"lang" 
{ 
	"Language" "schinese" 
	"Tokens" 
	{
				// OLD HUD MESSAGES  //
		"team_msg_Loser_SubText"	"再好的人也有失意的时候"
		"team_msg_IdolGrabbed_Title"	"你的队伍捡起了"
		"team_msg_IdolEnemyGrabbed_Title"	"敌方队伍捡起了"
		"team_msg_IdolWestGrabbed_Title"	"西方捡起了"
		"team_msg_IdolEastGrabbed_Title"	"东方捡起了"
		"team_msg_IdolCollected_Subtext"	"你和你的队友收集了奖励。"
		"team_msg_IdolEnemyCollected_Subtext"	"敌人已经收集了奖励。"
		"team_msg_ObjectiveCollected_Title"	"你的队伍收集了"
		"team_msg_ObjectiveLost_Title"	"敌人队伍收集了"
		"team_msg_RejuvenatorAcquired_Title"	"你的队伍获得"
		"team_msg_RejuvenatorAcquired_Desc"	"复生晶石"
		"team_msg_RejuvenatorAcquired_SubText"	"你的单位下一次重生将是即时的。"
		"team_msg_RejuvenatorLost_Title"	"敌方队伍获得"
		"team_msg_WestRejuvenatorAcquired_Title"	"西方队伍获得"
		"team_msg_EastRejuvenatorAcquired_Title"	"东方队伍获得"
		"team_msg_RejuvenatorLost_SubText"	"他们的下一次重生将是即时的."
		"team_msg_SpectatorRejuvenatorAcquired_Title"	"已取得复生晶石"
		"team_msg_SpectatorRejuvenatorAcquired_Desc"	"已获得复生晶石。"

		"team_msg_GuardianDefeated1-1_Title"	"黄色 守卫者已摧毁"
		"team_msg_GuardianDefeated2-1_Title"	"黄色 和 橙色 守卫者已摧毁"
		"team_msg_GuardianDefeated3-1_Title"	"橙色 守卫者已摧毁"
		"team_msg_GuardianDefeated4-1_Title"	"蓝色 守卫者已摧毁"
		"team_msg_GuardianDefeated5-1_Title"	"蓝色 和 紫色 守卫者已摧毁"
		"team_msg_GuardianDefeated6-1_Title"	"紫色 守卫者已摧毁"

		"team_msg_GuardianDefeated1-2_Title"	"黄色 守卫者已摧毁"
		"team_msg_GuardianDefeated2-2_Title"	"黄色 和 橙色 守卫者已摧毁"
		"team_msg_GuardianDefeated3-2_Title"	"橙色 守卫者已摧毁"
		"team_msg_GuardianDefeated4-2_Title"	"蓝色 守卫者已摧毁"
		"team_msg_GuardianDefeated5-2_Title"	"蓝色 和 紫色 守卫者已摧毁"
		"team_msg_GuardianDefeated6-2_Title"	"紫色 守卫者已摧毁"

		"citadel_team_info"			"切换队伍信息"

		// OLD TEAM MESSAGES - SCI-FI //
		"team_msg_YourTeamGuardianDefeated1_Desc"	"你的队伍摧毁了敌方黄色兵线 守护神"
		"team_msg_YourTeamGuardianDefeated2_Desc"	"你的队伍摧毁了敌方黄色 和 橙色兵线 守护神"
		"team_msg_YourTeamGuardianDefeated3_Desc"	"你的队伍摧毁了敌方橙色兵线 守护神"
		"team_msg_YourTeamGuardianDefeated4_Desc"	"你的队伍摧毁了敌方蓝色兵线 守护神"
		"team_msg_YourTeamGuardianDefeated5_Desc"	"你的队伍摧毁了敌方蓝色 和 紫色兵线 守护神"
		"team_msg_YourTeamGuardianDefeated6_Desc"	"你的队伍摧毁了敌方紫色兵线 守护神"

		"team_msg_TheirTeamGuardianDefeated1_Desc"	"敌方队伍摧毁了友方黄色兵线 守护神"
		"team_msg_TheirTeamGuardianDefeated2_Desc"	"敌方队伍摧毁了友方黄色 和 橙色兵线 守护神"
		"team_msg_TheirTeamGuardianDefeated3_Desc"	"敌方队伍摧毁了友方橙色兵线 守护神"
		"team_msg_TheirTeamGuardianDefeated4_Desc"	"敌方队伍摧毁了友方蓝色兵线 守护神"
		"team_msg_TheirTeamGuardianDefeated5_Desc"	"敌方队伍摧毁了友方蓝色 和 紫色兵线 守护神"
		"team_msg_TheirTeamGuardianDefeated6_Desc"	"敌方队伍摧毁了友方紫色兵线 守护神"

		"team_msg_SpectatorGuardianDefeated2-1_Desc"	"东方队伍摧毁了敌方黄色兵线 守护神"
		"team_msg_SpectatorGuardianDefeated2-2_Desc"	"东方队伍队伍队伍队伍队伍摧毁了敌方黄色 和 橙色兵线 守护神"
		"team_msg_SpectatorGuardianDefeated2-3_Desc"	"东方队伍队伍队伍队伍摧毁了敌方橙色兵线 守护神"
		"team_msg_SpectatorGuardianDefeated2-4_Desc"	"东方队伍队伍队伍摧毁了敌方蓝色兵线 守护神"
		"team_msg_SpectatorGuardianDefeated2-5_Desc"	"东方队伍队伍摧毁了敌方蓝色 和 紫色兵线 守护神"
		"team_msg_SpectatorGuardianDefeated2-6_Desc"	"东方队伍摧毁了敌方紫色兵线 守护神"

		"team_msg_SpectatorGuardianDefeated3-1_Desc"	"西方队伍摧毁了敌方黄色兵线 守护神"
		"team_msg_SpectatorGuardianDefeated3-2_Desc"	"西方队伍队伍队伍摧毁了敌方黄色 和 橙色兵线 守护神"
		"team_msg_SpectatorGuardianDefeated3-3_Desc"	"西方队伍队伍摧毁了敌方橙色兵线 守护神"
		"team_msg_SpectatorGuardianDefeated3-4_Desc"	"西方队伍摧毁了敌方蓝色兵线 守护神"
		"team_msg_SpectatorGuardianDefeated3-5_Desc"	"西方队伍队伍摧毁了敌方蓝色 和 紫色兵线 守护神"
		"team_msg_SpectatorGuardianDefeated3-6_Desc"	"西方队伍摧毁了敌方紫色兵线 守护神"

		"team_msg_YourTeamFactoryGuardianDefeated1_Desc"	"你的队伍摧毁了敌方Yellow factory 守护神"
		"team_msg_YourTeamFactoryGuardianDefeated2_Desc"	"你的队伍摧毁了敌方黄色 和 Orange factory 守护神"
		"team_msg_YourTeamFactoryGuardianDefeated3_Desc"	"你的队伍摧毁了敌方Orange factory 守护神"
		"team_msg_YourTeamFactoryGuardianDefeated4_Desc"	"你的队伍摧毁了敌方Blue factory 守护神"
		"team_msg_YourTeamFactoryGuardianDefeated5_Desc"	"你的队伍摧毁了敌方蓝色 和 Purple factory 守护神"
		"team_msg_YourTeamFactoryGuardianDefeated6_Desc"	"你的队伍摧毁了敌方Purple factory 守护神"

