msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.8.12\n"
"Last-Translator: \n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Language: zh_CN\n"

﻿#. STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTO.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTO.NAME"
msgid "Assigned to: {Assignee}"
msgstr "分配给：{Assignee}"

#. STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTO.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTO.TOOLTIP"
msgid "Only {Assignee} can use this amenity"
msgstr "只有{Assignee}才能使用这个设施"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGARTING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGARTING.NAME"
msgid "Awaiting decoration"
msgstr "等待装饰"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGARTING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGARTING.TOOLTIP"
msgid "A Duplicant must work on this to create art"
msgstr "复制人需要工作，才能制造出艺术品"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGCOMPOSTFLIP.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGCOMPOSTFLIP.NAME"
msgid "Requires flipping"
msgstr "需要抽打"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGCOMPOSTFLIP.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGCOMPOSTFLIP.TOOLTIP"
msgid "Compost must be flipped periodically to produce <style=\"solid\">Fertilizer</style>"
msgstr "堆肥需要定期抽打才能变成<style=\"solid\">肥料</style>"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGSEEDDELIVERY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGSEEDDELIVERY.NAME"
msgid "Awaiting delivery"
msgstr "等待配送"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGSEEDDELIVERY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGSEEDDELIVERY.TOOLTIP"
msgid "Awaiting delivery of selected <style=\"seed\">Seed</style>"
msgstr "等待选中的<style=\"seed\">种子</style>送达"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGWASTE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGWASTE.NAME"
msgid "Awaiting compostables"
msgstr "等待施肥"

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGWASTE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGWASTE.TOOLTIP"
msgid "More waste material is required to begin to composting process"
msgstr "需要更多的废弃材料来开始施肥"

#. STRINGS.BUILDING.STATUSITEMS.BROKEN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.BROKEN.NAME"
msgid "Broken"
msgstr "损坏"

#. STRINGS.BUILDING.STATUSITEMS.BROKEN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.BROKEN.TOOLTIP"
msgid "This building was broken by a <style=\"stress\">Stressed</style> Duplicant\n\nIt must be repaired"
msgstr "一只<style=\"stress\">紧张的</style>复制人\n\n破坏了这个建筑。需要修补。"

#. STRINGS.BUILDING.STATUSITEMS.BUILDINGDISABLED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.BUILDINGDISABLED.NAME"
msgid "Building Disabled"
msgstr "废弃的建筑"

#. STRINGS.BUILDING.STATUSITEMS.BUILDINGDISABLED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.BUILDINGDISABLED.TOOLTIP"
msgid "This building has been disabled."
msgstr "此建筑已废弃。"

#. STRINGS.BUILDING.STATUSITEMS.CANNOTCOOLFURTHER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CANNOTCOOLFURTHER.NAME"
msgid "Cannot cool further"
msgstr "无法降温"

#. STRINGS.BUILDING.STATUSITEMS.CANNOTCOOLFURTHER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CANNOTCOOLFURTHER.TOOLTIP"
msgid "This building cannot cool the surrounding area any further"
msgstr "此建筑已经不能再降低周围的温度"

#. STRINGS.BUILDING.STATUSITEMS.CHANGEDOORCONTROLSTATE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CHANGEDOORCONTROLSTATE.NAME"
msgid "Pending Door State Change: {ControlState}"
msgstr "改变门的状态：{ControlState}"

#. STRINGS.BUILDING.STATUSITEMS.CHANGEDOORCONTROLSTATE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CHANGEDOORCONTROLSTATE.TOOLTIP"
msgid "Waiting for a Duplicant to change control state"
msgstr "等待复制人更改控制态"

#. STRINGS.BUILDING.STATUSITEMS.CONDUITBLOCKED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONDUITBLOCKED.NAME"
msgid "Pipe Blocked"
msgstr "管道堵塞"

#. STRINGS.BUILDING.STATUSITEMS.CONDUITBLOCKED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONDUITBLOCKED.TOOLTIP"
msgid "This pipe system is not serviceable"
msgstr "管道系统无法运作"

#. STRINGS.BUILDING.STATUSITEMS.CONSTRUCTIONUNREACHABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONSTRUCTIONUNREACHABLE.NAME"
msgid "Unreachable"
msgstr "无法获得"

#. STRINGS.BUILDING.STATUSITEMS.CONSTRUCTIONUNREACHABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONSTRUCTIONUNREACHABLE.TOOLTIP"
msgid "Duplicants cannot reach this construction site"
msgstr "复制人无法到达建筑区域"

#. STRINGS.BUILDING.STATUSITEMS.COOLING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLING.NAME"
msgid "Cooling"
msgstr "正在降温"

#. STRINGS.BUILDING.STATUSITEMS.COOLING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLING.TOOLTIP"
msgid "This building is cooling the surrounding area"
msgstr "此建筑正在让周围降温"

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.AUTO
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.AUTO"
msgid "Auto"
msgstr "自动"

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.CLOSED
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.CLOSED"
msgid "Closed"
msgstr "关闭的"

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.NAME"
msgid "Current State: {ControlState}"
msgstr "当前状态：{ControlState}"

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.OPENED
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.OPENED"
msgid "Opened"
msgstr "打开的"

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.TOOLTIP"
msgid "Current State: {ControlState}\n\nAuto: Duplicants will open and close this door as needed\nClosed: This door will remain closed\nOpen: This door will remain open"
msgstr "当前状态： {ControlState}\n\n自动：复制人会根据情况开关门\n关闭的：门会保持关闭状态\n打开的：门会保持打开状态"

#. STRINGS.BUILDING.STATUSITEMS.DIGUNREACHABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.DIGUNREACHABLE.NAME"
msgid "Unreachable"
msgstr "无法获得"

#. STRINGS.BUILDING.STATUSITEMS.DIGUNREACHABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.DIGUNREACHABLE.TOOLTIP"
msgid "Duplicants cannot reach this area"
msgstr "复制人无法到达该区域"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONSUMER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONSUMER.NAME"
msgid "Consuming {ElementTypes}: {FlowRate}"
msgstr "消耗{ElementTypes}: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONSUMER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONSUMER.TOOLTIP"
msgid "This building is utilizing ambient {ElementTypes} from the environment"
msgstr "该建筑正在消耗周围环境的{ElementTypes}"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTERINPUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTERINPUT.NAME"
msgid "Using {ElementTypes}: {FlowRate}"
msgstr "使用 {ElementTypes}: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTERINPUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTERINPUT.TOOLTIP"
msgid "This building is using {ElementTypes} from storage at a rate of {FlowRate}"
msgstr "此建筑正在以{FlowRate}的速度使用 {ElementTypes}"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTEROUTPUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTEROUTPUT.NAME"
msgid "Emitting {ElementTypes}: {FlowRate}"
msgstr "排放{ElementTypes}: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTEROUTPUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTEROUTPUT.TOOLTIP"
msgid "This building is releasing {ElementTypes} at a rate of {FlowRate}"
msgstr "此建筑正在以{FlowRate}的速度排放 {ElementTypes}"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTEMITTEROUTPUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTEMITTEROUTPUT.NAME"
msgid "Emitting {ElementTypes}: {FlowRate}"
msgstr "排放{ElementTypes}: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTEMITTEROUTPUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTEMITTEROUTPUT.TOOLTIP"
msgid "This object is releasing {ElementTypes} at a rate of {FlowRate}"
msgstr "此物体正在以{FlowRate}的速度排放 {ElementTypes}"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGCO2.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGCO2.NAME"
msgid "Emitting CO2: {FlowRate}"
msgstr "排放CO2：{FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGCO2.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGCO2.TOOLTIP"
msgid "Producing CO2 at {FlowRate}"
msgstr "产生{FlowRate}CO2"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.NAME"
msgid "Emitting {ElementType}: {FlowRate}"
msgstr "排放{ElementType}: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.TOOLTIP"
msgid "Producing {ElementType} at {FlowRate}"
msgstr "产生{ElementType}: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGGASAVG.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGGASAVG.NAME"
msgid "Emitting <style=\"gas\">{Element}</style>: {FlowRate}"
msgstr "正在释放<style=\"gas\">{Element}</style>: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGGASAVG.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGGASAVG.TOOLTIP"
msgid "Producing <style=\"gas\">{Element}</style> at {FlowRate}"
msgstr "正在产生{FlowRate}的<style=\"gas\">{Element}</style>"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGLIGHT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGLIGHT.NAME"
msgid "Emitting Light"
msgstr "发射光"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGLIGHT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGLIGHT.TOOLTIP"
msgid "Open the Light Overlay [{LightGridOverlay}] to view this <style=\"light\">Light</style>'s visibility radius"
msgstr "打开灯光覆盖图[{LightGridOverlay}]来查看此种<style=\"light\">光亮</style>的可见半径"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGOXYGENAVG.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGOXYGENAVG.NAME"
msgid "Emitting <style=\"oxygen\">Oxygen</style>: {FlowRate}"
msgstr "正在释放<style=\"oxygen\">氧气</style>: {FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGOXYGENAVG.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGOXYGENAVG.TOOLTIP"
msgid "Producing <style=\"oxygen\">Oxygen</style> at {FlowRate}"
msgstr "正在产生{FlowRate}的<style=\"oxygen\">氧气</style>"

#. STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NAME"
msgid "Entombed"
msgstr "被掩埋"

#. STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NOTIFICATION_NAME"
msgid "Building entombment"
msgstr "建筑掩埋"

#. STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NOTIFICATION_TOOLTIP"
msgid "These buildings are entombed and need to be dug out:"
msgstr "这些建筑被埋住了，需要清理："

#. STRINGS.BUILDING.STATUSITEMS.ENTOMBED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ENTOMBED.TOOLTIP"
msgid "Must be dug out by a Duplicant"
msgstr "需要复制人来清理"

#. STRINGS.BUILDING.STATUSITEMS.FABRICATOREMPTY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FABRICATOREMPTY.NAME"
msgid "No Fabrications Queued"
msgstr "队列中没有制造"

#. STRINGS.BUILDING.STATUSITEMS.FABRICATOREMPTY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FABRICATOREMPTY.TOOLTIP"
msgid "Queue a recipe to begin fabrication"
msgstr "选择食谱开始制造"

#. STRINGS.BUILDING.STATUSITEMS.FLOODED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLOODED.NAME"
msgid "Building Flooded"
msgstr "建筑被淹没"

#. STRINGS.BUILDING.STATUSITEMS.FLOODED.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLOODED.NOTIFICATION_NAME"
msgid "Flooding"
msgstr "洪涝"

#. STRINGS.BUILDING.STATUSITEMS.FLOODED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLOODED.NOTIFICATION_TOOLTIP"
msgid "These buildings are flooded:"
msgstr "这些建筑被水淹了："

#. STRINGS.BUILDING.STATUSITEMS.FLOODED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLOODED.TOOLTIP"
msgid "Building cannot function at current saturation"
msgstr "建筑无法工作"

#. STRINGS.BUILDING.STATUSITEMS.FLUSHTOILET.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLUSHTOILET.NAME"
msgid "Lavatory Ready"
msgstr "卫生间已就绪"

#. STRINGS.BUILDING.STATUSITEMS.FLUSHTOILET.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLUSHTOILET.TOOLTIP"
msgid "This bathroom is ready to receive visitors"
msgstr "浴室可以接纳客人了"

#. STRINGS.BUILDING.STATUSITEMS.FLUSHTOILETINUSE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLUSHTOILETINUSE.NAME"
msgid "Lavatory In Use"
msgstr "卫生间正在使用中"

#. STRINGS.BUILDING.STATUSITEMS.FLUSHTOILETINUSE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLUSHTOILETINUSE.TOOLTIP"
msgid "This bathroom is occupied"
msgstr "浴室使用中"

#. STRINGS.BUILDING.STATUSITEMS.GASPIPEEMPTY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASPIPEEMPTY.NAME"
msgid "Empty Pipe"
msgstr "空管子"

#. STRINGS.BUILDING.STATUSITEMS.GASPIPEEMPTY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASPIPEEMPTY.TOOLTIP"
msgid "There is no <style=\"Gas\">Gas</style> in the pipe"
msgstr "管子里没有<style=\"Gas\">汽油</style>"

#. STRINGS.BUILDING.STATUSITEMS.GASPIPEOBSTRUCTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASPIPEOBSTRUCTED.NAME"
msgid "Not Pumping"
msgstr "水泵没有工作"

#. STRINGS.BUILDING.STATUSITEMS.GASPIPEOBSTRUCTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASPIPEOBSTRUCTED.TOOLTIP"
msgid "This pump is not active"
msgstr "这个水泵停止运转了"

#. STRINGS.BUILDING.STATUSITEMS.GASVENTOBSTRUCTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASVENTOBSTRUCTED.NAME"
msgid "Gas Vent Obstructed"
msgstr "排气管堵塞"

#. STRINGS.BUILDING.STATUSITEMS.GASVENTOBSTRUCTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASVENTOBSTRUCTED.TOOLTIP"
msgid "Cannot release gas through this vent"
msgstr "该排放口无法排气"

#. STRINGS.BUILDING.STATUSITEMS.GASVENTOVERPRESSURE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASVENTOVERPRESSURE.NAME"
msgid "Gas Vent Overpressurized"
msgstr "排气管超压"

#. STRINGS.BUILDING.STATUSITEMS.GASVENTOVERPRESSURE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASVENTOVERPRESSURE.TOOLTIP"
msgid "Vent cannot function at current pressure"
msgstr "排放口当前无法正常工作"

#. STRINGS.BUILDING.STATUSITEMS.GENERATOROFFLINE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GENERATOROFFLINE.NAME"
msgid "Generator Idle"
msgstr "发电机闲置中"

#. STRINGS.BUILDING.STATUSITEMS.GENERATOROFFLINE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GENERATOROFFLINE.TOOLTIP"
msgid "This power source is idle"
msgstr "能量泉闲置中"

#. STRINGS.BUILDING.STATUSITEMS.GRAVE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GRAVE.NAME"
msgid "RIP {DeadDupe}"
msgstr "{DeadDupe}安息"

#. STRINGS.BUILDING.STATUSITEMS.GRAVE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GRAVE.TOOLTIP"
msgid "{Epitaph}"
msgstr "{Epitaph}"

#. STRINGS.BUILDING.STATUSITEMS.GRAVEEMPTY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GRAVEEMPTY.NAME"
msgid "Empty"
msgstr "空白"

#. STRINGS.BUILDING.STATUSITEMS.GRAVEEMPTY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GRAVEEMPTY.TOOLTIP"
msgid "This memorial honors no one."
msgstr "这块纪念碑并不是为了纪念谁。"

#. STRINGS.BUILDING.STATUSITEMS.INVALIDBUILDINGLOCATION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.INVALIDBUILDINGLOCATION.NAME"
msgid "Invalid Building Location"
msgstr "该处不可建造"

#. STRINGS.BUILDING.STATUSITEMS.INVALIDBUILDINGLOCATION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.INVALIDBUILDINGLOCATION.TOOLTIP"
msgid "Cannot construct building in this location"
msgstr "不可在这里建造建筑"

#. STRINGS.BUILDING.STATUSITEMS.JOULESAVAILABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.JOULESAVAILABLE.NAME"
msgid "<style=\"power\">Power</style> Available: {JoulesAvailable}"
msgstr "可用<style=\"power\">能量</style>：{JoulesAvailable}"

