﻿"lang" 
{ 
	"Language" "schinese" 
	"Tokens" 
	{
		"Citadel_Dashboard_BuildVersion"	"汉化233Isaac 版本 {d:buildNumber} - {s:buildTime}"

		"OK"							"确认"
		"Cancel"						"取消"
		"Close"							"关闭"
		"DontShowAgain"					"不再显示"

		"Citadel_PlaytestWarningTitle"							"早期测试版"
		"Citadel_PlaytestWarningBody"							"Deadlock仍处于早期开发阶段。请勿与任何人分享或直播任何有关游戏的信息。主要汉化者:233Isaac [本汉化补丁由爱好者自行制作免费提供与授权 如果你是从其他渠道付费下载了该补丁请退款 谨防上当受骗]"

		// Client only rich presence
		"Citadel_RP_PendingReceived"							"好友请求待处理"
		"Citadel_RP_PendingSent"								"好友请求已发送"
		"Citadel_RP_NotFriends"									"非好友"
		"Citadel_RP_Online"										"在线"
		"Citadel_RP_Busy"										"在忙"
		"Citadel_RP_Away"										"离开"
		"Citadel_RP_Snooze"										"打盹"
		"Citadel_RP_LookingToTrade"								"寻求交易"
		"Citadel_RP_LookingToPlay"								"寻求游玩"
		"Citadel_RP_PlayingOtherGame"							"在玩其他游戏"
		"Citadel_AlertPlayer_MatchReadyTitle"						"比赛就绪"
		"Citadel_AlertPlayer_MatchReadyText"						"你的游戏已经开始。"

		// disconnection
		"GameUI_Disconnected"						"与服务器断开连接"
		"GameUI_Disconnect_ServerInfoOverflow"		"信息数据溢出错误"
		"GameUI_Disconnect_TickMessage"				"帧写入出错"
		"GameUI_Disconnect_StringTableMessage"		"写入符号表升级出错"
		"GameUI_Disconnect_DeltaEntMessage"			"写入 delta 实体信息出错"
		"GameUI_Disconnect_TempEntMessage"			"写入临时实体错误信息"
		"GameUI_Disconnect_SoundsMessage"			"写入游戏音效出错"
		"GameUI_Disconnect_SnapshotOverflow"		"可靠快照溢出错误"
		"GameUI_Disconnect_SnapshotError"			"发送快照出错"
		"GameUI_Disconnect_ReliableOverflow"		"可靠缓冲溢出错误"
		"GameUI_Disconnect_BadClientDeltaTick"		"客户 delta ticks 故障"
		"GameUI_Disconnect_NoMoreSplits"			"不再有分屏插槽"
		"GameUI_Disconnect_TimedOut"				"与远程服务器通讯被干扰"
		"GameUI_Disconnect_Disconnected"			"断开连接"
		"GameUI_Disconnect_ReliableChannelOverflow"	"可靠频道溢出"
		"GameUI_Disconnect_LeavingSplit"			"Leaving splitscreen"
		"GameUI_Disconnect_DifferentClassTables"	"Server uses different class tables"
		"GameUI_Disconnect_ConnectionClosing"		"连接关闭"
		"GameUI_Disconnect_User"					"用户断开连接"
		"GameUI_Disconnect_Server"					"服务器断开连接"
		"GameUI_Disconnect_ConnectionLost"			"连接丢失"
		"GameUI_Disconnect_ConnectionOverflow"		"溢出错误"
		"GameUI_Disconnect_BadRelayPassword"		"中继密码错误"
		"GameUI_Disconnect_BadSpectatorPassword"	"转播密码错误"
		"GameUI_Disconnect_HLTVRestricted"			"SourceTV 服务器仅限于本地观察者（C类）"
		"GameUI_Disconnect_HLTVUnavailable"			"没有可用的SourceTV 中继"
		"GameUI_Disconnect_HLTVStop"				"SourceTV 停止"
		"GameUI_Disconnect_Kicked"					"被服务器管理员踢出"
		"GameUI_Disconnect_BanAdded"				"加入封禁清单"
		"GameUI_Disconnect_KickBanAdded"			"踢出并封禁"
		"GameUI_Disconnect_SteamIDBanned"			"STEAM UserID 已被封禁"
		"GameUI_Disconnect_SteamIDInUse"			"STEAM UserID 已经在此服务器中"
		"GameUI_Disconnect_SteamLogon"				"无Steam登入"
		"GameUI_Disconnect_SteamInUse"				"此Steam账号正在用于另外的地点"
		"GameUI_Disconnect_SteamOwnership"			"此Steam账号未拥有此游戏。\n请使用正确的Steam账户登录"
		"GameUI_Disconnect_SteamVAC"				"被安全服务器施加VAC封禁"
		"GameUI_Disconnect_SteamTimeOut"			"Valve Anti-Cheat 质询超时。请确认没有使用任何干扰VAC运行的程序，并确认Steam已经正确安装。"
		"GameUI_Disconnect_SteamDropped"			"Steam认证失败。你必须连接到Steam以确保与游戏服务器的初始连接。"
		"GameUI_Disconnect_SteamTicket"				"无效的 STEAM 用户身份门票"
		"GameUI_Disconnect_NoSpectators"			"比赛不允许观战"
		"GameUI_Disconnect_DisconnectByUser"		"用户断开连接"
		"GameUI_Disconnect_DisconnectByServer"		"服务器断开连接"
		"GameUI_Disconnect_HLTVDirect"				"SourceTV无法直接连接到游戏"
		"GameUI_Disconnect_PureServer_ClientExtra"	"纯净服务器：客户端载入了额外的文件"
		"GameUI_Disconnect_PureServer_Mismatch"		"纯净服务器：客户端文件与服务器不匹配"
		"GameUI_Disconnect_UserCmd"					"解析用户命令时出现错误"
		"GameUI_Disconnect_RejectedByGame"			"连接被游戏拒绝"
		"GameUI_Disconnect_SteamDeny_Misc"			"从游戏服务器断开连接。Steam地址不兼容。"
		"GameUI_Disconnect_SteamDeny_BadAntiCheat"	"从游戏服务器断开连接。Steam反作弊不兼容。"
		"GameUI_Disconnect_ServerShutdown"			"从游戏服务器断开连接。游戏服务器已关闭。"
		"GameUI_Disconnect_ReplayIncompatible"		"录像不兼容。"
		"GameUI_Disconnect_ConnectionTimedout"		"无法与游戏服务器建立连接。"
		"GameUI_Disconnect_ServerIncompatible"		"服务器版本不兼容。"

		"GameUI_Disconnect_LocalProblem_ManyRelays"	"连接丢失，即使尝试了不同地理位置的几个中继也无法恢复。最可能的原因是你的互联网连接存在问题。"
		"GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay"	"游戏服务器与客户端正在使用的主中继失去了连接。"
		"GameUI_Disconnect_LocalProblem_NetworkConfig"	"检查你的互联网连接。无法从内容分发网络(CDN)下载网络配置。"
		"GameUI_Disconnect_LocalProblem_Other"	"已断开连接。看起来你的网络连接存在问题。"

		"GameUI_Disconnect_RemoteProblem_Timeout"			"已停止接收来自远程主机的通信。"
		"GameUI_Disconnect_RemoteProblem_TimeoutConnecting"	"多次尝试连接后，服务器没有响应。"
		"GameUI_Disconnect_RemoteProblem_Other"				"与远程主机通信时出现问题。"
		"GameUI_Disconnect_RemoteProblem_BadCrypt"			"远程主机提供了错误的证书、加密密钥或签名。"
		"GameUI_Disconnect_RemoteProblem_BadCert"			"远程主机的证书不足以进行身份验证。"
		"GameUI_Disconnect_Unusual"							"断开连接。 发生了不寻常的事情。 控制台可能有更多的细节。"
		"GameUI_Disconnect_InternalError"					"由于内部错误断开连接。 控制台可能有更多的细节。"
        
		"GameUI_ServerConnectOutOfDate"		"服务器尚未更新到最新版本。\n"
		"GameUI_ServerChallengeIncorrect"	"服务器没有用正确的质询响应。\n它可能已过时。\n"
		"GameUI_ServerInsecure"				"处于不安全模式。 必须重新启动才能连接到安全服务器。\n"
		"GameUI_ServerRejectBadChallenge"	"质询错误。\n"
		"GameUI_ServerRejectLANRestrict"	"本地服务器仅限于本地客户端（C类）。\n"
		"GameUI_ServerRejectBadPassword"	"密码错误。\n"
		"GameUI_ServerRejectServerFull"		"服务期已满。\n"
		"GameUI_ServerRejectBanned"			"你被此服务器封禁。\n"
		"GameUI_ServerRejectFailedChannel"	"创建网络频道失败。\n"
		"GameUI_ServerRejectOldVersion"		"你尝试连接的服务器正在运行\n游戏的旧版本。\n"
		"GameUI_ServerRejectBadSteamKey"	"无效的Steam密钥长度\n"
		"GameUI_ServerRejectOldProtocol"	"此服务器使用的协议比你的客户端旧。\n"
		"GameUI_ServerRejectNewProtocol"	"此服务器使用的协议比你的客户端新。\n"
		"GameUI_ServerRejectInvalidConnection"	"无效的连接。\n"
		"GameUI_ServerRejectInvalidCertLen"		"无效的身份验证证书长度。\n"
		"GameUI_ServerRejectInvalidSteamCertLen"	"STEAM证书长度错误！\n"
		"GameUI_ServerRejectSteam" 			"STEAM验证被拒绝。\n"
		"GameUI_ServerRejectGS" 			"GSCreateLocalUser错误。\n"
		"GameUI_ServerNoLobby"				"服务器无法找到游戏会话。\n"
		"GameUI_ServerRequireSteams"		"服务器要求Steam处于运行中。\n"
		"GameUI_ServerAuthDisabled"			"身份验证已禁用。\n"
		"GameUI_ServerCDKeyAuthInvalid"		"CD密钥身份验证对互联网服务器无效。\n"
		"GameUI_ServerInvalidCDKey"			"无效的CD密钥。\n"
		"GameUI_ServerCDKeyInUse"			"CD密钥已在使用中。\n"
		"GameUI_ClientRetryLimit"			"无法建立与服务器的连接。\n"
		"GameUI_ClientBadServerAddress"		"错误的服务器地址。\n"
		"GameUI_ClientStringTableError"		"你的符号表数据与服务器不同，请更新你的游戏。\n"
		"GameUI_ClientUnableToCRCMap"		"无法计算地图校验和。\n"
		"GameUI_ClientNoMap"				"无法加载服务器指定的地图。\n"
		"GameUI_ClientDifferentMap"			"你的地图与服务器不同，请更新你的游戏。\n"
		"GameUI_ClientUnableToCRCDLL"		"无法计算客户端dll校验和。\n"
		"GameUI_ClientConnectionTimedOut"	"与服务器的连接超时。\n"
		"GameUI_ClientServerShutdown"		"服务器关闭。\n"
		"GameUI_ClientMissingModel"			"由于缺少模型，无法继续连接。\n"
		"GameUI_ClientConsistencyFail"		"由于服务器强制模型一致性，连接被中止。\n"

		"citadel_replay_manager_error_chunk_failed"		"回放尚未可供下载"
		"citadel_replay_manager_error_write_failure"	"回放未能写入本地磁盘"


		//Game
		"Citadel_Scoreboard_TeamKills"						"击杀次数"
		"Citadel_Scoreboard_TeamAP"							"技能点"
		"Citadel_Scoreboard_KDA_Kills"						"击杀"
		"Citadel_Scoreboard_KDA_Deaths"						"死亡"
		"Citadel_Scoreboard_KDA_Assists"					"助攻"

		//Playtest User
		"Citadel_PlaytestUser_SubmitProcessing"				"请等待"
		"Citadel_PlaytestUser_SubmitProcessingTitle"		"提交用户中"
		"Citadel_PlaytestUser_Result_Success"				"感谢你推荐这位用户!"
		"Citadel_PlaytestUser_Result_SuccessTitle"			"已成功提交"
		"Citadel_PlaytestUser_Result_GenericFailure"		"提交用户失败，无法连接到Deadlock服务器。请稍后再试。"
		"Citadel_PlaytestUser_Result_GenericFailureTitle"	"无法提交"
		"Citadel_PlaytestUser_Result_InvalidFriend"			"你与指定的用户不是好友"
		"Citadel_PlaytestUser_Result_NotFriendsLongEnough"	"你与该用户成为好友的时间还不够长，无法向其发送邀请。"
		"Citadel_PlaytestUser_Result_AlreadyHasGame"		"这名玩家已经有Deadlock的测试资格了"
		"Citadel_PlaytestUser_Result_LimitedUser"			"这名玩家是受限制的Steam用户, 因此目前没有资格游玩Deadlock。"

		// Discord Invite
		"Citadel_DiscordInvite_Title"						"Discord 邀请"
		"Citadel_DiscordInvite_DiscordLink"					"链接:"
		"Citadel_DiscordInvite_DiscordLinkHours"			"此链接的有效期为 {i:num_hours} 小时"
		"Citadel_DiscordInvite_AlreadyClaimedTitle"			"已申请"
		"Citadel_DiscordInvite_AlreadyClaimedText"			"你已经申请了 Discord 邀请。我们只允许每位用户接受一次邀请。"
		"Citadel_DiscordInvite_FailedTitle"					"错误"
		"Citadel_DiscordInvite_FailedText"					"我们目前无法为你生成 Discord 邀请。这可能是由于用户量过高所致。请稍后再试。"
		"Citadel_DiscordInvite_DisabledTitle"				"已禁用"
		"Citadel_DiscordInvite_DisabledText"				"在我们进行维护期间，Discord 邀请已暂时关闭。请稍后再试。"
		"Citadel_DiscordInvite_Close"						"关闭"
		"Citadel_DiscordInvite_Copied"						"已复制"
		"Citadel_DiscordInvite_ConfirmCloseTitle"			"确认关闭"
		"Citadel_DiscordInvite_ConfirmCloseText"			"你确定要关闭 Discord 对话框吗？关闭此对话框后，你将无法再创建 Discord 邀请链接。"
		"Citadel_DiscordInvite_CopyLink"					"复制链接"
		"Citadel_DiscordInvite_Description"					"你的 Deadlock discord 的链接在下方，请将链接复制到浏览器中并按提示加入。"
		"Citadel_DiscordInvite_Loading"						"载入中..。"

		"Citadel_Key_Escape"								"ESC"
		"Citadel_Key_Space"									"空格"

		// User Feedback
		"Citadel_UserFeedback_Tooltip"						"提交反馈"
		"Citadel_UserFeedback_Title"						"提交反馈"
		"Citadel_UserFeedback_TextPlaceholder"				"在这里输入信息"
		"Citadel_UserFeedback_TypeLabel"					"类型"
		"Citadel_UserFeedback_Submit"						"提交反馈"
		"Citadel_UserFeedback_SubmitProcessing"				"请等待"
		"Citadel_UserFeedback_SubmitProcessingTitle"		"发送反馈中"
		"Citadel_UserFeedback_Result_Success"				"感谢你的反馈。团队将对此进行审查。"
		"Citadel_UserFeedback_Result_SuccessTitle"			"成功提交"
		"Citadel_UserFeedback_Result_GenericFailure"		"提交反馈失败，无法连接到Deadlock服务器。请稍后再试。"
		"Citadel_UserFeedback_Result_GenericFailureTitle"	"无法发送"
		"Citadel_UserFeedback_eType_CriticalBug"			"重大错误"
		"Citadel_UserFeedback_eType_Bug"					"错误"
		"Citadel_UserFeedback_eType_Suggestion"				"建议"
		"Citadel_UserFeedback_eType_Other"					"其他"
		"Citadel_UserFeedback_eType_General"				"一般反馈"

		"Citadel_RecommendFriend_Title"						"推荐好友"
		"Citadel_RecommendFriend_desc"						"想要与好友一起参加我们的游戏测试？<br>在下方点击其帐户，通过 Steam 发送邀请吧！"
		"Citadel_RecommendFriend_Timing_desc"				"邀请通常在 1-2 天内发出，但有时可能需要更长时间。"
		"Citadel_RecommendFriend_SelectTitle"				"从steam选择好友："
		"Citadel_RecommendFriend_ErrorMsg"					"必须从列表中选择一位好友"
		"Citadel_RecommendFriend_Email"						"邮箱："
		"Citadel_RecommendFriend_EmailPrompt"				"电子邮箱地址"
		"Citadel_RecommendFriend_EmailDesc"					"(最好能联系到你的好友的电子邮箱，但无需与他们 Steam 账户的电子邮箱地址一致）。"
		"Citadel_RecommendFriend_Region"					"选择地区："
		"Citadel_RecommendFriend_Comments"					"评论："
		"Citadel_RecommendFriend_CommentsPrompt"			"简要描述一下这是谁"
		"Citadel_RecommendFriend_Region_NA"					"北美"
		"Citadel_RecommendFriend_Region_SA"					"南美"
		"Citadel_RecommendFriend_Region_EU"					"欧洲"
		"Citadel_RecommendFriend_Region_SEA"				"亚洲"
		"Citadel_RecommendFriend_Region_Other"				"其他 (请在评论中注明)"
		"Citadel_RecommendFriend_LocWarning"				"中文汉化补丁by：233Isaac，BrianREED，田园海味。"

		// Report Player
		"Citadel_ReportPlayer_Result_Success"				"感谢你的举报!"
		"Citadel_ReportPlayer_Result_SuccessTitle"			"成功举报!"
		"Citadel_ReportPlayer_Title"						"举报玩家"
		"Citadel_ReportPlayer_Desc"							"举报玩家的不良行为"
		"Citadel_ReportPlayer_Result_GenericFailure"		"提交玩家举报失败，无法连接到Deadlock服务器。请稍后再试。"
		"Citadel_ReportPlayer_Result_AlreadyReported"		"你已经举报了这名玩家。"
		"Citadel_ReportPlayer_Result_WindowClosed"			"报告时限已过。玩家必须在比赛结束后 1 小时内报告。"
		"Citadel_ReportPlayer_CommentPlaceholder"			"请描述你与该玩家之间的问题"

		"Citadel_SkipTutorial_Title"						"跳过教程"
		"Citadel_SkipTutorial_Body"							"你确定要跳过教程吗？你应该在游玩前进行教程。"

		"Citadel_Region_NA"									"北美"
		"Citadel_Region_Europe"								"欧洲"
		"Citadel_Region_SEA"								"亚洲"
		"Citadel_Region_SAmerica"							"南美"
		"Citadel_Region_Oceania"							"大洋洲"

		"Citadel_DisableDevMessage"							"不再显示"

		"Citadel_GenericError_RegionInfoNotProvided"				"要进行在线游戏，你必须注册账户。"
		"Citadel_GenericError_DurationControlBlocked"				"你已超过允许在线游戏的可用时间。"
		"Citadel_GenericError_InvalidClientVersion"					"由于版本差异，你的客户端无法连接到该服务器。请尝试将客户端更新到最新版本。"

		"Citadel_MatchHistory_NoResponse"							"无法连接到Deadlock服务器。请稍后再试。"
		"Citadel_MatchHistory_InternalError"						"获取比赛历史时发生意外错误"
		"Citadel_MatchHistory_InvalidPermission"					"没有权限查看此用户的比赛历史"
		"Citadel_MatchHistory_TemporarilyDisabled"					"比赛历史因维护暂时被禁用"
		"Citadel_MatchHistory_TooBusy"								"Deadlock网络过于繁忙，目前无法提供比赛历史"
		"Citadel_MatchHistory_RateLimited"							"请稍等片刻再请求更多的比赛历史"

		"Citadel_MatchDetails_NoResponse"							"无法连接到Deadlock服务器。请稍后再试。"
		"Citadel_MatchDetails_InternalError"						"获取比赛详情时发生意外错误"
		"Citadel_MatchDetails_InvalidPermission"					"没有权限查看这场比赛的详情"
		"Citadel_MatchDetails_TemporarilyDisabled"					"比赛详情因维护暂时被禁用"
		"Citadel_MatchDetails_TooBusy"								"Deadlock网络过于繁忙，目前无法提供比赛详情"
		"Citadel_MatchDetails_RateLimited"							"请稍等片刻再请求更多的比赛详情"

		"Citadel_MatchDetails_WinningTeam"							"{g:citadel_team_name:winning_team}获胜"
		"Citadel_MatchDetails_ServerError"							"服务器错误"

		"Citadel_Hud_Paused"										"游戏正在暂停"
		"Citadel_Hud_Unpausing"										"游戏正在解除暂停"
		"Citadel_Notification_Paused_Title"							"暂停"
		"Citadel_Notification_Paused_Message"						"游戏已经被暂停"
		"Citadel_Notification_Unpaused_Title"						"已解除暂停"
		"Citadel_Notification_Unpaused_Message"						"游戏正在解除暂停..。"
		"Citadel_Hud_PreGame_Countdown"								"游戏开始..。"
		"Citadel_Hud_CantPause"										"在 {i:pause_cooldown} 秒内无法暂停"
		"Citadel_Hud_CantUnpause"									"在 {i:pause_cooldown} 秒内无法解除暂停"
		"Citadel_Hud_PlayerSpeedUnits"								"m/s"
		"Citadel_Hud_ToNext"										"下一级"
		"Citadel_Hud_SoulsGathered"									"收集魂灵"
		"Citadel_Hud_HealthCritical"								"生命危险"
		"Citadel_Hud_HealthWarning"									"生命紧急"
		"Citadel_Hud_LeaveMatch"									"离开比赛"
		"Citadel_Hud_ReturnToMatch"									"返回比赛"
		"Citadel_Hud_MicActive"										"麦克风开启"
		"Citadel_Hud_VoiceChatNotAvailable"							"聊天功能已禁用"
		"Citadel_Hud_OutOfAmmo"										"没有弹药"
		"Citadel_Hud_LowAmmo"										"低弹药"
		"Citadel_Hud_NotEnoughEnergy"								"没有足够充能"
		"Citadel_Hud_DPS"											"DPS {i:dps}"
		"Citadel_Hud_RespawnIn"										"复活时间:"
		"Citadel_Hud_RideZipLine"									"按住[ {s:jump_key} ]使用"
		"Citadel_Hud_CaptureZipLine"								"按住{s:use_key}"
		"Citadel_Hud_OpenShop"										"按下[ {s:upgrade_key} ]购买"
		"Citadel_Hud_LoadingDeathReplay"							"载入死亡回放中"
		"Citadel_Hud_DebugStats"									"MATCH: {s:match_id}\nCLIENT FPS:{i:client_framerate}   PING: {i:ping}ms\nSERVER CPU: {i:server_frametime_avg_pct}% (peak: {i:server_frametime_max_pct}%)"
		"Citadel_Hud_DeathCam"										"死亡视角"

		"Citadel_InvalidCast_NoFullClips"							"无需重新装满弹夹"


		"Citadel_Reconnect_IncompatibleVersionTitle"				"不兼容的版本"
		"Citadel_Reconnect_IncompatibleVersionBody"					"你的客户端不再是连接该服务器的有效版本"

