class XComDestructibleActor_AnnihilationToughness extends Object;

var() int Health;

// var() int AvailableFireFuelTurns;
// var() bool bFragile<editcondition=!bInvincible>;
// var() bool bInvincible<editcondition=!bFragile>;
// var() bool bNonFlammable;
// var() bool bSuccumbsToDamage<editcondition=bInvincible>;
// var() bool bImmuneToAreaBurnDamage<editcondition=!bInvincible>;
// var() name SuccumbsToDamageType<Tooltip="Name of a damage type that can hurt the object even when it is invincible.">;
// var() Toughness_TargetableBy TargetableBy<editcondition=!bInvincible>;

defaultproperties
{
	Health=3
// 	AvailableFireFuelTurns=0
// 	bFragile=false
// 	bSuccumbsToDamage=false
// 	bNonFlammable=false
// 	TargetableBy=TargetableByNone
}