#. STRINGS.BUILDING.STATUSITEMS.JOULESAVAILABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.JOULESAVAILABLE.TOOLTIP"
msgid "{JoulesAvailable} of stored power available for use"
msgstr "储藏能量中的{JoulesAvailable}可以使用"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEEMPTY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEEMPTY.NAME"
msgid "Empty Pipe"
msgstr "空管子"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEEMPTY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEEMPTY.TOOLTIP"
msgid "There is no <style=\"liquid\">Liquid</style> in the pipe"
msgstr "管子里没有<style=\"liquid\">液体</style>"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEOBSTRUCTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEOBSTRUCTED.NAME"
msgid "Not Pumping"
msgstr "水泵没有工作"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEOBSTRUCTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEOBSTRUCTED.TOOLTIP"
msgid "This pump is not active"
msgstr "这个水泵停止运转了"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOBSTRUCTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOBSTRUCTED.NAME"
msgid "Liquid Vent Obstructed"
msgstr "排放口堵塞"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOBSTRUCTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOBSTRUCTED.TOOLTIP"
msgid "Cannot release liquid through this vent"
msgstr "该排放口无法排放液体"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOVERPRESSURE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOVERPRESSURE.NAME"
msgid "Liquid Vent Overpressurized"
msgstr "液体排放口超压"

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOVERPRESSURE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOVERPRESSURE.TOOLTIP"
msgid "Vent cannot function at current pressure"
msgstr "排放口当前无法正常工作"

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGGREAT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGGREAT.NAME"
msgid "Masterpiece"
msgstr "杰作"

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGGREAT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGGREAT.TOOLTIP"
msgid "This poignant piece stirs something deep within Duplicants' souls"
msgstr "这件杰作深深触动了复制人们的灵魂"

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGOKAY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGOKAY.NAME"
msgid "Quaint"
msgstr "古雅的"

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGOKAY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGOKAY.TOOLTIP"
msgid "Duplicants find this art quite charming"
msgstr "复制人很喜欢这件艺术品"

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGUGLY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGUGLY.NAME"
msgid "Crude"
msgstr "天然的"

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGUGLY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGUGLY.TOOLTIP"
msgid "Honestly, a Morb could do better than this"
msgstr "讲道理，莫波都能比这个做得好"

#. STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORCHARGINGUP.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORCHARGINGUP.NAME"
msgid "Charging Up"
msgstr "充能"

#. STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORCHARGINGUP.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORCHARGINGUP.TOOLTIP"
msgid "This power source is being charged"
msgstr "能量泉正在充能"

#. STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORRELEASINGENERGY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORRELEASINGENERGY.NAME"
msgid "Powering"
msgstr "正在供能"

#. STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORRELEASINGENERGY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORRELEASINGENERGY.TOOLTIP"
msgid "This <style=\"power\">Power</style> source is supplying <style=\"power\">Power</style> consumers"
msgstr "此<style=\"power\">能量</style>在为<style=\"power\">能量</style>消耗者供能"

#. STRINGS.BUILDING.STATUSITEMS.MANUALLYCONTROLLED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALLYCONTROLLED.NAME"
msgid "Manually Controlled"
msgstr "手动控制"

#. STRINGS.BUILDING.STATUSITEMS.MANUALLYCONTROLLED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALLYCONTROLLED.TOOLTIP"
msgid "This Duplicant is under your control"
msgstr "你可以控制这个复制人"

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NAME"
msgid "Insufficient Resources\n{ItemsRemaining}"
msgstr "资源不足\n{ItemsRemaining}"

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NOTIFICATION_NAME"
msgid "Insufficient resources"
msgstr "资源不足\n{ItemsRemaining}"

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NOTIFICATION_TOOLTIP"
msgid "Crucial materials are unavailable or beyond reach for these buildings:"
msgstr "无法获取这些建筑需要的材料："

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.TOOLTIP"
msgid "Materials for this building are beyond reach or unavailable"
msgstr "无法获取该建筑需要的材料"

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.NAME"
msgid "Resources Low\n{ItemsRemaining}"
msgstr "资源见底\n{ItemsRemaining}"

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.TOOLTIP"
msgid "This building will soon require materials that are unavailable"
msgstr "这个建筑即将需要稀有材料"

#. STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NAME"
msgid "Melting Down"
msgstr "熔化"

#. STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NOTIFICATION_NAME"
msgid "Building meltdown"
msgstr "建筑熔化"

#. STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NOTIFICATION_TOOLTIP"
msgid "These buildings are collapsing:"
msgstr "这些建筑正在坍塌："

#. STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.TOOLTIP"
msgid "This building is collapsing"
msgstr "该建筑正在倒塌"

#. STRINGS.BUILDING.STATUSITEMS.MISSINGFOUNDATION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MISSINGFOUNDATION.NAME"
msgid "Missing Foundation"
msgstr "缺少地基"

#. STRINGS.BUILDING.STATUSITEMS.MISSINGFOUNDATION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MISSINGFOUNDATION.TOOLTIP"
msgid "Build Tiles beneath this building\n------------------\nTiles can be found in the Base Tab <color=#FF0000>(1)</color> of the Build Menu"
msgstr "在这个建筑下面砌瓦\n------------------\n瓦片可以在<color=#FF0000>(1)</color>建造菜单的标签下面找到。"

#. STRINGS.BUILDING.STATUSITEMS.NEEDBORINGMACHINE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDBORINGMACHINE.NAME"
msgid "Multitool Required"
msgstr "需要多功能工具"

#. STRINGS.BUILDING.STATUSITEMS.NEEDBORINGMACHINE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDBORINGMACHINE.TOOLTIP"
msgid "A <style=\"equipment\">Multitool</style> is required to mine this material\n------------------\nMultitools can be made at Crafting Stations in the Stations Tab <color=#FF0000>(9)</style> of the Build Menu"
msgstr "需要一个<style=\"equipment\">多功能工具</style> 来开采此种资源\n------------------\n多功能工具可以在<color=#FF0000>(9)</style>建造菜单的制作站制作"

#. STRINGS.BUILDING.STATUSITEMS.NEEDGASIN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDGASIN.NAME"
msgid "No Gas Intake"
msgstr "没有气体接收"

#. STRINGS.BUILDING.STATUSITEMS.NEEDGASIN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDGASIN.TOOLTIP"
msgid "This building has nowhere to receive <style=\"gas\">Gas</style> from"
msgstr "该建筑无法接收<style=\"gas\">汽油</style>"

#. STRINGS.BUILDING.STATUSITEMS.NEEDGASOUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDGASOUT.NAME"
msgid "No Gas Output"
msgstr "没有气体产出"

#. STRINGS.BUILDING.STATUSITEMS.NEEDGASOUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDGASOUT.TOOLTIP"
msgid "This building has nowhere to send <style=\"gas\">Gas</style>"
msgstr "该建筑无法送出<style=\"gas\">汽油</style>"

#. STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDIN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDIN.NAME"
msgid "No Liquid Intake"
msgstr "没有液体接收"

#. STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDIN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDIN.TOOLTIP"
msgid "This building has nowhere to receive <style=\"liquid\">Liquid</style> from"
msgstr "该建筑无法接收<style=\"liquid\">液体</style>"

#. STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDOUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDOUT.NAME"
msgid "No Liquid Output"
msgstr "没有液体产出"

#. STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDOUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDOUT.TOOLTIP"
msgid "This building has nowhere to send <style=\"liquid\">Liquid</style>"
msgstr "该建筑无法送出<style=\"liquid\">液体</style>"

#. STRINGS.BUILDING.STATUSITEMS.NEEDPLANT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDPLANT.NAME"
msgid "No Seeds"
msgstr "没有种子"

#. STRINGS.BUILDING.STATUSITEMS.NEEDPLANT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDPLANT.TOOLTIP"
msgid "Dig up wild <style=\"plant\">Plants</style> to obtain <style=\"seed\">Seeds</style>"
msgstr "从野生<style=\"plant\">植物</style> 找到<style=\"seed\">种子</style>"

#. STRINGS.BUILDING.STATUSITEMS.NEEDPOWER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDPOWER.NAME"
msgid "No Power"
msgstr "没有能量"

#. STRINGS.BUILDING.STATUSITEMS.NEEDPOWER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDPOWER.TOOLTIP"
msgid "All connected <style=\"power\">Power</style> sources have lost charge"
msgstr "所有<style=\"power\">能量</style>失去供能"

#. STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCE.NAME"
msgid "Resource Required"
msgstr "需要资源"

#. STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCE.TOOLTIP"
msgid "This building is missing required materials"
msgstr "该建筑缺少必要的材料"

#. STRINGS.BUILDING.STATUSITEMS.NEEDSEED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSEED.NAME"
msgid "No Seed selected"
msgstr "没有选中的种子"

#. STRINGS.BUILDING.STATUSITEMS.NEEDSEED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSEED.TOOLTIP"
msgid "Dig up wild plants to obtain <style=\"seed\">Seeds</style>"
msgstr "从野生植物身上找到<style=\"seed\">种子</style>"

#. STRINGS.BUILDING.STATUSITEMS.NEEDSREGION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSREGION.NAME"
msgid "Missing Region"
msgstr "未选定地区"

#. STRINGS.BUILDING.STATUSITEMS.NEEDSREGION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSREGION.TOOLTIP"
msgid "This building must be inside a {0} region"
msgstr "建筑应该在{0}区域里"

#. STRINGS.BUILDING.STATUSITEMS.NEEDSVALIDREGION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSVALIDREGION.NAME"
msgid "Valid Region Required"
msgstr "需要合适地区"

#. STRINGS.BUILDING.STATUSITEMS.NEEDSVALIDREGION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSVALIDREGION.TOOLTIP"
msgid "This building region has not yet met its requirements"
msgstr "此地区未达到建筑标准"

#. STRINGS.BUILDING.STATUSITEMS.NEUTRONIUMUNMINABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEUTRONIUMUNMINABLE.NAME"
msgid "Cannot Mine"
msgstr "无法开采"

#. STRINGS.BUILDING.STATUSITEMS.NEUTRONIUMUNMINABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEUTRONIUMUNMINABLE.TOOLTIP"
msgid "This material cannot be mined by Duplicant tools"
msgstr "复制人的工具无法开采此种材料"

#. STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NAME"
msgid "New Duplicants Available"
msgstr "新的复制人可用了"

#. STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NOTIFICATION_NAME"
msgid "New Duplicants are available"
msgstr "新的复制人可用了"

#. STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NOTIFICATION_TOOLTIP"
msgid "The Printing Pod is ready to print a new colony member\n\nPlease select a DNA blueprint"
msgstr "复制荚已经可以印刷新的种群伙伴了。\n\n请选择一段DNA蓝图"

#. STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.TOOLTIP"
msgid "A new colony member is ready be printed"
msgstr "已经可以印刷新的种群伙伴"

#. STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NAME"
msgid "Inapplicable Research"
msgstr "研究无法进行"

#. STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NOTIFICATION_NAME"
msgid "<style=\"research\">Research Center</style> idle"
msgstr "闲置的<style=\"research\">研究中心</style>"

#. STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NOTIFICATION_TOOLTIP"
msgid "These buildings cannot produce the correct <style=\"research\">Research Type</style> for the selected <style=\"research\">Research Task</style>:"
msgstr "这些建筑不能进行正常<style=\"research\">研究任务</style>的<style=\"research\">研究类型</style>："

#. STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.TOOLTIP"
msgid "This building cannot produce the correct <style=\"research\">Research Type</style> for the selected <style=\"research\">Research Task</style>"
msgstr "此建筑不能进行正常<style=\"research\">研究任务</style>的<style=\"research\">研究类型</style>"

#. STRINGS.BUILDING.STATUSITEMS.NOAVAILABLESEED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAVAILABLESEED.NAME"
msgid "No Seed available"
msgstr "没有可用种子"

#. STRINGS.BUILDING.STATUSITEMS.NOAVAILABLESEED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAVAILABLESEED.TOOLTIP"
msgid "The selected <style=\"seed\">Seed</style> is not available"
msgstr "选择的<style=\"seed\">种子</style>不可用"

#. STRINGS.BUILDING.STATUSITEMS.NOFILTERELEMENTSELECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOFILTERELEMENTSELECTED.NAME"
msgid "No Filter Selected"
msgstr "没有选择过滤器"

#. STRINGS.BUILDING.STATUSITEMS.NOFILTERELEMENTSELECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOFILTERELEMENTSELECTED.TOOLTIP"
msgid "Select a resource to filter"
msgstr "选择过滤一种资源"

#. STRINGS.BUILDING.STATUSITEMS.NOFISHABLEWATERBELOW.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOFISHABLEWATERBELOW.NAME"
msgid "No Fishable Water Below"
msgstr "没有可供钓鱼的水域"

#. STRINGS.BUILDING.STATUSITEMS.NOFISHABLEWATERBELOW.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOFISHABLEWATERBELOW.TOOLTIP"
msgid "There are no edible fish beneath this structure"
msgstr "该建筑之下没有可食用的鱼类"

#. STRINGS.BUILDING.STATUSITEMS.NOGASELEMENTTOPUMP.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOGASELEMENTTOPUMP.NAME"
msgid "Pump Not In Gas"
msgstr "泵未在汽油里"

#. STRINGS.BUILDING.STATUSITEMS.NOGASELEMENTTOPUMP.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOGASELEMENTTOPUMP.TOOLTIP"
msgid "This pump must be submerged in <style=\"gas\">Gas</style> to work"
msgstr "这个泵必须在<style=\"gas\">汽油</style>里工作"

#. STRINGS.BUILDING.STATUSITEMS.NOLIQUIDELEMENTTOPUMP.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOLIQUIDELEMENTTOPUMP.NAME"
msgid "Pump Not In Liquid"
msgstr "泵未在液体里"

#. STRINGS.BUILDING.STATUSITEMS.NOLIQUIDELEMENTTOPUMP.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOLIQUIDELEMENTTOPUMP.TOOLTIP"
msgid "This pump must be submerged in <style=\"liquid\">Liquid</style> to work"
msgstr "这个泵必须在<style=\"liquid\">液体</style>里工作"

#. STRINGS.BUILDING.STATUSITEMS.NOPOWERCONSUMERS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOPOWERCONSUMERS.NAME"
msgid "No Power Consumers"
msgstr "没有能量消耗对象"

#. STRINGS.BUILDING.STATUSITEMS.NOPOWERCONSUMERS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOPOWERCONSUMERS.TOOLTIP"
msgid "No buildings are connected to this <style=\"power\">Power</style> source"
msgstr "此<style=\"power\">能量</style>泉上没有任何建筑连接"

#. STRINGS.BUILDING.STATUSITEMS.NOPOWERSOURCE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOPOWERSOURCE.NAME"
msgid "No Power"
msgstr "没有能量"

#. STRINGS.BUILDING.STATUSITEMS.NOPOWERSOURCE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOPOWERSOURCE.TOOLTIP"
msgid "This building must be connected to a <style=\"power\">Power</style> source"
msgstr "此建筑必须连接到<style=\"power\">能量</style>泉上"

#. STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NAME"
msgid "No Research Task selected"
msgstr "未选择研究任务"

#. STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NOTIFICATION_NAME"
msgid "No <style=\"research\">Research Task</style> selected"
msgstr "为选择<style=\"research\">研究任务</style>"

#. STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NOTIFICATION_TOOLTIP"
msgid "Open the <color=#833A5FFF>RESEARCH TREE</color> [R] to select a new <style=\"research\">Research</style> project"
msgstr "打开<color=#833A5FFF>研究树</color> [R] 来选择新的<style=\"research\">研究</style>项目"

#. STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.TOOLTIP"
msgid "Open the <color=#833A5FFF>RESEARCH TREE</color> [R] to select a new <style=\"research\">Research</style> project"
msgstr "打开<color=#833A5FFF>研究树</color> [R] 来选择新的<style=\"research\">研究</style>项目"