		"Citadel_Shop_Upgrade_Locked_Label"							"等级 <span class=\"blueAP\">{i:unlockLevelRequired}</span>"
		"Citadel_Shop_Player_Level_Label"							"玩家等级: <span class=\"playerLevelNum\">{i:total_player_level}</span>"
		"Citadel_Shop_HeroFavoritesHeader"							"{s:shop_hero_name}"
		"Citadel_Shop_TierBonus"									"等级加成"
		"Citadel_Shop_TierBonus_Weapon"								"子弹伤害"
		"Citadel_Shop_TierBonus_Armor"								"基础生命值"
		"Citadel_Shop_TierBonus_Tech"								"魂力"
		"Citadel_Item_Tooltip_ReturnToShop"							"返回商店购买"
		"Citadel_Item_Tooltip_CantAfford"							"买不起这个模组"
		"Citadel_Player_Level_AbilityPoints"						"在第 2、3、5、7 级和之后每一级获得<span class=\"boldText\"> 1个技能点 </span> "
		"Citadel_Player_Level_AbilityUnlocks"						"在 1、2、4 和 6 级获得 <span class=\"boldText\"> 1次技能解锁 </span> "
		"Citadel_Player_Level_WeaponPower"							"<span class=\"boldText\">+{s:weapon_bonus}% 基础子弹伤害</span>, <span class=\"boldText\">+{s:melee_bonus}% 基础近战伤害</span> and <span class=\"boldText\">+{s:health_bonus} 基础生命值 </span>"		
		"Citadel_Player_Level_APShort"								"技能点"
		"Citadel_Player_Level_AbilityUnlocksShort"					"技能解锁"
		"Citadel_Player_Level_PowerIncreases"						"属性增强"
		"Citadel_Player_Level_PowerIncreaseGrants"					"每次属性增强获得:"
		"Citadel_Player_Level_Legend"								"图标:"
		"Citadel_Player_Level_AbilityUnlock"						"技能解锁"
		"Citadel_Player_Level_PowerIncrease"						"属性增强"
		"Citadel_Player_Level_AP"									"技能点"
		"Citadel_Player_Level_BaseBullet"							"基础子弹伤害"
		"Citadel_Player_Level_BaseMelee"							"基础近战伤害"
		"Citadel_Player_Level_BaseHealth"							"基础生命值"
		"Citadel_Player_Level_SpiritAmp"							"魂力伤害增幅"
		"Citadel_Player_Level_BulletResist"							"物理抗性"
		"Citadel_Player_Level_WeaponRange"							"武器攻击范围"
		"Citadel_Hero_Stats_Tooltip_WeaponPower"					"通过购买武力类别中的模组获得的子弹和近战伤害总加成"
		"Citadel_Hero_Stats_Tooltip_HealthMult"						"通过购买活力类别中的模组获得的基础健康总值奖励"
		"Citadel_Hero_Stats_Tooltip_Spirit"							"魂力可以提高你的技能效果。魂力可以通过购买魂力类别中的模组获得"
		"Citadel_Hero_Stats_Tooltip_Spirit_IconDesc"				"在你的技能值上寻找<span class=\"spirit_color\">魂力</span>图标，查看其效果。"
		"Citadel_Hero_Stats_Tooltip_Shards"							"用于购买模组的可用货币"
		"Citadel_Hero_Stats_Souls"									"魂灵"
		"Citadel_Hero_Stats_Unsecured"								"未保护"

		"Citadel_Shop_Purchased"									"已购买"
		"Citadel_Shop_HoldAlt"										"按住alt <span class=\"keybind\">[{s:key_extra_info}]</span>"
		"Citadel_Shop_ConditionalAttribute"							"根据条件触发"
		"Citadel_Shop_BonusAttribute"								"加成"
		"Citadel_ShopFilter_Durabilty"								"耐久"
		"Citadel_ShopFilter_WeaponDamage"							"子弹伤害"
		"Citadel_ShopFilter_MagicDamage"							"魂力伤害"
		"Citadel_ShopFilter_Ammo"									"最大弹匣"
		"Citadel_ShopFilter_FireRate"								"射击速度"
		"Citadel_ShopFilter_Melee"									"近战"
		"Citadel_ShopFilter_Movement"								"移动力"
		"Citadel_ShopFilter_Healing"								"治疗"
		"Citadel_ShopFilter_Disruption"								"干扰"

		"Citadel_ShopStats_Total"									"总计"
		"Citadel_ShopStats_Base"									"基础"
		"Citadel_ShopStats_Starting"								"起始"
		"Citadel_ShopStats_Boons"									"恩赐"
		"Citadel_ShopStats_ShopBonuses"								"商店加成"
		"Citadel_ShopStats_Mods"									"道具"
		"Citadel_ShopStats_GoldenStatues"							"金色雕像"
		"Citadel_ShopStats_SpiritScaling"							"魂力"

		"Citadel_Shop_ImbueTooltip_Title"							"选择要加强的技能"
		"Citadel_Shop_ActivePlacementTooltip_Title"					"选择技能槽位以完成购买"
		"Citadel_Shop_ActivePlacementTooltip_Drag"					"拖放以重新分配当前已激活技能"	

		"Citadel_Shop_SellMaxItems_Title"							"所有栏位已满！"	
		"Citadel_Shop_SellMaxItems_Desc"							"要完成此次购买，选择一个道具<span class='highlight'>以半价出售并替换为新道具</span>"	
		"Citadel_Shop_SellMaxItems_SellButton"						"出售"

		"Citadel_Spectate_Connecting_Title"							"正在连接至比赛"
		"Citadel_Spectate_Connecting_Buffering"						"已连接至比赛，正在缓冲，请稍候。"
		"Citadel_Spectate_Connecting_Waiting"						"正在连接比赛，请稍候。服务器可能需要最多一分钟的时间来启动比赛播送。"
		"Citadel_Spectate_KillsAndDeaths"							"击杀及死亡"
		"Citadel_Spectate_Kills"									"击杀"
		"Citadel_Spectate_Deaths"									"死亡"

		"Citadel_Ability_IsImbued"									"技能已被模组浸染"
		"Citadel_ComponentRequired"									"所需模组:"
		"Citadel_ComponentOwned"									"已拥有"
		"Citadel_ItemOwnedBy"										"已购买:"
		"Citadel_ItemModifies"										"增强"
		"Citadel_ComponentUseIn"									"模组升级:"
		"Citadel_IsComponentOf"										"升级模组:"
		"Citadel_Item_BuildAnnotation"								"{s:mod_annotation}"
		"Citadel_Ability_BuildAnnotation"							"推荐的下一个技能"

		"Citadel_Friends_WindowTitle"						"好友"
		"Citadel_FriendsCategory_Party"						"在队伍中"
		"Citadel_FriendsCategory_PartyInvite"				"已经邀请"
		"Citadel_FriendsCategory_PlayingCitadel"			"正在游玩"
		"Citadel_FriendsCategory_Online"					"在线"
		"Citadel_FriendsCategory_Offline"					"离线"
		"Citadel_FriendsCategory_Invited"					"已邀请"
		"Citadel_FriendsCategory_AlreadyOwned"				"已拥有"
		"Citadel_FriendsCategory_Pending"					"待定"
		"Citadel_FriendsCategory_SentInvite"				"发送邀请"
		"Citadel_FriendsCategory_CanInvite"					"可以邀请"
		"Citadel_Friends_Empty"								"你的好友列表当前为空"
		"Citadel_Friends_Add_Friend_Tooltip"				"添加好友"
		"Citadel_Friends_Add_Friend_Entry_Placeholder"		"输入好友代码进行搜索"
		"Citadel_Friends_Add_Friend_Your_ID"				"你的好友代码是："
		"Citadel_Friends_Friend_Code_Button"				"添加好友"
		"Citadel_Friends_Play_With_Friends"					"与好友游玩"
		"Citadel_Friends_Online"							"<span class=\"OnlineNumber\">{d:friends_online}</span> 在线"
		"Citadel_Friends_Playing"							"<span class=\"OnlineNumber\">{d:friends_in_game}</span> 正在游玩"

		"Citadel_InviteFrient_FailedToGetFriends_Title"		"错误"
		"Citadel_InviteFrient_FailedToGetFriends_Body"		"无法连接到Deadlock服务器以查看哪些朋友可以被邀请。请稍后再试。"

		"Citadel_MatchSurvey_NotFun"						"有点无聊"
		"Citadel_MatchSurvey_KindOfFun"						"有点意思"
		"Citadel_MatchSurvey_SuperFun"						"超级好玩"
		"Citadel_MatchSurvey_Title"							"匹配调查"
		"Citadel_MatchSurvey_Submit"						"提交"
		"Citadel_MatchSurvey_Skip"							"跳过"

		"Citadel_JoinForum_Title"							"论坛入口"
		"Citadel_JoinForum_ErrorTitle"						"无法进入论坛"
		"Citadel_JoinForum_AlreadyClaimedText"				"该账户已被授予论坛访问权限。"
		"Citadel_JoinForum_DisabledText"					"由于维护原因，论坛访问暂时关闭。请稍后再试。"
		"Citadel_JoinForum_EmailUsedText"					"所提供的邮箱已在论坛注册。请使用其他邮箱。"
		"Citadel_JoinForum_FailedText"						"发生意外错误"
		"Citadel_JoinForum_Loading"							"载入中..。"
		"Citadel_JoinForum_Email"							"邮箱:"
		"Citadel_JoinForum_EmailPlaceholder"				"邮箱地址"
		"Citadel_JoinForum_Submit"							"提交"
		"Citadel_JoinForum_AcctDetails"						"你的账户信息:"
		"Citadel_JoinForum_Description"						"论坛允许用户报告问题和讨论主题。通过提供电子邮件，你将获得一个论坛账户和密码，以便访问论坛。"
		"Citadel_JoinForum_FieldEmail"						"邮箱"
		"Citadel_JoinForum_FieldUsername"					"用户名"
		"Citadel_JoinForum_FieldPassword"					"密码"
		"Citadel_JoinForum_ChangePassword"					"我们已为你生成了一个随机密码，供你访问你的账户。"
		"Citadel_JoinForum_CopyTooltip"						"复制"
		"Citadel_JoinForum_Copied"							"已复制！"
		"Citadel_JoinForum_ViewInfo"						"查看论坛登录信息"

		"Citadel_Play_MatchmakingOfflineTitle"				"已关闭匹配"
		"Citadel_Play_MatchmakingOfflineText"				"匹配目前已关闭。请在预定的测试时间内回来。"

		"Citadel_Play_BotsOfflineTitle"				"机器人暂时离线"
		"Citadel_Play_BotsOfflineText"				"机器人暂时失效，请稍后再查看。"

		// Book
		"Citadel_Book_NotEnoughXP"							"这一章需要 {d:unlock_cost} 来解锁，但你只有 {d:available_unlocks} 可用。玩更多比赛以获得更多解锁。"
		"Citadel_Book_NotEnoughXPSingle"					"这一章需要花费一个解锁，但你当前没有可用的解锁。玩更多比赛以获得更多解锁。"
		"Citadel_Book_NotEnoughXP_Title"					"不足以解锁"
		"Citadel_Book_UnlockXP_Title"						"解锁章节"
		"Citadel_Book_UnlockXP"								"你想要解锁这一章吗？这将花费你 {d:unlock_cost} 个 {d:available_unlocks} 可用的解锁。"
		"Citadel_Book_UnlockXPSingle"						"你想要解锁这一章吗？这将花费一个解锁，你有 {d:available_unlocks} 可用。"
		"Citadel_Book_UnlockItem_Title"						"解锁项目"
		"Citadel_Book_UnlockItem"							"解锁该项目需要消耗  {d:unlock_cost} 个 {d:available_unlocks} 。"
		"Citadel_Book_ComingSoon"							"这一部分将在未来的更新中加入。请继续关注更多激动人心的冒险！"
		"Citadel_Book_ComingSoon_Title"						"即将到来"
		"Citadel_Book_NotReachable_Title"					"尚未可解锁"
		"Citadel_Book_NotReachable"							"必须先解锁前面的章节，才能解锁这一章节"
		"Citadel_Book_PrevPage"								"返回"
		"Citadel_Book_NextPage"								"前进"
		"Citadel_Book_Pause"								"暂停"
		"Citadel_Book_Play"									"播放"

		// Library
		"Citadel_Library_Title"								"图书馆"
		"Citadel_Library_Welcome"							"欢迎来到图书馆"
		"Citadel_Library_Description"						"通过比赛，你将获得章节密钥，你可以在这里使用这些密钥探索《Deadlock》世界中的故事。<br><br>目前，只有一本书可用：<br>《誓言守护者的约束》。<br>随着时间的推移，每个英雄都会有自己的故事，你可以塑造他们的故事，让你在这个世界上留下自己的印记。"
		"Citadel_Library_Future_Label"						"未来状态:"
		"Citadel_Library_Future_Desc"						"目前，在《朋友和家人》中，你所做的选择只会对故事本身产生影响。 不过，我们的长期目标是让你所做的选择在常规比赛中具体化，无论是通过独特的语音台词、外观选项，还是两者的结合。"
		"Citadel_Library_ComingSoon"						"即将推出"
		"Citadel_Library_Progress"							"{d:pct_complete}% 完成度"
		"Citadel_Library_AvailableBooks"					"可用书籍"
		"Citadel_library_Modal_CTA"							"它是如何工作的？"

	// Party
		"Citadel_Party_InviteFriend"								"邀请好友"
		"Citadel_Party_PrivateMatch"								"私人比赛"
		"Citadel_Party_MatchMaking"									"休闲比赛"
		"Citadel_Party_MatchMakingRanked"							"排位比赛"
		"Citadel_Party_PartyPlayer"									"玩家"
		"Citadel_Party_PartySpectator"								"观察者"
		"Citadel_Party_JoinParty"									"加入队伍"
		"Citadel_Party_JoinParty_Extended"							"使用代码加入队伍"
		"Citadel_Party_CreateParty_Extended"						"创建队伍代码用作分享"
		"Citadel_Party_PartyCodeLabel"								"邀请代码:"
		"Citadel_Party_PartyCodeHidden"								"(已隐藏)"
		"Citadel_Party_InMatchMaking"								"队伍找到了一场比赛"
		"Citadel_Party_CancelMM"									"取消"
		"Citadel_Party_NotConnectedToGC"							"无法连接至Deadlock网络"
		"Citadel_Party_PlayerLabel"									"玩家"
		"Citadel_Party_SpectatorLabel"								"观众"	
		"Citadel_Party_Or"											"或者"
		"Citadel_Party_ReadyUp"										"准备"
		"Citadel_Party_RolePlayer"									"玩家"
		"Citadel_Party_RoleSpectator"								"观察者"	
		"Citadel_Party_CreatePartyTitle"							"正在创建队伍"
		"Citadel_Party_CreatePartyText"								"请等待"
		"Citadel_Party_JoinPartyTitle"								"正在加入队伍"
		"Citadel_Party_JoinPartyText"								"请等待"
		"Citadel_Party_PartyReadyTitle"								"准备就绪"
		"Citadel_Party_PartyReadyText"								"请等待"
		"Citadel_Party_SetTeamTitle"								"正在设置队伍"
		"Citadel_Party_SetTeamText"									"请等待"
		"Citadel_Party_LeavePartyTitle"								"正在离开队伍"
		"Citadel_Party_LeavePartyText"								"请等待"
		"Citadel_Party_PartyRoleTitle"								"正在修改职位"
		"Citadel_Party_PartyRoleText"								"请等待"
		"Citadel_Party_KickPlayerTitle"								"正在踢出玩家"
		"Citadel_Party_KickPlayerText"								"请等待"
		"Citadel_Party_CancelInviteTitle"							"正在取消邀请"
		"Citadel_Party_CancelInviteText"							"请等待"
		"Citadel_Party_InviteUserTitle"								"邀请用户"
		"Citadel_Party_InviteUserText"								"请等待"
		"Citadel_Party_SetBotDifficultyTitle"						"正在设定人机难易度"
		"Citadel_Party_SetBotDifficultyText"						"请等待"
		"Citadel_Party_SetTeamNameTitle"							"正在设定队伍名称"
		"Citadel_Party_SetTeamNameText"								"请等待"
		"Citadel_Party_Context_ReadyUp"								"准备就绪"
		"Citadel_Party_Context_SwitchTeam"							"切换队伍"
		"Citadel_Party_Context_ClearReady"							"取消准备"
		"Citadel_AcceptedInvitation_Title"							"邀请已接受"
		"Citadel_Party_SetMatchModeTitle"							"正在设定队伍模式"
		"Citadel_Party_SetMatchModeText"							"请等待 我们正在建立你的队伍"
		"Citadel_AcceptedInvitation_Name"							"{g:citadel_persona:accepted_invitation} 已接受你的邀请"		 
		"Citadel_Party_KickedByTitle"								"已被从队伍中踢出"
		"Citadel_Party_KickedByText"								"你被{g:citadel_persona:kicked_by_account}从队伍中踢出了"
		"Citadel_Party_DraftEndedByTitle"							"比赛取消"
		"Citadel_Party_DraftEndedByText"							"{g:citadel_persona:account_id} 取消了这场比赛"
		"Citadel_Party_MMEndedByTitle"								"比赛取消"
		"Citadel_Party_MMEndedByText"								"{g:citadel_persona:account_id} 取消了这场比赛"
		"Citadel_Party_MatchMakingFailedTitle"						"无法进行比赛"
		"Citadel_Party_MatchMakingFailedText"						"未能开始队伍比赛. 比赛错误: {s:matchmaker_error}"
		"Citadel_Party_InvitedToPartyTitle"							"队伍邀请"
		"Citadel_Party_InvitedToPartyText"							"{g:citadel_persona:invited_by_account} 正在邀请你加入他们的队伍"
		"Citadel_PartyInviteFriend_Title"							"邀请在线好友"
		"Citadel_PartyInviteFriend_NoFriends"						"目前你没有一位好友正在游玩Deadlock。"
		"Citadel_PartyInviteFriend_Close"							"关闭"
		"Citadel_PartyInviteFriend_Cancel"							"取消"
		"Citadel_PartyInviteFriend_Invite"							"邀请"
		"Citadel_PartyInviteFriend_AlreadyMember"					"已经在队伍当中了"
		"Citadel_PartyInviteFriend_AlreadyInvited"					"已邀请"
		"Citadel_PartyInviteFriend_NotInParty"						"不在队伍中"
		"Citadel_PartyInviteFriend_InvitesFull"						"成员过多"
		"Citadel_JoinParty_Title"									"加入队伍"
		"Citadel_JoinParty_Desc"									"如果你收到了一条队伍代码，那么请在下方输入。"
		"Citadel_JoinParty_Prompt"									"队伍 ID"	
		"Citadel_Party_Invites"										"队伍邀请"
		"Citadel_PartyStartMatch"									"开始比赛"
		"Citadel_PartyFindMatch"									"寻找比赛"
		"Citadel_Party_CreateEasyBot"								"创建一个队伍来邀请你的朋友们参与一场简单难度的人机对战"
		"Citadel_Party_CreateHardBot"								"创建一个队伍来邀请你的朋友们参与一场困难难度的人机对战"
		"Citadel_Party_CreateCoopBot"								"创建一个可以邀请朋友参加的队伍一起与机器人进行比赛"
		"Citadel_Party_NoParty_Title"								""
		"Citadel_Party_NoParty_Desc"								"邀请好友以创建队伍"
		"Citadel_Party_InviteFriends"								"邀请好友"
		"Citadel_Party_LeaveParty"									"离开队伍"
		"Citadel_Party_PlayWithFriends"								"与好友游玩"
		"Citadel_Party_MatchHistory"								"查看比赛历史"
		"Citadel_Party_InviteFriendTooltip"							"邀请好友到队伍"
		"Citadel_Party_InviteFriendToParty"							"发送邀请"
		"Citadel_Party_InviteFriendToGameTooltip"					"邀请好友来参加测试"
		"Citadel_Party_InviteFriendToGameButton"					"邀请"
		"Citadel_Party_UnavailableInQueueTooltip"					"在队列中不可用"
		"Citadel_Party_AcceptInviteTooltip"							"接受邀请"
		"Citadel_Party_AcceptInviteInGameTooltip"					"退出游戏并接受邀请"
		"Citadel_Party_DisabledInPartyTooltip"						"在队伍中时无法接受邀请"
		"Citadel_Party_DisabledInMMTooltip"							"在匹配时无法接受邀请"
		"Citadel_Party_DeclineInviteTooltip"						"拒绝邀请"
		"Citadel_Party_OutOfDateClientTooltip"						"游戏需要更新"

		"Citadel_RosterMode_Party_Matchmaking"						"队伍匹配中"
		"Citadel_RosterMode_Party_CoopBotMM"						"队伍人机匹配中"
		"Citadel_RosterMode_Party_PrivateBotEasy"					"私人队伍人机匹配 - 简单"
		"Citadel_RosterMode_Party_PrivateBotMedium"					"私人队伍人机匹配 - 中等"
		"Citadel_RosterMode_Party_PrivateBotHard"					"私人队伍人机匹配 - 困难"

		"Citadel_RosterMode_Matchmaking"							"匹配中"
		"Citadel_RosterMode_CoopBotMM"								"合作人机匹配"
		"Citadel_RosterMode_PrivateBotEasy"							"私人人机匹配 - 简单"
		"Citadel_RosterMode_PrivateBotMedium"						"私人人机匹配 - 中等"
		"Citadel_RosterMode_PrivateBotHard"							"私人人机匹配 - 困难"
		"Citadel_RosterMode_TutorialGuided"							"教程 - 引导式教程"
		"Citadel_RosterMode_TutorialSandbox"						"教程 - 沙盒"
		"Citadel_RosterMode_HeroTesting"							"试玩英雄"
		"Citadel_RosterMode_Dev1v1Testing"							"测试 1v1 "
		"Citadel_RosterMode_ChangeHero"								"更改英雄"
		"Citadel_RosterMode_ChangeOpponent"							"更改对手"
		"Citadel_RosterMode_EditRoster"								"修改阵容"

		"Citadel_Roster_HeroCount"									"阵容中的英雄："
		"Citadel_Roster_PreferredCount_Singular"					"优先英雄："
		"Citadel_Roster_PreferredCount"								"优先英雄："
		"Citadel_Roster_HighPriorityCount_Singular"					"高优先英雄："
		"Citadel_Roster_HighPriorityCount"							"高优先英雄："
		"Citadel_Roster_AddToRoster"								"加入阵容"
		"Citadel_Roster_RemoveFromRoster"							"移出阵容"
		"Citadel_Roster_MakePriority"								"设为优先"
		"Citadel_Roster_MakeHighPriority"							"设为高优先"
		"Citadel_Roster_ClearPriority"								"清除优先"
		"Citadel_Roster_HeroLocked"									"英雄已锁定"
		"Citadel_Roster_NoHeroes"									"无"

		"Citadel_Roster_Instructions_Title"							"创造你的阵容"
		"Citadel_Roster_Instructions_Desc"							"选择至少三名英雄，比赛开始时你将会自动分配到其中一名。<br><br>你可以将英雄标记为<span class='selected'><b>“已选”</b></span>、<span class='priority'><b>“优先”</b></span>，或者<span class='high_priority'><b>“高优先”</b></span>，以提高分配到该英雄的几率。"
		"Citadel_Roster_Instructions_Select"						"<span class='keybind'>{s:iv_attack}</span> 以将一名英雄标记为“已选择”"
		"Citadel_Roster_Instructions_Prefer"						"<span class='keybind'>{s:iv_attack2}</span> 以在<b>“优先”</b>与<b>“高优先”</b>之间切换"

		"Citadel_ViewMatchID_Title"									"查看比赛 ID"
		"Citadel_ViewMatchID_Desc"									"输入比赛ID来查看比赛信息"
		"Citadel_ViewMatchID_Prompt"								"比赛 ID"

		"Citadel_ReadyUp_InvalidRoster"								"你必须创建一个有效的英雄名单才能准备就绪"
		"Citadel_ReadyUp_InvalidGroupRoster"						"你的英雄名单和队伍中其他人的重合度太高. 试试添加更多英雄或者改变你的英雄名单中的英雄"
		"Citadel_ReadyUp_InMatch"									"你不可以在已经在一场比赛中准备就绪"

		"Citadel_AcceptFriendInvite_Title"							"正在接受邀请"
		"Citadel_AcceptFriendInvite_Body"							"请等待"
		"Citadel_AcceptFriendInvite_ErrorTitle"						"错误"
		"Citadel_AcceptFriendInvite_ErrorBody"						"目前暂时无法接受这个邀请，请稍后再试。"

		"Citadel_RemoveFriend_Title"								"正在移除好友"
		"Citadel_RemoveFriend_Body"									"请等待"
		"Citadel_RemoveFriend_ErrorTitle"							"错误"
		"Citadel_RemoveFriend_ErrorBody"							"目前暂时无法移除这个好友，请稍后再试。"
		"Citadel_RemoveFriend_ConfirmTitle"							"移除好友"
		"Citadel_RemoveFriend_ConfirmBody"							"你确定你想把 {g:dac_persona:b:account_id} 从你的好友列表中移除吗?"