		"team_msg_TheirTeamFactoryGuardianDefeated1_Desc"	"敌方队伍摧毁了友方Yellow factory 守护神"
		"team_msg_TheirTeamFactoryGuardianDefeated2_Desc"	"敌方队伍摧毁了友方黄色 和 Orange factory 守护神"
		"team_msg_TheirTeamFactoryGuardianDefeated3_Desc"	"敌方队伍摧毁了友方Orange factory 守护神"
		"team_msg_TheirTeamFactoryGuardianDefeated4_Desc"	"敌方队伍摧毁了友方Blue factory 守护神"
		"team_msg_TheirTeamFactoryGuardianDefeated5_Desc"	"敌方队伍摧毁了友方蓝色 和 Purple factory 守护神"
		"team_msg_TheirTeamFactoryGuardianDefeated6_Desc"	"敌方队伍摧毁了友方Purple factory 守护神"

		"team_msg_SpectatorFactoryGuardianDefeated2-1_Desc"	"东方队伍摧毁了敌方Yellow factory 守护神"
		"team_msg_SpectatorFactoryGuardianDefeated2-2_Desc"	"东方队伍摧毁了敌方黄色 和 Orange factory 守护神"
		"team_msg_SpectatorFactoryGuardianDefeated2-3_Desc"	"东方队伍摧毁了敌方Orange factory 守护神"
		"team_msg_SpectatorFactoryGuardianDefeated2-4_Desc"	"东方队伍队伍队伍摧毁了敌方Blue factory 守护神"
		"team_msg_SpectatorFactoryGuardianDefeated2-5_Desc"	"东方队伍队伍摧毁了敌方蓝色 和 Purple factory 守护神"
		"team_msg_SpectatorFactoryGuardianDefeated2-6_Desc"	"东方队伍摧毁了敌方Purple factory 守护神"

		"team_msg_SpectatorFactoryGuardianDefeated3-1_Desc"	"西方队伍队伍摧毁了敌方Yellow factory 守护神"
		"team_msg_SpectatorFactoryGuardianDefeated3-2_Desc"	"西方队伍摧毁了敌方黄色 和 Orange factory 守护神"
		"team_msg_SpectatorFactoryGuardianDefeated3-3_Desc"	"西方队伍队伍队伍摧毁了敌方Orange factory 守护神"
		"team_msg_SpectatorFactoryGuardianDefeated3-4_Desc"	"西方队伍队伍摧毁了敌方Blue factory 守护神"
		"team_msg_SpectatorFactoryGuardianDefeated3-5_Desc"	"西方队伍摧毁了敌方蓝色 和 Purple factory 守护神"
		"team_msg_SpectatorFactoryGuardianDefeated3-6_Desc"	"西方队伍摧毁了敌方Purple factory 守护神"

		"team_msg_CoreOverloadFriendly_Title"		"你的核心处于临界健康状态"
		"team_msg_CoreOverloadFriendly_Desc"		"你的核心处于临界健康状态并且正在过载！"
		"team_msg_CoreOverloadEnemy_Title"			"敌方核心处于临界健康状态"
		"team_msg_CoreOverloadEnemy_Desc"			"敌方核心处于临界健康状态并且正在过载！"
		"team_msg_CoreOverload_Title"				"核心处于临界健康状态"
		"team_msg_CoreOverload_Desc"				"核心处于临界健康状态并且正在过载！"

		"Citadel_TeamMsg_WestTitanKilledTitle"			"西方守护神"
		"Citadel_TeamMsg_EastTitanKilledTitle"			"东方守护神"
		"Citadel_TeamMsg_WestBossKilledTitle"			"西方 {s:lane_color} 等级 {i:boss_tier}"
		"Citadel_TeamMsg_EastBossKilledTitle"			"东方 {s:lane_color} 等级 {i:boss_tier}"

		"citadel_death_notice"							"<font color=\"#%s\">%s</font> 击杀了 <font color=\"#%s\">%s</font> 获得了 <font color=\"#%s\">%d</font> 金钱"
		"citadel_death_notice_lost_gold"				"<font color=\"#%s\">%s</font> 失去了 <font color=\"#%s\">%d</font> 金钱"
		"citadel_death_notice_killed_self"				"<font color=\"#%s\">%s</font> 自杀了"


        "hero_desc_temp"                "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat."
		"hero_slork_lore"				"[lore here]"
		"hero_ballista_lore"			"Ballista从小就学到了宝贵的一课：如果你炸毁了 13 座建筑，你就是公共威胁。 如果你创造性地炸毁了 50 座建筑，你就可以把它当作前卫的街头艺术。 因此，Ballista宣布自己是 “残骸运动”（The Wreckage Movement）的创始人，这是一个以拆除为媒介的波希米亚艺术家团体。"


		"EchoShardBonusCourage_prefix"	"{s:sign}"
		"EchoShardBonusCourage_label"		"Courage for Echo Ability"

		"modifier_citadel_tech_range_clamp"		"Tech range limited"
		"trooper_grenade"					"Trooper Grenade"

		"modifier_citadel_holding_base_bomb"	"持着炸弹 -- 丢向敌方建筑!"
		"modifier_citadel_trigger_clip_regen" 	"Getting ammo"
		"modifier_citadel_downed"				"Downed, wait for revive!"
		"modifier_citadel_can_revive"			"Duck to revive teammate!"		
		"modifier_citadel_reviving"				"Reviving teammate!"
		"modifier_citadel_being_revived"		"Being revived, stay close!"
		"modifier_citadel_armor_piercing_bullets" "Armor Lowered"
		"modifier_citadel_tower_regen"		"Regen ammo and health under tower"

		"modifier_citadel_metal"			"Deliver metal to your base"

		// ability names (tokens match the ability name directly)
		"citadel_ability_rapid_fire"			"子弹风暴"
		"citadel_ability_heal"					"迅速治疗"
		"citadel_ability_healzap"				"迅速治疗"
		"citadel_ability_damage_reduction"		"装甲镀层"
		"citadel_ability_slow_field"			"减少移速结界"
		"citadel_ability_stunned"				"击晕波"
		"citadel_ability_banished"				"放逐"
		"citadel_ability_speed_boost"			"加速"
		"citadel_ability_grenade_launcher"		"榴弹发射器"
		"citadel_ability_pull_field"			"重力陷阱"
		"citadel_ability_rocket_launcher"		"火箭筒"
		"citadel_ability_slow_target"			"目标减少移速"
		"citadel_ability_repel_grenade"			"排斥手雷"
		"citadel_ability_heal_aura"				"治疗光环"
		"citadel_ability_damageovertime_field"	"伤害结界"
		"citadel_ability_dot_target"			"流血"
		"citadel_ability_charge"				"作战冲锋"
		"citadel_ability_Stealth"				"潜行"
		"citadel_ability_disarm_target"			"目标缴械"
		"citadel_ability_summon_minion"			"召唤单位"		
		"citadel_ability_shield"				"护盾"
		"citadel_ability_ball_of_death"			"死亡灵球"
		"citadel_ability_nuke"					"战术核弹"
		"citadel_ability_teleport_home"			"传送"
		"citadel_ability_fast_bombs"			"沉默榴弹发射器"
		"citadel_ability_rupture"				"割裂"
		"citadel_ability_jump_glider"			"滑翔翼"
		"citadel_ability_sticky_mines"			"粘性地雷"
		"citadel_ability_deployable_shield"		"部署子弹护盾"
		"citadel_ability_root"					"目标束缚"
		"citadel_ability_burst_heal"			"范围爆发治疗"
		"citadel_ability_slow_and_damage_target" "镇静导弹"
		"citadel_ability_stifling_shot" 		"抑制射击"
		"citadel_ability_assassinate" 			"暗杀"
		"citadel_ability_crit_chance"			"暴击"
		"citadel_ability_dispenser"				"弹药分配器"
		"citadel_ability_cowboyshotgun"			"散弹枪"
		"citadel_ability_lasso"					"套索"
		"citadel_ability_rallyingcry"			"鼓舞"
		"citadel_ability_lineslow"				"慢速线路"
		"citadel_ability_drone"					"无人机"
		"citadel_ability_dronestorm"			"无人机风暴"
		"citadel_ability_vacuum"				"真空"
		"citadel_ability_firebeam"				"火焰射线"
		"citadel_ability_shallowgrave"			"薄葬"
		"citadel_ability_barrage"				"拦截"
		"citadel_ability_crossbow"				"弩"
		"citadel_ability_vehicle"				"悬浮板"
		"citadel_ability_attackspeedslow"		"减攻速手雷"
		"citadel_ability_backstab"				"背刺"
		"citadel_ability_markedfordeath"		"死亡标记"
		"citadel_ability_chargedsnipe"			"充能狙击"
		"citadel_ability_bullet_slow_proc"		"镇静子弹"
		"citadel_ability_self_fire_rate"		"自身射速"
		"citadel_ability_killbuffer"			"击杀增益"
		"citadel_ability_meathook"				"肉钩"
		"citadel_ability_toughguy"				"韧性"
		"citadel_ability_evasive"				"闪避"
		"citadel_ability_jetpack"				"喷气背包"
		"citadel_ability_flare"					"照明弹"
		"citadel_ability_assassin_melee"		"武士刀"
		"citadel_ability_healthdrain"			"生命汲取"
		"citadel_ability_rootgrenade"			"减少移速手雷"
		"citadel_ability_sticky_grenade"		"粘性手雷"
		"citadel_ability_sticky_cluster_grenade"		"粘性集束手雷"
		"citadel_ability_mimicsentry"			"拟态哨兵"
		"citadel_ability_laser_mines"			"激光地雷"
		"citadel_ability_madmilk"				"疯狂的牛奶"
		"citadel_ability_crit_debuff"			"暴击减益"
		"citadel_ability_deployable_cover"		"可部署防御板"
		"citadel_ability_teleport_to_objective" "传送到目标"