#. STRINGS.BUILDING.STATUSITEMS.NORMAL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORMAL.NAME"
msgid "Normal"
msgstr "普通"

#. STRINGS.BUILDING.STATUSITEMS.NORMAL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORMAL.TOOLTIP"
msgid "Nothing out of the ordinary here"
msgstr "这里没什么特别的"

#. STRINGS.BUILDING.STATUSITEMS.NOSTORAGEFILTERSET.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOSTORAGEFILTERSET.NAME"
msgid "Storage Not Allocated"
msgstr "没有分配存储"

#. STRINGS.BUILDING.STATUSITEMS.NOSTORAGEFILTERSET.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOSTORAGEFILTERSET.TOOLTIP"
msgid "No resources types are marked for storage in this building"
msgstr "该建筑没有分配资源"

#. STRINGS.BUILDING.STATUSITEMS.NOWIRECONNECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOWIRECONNECTED.NAME"
msgid "No Wire Connected"
msgstr "没有连线"

#. STRINGS.BUILDING.STATUSITEMS.NOWIRECONNECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOWIRECONNECTED.TOOLTIP"
msgid "This building has not been connected to a <style=\"power\">Power</style> grid"
msgstr "此建筑未连接任何<style=\"power\">能量</style>栅格"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGDECONSTRUCTION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGDECONSTRUCTION.NAME"
msgid "Deconstruction Pending"
msgstr "暂停建筑爆破"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGDECONSTRUCTION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGDECONSTRUCTION.TOOLTIP"
msgid "Waiting for a Duplicant to deconstruct this building"
msgstr "等待复制人爆破该建筑"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGFISH.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGFISH.NAME"
msgid "Fishing Pending"
msgstr "暂停钓鱼"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGFISH.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGFISH.TOOLTIP"
msgid "Waiting for a Duplicant to fish"
msgstr "等待复制人钓鱼"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGHARVEST.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGHARVEST.NAME"
msgid "Harvest Pending"
msgstr "等待收获"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGHARVEST.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGHARVEST.TOOLTIP"
msgid "Waiting for a Duplicant to harvest"
msgstr "等待复制人来收获"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGREPAIR.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGREPAIR.NAME"
msgid "Repair Pending"
msgstr "暂停修补"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGREPAIR.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGREPAIR.TOOLTIP"
msgid "Waiting for a Duplicant to repair"
msgstr "等待复制人修补"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGSWITCHTOGGLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGSWITCHTOGGLE.NAME"
msgid "Toggle Switch Pending"
msgstr "暂停拨动开关"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGSWITCHTOGGLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGSWITCHTOGGLE.TOOLTIP"
msgid "Waiting for a Duplicant to toggle switch"
msgstr "等待复制人来拨动开关"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGUPROOT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGUPROOT.NAME"
msgid "Dig Up Pending"
msgstr "等待挖掘"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGUPROOT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGUPROOT.TOOLTIP"
msgid "Waiting for a Duplicant to dig up"
msgstr "等待复制人挖掘"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGWORK.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGWORK.NAME"
msgid "Work Pending"
msgstr "暂停工作"

#. STRINGS.BUILDING.STATUSITEMS.PENDINGWORK.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGWORK.TOOLTIP"
msgid "Waiting for a Duplicant to operate this building"
msgstr "等待复制人来修造建筑"

#. STRINGS.BUILDING.STATUSITEMS.PIPE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PIPE.NAME"
msgid "Contents: {Contents}"
msgstr "内含：{Contents}"

#. STRINGS.BUILDING.STATUSITEMS.PIPE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PIPE.TOOLTIP"
msgid "This pipe is delivering {Contents}"
msgstr "这根管道正在输送{Contents}"

#. STRINGS.BUILDING.STATUSITEMS.PIPECONTENTS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PIPECONTENTS.NAME"
msgid "{0} of {1} at {2}"
msgstr "在{2}的{1}的{0}"

#. STRINGS.BUILDING.STATUSITEMS.POWERBUTTONOFF.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.POWERBUTTONOFF.NAME"
msgid "Function Suspended"
msgstr "暂停工作"

#. STRINGS.BUILDING.STATUSITEMS.POWERBUTTONOFF.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.POWERBUTTONOFF.TOOLTIP"
msgid "This building has been toggled off\n\nPress Enable Building to resume its use"
msgstr "该建筑已停止工作\n\n按住恢复建筑来继续使用"

#. STRINGS.BUILDING.STATUSITEMS.PRESSUREOK.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PRESSUREOK.NAME"
msgid "Max Gas Pressure"
msgstr "最大气压"

#. STRINGS.BUILDING.STATUSITEMS.PRESSUREOK.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PRESSUREOK.TOOLTIP"
msgid "Maximum air pressurization has been reached"
msgstr "以达到最大的气压值"

#. STRINGS.BUILDING.STATUSITEMS.PUMPINGLIQUIDORGAS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PUMPINGLIQUIDORGAS.NAME"
msgid "Average Flow Rate: {FlowRate}"
msgstr "平均流量：{FlowRate}"

#. STRINGS.BUILDING.STATUSITEMS.PUMPINGLIQUIDORGAS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PUMPINGLIQUIDORGAS.TOOLTIP"
msgid "This building is pumping an average volume of {FlowRate}"
msgstr "该建筑正在以{FlowRate}的流量工作"

#. STRINGS.BUILDING.STATUSITEMS.RATIONBOXCONTENTS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.RATIONBOXCONTENTS.NAME"
msgid "Storing: {Stored}"
msgstr "储存： {Stored}"

#. STRINGS.BUILDING.STATUSITEMS.RATIONBOXCONTENTS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.RATIONBOXCONTENTS.TOOLTIP"
msgid "This box contains {Stored} of <style=\"food\">Food</style>"
msgstr "这个盒子存有{Stored}的<style=\"food\">食物</style>"

#. STRINGS.BUILDING.STATUSITEMS.RESEARCHING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.RESEARCHING.NAME"
msgid "Current <style=\"research\">Research</style>: {Tech}"
msgstr "当前<style=\"research\">研究</style>: {Tech}"

#. STRINGS.BUILDING.STATUSITEMS.RESEARCHING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.RESEARCHING.TOOLTIP"
msgid "<style=\"research\">Research</style> produced at this station will be invested in {Tech}"
msgstr "当前基站的<style=\"research\">研究</style>将会用于{Tech}"

#. STRINGS.BUILDING.STATUSITEMS.STORAGELOCKER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.STORAGELOCKER.NAME"
msgid "Storing: {Stored} / {Capacity} kg"
msgstr "储存： {Stored} / {Capacity}千克"

#. STRINGS.BUILDING.STATUSITEMS.STORAGELOCKER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.STORAGELOCKER.TOOLTIP"
msgid "This container is storing {Stored} kg of material"
msgstr "该容器已储存{Stored}千克材料"

#. STRINGS.BUILDING.STATUSITEMS.TOILET.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOILET.NAME"
msgid "{FlushesRemaining} \"Visits\" Remaining"
msgstr "{FlushesRemaining}“访问”残余"

#. STRINGS.BUILDING.STATUSITEMS.TOILET.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOILET.TOOLTIP"
msgid "This amenity can handle {FlushesRemaining} more \"visits\" before needing maintenance"
msgstr "在下次维修前，此设备可以被{FlushesRemaining}“访问”多次"

#. STRINGS.BUILDING.STATUSITEMS.TOILETNEEDSEMPTYING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOILETNEEDSEMPTYING.NAME"
msgid "Requires Emptying"
msgstr "需要清空"

#. STRINGS.BUILDING.STATUSITEMS.TOILETNEEDSEMPTYING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOILETNEEDSEMPTYING.TOOLTIP"
msgid "This amenity cannot be used while full\n------------------\nEmptying it will produce <style=\"solid\">Contaminated Dirt</style>"
msgstr "设备无法在满载的情况下使用\n------------------\n会清理出<style=\"solid\">污染垃圾</style>"

#. STRINGS.BUILDING.STATUSITEMS.UNASSIGNED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNASSIGNED.NAME"
msgid "Unassigned"
msgstr "未分配"

#. STRINGS.BUILDING.STATUSITEMS.UNASSIGNED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNASSIGNED.TOOLTIP"
msgid "Assign a Duplicant to use this amenity"
msgstr "派遣一个复制人使用该设施"

#. STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTION.NAME"
msgid "Under Construction"
msgstr "施工中"

#. STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTION.TOOLTIP"
msgid "This building is currently being built"
msgstr "该建筑正在施工中"

#. STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTIONNOWORKER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTIONNOWORKER.NAME"
msgid "Pending Construction"
msgstr "建造暂停"

#. STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTIONNOWORKER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTIONNOWORKER.TOOLTIP"
msgid "Waiting for a Duplicant to build"
msgstr "等待复制人的建造"

#. STRINGS.BUILDING.STATUSITEMS.UNUSABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNUSABLE.NAME"
msgid "Out of Order"
msgstr "发生故障"

#. STRINGS.BUILDING.STATUSITEMS.UNUSABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNUSABLE.TOOLTIP"
msgid "This amenity requires maintenance"
msgstr "这设备需要维修"

#. STRINGS.BUILDING.STATUSITEMS.VALVE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.VALVE.NAME"
msgid "Max Flow Rate: {MaxFlow}"
msgstr "最大流量：{MaxFlow}"

#. STRINGS.BUILDING.STATUSITEMS.VALVE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.VALVE.TOOLTIP"
msgid "This valve is allowing flow at a volume of {MaxFlow}"
msgstr "这个阀门最大流量为{MaxFlow}"

#. STRINGS.BUILDING.STATUSITEMS.VALVEREQUEST.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.VALVEREQUEST.NAME"
msgid "Requested Flow Rate: {QueuedMaxFlow}"
msgstr "流量需求： {QueuedMaxFlow}"

#. STRINGS.BUILDING.STATUSITEMS.VALVEREQUEST.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.VALVEREQUEST.TOOLTIP"
msgid "Waiting for a Duplicant to adjust flow rate"
msgstr "等待复制人调整流量"

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.NAME"
msgid "Awaiting Material Delivery\n{ItemsRemaining}"
msgstr "等待运送材料\n{ItemsRemaining}"

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.TOOLTIP"
msgid "Waiting for a Duplicant to deliver:\n{ItemsRemaining}"
msgstr "等待复制人的运送：\n{ItemsRemaining}"

#. STRINGS.BUILDING.STATUSITEMS.WATTAGE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTAGE.NAME"
msgid "Wattage: {Wattage}"
msgstr "瓦特数：{Wattage}"

#. STRINGS.BUILDING.STATUSITEMS.WATTAGE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTAGE.TOOLTIP"
msgid "This building is generating {Wattage} of <style=\"power\">Power</style>"
msgstr "此建筑产出了{Wattage}的<style=\"power\">能量</style>"

#. STRINGS.BUILDING.STATUSITEMS.WATTSON.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTSON.NAME"
msgid "Next Duplicant: {TimeRemaining}s"
msgstr "下一个复制人：{TimeRemaining}秒"

#. STRINGS.BUILDING.STATUSITEMS.WATTSON.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTSON.TOOLTIP"
msgid "The Printing Pod can print out new Duplicants over time.\nThe next one will be ready in {TimeRemaining}s"
msgstr "复制荚可以不断产出复制人。\n下一个复制人将在{TimeRemaining}秒后产出"

#. STRINGS.BUILDING.STATUSITEMS.WATTSONGAMEOVER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTSONGAMEOVER.NAME"
msgid "Colony Lost"
msgstr "失去殖民地"

#. STRINGS.BUILDING.STATUSITEMS.WATTSONGAMEOVER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTSONGAMEOVER.TOOLTIP"
msgid "Colony Lost"
msgstr "失去殖民地"

#. STRINGS.BUILDING.STATUSITEMS.WIRECONNECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRECONNECTED.NAME"
msgid "Wire Connected"
msgstr "电线已连接网络"

#. STRINGS.BUILDING.STATUSITEMS.WIRECONNECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRECONNECTED.TOOLTIP"
msgid "This wire is connected to a network"
msgstr "电线已连接网络"

#. STRINGS.BUILDING.STATUSITEMS.WIREDISCONNECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIREDISCONNECTED.NAME"
msgid "Wire Disconnected"
msgstr "电线断开"

#. STRINGS.BUILDING.STATUSITEMS.WIREDISCONNECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIREDISCONNECTED.TOOLTIP"
msgid "This wire is not connecting a power consumer to a generator"
msgstr "该电线并没有连接能量使用者和发电机"

#. STRINGS.BUILDING.STATUSITEMS.WIRENOMINAL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRENOMINAL.NAME"
msgid "Wire Nominal"
msgstr "电线令人满意"

#. STRINGS.BUILDING.STATUSITEMS.WIRENOMINAL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRENOMINAL.TOOLTIP"
msgid "This wire is in good condition"
msgstr "这根电线工作良好"

#. STRINGS.BUILDING.STATUSITEMS.WORKING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WORKING.NAME"
msgid "Functioning"
msgstr "工作中"

#. STRINGS.BUILDING.STATUSITEMS.WORKING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WORKING.TOOLTIP"
msgid "This building is working as intended"
msgstr "此建筑正常运转"

#. STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.DESC"
msgid "Every additional monitor multiplies the research potential exponentially."
msgstr "每一个额外的显示器会导致研究潜力成指数倍增。"

#. STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.EFFECT"
msgid "Can be worked by Duplicants to conduct <style=\"research\">Intermediary Research</style> and unlock new technologies."
msgstr "可以让复制人工作以进行<style=\"research\">中级研究</style>来解锁新科技。"

#. STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.NAME"
msgid "Super Computer"
msgstr "超级电脑"

#. STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.DESC"
msgid "You'll know it's on when the little flag is wiggling."
msgstr "看到小旗帜在摇摆，你就知道它正在运行着。"

#. STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.EFFECT"
msgid "Cools the <style=\"gas\">Gas</style> piped through it, but outputs <style=\"heat\">Heat</style> in its immediate vicinity."
msgstr "可以冷却通过它的<style=\"gas\">气体</style>，但是会把<style=\"heat\">热能</style>输出到周围环境。"

#. STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.NAME"
msgid "Thermo Regulator"
msgstr "调温器"

#. STRINGS.BUILDINGS.PREFABS.AIRFILTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRFILTER.DESC"
msgid "Oh! Citrus scented!"
msgstr "哦！是柑橘的味道！"

#. STRINGS.BUILDINGS.PREFABS.AIRFILTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRFILTER.EFFECT"
msgid "Reduces the threat of <style=\"disease\">Disease</style> by filtering <style=\"gas\">Contaminated Oxygen</style> out of the air."
msgstr "降低<style=\"disease\">疾病</style>的可能性，过滤掉空气中的<style=\"gas\">污染气</style>。"

#. STRINGS.BUILDINGS.PREFABS.AIRFILTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRFILTER.NAME"
msgid "Air Deodorizer"
msgstr "空气脱臭器"

#. STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.DESC"
msgid "The resulting algae still looks pretty slimy, to be honest."
msgstr "老实说，最后弄出来的藻类依然有点黏滑。"

#. STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.EFFECT"
msgid "Converts <style=\"misc\">Slime</style> into <style=\"misc\">Algae</style>."
msgstr "转化<style=\"misc\">粘液</style>为<style=\"misc\">藻类</style>。"

#. STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.NAME"
msgid "Bio Distiller"
msgstr "生物蒸馏器"

#. STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.DESC"
msgid "Algae colony. Duplicant colony.\nWe're more similar than we are different."
msgstr "藻类聚居地。复制人聚居地。\n我们其实都是大同小异。"

#. STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.EFFECT"
msgid "Recycles <style=\"gas\">Carbon Dioxide</style> into a small amount of <style=\"oxygen\">Oxygen</style>.\n\nGains a minor efficiency boost in direct <style=\"light\">Light</style>."
msgstr "回收<style=\"gas\">二氧化碳</style>为少量的<style=\"oxygen\">氧气</style>。\n\n直射<style=\"light\">光照</style>获得轻微的效率提升。"

#. STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.NAME"
msgid "Algae Terrarium"
msgstr "藻类饲养箱"

#. STRINGS.BUILDINGS.PREFABS.APOTHECARY.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.APOTHECARY.DESC"
msgid "All-natural remedies to cure what ails you."
msgstr "纯天然的草药，可治百病。"

#. STRINGS.BUILDINGS.PREFABS.APOTHECARY.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.APOTHECARY.EFFECT"
msgid "Cures most Duplicant <style=\"disease\">Diseases</style> by producing basic <style=\"medicine\">Medicines</style>.\n\nDuplicants will not fabricate unless recipes are queued."
msgstr "治疗绝大部分的复制人<style=\"disease\">疾病</style>，可生产基础的<style=\"medicine\">药物</style>。\n\n必须把配方放进制造队列中，复制人才会开始生产。"

#. STRINGS.BUILDINGS.PREFABS.APOTHECARY.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.APOTHECARY.NAME"
msgid "Apothecary"
msgstr "药店"

#. STRINGS.BUILDINGS.PREFABS.BATTERY.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERY.DESC"
msgid "It isn't very efficient to let half your energy seep into the cosmos. Fight that entropy!"
msgstr "让一半的能量流失到宇宙中是非常低效率的。一起消灭这种可耻的浪费吧！"

#. STRINGS.BUILDINGS.PREFABS.BATTERY.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERY.EFFECT"
msgid "Stores a bit of runoff <style=\"power\">Power</style> from generators, but loses charge over time."
msgstr "储存小部分从发电机中浪费掉的<style=\"power\">电力</style>，但是会随着时间而逐渐流失。"

#. STRINGS.BUILDINGS.PREFABS.BATTERY.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERY.NAME"
msgid "Tiny Battery"
msgstr "迷你电池"

#. STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.DESC"
msgid "Wow! Apparently size does matter."
msgstr "哇！原来大小是很重要的。"

#. STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.EFFECT"
msgid "Stores most of the runoff <style=\"power\">Power</style> from generators, but loses charge over time."
msgstr "储存大部分从发电机中浪费掉的<style=\"power\">电力</style>，但是会随着时间而逐渐流失。"

#. STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.NAME"
msgid "Battery"
msgstr "电池"

#. STRINGS.BUILDINGS.PREFABS.BED.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BED.DESC"
msgid "A soft patch in a hard world.\nYour Duplicants will be grateful to have their own bed."
msgstr "在冷冰冰的世界中的一张暖和和的床。\n复制人们会很开心拥有自己的一张床。"

#. STRINGS.BUILDINGS.PREFABS.BED.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BED.EFFECT"
msgid "Reduces <style=\"stress\">Stress</style> by giving Duplicants a place to rest.\n\nAt night Duplicants will automatically sleep in the cot that has been assigned to them."
msgstr "给复制人休息的地方，以减低他们的<style=\"stress\">压力</style>。\n\n复制人在晚间会自动睡在自己的床铺上。"

#. STRINGS.BUILDINGS.PREFABS.BED.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BED.NAME"
msgid "Cot"
msgstr "床铺"

#. STRINGS.BUILDINGS.PREFABS.CANVAS.AVERAGEQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.AVERAGEQUALITYNAME"
msgid "Mediocre Painting"
msgstr "平庸的绘画"

#. STRINGS.BUILDINGS.PREFABS.CANVAS.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.DESC"
msgid "Hopefully your Duplicants have been practicing their color theory."
msgstr "希望你的复制人们有常常练习色觉理论。"

#. STRINGS.BUILDINGS.PREFABS.CANVAS.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.EFFECT"
msgid "Increases <style=\"decor\">Decor Opinion</style> and reduces Duplicants' <style=\"stress\">Stress</style>.\n\nMust be painted by a Duplicant."
msgstr "提高<style=\"decor\">装饰评价</style>并降低复制人的<style=\"stress\">压力</style>。\n\n必须由复制人所绘画。"

#. STRINGS.BUILDINGS.PREFABS.CANVAS.EXCELLENTQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.EXCELLENTQUALITYNAME"
msgid "Masterpiece"
msgstr "杰作"

#. STRINGS.BUILDINGS.PREFABS.CANVAS.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.NAME"
msgid "Blank Canvas"
msgstr "空白的画布"

#. STRINGS.BUILDINGS.PREFABS.CANVAS.POORQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.POORQUALITYNAME"
msgid "Crude Painting"
msgstr "粗糙的绘画"

#. STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.DESC"
msgid "This light imitates the Duplicants' natural aboveground habitat.\nSort of. Maybe."
msgstr "这个光照可以模拟复制人在地表上的自然栖息地。\n好像应该也许可能是的。"

#. STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.EFFECT"
msgid "Improves <style=\"decor\">Decor Opinion</style> and reduces <style=\"stress\">Stress</style> by providing <style=\"light\">Light</style>."
msgstr "改善<style=\"decor\">装饰评价</style>并减少<style=\"stress\">压力</style>，提供<style=\"light\">光照</style>。"

#. STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.NAME"
msgid "Ceiling Lamp"
msgstr "吊灯"

#. STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.DESC"
msgid "Everyone appreciates a little clean air."
msgstr "是人都喜欢清新的空气。"

#. STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.EFFECT"
msgid "Filters <style=\"gas\">Carbon Dioxide</style> and removes it from the air."
msgstr "过滤<style=\"gas\">二氧化碳</style>并把它从空气中移除。"

#. STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.NAME"
msgid "Air Scrubber"
msgstr "空气滤净器"

#. STRINGS.BUILDINGS.PREFABS.COMPOST.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.COMPOST.DESC"
msgid "Don't waste your waste!"
msgstr "浪费排泄物是可耻的！"

#. STRINGS.BUILDINGS.PREFABS.COMPOST.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.COMPOST.EFFECT"
msgid "Breaks <style=\"solid\">Contaminated Dirt</style> down into <style=\"solid\">Fertilizer</style>."
msgstr "分解<style=\"solid\">污染物</style>为<style=\"solid\">肥料</style>。"

#. STRINGS.BUILDINGS.PREFABS.COMPOST.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.COMPOST.NAME"
msgid "Compost"
msgstr "堆肥"

#. STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.DESC"
msgid "Two wrongs don't make a right, but two mush bars apparently make one okay meal."
msgstr "错上加错并不等于正确，但是浆糊条加浆糊条却等于管饱。"

#. STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.EFFECT"
msgid "Converts two <style=\"food\">Mush Bars</style> into one improved <style=\"food\">Deep Fried Mush Bar</style>.\n\nDuplicants will not fabricate unless recipes are queued."
msgstr "转化两个<style=\"food\">浆糊条</style>为一个优良的<style=\"food\">油炸浆糊条</style>。\n\n必须把配方放进制造队列中，复制人才会开始生产。"

#. STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.NAME"
msgid "Cooking Station"
msgstr "烹饪台"

#. STRINGS.BUILDINGS.PREFABS.DININGTABLE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.DININGTABLE.DESC"
msgid "The colony that eats together, excretes together."
msgstr "有饭一起吃，有屎一起拉。"

#. STRINGS.BUILDINGS.PREFABS.DININGTABLE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.DININGTABLE.EFFECT"
msgid "Gives Duplicants a place to eat and reduces <style=\"stress\">Stress</style>.\n\nDuplicants will automatically eat at their assigned table when hungry."
msgstr "让复制人有个吃饭的地方，可以减少<style=\"stress\">压力</style>。\n\n复制人饿了就会自动到自己的桌子上吃饭。"

#. STRINGS.BUILDINGS.PREFABS.DININGTABLE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.DININGTABLE.NAME"
msgid "Mess Table"
msgstr "共同餐桌"

#. STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.DESC"
msgid "Gets hot and steamy."
msgstr "热气腾腾。"

#. STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.EFFECT"
msgid "Separates any <style=\"liquid\">Contaminated Water</style> piped through it into <style=\"gas\">Steam</style> and <style=\"solid\">Contaminated Dirt</style>."
msgstr "分化任何通过的<style=\"liquid\">污染水</style>为<style=\"gas\">蒸汽</style>和<style=\"solid\">污染物</style>。"

#. STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.NAME"
msgid "Distillation Column"
msgstr "蒸馏塔"

#. STRINGS.BUILDINGS.PREFABS.DOOR.ABOVE
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.ABOVE"
msgid "above"
msgstr "上方"

#. STRINGS.BUILDINGS.PREFABS.DOOR.BELOW
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.BELOW"
msgid "below"
msgstr "下方"

#. STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.AUTO
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.AUTO"
msgid "Auto"
msgstr "自动"

#. STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.CLOSE
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.CLOSE"
msgid "Close Door"
msgstr "关门"

#. STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.OPEN
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.OPEN"
msgid "Open Door"
msgstr "开门"

#. STRINGS.BUILDINGS.PREFABS.DOOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.DESC"
msgid "Makes a decent bedroom door, if you don't mind the occasional voyeur."
msgstr "很适合用作卧室的门，如果不介意偶尔被偷窥的话。"

#. STRINGS.BUILDINGS.PREFABS.DOOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.EFFECT"
msgid "Encloses rooms without blocking the flow of <style=\"gas\">Gas</style> or <style=\"liquid\">Liquid</style>."
msgstr "把房间围起来，但不会妨碍到<style=\"gas\">气体</style>或<style=\"liquid\">液体</style>的流通。"

#. STRINGS.BUILDINGS.PREFABS.DOOR.LEFT
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.LEFT"
msgid "on the left"
msgstr "在左方"

#. STRINGS.BUILDINGS.PREFABS.DOOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.NAME"
msgid "Pneumatic Door"
msgstr "气动门"

#. STRINGS.BUILDINGS.PREFABS.DOOR.PRESSURE_SUIT_NOT_REQUIRED
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.PRESSURE_SUIT_NOT_REQUIRED"
msgid "<style=\"equipment\">Exosuit</style> not required {0}"
msgstr "<style=\"equipment\">防护服</style>不需要{0}"

#. STRINGS.BUILDINGS.PREFABS.DOOR.PRESSURE_SUIT_REQUIRED
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.PRESSURE_SUIT_REQUIRED"
msgid "<style=\"equipment\">Exosuit</style> required {0}"
msgstr "<style=\"equipment\">防护服</style>需要{0}"

#. STRINGS.BUILDINGS.PREFABS.DOOR.RIGHT
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.RIGHT"
msgid "on the right"
msgstr "在右方"

#. STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.DESC"
msgid "Water goes in one end, life-sustaining oxygen comes out the other."
msgstr "一段入水，一段出氧气。"

#. STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.EFFECT"
msgid "Produces a steady supply of <style=\"oxygen\">Oxygen</style> using piped in <style=\"liquid\">Water</style>.\n\nBecomes idle when the room enters maximum air pressure range."
msgstr "使用水管的<style=\"liquid\">水</style>来不断生产出<style=\"oxygen\">氧气</style>。 \n\n房间一旦进入最大气压范围，就会自动停止工作。"

#. STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.NAME"
msgid "Electrolyzer"
msgstr "电解装置"

#. STRINGS.BUILDINGS.PREFABS.FARMTILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FARMTILE.DESC"
msgid "Shag rugs are out. Farm floors are all the rage now!"
msgstr "绒毛毯已经过时了。现在流行农场地板！"

#. STRINGS.BUILDINGS.PREFABS.FARMTILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FARMTILE.EFFECT"
msgid "Grows a single <style=\"plant\">Plant</style> when sown with a <style=\"seed\">Seed</style>.\n\nCan be used as floor tile."
msgstr "在上面播种<style=\"seed\">种子</style>就会长出一棵<style=\"plant\">植物</style>。\n\n可以用作地砖。"

#. STRINGS.BUILDINGS.PREFABS.FARMTILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FARMTILE.NAME"
msgid "Farm Tile"
msgstr "农场地砖"

#. STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.DESC"
msgid "Don't breathe too deeply."
msgstr "屏住呼吸吧。"

#. STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.EFFECT"
msgid "Uses <style=\"liquid\">Contaminated Water</style> to produce <style=\"solid\">Fertilizer</style>."
msgstr "使用<style=\"liquid\">污染水</style>来生产<style=\"solid\">肥料</style>。"

#. STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.NAME"
msgid "Fertilizer Maker"
msgstr "肥料制备机"

#. STRINGS.BUILDINGS.PREFABS.FLOORLAMP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOORLAMP.DESC"
msgid "Now your Duplicants can read all those books they don't have!"
msgstr "复制人现在可以阅读他们不拥有的书籍了！"

#. STRINGS.BUILDINGS.PREFABS.FLOORLAMP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOORLAMP.EFFECT"
msgid "Improves <style=\"decor\">Decor Opinion</style> and reduces <style=\"stress\">Stress</style> by providing <style=\"light\">Light</style>."
msgstr "改善<style=\"decor\">装饰评价</style>并减少<style=\"stress\">压力</style>，提供<style=\"light\">光照</style>。"

#. STRINGS.BUILDINGS.PREFABS.FLOORLAMP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOORLAMP.NAME"
msgid "Floor Lamp"
msgstr "落地灯"

#. STRINGS.BUILDINGS.PREFABS.FLOWERVASE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOWERVASE.DESC"
msgid "Duplicants can't agree on how to pronounce \"vase\", but they *can* agree it looks nice."
msgstr "复制人不会念“花瓶”，但他们一致认同这玩意很好看。"

#. STRINGS.BUILDINGS.PREFABS.FLOWERVASE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOWERVASE.EFFECT"
msgid "Increases <style=\"decor\">Decor Opinion</style> and reduces Duplicant <style=\"stress\">Stress</style>."
msgstr "提高<style=\"decor\">装饰评价</style>并降低复制人的<style=\"stress\">压力</style>。\n\n必须由复制人所绘画。"

#. STRINGS.BUILDINGS.PREFABS.FLOWERVASE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOWERVASE.NAME"
msgid "Flower Vase"
msgstr "花瓶"

#. STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.DESC"
msgid "No muss, no fuss.\nThis toilet is highly functional and (almost) always clean."
msgstr "没有肮脏，就没有烦恼。\n这个厕所非常实用，而且几乎永远都那么的干净。"

#. STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.EFFECT"
msgid "Greatly reduces <style=\"stress\">Stress</style> and <style=\"disease\">Disease</style> by more hygienically handling Duplicant waste."
msgstr "大幅降低<style=\"stress\">压力</style>和<style=\"disease\">疾病</style>，提供更加卫生的复制人排泄物处理方式。"

#. STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.NAME"
msgid "Lavatory"
msgstr "卫生间"

#. STRINGS.BUILDINGS.PREFABS.GASCONDUIT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUIT.DESC"
msgid "Easily transport gas with this simple, airtight piping."
msgstr "使用这个实用的密闭管道来运输气体。"

#. STRINGS.BUILDINGS.PREFABS.GASCONDUIT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUIT.EFFECT"
msgid "Transports <style=\"gas\">Gas</style> between <style=\"GasPiping\">Gas Intakes</style> and <style=\"GasPiping\">Gas Outputs</style>.\n\nCan be run through floor and wall tiles."
msgstr "运输<style=\"gas\">气体</style>自<style=\"GasPiping\">进气管</style>至<style=\"GasPiping\">出气管</style>。\n\n可以穿过地砖和墙砖。"