		"Citadel_CancelFriendInvite_Title"							"正在移除好友"
		"Citadel_CancelFriendInvite_Body"							"请等待"
		"Citadel_CancelFriendInvite_ErrorTitle"						"错误"
		"Citadel_CancelFriendInvite_ErrorBody"						"当前无法取消此邀请。请稍后再试。"
		"Citadel_CancelFriendInvite_ConfirmTitle"					"取消邀请"
		"Citadel_CancelFriendInvite_ConfirmBody"					"你确定要取消对 {g:dac_persona:b:account_id} 的好友邀请吗？你将在几天内无法再次向他们发送邀请。"

		"Citadel_IgnoreFriendInvite_Title"							"忽略邀请"
		"Citadel_IgnoreFriendInvite_Body"							"请等待"
		"Citadel_IgnoreFriendInvite_ErrorTitle"						"错误"
		"Citadel_IgnoreFriendInvite_ErrorBody"						"当前无法忽略这个邀请。请稍后再试。"
		"Citadel_IgnoreFriendInvite_ConfirmTitle"					"忽略邀请"
		"Citadel_IgnoreFriendInvite_ConfirmBody"					"你确定想要忽略由 {g:dac_persona:b:account_id} 发送的邀请吗？"

		// Pause
		"Citadel_PauseMsg_CantPause"								"你无法暂停。"
		"Citadel_PauseMsg_NoPausesLeft"								"你已没有剩余的暂停次数。"
		"Citadel_PauseMsg_CantPauseYet"								"你在 {i:value} 秒内无法暂停"
		"Citadel_PauseMsg_PauseCountdown"							"{s:player} 在暂停 {i:value}..。"
		"Citadel_PauseMsg_Paused"									"{s:player} 暂停了游戏"
		"Citadel_PauseMsg_UnpauseCountdown"							"解除暂停 {i:value}..。"
		"Citadel_PauseMsg_Unpaused"									"{s:player} 继续比赛。"
		"Citadel_PauseMsg_AutoUnpaused"								"游戏自动恢复。"
		"Citadel_PauseMsg_YouPaused"								"你暂停了游戏，还剩下 {i:value} 次暂停机会。"
		"Citadel_PauseMsg_CantUnpauseTeam"							"你还不能恢复这支队伍的比赛。"
		"Citadel_PauseMsg_UnpauseButton"							"按下 [{s:key_pause}] 取消暂停"

		"Citadel_Hud_MovementSpeed"									"移动速度："
		"Citadel_Hud_ApPointsButton"								"<span class=\'apPointsNumber\'>{i:ap_points_required}</span>"

		"Citadel_Hud_KillFeedPlayerDeath"							"{s:killer_name} 拿下 <span class=\"yellowGold\">{i:bounty_amount}</span>"
		"Citadel_HUD_LevelUpLocalPlayerMessage"						"你已到达"
		"Citadel_HUD_LevelUpSpectatingPlayerMessage"				"{s:leveled_up_hero_name} 已经到达"
		"Citadel_HUD_LevelUpAbilityUnlocksAnnouncement"				"技能解锁"
		"Citadel_HUD_LevelUpUltimateAbilityUnlocked"				"终极技能解锁"
		"Citadel_HUD_LevelUpAbilityPointAnnouncement"				"技能点数"
		"Citadel_HUD_PatronBoon"									"守护神的恩赐"
		"Citadel_HUD_PowerIncrease"									"属性提升"
		"Citadel_HUD_WeaponPowerAnnouncement"						"子弹和近战伤害"
		"Citadel_HUD_PlayerKilledAnnouncement"						"&nbsp;获得了<span class=\"dataFeedClass\">{i:param_1}</span> "
		"Citadel_HUD_PlayerKilledSelfAnnouncement"					"&nbsp;自杀了"
		"Citadel_HUD_PlayerLostGoldAnnouncement"					"&nbsp;失去了 <span class=\"dataFeedClass\">{i:param_1}</span> "
		"Citadel_HUD_RejuvCaptured"									"取得了复生晶石"
		"Citadel_HUD_RejuvStolen"									"窃取了复生晶石!"
		"Citadel_HUD_IdolPickedUp"									"魂瓮已捡起!"
		"Citadel_HUD_IdolReturned"									"已送达魂瓮!"
		"Citadel_HUD_DamageSummary_Title"							"伤害 <i>来源</i>"
		"Citadel_HUD_DamageSummary_Hint"							"按住 <span class=\"keybind\">[{s:key_extra_info}]</span> 来查看详情"

		"Citadel_Hud_KillFeedNone"									"<None>"
		"Citadel_Hud_KillFeedTrooper"								"小兵 #{i:unit_num}"
		"Citadel_Hud_KillFeedSuperNeutral"							"神庙守卫"
		"Citadel_Hud_KillFeedNeutral"								"中立魔物 #{i:unit_num}"
		"Citadel_Hud_KillFeedSentry"								"安全炮台"
		"Citadel_Hud_KillFeedGuardian"								"守卫者"
		"Citadel_Hud_KillFeedBarracksBoss"							"基地守卫者"
		"Citadel_Hud_KillFeedWalker"								"步行者"
		"Citadel_Hud_KillFeedAllWalkers"							"敌方步行者"
		"Citadel_Hud_KillFeedShieldName"							"神龛"
		"Citadel_Hud_KillFeedTitan"									"守护神"
		"Citadel_Hud_KillFeedEnemyGuardian"							"敌方守卫者"
		"Citadel_Hud_KillFeedEnemyWalker"							"敌方步行者"
		"Citadel_Hud_KillFeedEnemyBarracksGuardian"					"敌方基地守卫者"
		"Citadel_Hud_KillFeedFriendlyBarracksGuardian"				"友方基地守卫者"
		"Citadel_Hud_KillFeedEnemyTitan"							"敌方神龛"
		"Citadel_Hud_KillFeedFriendlyGuardian"						"友方守卫者"
		"Citadel_Hud_KillFeedFriendlyWalker"						"友方步行者"
		"Citadel_Hud_KillFeedFriendlyTitan"							"友方守护神"
		"Citadel_Hud_KillFeedFriendlyShield"						"友方神龛"
		"Citadel_Hud_KillFeedEnemyShield"							"敌方神龛"
		"Citadel_Hud_KillFeedVehicle"								"载具"
		"Citadel_Hud_KillFeedWorld"									"世界"

		"Objective_MidBoss"											"Mid-Boss"

		"Objective_Friendly_T1"									"友方守卫者"
		"Objective_Enemy_T1"									"敌方守卫者"
		"Objective_Team1_T1"									"琥珀守卫者"
		"Objective_Team2_T1"									"蓝晶守卫者"

		"Objective_Friendly_T2"									"友方步行者"
		"Objective_Enemy_T2"									"敌方步行者"
		"Objective_Team1_T2"									"琥珀步行者"
		"Objective_Team2_T2"									"蓝晶步行者"

		"Objective_Friendly_T3"									"友方守护神"
		"Objective_Enemy_T3"									"敌方守护神"
		"Objective_Team1_T3"									"琥珀守护神"
		"Objective_Team2_T3"									"蓝晶守护神"

		"Objective_Friendly_BarrackBoss"						"友方基地Boss"
		"Objective_Enemy_BarrackBoss"							"敌方基地Boss"
		"Objective_Team1_BarrackBoss"							"琥珀基地Boss"
		"Objective_Team2_BarrackBoss"							"蓝晶基地Boss"

		"Objective_Friendly_ShieldGenerator"						"友方神龛"
		"Objective_Enemy_ShieldGenerator"							"敌方神龛"
		"Objective_Team1_ShieldGenerator"							"琥珀神龛"
		"Objective_Team2_ShieldGenerator"							"蓝晶神龛"
		
		"Objective_Friendly_Final"						"友方守护神（虚弱）"
		"Objective_Enemy_Final"							"敌方守护神（虚弱）"
		"Objective_Team1_Final"							"琥珀守护神（虚弱）"
		"Objective_Team2_Final"							"蓝晶守护神（虚弱）"

		"Citadel_Team1_Name"							"琥珀之手"
		"Citadel_Team2_Name"							"蓝晶之焰"

		"Citadel_Mod_Tooltip_Passive"									"被动"
		"Citadel_Mod_Tooltip_Active"									"主动"
		"Citadel_Mod_Tooltip_Innate"									"先天"

		"Citadel_Hud_TopbarPlayerNetworthPlayerLow"						"{i:gold}"
		"Citadel_Hud_TopbarPlayerNetworthPlayerMed"						"{i:thousands_gold}.{i:hundred_gold}<span class=\"demote\">k</span>"
		"Citadel_Hud_TopbarPlayerNetworthPlayerHigh"					"{i:thousands_gold}<span class=\"demote\">k</span>"
		"Citadel_Hud_TopbarPlayerNetworth"								"{i:thousands_gold}<span class=\"demote\">k</span>"

		"Citadel_HUD_AbilityUnlockAvailable"						"按住 <span class=\"keybind\">[{s:key_extra_info}]</span> 来解锁技能"
		"Citadel_HUD_AbilityUpgradeAvailable"						"按住 <span class=\"keybind\">[{s:key_extra_info}]</span> 来升级技能"
		"Citadel_HUD_AbilityUnlock_Button"							"解锁"


		"Citadel_HUD_JoinTeamChat_Dialog"							"按住 <span class=\"keybind\">[{s:key_voice_record}]</span> 开启团队语音"
		
		
		"Citadel_HUD_Damage_TooFar"									"太远了"
		"Citadel_HUD_Damage_Invulnerable"							"被保护"
		"Citadel_HUD_Damage_NoTroopers"								"需要蜡烛兵"
		"Citadel_HUD_Damage_Resistant"								"抵抗"
		"Citadel_HUD_Damage_NotInMidPit"							"不在坑内"
		"Citadel_HUD_Damage_NotInTier3Pit"							"不在坑内"

		"Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY"				"技能伤害"
		"Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET"				"子弹伤害"
		"Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL"		"环境伤害"
		"Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE"				"近战伤害"
		"Citadel_DamageType_CITADEL_DAMAGETYPE_POISON"				"流血伤害"

		"Citadel_AttackerClass_CLASS_TROOPER"						"蜡烛兵"
		"Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL"				"中立魔物"
		"Citadel_AttackerClass_CLASS_TROOPER_BOSS"					"守卫者"
		"Citadel_AttackerClass_CLASS_BOSS_BARRACKS"					"基地守卫者"
		"Citadel_AttackerClass_CLASS_BOSS_TIER_2"					"步行者"
		"Citadel_AttackerClass_CLASS_BOSS_TIER_3"					"守护神"
		"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL"					"神庙守卫"
		"Citadel_AttackerClass_CLASS_ZAP_TRIGGER"					"环境闪电"

		"Citadel_HUD_DamageReport_Title"							"伤害明细"
		"Citadel_HUD_DamageReport_DamageReceived"					"受伤数据"
		"Citadel_HUD_DamageReport_DamageDealt"						"输出伤害"
		"Citadel_HUD_DamageReport_TopDamageSources"					"最高的{i:num_damage_rows}个伤害来源"
		"Citadel_HUD_DamageReport_ShowMore"							"显示更多"
		
		"Citadel_HUD_DamageReport_LastRespawn"						"本次生命"
		"Citadel_HUD_DamageReport_Time600"							"10 分钟"
		"Citadel_HUD_DamageReport_Time300"							"5 分钟"
		"Citadel_HUD_DamageReport_Time180"							"3 分钟"
		"Citadel_HUD_DamageReport_Time60"							"1 分钟"
		"Citadel_HUD_DamageReport_Time30"							"30 秒"
		"Citadel_HUD_DamageReport_AbilitySummary"					"{s:ability_summary}"
		"Citadel_HUD_DamageReport_HeroDamageReceived"				"英雄造成的伤害"
		"Citadel_HUD_DamageReport_AllHeroDamageReceived"			"所有英雄造成的伤害"
		"Citadel_HUD_DamageReport_HeroDamageDealt"					"对英雄造成的伤害"
		"Citadel_HUD_DamageReport_AllHeroDamageDealt"				"对所有英雄造成的伤害"
		"Citadel_HUD_DamageReport_Total"							"总受到伤害:"
		"Citadel_HUD_DamageReport_TotalTaken"						"英雄受到的伤害:"
		"Citadel_HUD_DamageReport_TotalDamageValue"					"{d:total_damage}"
		"Citadel_HUD_DamageReport_DamagePercentWeapon"				"{i:weapon_damage_percent}%"
		"Citadel_HUD_DamageReport_DamagePercentAbility"				"{i:ability_damage_percent}%"

		"Citadel_PartyChat_Title"									"队伍聊天"
		"Citadel_PartyChat_VoiceAndText"							"语音和文字聊天"
		"Citadel_PartyChat_PlayerCount"								"{i:players_in_team_chat} 名玩家"
		"Citadel_PartyChat_InGameOnly"								"仅限游戏中"
		"Citadel_ChatType_Disabled"									"已禁用"
		"Citadel_ChatType_AllTeam"									"所有队伍"
		"Citadel_ChatType_PartyOnly"								"仅本队"
		
		"Citadel_HUD_DamageRows_DamageName"							"{s:damage_name}"
		"Citadel_HUD_DamageRows_DamageValue"						"{i:damage_done}"
		"Citadel_HUD_DamageRows_Hits"								"({i:hit_count} 次伤害)"

		"Citadel_Tip_0"												"这是一个小贴士。"
		"Citadel_Tip_1"												"这是另一个小贴士。"
		"Citadel_Tip_2"												"这又是另一个小贴士。"
		"Citadel_Tip_4"												"摧毁核心才能获胜。"

		"Citadel_PlayerContextMenu_InviteToParty"					"邀请至队伍"
		"Citadel_PlayerContextMenu_SpectateGame"					"观察游戏"
		"Citadel_PlayerContextMenu_AcceptFriendRequest"				"接受好友请求"
		"Citadel_PlayerContextMenu_IgnoreFriendRequest"				"忽略好友请求"
		"Citadel_PlayerContextMenu_PartyLeave"						"离开队伍"
		"Citadel_PlayerContextMenu_PartyKick"						"从队伍中踢出"
		"Citadel_PlayerContextMenu_PartyCancelInvite"				"取消队伍邀请"
		"Citadel_PlayerContextMenu_PartySwitchPlayer"				"切换到玩家"
		"Citadel_PlayerContextMenu_PartySwitchSpectator"			"切换到观察者"
		"Citadel_PlayerContextMenu_PartyCreateWith"					"创建队伍"
		"Citadel_PlayerContextMenu_RemoveFriend"					"移除好友"
		"Citadel_PlayerContextMenu_CancelFriendInvite"				"取消好友邀请"
		"Citadel_PlayerContextMenu_AddFriend"						"发送好友邀请"
		"Citadel_PlayerContextMenu_ViewProfile"						"查看档案"
		"Citadel_PlayerContextMenu_EmptyMenu"						"--"

		"Citadel_PlayerCard_FavoriteHero"							"使用最多的英雄"

		"Citadel_Party_Context_Invite"								"邀请好友"
		"Citadel_Party_Context_Open"								"打开队伍"
		"Citadel_Party_Context_Close"								"关闭队伍"
		"Citadel_Party_Context_CopyCode"							"复制队伍代码"
		"Citadel_Party_Context_ShowCode"							"显示队伍代码"
		"Citadel_Party_Context_HideCode"							"隐藏队伍代码"
		"Citadel_Party_SentInvite"									"发送邀请"
		"Citadel_Party_Leave"										"离开队伍"

		"Citadel_Main_EarlyDevBuild"								"早期测试版 请勿直播和录像"
		"Citadel_Main_ViewProfile"									"查看档案"
		"Citadel_Main_PlayMode"										"选择游玩模式:"

		"Citadel_Playtest_Status"									"状态:"
		"Citadel_Playtest_Upcoming"									"测试在{t:l:t:m:playtest_start} 开始"
		"Citadel_Playtest_MatchmakingOpen"							"测试持续到{t:t:playtest_end}"
		"Citadel_Playtest_MatchmakingPaused"						"测试当前暂停:{t:d:unranked_mm_pause_time}"
		"Citadel_Playtest_Schedule"									"测试时间表:"
		"Citadel_Playtest_Region"									"地区: {s:region_name}"
		"Citadel_Playtest_Weekdays"									"周一 --- 周四:"
		"Citadel_Playtest_Weekends"									"周五 --- 周日:"
		"Citadel_Playtest_LocalTime"								"本地时间"
		"Citadel_Playtest_DiscordInfo"								"加入Deadlock discord，与其他玩家聊天并获取最新消息。"
		"Citadel_Playtest_DiscordButton"							"加入 Discord"
		"Citadel_Playtest_RecommendInfo"							"你想邀请谁参加我们的游戏测试？"
		"Citadel_Playtest_RecommendButton"							"推荐好友"
		"Citadel_Playtest_CreateAccountsTitle"						"提供反馈并参与讨论"
		"Citadel_Playtest_CreateAccountsBody"						"创建论坛账户，提供游戏反馈。加入Deadlock Discord，与其他玩家聊天并获取最新消息。"
		"Citadel_Playtest_JoinForum"								"加入反馈论坛"
		"Citadel_Playtest_JoinedForum"								"已加入论坛"
		"Citadel_Playtest_JoinDiscord"								"加入 Discord"
		"Citadel_Playtest_JoinedDiscord"							"已加入 Discord"

		"Citadel_StartMatchmaking_ErrorTitle"						"错误"
		"Citadel_StartMatchmaking_AlreadyFindingMatch"				"无法进入匹配，你已经在尝试寻找比赛。"
		"Citadel_StartMatchmaking_PartyMemberInLobby"				"无法进入匹配，你已经在游戏中。请先离开当前游戏。"
		"Citadel_StartMatchmaking_InvalidClientVersion"				"无法进入匹配，你的客户端已经过时。请更新并重启游戏。"
		"Citadel_StartMatchmaking_MatchmakingDisabled"				"当前此模式的匹配已禁用。请稍后再试。"
		"Citadel_StartMatchmaking_MatchmakingTooBusy"				"匹配目前负载过重。请稍后再试。"
		"Citadel_StartMatchmaking_InternalError"					"尝试进入匹配时发生内部错误。"
		"Citadel_StartMatchmaking_FailedToGetResponse"				"无法与Deadlock网络通信并进入匹配。请稍后再试。"
		"Citadel_StartMatchmaking_InvalidParty"						"此队伍已解散，无法进入匹配。"
		"Citadel_StartMatchmaking_InvalidPartyPermissions"			"你没有为该队伍开始匹配的权限"
		"Citadel_StartMatchmaking_PartyMatchMaking"					"此队伍已经开始了匹配。"
		"Citadel_StartMatchmaking_PartyMemberInMatch"				"你当前在一场比赛中，必须先离开比赛才能准备。"
		"Citadel_StartMatchmaking_PartyMemberInvalidClientVersion"	"你的队伍中有一个成员的客户端版本过时，需要更新后才能匹配。"
		"Citadel_StartMatchmaking_PartyMemberNotReady"				"你的队伍中有一个成员目前没有准备好匹配。"
		"Citadel_StartMatchmaking_CannotSelectRegion"				"无法为匹配选择地区。"
		"Citadel_StartMatchmaking_PartyMemberNotAvailable"			"有成员离线，或有成员无法匹配"
		"Citadel_StartMatchmaking_TooManyPlayers"					"此队伍中玩家过多，无法进入此模式的匹配。"
		"Citadel_StartMatchmaking_TooManySpectators"				"此队伍中观众过多，无法进入此模式的匹配。"
		"Citadel_StartMatchmaking_TooFewPlayers"					"此队伍中玩家不足，无法进入此模式的匹配。"
		"Citadel_StartMatchmaking_InvalidPartyMatchMode"			"此游戏模式不能与队伍一起玩。"
		"Citadel_StartMatchmaking_NotAllPlayersCanPlayRanked"		"此队伍中并非所有玩家都已解锁排位匹配，因此无法玩此模式。"
		"Citadel_StartMatchmaking_PlayerBannedFromMode"				"此队伍中有一个玩家当前被禁止在此模式下玩游戏。"
		"Citadel_StartMatchmaking_ModeLocked"						"你尚未解锁此模式。"
		"Citadel_StartMatchmaking_ModeBanned"						"你已被临时禁止在此模式下玩游戏，直到 {t:s:time_stamp} {t:t:time_stamp}"
		"Citadel_StartMatchmaking_PermanentBan"						"你已被永久禁止进入此模式"
		"Citadel_StartMatchmaking_TooManyPlayersOnTeam"				"太多玩家在同一个队伍中"
		"Citadel_StartMatchmaking_UnableToFillTeam"					"无法根据当前玩家队伍创建有效队伍"
		"Citadel_StartMatchmaking_InvalidTeam"						"用户为该游戏模式选择了无效团队"
		"Citadel_StartMatchmaking_RankedLocked1"					"需要玩{i:games_needed_to_unlock_ranked} 次普通模式来解锁天梯。"
		"Citadel_StartMatchmaking_RankedLockedPlural"				"需要玩 {i:games_needed_to_unlock_ranked} 次普通模式来解锁天梯。"
		"Citadel_StartMatchmaking_InParty"							"由于你是队伍成员，因此不能独自进入匹配。"
		"Citadel_StartMatchmaking_InvalidHeroSelection"				"没有选择有效的英雄进入匹配。"
		"Citadel_StartMatchmaking_HeroRosterTooPopular"				"英雄阵容中没有任何尚未使用的英雄"
		"Citadel_StopMatchMaking_FailedToGetResponse"				"匹配停止。未能得到 GC 的回应"
		"Citadel_StopMatchMaking_GeneralError"						"匹配失败。请重试"
		"Citadel_LeaveLobby_FailedToGetResponse"					"停止匹配失败。请重试。"
		"Citadel_AlreadyInGame"										"匹配失败。已在游戏中。请离开当前游戏开始匹配。"
		"Citadel_Dashboard_Matchmaking_SearchingForMatch"			"正在寻找比赛"
		"Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers"	"合作人机对抗比赛 - 等待玩家中"
		"Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime"	"合作人机对抗比赛 - 匹配组建中 {s:coop_time_remaining}"
		"Citadel_Dashboard_Matchmaking_SearchingForBotMatch"		"正在寻找合作人机对抗比赛"
		"Citadel_Dashboard_Matchmaking_UsersInQueue"				"{s:users_in_queue} 位玩家在队列中"
		"Citadel_Dashboard_Matchmaking_UsersInQueue_Single"			"{s:users_in_queue} 位玩家在队列中"
		