		"citadel_ability_minisentry"			"微型哨兵"
		"citadel_ability_rapid_fire_desc"			"激活时，你和附近的队友获得更快的射速和无限制弹药。"
		"citadel_ability_heal_desc"					"从远处治疗一个队友。"
		"citadel_ability_healzap_desc"				"从远处连锁治疗多个队友。"
		"citadel_ability_madmilk_desc"				"被影响的靶子在受到子弹和近战攻击时，会给所有攻击者提供生命值。"
		"citadel_ability_damage_reduction_desc"		"激活时减少受到的伤害。"
		"citadel_ability_slow_field_desc"			"创造一个减缓困在其中的敌人的区域。"
		"citadel_ability_stunned_desc"				"眩晕一个敌人。"
		"citadel_ability_banished_desc"				"驱逐一个敌人或队友，使他们两者在有限的时间内都处于眩晕和无敌状态。"
		"citadel_ability_speed_boost_desc"			"超级速度爆发。"
		"citadel_ability_grenade_launcher_desc"		"区域效果爆炸伤害。"
		"citadel_ability_pull_field_desc"			"将所有敌人吸向目标点。"
		"citadel_ability_rocket_launcher_desc"		"区域效果核爆伤害。"
		"citadel_ability_slow_target_desc"			"减少目标敌人的移速。"
		"citadel_ability_repel_grenade_desc"		"用强力将敌人推开。"
		"citadel_ability_heal_aura_desc"			"治疗一个区域内的盟友。"
		"citadel_ability_damageovertime_field_desc" "对区域内的单位造成持续伤害。"
		"citadel_ability_dot_target_desc"			"对目标造成持续伤害。"
		"citadel_ability_charge_desc"				"向敌人冲锋，撞击时造成伤害。未命中时眩晕自身。冲锋时无敌。"
		"citadel_ability_stealth_desc"				"隐身。塔楼会揭示。使用武器和技能会取消隐身。"
		"citadel_ability_disarm_target_desc"		"沉默并解除目标武装。"
		"citadel_ability_shield_desc"				"为你附加一个护盾，阻挡敌人的子弹，但允许你的团队攻击穿过。"
		"citadel_ability_ball_of_death_desc"		"一个巨大的死亡球，对所有接近它的单位造成伤害。"
		"citadel_ability_summon_minion_desc"		"召唤一个跟随你攻击敌人的小兵，持续有限的时间。"
		"citadel_ability_nuke_desc"					"扔下一个信标，召唤战术核弹。"
		"citadel_ability_teleport_home_desc"		"施法将自己传送到塔楼。"
		"citadel_ability_fast_bombs_desc"			"短程手榴弹，在爆炸时造成短时间EMP效果。"
		"citadel_ability_rupture_desc"				"撕裂目标。目标每次移动时都会受到伤害。"
		"citadel_ability_jump_glider_desc"			"如果在地面上，跳到空中。一旦升空，可以滑翔直到切换关闭。"
		"citadel_ability_sticky_mines_desc"			"粘在墙壁和地面上的地雷，当敌人接近时爆炸。"
		"citadel_ability_rot"						"腐烂"
		"citadel_ability_rot_desc"					"在你前方放下一个区域，对其范围内的任何敌方单位造成伤害。"
		"citadel_ability_passive_lifesteal"			"生命窃取者"
		"citadel_ability_passive_lifesteal_desc"	"将一部分近战伤害转化为治疗。"
		"citadel_ability_arena"						"战斗竞技场"
		"citadel_ability_arena_desc"				"在一个区域周围建立战斗竞技场，迫使敌人留在其范围内。"
		"citadel_ability_deployable_shield_desc"	"可部署的实体护盾。阻止敌方投射物和路径。可以被敌人摧毁。"
		"citadel_ability_root_desc"					"使单个目标定身，阻止其移动。"
		"citadel_ability_burst_heal_desc"			"治疗地图上所有盟友英雄。"
		"citadel_ability_slow_and_damage_target_desc" "对目标进行短时间减少移速并造成初始爆发伤害。"
		"citadel_ability_stifling_shot_desc"		"发射一个既造成子弹伤害又增加额外伤害的投射物，并减缓目标。"
		"citadel_ability_assassinate_desc"			"引导然后发射一个对目标造成伤害的投射物。"
		"citadel_ability_crit_chance_desc"			"一个被动增益，给予非建筑目标的子弹伤害暴击率。"
		"citadel_ability_dispenser_desc"			"一个可放置的物体，减缓附近敌人。"
		"citadel_ability_cowboyshotgun_desc"		"有限的开火范围，高散射伤害。"
		"citadel_ability_lasso_desc"				"抓住一个敌人并将他们带到你想要的地方。"
		"citadel_ability_rallyingcry_desc"			"疾风步并减少附近盟友受到的伤害。"
		"citadel_ability_lineslow_desc"				"在一条直线上减缓敌人。"
		"citadel_ability_drone_desc"				"召唤一个无人机，对接近的敌人进行射击。"
		"citadel_ability_dronestorm_desc"			"召唤一群致命的飞行无人机，跟随Vindicta并对附近敌人进行射击。"
		"citadel_ability_vacuum_desc"				"将敌人拉向中心并施加短暂的减少移速效果。"
		"citadel_ability_firebeam_desc"				"能够击中多个敌人的高伤害火焰射线。"
		"citadel_ability_shallowgrave_desc"			"防止盟友死亡。他们仍然会受到伤害。"
		"citadel_ability_barrage_desc"				"一个围绕你周围的频道AOE，对附近的靶标进行爆炸射击"
		"citadel_ability_crossbow_desc"				"十字弓武器。箭矢造成击退和伤害。按住右键进行充电。充电射击造成眩晕并具有较小的弧度。"
		"citadel_ability_vehicle_desc"				"召唤一辆摩托车骑入战场。"
		"citadel_ability_backstab_desc"				"给刺客一把快速挥舞的武士刀。从背后进行近战和子弹攻击会触发爆发伤害。"
		"citadel_ability_markedfordeath_desc"		"标记一个玩家为死亡目标，使盟友对目标造成增加的伤害。"
		"citadel_ability_chargedsnipe_desc"			"一种充满电荷的高伤害射击，能够穿透敌人。"
		"citadel_ability_bullet_slow_proc_desc"		"子弹有一定几率对敌方目标施加短暂的减少移速效果并造成额外伤害。"
		"citadel_ability_self_fire_rate_desc"		"重新装填主要武器并提高当前弹匣持续时间的射速。"
		"citadel_ability_killbuffer_desc"			"击杀会给你的攻击增加长时间的增益。"
		"citadel_ability_meathook_desc"				"射出一个钩子，将敌方玩家拖向你。"
		"citadel_ability_toughguy_desc"				"当你离攻击者越近，你受到的伤害就越少。伤害减少从700单位距离开始，到100单位距离时完全生效。"
		"citadel_ability_evasive_desc"				"被动几率冲刺 incoming 的子弹。"
		"citadel_ability_jetpack_desc"				"以高速向前推动你。可以在被沉默或隐形时使用。"
		"citadel_ability_flare_desc"				"一种闪光弹，短时间内给予敌人视野。"
		"citadel_ability_assassin_melee_desc"		"一把快速挥舞的武士刀刃。"
		"citadel_ability_healthdrain_desc"			"从附近的任何敌人身上吸取生命值。"
		"citadel_ability_rootgrenade_desc"			"发射一个手榴弹，减缓附近敌人的移动。在3级时可以定身。"
		"citadel_ability_sticky_grenade_desc"		"投掷一个粘在敌人身上的手榴弹，如果粘在玩家身上，伤害增加1.5倍。"
		"citadel_ability_sticky_cluster_grenade_desc"	"投掷一个集群手榴弹，爆炸成多个较小的粘性手榴弹。"
		"citadel_ability_mimicsentry_desc"			"召唤一个模仿无人机，它会攻击你最后一次用子弹击中的敌人。"
		"citadel_ability_laser_mines_desc"			"粘在表面并发射激光束的粘性手榴弹。"
		"citadel_ability_crit_debuff_desc"			"受影响的目标会受到子弹和近战的暴击伤害。"
		"citadel_ability_deployable_cover_desc"		"可部署的沙袋墙，提供掩护。更高等级包括防御无人机。"
		"citadel_ability_minisentry_desc"			"一个坐在地面上并对附近敌人发射子弹的哨兵。"
		
