class X2GremlinTemplate extends X2WeaponTemplate;

var int HackingAttemptBonus;
var int AidProtocolBonus;
var int HealingBonus;
var int RevivalChargesBonus;
var int ScanningChargesBonus;

DefaultProperties
{
	ItemCat = "weapon"
	WeaponCat = "gremlin"
	InventorySlot = eInvSlot_SecondaryWeapon;
	StowedLocation = eSlot_RightBack;	
}