		"Citadel_Dashboard_EnterMatchmaking"						"加入\n匹配"
		"Citadel_Dashboard_Roster_HeroTooPopular"					"所有选定的英雄已在队列中"
		"Citadel_Dashboard_Roster_MissingHeroes"					"<span class=\"rosterErrorText\">必须选择3名英雄到阵容才能开始匹配</span>"
		"Citadel_Dashboard_Roster_ClearRoster"						"清除阵容"
		"Citadel_Dashboard_PlayButtonTooltipText"					"开始与其他玩家匹配"
		"Citadel_Dashboard_PlayButtonTooltipTextSteamDeck"			"Steam Deck 目前不支持标准匹配。"
		"Citadel_Dashboard_ReadyUpButtonTooltipText"				"选择你的阵容并让你的队伍开始游戏"
		"Citadel_Dashboard_ClearReadyUpButtonTooltipText"			"清除你的就绪状态，使你的队伍无法进行游戏"
		"Citadel_Dashboard_PartySetModeButtonTooltipText"			"选择队伍游戏模式"
		"Citadel_Dashboard_PartyClearModeButtonTooltipText"			"更改队伍游戏模式"
		"Citadel_Roster_Random"										"随机"
		"Citadel_GC_NoSteam"										"无法匹配。无法连接 Steam。"
		"Citadel_GC_steamupdating"									"无法匹配。无法连接 Steam。"
		"Citadel_GC_updating"										"无法匹配。Deadlock网络正在更新。"
		"Citadel_GC_noconnection"									"无法匹配。无法连接至Deadlock网络。"
		"Citadel_Dashboard_Status_ConnectingToServer"				"连接到游戏服务器中"
		"Citadel_Dashboard_Status_ConnectingToServer_Detail"		"比赛将马上开始"
		"Citadel_Dashboard_Status_GCOffline"						"Deadlock 网络离线"
		"Citadel_Dashboard_Status_GCOffline_Detail"					"部分功能不可使用"
		"Citadel_Dashboard_RejoinTooltip"							"重新加入正在进行的游戏"
		"Citadel_Dashboard_AbandonTooltip"							"放弃当前正在进行的比赛"
		"Citadel_Dashboard_PatchNotesTooltip"						"查看最新补丁说明"
		"Citadel_Dashboard_SettingsTooltip"							"调整显示和音频等设置"
		"Citadel_Dashboard_ShowAnnounceTooltip"						"显示公告"
		"Citadel_Dashboard_CloseAnnounceTooltip"					"关闭公告"
		"Citadel_Dashboard_ViewLibrary"								"查看图书馆"

		"Citadel_Watch_Title"										"观看比赛"
		"Citadel_Watch_Featured"									"精选比赛"
		"Citadel_Watch_Loading"										"载入中..。"

		"Citadel_Watch_Page_NetWorthTeam0"							"{d:net_worth_team_0}k"
		"Citadel_Watch_Page_NetWorthTeam1"							"{d:net_worth_team_1}k"
		"Citadel_Watch_Page_Spectators"								"{d:spectators} 观众"
		"Citadel_Watch_Page_FriendInMatch"							"Steam 好友在比赛中"
		"Citadel_Watch_Page_MatchID"								"ID: {s:match_id}"
		"Citadel_Watch_FriendsCheckbox"								"仅限好友"

		"Citadel_ZiplineBoostDesc"									"缆线加速"
		"Citadel_ZiplineBoost_Cooldown"								"正在冷却中"

		"citadel_mute_player"									"点击静音玩家"
		"citadel_unmute_player"									"点击取消静音玩家"

		"Citadel_PartyFindMatch_OpenInvitesTitle"				"待定的邀请"
		"Citadel_PartyFindMatch_OpenInvitesBody"				"你有待定的队伍邀请还没有被接受，你是否想要取消这些邀请并继续？"
		"Citadel_PartyFindMatch_SoloPartyTitle"					"队伍无人"
		"Citadel_PartyFindMatch_SoloPartyBody"					"你的队伍现在只有你一个人。邀请一些朋友一起玩或者离开队伍自己玩。"
		"Citadel_PartyFindMatch_SoloParty_Leave"				"离开队伍并游玩"
		"Citadel_PartyFindMatch_SoloParty_Wait"					"正在等待好友"
		"Citadel_PartyFindMatch_DevContinue"					"DEV - 继续"

		"Citadel_PartyFindMatch_LocalNotReady"					"你必须先准备就绪"
		"Citadel_PartyFindMatch_OtherNotReady"					"还有一位队伍成员没有准备就绪"

		"Citadel_CreateParty_ErrorTitle"						"创建队伍失败"
		"Citadel_CreateParty_FailedToGetResponse"				"当前无法连接至Deadlock网络以创建队伍。请几分钟后再试。"
		"Citadel_CreateParty_InternalError"						"尝试创建队伍时发生内部错误"
		"Citadel_CreateParty_AlreadyInParty"					"你已经是某个队伍的成员，离开当前队伍后才能创建新的队伍。"
		"Citadel_CreateParty_Disabled"							"队伍系统因维护暂时禁用。请几分钟后再试。"
		"Citadel_CreateParty_InvalidVersion"					"你的客户端版本不是最新的。请更新客户端后再试。"
		"Citadel_CreateParty_NoRegionPings"						"你的客户端当前似乎无法连接到我们的服务器。如果适用，请尝试更新客户端或验证你的连接。"
		"Citadel_CreateParty_TooBusy"							"Deadlock网络当前过于繁忙，无法处理此操作。请几分钟后再试。"
		"Citadel_CreateParty_RateLimited"						"你在短时间内执行了太多操作。请稍等一会儿再试。"
		"Citadel_CreateParty_NotFriends"						"你必须与你要发送队伍邀请的人成为好友。"
		"Citadel_CreateParty_UnableToGetRegionPings"			"你当前未登录Steam或Deadlock网络无法确定你与我们的服务器的当前连接状态"

		"Citadel_FriendCode_Title"								"好友代码"
		"Citadel_FriendCode_AddFriendLabel"						"输入好友代码"
		"Citadel_FriendCode_AddFriendPrompt"					""
		"Citadel_FriendCode_AddFriendButton"					"添加好友"
		"Citadel_FriendCode_GeneratedCodeLabel"					"复制我的好友代码"
		"Citadel_FriendCode_GenerateCodeButton"					"我的好友代码"
		"Citadel_FriendCode_CodeCopied"							"好友代码已复制"
		"Citadel_FriendCode_WaitingOnCode"						"尝试连接"
		"Citadel_FriendCode_Reconnect"							"重新连接"
		"Citadel_FriendCode_UsesLeft"							"剩余使用次数： {i:usesLeft}"
		"Citadel_FriendCode_Expiration"							"有效期至： {t:s:expireDate} - {t:t:expireDate}"
		"Citadel_FriendCode_RevokeCodeButton"					"撤销代码"
		"Citadel_FriendCode_AddFriendBadCode"					"无效代码"
		"Citadel_FriendCode_Close"								"关闭"
		"Citadel_FriendCode_FriendPopupTitle"					"邀请好友?"
		"Citadel_FriendCode_GCContact"							"网络连接中.。"
		"Citadel_FriendCode_PleaseWait"							"请等待"
		"Citadel_FriendCode_ErrorTitle"							"错误"
		"Citadel_FriendCode_FailedToGetResponse"				"当前无法连接至Deadlock网络。请几分钟后再试。"
		"Citadel_FriendCode_FailedTooManyCodes"					"你已经生成了最大数量的好友代码。请在生成新的之前撤销一个。"
		"Citadel_FriendCode_FailedKeyInvalid"					"这个代码无效。"
		"Citadel_FriendCode_FailedKeyExpired"					"这个代码已过期。"
		"Citadel_FriendCode_FailedKeyUsedUp"					"这个代码已经被使用了最大次数。"
		"Citadel_FriendCode_FailedAlreadyFriends"				"你已经是这个用户的好友。"
		"Citadel_FriendCode_FailedDisabled"						"系统已禁用！"
		"Citadel_FriendCode_FailedInternalError"				"意外错误，请稍后再试。"
		"Citadel_FriendCode_FailedRateLimited"					"你请求过于频繁，请稍后再试。"
		"Citadel_FriendCode_FailedTooBusy"						"服务器正忙，请稍后再试。"
		"Citadel_FriendCode_TargetHasTooManyFriends"			"这个用户已经有最大数量的好友。"
		"Citadel_FriendCode_HaveTooManyFriends"					"你已经拥有最大数量的好友。"
		"Citadel_FriendCode_Blocked"							"这个用户已经阻止了你。这可能是因为你最近发送了好友请求。"
		"Citadel_FriendCode_Ignored"							"你被这个用户忽略了。"
		"Citadel_FriendCode_InviteSent"							"好友邀请已发送。"

		"Citadel_PartyAction_ErrorTitle"						"错误"
		"Citadel_PartyAction_FailedToGetResponse"				"当前无法连接至Deadlock网络。请几分钟后再试。"
		"Citadel_PartyAction_InternalError"						"发生意外内部错误。请几分钟后再试。"
		"Citadel_PartyAction_InvalidParty"						"无法找到队伍。它可能已经被解散。"
		"Citadel_PartyAction_InvalidPermissions"				"你无权对该队伍做出这些改动。"
		"Citadel_PartyAction_InvalidTarget"						"The specified target is no longer a member of the party。"
		"Citadel_PartyAction_InvalidValue"						"所提供的值对这个队伍无效。"
		"Citadel_PartyAction_InMatchMaking"						"队伍目前正在进行匹配，暂时无法做出这一更改。"
		"Citadel_PartyAction_InMatch"							"队伍目前正在进行比赛，暂时无法做出这一更改。"
		"Citadel_PartyAction_Disabled"							"此操作暂时禁用。请几分钟后再试。"
		"Citadel_PartyAction_TooBusy"							"Deadlock 网络忙碌中，现在无法处理此操作。请几分钟后再试。"
		"Citadel_PartyAction_RateLimited"						"你在短时间内执行了太多操作。请稍等片刻再试一次。"
		"Citadel_PartyAction_AlreadyDrafting"					"队伍已经开始了一场比赛。在开始另一场比赛之前，必须停止当前的比赛。"
		"Citadel_PartyAction_PlayerBanned"						"所在团队的一名成员 {g:citadel_persona:nl:account_id} 目前被禁止进入该模式，直到 {t:s:time_stamp} 在 {t:t:time_stamp} 结束。"
		
		"Citadel_PartySetMode_ErrorTitle"						"错误"
		"Citadel_PartySetMode_FailedToGetResponse"				"当前无法连接至Deadlock网络。请几分钟后再试。"
		"Citadel_PartySetMode_InternalError"					"发生意外内部错误。请几分钟后再试。"
		"Citadel_PartySetMode_InvalidParty"						"无法找到队伍。它可能已经被解散。"
		"Citadel_PartySetMode_InvalidPermissions"				"你无权对该队伍做出这些改动。"
		"Citadel_PartySetMode_InvalidValue"						"所提供的值对这个队伍无效。"
		"Citadel_PartySetMode_InMatchMaking"					"队伍目前正在进行匹配，暂时无法做出这一更改。"
		"Citadel_PartySetMode_InMatch"							"队伍目前正在进行比赛，暂时无法做出这一更改。"
		"Citadel_PartySetMode_Disabled"							"此操作暂时禁用。请几分钟后再试。"
		"Citadel_PartySetMode_TooBusy"							"Deadlock 网络忙碌中，现在无法处理此操作。请几分钟后再试。"
		"Citadel_PartySetMode_RateLimited"						"你在短时间内执行了太多操作。请稍等片刻再试一次。"
		"Citadel_PartySetMode_AlreadyDrafting"					"队伍已经开始了一场比赛。在开始另一场比赛之前，必须停止当前的比赛。"
		"Citadel_PartySetMode_PlayerBanned"						"所在团队的一名成员 {g:citadel_persona:nl:account_id} 目前被禁止进入该模式，直到 {t:s:time_stamp} 在 {t:t:time_stamp} 结束。"
		"Citadel_PartySetMode_TooManyHighMMR"					"队伍中有太多 MMR 很高的玩家，无法进行匹配。我们暂时不允许这样做，以避免高技能玩家之间的队伍不平衡。"
		
		"Citadel_PartyInvite_ErrorTitle"						"无法发送邀请"
		"Citadel_PartyInvite_FailedToGetResponse"				"目前无法与Deadlock网络通讯并邀请指定用户。请几分钟后再试。"
		"Citadel_PartyInvite_InternalError"						"尝试邀请用户加入队伍时发生了内部错误"
		"Citadel_PartyInvite_AlreadyInvited"					"该用户已经在队伍中或已被邀请"
		"Citadel_PartyInvite_InvalidPermissions"				"你没有权限邀请此用户加入队伍"
		"Citadel_PartyInvite_InvalidParty"						"你尝试发送邀请的队伍已不存在。"
		"Citadel_PartyInvite_Disabled"							"邀请用户加入队伍的功能暂时不可用。请几分钟后再试。"
		"Citadel_PartyInvite_TooManyInvites"					"此队伍已有太多未处理的邀请。请取消之前的邀请后再发送更多邀请。"
		"Citadel_PartyInvite_NotFriends"						"你必须与你发送队伍邀请的人是好友。"
		"Citadel_PartyInvite_TooBusy"							"Deadlock网络目前正忙，并且无法处理此请求。请稍后再试。"
		"Citadel_PartyInvite_RateLimited"						"你最近发送了太多邀请。请稍等再发送更多邀请。"
		"Citadel_PartyInvite_UserDoesntHaveGame"				"你邀请的玩家从未玩过Deadlock。对于封闭测试，我们只允许你向已经玩过Deadlock的用户发送邀请。"

		"Citadel_JoinParty_ErrorTitle"							"错误"
		"Citadel_JoinParty_FailedToGetResponse"					"目前无法与Deadlock网络通讯，无法加入队伍。请几分钟后再试。"
		"Citadel_JoinParty_InternalError"						"尝试加入队伍时发生了内部错误。"
		"Citadel_JoinParty_AlreadyInParty"						"你已经是队伍的一员，在离开当前队伍之前，你无法加入另一个队伍。"
		"Citadel_JoinParty_Disabled"							"队伍系统暂时因维护而禁用。请几分钟后再试。"
		"Citadel_JoinParty_InvalidParty"						"你请求加入的队伍无法被找到。队伍可能已被解散。"
		"Citadel_JoinParty_InvalidPermissions"					"你没有加入指定队伍的邀请。"
		"Citadel_JoinParty_InvalidVersion"						"你的客户端不是当前最新版本。请更新你的客户端后再试。"
		"Citadel_JoinParty_NoRegionPings"						"你的客户端目前没有连接到服务器。请尝试更新客户端（如果适用）或验证你的连接。"
		"Citadel_JoinParty_TooBusy"								"Deadlock网络目前太忙，无法处理你的请求。请等一分钟后重试。"
		"Citadel_JoinParty_InvalidCode"							"你提供的代码与任何队伍都不匹配。代码可能无效，或者相关的队伍可能已被解散。"
		"Citadel_JoinParty_RateLimited"							"你最近发送了太多加入请求。请几分钟后再试。"
		"Citadel_JoinParty_PartyInMatchMaking"					"这个队伍目前正在匹配队列中。请稍后再试。"


		"Citadel_LeaveParty_ErrorTitle"							"错误"
		"Citadel_LeaveParty_FailedToGetResponse"				"目前无法与Deadlock网络通讯，无法离开你的队伍。请几分钟后再试。"
		"Citadel_LeaveParty_InternalError"						"尝试离开队伍时发生了内部错误"
		"Citadel_LeaveParty_NotInParty"							"无法离开请求的队伍。你目前不是成员。"
		"Citadel_LeaveParty_InMatchMaking"						"你的队伍目前正在匹配中，必须停止匹配才能离开队伍。"

		"Citadel_SpectateUser_BusyTitle"						"观战玩家"
		"Citadel_SpectateUser_BusyText"							"请等待"
		"Citadel_SpectateUser_ErrorTitle"						"无法观战"
		"Citadel_SpectateUser_FailedToGetResponse"				"目前无法与Deadlock网络通讯，无法观战此玩家。请几分钟后再试。"
		"Citadel_SpectateUser_InternalError"					"尝试观战此玩家时发生了内部错误。"
		"Citadel_SpectateUser_Disabled"							"暂时禁用了观战玩家的功能。请稍后再试。"
		"Citadel_SpectateUser_TooBusy"							"Deadlock网络目前太忙，无法处理观战请求。请几分钟后再试。"
		"Citadel_SpectateUser_RateLimited"						"你最近请求观战了太多用户。请等一分钟后重试。"
		"Citadel_SpectateUser_NotInGame"						"你尝试观战的玩家不再在游戏中。"
		"Citadel_SpectateUser_DisabledForGame"					"玩家当前正在进行的游戏不允许观战。"
		"Citadel_SpectateUser_ServerFull"						"服务器目前已达到允许的最大观众数量。请稍后再试。"
		"Citadel_SpectateUser_NotFriends"						"你请求观战的玩家不是你的好友。你必须与你希望观战的人是好友。"
		"Citadel_SpectateUser_InParty"							"你目前在队伍中，目前在队伍中不允许观战。如果你希望观战，请离开你的队伍。"
		"Citadel_SpectateUser_InvalidRegion"					"此比赛在另一地区进行，当前无法观看。"

		"Citadel_Profile_Title"									"个人资料"
		"Citadel_Profile_MatchHistory"							"比赛历史"
		"Citadel_Profile_Loading"								"载入中..。"
		"Citadel_Profile_MostPlayed"							"最多使用的英雄"

		"Citadel_Social_Party"									"队伍"
		"Citadel_Social_Invite"									"邀请"

		"Citadel_HeroPage_Sandbox"								"英雄沙盒"
		"Citadel_HeroPage_BaseStats"							"基础状态"
		"Citadel_HeroPage_PlayerStats"							"玩家状态"
		"Citadel_HeroPage_MissingVideos"						"英雄目前没有为技能创建视频"
		"Citadel_HeroPage_FatesTale"							"命运的故事:"
		"Citadel_HeroPage_EditBuild"							"创建/编辑构筑"
		"Citadel_HeroPage_Complexity"							"复杂程度"

		"Citadel_MatchDetails_ViewGraphs"						"查看图表"
		"Citadel_MatchDetails_Report"							"举报"
		"Citadel_MatchDetails_ReportTooltip"					"点击举报玩家"
		"Citadel_MatchDetails_Reported"							"玩家已被举报！"
		"Citadel_MatchDetails_Team1NetWorth"					"{i:team1_networth}k"
		"Citadel_MatchDetails_Team2NetWorth"					"{i:team2_networth}k"
		"Citadel_MatchDetails_Team1Name"						"{i:team2_networth}k"
		"Citadel_MatchDetails_Stats"							"玩家状态"
		"Citadel_MatchDetails_NetWorth"							"获得魂灵"
		"Citadel_MatchDetails_Kills"							"击杀"
		"Citadel_MatchDetails_Deaths"							"死亡"
		"Citadel_MatchDetails_Assists"							"助攻"
		"Citadel_MatchDetails_PlayerDmg"						"英雄伤害"
		"Citadel_MatchDetails_ObjDmg"							"建筑伤害"
		"Citadel_MatchDetails_Healing"							"玩家治疗"
		"Citadel_MatchDetails_Victory"							"获胜"
		"Citadel_MatchDetails_Defeat"							"失败"
		"Citadel_MatchDetails_Loading"							"加载比赛数据"
		"Citadel_MatchDetails_MatchID"							"比赛ID：{s:match_id}"
		"Citadel_MatchDetails_ViewScoreboard"					"查看计分板"
		"Citadel_MatchDetails_ShowDataBy"						"显示数据的方式:"
		"Citadel_MatchDetails_ShowDataByPlayer"					"玩家"
		"Citadel_MatchDetails_ShowDataByTeam"					"队伍"
		"Citadel_MatchDetails_ViewAs"							"显示为:"
		"Citadel_MatchDetails_ViewAsValue"						"数值"
		"Citadel_MatchDetails_ViewAsPct"						"%"
		"Citadel_MatchDetails_GraphType"						"图表类型:"
		"Citadel_MatchDetails_StatsAt"							"对线结束在{s:sample_time}"
		"Citadel_MatchDetails_Objectives"						"目标"

		"Citadel_GraphGroup_General"							"通用"
		"Citadel_GraphGroup_Player"								"玩家 - 专用"

		"Citadel_GraphType_NetWorth"							"魂灵获取"
		"Citadel_GraphType_NetWorthPerMin"						"每分钟魂灵获取"
		"Citadel_GraphType_Kills"								"击杀"
		"Citadel_GraphType_Deaths"								"死亡"
		"Citadel_GraphType_Healing"								"英雄治疗"
		"Citadel_GraphType_LaneStats"							"对线数据"
		"Citadel_GraphType_SoulsBySource"						"魂灵来源"
		"Citadel_GraphType_DamageBreakdown"						"伤害细分"
		"Citadel_GraphType_DamageType"							"伤害类型"
		"Citadel_GraphType_HealingType"							"治疗类型"
		"Citadel_GraphType_DamageDealt"							"对英雄伤害"
		"Citadel_GraphType_DamageTaken"							"来自英雄伤害"

		"Citadel_ProfileCard_StatTitle_Wins"					"获胜"
		"Citadel_ProfileCard_StatTitle_Kills"					"击杀"
		"Citadel_ProfileCard_StatTitle_GamesPlayed"				"比赛"

		"Citadel_ProfileCard_StatValue_Int"						"{d:stat_value}"
		"Citadel_ProfileCard_StatValue_Date"					"{t:s:stat_value}"
		"Citadel_ProfileCard_StatValue_String"					"{s:stat_value}"

		"Citadel_ProfileCard_AccountID"							"账户 ID：{d:account_id}"
		"Citadel_ProfileCard_PartyMatchmaking"					"队伍正在匹配中"
		"Citadel_ProfileCard_PartyInvited"						"邀请至队伍"
		"Citadel_ProfileCard_PartyNotReady"						"未准备"
		"Citadel_ProfileCard_PartyReady"						"已准备"
		"Citadel_ProfileCard_PartyRoster"						"阵容"

		"Citadel_Replay_Download"								"下载回放"
		"Citadel_Replay_Downloading"							"下载中"
		"Citadel_Replay_Watch"									"观看回放"
		"Citadel_Replay_NotReadyYet"							"回放尚未就绪"
		"Citadel_Replay_Unavailable"							"回放尚未可用"
		"Citadel_Replay_Error"									"错误 {s:replay_error}"
		"Citadel_Replay_DownloadingPct"							"下载中 - {d:replay_progress}%"
		"Citadel_Replay_DecompressPct"							"解压中 - {d:replay_progress}%"
		"Citadel_Replay_Delete"									"删除回放"
		
		"Citadel_Graph_Team1"							"琥珀之手"
		"Citadel_Graph_Team2"							"蓝晶之焰"
		"Citadel_Graph_WeaponDamage"					"子弹伤害"
		"Citadel_Graph_WeaponDamageCrit"				"子弹伤害 - 暴击"

		"Citadel_Graph_Souls_Players"					"击杀"
		"Citadel_Graph_Souls_Assists"					"助攻"
		"Citadel_Graph_Souls_Boss"						"建筑"
		"Citadel_Graph_Souls_Lane"						"蜡烛兵"
		"Citadel_Graph_Souls_Neutral"					"中立魔物"
		"Citadel_Graph_Souls_Treasure"					"魂瓮"
		"Citadel_Graph_Souls_Denies"					"反补"

		"Citadel_Graph_Damage_Boss"						"建筑"
		"Citadel_Graph_Damage_Creep"					"蜡烛兵"
		"Citadel_Graph_Damage_Player"					"敌方英雄"
		"Citadel_Graph_Damage_Neutral"					"中立魔物"

		"Citadel_LaneStats_Kills"						"击杀"
		"Citadel_LaneStats_Souls"						"魂灵"
		"Citadel_LaneStats_LastHits"					"补刀"
		"Citadel_LaneStats_Denies"						"反补"
		"Citadel_LaneStats_PlayerDamage"				"玩家伤害"
		"Citadel_LaneStats_Tier1"						"守卫者摧毁时间"
		"Citadel_LaneStats_Tier2"						"步行者摧毁时间"
		"Citadel_LaneStats_Guardians"					"基地守卫者摧毁时间"

		"Citadel_WatchPage_FilterByHeroDefault"			"按英雄筛选"
		"Citadel_WatchPage_SearchMatchID"				"使用比赛 ID 搜索"
		"Citadel_WatchPage_NextPage"					"下一页"
		"Citadel_WatchPage_PrevPage"					"上一页"
		"Citadel_Watch_Page_LiveNow"					"正在直播"
		"Citadel_Watch_Page_Loading"					"加载比赛中..。"
		"Citadel_Watch_Page_SpectateFull"				"观众已满"
		"Citadel_Watch_Page_ViewAllMatches"				"查看所有比赛"
		"Citadel_Watch_Page_ViewFeaturedMatches"		"查看精选比赛"
		"Citadel_WatchPage_ActiveMatches"				"{d:ActiveMatchCount}正在比赛"