		"citadel_ability_lightning_dodge_passive_desc"	"你的冲刺让你无敌，并且比其他人更快"
		"citadel_ability_basicdamagereflect_desc"	"反射一部分近战和子弹伤害回其来源。"
		"citadel_ability_bullet_damage_amp_wall_desc"	"创建一个增幅墙，增加所有穿透它的友方子弹的伤害。"
		"citadel_ability_psychic_drain_desc"		"从附近的敌人身上吸取能量，减少他们的移动和攻击速度。在5秒内对所有造成的伤害进行治疗。"

		"citadel_ability_rocket_blast_desc"			"发射一枚火箭，造成区域伤害。"
		"citadel_ability_rocket_jump_desc"			"跳到空中一段短距离"
		"citadel_ability_resurrect_desc"			"复活一个队友，恢复他们一定百分比的最大生命值。"
		
		"citadel_ability_damage_amp_aura_desc"		"创造一个光环，增强所有附近盟友的伤害和装弹速度。"
		"citadel_ability_chain_lightning_desc"		"在成功的子弹命中后，沿着子弹方向射出一束锥形闪电。"

		"citadel_ability_overdrive_desc"			"增强McGinnis的单位，通过治疗它们并给予它们独特的效果。炮塔的射速提高。移动补给车的治疗能力增强，并且可以补充弹药。"

		"modifier_mana_regen_consumable"				"能量回复"
		"modifier_item_bkb"								"BKB - 状态抗性"
		"modifier_citadel_safe_fall"					"安全降落"

		"hero_zealot_role"			"先攻, 支援"
		"hero_zealot_strengths"		"狡猾"

		"hero_astro_strengths"			"灵活\n巧手"
		"hero_astro_weaknesses"			"无"

		"hero_atlas_strengths"			"生存能力"
		"hero_atlas_weaknesses"			"远距离作战"
		"hero_atlas_upgrade_perks"		"+50% 物理抗性"
		"hero_atlas_upgrade_penalties"	"-50% 射速"

		"hero_ballista_strengths"		"爆炸物"
		"hero_ballista_weaknesses"		"烟火规范"

		"hero_bebop_strengths"			"近距离格斗\n人群控制"
		"hero_bebop_weaknesses"			"低机动性"


		"hero_chrono_strengths"			"团战\n控制敌人"
		"hero_chrono_weaknesses"		""

		"hero_dynamo_strengths"			"武器性能强\n中近距离作战"
		"hero_dynamo_weaknesses"			"无"

		"hero_forge_strengths"		"强大的建筑/n团队战斗"
		"hero_forge_weaknesses"		"低机动性"

		"hero_heavy_strengths"			"坚韧\n武器性能强"
		"hero_heavy_weaknesses"			"速度很慢"
		"hero_heavy_upgrade_perks"		""

		"hero_ghost_strengths"			"高伤害"
		"hero_ghost_weaknesses"			"总是处在低生命值状态"

		"hero_gigawatt_strengths"		"威力强大的电击\n人群控制"
		"hero_gigawatt_weaknesses"		"无"
		
		"hero_haze_strengths"			"武器性能强\n隐身"
		"hero_haze_weaknesses"			"无"

		"hero_hornet_strengths"			"高精确度武器\n飞行"
		"hero_hornet_weaknesses"		"近距离"
		"hero_hornet_upgrade_penalties"	"-50% 射速\n-25% 生命值"

		"hero_inferno_strengths"		"迅速\n致命"
		"hero_inferno_weaknesses"		"无"

		"hero_kelvin_strengths"			"冻结激光\n寒冰保护"
		"hero_kelvin_weaknesses"		"无"

		"hero_lash_strengths"			"机动性、移动力"
		"hero_lash_weaknesses"			"社交聚会"

		"hero_krill_strengths"			"灵活\n巧手"
		"hero_krill_weaknesses"			"无"

		"hero_nano_strengths"			"附近的部队越多，力量就越大\n强力推进敌方目标"
		"hero_nano_weaknesses"			"无"

		"hero_orion_strengths"			"强大的远程攻击"
		"hero_orion_weaknesses"			"近距离"

		"hero_shiv_strengths"			"让敌人流血"
		"hero_shiv_weaknesses"			"潮湿的天气"

		"hero_viscous_strengths"		"减少移速\n治疗\n滑溜"
		"hero_viscous_weaknesses"		"无"

		"hero_warden_strengths"			"近距离"
		"hero_warden_weaknesses"		""

		"hero_wraith_strengths"			"传送\n强大的输出"
		"hero_wraith_weaknesses"		"团战"
		
		"hero_yamato_strengths"			"强大的剑术攻击"
		"hero_yamato_weaknesses"		"接受死亡"

		"hero_tengu_strengths"		"为盟军提供强大的增益"
		"hero_tengu_weaknesses"		"伤害低"

		"hero_kali_role"			"核弹"
		"hero_kali_strengths"		"高伤害潜能"
		"hero_kali_weaknesses"		"需要捕捉回旋镖，以最大限度地提对单位伤害"

		"hero_rutger_role"			"用火箭将敌人击得东倒西歪"



		"hero_slork_role"			"四处溜达 抓捕弱者"

		"hero_revenant_role"		"斗士"
		"hero_revenant_strengths"	"强大的攻击"
		"hero_revenant_weaknesses"	"无"

		"hero_demoman_role"			"中程区域控制"
		"hero_demoman_strengths"	"主要武器 榴弹发射器"
		"hero_demoman_weaknesses"	"近距离"

		"hero_hijack_role"			"隐形和监视"
		"hero_hijack_strengths"		"监视\n近距离"
		"hero_hijack_weaknesses"	"无"