#. STRINGS.BUILDINGS.PREFABS.GASCONDUIT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUIT.NAME"
msgid "Gas Pipe"
msgstr "气体管道"

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.DESC"
msgid "Keep those gas pipes separated."
msgstr "保持气体管道不会互相干扰。"

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.EFFECT"
msgid "Runs one section of <style=\"GasPiping\">Gas Pipe</style> over another without joining their systems.\n\nCannot be run through floor or wall tiles."
msgstr "让一段<style=\"GasPiping\">气体管道</style>跨越另一条管道，两者不会互相连接起来。\n\n不能穿过地砖或墙砖。"

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.NAME"
msgid "Gas Pipe Bridge"
msgstr "气体管道桥梁"

#. STRINGS.BUILDINGS.PREFABS.GASFILTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASFILTER.DESC"
msgid "Remind those gases it's time for work, not mingling."
msgstr "提醒那些气体是时候工作了，别掺和在一起了。"

#. STRINGS.BUILDINGS.PREFABS.GASFILTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASFILTER.EFFECT"
msgid "Sieves one type of <style=\"gas\">Gas</style> out from a mixed composition, sending it into a separate <style=\"GasPiping\">Pipe</style>."
msgstr "从混合气体中筛选出单独一种<style=\"gas\">气体</style>，然后通过独立的<style=\"GasPiping\">管道</style>输出。"

#. STRINGS.BUILDINGS.PREFABS.GASFILTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASFILTER.NAME"
msgid "Gas Filter"
msgstr "气体过滤器"

#. STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.DESC"
msgid "It's like walking on a dream!"
msgstr "感觉像身处梦境中！"

#. STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.EFFECT"
msgid "Used as wall and floor tile to build rooms.\n\nBlocks the flow of <style=\"liquid\">Liquid</style> without obstructing the flow of <style=\"gas\">Gas</style>."
msgstr "可用作建造房间的地砖和墙砖。\n\n阻挡<style=\"liquid\">液体</style>流通但不会阻挡<style=\"gas\">气体</style>流通。"

#. STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.NAME"
msgid "Gas Permeable Tile"
msgstr "透气性地砖"

#. STRINGS.BUILDINGS.PREFABS.GASPUMP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPUMP.DESC"
msgid "Get your colony all pumped up!"
msgstr "让你的整个聚居地都嗨起来！"

#. STRINGS.BUILDINGS.PREFABS.GASPUMP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPUMP.EFFECT"
msgid "Draws in <style=\"gas\">Gas</style> and runs it through the connected <style=\"GasPiping\">Gas Pipe</style>."
msgstr "抽进<style=\"gas\">气体</style>并输送到所有连接起来的<style=\"GasPiping\">气体管道</style>中。"

#. STRINGS.BUILDINGS.PREFABS.GASPUMP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPUMP.NAME"
msgid "Gas Pump"
msgstr "气体泵"

#. STRINGS.BUILDINGS.PREFABS.GASVALVE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVALVE.DESC"
msgid "It's the metal pipe equivalent of kinking a garden hose."
msgstr "这是橡胶软管的金属管道版本。"

#. STRINGS.BUILDINGS.PREFABS.GASVALVE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVALVE.EFFECT"
msgid "Increases or decreases <style=\"gas\">Gas</style> volume in pipes to maintain ideal <style=\"GasPiping>Gas Pipe</style> pressure."
msgstr "提升或降低管道里的<style=\"gas\">气体</style>容量以维持最佳的<style=\"GasPiping>气体管道</style>气压。"

#. STRINGS.BUILDINGS.PREFABS.GASVALVE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVALVE.NAME"
msgid "Gas Valve"
msgstr "气阀"

#. STRINGS.BUILDINGS.PREFABS.GASVENT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVENT.DESC"
msgid "Sometimes you just gotta vent."
msgstr "偶尔总需发泄一下。"

#. STRINGS.BUILDINGS.PREFABS.GASVENT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVENT.EFFECT"
msgid "An output point for <style=\"GasPiping\">Gas Pipes</style>."
msgstr "<style=\"GasPiping\">气体管道</style>的出气口。"

#. STRINGS.BUILDINGS.PREFABS.GASVENT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVENT.NAME"
msgid "Gas Vent"
msgstr "排气孔"

#. STRINGS.BUILDINGS.PREFABS.GENERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GENERATOR.DESC"
msgid "It may not be the most clean-burning power source, but at least it's also inefficient!"
msgstr "虽然不是最清洁的能源，但至少它是最低效的！"

#. STRINGS.BUILDINGS.PREFABS.GENERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GENERATOR.EFFECT"
msgid "A <style=\"power\">Power</style> source that burns <style=\"RawMineral\">Coal</style> to generate electricity."
msgstr "通过燃烧<style=\"RawMineral\">煤炭</style>来发电的<style=\"power\">电</style>源。"

#. STRINGS.BUILDINGS.PREFABS.GENERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GENERATOR.NAME"
msgid "Coal Generator"
msgstr "煤炭发电机"

#. STRINGS.BUILDINGS.PREFABS.GRAVE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GRAVE.DESC"
msgid "A way to remember your fallen comrades... without remembering the smell."
msgstr "这是用来纪念阵亡的同志……而又无需被异味困扰的方法。"

#. STRINGS.BUILDINGS.PREFABS.GRAVE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GRAVE.EFFECT"
msgid "Reduces the spread of <style=\"disease\">Disease</style> and <style=\"stress\">Stress</style> caused by dead Duplicants.\n\nLiving Duplicants will automatically place an unburied corpse inside."
msgstr "降低去世复制人所引发的<style=\"disease\">疾病</style>传播和<style=\"stress\">压力</style>。\n\n还活着的复制人会自动置放尚未安葬的尸体于此。"

#. STRINGS.BUILDINGS.PREFABS.GRAVE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GRAVE.NAME"
msgid "Tasteful Memorial"
msgstr "雅致的纪念馆"

#. STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.DESC"
msgid "The only thing filthy hands are good for is picking up nasty diseases."
msgstr "肮脏的手只会引发顽疾。"

#. STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.EFFECT"
msgid "Produces a sanitizing gel to remove the <style=\"disease\">Dirty Hands</style> effect from Duplicants.\n\nDuplicants will only use the Hand Sanitizer before eating a meal."
msgstr "生产消毒液来移除掉复制人的<style=\"disease\">脏手</style>效果。\n\n复制人只会在吃饭前才会使用洗手液。"

#. STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.NAME"
msgid "Hand Sanitizer"
msgstr "洗手液"

#. STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.DESC"
msgid "Newly printed Duplicants will come out here, but thank goodness, they'll never go back in."
msgstr "刚打印出来的复制人会从这里走出来，谢天谢地他们永远无需进回去。"

#. STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.EFFECT"
msgid "A bioprinting machine that periodically produces new Duplicants."
msgstr "一个会周期性生产新的复制人的生物打印机器。"

#. STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.NAME"
msgid "Printing Pod"
msgstr "打印舱"

#. STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.DESC"
msgid "Hey, wait... this thing doesn't generate hydrogen at all!"
msgstr "等等……这玩意不是用来生产氢气的。"

#. STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.EFFECT"
msgid "A <style=\"power\">Power</style> source that converts <style=\"gas\">Hydrogen</style> into electricity."
msgstr "将<style=\"gas\">氢气</style>转化为电力的<style=\"power\">电力</style>源。"

#. STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.NAME"
msgid "Hydrogen Generator"
msgstr "氢气发电机"

#. STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.DESC"
msgid "Ensure your gas stays piping hot. Or cold.\nOr whatever."
msgstr "确保你的气体不会高热。或者过冷。\n或者又冷又热。"

#. STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.EFFECT"
msgid "Transports <style=\"gas\">Gas</style> between <style=\"GasPiping\">Intakes</style> and <style=\"GasPiping\">Outputs</style> with minimal change in <style=\"heat\">Temperature</style>.\n\nCan be run through floor and wall tiles."
msgstr "运输<style=\"gas\">气体</style>自<style=\"GasPiping\">进气管</style>至<style=\"GasPiping\">出气管</style>，过程中<style=\"heat\">温度</style>不会发生太大改变。\n\n可以穿过地砖和墙砖。"

#. STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.NAME"
msgid "Insulated Gas Pipe"
msgstr "绝缘气体管道"

#. STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.DESC"
msgid "Ensure your liquids stay piping hot. Or cold.\nOr whatever."
msgstr "确保你的液体不会高热。或者过冷。\n或者又冷又热。"

#. STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.EFFECT"
msgid "Transports <style=\"liquid\">Liquid</style> between <style=\"LiquidPiping\">Intakes</style> and <style=\"LiquidPiping\">Outputs</style> with minimal change in <style=\"heat\">Temperature</style>.\n\nCan be run through floor and wall tiles."
msgstr "运输<style=\"liquid\">液体</style>自<style=\"LiquidPiping\">进水管</style>至<style=\"LiquidPiping\">出水管</style>，过程中<style=\"heat\">温度</style>不会发生太大改变。\n\n可以穿过地砖和墙砖。"

#. STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.NAME"
msgid "Insulated Liquid Pipe"
msgstr "绝缘液体管道"

#. STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.DESC"
msgid "This stuff won't go melting if things get heated."
msgstr "即使过热也不会融化。"

#. STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.EFFECT"
msgid "Connects buildings to <style=\"power\">Power</style> sources in extreme <style=\"heat\">Heat</style>.\n\nCan be run through wall and floor tiles."
msgstr "将建筑连接至拥有大量<style=\"heat\">热能</style>的<style=\"power\">电力</style>源。\n\n可以穿过地砖和墙砖。"

#. STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.NAME"
msgid "Insulated Wire"
msgstr "绝缘电线"

#. STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.DESC"
msgid "Gives your Duplicants nice, toasty feet.\nPlus it's purple!"
msgstr "让复制人的脚暖和和的。\n而且还是紫色的呢！"

#. STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.EFFECT"
msgid "Used as wall and floor tile to build rooms.\n\nReduces <style=\"heat\">Heat</style> transfer between walls."
msgstr "用作制造房间的墙砖和地砖。\n\n减少墙壁之间的<style=\"heat\">热能</style>传输。"

#. STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.NAME"
msgid "Insulated Tile"
msgstr "绝缘砖块"

#. STRINGS.BUILDINGS.PREFABS.INSULATIONWALL.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONWALL.DESC"
msgid "You'd be surprised how much research went into making warm wallpaper."
msgstr "你根本想象不出制造这些温暖的壁纸到底花费了多少研发经费。"

#. STRINGS.BUILDINGS.PREFABS.INSULATIONWALL.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONWALL.EFFECT"
msgid "Reduces <style=\"heat\">Heat</style> loss through colony walls."
msgstr "减少聚居地墙壁的<style=\"heat\">热能</style>损失。"

#. STRINGS.BUILDINGS.PREFABS.INSULATIONWALL.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONWALL.NAME"
msgid "Insulation"
msgstr "保温"

#. STRINGS.BUILDINGS.PREFABS.LADDER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LADDER.DESC"
msgid "(That means they climb it.)"
msgstr "（意思是可以用来攀爬。）"

#. STRINGS.BUILDINGS.PREFABS.LADDER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LADDER.EFFECT"
msgid "Enables vertical mobility for Duplicants."
msgstr "启动复制人的垂直移动力。"

#. STRINGS.BUILDINGS.PREFABS.LADDER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LADDER.NAME"
msgid "Ladder"
msgstr "梯子"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.DESC"
msgid "Easily transport liquid with this simple, airtight piping."
msgstr "使用这个实用的密闭管道来运输液体。"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.EFFECT"
msgid "Transports <style=\"liquid\">Liquid</style> between <style=\"LiquidPiping\">Liquid Intakes</style> and <style=\"LiquidPiping\">Liquid Outputs</style>.\n\nCan be run through floor and wall tiles."
msgstr "运输<style=\"liquid\">液体</style>自<style=\"LiquidPiping\">进水管</style>至<style=\"LiquidPiping\">出水管</style>\n\n可以穿过地砖和墙砖。"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.NAME"
msgid "Liquid Pipe"
msgstr "液体管道"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.DESC"
msgid "A pipe bridge for making sure your streams don't cross."
msgstr "用来确保你的输送管道不会交叉的管道桥梁。"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.EFFECT"
msgid "Runs one section of <style=\"LiquidPiping\">Liquid Pipe</style> overtop another without joining their systems.\n\nCannot be run through wall or floor tiles."
msgstr "让一段<style=\"LiquidPiping\">液体管道</style>跨越另一条管道，两者不会互相连接起来。\n\n不能穿过地砖或墙砖。"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.NAME"
msgid "Liquid Pipe Bridge"
msgstr "液体管道桥梁"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.DESC"
msgid "It's almost like a real breeze.\nHow refreshing!"
msgstr "几乎像真的风一样。\n真是神清气爽！"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.EFFECT"
msgid "Dissipates a small amount of the <style=\"heat\">Heat</style>."
msgstr "散发少量的<style=\"heat\">热能</style>。"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.NAME"
msgid "Hydrofan"
msgstr "水电风扇"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.DESC"
msgid "Ever tried separating liquids with your bare hands?\nVery difficult!"
msgstr "有试过徒手分解液体不？\n简直难如登天！"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.EFFECT"
msgid "Can sieve one selected <style=\"liquid\">Liquid</style> out of a liquid mixture, sending it into a separate <style=\"LiquidPiping\">Pipe</style>."
msgstr "从混合液体中筛选出单独一种<style=\"liquid\">液体</style>，然后通过独立的<style=\"GasPiping\">管道</style>输出。"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.NAME"
msgid "Liquid Filter"
msgstr "液体过滤器"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.DESC"
msgid "Get your colony all pumped up!"
msgstr "让你的整个聚居地都嗨起来！"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.EFFECT"
msgid "Draws in <style=\"liquid\">Liquid</style> and runs it through the connected <style=\"LiquidPiping\">Liquid Pipe</style>.\n\nMust be submerged in liquid to function."
msgstr "抽进<style=\"liquid\">液体</style>并输送到所有连接起来的<style=\"LiquidPiping\">液体管道</style>中。\n\n必须淹没在液体中才能运作。"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.NAME"
msgid "Liquid Pump"
msgstr "液体泵"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.DESC"
msgid "Store your colony's liquids for those not-so-rainy days."
msgstr "用来储存聚居地的液体以未雨绸缪。"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.EFFECT"
msgid "Manually accepts <style=\"liquid\">Liquid</style> and moves it through the connected <style=\"LiquidPiping\">Pipe</style>."
msgstr "手动输入<style=\"liquid\">液体</style>并输送到连接的<style=\"LiquidPiping\">管道</style>中。"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.NAME"
msgid "Reservoir"
msgstr "蓄水池"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.DESC"
msgid "It's the metal pipe equivalent of kinking a garden hose."
msgstr "这是橡胶软管的金属管道版本。"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.EFFECT"
msgid "Increases or decreases <style=\"liquid\">Liquid</style> volume in pipes to maintain ideal <style=\"LiquidPiping>Liquid Pipe</style> pressure."
msgstr "提升或降低管道里的<style=\"liquid\">液体</style>容量以维持最佳的<style=\"LiquidPiping>液体管道</style>气压。"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.NAME"
msgid "Liquid Valve"
msgstr "液阀"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.DESC"
msgid "Sometimes you just gotta vent."
msgstr "偶尔总需发泄一下。"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.EFFECT"
msgid "An output point for <style=\"LiquidPiping\">Liquid Pipes</style>."
msgstr "<style=\"LiquidPiping\">液体管道</style>的出气口。"