		// Post Game
		"Citadel_Post_Game_MostKills"					"最多击杀"
		"Citadel_Post_Game_Kills"						"击杀"
		"Citadel_Post_Game_MostBossDamage"				"最多BOSS伤害"
		"Citadel_Post_Game_BossDamage"					"BOSS 伤害"
		"Citadel_Post_Game_MostHealing"					"最多治疗"
		"Citadel_Post_Game_Healing"						"治疗量"
		"Citadel_Post_Game_HighestNetworth"				"最高魂灵获得"
		"Citadel_Post_Game_Networth"					"魂灵获得"
		"Citadel_Post_Game_MostAssits"					"最多助攻"
		"Citadel_Post_Game_Assits"						"助攻"
		"Citadel_Post_Game_MostHeroDamage"				"最多英雄伤害"
		"Citadel_Post_Game_HeroDamage"					"英雄伤害"
		"Citadel_Post_Game_Retry"						"重播"
		"Citadel_Post_Game_Personal"					"个人"
		"Citadel_Post_Game_Scoreboard"					"得分版"
		"Citadel_Post_Game_Graphs"						"个人"
		"Citadel_Post_Game_PlayedBy"					"使用由 "

		// Hero Details Page
		"CitadelHeroDetails_Basic"							"基本介绍"
		"CitadelHeroDetails_Background"						"背景故事"
		"CitadelHeroDetails_Equipment"						"装备"
		"CitadelHeroDetails_Builds"							"模组构筑"
		"CitadelHeroDetails_Progression"					"进度"
		"CitadelHeroDetails_Builds_SelectButton"		    "查看构筑"
		"CitadelHeroDetails_Builds_CreateButton"		"创建新构筑"
		"CitadelHeroDetails_Builds_EditButton"		"编辑我的构筑"

		// Hero Stats
		"CitadelHeroStats_Weapon"							"武力属性"
		"CitadelHeroStats_Vitality"							"活力属性"
		"CitadelHeroStats_Spirit"							"魂力属性"
		"CitadelHeroStats_SpiritPower_Impact"				"魂力影响"
		"CitadelHeroStats_SpiritPower_Desc"					"魂力会增加技能和物品的效果。"
	
		// Hero Builds UI	
		"Citadel_HeroBuilds_Title"						"模组构筑"
		"Citadel_HeroBuilds_SelectedBuild_Title"		"我目前的构筑："
		"Citadel_HeroBuilds_Browse_button"				"查看或更改构筑"
		"Citadel_HeroBuilds_Loading_Title"				"载入构筑中"
		"Citadel_HeroBuilds_Loading_Body"				"请等待"
		"Citadel_HeroBuilds_Loading_Failed"				"载入构筑失败"
		"Citadel_HeroBuilds_ValveCreated"				"Valve"
		"Citadel_HeroBuilds_Error_Publishing"			"发布构筑失败。原因可能是服务器内部错误或构筑数据无效。"
		"Citadel_HeroBuilds_Saving_Title"				"构筑保存中"
		"Citadel_HeroBuilds_Saving_Body"				"请等待"
		"Citadel_HeroBuilds_NewCategory"				"目录 %number%"
		"Citadel_HeroBuilds_DefaultHeroBuild"			"%hero_name% 的默认构筑"
		"Citadel_HeroBuilds_DefaultHeroBuildDesc"		"Valve 为该英雄提供的默认推荐物品。"
		"Citadel_HeroBuilds_RecommendedItems"			"推荐的物品"
		"Citadel_HeroBuilds_EarlyGame"					"前期"
		"Citadel_HeroBuilds_MidGame"					"中期"
		"Citadel_HeroBuilds_LateGame"					"后期"
		"Citadel_HeroBuilds_CategoryNameLabel"			"构筑名称"
		"Citadel_HeroBuilds_CategoryName"				"{s:category_name}"
		"Citadel_HeroBuilds_CategoryDescriptionLabel"	"描述"
		"Citadel_HeroBuilds_CategoryDescription"		"{s:category_description}"
		"Citadel_HeroBuilds_NewHeroBuild"				"%hero_name% 新构筑"
		"Citadel_HeroBuilds_CopyOfName"					"复制于 [%name%]"
		"Citadel_HeroBuilds_TabName"					"构筑"
		"Citadel_HeroBuilds_AddCategory"				"添加目录"
		"Citadel_HeroBuilds_SelectedBuildNameLabel"		"{s:selected_hero_build_name}"
		"Citadel_HeroBuilds_ShowAllLanguages"			"显示所有语言"
		"Citadel_HeroBuilds_Tab_MyBuilds"				"我的构筑"
		"Citadel_HeroBuilds_Tab_Favorites"				"收藏构筑"
		"Citadel_HeroBuilds_Tab_PublicBuilds"			"公开构筑"
		"Citadel_HeroBuilds_BuildName"					"{s:selected_hero_build_name}"
		"Citadel_HeroBuilds_BuildDescription"			"{s:selected_hero_build_description}"
		"Citadel_HeroBuilds_Version"					"版本：{i:selected_hero_build_version}"
		"Citadel_HeroBuilds_LastUpdatedTime"			"上次更新：<span class='Value'>{t:l:t:m:last_updated_time}</span>"
		"Citadel_HeroBuilds_EditInstructions"			"当商店处于构筑编辑模式时，点击物品会将其添加到当前选定的构筑类别中；如果物品已经存在于该类别中，则会将其移除。你可以添加具有自定义名称和描述的多个类别，并根据需要调整其大小。<br/><br/>你也可以右键点击物品为其添加构筑作者注释。"
		"Citadel_HeroBuilds_FavoriteButtonTooltip"		"切换收藏的构筑"
		"Citadel_HeroBuilds_AddAnnotation"				"添加注释"
		"Citadel_HeroBuilds_UpdateAnnotation"			"更新注释"
		"Citadel_HeroBuilds_RemoveFromBuild"			"移除"
		"Citadel_HeroBuilds_UpdateAnnotationTitle"		"更新物品注释"
		"Citadel_HeroBuilds_UpdateAnnotationMessage"	"使用你的构筑时，将在商店物品的工具提示中出现该注释。"
		
		"Citadel_HeroBuilds_CurrenclyActive"			"当前正在使用"
		"Citadel_HeroBuilds_AbilityBuildTitle"			"技能加点顺序"
		"Citadel_HeroBuilds_AbilityBuildReset"			"编辑"	
		"Citadel_HeroBuilds_AbilityBuildInstructions"	"要设置推荐的技能加点顺序，请点击编辑按钮，然后按照您希望的顺序为构建显示每种技能加点顺序。"	
		
		"Citadel_HeroBuilds_PublishBuildTitle"			"发布英雄构筑"
		"Citadel_HeroBuilds_PublishBuildDesc"			"此构筑将公开与其他玩家分享。"
		"Citadel_HeroBuilds_BuildNameTitle"				"构筑名称"
		"Citadel_HeroBuilds_BuildDescriptionTitle"		"构筑描述"
		"Citadel_HeroBuilds_PickABuildOption"			"默认推荐构筑"
		"Citadel_HeroBuilds_PublicBuildLabel"			"公开构筑"
		"Citadel_HeroBuilds_PublishBuildLabel"			"发布构筑"
		"Citadel_HeroBuilds_BuildPublishedLabel"		"构筑已发布"
		"Citadel_HeroBuilds_DeleteBuildLabel"			"删除构筑"
		"Citadel_HeroBuilds_SelectBuildLabel"			"设置默认"
		"Citadel_HeroBuilds_SaveBuild"					"保存修改"
		"Citadel_HeroBuilds_CancelChanges"				"解除"
		"Citadel_HeroBuilds_FavoriteBuild"				"已选中"
		"Citadel_HeroBuilds_CreateBuildLabel"			"创建新构筑"
		"Citadel_HeroBuilds_EditBuildLabel"				"修改构筑"
		"Citadel_HeroBuilds_CopyBuildLabel"				"复制和编辑构筑"
		"Citadel_HeroBuilds_BuildCreatorTitle"			"创作者:"
		"Citadel_HeroBuilds_ErrorTitle"					"错误"
		"Citadel_HeroBuilds_ValidateErrorTitle"			"保存构筑错误"
		"Citadel_HeroBuilds_ValidateErrorBody"			"确保构筑有描述和名称，至少有一个推荐项目。"
		"Citadel_HeroBuilds_FavoriteCount"				"{i:favorite_count}"		
		"Citadel_HeroBuilds_NameLabel"					"构筑名称"
		"Citadel_HeroBuilds_DescriptionLabel"			"构筑描述"
		"Citadel_HeroBuilds_PublishDialogVersion"		"版本: {i:selected_hero_build_new_publish_version}"
		"Citadel_HeroBuilds_BrowseBuilds"				"浏览构筑"
		"Citadel_HeroBuilds_ExitBuilds"					"退出浏览"
		"Citadel_HeroBuilds_DeletePopupTitle"			"删除英雄构筑"
		"Citadel_HeroBuilds_DeletePopupBody"			"你确定要删除这个英雄构筑吗？"
		"Citadel_HeroBuilds_AddItem"					"添加到构筑"
		"Citadel_HeroBuilds_AlreadyInBuild"				"已经在构筑内"
		"Citadel_HeroBuilds_RemoveItem"					"从构筑中移除"

		"Citadel_HeroBuilds_BrowseBuildTitle"			"浏览构筑"
		"Citadel_HeroBuilds_BrowseBuildSubheader"		"{s:hero_name}"

		"Citadel_HeroBuilds_EditingBuildTitle"			"编辑构筑:"
		"Citadel_HeroBuilds_EditingBuildSubheader"		"{s:selected_hero_build_name}"

		"Citadel_HeroBuilds_AP_Next_Indicator"			"建议的"

		// Unit names
		"guardian_unit"							"守卫者"
		"walker_unit"							"步行者"
		"titan_unit"							"守护神"

		"modifier_learning_hero_ability"			"学习中"


		"citadel_ability_melee_parry"			"格挡"
		"citadel_ability_player_ping"			"标记"
		"citadel_ability_melee_parry/parry_cooldown_display" "格挡冷却中"
		"citadel_ability_melee_genericperson"		"近战"


		"EShopFilterWeaponDamage"				"子弹伤害"
		"EShopFilterMagicDamage"				"魂力伤害"
		"EShopFilterDurability"					"耐久"
		"EShopFilterFireRate"					"射速"
		"EShopFilterClipSize"					"弹匣"
		"EShopFilterMelee"						"近战"
		"EShopFilterHealing"					"治疗"
		"EShopFilterMovement"					"移动"
		"EShopFilterDisruption"					"破坏"
		"EShopFilterNone"						"无"

		"CitadelCategoryWeapon"					"武力"
		"CitadelCategoryArmor"					"活力"
		"CitadelCategoryTech"					"魂力"
		"CitadelCategoryFlex"					"额外"
		"CitadelCategoryBuilds"					"构筑"
		"CitadelCategorySuggested"				"推荐的模组"
		"CitadelCategoryCustom"					"自定义构筑"
		"CitadelShopSearch"						"搜索"

		"CitadelShop_SearchExampleLine1"		"搜索示例:"
		"CitadelShop_SearchExampleLine2"		"名字: <span class=\"highlight\">幻影突袭</span>"
		"CitadelShop_SearchExampleLine3"		"特性: <b>物理抗性</b>"
		"CitadelShop_SearchExampleAlt"			"尝试按模组<span class=\"highlight\">名称或弹药</span>、<span class=\"highlight_spirit\">生命值或魂力</span>等效果搜索。"

		"Citadel_Dead_ShopReminder"				"购买 & 升级"
		"Citadel_Dead_ReplayDeath"				"回放死亡镜头"


		//-----------------------------------------------------------------------------
		// Item and Upgrade Modifiers


			
		"citadel_ability_sprint_roll"			"魂力"
		"modifier_citadel_sprint_start"			"收起武器..。"
		"modifier_citadel_sprint_end"			"拔出武器..。"

		"trooper_boss_grenade"					"眩晕手榴弹"
		"trooper_neutral_grenade"				"眩晕手榴弹"
		"citadel_ability_tier2boss_laser_beam"		"激光"
		"citadel_ability_tier2boss_stomp"			"践踏"
		"citadel_ability_tier2boss_rocket_barrage"	"火箭弹幕"
		"trooper_neutral_gun"						"Tincan Gun"
		"super_neutral_gun"						"神庙守卫 Gun"
		"super_neutral_charge"					"神庙守卫 Charge"

		"citadel_ability_tier3boss_laser_beam"		"守护神激光"

		"citadel_ability_drone_boss_laser_beam"		"神庙守卫激光"

		
		"citadel_ability_dash"						"冲刺"
		"citadel_ability_jump"						"跳跃"
		"citadel_ability_teleport"					"传送"

		"citadel_ability_zip_line"					"揽线击坠"


		// IN-GAME MODIFIERS
		"modifier_idol_pickup_aura/aura_target/timer"			"捡起魂瓮中"
		"modifier_neutral_gold_pickup_aura/aura_target/timer"	"捡起未保护的魂灵中"
		"modifier_rejuv_pickup_aura/aura_target/timer"			"捡起复生晶石中"
		"modifier_early_gold_pickup_aura/aura_target/timer"		"捕获团队魂灵"
		"modifier_citadel_holding_golden_idol"                  "将魂瓮带向神庙!"
		"modifier_citadel_returning_golden_idol"                "存放魂瓮中"
		"modifier_knocked_off_zipline_slow"			            "在揽线上被击坠"
		"modifier_citadel_respawn_credit" 						"复生晶石"


		"modifier_hint_vertical_movement"				"按下 {s:in_mantle} 取消。{s:in_innate1}/{s:duck} 向上/下移动"
		"modifier_hint_can_cancel"				"按下 {s:in_mantle} 取消"
		"modifier_citadel_dps_tracker"			"DPS"
		"modifier_citadel_accuracy_tracker"		"准确度"

		//****************************************************************************************************************************************************************************

		"CITADEL_ABILITY_INVALID_IN_CAST_DELAY"			"已激活"
		"CITADEL_ABILITY_INVALID_IN_COOLDOWN"			"仍在冷却中"
		"CITADEL_ABILITY_INVALID_NOT_LEARNED"			"尚未学习"
		"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES"	"没有足够的充能"
		"CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY"	"充能延迟"
		"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION"		"你现在还很忙"
		"CITADEL_ABILITY_INVALID_MUTED"					"被闭锁，无法使用模组"
		"CITADEL_ABILITY_INVALID_PREMATCH"				"比赛尚未开始"
		"CITADEL_ABILITY_INVALID_SILENCED"				"被沉默时无法使用技能"
		"CITADEL_ABILITY_INVALID_SILENCED_IDOL"			"持有魂瓮时无法使用技能"
		"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES"		"位移技能已禁用"
		"CITADEL_ABILITY_INVALID_DISARMED"				"你被缴械了"
		"CITADEL_ABILITY_INVALID_ROOTED"				"你被束缚了"
		"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE"	"目标超出范围"
		"CITADEL_ABILITY_INVALID_NO_TARGET"				"无目标"
		"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER"	"施放需求 目标为 蜡烛兵"
		"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC"		"施放需求 目标为 非英雄单位"
		"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO"		"施放需求 目标为 英雄"
		"CITADEL_ABILITY_INVALID_POSITION"				"位置无效"
		"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND"	"无法在离开地面时使用"
		"CITADEL_ABILITY_INVALID_NO_ABILITY"			"无技能"
		"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE"	"无法在瞄准时使用"
		"CITADEL_ABILITY_INVALID_ASLEEP"				"你被睡眠了"
		"CITADEL_ABILITY_INVALID_STUNNED"				"你被眩晕了"
		"CITADEL_ABILITY_INVALID_CHAINED"				"你被链接了"
		"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY"		"能量不足"
		"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW"	"敌人生命不足"
		"CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH"		"你的生命值太高"
		"CITADEL_ABILITY_INVALID_ZIPLINE_TARGET"		"没有缆线目标"
		"CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS"	"技能范围内没有有效单位"
		"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA"		"体力不足"
		"CITADEL_ABILITY_INVALID_NOT_DEAD"				"必须处于死亡状态"
		"CITADEL_ABILITY_INVALID_NOT_ALIVE"				"必须处于存活状态"
		"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP"		"不能进行第二次空中跳跃"
		"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS"	"不能进行第三次空中跳跃"
		"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH"		"不能进行第二次空中冲刺"
		"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES"	"不能进行第三次空中冲刺"
		"CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH"	"不能进行第二次下降冲刺"
		"CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES"	"不能进行第三次下降冲刺"
		"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH"	"无可刷新的内容"
		"CITADEL_ABILITY_INVALID_BEETLE_TARGET"			"Target has beetle"
		"CITADEL_ABILITY_INVALID_CLIP_IS_FULL"			"弹匣已满"
		"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP"		"冲刺跳跃失败"
		"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET" "Debug 指令需要瞄准英雄"
		"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE" "技能资源不足"
		"CITADEL_ABILITY_INVALID_NOT_BLOOD" "血怒不足"
		"CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM"	"天花板太低"
		"CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR"	"没有伤害需要清除"

		
		"citadel_ability_personal_shield" ""
		"citadel_ability_quick_melee" "近战"
		"citadel_ability_sprint" ""
		"citadel_ability_action" ""

		"citadel_hint_zoom"			"按住 <span class=\"hintTextEmphasis\">[{s:iv_attack2}]</span> 瞄准。"
		"citadel_hint_slide"		"在斜坡上移动时 <span class=\"hintTextEmphasis\">[{s:duck}]</span> 来滑铲。"
		"citadel_hint_zipline"		"按住 <span class=\"hintTextEmphasis\">[{s:in_mantle}]</span> 来挑上移动缆线。"
		"citadel_hint_mantle"		"按住 <span class=\"hintTextEmphasis\">[{s:in_mantle}]</span> 来越过障碍物。"
		"citadel_hint_ladder"		"按 <span class=\"hintTextEmphasis\">[{s:in_mantle}]</span>+<span class=\"hintTextEmphasis\">[{s:key_forward}]</span> 跳上梯子。"
		"citadel_hint_buy_items"		"回到基地或商店来购买 <span class=\"hintTextEmphasis\">模组</span>"
		"citadel_hint_melee"		"按下 <span class=\"hintTextEmphasis\">[{s:in_weapon1}]</span> 进行近战攻击。"
		"citadel_hint_learn_initial_ability"	"按住 <span class=\"hintTextEmphasis\">[{s:key_extra_info}]</span> 选择要解锁的技能。"
		"citadel_hint_learn_ability"	"按住要学习的技能的按键 <span class=\"hintTextEmphasis\">key 1-4</span> 来进行学习。"
		"citadel_hint_upgrade_ability"	"按住 <span class=\"hintTextEmphasis\">[{s:key_extra_info}]</span> 升级你的技能。"
		"citadel_hint_hero_testing_shop"	"Press <span class=\"hintTextEmphasis\">[{s:citadel_open_hero_sheet}]</span> to open up the shop and set test options。"
		"citadel_hint_teleport"				"Your Tier2 boss is under attack, press <span class=\"hintTextEmphasis\">[{s:key_teleport}]</span> to teleport to help!"
		
		// Ability Hints
		"citadel_hint_flamedash_boost" "按下 <span class=\"hintTextEmphasis\">[{s:key_innate_1}]</span>进行冲刺。需要消耗体力。"
		"citadel_hint_activate_wall" "按下 <span class=\"hintTextEmphasis\">[{s:iv_attack}]</span>提前创建墙壁。"
		"citadel_hint_guided_arrow_boost" "按住 <span class=\"hintTextEmphasis\">[{s:iv_attack}]</span> 提高箭矢速度。"
		"citadel_hint_flying_strike_early_activate" "按下 <span class=\"hintTextEmphasis\">[{s:iv_attack}]</span> 来更快飞向目标。"

		//-----------------------------------------------------------------------------
		// Breakble Prop modifiers
		//-----------------------------------------------------------------------------
		"fire_rate_pickup/small_fire_rate"				"增加射速"
		"health_regen_pickup/small_health_regen"		"增加恢复"
		"move_speed_pickup/small_move_speed"			"增加移速"
		"double_jump_pickup/double_jump"				"二段跳和绳索速度"
		"extra_gold_pickup/extra_gold_pickup"			"击杀英雄时额外赏金"
		"cooldown_reduction_pickup/cooldown_reduction"	"冷却减少"
		"zipline_speed_pickup/zipline_speed"			"增加绳索加速"
		"extra_stamina_pickup/extra_stamina"			"额外耐力"
		"clip_size_pickup/clip_size"					"加大弹匣"

		"small_gold_pickup_label"						"魂灵"
		"cooldown_reduction_pickup_label"				"冷却减少"
		"move_speed_pickup_label"						"移速加快"
		"health_regen_pickup_label"						"治疗"
		"zipline_speed_pickup_label"					"绳索加速"
		"extra_stamina_pickup_label"					"额外耐力"
		"clip_size_pickup_label"						"加大弹匣"
		"fire_rate_pickup_label"						"射速"

		"gun_powerup_pickup"								"枪支加成"
		"survival_powerup_pickup"							"耐久加成"
		"casting_powerup_pickup"							"施法加成"
		"movement_powerup_pickup"							"灵活加成"
		
		"spirit_permanent_pickup_label"					"+2 魂力"
		"firerate_permanent_pickup_label"				"+1.5% 射速"
		"ammo_permanent_pickup_label"					"+4% 弹匣"
		"hp_permanent_pickup_label"						"+15 最大生命值"
		"cd_permanent_pickup_label"						"+0.75% 冷却减少"
		"wp_permanent_pickup_label"						"+3% 子弹伤害"

		"spirit_permanent_pickup_label_lv2"		    	"+3 魂力"
		"firerate_permanent_pickup_label_lv2"			"+2% 射速"
		"ammo_permanent_pickup_label_lv2"				"+6% 弹匣"
		"hp_permanent_pickup_label_lv2"				    "+20 最大生命值"
		"cd_permanent_pickup_label_lv2"				    "+1% 冷却减少"
		"wp_permanent_pickup_label_lv2"				    "+4% 子弹伤害"

		"breakable_pickup_missing_loc"					"拾取物不存在"

		"Item_Rejuvenator"								"复生晶石"


		"Citadel_AcquireTicket_ErrorTitle"						"错误"
		"Citadel_AcquireTicket_BusyTitle"						"加入游戏中"
		"Citadel_AcquireTicket_BusyText"						"请等待"
		"Citadel_AcquireTicket_InternalError"					"现在无法访问服务器网络。请重试。"

		"citadel_next_attack_delay_reason_reload"		"装填中"
		"citadel_next_attack_delay_reason_bebop_spin_up" ""
		"citadel_next_attack_delay_reason_wraith_spin_up" ""
		"citadel_next_attack_delay_reason_viscous_charge_shot" ""

		"citadel_next_attack_delay_reason_disarmed"		"缴械"

		"citadel_east_team_name"						"琥珀"
		"citadel_west_team_name"						"蓝晶"