		"hero_mechaguy_role"		"战斗专家"
		"hero_mechaguy_strengths"	"强大的爆发力"
		"hero_mechaguy_weaknesses"	"需要承受伤害"

		"hero_tempest_role"				"骚扰者"
		"hero_tempest_strengths"		"防止逃生"
		"hero_tempest_weaknesses"		""

		"hero_spade_role"				"施工中"
		"hero_spade_strengths"			"长期聘用"
		"hero_spade_weaknesses"			"核弹"


		//----------------------------------------------------------------------------
		//  OLD HERO ABILITIES/MODIFIERS
		//----------------------------------------------------------------------------

		"citadel_ability_rocket_blast"			"火箭发射器"
		"citadel_ability_rocket_jump"			"火箭跳"
		"citadel_ability_resurrect"				"复活器"

		"modifier_citadel_psychic_drainself"	"魂力耗竭 - 治疗"
		"modifier_citadel_psychic_drain"		"移速 - 攻速减少移速"
		"modifier_citadel_defensive_matri"		"Shielded by Def. Matrix"
		"modifier_citadel_rocket_jump"			"跳跃中"
		"modifier_citadel_resurrect_channel"	"Resurrecting Ally"

		"modifier_citadel_barrage_damage_thinker"	"创造风暴"

		"SpyDroneLifetime_label"						"无人机持续"
		"SpyDroneLifetime_postfix"					"s"
		"SpyDroneHealth_label"						"无人机生命值"
		"SpyDroneRevealRadius_label"					"揭示范围"
		"SpyDroneRevealRadius_postfix"				"m"

		"modifier_citadel_channeled_tower_damage"		"准备空中打击"
		"modifier_citadel_psychicliftslameresult"	"猛击后沉默+减少移速"
		"modifier_damage_amp_aura"				"伤害增幅"

		"modifier_citadel_tech_resist_debuff"	"魂力护盾减少"
		"modifier_citadel_tier2boss_stomp_toss_target"	"眩晕"
		"modifier_citadel_tech_armor_suppressor"	"护甲移除"
		"modifier_citadel_core_push_target"		"眩晕"
		"modifier_poison_bullets_poisoned"	"中毒"
		"modifier_item_healing_pulse_tracker"														"治疗脉冲"
		"upgrade_tech_resist_debuff/modifier_tech_resist_debuff_proc/modifier_base"					"减少魂力抗性"
		"modifier_citadel_longdot"						"痛苦"
		"modifier_citadel_silence"						"沉默 - 技能禁用"
		
		"upgrade_ice_blast/modifier_item_ice_blast_aura/modifier_item_ice_blast_target"		"冷锋 - 减少移速"
		"modifier_vampire_aura"										"子弹吸血光环"
		"modifier_upgrade_roll_evasion"								"滚动冲刺"
		"modifier_upgrade_lifeline"									"生命线"
		"modifier_upgrade_burst_of_speed"					"速度爆发"
		"modifier_citadel_regen_booster"				"生命恢复加强"
		"modifier_ammo_regen_consumable"				"弹药补给"
		"modifier_health_regen_consumable"				"生命恢复"

		//-----------------------------------------------------------------------------
		// personal best stats
		//-----------------------------------------------------------------------------
		"PreviousThisMatch_desc"						"Previous This Match: <span class=\"boldText\">{i:prev_lifetime_value}</span>"
		"PreviousAllTime_desc"							"Previous All Time: <span class=\"boldText\">{i:prev_alltime_value}</span>"
		"NewRecordThisMatch_desc"						"Best This Match"
		"NewRecordAllTime_desc"							"Best All Time"

		"PlayerStat_FarmingNeutral_title"				"Neutral Farmer"
		"PlayerStat_FarmingNeutral_desc"				"You earned <span class=\"boldText\">{i:lifetime_value} Souls</span> from killing <span class=\"boldText\">Neutrals</span>."
		"PlayerStat_InterruptedAbilities_title"			"Interrupted Abilities"
		"PlayerStat_InterruptedAbilities_desc"			"You interrupted <span class=\"boldText\">{i:lifetime_value} Abilities</span>."
		"PlayerStat_DeniedGold_title"					"Denied a Soul"
		"PlayerStat_DeniedGold_desc"					"You denied <span class=\"boldText\">{i:lifetime_value} souls</span>."
		"PlayerStat_CollectedPlayerCoin_title"			"Scavenger"
		"PlayerStat_CollectedPlayerCoin_desc"			"You collected <span class=\"boldText\">{i:lifetime_value} souls</span> from other dead players."
		"PlayerStat_RejuvCaptured_title"				"Captured Rejuvenator"
		"PlayerStat_RejuvCaptured_desc"					"You captured <span class=\"boldText\">{i:lifetime_value} Rejuvenator</span>."
		"PlayerStat_RejuvStolen_title"					"Captured Stolen"
		"PlayerStat_RejuvStolen_desc"					"You stole <span class=\"boldText\">{i:lifetime_value} Rejuvenator</span> from enemy team."
		"PlayerStat_ShotPlayerOffZipLine_title"			"Shot Player Off Hyperline"
		"PlayerStat_ShotPlayerOffZipLine_desc"			"You shot enemy hero off Hyperline <span class=\"boldText\">{i:lifetime_value} times</span>."
		"PlayerStat_Vault_title"						"Vault"
		"PlayerStat_Vault_desc"							"You took <span class=\"boldText\">{i:lifetime_value} Vault</span>."
		"PlayerStat_KilledTrooper_title"				"Killed Troopers"
		"PlayerStat_KilledTrooper_desc"					"You killed <span class=\"boldText\">{i:lifetime_value} Troopers</span>."

		// Sumo
		"AbilityStat_Dynamo_HealSelf_title"							"Full Belly"
		"AbilityStat_Dynamo_HealSelf_desc"							"You healed yourself <span class=\"boldText\">{i:lifetime_value} health with Rejuvenating Aurora</span>"
		"AbilityStat_Dynamo_HealTeammate_title"						"Team Healer"
		"AbilityStat_Dynamo_HealTeammate_desc"						"You healed your teammate <span class=\"boldText\">{i:lifetime_value} health with Rejuvenating Aurora</span>"
		"AbilityStat_Dynamo_StompHero_title"						"Stomper"
		"AbilityStat_Dynamo_StompHero_desc"							"You stomped <span class=\"boldText\">{i:lifetime_value} enemy heroes</span>"
		"AbilityStat_Dynamo_TackleTarget_title"						"Tackle"
		"AbilityStat_Dynamo_TackleTarget_desc"						"You tackled <span class=\"boldText\">{i:lifetime_value} enemies</span>"
		"AbilityStat_Dynamo_VacuumEnemyHeroes_title"				"Singularity!"
		"AbilityStat_Dynamo_VacuumEnemyHeroes_desc"					"You stunned <span class=\"boldText\">{i:lifetime_value} enemy heroes</span> with Singularity!"