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.NAME"
msgid "Liquid Vent"
msgstr "排液孔"

#. STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.DESC"
msgid "Watching Duplicants run on it is adorable... the electrical power is just an added bonus."
msgstr "欣赏复制人跑步真是赏心悦目……发电只是额外的收获。"

#. STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.EFFECT"
msgid "A <style=\"power\">Power</style> source that must be manually operated to produce electricity."
msgstr "必须手动操作才能发电的<style=\"power\">电力</style>源。"

#. STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.NAME"
msgid "Manual Generator"
msgstr "手动发电机"

#. STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.DESC"
msgid "No gas escapes these airlocks, yet oddly you can smell what's on the other side."
msgstr "这些气闸不会泄露任何气体，奇怪的是你却闻到了另一端的气味。"

#. STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.EFFECT"
msgid "Creates an airtight seal that maintains atmosphere and pressure between areas."
msgstr "生成气密密封来维持各个区域的不同气压。"

#. STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.NAME"
msgid "Manual Airlock"
msgstr "手动气闸"

#. STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.DESC"
msgid "The Duplicants are carrying a lot of tension in their... everything."
msgstr "复制人无时无刻都非常……鸭梨山大。"

#. STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.EFFECT"
msgid "Rapidly reduces <style=\"stress\">Stress</style> for one Duplicant at a time."
msgstr "快速减少一次一个复制人的<style=\"stress\">压力</style>。"

#. STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.NAME"
msgid "Massage Table"
msgstr "按摩床"

#. STRINGS.BUILDINGS.PREFABS.MEDICALBED.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALBED.DESC"
msgid "Stick a Duplicant into this state of the art triage tube and they'll pop out, good as new."
msgstr "将复制人塞进一个黑科技分诊管，等他们出来后就会焕然一新。"

#. STRINGS.BUILDINGS.PREFABS.MEDICALBED.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALBED.EFFECT"
msgid "Greatly accelerates the regeneration of a wounded Duplicant's <style=\"Health\">Health</style>."
msgstr "大幅加快受伤的复制人的<style=\"Health\">生命</style>恢复速度。"

#. STRINGS.BUILDINGS.PREFABS.MEDICALBED.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALBED.NAME"
msgid "Rejuvenator"
msgstr "复活器"

#. STRINGS.BUILDINGS.PREFABS.MEDICALCOT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALCOT.DESC"
msgid "Nurse Duplicants back to health after a harrowing brush with death."
msgstr "让跟死神擦肩而过的复制人恢复如初。"

#. STRINGS.BUILDINGS.PREFABS.MEDICALCOT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALCOT.EFFECT"
msgid "Accelerates the regeneration of a wounded Duplicant's <style=\"Health\">Health</style>."
msgstr "加快受伤的复制人的<style=\"Health\">生命</style>恢复速度。"

#. STRINGS.BUILDINGS.PREFABS.MEDICALCOT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALCOT.NAME"
msgid "Medical Cot"
msgstr "医护床"

#. STRINGS.BUILDINGS.PREFABS.MESHTILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MESHTILE.DESC"
msgid "How do Duplicants keep their tiny feet from slipping through the holes?"
msgstr "复制人如何避免自己的细腿被卡在洞孔中？"

#. STRINGS.BUILDINGS.PREFABS.MESHTILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MESHTILE.EFFECT"
msgid "Can be used as wall or floor tile to enclose rooms.\n\nDoes not obstruct the flow of <style=\"liquid\">Liquid</style> or <style=\"gas\">Gas</style>."
msgstr "可用作房间的地砖和墙砖。\n\n不会阻挡<style=\"liquid\">液体</style>或<style=\"gas\">气体</style>的流通。"

#. STRINGS.BUILDINGS.PREFABS.MESHTILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MESHTILE.NAME"
msgid "Mesh Tile"
msgstr "网孔砖块"

#. STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.DESC"
msgid "Apparently Duplicants can glean some nutrition from the various goops this outputs."
msgstr "复制人可以从此物所生产的粘糊物中获取少数营养。"

#. STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.EFFECT"
msgid "Produces low quality <style=\"food\">Food</style> for Duplicants using common ingredients.\n\nDuplicants will not fabricate unless recipes are queued."
msgstr "使用普通的材料来生产低质量的<style=\"food\">食物</style>。\n\n必须把配方放进制造队列中，复制人才会开始生产。"

#. STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.NAME"
msgid "Microbe Musher"
msgstr "微生物浆糊机"

#. STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.DESC"
msgid "Breathe easy knowing you've crushed a bunch of helpless algae into oblivion."
msgstr "碾碎一群无辜的藻类真是让人神清气爽。"

#. STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.EFFECT"
msgid "Converts <style=\"misc\">Algae</style> into <style=\"oxygen\">Oxygen</style>.\n\nBecomes idle when the room enters maximum air pressure range."
msgstr "转化<style=\"misc\">藻类</style>为<style=\"oxygen\">氧气</style>。\n\n房间一旦进入最大气压范围，就会自动停止工作。"

#. STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.NAME"
msgid "Algae Deoxydizer"
msgstr "藻类氧气机"

#. STRINGS.BUILDINGS.PREFABS.MULTITOOLWORKBENCH.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MULTITOOLWORKBENCH.DESC"
msgid "Make your Duplicants faster, stronger... better!"
msgstr "让你的复制人更快更壮……更强大！"

#. STRINGS.BUILDINGS.PREFABS.MULTITOOLWORKBENCH.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MULTITOOLWORKBENCH.EFFECT"
msgid "Uses <style=\"RawMetal\">Raw Metal</style> or <style=\"RefinedMetal\">Refined Metal</style> to craft <style=\"equipment\">Multitools</style>.\n\nDuplicants will not fabricate unless recipes are queued."
msgstr "使用<style=\"RawMetal\">金属原料</style>或<style=\"RefinedMetal\">精炼金属</style>来合成<style=\"equipment\">多功能工具</style>。\n\n必须把配方放进制造队列中，复制人才会开始生产。"

#. STRINGS.BUILDINGS.PREFABS.MULTITOOLWORKBENCH.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MULTITOOLWORKBENCH.NAME"
msgid "Crafting Station"
msgstr "合成台"

#. STRINGS.BUILDINGS.PREFABS.OUTHOUSE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.OUTHOUSE.DESC"
msgid "Outhouses keep Duplicants from getting down in the dumps.\nNot building any'd be a real waste!"
msgstr "茅房可以避免复制人情绪低落。\n不建造任何厕所简直是浪费！"

#. STRINGS.BUILDINGS.PREFABS.OUTHOUSE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.OUTHOUSE.EFFECT"
msgid "Reduces <style=\"stress\">Stress</style> and the spread of <style=\"disease\">Disease</style> by regulating where Duplicants relieve themselves.\n\nRequires no <style=\"GasPiping\">Piping</style>.\n\nMust be emptied of <style=\"solid\">Contaminated Dirt</style> periodically."
msgstr "减少<style=\"stress\">压力</style>和<style=\"disease\">疾病</style>散播的机会，让复制人有指定的地方可以排泄。\n\n不需要任何<style=\"GasPiping\">管道</style>。\n\n必须定期清除掉<style=\"solid\">污染物</style>。"

#. STRINGS.BUILDINGS.PREFABS.OUTHOUSE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.OUTHOUSE.NAME"
msgid "Outhouse"
msgstr "茅房"

#. STRINGS.BUILDINGS.PREFABS.PLANTERBOX.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PLANTERBOX.DESC"
msgid "Think inside the box."
msgstr "箱子内思考。"

#. STRINGS.BUILDINGS.PREFABS.PLANTERBOX.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.PLANTERBOX.EFFECT"
msgid "Houses a single <style=\"plant\">Plant</style> which will periodically produce <style=\"food\">Food</style> or <style=\"medicine\">Medicine</style>."
msgstr "可以容纳单独一棵<style=\"plant\">植物</style>，会定期生产<style=\"food\">食物</style>或者<style=\"medicine\">药物</style>。"

#. STRINGS.BUILDINGS.PREFABS.PLANTERBOX.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PLANTERBOX.NAME"
msgid "Planter Box"
msgstr "种植箱"

#. STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.DESC"
msgid "Is there anything more thrilling than the automation of manual processes?"
msgstr "有什么事物会比把手工劳动自动化更加激动人心的呢？"

#. STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.EFFECT"
msgid "Creates an airtight seal that maintains atmosphere and pressure between areas.\n\nFunctions as a Manual Airlock when no <style=\"power\">Power</style> is available."
msgstr "生成气密密封来维持各个区域的不同气压。\n\n如果没有<style=\"power\">电力</style>，就只能变成手动气闸运作。"

#. STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.NAME"
msgid "Mechanized Airlock"
msgstr "机械化气闸"

#. STRINGS.BUILDINGS.PREFABS.RATIONBOX.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.RATIONBOX.DESC"
msgid "Storing food in a box?\nSeems rational!"
msgstr "将食物储存在盒子里？\n有理有据，让人信服！"

#. STRINGS.BUILDINGS.PREFABS.RATIONBOX.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.RATIONBOX.EFFECT"
msgid "Stores a small amount of <style=\"food\">Food</style>."
msgstr "保存少量的<style=\"food\">食物</style>。"

#. STRINGS.BUILDINGS.PREFABS.RATIONBOX.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.RATIONBOX.NAME"
msgid "Ration Box"
msgstr "盒装口粮"

#. STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.DESC"
msgid "Spoil your Duplicants with this hi-tech, spoilage-free food box."
msgstr "让你的复制人被这个先进的食物保存箱彻底宠坏吧。"

#. STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.EFFECT"
msgid "Drastically increases the shelf life of <style=\"food\">Food</style> by storing it at an ideal <style=\"heat\">Temperature</style>."
msgstr "大幅提高<style=\"food\">食物</style>的保鲜期，把食物保存在最合适的<style=\"heat\">温度</style>下。"

#. STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.NAME"
msgid "Refrigerator"
msgstr "冰箱"

#. STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.DESC"
msgid "Duplicants' first chemistry set."
msgstr "复制人的人生第一台化学用品玩具。"

#. STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.EFFECT"
msgid "Can be worked by Duplicants to conduct <style=\"research\">Novice Research</style> and unlock new technologies."
msgstr "可以让复制人用来执行<style=\"research\">初级研究</style>以解锁新科技。"

#. STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.NAME"
msgid "Research Station"
msgstr "研究站"

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.AVERAGEQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.AVERAGEQUALITYNAME"
msgid "Mediocre Sculpture"
msgstr "平庸的雕塑"

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.DESC"
msgid "An object of questionable form and no discernible function.\nThe Duplicants love it."
msgstr "一个外形让人震惊，功能让人沉默的物体。\n复制人喜欢到流泪。"

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.EFFECT"
msgid "Increases <style=\"decor\">Decor Opinion</style> and reduces Duplicants' <style=\"stress\">Stress</style>.\n\nMust be sculpted by a Duplicant."
msgstr "提高<style=\"decor\">装饰评价</style>并降低复制人的<style=\"stress\">压力</style>。\n\n必须是由复制人来雕刻。"

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.NAME"
msgid "Sculpting Block"
msgstr "雕塑材料"

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.POORQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.POORQUALITYNAME"
msgid "\"Abstract\" Sculpture"
msgstr "抽象雕塑"

#. STRINGS.BUILDINGS.PREFABS.SHOWER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SHOWER.DESC"
msgid "Very few things in life can top a nice, hot shower."
msgstr "千金难买热水澡。"

#. STRINGS.BUILDINGS.PREFABS.SHOWER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SHOWER.EFFECT"
msgid "Prevents <style=\"disease\">Disease</style> by improving Duplicant <style=\"hygiene\">Hygiene</style>."
msgstr "避免<style=\"disease\">疾病</style>感染，改善复制人的<style=\"hygiene\">卫生</style>。"

#. STRINGS.BUILDINGS.PREFABS.SHOWER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SHOWER.NAME"
msgid "Shower"
msgstr "洗澡"

#. STRINGS.BUILDINGS.PREFABS.SMELTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SMELTER.DESC"
msgid "Whoever smelt it, dealt it!\nOh, goodness, that was a vulgar crack."
msgstr "谁先嗅到臭味的，就是放屁的人！\n天呀，真是粗鄙。"

#. STRINGS.BUILDINGS.PREFABS.SMELTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SMELTER.EFFECT"
msgid "Converts <style=\"RawMetal\">Raw Metal</style> into <style=\"RefinedMetal\">Refined Metal</style>.\n\nDuplicants will not fabricate unless recipes are queued."
msgstr "使用<style=\"RawMetal\">金属原料</style>或<style=\"RefinedMetal\">精炼金属</style>。\n\n必须把配方放进制造队列中，复制人才会开始生产。"

#. STRINGS.BUILDINGS.PREFABS.SMELTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SMELTER.NAME"
msgid "Smelter"
msgstr "熔炉"

#. STRINGS.BUILDINGS.PREFABS.SPACEHEATER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SPACEHEATER.DESC"
msgid "Stave off frostbite with this heartwarming doodad.\n(Warms other body parts too!)"
msgstr "使用这个暖和和的小玩意来避免冻伤。\n（也可以暖和身体的其他部位！）"

#. STRINGS.BUILDINGS.PREFABS.SPACEHEATER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SPACEHEATER.EFFECT"
msgid "Produces a moderate amount of <style=\"heat\">Heat</style> in its immediate vicinity."
msgstr "在自身周围生成中量的<style=\"heat\">热能</style>。"

#. STRINGS.BUILDINGS.PREFABS.SPACEHEATER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SPACEHEATER.NAME"
msgid "Space Heater"
msgstr "空间加热器"

#. STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.DESC"
msgid "Keep your clutter off the floor!"
msgstr "让你的房间变得井井有条！"

#. STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.EFFECT"
msgid "Stores the resources of your choosing."
msgstr "储存你想要保存的资源。"

#. STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.NAME"
msgid "Storage Compactor"
msgstr "储物压缩机"

#. STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.DESC"
msgid "Exosuits allow Duplicants to breathe in the harshest of environments.\nThey're also flatteringly form-fitting."
msgstr "防护服可以让复制人在最恶劣的环境中呼吸。\n不知为何很贴身很能凸显身材。"

#. STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.EFFECT"
msgid "Uses <style=\"RawMetal\">Raw Metal</style> or <style=\"RefinedMetal\">Refined Metal</style> to craft protective <style=\"equipment\">Exosuits</style> for Duplicants.\n\nDuplicants will not fabricate unless recipes are queued."
msgstr "使用<style=\"RawMetal\">金属原料</style>或<style=\"RefinedMetal\">精炼金属</style>来合成<style=\"equipment\">防护服</style>。\n\n必须把配方放进制造队列中，复制人才会开始生产。"

#. STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.NAME"
msgid "Exosuit Station"
msgstr "防护服台"

#. STRINGS.BUILDINGS.PREFABS.SUITRECHARGER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITRECHARGER.DESC"
msgid "Keep the colony's exosuits in tip-top shape with this oxygen refilling station...\nUnless you'd prefer to see your Duplicants suffocate."
msgstr "这个氧气补充台可以让防护服时刻保持最佳状态……\n除非你想欣赏复制人窒息而死的美景。"

#. STRINGS.BUILDINGS.PREFABS.SUITRECHARGER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITRECHARGER.EFFECT"
msgid "Refills a depleted <style=\"equipment\">Exosuit</style> with <style=\"oxygen\">Oxygen</style>."
msgstr "补充<style=\"oxygen\">氧气</style>给耗尽氧气的<style=\"equipment\">防护服</style>。"