		"citadel_settings_options"						"选项"
		"citadel_settings_video"						"视频"
		"citadel_settings_audio"						"音频"
		"citadel_settings_about"						"关于"
		"citadel_settings_hotkeys"						"快捷键"
		"citadel_settings_chatwheel"					"聊天轮盘"
		"citadel_settings_volume"						"音量"
		"citadel_settings_voice"						"语音设置"
		"citadel_settings_game"							"游戏"
		"citadel_settings_network"						"网络"
		"citadel_settings_mastervolume"					"主音量"
		"citadel_settings_mastervolume_desc"			"调整游戏的整体音量"
		"citadel_settings_gamevolume"					"游戏音量"
		"citadel_settings_gamevolume_desc"				"调整音效、音乐和对话的音量"
		"citadel_settings_musicvolume"					"菜单音乐音量"
		"citadel_settings_musicvolume_desc"				"调整主菜单内音乐的音量"
		"citadel_settings_voicevolume"					"语音聊天音量（其他玩家）"
		"citadel_settings_voicevolume_desc"				"调整其他玩家麦克风的音量"	
		"citadel_settings_gamevoicevolume"				"语音输入音量（你的）"
		"citadel_settings_gamevoicevolume_desc"			"控制你麦克风的输入音量"
		"citadel_settings_playsoundinbackground" 		"在后台播放声音"
		"citadel_settings_voice_steam_link"				"用 <a href=\"event:DOTAShowSteamVoiceSettings()\">Steam 语音设置</a>配置录音设备设置。"
		"citadel_settings_voice_level"					"语音级别"
		"citadel_settings_openmicthreshold"				"麦克风触发阈值"
		"citadel_settings_voice_always_sample_mic"		"始终对麦克风进行采样"
		"citadel_settings_invert_ping_desc"				"检查是否需要反转信号。<br/>默认：<br/>单信号 = 被动<br/>双信号 = 主动<br/><br/>反转：<br/>单信号 = 主动<br/>双信号 = 被动"
		"citadel_settings_openmicthreshold_desc"		"仅当音频输入音量超过此级别时才传送声音。适用于“按下发言”及“开放式麦克风”。"
		"citadel_settings_open_mic_desc"				"启用开放式麦克风"
		"citadel_settings_monitor_mic_desc"				"打开此功能可以在调整音频设置时监听你的麦克风。"
		"citadel_settings_streamlined_mic_desc"			"在游戏开始时打开录音设备，而不是在使用麦克风时打开。"
		"citadel_settings_defaultaudio"					"默认"
		"citadel_settings_sounddevice"					"音频设备："
		"citadel_settings_voice_sounddevice"			"语音输入设备："
		"citadel_settings_speakerconfig"				"扬声器配置："
		"citadel_settings_headphones"					"耳机"
		"citadel_settings_2speakers"					"2 声道扬声器"
		"citadel_settings_4speakers"					"4 声道扬声器"
		"citadel_settings_5speakers"					"5.1 声道扬声器"
		"citadel_settings_7speakers"					"7.1 声道扬声器"
		"citadel_settings_audiodefaults"				"恢复默认设置"
		"citadel_settings_usenativeresolution"			"使用原生分辨率"
		"citadel_settings_resolution"					"分辨率"
		"citadel_settings_customresolution"				"使用自定义分辨率"
		"citadel_settings_aspectratio"					"宽高比"
		"citadel_settings_aspectratio169"				"16x9"
		"citadel_settings_aspectratio1610"				"16x10"
		"citadel_settings_aspectratio219"				"21x9"
		"citadel_settings_fullscreen_focus_behavior"	"全屏焦点行为"
		"citadel_settings_light_sensitivity_mode"		"减弱闪光效果"
		"citadel_settings_light_sensitivity_mode_desc"	"此设置将减弱闪光及频闪效果，但不会将其完全消除。该选项旨在使游戏玩起来更舒适，但部分效果仍将存留。"
		"citadel_settings_apply"						"应用设置"
		"citadel_settings_videodefaults"				"恢复默认设置"
		"citadel_settings_enable_console"				"启用控制台"
		"citadel_settings_enable_console_tooltip"		"如果你有像 -dev 或 -console 这样的启动选项来启用控制台，它们会覆盖此设置。"
		"citadel_camera_pitch_inverted"					"反转鼠标"
		"citadel_camera_zoom_is_toggle"					"切换缩放"
		"citadel_enable_ping_indicator"					"启用 HUD 信号指示器"
		"citadel_settings_alt_cast_mode"				"更改自我施法模式："
		"citadel_settings_alt_cast_double_tap"			"双击"
		"citadel_settings_alt_cast_double_tap_tooltip"	"双击技能按钮即可对自己施放该技能"
		"citadel_settings_alt_cast_modifier_key"		"修饰按钮"
		"citadel_settings_alt_cast_modifier_key_tooltip"	"按住自我施法效果按钮并按下技能按钮时即可自我施法"
		"citadel_settings_alt_cast_press_and_hold"		"按住不动"
		"citadel_settings_alt_cast_press_and_hold_tooltip"		"按住技能按钮一小段时间即可对自己施放"
		"citadel_settings_alt_cast_select_then_alt_cast_key" "自我施放按钮"
		"citadel_settings_alt_cast_select_then_alt_cast_key_tooltip" "选择技能并按下自我施法按钮即可自我施法"
		"citadel_settings_resolution_size"				"分辨率"
		"citadel_settings_resolution_display_mode"		"窗口模式"
		"citadel_settings_window"						"窗口"
		"citadel_settings_fullscreen"					"全屏"
		"citadel_settings_borderless"					"无边框窗口模式"
		"citadel_settings_chat_ptt"						"按下发言"
		"citadel_settings_chat_openmic"					"开放式麦克风"
		"citadel_settings_monitor_mic"					"监听我的麦克风"
		"citadel_settings_streamlined_mic"				"流线型麦克风"
		"citadel_settings_chat_invert_ping"				"反转信号"
		"citadel_settings_mousesensitivity"				"鼠标灵敏度"
		"citadel_settings_mousezoomsensitivity"			"缩放灵敏度比例"
		"citadel_settings_keybinddefaults"				"恢复所有按键绑定默认设置"
		"citadel_settings_pingwheeldefaults"			"恢复信号轮盘默认设置"
		"citadel_settings_abilitieskeybinds"			"技能按键绑定"
		"citadel_settings_itemkeybinds"					"物品按键绑定"
		"citadel_settings_movementkeybinds"				"动作按键绑定"
		"citadel_settings_misckeybinds"					"杂项按键绑定"
		"citadel_settings_communicationkeybinds"		"沟通按键绑定"
		"citadel_settings_spectatorkeybinds"			"观众按键绑定"
		"citadel_settings_replaykeybinds"				"回访按键绑定"
		"citadel_settings_ping_wheel_contextual"		"使用相关信号轮盘槽位"
		"citadel_settings_ping_wheel_contextual_desc"	"相关信号槽位在游戏期间会根据当前相关信号变化"
		"citadel_settings_ui_language"					"语言："
		"citadel_settings_language_change_title"		"需要重启"
		"citadel_settings_language_change_body"			"重启 Deadlock 客户端以应用语言更改。"

		"citadel_settings_crosshair"						"准星"
		"citadel_settings_crosshair_size"					"大小"
		"citadel_settings_crosshair_pip_gap"				"间隙"
		"citadel_settings_crosshair_pip_width"				"宽度"
		"citadel_settings_crosshair_pip_height"				"高度"
		"citadel_settings_crosshair_pip_border"				"边界"
		
		"citadel_settings_crosshair_color"					"颜色"
		"citadel_settings_crosshair_color_r"				"红色"
		"citadel_settings_crosshair_color_g"				"绿色"
		"citadel_settings_crosshair_color_b"				"蓝色"
		
		"citadel_settings_crosshair_visibility"				"可见情况"
		"citadel_settings_crosshair_pip_opacity"			"线不透明度"
		"citadel_settings_crosshair_dot_opacity"			"点不透明度"
		"citadel_settings_crosshair_dot_outline_opacity"	"点轮廓不透明度"

		"citadel_settings_crosshair_defaults"				"重置为默认"

		"citadel_settings_rendering"					"渲染"
		"citadel_settings_basicvideosettings"			"使用基础设置"
		"citadel_settings_advancedvideosettings"		"使用高级设置"
		"citadel_settings_fastestvideo"					"最快"
		"citadel_settings_appearancevideo"				"效果最好"
		"citadel_settings_ssao"							"屏幕空间环境光遮蔽"
		"citadel_settings_ssao_desc"					"使用屏幕空间数据粗略估计软接触阴影。<br><br>性能消耗：中等/稳定。"
		"citadel_settings_ssao_quality_off"				"关闭"
		"citadel_settings_ssao_quality_low"				"低"
		"citadel_settings_ssao_quality_med"				"中"
		"citadel_settings_ssao_quality_high"			"高"
		"citadel_settings_ssao_quality_ultra"			"超高"
		"citadel_settings_post_bloom"					"后期处理泛光"
		"citadel_settings_post_bloom_desc"				"光线从图片的较亮部分漏出，以模拟摄像头镜头中的缺陷，为高亮度提供视觉提示。<br><br>性能消耗：小/稳定"
		"citadel_settings_effects_bloom"				"效果泛光"
		"citadel_settings_effects_bloom_desc"			"允许我们直接将效果绘制到泛光缓冲区中以增强视觉效果。<br><br>性能消耗：小/稳定"
		"citadel_settings_fxaa"							"抗锯齿"
		"citadel_settings_fxaa_desc"					"减少因图像采样不足而产生的阶梯式瑕疵。抗锯齿功能尚在开发中。我们目前支持 FXAA。<br><br>性能消耗：小/稳定"
		"citadel_settings_fsr2"							"FSR2"
		"citadel_settings_fsr2_desc"					"尚在开发中：集成 AMD 超级分辨率锐画技术（FSR）动态抗锯齿/优化升级技术"
		"citadel_settings_distancefield_shadows"		"距离场阴影"
		"citadel_settings_distancefield_shadows_desc"	"动态物体在成本更低的非阴影贴图光线中投射阴影。画面上的角色越多，性能越差，但未来更新后应该会有所改善。<br><br>性能消耗：中等/不定"
		"citadel_settings_distancefield_reflections"	"距离场反射"
		"citadel_settings_distancefield_reflections_desc" "尚在开发中：使用距离场进行镜面遮蔽的功能。画面上的角色越多，性能越差，但未来更新后应该会有所改善。<br><br>性能消耗：高/不定"
		"citadel_settings_area_lights"					"区域光"
		"citadel_settings_area_lights_desc"				"允许正确渲染大型或形状不规则的光源，例如光束效果。低端系统的性能消耗可能会更高。<br><br>性能消耗：小/稳定"
		"citadel_settings_depth_of_field"				"景深"
		"citadel_settings_depth_of_field_desc"			"模拟不同的相机镜头焦距和光圈。当前状态下不会影响游戏性能。<br><br>性能消耗：可忽略不计"
		"citadel_settings_displacement_mapping"			"位移映射"
		"citadel_settings_displacement_mapping_desc"	"画面空间位移效果可使世界几何图形的保真度更高。<br><br>性能消耗：中等/稳定"
		"citadel_settings_mboit"						"MBOIT"
		"citadel_settings_mboit_desc"					"尚在开发中：此功能使渲染效果更一致，并最终以低于帧中其余部分的分辨率进行渲染。"
		"citadel_settings_screen_space_shadows"			"接触阴影"
		"citadel_settings_screen_space_shadows_desc"	"当前未使用"
		"citadel_settings_camera_volume_cutout"			"摄像头抠图"
		"citadel_settings_camera_volume_cutout_desc"	"当前未使用"
		"citadel_settings_render_portals"				"传送门渲染"
		"citadel_settings_vsync"						"垂直同步"
		"citadel_settings_vsync_desc"					"消除了屏幕撕裂瑕疵，但增加了输入延迟。"
		"citadel_settings_fog_quality"					"雾化质量"
		"citadel_settings_fog_quality_low"				"低"
		"citadel_settings_fog_quality_med"				"中"
		"citadel_settings_fog_quality_high"				"高"
		"citadel_settings_dfao"							"距离场环境光遮蔽"
		"citadel_settings_dfao_desc"					"用距离场数据粗略估计角色及动态物体的软接触阴影。画面上的角色越多，性能越差，但未来更新后应该会有所改善。<br><br>性能消耗：高/不定"
		"citadel_settings_dfao_quality_off"				"关闭"
		"citadel_settings_dfao_quality_low"				"低"
		"citadel_settings_dfao_quality_med"				"中"
		"citadel_settings_dfao_quality_high"			"高"
		"citadel_settings_dfao_quality_ultra"			"超高"
		"citadel_settings_texturequality"				"纹理质量"
		"citadel_settings_texturequality_desc"			"较低的设置会降低纹理分辨率，从而可能提高低端系统的性能。"
		"citadel_settings_texturequality_low"			"低"
		"citadel_settings_texturequality_med"			"中"
		"citadel_settings_texturequality_high"			"高"
		"citadel_settings_upscaling"					"优化升级技术"
		"citadel_settings_upscaling_desc"				"从低分辨率、渲染速度更快的内部帧生成高分辨率帧。<br><br>FSR2 使用动态抗锯齿（TAA）。<br><br>性能消耗：中等/稳定"
		"citadel_settings_upscaling_none"				"无"
		"citadel_settings_upscaling_fsr"				"FSR"
		"citadel_settings_upscaling_fsr2"				"FSR2（TAA）"
		"citadel_settings_antialiasing"					"抗锯齿"
		"citadel_settings_antialiasing_desc"			"禁用 FSR2 时使用的后期处理抗锯齿效果。<br><br>性能消耗：小/稳定"
		"citadel_settings_antialiasing_none"			"无"
		"citadel_settings_antialiasing_fxaa"			"FXAA"
		"citadel_settings_antialiasing_cmaa"			"CMAA"
		"citadel_settings_particlequality"				"特效质量"
		"citadel_settings_particlequality_desc"			"剔除效果中不必要的部分以获得更好的性能。当前未使用。"
		"citadel_settings_particlequality_low"			"低"
		"citadel_settings_particlequality_med"			"中"
		"citadel_settings_particlequality_high"			"高"
		"citadel_settings_renderquality"				"渲染质量"
		"citadel_settings_renderquality_desc"			"用于计算内部渲染分辨率的每个维度缩放比例。值越低，渲染速度越快。值越高，渲染效果越清晰，瑕疵越少。"
		"citadel_settings_fsr2scaling"					"缩放模式"
		"citadel_settings_fsr2scaling_desc"				"原生抗锯齿 -1x 缩放<br>质量 -1.5x 缩放<br>均衡 - 1.7x 扩展<br>性能 - 2x 缩放<br>超高性能 - 3x 缩放<br><br>性能消耗：高/稳定"
		"citadel_settings_fsr2scaling_native"			"原生抗锯齿"
		"citadel_settings_fsr2scaling_quality"			"品质"
		"citadel_settings_fsr2scaling_balanced"			"均衡"
		"citadel_settings_fsr2scaling_performance"		"性能"
		"citadel_settings_fsr2scaling_ultra_performance"	"超高"
		"citadel_settings_fps_max"						"可行的每秒最大帧数"
		"citadel_settings_fps_max_tip"					"更多的数值可以使用启动项选项“+fps_max”进行设定。\n超出滑动条允许范围的数值将会使滑动条无效。"
		"citadel_settings_fsr"							"超级分辨率锐画技术（FSR）"
		"citadel_settings_fsr_tooltip"					"游戏渲染画面质量低于 100% 时会进行高画质优化升级。\n需要启用抗锯齿。"
		"citadel_settings_render_system"				"正在渲染"
		"citadel_settings_render_system_tooltip"		"DirectX 版本"
		"citadel_settings_render_system_recommended"	"推荐"
		"citadel_settings_low_latency"					"NVIDIA Reflex 低延迟"
		"citadel_settings_lowlatency_off"				"已禁用"
		"citadel_settings_lowlatency_on"				"启用"
		"citadel_settings_lowlatency_boost"				"已启用 + 加速"
		"citadel_settings_low_latency_tooltip_off"		"低延迟模式已禁用。"
		"citadel_settings_low_latency_tooltip_on"		"低延迟模式现已启用，并且优化了系统延迟。"
		"citadel_settings_low_latency_tooltip_boost"	"低延迟模式现已启用，并且优化了系统延迟。包括多项技术可以使GPU获得更多电力，并且轻微影响了FPS，尽量降低了延迟。"
		"citadel_settings_low_latency_amd"				"AMD Anti-Lag 2.0"


		"citadel_settings_contextual_slot"				"[情境插槽]"
		"citadel_settings_contextual_slot_label"		"情景化聊天轮盘"
		"citadel_settings_chat_wheel_all"				"[ALL]"

		"Citadel_GraphicsDriverWarning_Title"				"警告：显卡驱动程序已过时"
		"Citadel_GraphicsDriverOutOfDateWarning_AMD"		"请访问AMD支持中心下载最新版本驱动以达到最佳游戏体验。"
		"Citadel_GraphicsDriverOutOfDateWarning_Nvidia"		"请访问NVIDIA支持中心下载最新版本驱动以达到最佳游戏体验。"
		
		"citadel_keybind_alt"							"ALT"
		"citadel_keybind_shift"							"SHIFT"
		"citadel_keybind_ctrl"							"CTRL"
		"citadel_keybind_windows"						"WIN"
		"citadel_keybind_command"						"CMD"
		"citadel_keybind_melee"							"近战攻击"
		"citadel_keybind_ability1"						"技能 1"
		"citadel_keybind_ability2"						"技能 2"
		"citadel_keybind_ability3"						"技能 3"
		"citadel_keybind_ability4"						"技能 4"
		"citadel_keybind_item1"							"主动模组 1"
		"citadel_keybind_item2"							"主动模组 2"
		"citadel_keybind_item3"							"主动模组 3"
		"citadel_keybind_item4"							"主动模组 4"
		"citadel_keybind_item5"							"主动模组 5"
		"citadel_keybind_forward"						"向前移动"
		"citadel_keybind_backwards"						"向后移动"
		"citadel_keybind_left"							"向左移动 (平移)"
		"citadel_keybind_right"							"向右移动 (平移)"
		"citadel_keybind_mantle"						"跳跃/攀爬"
		"citadel_keybind_attack"						"开火"
		"citadel_keybind_ads"							"放大"
		"citadel_keybind_ping"							"标记"
		"citadel_keybind_quick_response"				"快速回复消息"
		"citadel_keybind_extra_info"					"额外信息"
		"citadel_keybind_alt_cast"						"自我施法"
		"citadel_keybind_alt_cast_modifier"				"自我施法修改"
		"citadel_keybind_replay_death"					"死亡回放"
		"citadel_keybind_upgrade_ability_1"				"升级 技能 1"
		"citadel_keybind_upgrade_ability_2"				"升级 技能 2"
		"citadel_keybind_upgrade_ability_3"				"升级 技能 3"
		"citadel_keybind_upgrade_ability_4"				"升级 技能 4"
		"citadel_keybind_chat_all"						"全体聊天"
		"citadel_keybind_chat_team"						"队伍聊天"
		"citadel_keybind_mouse_wheel"					"交流轮盘"
		"citadel_keybind_held_item"						"格挡近战/放下所持物品"
		"citadel_keybind_teleport_to_objective"			"传送"
		"citadel_keybind_spec_next_target"				"观赛 下一个目标"
		"citadel_keybind_spec_prev_target"				"观赛 前一个目标"
		"citadel_keybind_spec_change_Team"				"观赛 更换队伍"
		"citadel_keybind_toggle_spec_camera"			"观赛 相机模式"
		"citadel_keybind_spectator_fly_up"				"上升"
		"citadel_keybind_spectator_fly_down"			"下降"
		"citadel_keybind_spec_in_eye"					"观赛 玩家视角"
		"citadel_keybind_spec_chase"					"观赛 背后追逐视角"

		"citadel_keybind_replay_next_target"				"回放 下一个目标"
		"citadel_keybind_replay_prev_target"				"回放 前一个目标"
		"citadel_keybind_replay_change_Team"				"回放 更换队伍"
		"citadel_keybind_toggle_replay_camera"				"回放 相机模式"
		"citadel_keybind_replay_fly_up"						"回放 摄像头上升"
		"citadel_keybind_replay_fly_down"					"回放 摄像头下降"
		"citadel_keybind_increase_replay_speed"				"回放 增加速度"
		"citadel_keybind_decrease_replay_speed"				"回放 减少速度"
		"citadel_keybind_toggle_replay_pause"				"回放 开关暂停"

		"citadel_keybind_dev_console"					"打开控制台"
		"citadel_keybind_alt_modifier"					"Alt 设置"
		"citadel_keybind_open_hero_sheet"				"打开商店"
		"citadel_keybind_scoreboard"					"比分板"
		"citadel_keybind_roll"							"冲刺"
		"citadel_keybind_reload"						"换弹"
		"citadel_keybind_pause"							"暂停"
		"citadel_keybind_toggle_mute"					"开启静音/关闭静音"
		"citadel_keybind_crouch"						"蹲伏/滑铲"
		"citadel_keybind_push_to_talk"					"按下说话"
		"citadel_keybind_push_to_talk_party"			"队伍说话按键"
		"citadel_reset_keybind"							"想重置按键绑定?"
		"citadel_confirm_reset_keybindings"				"你确定你想要把你的按键绑定重置回默认状态吗?"
		"citadel_switch_camera_teammate_1"				"观察 队友 1"
		"citadel_switch_camera_teammate_2"				"观察 队友 2"
		"citadel_switch_camera_teammate_3"				"观察 队友 3"
		"citadel_switch_camera_teammate_4"				"观察 队友 4"
		"citadel_switch_camera_teammate_5"				"观察 队友 5"
		"citadel_keybind_toggle_free_cursor"			"切换自由鼠标"

		"citadel_mute_game_audio"						"静音游戏"
		"citadel_unmute_game_audio"						"游戏声音打开"
		"citadel_game_audio_muted"						"游戏已静音"
		"citadel_game_audio_press_unmute"				"按下 [{s:key_toggle_mute}]解除静音"

		// Names for key binds. Only need to add unique binds.
		"ExtraInfo"										"额外信息"
		"Scoreboard"									"得分版"
		"PushToTalk"									"按下说话"
		"OpenHeroSheet"									"开启商店"


		"citadel_clientversion"							"构筑 {d:client_version_number}"
		"OS_Default_Device"								"默认设备"

		//-----------------------------------------------------------------------------
		// Get Started Content
		//-----------------------------------------------------------------------------

		"guide_overview_main_header"				"欢迎"
		"guide_the_map_main_header"					"概览"
		"guide_upgrades_main_header"				"获得力量"
		"guide_basics_main_header"					"基础操作"
		"guide_advanced_main_header"				"特殊行动"
		"guide_outro_main_header"					"高光"


		"guide_the_map_welcome_sub_header"			"简介"

		"guide_overview_header" 					"欢迎游玩Deadlock"
		"guide_overview_desc" 						"浏览各个部分来了解这款游戏"

		"guide_the_map_welcome_header"				"简介"
		"guide_the_map_welcome_desc"				"欢迎来到 被诅咒的苹果。如果你的团队想取得胜利，你需要同时使用枪支和超自然力量来围攻敌人的基地。"

		"guide_the_map_header"						"概览"
		"guide_the_map_desc"						"在地图上悬停以了解在游玩Deadlock时会遇到的各种事物。"

		"guide_the_map_lanes_header"				"兵线"
		"guide_the_map_lanes_desc"					"有四条兵线，每条兵线都有一条移动缆线，玩家可以搭乘他们快速移动。"

		"guide_the_map_guardians_header"			"守护者"
		"guide_the_map_guardians_desc"				"守护者是每条兵线的第一道防线。它们的攻击非常强大，因此最好带着你的小兵一起前进。"

		"guide_the_map_walkers_header"				"步行者"
		"guide_the_map_walkers_desc"				"步行者位于巷道深处，拥有各种防御动作。"

		"guide_the_map_troopers_header"				"蜡烛兵"
		"guide_the_map_troopers_desc"				"蜡烛兵队伍会定期在基地内出现，然后沿着一条小道奔跑，与遇到的任何敌人作战。"

		"guide_the_map_core_header"					"核心"
		"guide_the_map_core_desc"					"每队基地后面都有一个神龛。摧毁敌方神龛即可赢得比赛。"

		"guide_the_map_core_alt_header"				"守护神"
		"guide_the_map_core_alt_desc"				"你的目标是围攻敌人的基地，摧毁他们的防御工事，揭示他们队伍的守护神。然后摧毁守护神，胜利就是你的了。"

		"guide_the_map_midboss_header"				"神庙 Boss"
		"guide_the_map_midboss_desc"				"地图中间有一个强大的中立 BOSS。杀死它的队伍在下次死亡时会立即获得重生。"

