menu/control-keyboard-f9-key-name
F9
//
// menu/control-keyboard-f10-key-name
F10
//
// menu/control-keyboard-f11-key-name
F11
//
// menu/control-keyboard-f12-key-name
F12
//
// menu/control-keyboard-circumflex-accent-key-name
^
//
// menu/control-keyboard-plus-key-name
+
//
// menu/control-keyboard-comma-key-name
,
//
// menu/control-keyboard-minus-key-name
-
//
// menu/control-keyboard-full-stop-key-name
.
//
// menu/control-keyboard-apostrophe-key-name
\u000B4
//
// menu/control-keyboard-o-diaeresis-key-name
\u000D6
//
// menu/control-keyboard-acute-accent-key-name
\u000B4
//
// menu/control-keyboard-less-key-name
<
//
// menu/control-keyboard-a-ring-key-name
\u000C5
//
// menu/control-keyboard-a-diaeresis-key-name
\u000C4
//
// menu/control-keyboard-a-section-key-name
\u000A7
//
// menu/control-keyboard-unknown-key-name
?
//
// menu/control-gamepad-left-shoulder-button-name
LB
//
// menu/control-gamepad-right-shoulder-button-name
RB
//
// menu/control-gamepad-left-trigger-button-name
LT
//
// menu/control-gamepad-right-trigger-button-name
RT
//
// menu/graphics-reflection
Reflection quality:
//
// menu/graphics-reflection-low
low
//
// menu/graphics-reflection-medium
medium
//
// menu/graphics-reflection-high
high
//
// menu/control-desc-menu-keys
- Menu / Cancel
//
// menu/control-desc-use-item-gamepad
- Use Item / Cancel
//
// menu/control-gamepad-exit-hint-x
X - Exit
//
// menu/control-gamepad-exit-hint-y
Y - Exit
//
// menu/control-gamepad-exit-hint-a
A - Exit
//
// script/brokenbridge
This bridge is not safe! Use the gate instead.
//
// menu/action-catch-a-fish
Catch
//
// menu/second-change-description
You got a <b>Second Chance Potion</b>! It will raise you back to life with one heart if you die in battle.
//
// menu/mana-refill-description
You got a <b>Mana Refill</b>! It will fill up your mana bar when you run out of mana.
//
// menu/bomb-refill-description
You got a <b>Bomb Refill</b>! You will get full amount of bombs once, if you run out of them.
//
// menu/arrow-refill-description
You got a <b>Arrow Refill</b>! You will get full amount of arrows once, if you happen to run out of them.
//
// menu/bottle-honey-description
 You got a <b>Bottle of Honey</b>! Honey is loved by all creatures, especially small monsters.
//
// menu/heart-container-description
You got a <b>Heart Container</b>! It will add a new heart to your maximum health.
//
// menu/ancient-radar-description
You got an <b>Ancient Radar</b>! It looks quite weathered, but if you listen carefully, you can hear it is still receiving signals. It might even lead you to new secrets in places you have already visited!
//
// menu/control-keyboard-del-key-name
DEL
//
// menu/control-keyboard-home-key-name
HOME
//
// menu/control-keyboard-end-key-name
END
//
// menu/control-keyboard-page-up-key-name
PG UP
//
// menu/control-keyboard-page-down-key-name
PG DN
//
// menu/control-keyboard-insert-key-name
INS
//
// menu/control-keyboard-print-screen-key-name
PRINT
//
// menu/control-keyboard-pause-key-name
PAUSE
//
// menu/fps-locked
locked
//
// menu/graphics-windowed-with-border
Windowed (resizable)
//
// menu/control-both-heading
Both
//
// menu/press-menu-to-level-up
Press Menu to level up
//
// menu/icloud-prompt-1
Please turn on iCloud in your device settings.
//
// menu/icloud-prompt-2
Without an active iCloud account
//
// menu/icloud-prompt-3
the persistence of your save games
//
// menu/icloud-prompt-4
cannot be guaranteed.
//
// menu/loading-game-content
Loading game content. Please wait
//
// menu/error-loading-game-content-1
Error loading game content.
//
// menu/error-loading-game-content-2
Please verify your network connection.
//