		// Bebop
		"AbilityStat_Bebop_BombBonus_title"							"More Explosion!"
		"AbilityStat_Bebop_BombBonus_desc"							"You gained <span class=\"boldText\">{i:lifetime_value} damage</span> to Sticky Bomb"
		"AbilityStat_Bebop_BombDamage_title"						"Sticky Bomb Damage"
		"AbilityStat_Bebop_BombDamage_desc"							"You dealt <span class=\"boldText\">{i:lifetime_value} damage</span> with Sticky Bomb"
		"AbilityStat_Bebop_HookEnemyHero_title"						"Hook Enemies"
		"AbilityStat_Bebop_HookEnemyHero_desc"						"You caught <span class=\"boldText\">{i:lifetime_value} enemy heroes</span> with Hook"
		"AbilityStat_Bebop_LaserBeamDamage_title"					"Laser Beam Damage"
		"AbilityStat_Bebop_LaserBeamDamage_desc"					"You dealt <span class=\"boldText\">{i:lifetime_value} damage</span> with Laser Beam"
		"AbilityStat_Bebop_UppercutTarget_title"					"Uppercut Target"
		"AbilityStat_Bebop_UppercutTarget_desc"						"You knocked <span class=\"boldText\">{i:lifetime_value} enemies</span> away with Uppercut"
		"AbilityStat_Bebop_UppercutLandingDamage_title"				"Uppercut Landing Damage"
		"AbilityStat_Bebop_UppercutLandingDamage_desc"				"You dealt <span class=\"boldText\">{i:lifetime_value} damage</span> with Uppercut landing impact"


		"CitadelItemSlotWeapon"					"Courage Mods"
		"CitadelItemSlotArmor"					"Fortitude Mods"
		"CitadelItemSlotTech"					"Spirit Mods"
		"CitadelItemSlotAll"					"All Mods"
		"Citadel_Shop_Category_Weapon"								"Weapon <span class=\"ItemLabel\">ITEMS</span>"
		"Citadel_Shop_Category_Magic"								"Spirit <span class=\"ItemLabel\">ITEMS</span>"
		"Citadel_Shop_Category_Abilities"							"Ability <span class=\"ItemLabel\">UPGRADE</span>"