		"guide_upgrades_last_hit_header"			"魂灵"
		"guide_upgrades_last_hit_desc"				"通过击杀小兵和玩家获得魂灵。你也可以通过击杀地图各处的中立单位来获得未确保的魂灵。<br><br>产出的魂灵会在附近的盟友之间共享。"

		"guide_upgrades_yellow_orbs_header"			"获取魂灵"
		"guide_upgrades_yellow_orbs_desc"			"当你造成致命一击时，会出现额外的魂灵。<br><br>你可以通过射击包含它们的绿色球体或让它们漂浮而去来获取这些魂灵。"

		"guide_upgrades_deny_header"				"窃取魂灵"
		"guide_upgrades_deny_desc"					"敌方的魂灵球是橙色的，如果它们飘走或者被射击，敌人就会得到它们。<br><br>你抢先可以先射击这些橙色球体来窃取它们。"

		"guide_upgrades_killing_guardians_header"	"技能点"
		"guide_upgrades_killing_guardians_desc"		"摧毁敌人的防御单位可为团队中的每个人赚取技能点数（AP）。<br><br>你可以通过按住<span class='keybind'>[TAB]</span>来升级技能。"

		"guide_upgrades_going_home_header"			"商店"
		"guide_upgrades_going_home_desc"			"当你有魂灵可以使用时，请回到基地购物和治疗。购买强大的模组，这些模组可以增加你的属性并赋予你额外的能力。<br><br>每个守卫者旁边都有一个商店，如果该商店周围的守护神被摧毁，那么商店也会被关闭。"

		"guide_upgrades_upgrade_abilities_header"	"升级技能"
		"guide_upgrades_upgrade_abilities_desc"		"消耗技能点数来升级你的技能。<br><br>技能有三个升级等级。"

		"guide_upgrades_buy_mods_header"			"购买模组"
		"guide_upgrades_buy_mods_desc"				"模组可以改变弹药数量、近战伤害或回血等多种属性。 增加魂力的模组可以提高你技能的数值。<br><br>在 “推荐模组 ”选项卡中，有为每个英雄精心挑选的推荐模组。"

		"guide_neutrals_header"						"中立魔物"
		"guide_neutrals_desc"						"地图上潜伏着许多中立魔物。打败它们就能获得魂灵。<br><br>有时，地图中心会出现一个强大的生物......击败它将为你的团队带来强大的力量。"

		"guide_movement_jump_header"				"跳跃"
		"guide_movement_jump_desc"					"按 <span class='keybind'>[ {s:in_mantle} ]</span> 进行跳跃。"

		"guide_movement_crouch_header"				"蹲下"
		"guide_movement_crouch_desc"				"按 <span class='keybind'>[ {s:key_duck} ]</span> 进行蹲下。"

		"guide_movement_slide_header"				"滑铲"
		"guide_movement_slide_desc"					"在下坡或高速移动时按住 <span class='keybind'>[ {s:key_duck} ]</span> 进行滑铲。"

		"guide_movement_dodge_header"				"冲刺"
		"guide_movement_dodge_desc"					"移动时按 <span class='keybind'>[ {s:key_innate_1} ]</span> 进行冲刺。<br><br>需要消耗体力"

		"guide_movement_zipline_header"				"移动缆线"
		"guide_movement_zipline_desc"				"按住 <span class='keybind'>[ {s:in_mantle} ]</span> 挂上缆线。<br><br>你可以按 <span class='keybind'>[ {s:in_mantle} ]</span>跳下来。"

		"guide_movement_mantle_header"				"攀爬"
		"guide_movement_mantle_desc"				"靠近边缘时按住<span class='keybind'>[ {s:in_mantle} ]</span> 进行攀爬。"

		"guide_movement_double_jump_header"			"二段跳"
		"guide_movement_double_jump_desc"			"在跳跃时按 <span class='keybind'>[ {s:in_mantle} ]</span> 进行二段跳。<br><br>特殊动作如二段跳会消耗你的体力条，体力条位于你的准星旁边。"

		"guide_movement_airdash_header"				"空中冲刺"
		"guide_movement_airdash_desc"				"在空中按下冲刺按键进行空中冲刺。<br><br>需要消耗体力。"

		"guide_movement_dodge_jump_header"			"冲刺跳跃"
		"guide_movement_dodge_jump_desc"			"冲刺时按下跳跃以进行冲刺跳跃。<br><br>需要消耗体力。"

		"guide_basics_shoot_header"					"射击"
		"guide_basics_shoot_desc"					"按 <span class='keybind'>[ {s:iv_attack} ]</span> 进行射击。<br><br>枪械伤害会随着距离边远而下降"

		"guide_basics_aim_header"					"放大"
		"guide_basics_aim_desc"						"按住 <span class='keybind'>[ {s:iv_attack2} ]</span> 来放大射击视野"

		"guide_basics_melee_header"					"近战"
		"guide_basics_melee_desc"					"按下 <span class='keybind'>[ {s:key_weapon_1} ]</span> 进行快速近战攻击。按住 <span class='keybind'>[ {s:key_weapon_1} ]</span> 进行强力蓄力近战攻击。"

		"guide_basics_reload_header"				"换弹"
		"guide_basics_reload_desc"					"按 <span class='keybind'>[ {s:key_reload} ]</span> 来装填武器。某些动作如近战会暂停装填。"

		"guide_advanced_parry_header"				"格挡"
		"guide_advanced_parry_desc"					"按 <span class='keybind'>[ {s:key_parry} ]</span> 来格挡敌人的近战攻击。<br><br>敌人会被眩晕并增加其受到的近战伤害。"

		"guide_basics_abilities_header"				"技能"
		"guide_basics_abilities_desc"				"按 <span class='keybind'>[ {s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4} ]</span> 来使用你英雄的技能。"

		"guide_back_to_dashboard"					"返回主界面"

		//-----------------------------------------------------------------------------
		// END Get Started
		//-----------------------------------------------------------------------------


		"citadel_spectator_voice_mode_0"	"玩家语音开启"
		"citadel_spectator_voice_mode_1"	"玩家语音关闭"
		"hud_free_cursor_mode_0"				"启用光标"
		"hud_free_cursor_mode_1"				"启用视角控制"
		"hud_prev_player"					"上一个玩家"
		"hud_next_player"					"下一个玩家"
		"hud_spectating"					"正在观战"
		"hud_change_camera"					"更换视角"


		"kill_hype_KillStreak"	"{i:kills} 连杀"
		"kill_hype_FirstBlood"	"第一滴血!"

		"team_msg_Idol_Desc"	"魂瓮"
		
		"team_msg_Winner_SubText"	"守护神青睐你"
		"Citadel_GameOver_Victory"	"胜利"
		"Citadel_GameOver_Defeat"	"失败"


		"Citadel_LaneColorPurple"						"紫路</span>"
		"Citadel_LaneColorBlue"							"蓝路</span>"
		"Citadel_LaneColorYellow"						"黄路</span>"
		"Citadel_LaneColorOrange"						"橙路</span>"
		"Citadel_TeamMsg_EnemyBossKilledTitle"			"敌方 {s:lane_color} 等级 {i:boss_tier}"
		"Citadel_TeamMsg_BossKilledTitle"				"友方 {s:lane_color} 等级 {i:boss_tier}"
		"Citadel_TeamMsg_BossKilledMessage"				"已摧毁"
		"Citadel_TeamMsg_EnemyTitanKilledTitle"			"敌方守护神"
		"Citadel_TeamMsg_TitanKilledTitle"				"友方守护神"


		"Citadel_FlexSlot_Title"						"额外槽位已解锁"
		"Citadel_FlexSlotUnlockedLane"					"你已激活一个额外槽位,摧毁"
		"Citadel_FlexSlotUnlockedGenerator"				"你已激活一个额外槽位,首次摧毁"
		//"Citadel_FlexSlotUnlockedTier3"				"你已激活一个额外槽位,摧毁"
		"Citadel_FlexSlotUnlockedAllTier2"				"你已激活一个额外槽位,摧毁全部"

		"team_msg_TitanDefeated_Title"		"守护神已摧毁"
		"team_msg_YourTitanDefeated_Desc"	"你的守护神已经被摧毁"
		"team_msg_TheirTitanDefeated_Desc"	"你的队伍已经摧毁敌方守护神"
		"team_msg_TitanDefeated_Desc"		"一个守护神被摧毁"

		"citadel_survey_fun_hero"							"你今天玩的英雄有趣吗？"
		"citadel_survey_least_fun_hero_to_play_against"		"哪个英雄最不好玩？"
		"citadel_survey_match_fun"							"比赛有趣吗？"

		"ability_upgrade_description"		"你已解锁 {s:upgradeTier} 技能升级。从以下列表中选择一项升级。"
		"ability_upgrade_extra_info"		"每当你在任何模式层（武器、装甲、技术或实用工具）中购买两种升级时，技能升级就会解锁。"
		"ability_upgrade_description_open_shop"		"等级 {s:upgradeTier} 升级"


		"menu_play"									"游玩"
		"menu_play_normal"							"游玩 Deadlock"
		"menu_play_normal_count"					"{s:mm_unranked_count} 位玩家正在队列中"
		"menu_play_allmodes_count"					"{s:queued_users} 位玩家正在队列中"
		"menu_ready_up"								"就绪"
		"menu_clear_ready_up"						"清除就绪"
		"menu_roster_detail2"						"编辑阵容"
		"menu_roster_edit"							"编辑"
		"menu_leave_queue"							"取消搜索比赛"
		"menu_clear_party_mode"						"改变模式"
		"menu_leave_testing"						"离开沙盒"
		"menu_resume"								"回到游戏"
		"menu_abandon"								"放弃比赛"
		"menu_leave"								"离开比赛"
		"menu_leave_spectate"						"离开观赛"
		"menu_rejoin"								"重新加入"
		"menu_watch"								"观看比赛"
		"menu_heroes"								"英雄们"
		"menu_submit_feedback"						"提交反馈"
		"menu_control_zoo"							"控制动物园"
		"menu_getstarted"							"基础教学"
		"menu_bot_practice"							"私人BOT匹配"
		"menu_learn"								"教程 请勿直播和录像"
		"menu_resources"							"物品 直播录像举报封号"
		"menu_training"								"练习"
		"menu_browseshop"							"浏览模组"
		"menu_social"								"队伍"
		"Citadel_Exit_Game_Confirm"					"确定要退出Deadlock？[本汉化补丁由爱好者自行制作免费提供与授权 如果你是从其他渠道付费下载了该补丁请退款 谨防上当受骗]"
		"menu_exit"									"退出游戏"
		"Citadel_Confirm_Discord"					"你准备好创建 Discord 邀请了吗？此邀请仅可使用 2 小时，你将无法创建其他邀请。"
		"Citadel_Confirm_Discord_Create"			"创建 Discord 邀请"
		"Citadel_Confirm_Discord_Created_Body"		"已经创建了 Discord 邀请，因此无法再创建其他邀请。"
		"Citadel_Confirm_Discord_Created_Title"		"无法创建 Discord 邀请"
		"Citadel_Confirm_Discord_InMatch_Title"		"现在无法领取"
		"Citadel_Confirm_Discord_InMatch_Body"		"请于不在队伍中及不在匹配中时领取你的 Discord 链接"

		"menu_exit_db_page"							"后退"
		"menu_settings"								"设置"
		"menu_profile"								"个人资料"
		"menu_sandbox"								"沙盒模式"
		"menu_hero_grid"							"英雄"
		"menu_book_library"							"库存"
		"menu_hero_training"						"英雄训练"
		"menu_bots_1v1"								"BOT匹配 (1v1)"
		"menu_bots"									"BOT匹配"
		"menu_hero_testing"							"沙盒模式"
		"menu_bots_guided"							"指导"
		"menu_bots_easy"							"简单"
		"menu_bots_hard"							"困难"
		"menu_bots_medium"							"中等"
		"citadel_bot_name"							"Bot"
		"menu_watch_live_games"						"{d:live_matches} 场比赛进行中"
		"menu_botmatchmaking"						"公开BOT匹配"
		"menu_botmatchmaking_count"					"{s:mm_coopbot_count} 正在队列中"
		"menu_changehero"							"更换英雄"

		"menu_bots_lane_training"					"对线训练"
		"menu_play_sandbox_desc"					"自由的测试角色的移动,技能,以及构筑英雄模组。"
		"menu_play_lane_training_desc"				"由一名友方英雄陪同你一起学习这个游戏的前期玩法。"
		"menu_play_bots_easy_desc"					"单人或组队进行私人人机对战。"
		"menu_play_bots_hard_desc"					"游玩一场困难难度下的人机对战. 支持单人或组队匹配。"
		"menu_play_get_started_time_est"			"4 分钟"
		"menu_play_sandbox_time_est"				"5 分钟"
		"menu_play_lane_training_time_est"			"8 分钟"
		"menu_play_lane_training"					"对线训练"
		"menu_play_unavailable_in_queue"			"在匹配时不可用"
		"menu_play_get_started_desc"				"通过直观的解析来告诉你这个游戏的操作方式以及目标。"
		"menu_play_botmatchmaking_desc"				"与其他玩家一起参与人机对战。"
		"menu_play_browse_shop_desc"				"浏览商店中的所有模组来为你的下一场战斗做好准备!"
		"menu_play_learn_to_play_desc"				"先观看教程，然后进行英雄沙盒训练和兵线训练。"
		"menu_play_matchmaking"						"加入到匹配队列当中来和其他玩家进行一场标准的休闲比赛。"
		"menu_learn_incomplete"						"未完成"
		"menu_learn_completed"						"已完成"

		"item_info_abilities"						"技能"
		"item_info_flex_slots"						"额外槽位"
		"item_info_active"							"激活"
		"item_info_new"								"新"
		"item_info_sell"							"出售"
		"item_info_no_shop"							"附近没有商店"
		"item_info_cant_afford"						"支付不起"
		"item_info_actives_full"					"主动模组已满"

		"AbandonMatchPrompt_Title"					"放弃这场比赛？"
		"AbandonMatchPrompt_Text"					"你将无法重新加入，而你的队伍也将减少一名队员。并将受到匹配惩罚。"
		"AbandonMatchPrompt_Confirm"				"抛弃我的朋友"
		"AbandonMatchPrompt_Cancel"					"继续比赛"

		"LeaveMatchPrompt_Title"					"离开这场比赛？"
		"LeaveMatchPrompt_Text"						"一旦离开，你将无法重新加入。"
		"LeaveMatchPrompt_Confirm"					"离开比赛"
		"LeaveMatchPrompt_Cancel"					"回到比赛"

		"SafeToAbandon_Text"						"现在可以安全地放弃这场比赛，不会受到惩罚。"

		"ModIconTooltip_UnlockTier2"				"首次摧毁敌方步行者后解锁"
		"ModIconTooltip_UnlockGuardians"			"摧毁一组敌方基地守护神后解锁"	
		"ModIconTooltip_UnlockGenerators"			"首次摧毁敌方神龛后解锁"	
		//"ModIconTooltip_UnlockTier3"				"摧毁敌方守护神的第一形态后解锁"
		"ModIconTooltip_UnlockAllTier2"				"摧毁敌方所有步行者后解锁"

		"HeroesPageTitle"							"英雄"
		"HeroesPageActionText"						"选择英雄查看详情"
		"SoloBotMatchPageTitle"						"BOT比赛 - 选择英雄"
		"SoloBotMatchActionText"					"选择参加BOT比赛的英雄"
		"HeroTestPageTitle"							"英雄沙盒"
		"HeroTestActionText"						"选择要测试的英雄"

		"MyRosterTitle"								"我的英雄阵容"
		"MyRoster_SelectHeroes"						"<span class=\"highlight\">选中英雄</span> 来加入到你的阵容。"
		"MyRoster_PreferHeroes"						"进入匹配前为<span class=\"highlight\">英雄加星</span> 进入游戏优先选择改英雄。"
		"ConfirmRoster_BadRoster"					"进入匹配前最少需要选择4个英雄到阵容。"
		"SelectHeroFromRoster"						"从你的阵容里面选择一名英雄来进行游戏。"
		"MyRosterAddHeroes"							"添加英雄"
		"MyRosterConfirm"							"确认"
		"MyRosterConfirmAndReadyUp"					"确认 & 准备就绪"
		"MyRosterSaveAndClose"						"保存并关闭"
		"MyRosterSaveAndBack"						"保存并返回"
		"MyRosterCancelForEveryone"					"取消匹配"
		"MyRosterRosterEmpty"						"阵容为空"
		"MyRosterRosterDesc"						"为了进入比赛匹配队列,你需要添加至少三名英雄到你的阵容里。"
		"MyRosterNoHeroDesc"						"当你进入比赛时，你将被分配到其中一个英雄进行比赛。"
		"MyRosterNumHeroesInRoster"					"{i:num_heroes_in_roster} 名英雄在阵容内"
		"MyRosterNumHeroesInRosterSingular"			"{i:num_heroes_in_roster} 名英雄在阵容内"
		"MyRosterGreatForNewPlayers"				"非常适合新手玩家"
		"MyRosterAssignedTesting"					"指定测试"
		"MyRosterAssignedOpenTesting"				"开放测试"
		"MyRosterChangeHero"						"更换英雄"
		"MyRosterLetsGo"							"加入匹配队列"
		"MyRosterReadyUp"							"准备就绪!"
		"MyRosterCreateParty"						"创建队伍!"
		"MyRosterWaitForParty"						"等待队伍成员..。"
		"MyRosterExit"								"退出阵容"
		"MyRosterExitRosterConfirm"					"你确定要退出阵容吗？这将退出整个队伍的阵容。"
		"MyRosterPartyHighSkillRange"				"你的队伍中的玩家水平差距过大。这将使你的队伍在匹配时更加困难。"

		"MyRosterPartyReadyCount"					"{d:party_ready_count}/{d:party_player_count} 就绪"

		//-----------------------------------------------------------------------------
		// SANDBOX - DEMO CONTROLS
		//-----------------------------------------------------------------------------

		"HeroTesting_LastHits"						"补刀: {i:lastHits}"
		"HeroTesting_OrbsSecured"					"获得宝珠: {i:orbsSecured}"
		"HeroTesting_OrbsDenied"					"反补: {i:orbsDenied}"
		"HeroTesting_TestTools"						"测试工具"
		"HeroTesting_HoldAlt"						"按住 Alt"
		"HeroTesting_LaneChallenge"					"对线挑战"
		"HeroTesting_HeroTools"						"测试工具"
		"HeroTesting_ChangeHero"					"更换英雄"
		"HeroTesting_ChangeTeam"					"更换队伍"
		"HeroTesting_ResetHero"						"重置英雄"
		"HeroTesting_LevelUp"						"提升等级"
		"HeroTesting_MaxLevel"						"最高等级"
		"HeroTesting_HalfHealth"					"设置半血"
		"HeroTesting_FullHealth"					"设置满血"
		"HeroTesting_KillHero"						"击杀英雄"
		"HeroTesting_AllPerks"						"技能全升"
		"HeroTesting_SpawnCamp"						"刷新中立"
		"HeroTesting_GameRules"						"游戏规则"
		"HeroTesting_NoDeath"						"无 死亡"
		"HeroTesting_NoCooldown"					"无 冷却"
		"HeroTesting_UnlockFlex"					"解锁额外槽位"
		"HeroTesting_FastStamina"					"快速耐力"
		"HeroTesting_SpeedDown"						"游戏速度减少"
		"HeroTesting_SpeedNormal"					"游戏速度重置"
		"HeroTesting_SpeedUp"						"游戏速度增加"
		"HeroTesting_HeroControl"					"英雄控制"
		"HeroTesting_TakeControl"					"控制英雄"
		"HeroTesting_RemoveBots"					"移除 Bots"
		"HeroTesting_HeroToSpawn"					"生成英雄:"
		"HeroTesting_SpawnEnemy"					"生成为敌方"
		"HeroTesting_SpawnFriendly"					"生成为友方"
		"HeroTesting_MakeMimic"						"创建模仿者"
		"HeroTesting_MakePuppet"					"创建训练假人"
		"HeroTesting_ClearFollow"					"清除"

		//-----------------------------------------------------------------------------
		// TUTORIAL - LANE TRAINING
		//-----------------------------------------------------------------------------
		
		"LaneTraining_Intro_Title"					"欢迎来到 <b>对线训练</b>"
		"LaneTraining_Intro_Desc"					"早期游戏的目标是获得力量，以便你能够夺取目标。<br><br>当你 <span class=\"introHighlight\">完成右侧列出的目标</span>时，我们将赋予你 <span class=\"introHighlight\">无法想象的力量</span> 以便你能够击败守护神。"
		"LaneTraining_Intro_Button"					"开始"
		"LaneTraining_Intro_Targets"				"训练目标:"
		"LaneTraining_Outro_Title"					"<b>已完成</b> 对线训练"

		"ReportCard_PlayerDamage"					"对玩家造成伤害"
		"ReportCard_PlayerDamage_Desc"				"你对敌方英雄造成的伤害"	
		"ReportCard_PlayerDamage_Progress"			"<span class=\"yourscore\">{i:playerDamage}</span> / {i:playerDamageNextGoal}"

		"ReportCard_LastHits"						"击杀数"
		"ReportCard_LastHits_Tutorial"				"取得 <span class=\"yourscore\">25</span> 次击杀"
		"ReportCard_LastHits_Desc"					"完成对 <span class=\"highlight\">小兵</span> 和 <span class=\"highlight\">敌方英雄</span>的最后一击。"
		"ReportCard_LastHits_Progress"				"<span class=\"yourscore\">{i:lastHits}</span> / {i:lastHitsNextGoal}"

		"ReportCard_OrbsSecured"					"射击绿色魂灵球"
		"ReportCard_OrbsSecuredDesc"				"通过射击在空中的绿色魂灵球来获得魂灵"
		"ReportCard_OrbsSecured_Tutorial"			"射击 <span class=\"yourscore\">25</span> 个魂灵球"
		"ReportCard_OrbsSecured_Desc"				"从击杀的敌人身上爆出<span class=\"yellowhighlight\">蓝色魂灵球</span> 从敌军手上窃取 <span class=\"redhighlight\">橙色魂灵球</span>。"
		"ReportCard_OrbsSecured_Progress"			"<span class=\"yourscore\">{i:orbsSecured}</span> / {i:orbsSecuredNextGoal}"

		"ReportCard_OrbsDenied"						"射击橙色魂灵球"
		"ReportCard_OrbsDeniedDesc"					"通过射击敌人的击杀产生的橙色魂灵球来窃取它"
		"ReportCard_OrbsDenied_Desc"				"你反补的魂灵数"
		"ReportCard_OrbsDenied_Progress"			"<span class=\"yourscore\">{i:orbsDenied}</span> / {i:orbsDeniedNextGoal}"

		"ReportCard_ModsPurchased"					"购买模组"
		"ReportCard_ModsPurchased_Desc"				"在商店购买模组"
		"ReportCard_ModsPurchased_Progress"			"<span class=\"yourscore\">{i:modsPurchased}</span> / {i:modsPurchasedNextGoal}"

		"ReportCard_AbilitiesUpgraded"				"升级技能"
		"ReportCard_AbilitiesUpgraded_Desc"			"通过按住 [{s:key_extra_info}]来升级技能"
		"ReportCard_AbilitiesUpgraded_Progress"		"<span class=\"yourscore\">{i:abilitiesUpgraded}</span> / {i:abilitiesUpgradedNextGoal}"

		"ReportCard_GuardianDamage"					"守卫者伤害"
		"ReportCard_GuardianDamage_Desc"			"你对敌方建筑造成的伤害"
		"ReportCard_GuardianDamage_Progress"		"<span class=\"yourscore\">{i:guardianDamage}</span> / {i:guardianDamageNextGoal}"
		"ReportCard_DamageTaken"					"承受伤害"
		"ReportCard_DamageTaken_Desc"				"对于承受的伤害越少越好"
		"ReportCard_DamageTaken_Progress"			"<span class=\"yourscore\">{i:damageTaken}</span> &lt; {i:damageTakenNextGoal}"
		"ReportCard_NetWorth"						"获得魂灵"
		"ReportCard_NetWorth_Desc"					"通过击杀士兵和射击魂灵球获得的魂灵"
		"ReportCard_NetWorth_Progress"				"<span class=\"yourscore\">{i:netWorth}</span> / {i:netWorthNextGoal} 魂灵"

		"ReportCard_PowerUp"						"强化你的英雄"
		"ReportCard_PowerUp_Desc"					"乘坐移动缆线回到基地，花费所有的魂灵和技能点数"

		"ReportCard_KillGuardian"					"击败敌方守护神"
		"ReportCard_KillGuardian_Desc"				"消灭阻挡你取得胜利的任何人!"

