<?xml version="1.0" encoding="utf-8"?>
<!-- Britain_Unit -->
<!-- Author: GIGABYTE -->
<!-- DateCreated: 10/27/2017 10:26:32 PM -->
<GameData>
	<Types>
		<!-- Unique-->
		<Row Kind="KIND_UNIT" Type="UNIT_ROUND_TABLE"/>
		<Row Type="ABILITY_ROUND_TABLE" Kind="KIND_ABILITY"/>
		<Row Type="MODIFIER_ARTURIA_ADJUST_HEAL_FROM_COMBAT" Kind="KIND_MODIFIER"/>
	</Types>
	<Tags>
		<Row Tag="CLASS_ROUND_TABLE" Vocabulary="ABILITY_CLASS"/>
	</Tags>
	<TypeTags>
		<Row Type="UNIT_ROUND_TABLE" Tag="CLASS_HEAVY_CAVALRY"/>
		<Row Type="UNIT_ROUND_TABLE" Tag="CLASS_ROUND_TABLE"/>
		<Row Type="ABILITY_ROUND_TABLE" Tag="CLASS_ROUND_TABLE"/>
	</TypeTags>
	<Units>
		<Row UnitType="UNIT_ROUND_TABLE" BaseMoves="4" Cost="220" AdvisorType="ADVISOR_CONQUEST" 
			 BaseSightRange="2" ZoneOfControl="true" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_LAND_COMBAT"
			 Name="LOC_UNIT_ROUND_TABLE_NAME" Description="LOC_UNIT_ROUND_TABLE_DESCRIPTION" PurchaseYield="YIELD_FAITH"
			 PromotionClass="PROMOTION_CLASS_HEAVY_CAVALRY" Maintenance="3" Combat="55" MandatoryObsoleteTech="TECH_COMPOSITES"
			 PrereqTech="TECH_STIRRUPS" TraitType="TRAIT_CIVILIZATION_UNIT_ROUND_TABLE"/>
	</Units>
	<UnitAbilities>
		<Row UnitAbilityType="ABILITY_ROUND_TABLE" Name="LOC_ABILITY_ROUND_TABLE_NAME" Description="LOC_ABILITY_ROUND_TABLE_DESCRIPTION"/>
	</UnitAbilities>
	<UnitAbilityModifiers>
		<Row>
			<UnitAbilityType>ABILITY_ROUND_TABLE</UnitAbilityType>
			<ModifierId>ARTURIA_HEAL_AFTER_DEFEATING_UNIT</ModifierId>
		</Row>

	</UnitAbilityModifiers>
	<Modifiers>
		<Row>
			<ModifierId>ARTURIA_HEAL_AFTER_DEFEATING_UNIT</ModifierId>
			<ModifierType>MODIFIER_ARTURIA_ADJUST_HEAL_FROM_COMBAT</ModifierType>
		</Row>

	</Modifiers>
	<ModifierArguments>
		<Row>
			<ModifierId>ARTURIA_HEAL_AFTER_DEFEATING_UNIT</ModifierId>
			<Name>Amount</Name>
			<Value>40</Value>
		</Row>

	</ModifierArguments>

	<UnitAiInfos>
		<!-- Unique-->
		<Row UnitType="UNIT_ROUND_TABLE" AiType="UNITAI_COMBAT"/>
		<Row UnitType="UNIT_ROUND_TABLE" AiType="UNITAI_EXPLORE"/>
		<Row UnitType="UNIT_ROUND_TABLE" AiType="UNITTYPE_MELEE"/>
		<Row UnitType="UNIT_ROUND_TABLE" AiType="UNITTYPE_LAND_COMBAT"/>
	</UnitAiInfos>
	<UnitReplaces>
		<Row ReplacesUnitType="UNIT_KNIGHT" CivUniqueUnitType="UNIT_ROUND_TABLE"/>
	</UnitReplaces>
	<UnitUpgrades>
		<Row Unit="UNIT_ROUND_TABLE" UpgradeUnit="UNIT_TANK"/>
	</UnitUpgrades>

	<DynamicModifiers>
		<Row>
			<ModifierType>MODIFIER_ARTURIA_ADJUST_HEAL_FROM_COMBAT</ModifierType>
			<CollectionType>COLLECTION_OWNER</CollectionType>
			<EffectType>EFFECT_ADJUST_UNIT_POST_COMBAT_HEAL</EffectType>
		</Row>
	</DynamicModifiers>
</GameData>