		// OLD LORE //

		"guide_world"			"Welcome, intergalactic tourists, to Fracture -- City of a Thousand Cities™! As you walk down our many historic streets and enjoy our countless parks and museums, you might think that Fracture’s just like any other bustling planet-capital in the galaxy. And in most ways, it is. But in other tiny but important ways, Fracture’s one of a kind.\n\nAs a for-instance: When you got off the shuttle at Bowl o’ Blood Spaceport, you probably got robbed. But not for all your money -- around 34% -- and you were given a receipt. Then you started yelling for the police, and you got robbed again.\n\nThat’s because Fracture is run by criminals. Now, that might sound like a bad idea, but if you read on, you’ll find out it’s actually one of the best darn ways a city could be run -- fine-tuned from centuries of illegality.\n\nHUMBLE BEGINNINGS\n\nWhile it might not look like it now, Fracture used to be a prison planet. That’s right! Prisoners were sent here to slave in the deep fissures of the planet’s crust, toiling away in the marrow mines until they died. That’s when the Founding Families realized -- \"\Hold on a minute. We’re alone on a planet here! We can do anything we want.\"\\n\nThat’s when Fracture truly began — its days as a prison mining planet behind it, and its bright future as an anything-goes prison utopia lying tantalizingly ahead.The galaxy still dumped off its law-defying folks, of course. And it was still pretty much impossible to escape the planet. But you could otherwise do mostly anything you wanted, unless you wanted to leave.\n\nNow, are the good folks of Fracture ashamed of their lawless past? Far from it! In fact, many folks here claim they can trace their lineage back to one of the twelve Founding Families!\n\nTHE FOUNDING FAMILIES\n\nSo who are the Founding Families, and why are they so important? Well, in the beginning, Fracture didn’t have a fancy mayor, or even laws or a way to enforce them. It wasn’t pretty. But what it had in abundance, being a prison planet, was criminals and walls. So the biggest prison gangs cut up the city into the Twelve Boroughs, with each family responsible for maintaining law and order.\n\nAnd crazily enough, it worked! If you wanted to commit a crime, you needed a permit for it, or there’d be hell to pay. Left to govern themselves, the criminals ended up being more organized and motivated than a government ever could’ve been. Sure, there was still crime -- but no surprises. You might be due to get mugged today, but you’d know about it, sure as jury duty.\n\nTHE GREAT BOROUGH BOOM\n\nAs the first planet in the galaxy to have institutionalized crime, Fracture was an overnight success. In fact, it was such a success, the population exploded. The walls of the twelve boroughs couldn’t contain all the fresh blood, and it quickly spilled over to the town’s outskirts. New boroughs were born. New walls were built. And these upstart gangs didn’t see much sense in paying tribute to a syndicate on the other end of town, when they had perfectly good rings in need of kissing right there.\n\nThis was known as The Great Borough Boom, an exciting and, as it turned out, deadly time in Fracture’s history that led directly to The Hundred-Borough War.\n\nToday it’s estimated there’s over a thousand boroughs jostling for elbow room in Fracture  -- but the truth is, the city’s such a shifting mosaic of alliances, backstabs, assassinations and startups, the census bureau’s never gonna get a headcount. \n\nAll you need to know is where you’re standing -- because wherever it is, you owe someone some respect.\n\nFRACTURE TODAY\n\nAs you can imagine, an ever-shifting map of alliances makes it hard to get around the city without making a lot of folks mad. That’s why the Bureau of Tourism recommends all newcomers to Fracture hire yourselves a guide to help you bribe, threaten and stab your way to all the culture, art and history Fracture has to offer."
		"guide_election"		"The Fracture Mayoral Election -- the greatest show of democratic bloodsport in the galaxy!\n\nTo visitors from more \"\traditional\"\ planets, having an election settled by bullets instead of ballots may seem like a bit of a culture shock, so read on and learn how Fracture redefined Democracy for these modern times.\n\nTHE GOLDEN AGE OF IMPARTIALITY\n\nAs the first and only planet in the galaxy to have institutionalized crime, Fracture had discovered a new problem. For the first time in our history, people were coming here willingly. The sudden population explosion led to The Great Borough Boom. And that led to the dark days of The Hundred Borough War.\n\nThus, the role of the Mayor was invented to re-establish Fracture’s unique brand of lawless order. Back then, the Mayor was more like a judge. One time she was an Djinn (Hammurabi the Fire-Wise). Another time it was a robot (S.O.L.O.M.O.N.). But every time, the Mayor was the one person in Fracture you could take an inter-borough dispute to, knowing for certain that they were impartial, unbiased, and incorruptible.\n\nBut that’s the thing about Fracture: We never give up. And while it may have taken us thousands of years, we eventually found a way to buy off a robot mayor and ruin our perfect legal system.\n\nBut, as luck would have it, we accidentally invented an even better one! It turned out a corruptible mayor was an even bigger boon to the city than an incorruptible one.\n\nTHE GOLDEN AGE OF CORRUPTION\n\nLet’s say you’re the leader of a gang. You’ve worked hard to put your borough on the map. The shake-down money is rolling in from local businesses, you’ve cornered the market on fake designer handbags, and your crew has more ammunition than they could hope to fire in a lifetime.\n\nNow, according to the stupid law, you shouldn’t be able to take over the borough next door, even though it’s run by a spoiled brat who inherited it from his dad and he’s running it into the ground. What’s fair is that the borough is technically his. What’s right is that it should be yours.\n\nOnce word got out that a little hard work and backroom dealing could move the borough borders in a gang’s favor, competition once again thrived in Fracture.\n\nON THE VERGE OF WAR\n\nOver time, it became clear that having a mayor in your corner could make the difference between your borough thriving or dying. With every election season that passed, tactics got a little more brutal. What started as simple bribes to the mayor turned into assassination attempts. Paying for votes turned to threatening the voters. In time, Fracture was on the verge of its first-ever Thousand Borough War.\n\nWith the city on the brink, a Conclave was held in the one neutral part of town, the City Center. Representatives from every borough showed up to negotiate a peaceful solution -- Here's what they came up with.\n\nA SINGLE BATTLE\n\nGoing forward, mayoral elections would be settled by a single knock-down, drag-out fight in the City Center, winner take all. Each candidate meets with all the boroughs they’re in bed with, and selects six champions to represent them in the fight.\n\nNow, these six representatives might not like each other -- in fact, they might have plenty of good reasons to kill each other -- but if they want all the favors, kickbacks and special treatment their candidate promised them, that mayor needs to win. So for one day only, they’d better work together."	
		"guide_factions"		"A criminal ecosystem as rich and diverse as Fracture is full of orginizations that are constantly jockying for power in the city. Here's a handy guide of some of the more prominant factions that have taken an interest in this years election cycle.\n\nTHE 7TH MOON\n\nThe 7th Moon is not just one of the founding families of Fracture; it's the criminal institution with the longest lineage of leadership in the entire city.  Driven by history, tradition, and a strict hierarchy - one family has run The 7th Moon for generations, and there is no sign of that stopping anytime soon.\n\nTHE 8TH SUN\n\nTo most people; death is the end.  To the leaders of The 7th Moon, it's a promotion.   Comprised entirely of the undead elders of The 7th Moon; The 8th Sun once acted as a shadow council that would quietly advise their decendents.  However, that all changed during the Hundred Borough war when The 8th Sun revealed themselves to the world.  Now an \"\independant\"\ orginization,  the elderly undead mostly keep to themselves.\n\nTHE ALLIANCE\n\nThe Fracture Tourist Beaureau would like to remind visiting members of the Intergalactic Alliance that Fracture is a soverign city planet and that none of your laws, rules, titles, or customs are obligated to be observed.  The Beaurau would also like to remind Fracture locals that while profiting off of The Alliance is certainly in the spirit of our great city: declaring fealty to The Alliance is not, and may be grounds to lose citizenship.  Collaborate with the Alliance against your fellow citizens at your own risk.\n\nTHE CONSTABLES\n\nThe robot peace keepers that make up The Constables are the closest thing to an unbiased party in Fracture.  Acting as a deterent when inter-borough disputes can't be resolved between themselves; when The Constables show up most gangs know it's time to back off.\n\nTHE GREY\n\nREDACTED BY THE GREY. A REWARD WILL BE OFFERED TO ANYONE WHO TURNS IN OLDER EDITIONS OF THIS PUBLICATION THAT HAD WRITTEN INFORMATION ON THE GREY.\n\nTHE HAUNTS\n\nThe Haunts: an organization that specializes in assassinating the supernatural.  Unfortunately for The Haunts, science is a thing. As such, almost everyone in the galaxy thinks they're a bunch of zealots who use mumbo jumbo to justify the murder of anyone that gets in their way.\n\nTHE LOST BATTALION\n\nMembers of the Lost Batallion insist that they are veterans of the Delcano Time War.  Sadly, there's no record of such a war ever occurring.  Whether this is because the whole story is made up, or if because time was forever altered is up for debate.  But here's a pro-tip to visitors who have a vested interest in not breathing through a tube: don't tell a member of The Lost Battalion that the time war never happened.\n\nTHE MEAKASHI\n\nAs word of the criminal utopia that is Fracture spread throughout the galaxy, criminals from every corner of the cosmos sought to visit, thinking it would be a great place for their murder-vacations. However, the illicit ecosystem in Fracture is a delicate one.  Each gang has a role to play, and rules to follow... and the city of Fracture has no interest in letting tourists mess that up.  That's where the Meakashi come in:  a crew of bounty hunters (more like a biker gang) that roam the boroughs; hunting down those off-world criminals that flaunt the rules of Fracture.\n\nTHE PROTEAN COALITION\n\nWhile undoubtably you've heard about the pleasant small-town vibe of the 48th Borough,  tourists are advised to stay away unless specifically granted permission by The Protean Coalition: a collection of were-folk that calim that land as their own.\n\nTHE TUNNEL RATS\n\nLooking for that special bottle of liquor to celebrate a heist?  Or maybe your birthday's coming up and you really want some macarons.  In Fracture, you can find anything... but the real question is \"\how do I  get it?\"\.  Between gang wars, cold wars, trade wars, and wars wars; there are dozens of reasons why access to your favorite items made in a specific borough may be unaccessasble.  And when you run into one of those situations you're going to need The Tunnel Rats.  Specilizing in inter-borough trade routes; The Tunnel Rats are expects and moving product from one borough to another.\n\nTHE WRECKAGE MOVEMENT\n\nDid you happen to see that burned out husk of a night club in the 819th Borough?   That's not the result of domestic terrorism, it's just a new form of street art pioneered by The Wreckage Movement!  If you're interested in buying a proffesional colleague a custom demolition for their place of business, don't hesitate to contact Ballista.\n\nPARADOX\n\nFracture is full of criminals, but only the best are invited to join Paradox - Fracture's premiere thieves guild.  Now, it may sound intimitating to visit a borough run by the galaxy's greatest collection of catburglers, grifters, and second-story men; but don't worry! Lead by the enigmatic Chrono, Paradox prides themselves on constructing elaborate heists that target the must untouchable of individuals and institutions... so unless you happen to be traveling with a collection of ancient artifacts or are an intergalactic head of state you have little to fear from Paradox.\n\nTHE DISCIPLES OF CREELA\n\nA relatively new institution in Fracture; The Disciples of Creela are one part assassin cartel, one part religious cult, and one part multi-level marketing company.\n\nSMUGGLER'S LOCAL 3150\n\nAre you a smuggler looking for a new ship and need a storage solution for predatory off-world animals?  Or perhaps you're exporting recreational munitions and fusion bombs and really don't want to deal with all the hassle non-Fracture governments impose on their citizens?  Then you need to contact Smuggler's Local 3150: a union made up of the planets most skilled craftsfolk.\n\nSTRIKE TEAM ENDEAVOR\n\nOnce; Strike Team Endeavor was the most decorated black ops group in The Alliance Special Forces.  Today, they've been declared anathema and are now seen as enemies of the state in the eyes of The Intergalactic Alliance.  Taking refuge in Fracture, Strike Team Endeavor now offers their particular set of skills to the highest bidder."
		"guide_locations"		"While City Center has been closed off to prepare for The Election Battle, there are plenty of places to explore in Fracture -- some of them might even be safe!\n\nTHE BEAR PIT\n\nHome to Fracture's number one combat sport \"\Robot Rumble\"\ ; The Bear Pit is an arena with an atmosphere like none other.  In it's hallowed halls; Kali, Bebop, and Lash rose from obscurity to become icons in the sport.\n\nJEONG'S DUMPLINGS AND MORE\n\nCome for the dumplings, stay for the black market tech auction that happens after hours!\n\nTHE BOY AND THE DRIZALOTH\n\nA NEW DINING CONCEPT COMING SOON TO FRACTURE (PENDING ACQUISITION OF LIQUOR lICENSE FROM THE MAYOR)\n\nTHE MIDNIGHT ROBO RALLY\n\nLooking for danger and excitement?  Then check out the Midnight Robo Rally!   Marvel as 20 robots race through 20 miles of winding roads through the industrial wasteland that is Fractures 113th Borough.  Special note to attendees with small children: an average MRR will usually claim the lives of 4 racers and 19 live attendees so be sure to wear a poncho!\n\n854 INDUSTRIAL MEAT MANAGEMENT\n\nCome see the place where Kelvin decided that he wanted more in life than just having a bathroom at his workplace!  There's really not much to see.  It's a meat packing plant.  But the owners paid for product placement so check it out!\n\nTHE DEEP\n\n Did you know that in addition to all the open violence and grift you see on our streets there is a whole 'nother world of crime waiting to be explored?  If you're feeling adventurous, put on some scuba gear and explore The Deep; where the criminal mysteries of ocean life await you.\n\nTHE ATTIC\n\nThe Attic is the main base of operations for The Haunts.  Here in this grand murder cathedral, new recruits are \"\trained\"\ (read: indoctrinated) in the skills needed to fight the \"\supernatural\"\ (read: anyone The Haunts leadership deems needed to be removed).\n\nTEMPLE OF KREELA\n\nLooking to dedicate your life in service to a questionable Goddess of Assassination?  Speak to Haze at the Temple of Kreela.\n\nFRACTURE COOPERATIVE IXITH DISTILLARY\n\nWe may not like the Alliance here in Fracture, but many citizens of the city love the proprietary liquor they make there.  That's why our patriotic citizens stole the materials needed to set up their own Ixith Distillary here on Fracture... it's the closest you can get to the real thing without stealing it yourself.\n\nLASH'S DOJO\n\nHey. Lash here.  There was no way The Lash was going to let the city write a bio for his place of business --  words can't describe poetry in motion.  Just check out the Dojo.  Be inspired.  Be humbled.  Be better than your sucky self. -L.\n\nMOLE TOWN\n\nLooking to step away from the hustle and bustle of the lower 100 Boroughs?  Pay a visit to Mole Town where galaxy renowned Mole artisans craft traditional furniture, art, and jewlery.\n\nSTRIKE OUT BOWLING AND BIKES\n\nIf the Meakashi's first love is roughing up tourists, their second is bowling, so it's no wonder they added a 10 lane bowling alley to their bike shop.  If you're feeling particularly adventureous be sure to swing by on Wednesday nights for \"\The Deadliest Kareoke In The Galaxy\"\.\n\nTHE PARADOX MUSEUM\n\nNestled in the 93rd Borough is the Paradox Museum: a remarkable  collection of art, government secrets, antiquities, and celebrity paternity tests all stolen by the notorious thieves guild.  Admission is free for children and anyone who provides blackmail material.\n\nTHE DEEP EMBASSY (FORMERLY FRACTURE AQUARIUM)\n\nWhile many of the conflicts of The Deep stay localized to its 30 Borough trench, sometimes it's denizens need to interact with the surface.  If you're looking to do business with seahorse loan sharks or psychic sea anemones; here's the place to do it.\n\nCITY CENTER\n\nCity Center (or as the locals call it: District Zero) is the heart of Fracture.  Because violence of any kind is forbidden in City Center, it's a popular destination both for tourists looking to not get stabbed, and citizens brokering inter-borough deals alike. The only exception of course, is during The Election Battle, where District Zero turns into the most violent spectacle in the galaxy."
		"guide_citizens"		"Just got robbed and looking for a fun activity you can do on the cheap?  Try people-watching!  These individuals may not be on the battlefield, but their close relationships with the Electoral Combatants means they play a role in the fight to shape Fracture's future.\n\nNPC STUFF TO COME "