		"NewPlayer_NewPlayerFlow"					"学习如何玩"				
		"NewPlayer_Skip"							"跳过教程"
		"NewPlayer_NewPlayerFlow_Desc"				"要开始教程，请查看<span class=\"introText\">教程</span>"	
		"NewPlayer_GetStarted"						"学习<span class='TaskHighlight'>开始</span>"
		"NewPlayer_GetStarted_Time"					"4 分钟"
		"NewPlayer_HeroSandbox"						"测试你的移动能力，请查看<span class='TaskHighlight'>英雄训练</span>"
		"NewPlayer_HeroSandbox_Time"				"5 分钟"
		"NewPlayer_LaneTraining"					"学习前期游戏，请查看<span class='TaskHighlight'>对线训练</span>"
		"NewPlayer_LaneTraining_Time"				"8 分钟"
		"NewPlayer_YouAreFinished"					"你准备好了！在练习或进行第一场比赛中尝试机器人比赛！"
		"NewPlayer_Finish"							"结束训练"				

		"HeroTraining_Intro_Title"					"欢迎来到 <b>英雄训练</b>"
		"HeroTraining_Intro_Desc"					"在这里你将能够测试英雄的移动方式和技能。掌握这些概念是完成仪式的关键。"
		"HeroTraining_Outro_Title"					"<b>已完成</b> 英雄训练"
		"HeroTraining_Outro_Desc"					"你已经掌握了基础知识；现在准备好进行对线训练。"
		"HeroTraining_Outro_Button"					"结束"
		"HeroTraining_Continue_Button"				"继续游玩"

		"NPE_Heroes_Modal_Title"					"推荐英雄"
		"NPE_Heroes_Modal_Desc"						"<span class=\"introText\">看起来这是你第一次玩！</span><br><br>我们推荐了一些非常适合新手的英雄。如果你不确定从哪里开始，建议试试这些英雄。"

		"NPE_Bots_Modal_Desc"						"<span class=\"introText\">这是你的第一场BOT对战！</span><br><br>Bot 对战非常适合熟悉英雄；但并不能完全重现PvP对战的流程和团队合作。<br><br>一旦你感到玩起来顺手了，请随时离开BOT对战，然后加入匹配模式。"

		"Sandbox_Tutorial_Movement"					"试试控制"
		"Sandbox_Tutorial_Movement_desc"			"使用这个区域来试试你的控制"

		"Sandbox_Tutorial_Controls_Move"			"<span class='keybind'>{s:key_forward}, {s:key_left}, {s:key_backwards}, {s:key_right}</span>"
		"Sandbox_Tutorial_Controls_Jump"			"<span class='keybind'>{s:in_mantle}</span>"
		"Sandbox_Tutorial_Controls_Attack"			"<span class='keybind'>{s:iv_attack}</span>"
		"Sandbox_Tutorial_Controls_Zoom"			"<span class='keybind'>{s:iv_attack2}</span>"
		"Sandbox_Tutorial_Controls_Reload"			"<span class='keybind'>{s:key_reload}</span>"
		"Sandbox_Tutorial_Controls_Dash"			"<span class='keybind'>{s:key_innate_1}</span>"
		"Sandbox_Tutorial_Controls_Mantle"			"<span class='keybind'>按住 {s:in_mantle}</span>"
		"Sandbox_Tutorial_Controls_Mantle_desc"		"攀爬<br><span class='footnote'>(爬上边缘)</span>"


		"Sandbox_Tutorial_Controls_task_Move"			"移动"
		"Sandbox_Tutorial_Controls_task_Jump"			"跳跃"
		"Sandbox_Tutorial_Controls_task_Attack"			"射击"
		"Sandbox_Tutorial_Controls_task_Zoom"			"缩放"
		"Sandbox_Tutorial_Controls_task_Reload"			"装填弹药"
		"Sandbox_Tutorial_Controls_task_Dash"			"疾跑"

		"Sandbox_Tutorial_Step_1"					"第 1 步（共 6 步）"
		"Sandbox_Tutorial_Step_2"					"第 2 步（共 6 步）"
		"Sandbox_Tutorial_Step_3"					"第 3 步（共 6 步）"
		"Sandbox_Tutorial_Step_4"					"第 4 步（共 6 步）"		
		"Sandbox_Tutorial_Step_5"					"第 5 步（共 6 步）"
		"Sandbox_Tutorial_Step_6"					"第 6 步（共 6 步）"

		"Sandbox_Tutorial_Unlock_Abilities"			"解锁你的技能"
		"Sandbox_Tutorial_Unlock_Abilities_desc"	"按住 [<span class='keybind'>{s:key_extra_info}</span>] 键来解锁新的技能。"

		"Sandbox_Tutorial_Abilities"				"试试你的技能"
		"Sandbox_Tutorial_Abilities_desc"			"通过按下 [<span class='keybind'>{s:in_ability1}</span>], [<span class='keybind'>{s:in_ability2}</span>], [<span class='keybind'>{s:in_ability3}</span>] 或 [<span class='keybind'>{s:in_ability4}</span>]来使用你的技能。"

		"Sandbox_Tutorial_Upgrades"					"升级你的技能"
		"Sandbox_Tutorial_Upgrades_desc"			"按住 [<span class='keybind'>{s:key_extra_info}</span>] 键来花费技能点来升级你的技能。"

		"Sandbox_Tutorial_Zipline"					"挂上移动缆线"
		"Sandbox_Tutorial_Zipline_desc"				"按住<span class='keybind'>{s:in_mantle}</span> 键来挂上移动缆线。你可以通过按下 <span class='keybind'>{s:in_mantle}</span>键跳下来。"

		"Sandbox_Tutorial_Mods"						"为你的英雄购买模组"
		"Sandbox_Tutorial_Mods_desc"				"前往商店浏览模组。尝试购买一些模组。"

		"Sandbox_Tutorial_Completed"				"已完成沙盒模式教程"
		"Sandbox_Tutorial_Completed_desc"			"请自由的在这里游玩. 如果你准备好了就可以退出沙盒模式开始对线训练。"

		"BrowseItems_Title"							"浏览模组"
		"BrowseItems_Desc"							"浏览商品目录，为下一次比赛做好准备!"
		
		"CreateBuilds_Title"						"为 {s:hero_name} 创建一套模组构筑"
		"CreateBuilds_Desc"							"在商店中选择项目，将其添加到推荐的构筑列表中"

		"AbilityButtonHint_Activate"				"激活"
		"AbilityButtonHint_Detonate"				"引爆"
		"AbilityButtonHint_EruptWall"				"爆发无光之墙"
		"AbilityButtonHint_CancelWall"				"解除无光之墙"
		"AbilityButtonHint_CastShadowRedemption"	"使用阴影救赎"
		"AbilityButtonHint_SpeedBoost"				"加速"
		"AbilityButtonHint_GuidedArrowSpeed"		"加速"
		"AbilityButtonHint_GuidedArrowRelease"		"引爆"
		"AbilityButtonHint_GuidedArrowRelease"		"释放"
		"AbilityButtonHint_MoveUp"					"向上"
		"AbilityButtonHint_MoveDown"				"向下"
		"AbilityButtonHint_FlyUp"					"向上飞"
		"AbilityButtonHint_FlyDown"					"向下飞"
		"AbilityButtonHint_DropIdol"				"放下魂瓮"
		"AbilityButtonHint_RollingGooAccelerate"	"加速"
		"AbilityButtonHint_RollingGooBounce"		"空中扣球"
		"AbilityButtonHint_RollingGooJump"			"跳跃"
		"AbilityButtonHint_RollingGooCancel"		"解除"
		"AbilityButtonHint_Throw"					"投掷"
		"AbilityButtonHint_Deploy"					"部署"
		"AbilityButtonHint_Teleport"				"传送"
		"AbilityButtonHint_HoldToSelfCast"			"按住对自己施法"
		"AbilityButtonHint_DoubleTapToSelfCast"		"双击对自己施法"
		"AbilityButtonHint_ModifierKeyToSelfCast"	"对自己施法"
		"AbilityButtonHint_SelectThenSelfCastButton" "对自己施法"
		"AbilityButtonHint_Deselect"				"取消选择"
		"AbilityButtonHint_CastOnTarget"			"对目标施法"
		"AbilityButtonHint_ZipLineBoost"			"<span class=\"AbilityName\">线缆加速</span> <span class=\"Countdown\">{s:ability_cooldown}</span>"
		"AbilityButtonHint_LightningCrashDive"		"提前降落"
		"AbilityButtonHint_CancelIceDome"			"解除"
		"AbilityButtonHint_GrabTarget"				"抓住目标"
		"AbilityButtonHint_DropTarget"				"放下英雄"
		"AbilityButtonHint_HatTrickFire"			"射击"
		"AbilityButtonHint_HatTrickCancel"			"返回"
		"AbilityButtonHint_MeleeRejuvinator"		"近战重击来击碎复生晶石"
		

		"AbilityButtonHint_HoldToAltVoidSphere"			"按住给予队友"
		"AbilityButtonHint_DoubleTapAltVoidSphere"		"双击给予队友"
		"AbilityButtonHint_ModifierKeyAltVoidSphere"	"带上队友"
		"AbilityButtonHint_SelectThenAltVoidSphere"		"给予队友"

		//-----------------------------------------------------------------------------
		// Guided Bot Match
		//-----------------------------------------------------------------------------
		"GuidedBotMatch_KeepPlaying"				"继续游玩"
		"GuidedBotMatch_Finish"						"结束"
		"GuidedBotMatch_Concluded"					"你已经掌握了这个游戏的基本内容，去匹配一场比赛或者在沙盒模式下测试英雄吧。"
		"GuidedBotMatch_Start"						"开始"


		//-----------------------------------------------------------------------------
		// START Chat
		//-----------------------------------------------------------------------------

		"citadel_chatmessage"					"{s:target} {s:persona}: {s:message}"
		"citadel_purchasemessage"				"<span class=\"ChatTarget\">{s:target} <span class=\"ChatPersona\"><span class=\"{s:player_color_class}\">{s:persona}</span></span></span> <span class=\"{s:purchaseText}\">{s:soldOrPurchasedText}</span> <span class=\"{s:message_color_class}\">{s:message}</span>"
		"citadel_ping_wheel_message"			"{s:message}"
	
		"citadel_ping_wheel_disabled_while_dead"				"死亡时禁用"
		"citadel_all_chat_label_prefix"							"[全体] "
		"citadel_chatwheel_label_Care"							"小心"
		"citadel_chatwheel_message_Care"						"小心!"
		"citadel_chatwheel_label_BRB"							"我马上回来"
		"citadel_chatwheel_message_BRB"							"我马上回来!"
		"citadel_chatwheel_label_Stun"							"眩晕"
		"citadel_chatwheel_message_Stun"						"眩晕!"
		"citadel_chatwheel_label_Help"							"需要帮助"
		"citadel_chatwheel_message_Help"						"需要帮助!"
		"citadel_chatwheel_message_Help_yellow"					"黄路这边需要帮助!"
		"citadel_chatwheel_message_Help_blue"					"蓝路这边需要帮助!"
		"citadel_chatwheel_message_Help_purple"					"紫路这边需要帮助!"
		"citadel_chatwheel_message_Help_orange"					"橙路这边需要帮助!"


		"citadel_chatwheel_label_Push"							"赶快推!"
		"citadel_chatwheel_message_Push"						"赶快推"
		"citadel_chatwheel_push_yellow"							"推进黄路"
		"citadel_chatwheel_push_blue"							"推进蓝路"
		"citadel_chatwheel_push_orange"							"推进橙路"
		"citadel_chatwheel_push_purple"							"推进紫路"

		"citadel_chatwheel_label_Missing"						"敌人消失了"
		"citadel_chatwheel_message_Missing"						"敌人消失了!"
		"citadel_chatwheel_label_GoodJob"						"干得好"
		"citadel_chatwheel_message_GoodJob"						"干得好!"
		"citadel_chatwheel_label_thanks"						"谢谢"
		"citadel_chatwheel_message_thanks"						"谢谢!"
		"citadel_chatwheel_label_Go"							"向前冲"
		"citadel_chatwheel_message_Go"							"向前冲!"
		"citadel_chatwheel_label_OMW"							"我正在路上"
		"citadel_chatwheel_message_OMW"							"我正在路上!"
		"citadel_chat_placeholder"								"发送消息 (全体):"
		"citadel_chat_placeholder_team"							"发送消息 (队友):"
		"citadel_chat_placeholder_spec_team"					"发送消息 (观众):"
		"citadel_chatwheel_label_missing_hero"					"敌人消失!"
		"citadel_chatwheel_message_missing_hero"				"{s:param_1} 消失!"
		"citadel_chatwheel_label_missing_yellow"				"黄路敌人消失!"
		"citadel_chatwheel_message_missing_yellow"				"黄路敌人消失!"
		"citadel_chatwheel_label_missing_blue"					"蓝路敌人消失!"
		"citadel_chatwheel_message_missing_blue"				"蓝路敌人消失!"
		"citadel_chatwheel_label_missing_orange"				"橙路敌人消失!"
		"citadel_chatwheel_message_missing_orange"				"橙路敌人消失!"
		"citadel_chatwheel_label_missing_purple"				"紫路敌人消失!"
		"citadel_chatwheel_message_missing_purple"				"紫路敌人消失!"
		"citadel_chatwheel_label_lets_go_here"					"让我们来这边"
		"citadel_chatwheel_label_headed_this_way"				"来这里!"
		"citadel_chatwheel_label_see_enemy"						"敌人回来了!"
		"citadel_chatwheel_label_GetBack"						"向后撤"
		"citadel_chatwheel_message_GetBack"						"向后撤!"
		"citadel_chatwheel_label_placeholder"					""
		"citadel_chatwheel_label_cancel"						"取消"
		"citadel_chatwheel_label_respond"						"回复 '我来了'"
		"citadel_chatwheel_label_retreat"						"撤退"
		"citadel_chatwheel_label_follow_me"						"跟着我"
		"citadel_chatwheel_label_Headed_Blue"					"{s:hero_name} 正在前往 蓝路"
		"citadel_chatwheel_label_Headed_Yellow"					"{s:hero_name} 正在前往 黄路"
		"citadel_chatwheel_label_Headed_Purple"					"{s:hero_name} 正在前往 紫路"
		"citadel_chatwheel_label_Headed_Orange"					"{s:hero_name} 正在前往 橙路"
		"citadel_chatwheel_label_Stun_Hero"						"眩晕 {s:hero_name}"
		"citadel_chatwheel_label_Attack_Hero"					"攻击 {s:hero_name}"
		"citadel_chatwheel_label_ImBack"						"我回来了"
		"citadel_chatwheel_message_ImBack"						"我回来了"
		"citadel_chatwheel_label_GoingIn"						"进攻"
		"citadel_chatwheel_message_GoingIn"						"我上了!"
		"citadel_chatwheel_label_StayTogether"					"集合"
		"citadel_chatwheel_message_StayTogether"				"集合!"
		"citadel_chatwheel_label_Yes"							"确认"
		"citadel_chatwheel_message_Yes"							"我赞成!"
		"citadel_chatwheel_label_No"							"否定"
		"citadel_chatwheel_message_No"							"我拒绝!"
		"citadel_chatwheel_label_HoldUp"						"等待/就位"
		"citadel_chatwheel_message_HoldUp"						"等一下 {s:param_1}"
		"citadel_chatwheel_label_GoodGame"						"GoodGame"
		"citadel_chatwheel_message_GoodGame"					"GoodGame!"
		"citadel_chatwheel_label_thanksGameOver"				"谢谢"
		"citadel_chatwheel_message_thanksGameOver"				"谢谢!"
		"citadel_chatwheel_label_WellPlayed"					"Well <br>Played"
		"citadel_chatwheel_message_WellPlayed"					"Well Played!"
		"citadel_chatwheel_label_GoodJobGameOver"				"干得好"
		"citadel_chatwheel_message_GoodJobGameOver"				"干得好!"
		"citadel_chatwheel_label_PregameEnemy"					"嘲讽 {s:hero_name}"
		"citadel_chatwheel_message_PregameEnemy"				"嘲讽 {s:hero_name}"
		"citadel_chatwheel_label_PregameTeammate"				"赞赏 {s:hero_name}"
		"citadel_chatwheel_message_PregameTeammate"				"赞赏 {s:hero_name}"
		"citadel_chatwheel_label_Defend"						"防守兵线..。"
		"citadel_chatwheel_message_Defend"						"防守兵线!"
		"citadel_chatwheel_message_Defend_Yellow"				"防守 黄路"
		"citadel_chatwheel_message_Defend_Blue"					"防守 蓝路"
		"citadel_chatwheel_message_Defend_Orange"				"防守 橙路"
		"citadel_chatwheel_message_Defend_Purple"				"防守 紫路"
		"citadel_chatwheel_message_HeadedToYellow"				"正在前往 黄路"
		"citadel_chatwheel_message_HeadedToBlue"				"正在前往 蓝路"
		"citadel_chatwheel_message_HeadedToOrange"				"正在前往 橙路"
		"citadel_chatwheel_message_HeadedToPurple"				"正在前往 紫路"
		"citadel_chatwheel_label_HeadedTo"						"马上回来"
		"citadel_chatwheel_message_HeadedTo"					"马上回来!"
		"citadel_chatwheel_message_HeadedToLane"				"正在前往兵线..。"

		"citadel_quick_response_cancel"							"取消上一条标记信息"
		"citadel_quick_response_respond_onmyway_to_hero"		"回复 我正在路上 {s:hero_name}"
		"citadel_quick_response_respond_onmyway"					"回复 我正在路上"

		// These are loc strings for ping response rules. Good for if we don't have VO for a response rule to show what the player would've said.
		"ping_headed_yellow"									"正在前往 黄路"
		"ping_headed_blue"										"正在前往 蓝路"
		"ping_headed_orange"									"正在前往 橙路"
		"ping_headed_purple"									"正在前往 紫路"
		"headed_this_way"										"正在前往这里"
		"ping_defend"											"摧毁了"
		"ping_defend_yellow"									"摧毁了黄路"
		"ping_defend_blue"										"摧毁了蓝路"
		"ping_defend_orange"									"摧毁了橙路"
		"ping_defend_purple"									"摧毁了紫路"
		"ping_defend_base"										"摧毁了基地"
		"ping_yellow_help"										"黄路需要帮助"
		"ping_blue_help"										"蓝路需要帮助"
		"ping_orange_help"										"橙路需要帮助"
		"ping_purple_help"										"紫路需要帮助"
		"ping_on_way"											"在路上了"
		"ping_nevermind"										"无视我刚刚说的"
		"ping_see"												"我看到了 {s:param_1}"
		"ping_see_param_2"										"有 {s:param_2} 生命值"
		"Ping_Low_Health"										"低"
		"ping_lets_go_yellow"									"一起去 黄路"
		"ping_lets_go_blue"										"一起去 蓝路"
		"ping_lets_go_orange"									"一起去 橙路"
		"ping_lets_go_purple"									"一起去 紫路"
		"ping_push_yellow"										"一起推 黄路"
		"ping_push_blue"										"一起推 蓝路"
		"ping_push_orange"										"一起推 橙路"
		"ping_push_purple"										"一起推 紫路"
		"ping_missing_yellow"									"黄路敌人失踪!"
		"ping_missing_blue"										"蓝路敌人失踪!"
		"ping_missing_orange"									"橙路敌人失踪!"
		"ping_missing_purple"									"紫路敌人失踪!"
		"ping_request_follow"									"跟着我"
		"ping_nice_work"										"做的好!"
		"ping_good_job"											"做的好!"
		"ping_need_help_purple"									"紫路需要帮助!"
		"ping_need_help_blue"									"蓝路需要帮助!"
		"ping_need_help_yellow"									"黄路需要帮助!"
		"ping_need_help_orange"									"橙路需要帮助!"
		"ping_retreat"											"向后撤!"
		"ping_careful"											"小心 {s:param_1} !"
		"ping_thank_you"										"谢谢你!"
		"ping_going_shop"										"正在前往商店"
		"ping_right_back"										"我会马上回来"
		"ping_be_back"											"我会马上回来"
		"_back_"												"{s:param_1} 向后撤!"
		"ping_attack_enemy_titan"								"一起拿下对方守护神"
		"ping_titan_under"										"敌人正在攻击我方守护神"
		"ping_take_core"										"一起拿下对方的核心"
		"headed_to_yellow"										"{s:param_1} 正在前往 黄路"
		"headed_to_blue"										"{s:param_1} 正在前往 蓝路"
		"headed_to_orange"										"{s:param_1} 正在前往 橙路"
		"headed_to_purple"										"{s:param_1} 正在前往 紫路"
		"ping_attack"											"一起拿下 {s:param_1}"
		"ping_stun"												"{s:param_1} 被眩晕了!"
		"ping_idols_call"										"魂瓮在这里!"
		"ping_enemy_take_mid"									"敌方正在打 神庙守卫!"
		"ping_take_mid"											"我们去打 神庙守卫!"
		"ping_use_ability"										"{s:param_1} 准备就绪!"
		"not_ready"												"{s:param_1} 还有 {s:param_2}s 冷却"
		"ping_ability_ready"									"{s:param_1} 准备就绪!"
		"ping_ability_on_cooldown"								"{s:param_1} 还有 {s:param_2}s 冷却"
		"ping_im_back"											"我回来了!"
		"ping_going_in"											"我正在进攻!"
		"ping_stay_together"									"别分散!"
		"respond_yes"											"好!"
		"respond_no"											"不!"
		"player_wait"											"慢点 {s:param_1}"
		"hold_up"												"停下 {s:param_1}"
		"_missing_"												"{s:param_1} 失踪了!"
		"ping_affermative_"										"赞成!"
		"top_of_garage"											"{s:param_1} 在房子上"
		"under_garage"											"{s:param_1} 在房子内部"
		"on_top_of_mid"											"{s:param_1} 在中间上"
		"in_mid"												"{s:param_1} 在中间内"
		"on_bridge"												"{s:param_1} 在桥上"
		"on_roof"												"{s:param_1} 在房子上"
		"ping_need_heal"										"请治疗我"
		"Citadel_Ping_HealMessage"								"需要治疗"
		"ping_can_heal"											"我可以治疗 {s:param_1}"
		"Citadel_Ping_CanHealMessage"							"可以治疗"
		"ping_need_plan"										"有什么计划?"
		"ping_help_with_idol_label"								"帮我运输魂瓮"
		"ping_help_with_idol_message"							"帮我运输魂瓮"
		"ping_youre_welcome"									"不客气"
		"ping_sorry"											"对不起"
		"ping_enemy_has_item"									"小心! {s:param_1} 拥有 {s:param_2}"
		"Citadel_Ping_Customize_Reminder"						"你可能需要更改标记轮盘的 <b>设置。</b>"

		//-----------------------------------------------------------------------------
		// END Chat
		//-----------------------------------------------------------------------------


		"citadel_next_ap_abilities"				"<Panel class=\"goldIcon\"/> <span class=\"nextAPGoldLabel\">{i:gold_to_next_level}</span> 到下一级"
		"citadel_ap_max_level"					"最高等级"
		"citadel_value_then_value_now_ability_upgrades"	"({s:ValueNow} → <span class=\"greenUpgradedText\">{s:ValueThen}</span>)"

	}
}