		"kill_hype_KillingSpree_Middle"	"正在"
		"kill_hype_KillingSpree"	"大杀特杀"
		"kill_hype_Dominating_Middle"	"正在"
		"kill_hype_Dominating"	"主宰比赛"
		"kill_hype_MegaKill_Middle"	" 正在 "
		"kill_hype_MegaKill"	"疯狂杀戮"
		"kill_hype_MegaKill_End"	" 连杀"
		"kill_hype_Unstoppable_Middle"	"正在 "
		"kill_hype_Unstoppable"	"势不可挡"
		"kill_hype_WickedSick_Middle"	"正在 "
		"kill_hype_WickedSick"	"变态杀戮"
		"kill_hype_MonsterKill_Middle"	" 正在 "
		"kill_hype_MonsterKill"	"妖怪般杀戮"
		"kill_hype_MonsterKill_End"	" 连杀"
		"kill_hype_Godlike_Middle"	" 正在 "
		"kill_hype_Godlike"	"如神!"
		"kill_hype_BeyondGodlike_Middle"	" 正在 "
		"kill_hype_BeyondGodlike"	"超神"
		"kill_hype_KillStreak_Alt"		" 燃起来了!"
		"kill_hype_KillStreak_Middle"	" 有 "
		"kill_hype_FirstBlood_Middle"	" 拿下 "


		// OLD TUTORIAL CONTENT //
		"guide_abilities"		"使用 <span class='yellow'>技能点数，(AP)</span>升级英雄技能。"
		"guide_abilities_point1"		"&#8226; 通过收集<span class='yellow'>魂灵</span>获得<span class='yellow'>技能点数(AP)</span>。"
		"guide_abilities_point2"		"&#8226; 可以在战场上使用<span color='white'>[H]</span>键升级技能。"

		"guide_controls_zipline_tip1"	"&#9702; 提示 - 从缆线跳跃可以给你额外的距离。"
		"guide_controls_zipline_tip2"	"&#9702; 提示 - 通过靠近塔楼来占领缆线。"

		"guide_controls_ladders"	"&#8226; 楼梯：走进楼梯以向上爬"
		"guide_controls_sprint"	"&#8226; 疾跑：<span class='keybind'>持续按下 [{s:iv_forward}]</span> 2秒钟以开始疾跑"
		
		"guide_controls_shop"		"&#8226; 升级: <span class='keybind'> [{s:citadel_open_hero_sheet}]</span> 以选择升级<br><br>&#8226; 模组: <span class='keybind'> [{s:citadel_open_hero_sheet}]</span> 在靠近商店时购买模组。"
		"guide_controls_teach_abilities"		"&#8226; 技能: <span class='keybind'>[{s:in_ability1}],[{s:in_ability2}],[{s:in_ability3}],[{s:in_ability4}]</span> 使用你的英雄技能。<br><br>踏上平台来练习"
		"guide_controls_slide_ramp" "&#8226; 滑行: <span class='keybind'>按下 [{s:duck}]</span> 在下坡时滑行。"
		"guide_controls_menu" "&#8226; 菜单: <span class='keybind'>[Esc]</span> 以访问游戏选项。"

		"guide_outro_header"				"亮点"
		"guide_outro_desc"					"以下是你在Deadlock世界中会看到的一些事物。<br><br>如果你需要重新理解本节中解释的游戏概念，请随时返回 “开始 ”页面。"

		//MISC MODIFIERS

		"modifier_bullet_deflector"				"子弹偏转"
		"modifier_summon_minion" 				"被召唤的召唤物"

		"modifier_citadel_disarmtarget" 		"缴械和沉默"
		"modifier_citadel_shield"				"护盾"
		"modifier_citadel_ceasefire"			"停火"
		"modifier_citadel_glider"				"滑翔"
		"modifier_citadel_jumpglider"			"跳跃和滑铲"
		"modifier_citadel_fastbombs_silence"	"沉默"

		"modifier_rallying_cry"					"集结 - 速度提高，伤害降低"
		"modifier_dispenseraura"				"消失减少移速"
		"modifier_icepath_stun"					"眩晕"

		"modifier_citadel_vehicle"				"在载具内 - 空格下载具"
		"modifier_citadel_bulletdodger"			"子弹伤害降低"
		"modifier_citadel_statuseffectamplifier"	"减益持续更长"
		"modifier_citadel_attackspeedslow"		"减少攻速"
		"modifier_citadel_souleaterproc"		"健康恢复 - 美味灵魂"
		"modifier_citadel_siegemasterproc"		"攻城伤害 激活"
		"modifier_citadel_perseveranceproc"		"坚持不懈 - 永不放弃"
		"modifier_citadel_chargedsnipe"			"充能射击"
		"modifier_citadel_self_fire_rate"		"射速"
		"modifier_citadel_killbuffermonitor"	"击杀 增益"
		"modifier_citadel_personal_shield"		"子弹护盾"
		"modifier_citadel_healthdrain"			"生命正在被吸取"

		"modifier_citadel_crit_debuff"			"暴击减益"
		"modifier_icepath_slow"					"寒冰路径减少移速"
		"modifier_melee_slow"					"近战减少移速"
		"modifier_shallow_grave"				"薄葬 - 无法死亡"
		"modifier_citadel_crate_siege_buff"		"塔楼毁灭者"
        
		//汉化:team:233Isaac(builds item abilty etc.) , BrianREED(MENU UI HUD HeroBackground etc.) , 田园海味(Messages etc) .
	}
}