#. STRINGS.BUILDINGS.PREFABS.SUITRECHARGER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITRECHARGER.NAME"
msgid "Exosuit Recharger"
msgstr "防护服补充器"

#. STRINGS.BUILDINGS.PREFABS.SWITCH.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SWITCH.DESC"
msgid "Put the power right in your Duplicants' cute little hands."
msgstr "将"

#. STRINGS.BUILDINGS.PREFABS.SWITCH.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SWITCH.EFFECT"
msgid "Toggles all circuity following the switch without affecting the preceding circuitry."
msgstr "开启或关闭此开关后面的所有电路，而不会影响到开关前面的其他电路。"

#. STRINGS.BUILDINGS.PREFABS.SWITCH.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SWITCH.NAME"
msgid "Power Switch"
msgstr "电源开关"

#. STRINGS.BUILDINGS.PREFABS.TILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.TILE.DESC"
msgid "Duplicants find these tiles easier on the feetsies than jagged bedrock."
msgstr "相比锯齿状的基石，复制人会比较喜欢在这种地砖上行走。"

#. STRINGS.BUILDINGS.PREFABS.TILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.TILE.EFFECT"
msgid "Used as wall and floor tile to build rooms."
msgstr "可用作建造房间的墙砖和地砖。"

#. STRINGS.BUILDINGS.PREFABS.TILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.TILE.NAME"
msgid "Tile"
msgstr "砖块"

#. STRINGS.BUILDINGS.PREFABS.WALLLIGHT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WALLLIGHT.DESC"
msgid "The light helps imitate the Duplicants' natural aboveground habitat.\nSort of. Maybe."
msgstr "这个光照可以模拟复制人在地表上的自然栖息地。\n好像应该也许可能是的。"

#. STRINGS.BUILDINGS.PREFABS.WALLLIGHT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WALLLIGHT.EFFECT"
msgid "Improves <style=\"decor\">Decor Opinion</style> and reduces <style=\"stress\">Stress</style> by providing <style=\"light\">Light</style>."
msgstr "改善<style=\"decor\">装饰评价</style>并减少<style=\"stress\">压力</style>，提供<style=\"light\">光照</style>。"

#. STRINGS.BUILDINGS.PREFABS.WALLLIGHT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WALLLIGHT.NAME"
msgid "Lamp"
msgstr "灯"

#. STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.DESC"
msgid "You know it's just going to get dirty again."
msgstr "你得知道它以后还是会变脏的。"

#. STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.EFFECT"
msgid "Uses <style=\"misc\">Sand</style> to purify <style=\"liquid\">Contaminated Water</style>."
msgstr "使用<style=\"misc\">沙子</style>来净化<style=\"liquid\">污染水</style>。"

#. STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.NAME"
msgid "Water Purifier"
msgstr "净水器"

#. STRINGS.BUILDINGS.PREFABS.WIRE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WIRE.DESC"
msgid "A sleek, easy way of delivering electricity right where it needs to go."
msgstr "传输电力的简单又方便的方法。"

#. STRINGS.BUILDINGS.PREFABS.WIRE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WIRE.EFFECT"
msgid "Connects buildings to <style=\"power\">Power</style> sources.\n\nCan be run through wall and floor tiles."
msgstr "将建筑连接到<style=\"power\">电力</style>源。\n\n可以穿过墙壁和地块。"

#. STRINGS.BUILDINGS.PREFABS.WIRE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WIRE.NAME"
msgid "Electrical Wire"
msgstr "电线"

#. STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.DESC"
msgid "Two wires, running so close and yet never crossing paths."
msgstr "两条肩并肩的电线，但从不会交叉而过。"

#. STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.EFFECT"
msgid "Runs one section of wire overtop another without joining the <style=\"power\">Power</style> grids.\n\nCan be run through wall and floor tiles."
msgstr "让一段电线跨越别的电线，而不会连接进对方的<style=\"power\">电力</style>网。\n\n可以穿过墙壁和地块。"

#. STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.NAME"
msgid "Wire Bridge"
msgstr "电线桥"

#. STRINGS.CREATURES.SPECIES.BASICFORAGEPLANTPLANTED.DESC
msgctxt "STRINGS.CREATURES.SPECIES.BASICFORAGEPLANTPLANTED.DESC"
msgid "An edible parthenocarpic fruit that cannot reproduce in the wild.\n\nIt can be harvested for a single, nonrenewable serving of <style=\"food\">Food</style>."
msgstr "无法在野外生长的单性结实的水果，可食用。\n\n只可采集一次，无法再生的<style=\"food\">食物</style>。"

#. STRINGS.CREATURES.SPECIES.BASICFORAGEPLANTPLANTED.NAME
msgctxt "STRINGS.CREATURES.SPECIES.BASICFORAGEPLANTPLANTED.NAME"
msgid "Buried Muckroot"
msgstr "深埋的腐根"

#. STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.DESC"
msgid "A nutritious, hardy <style=\"plant\">Plant</style>, well-suited for domestication.\n\nIt produces an edible grain that is suspiciously capable of movement."
msgstr "富有营养的耐寒<style=\"plant\">植物</style>，非常适合培育。\n\n它会结成一种会移动的谷物。"

#. STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.DOMESTICATEDDESC"
msgid "A nutritious, fast-growing <style=\"plant\">Plant</style> that produces a strangely ambulatory edible grain."
msgstr "生长很快，富有营养的<style=\"plant\">植物</style>，会结成一种奇怪的会移动的谷物。"

#. STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.NAME"
msgid "Mealwood"
msgstr "膳木"

#. STRINGS.CREATURES.SPECIES.FLUT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.FLUT.DESC"
msgid "A naturally friendly and easily outsmarted aquatic prey species.\n\nEvery organism in the known universe finds the Pacu extremely delicious."
msgstr "一种友好的水生物种，智商不高。\n\n宇宙中的所有的有机体都觉得它好吃。"

#. STRINGS.CREATURES.SPECIES.FLUT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.FLUT.NAME"
msgid "Pacu"
msgstr "指鲤"

#. STRINGS.CREATURES.SPECIES.FLUTEGG.DESC
msgctxt "STRINGS.CREATURES.SPECIES.FLUTEGG.DESC"
msgid "A tiny Pacu is nestled inside.\n\nIt is not yet ready for the world."
msgstr "有一只小指鲤躺在里面。\n\n它还没长成呢。"

#. STRINGS.CREATURES.SPECIES.FLUTEGG.NAME
msgctxt "STRINGS.CREATURES.SPECIES.FLUTEGG.NAME"
msgid "Pacu Egg"
msgstr "据腹指鲤的蛋"

#. STRINGS.CREATURES.SPECIES.GLOM.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GLOM.DESC"
msgid "An agile, <style=\"disease\">Disease</style>-ridden invertebrate.\n\nIt is attracted to the decomposing carcasses of deceased organisms."
msgstr "脆弱的，携带<style=\"disease\">疾病</style>的无脊椎生物。\n[n喜欢吃死去有机体的尸体。"

#. STRINGS.CREATURES.SPECIES.GLOM.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GLOM.NAME"
msgid "Morb"
msgstr "莫波"

#. STRINGS.CREATURES.SPECIES.GREEDYGREEN.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GREEDYGREEN.DESC"
msgid "A rapidly growing, subterranean <style=\"plant\">Plant</style>."
msgstr "生长迅速的地下<style=\"plant\">植物</style>。"

#. STRINGS.CREATURES.SPECIES.GREEDYGREEN.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GREEDYGREEN.NAME"
msgid "Avari Vine"
msgstr "阿瓦里藤蔓"

#. STRINGS.CREATURES.SPECIES.GRONEHOG.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GRONEHOG.DESC"
msgid "A skittish mammalian creature.\n\nIt moves in herds for safety."
msgstr "易受惊的哺乳动物。\n\n会成群结队寻找安全感。"

#. STRINGS.CREATURES.SPECIES.GRONEHOG.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GRONEHOG.NAME"
msgid "Volgus"
msgstr "福尔古斯"

#. STRINGS.CREATURES.SPECIES.GRONEHOGMOUND.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GRONEHOGMOUND.DESC"
msgid "The communal nesting ground of a Volgus herd."
msgstr "一群福尔古斯居住的地方。"

#. STRINGS.CREATURES.SPECIES.GRONEHOGMOUND.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GRONEHOGMOUND.NAME"
msgid "Volgus Den"
msgstr "福尔古斯穴"

#. STRINGS.CREATURES.SPECIES.HATCH.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.DESC"
msgid "A nocturnal scavenging creature.\n\nIt will consume any minerals within reach that fit into its wide mouth."
msgstr "一种夜行的清道夫生物。\n\n它的大嘴会吞噬附近的任何矿物。"

#. STRINGS.CREATURES.SPECIES.HATCH.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.NAME"
msgid "Hatch"
msgstr "哈齐"

#. STRINGS.CREATURES.SPECIES.HAUNT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HAUNT.DESC"
msgid "An uncanny being that sprinkles dark thoughts on Duplicants at night. Fears <style=\"light\">Light</style>, craves shadow."
msgstr "在夜晚侵袭复制人的生物。害怕<style=\"light\">光亮</style>，渴求暗影。"

#. STRINGS.CREATURES.SPECIES.HAUNT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HAUNT.NAME"
msgid "Haunt"
msgstr "鬼影"

#. STRINGS.CREATURES.SPECIES.HEATBULB.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HEATBULB.DESC"
msgid "A temperature reactive, subterranean <style=\"plant\">Plant</style>."
msgstr "隐蔽的<style=\"plant\">植物</style>，对温度很敏感。"

#. STRINGS.CREATURES.SPECIES.HEATBULB.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HEATBULB.NAME"
msgid "Fervine"
msgstr "菲尔雯"

#. STRINGS.CREATURES.SPECIES.HEATBULBSEED.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HEATBULBSEED.DESC"
msgid "A temperature reactive, subterranean <style=\"plant\">Plant</style>."
msgstr "隐蔽的<style=\"plant\">植物</style>，对温度很敏感。"

#. STRINGS.CREATURES.SPECIES.HEATBULBSEED.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HEATBULBSEED.NAME"
msgid "Fervine Bulb"
msgstr "菲尔雯鳞茎"

#. STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.DESC"
msgid "A large, chlorine-dwelling <style=\"plant\">Plant</style> that can be dug up and agriculturally domesticated.\n\nIt grows inedible buds that emit toxic hydrogen gas."
msgstr "巨大的氯生<style=\"plant\">植物</style>，可用于农业栽培。\n\n它的种子会散发出有毒的氢气。"

#. STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.DOMESTICATEDDESC"
msgid "A large, chlorine-dwelling <style=\"plant\">Plant</style> that grows inedible buds which emit toxic hydrogen gas."
msgstr "巨大的氯生<style=\"plant\">植物</style>，它的种子会散发出有毒的氢气。"

#. STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.NAME"
msgid "Palmera Tree"
msgstr "帕尔梅拉树"

#. STRINGS.CREATURES.SPECIES.MYSTERYEGG.DESC
msgctxt "STRINGS.CREATURES.SPECIES.MYSTERYEGG.DESC"
msgid "What's growing inside? Something nice? Something mean?"
msgstr "它会生出什么东西来呢？是好东西还是坏东西呢？"

#. STRINGS.CREATURES.SPECIES.MYSTERYEGG.NAME
msgctxt "STRINGS.CREATURES.SPECIES.MYSTERYEGG.NAME"
msgid "Mysterious Egg"
msgstr "神秘的蛋"

#. STRINGS.CREATURES.SPECIES.OILSPOUT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.OILSPOUT.DESC"
msgid "A rocky vent that spouts crude oil."
msgstr "喷吐着原油的孔洞"

#. STRINGS.CREATURES.SPECIES.OILSPOUT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.OILSPOUT.NAME"
msgid "Oil Spout"
msgstr "油嘴"

#. STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.DESC"
msgid "A barbed, fruiting <style=\"plant\">Plant</style> that can be dug up and agriculturally domesticated.\n\nIt produces an edible bud, the growth of which coincides with the cycles of the colony."
msgstr "一种有刺、结果的<style=\"plant\">植物</style>，可以用于农业栽培。\n\n它的芽可吃，而生长期和种群一致。"

#. STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.DOMESTICATEDDESC"
msgid "A barbed, fruiting <style=\"plant\">Plant</style> that produces an edible bud."
msgstr "一种有刺、结果的<style=\"plant\">植物</style>，芽可以食用。"

#. STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.NAME"
msgid "Bristle Blossom"
msgstr "鬃花"

#. STRINGS.CREATURES.SPECIES.PRICKLEGRASS.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEGRASS.DESC"
msgid "A prickly, invasive weed that can be dug up and domesticated.\n\nSome find it quite pleasing to the eye."
msgstr "多刺滋生的植物，可以拔起来带回去养。\n\n有人觉得它很好看。"

#. STRINGS.CREATURES.SPECIES.PRICKLEGRASS.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEGRASS.DOMESTICATEDDESC"
msgid "A prickly, invasive weed with an oddly aesthetic allure."
msgstr "一种多刺滋生的植物，还有种奇异的美感。"

#. STRINGS.CREATURES.SPECIES.PRICKLEGRASS.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEGRASS.NAME"
msgid "Bristle Briar"
msgstr "鬃石楠"

#. STRINGS.CREATURES.SPECIES.PROPANESPOUT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PROPANESPOUT.DESC"
msgid "A rocky vent that spouts propane."
msgstr "喷吐着丙烷的孔洞"

#. STRINGS.CREATURES.SPECIES.PROPANESPOUT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PROPANESPOUT.NAME"
msgid "Propane Spout"
msgstr "丙烷喷嘴"

#. STRINGS.CREATURES.SPECIES.PUFT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.DESC"
msgid "An extremely buoyant, non-aggressive species.\n\nThe Puft rids itself of excess pathogens by excreting lumps of slime with each breath."
msgstr "一种温和的漂浮生物。\n\n它每次呼吸都会排泄出粘液，来清除体内的病菌。"

#. STRINGS.CREATURES.SPECIES.PUFT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.NAME"
msgid "Puft"
msgstr "普芙特"

#. STRINGS.CREATURES.SPECIES.SEEDS.BASICSINGLEHARVESTPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.BASICSINGLEHARVESTPLANT.DESC"
msgid "The <style=\"seed\">Seed</style> of a <style=\"plant\">Mealwood Tree</style>."
msgstr "<style=\"plant\">膳木</style>的<style=\"seed\">种子</style>。"

#. STRINGS.CREATURES.SPECIES.SEEDS.BASICSINGLEHARVESTPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.BASICSINGLEHARVESTPLANT.NAME"
msgid "Mealwood Seed"
msgstr "膳木种子"

#. STRINGS.CREATURES.SPECIES.SEEDS.JUNGLEGASPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.JUNGLEGASPLANT.DESC"
msgid "The <style=\"seed\">Seed</style> of a <style=\"plant\">Palmera Tree</style>."
msgstr "<style=\"plant\">帕尔梅拉树</style>的<style=\"seed\">种子</style>。"

#. STRINGS.CREATURES.SPECIES.SEEDS.JUNGLEGASPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.JUNGLEGASPLANT.NAME"
msgid "Palmera Seed"
msgstr "帕尔梅拉种子"

#. STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEFLOWER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEFLOWER.DESC"
msgid "The <style=\"seed\">Seed</style> of a <style=\"plant\">Bristle Blossom</style>."
msgstr "<style=\"plant\">鬃花</style>的<style=\"seed\">种子</style>。"

#. STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEFLOWER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEFLOWER.NAME"
msgid "Blossom Seed"
msgstr "花种"

#. STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEGRASS.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEGRASS.DESC"
msgid "The <style=\"seed\">Seed</style> of a <style=\"plant\">Bristle Briar</style>."
msgstr "<style=\"plant\">鬃石楠</style>的<style=\"seed\">种子</style>。"

#. STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEGRASS.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEGRASS.NAME"
msgid "Briar Seed"
msgstr "石楠种子"

#. STRINGS.CREATURES.SPECIES.SEEDS.SWAMPLILY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.SWAMPLILY.DESC"
msgid "The <style=\"seed\">Seed</style> of a <style=\"plant\">Swamp Lily</style>."
msgstr "<style=\"plant\">沼泽百合</style>的<style=\"seed\">种子</style>。"

#. STRINGS.CREATURES.SPECIES.SEEDS.SWAMPLILY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.SWAMPLILY.NAME"
msgid "Swamp Lily Seed"
msgstr "沼泽百合种子"

#. STRINGS.CREATURES.SPECIES.SHOCKWORM.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SHOCKWORM.DESC"
msgid "An exceptionally aggressive, insectoid species.\n\nIt has three specialized organs which discharge electrical shocks to stun prey."
msgstr "非常有攻击性的昆虫。\n\n拥有三个特殊器官来放电，麻痹猎物。"

#. STRINGS.CREATURES.SPECIES.SHOCKWORM.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SHOCKWORM.NAME"
msgid "Shockworm"
msgstr "电击虫"

#. STRINGS.CREATURES.SPECIES.STEAMSPOUT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.STEAMSPOUT.DESC"
msgid "A rocky vent that spouts steam."
msgstr "喷吐着蒸汽的孔洞"

#. STRINGS.CREATURES.SPECIES.STEAMSPOUT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.STEAMSPOUT.NAME"
msgid "Steam Spout"
msgstr "蒸汽喷嘴"

#. STRINGS.CREATURES.SPECIES.SWAMPLILY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SWAMPLILY.DESC"
msgid "An elegant, warm climate <style=\"plant\">Plant</style> that can be dug up and agriculturally domesticated.\n\nIt produces long, fragrant leaves with natural medicinal properties."
msgstr "高雅的温带<style=\"plant\">植物</style>，可用于农业栽培。\n\n它的长叶子散发着香气，可作药用。"

#. STRINGS.CREATURES.SPECIES.SWAMPLILY.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.SWAMPLILY.DOMESTICATEDDESC"
msgid "An elegant, warm climate <style=\"plant\">Plant</style> that produces long, fragrant leaves with natural medicinal properties."
msgstr "高雅的温带<style=\"plant\">植物</style>，叶子长而香，可作药用。"

#. STRINGS.CREATURES.SPECIES.SWAMPLILY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SWAMPLILY.NAME"
msgid "Swamp Lily"
msgstr "沼泽百合"

#. STRINGS.CREATURES.STATS.FERTILIZATION.ABSORBING_MODIFIER
msgctxt "STRINGS.CREATURES.STATS.FERTILIZATION.ABSORBING_MODIFIER"
msgid "Absorbing"
msgstr "吸收"

#. STRINGS.CREATURES.STATS.FERTILIZATION.CONSUME_MODIFIER
msgctxt "STRINGS.CREATURES.STATS.FERTILIZATION.CONSUME_MODIFIER"
msgid "Consuming"
msgstr "消耗"

#. STRINGS.CREATURES.STATS.FERTILIZATION.NAME
msgctxt "STRINGS.CREATURES.STATS.FERTILIZATION.NAME"
msgid "Fertilization"
msgstr "施肥"

#. STRINGS.CREATURES.STATS.FERTILIZATION.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.FERTILIZATION.TOOLTIP"
msgid "The amount of nutrition this <style=\"plant\">Plant</style> has absorbed"
msgstr "该 <style=\"plant\">植物</style>吸收的营养量"

#. STRINGS.CREATURES.STATS.HEALTH.NAME
msgctxt "STRINGS.CREATURES.STATS.HEALTH.NAME"
msgid "Health"
msgstr "健康"

#. STRINGS.CREATURES.STATS.MATURITY.GROWING
msgctxt "STRINGS.CREATURES.STATS.MATURITY.GROWING"
msgid "Domestic growth rate"
msgstr "种植生长速度"

#. STRINGS.CREATURES.STATS.MATURITY.GROWINGWILD
msgctxt "STRINGS.CREATURES.STATS.MATURITY.GROWINGWILD"
msgid "Wild growth rate"
msgstr "野生生长速度"

#. STRINGS.CREATURES.STATS.MATURITY.NAME
msgctxt "STRINGS.CREATURES.STATS.MATURITY.NAME"
msgid "Growth Progress"
msgstr "生长进程"

#. STRINGS.CREATURES.STATS.MATURITY.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.MATURITY.TOOLTIP"
msgid "Growth Progress\n----------\n"
msgstr "生长进程\n----------\n"

#. STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_GROWING
msgctxt "STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_GROWING"
msgid "This <style=\"plant\">Plant</style> will reach maturity in approximately {0}"
msgstr "该<style=\"plant\">植物</style>的成熟时间约剩{0}"

#. STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_STALLED
msgctxt "STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_STALLED"
msgid "This <style=\"plant\">Plant</style> is not currently growing"
msgstr "该<style=\"plant\">植物</style>未生长"

#. STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOLOW.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOLOW.NAME"
msgid "Atmospheric pressure too low"
msgstr "气压太低"

#. STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOLOW.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOLOW.TOOLTIP"
msgid "A minimum pressure of {TargetPressure} is required"
msgstr "需要最低气压：{TargetPressure}"

#. STRINGS.CREATURES.STATUSITEMS.BARREN.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.BARREN.NAME"
msgid "Barren"
msgstr "荒地"

#. STRINGS.CREATURES.STATUSITEMS.BARREN.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.BARREN.TOOLTIP"
msgid "This <style=\"plant\">Plant</style> cannot produce any more <style=\"seed\">Seed</style>"
msgstr "该<style=\"plant\">植物</style>无法产生更多<style=\"seed\">种子</style>"

#. STRINGS.CREATURES.STATUSITEMS.BREATH.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.BREATH.NAME"
msgid "Suffocating"
msgstr "令人窒息"

#. STRINGS.CREATURES.STATUSITEMS.BREATH.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.BREATH.TOOLTIP"
msgid "This creature is about to suffocate"
msgstr "该生物将要窒息了"

#. STRINGS.CREATURES.STATUSITEMS.BURROWED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.BURROWED.NAME"
msgid "Burrowed"
msgstr "隐匿中"

#. STRINGS.CREATURES.STATUSITEMS.BURROWED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.BURROWED.TOOLTIP"
msgid "Shh! It thinks it's hiding"
msgstr "嘘！它以为没人发现呢"

#. STRINGS.CREATURES.STATUSITEMS.BURROWING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.BURROWING.NAME"
msgid "Burrowing"
msgstr "掘穴中"

#. STRINGS.CREATURES.STATUSITEMS.BURROWING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.BURROWING.TOOLTIP"
msgid "This creature is trying to hide"
msgstr "该生物企图藏起来"

#. STRINGS.CREATURES.STATUSITEMS.COLD.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.COLD.NAME"
msgid "Chilled ({InternalTemperature} / {TargetTemperature})"
msgstr "冻住({InternalTemperature} / {TargetTemperature})"

#. STRINGS.CREATURES.STATUSITEMS.COLD.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.COLD.TOOLTIP"
msgid "Internal temperature is dangerously low"
msgstr "内部温度低得离谱"

#. STRINGS.CREATURES.STATUSITEMS.CONSIDERINGLURE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.CONSIDERINGLURE.NAME"
msgid "Tempted by lure"
msgstr "受到诱饵诱惑"

#. STRINGS.CREATURES.STATUSITEMS.CONSIDERINGLURE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.CONSIDERINGLURE.TOOLTIP"
msgid "This creature is tempted to bite a nearby lure"
msgstr "该生物对附近的诱饵有点兴趣"

#. STRINGS.CREATURES.STATUSITEMS.DEAD.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.DEAD.NAME"
msgid "Dead"
msgstr "死亡"

#. STRINGS.CREATURES.STATUSITEMS.DEAD.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.DEAD.TOOLTIP"
msgid "This creature isn't getting back up"
msgstr "没有人来救它"

#. STRINGS.CREATURES.STATUSITEMS.DIGESTING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.DIGESTING.NAME"
msgid "Digesting"
msgstr "消化中"

#. STRINGS.CREATURES.STATUSITEMS.DIGESTING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.DIGESTING.TOOLTIP"
msgid "This creature is working off a big meal"
msgstr "该生物正在大吃一顿"

#. STRINGS.CREATURES.STATUSITEMS.DROWNING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.DROWNING.NAME"
msgid "Drowning"
msgstr "溺水中"

#. STRINGS.CREATURES.STATUSITEMS.DROWNING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.DROWNING.TOOLTIP"
msgid "Insufficient <style=\"oxygen\">Oxygen</style>"
msgstr "<style=\"oxygen\">氧气</style>不足"

#. STRINGS.CREATURES.STATUSITEMS.EATING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.EATING.NAME"
msgid "Eating"
msgstr "吃"

#. STRINGS.CREATURES.STATUSITEMS.EATING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.EATING.TOOLTIP"
msgid "This creature found something tasty"
msgstr "该生物找到了美味的食物"

#. STRINGS.CREATURES.STATUSITEMS.EMERGING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.EMERGING.NAME"
msgid "Emerging"
msgstr "正在演化"

#. STRINGS.CREATURES.STATUSITEMS.EMERGING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.EMERGING.TOOLTIP"
msgid "This creature is leaving its burrow"
msgstr "该生物离开了巢穴"

#. STRINGS.CREATURES.STATUSITEMS.ENTOMBED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.ENTOMBED.NAME"
msgid "Entombed"
msgstr "被掩埋"

#. STRINGS.CREATURES.STATUSITEMS.ENTOMBED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.ENTOMBED.TOOLTIP"
msgid "This creature is trapped and must be dug out"
msgstr "该生物被困住了，需要挖出来"

#. STRINGS.CREATURES.STATUSITEMS.ENVIRONMENTTOOCOLD.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.ENVIRONMENTTOOCOLD.NAME"
msgid "External temperature too low({ExternalTemperature} / {TargetTemperature})"
msgstr "外界温度太低({ExternalTemperature} / {TargetTemperature})"

#. STRINGS.CREATURES.STATUSITEMS.ENVIRONMENTTOOCOLD.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.ENVIRONMENTTOOCOLD.TOOLTIP"
msgid "Cannot survive external temperature"
msgstr "外界温度不适合生存"

#. STRINGS.CREATURES.STATUSITEMS.ENVIRONMENTTOOWARM.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.ENVIRONMENTTOOWARM.NAME"
msgid "External temperature too high({ExternalTemperature} / {TargetTemperature})"
msgstr "外界温度太高({ExternalTemperature} / {TargetTemperature})"

#. STRINGS.CREATURES.STATUSITEMS.ENVIRONMENTTOOWARM.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.ENVIRONMENTTOOWARM.TOOLTIP"
msgid "Cannot survive external temperature"
msgstr "外界温度不适合生存"

#. STRINGS.CREATURES.STATUSITEMS.FALLING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.FALLING.NAME"
msgid "Falling"
msgstr "正在下落"

#. STRINGS.CREATURES.STATUSITEMS.FALLING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.FALLING.TOOLTIP"
msgid "This creature is in freefall"
msgstr "该生物正在自由落体"

#. STRINGS.CREATURES.STATUSITEMS.FLEEING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.FLEEING.NAME"
msgid "Fleeing"
msgstr "逃跑"

#. STRINGS.CREATURES.STATUSITEMS.FLEEING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.FLEEING.TOOLTIP"
msgid "This creature is trying to escape combat"
msgstr "该生物试图逃离战斗"

#. STRINGS.CREATURES.STATUSITEMS.FRESH.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.FRESH.NAME"
msgid "Fresh"
msgstr "新鲜"

#. STRINGS.CREATURES.STATUSITEMS.FRESH.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.FRESH.TOOLTIP"
msgid "Now would be a good time to eat this"
msgstr "正是好吃的时候"

#. STRINGS.CREATURES.STATUSITEMS.GROWING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.GROWING.NAME"
msgid "Growing ({PercentGrow}%)"
msgstr "生长({PercentGrow}%)"

#. STRINGS.CREATURES.STATUSITEMS.GROWING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.GROWING.TOOLTIP"
msgid "This <style=\"plant\">Plant</style> is thriving in its current conditions"
msgstr "该<style=\"plant\">植物</style>的当前状况很好。"

#. STRINGS.CREATURES.STATUSITEMS.HARVESTSREMAINING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HARVESTSREMAINING.NAME"
msgid "Harvests Remaining: {HarvestsRemaining}"
msgstr "收获剩余： {HarvestsRemaining}"

#. STRINGS.CREATURES.STATUSITEMS.HARVESTSREMAINING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HARVESTSREMAINING.TOOLTIP"
msgid "This plant will yield {HarvestsRemaining} more harvests before it dies"
msgstr "在死去之前该植物可以收获：{HarvestsRemaining}"

#. STRINGS.CREATURES.STATUSITEMS.HATCHING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HATCHING.NAME"
msgid "Hatching"
msgstr "孵化中"

#. STRINGS.CREATURES.STATUSITEMS.HATCHING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HATCHING.TOOLTIP"
msgid "Here it comes!"
msgstr "出生了！"

#. STRINGS.CREATURES.STATUSITEMS.HEALTHSTATUS.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HEALTHSTATUS.NAME"
msgid "Injuries: {healthState}"
msgstr "受伤： {healthState}"

#. STRINGS.CREATURES.STATUSITEMS.HEALTHSTATUS.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HEALTHSTATUS.TOOLTIP"
msgid "Current physical status: {healthStateTooltip}"
msgstr "当前身体状态：{healthStateTooltip}"

#. STRINGS.CREATURES.STATUSITEMS.HOT.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HOT.NAME"
msgid "Overheated ({InternalTemperature} / {TargetTemperature})"
msgstr "过热({InternalTemperature} / {TargetTemperature})"

#. STRINGS.CREATURES.STATUSITEMS.HOT.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HOT.TOOLTIP"
msgid "Internal temperature is dangerously high"
msgstr "内部温度高得离谱"

#. STRINGS.CREATURES.STATUSITEMS.IDLE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.IDLE.NAME"
msgid "Idle"
msgstr "空闲"

#. STRINGS.CREATURES.STATUSITEMS.IDLE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.IDLE.TOOLTIP"
msgid "Just enjoying life"
msgstr "享受生活"

#. STRINGS.CREATURES.STATUSITEMS.INCUBATING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.INCUBATING.NAME"
msgid "Incubating"
msgstr "培育中"

#. STRINGS.CREATURES.STATUSITEMS.INCUBATING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.INCUBATING.TOOLTIP"
msgid "The creature inside is gestating comfortably"
msgstr "该生物受孕状况良好"

#. STRINGS.CREATURES.STATUSITEMS.LAYINGANEGG.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.LAYINGANEGG.NAME"
msgid "Laying an egg"
msgstr "产卵"

#. STRINGS.CREATURES.STATUSITEMS.LAYINGANEGG.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.LAYINGANEGG.TOOLTIP"
msgid "This creature is participating in the miracle of life"
msgstr "该生物正在孕育生命"

#. STRINGS.CREATURES.STATUSITEMS.LOOKINGFORFOOD.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.LOOKINGFORFOOD.NAME"
msgid "Foraging"
msgstr "觅食中"

#. STRINGS.CREATURES.STATUSITEMS.LOOKINGFORFOOD.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.LOOKINGFORFOOD.TOOLTIP"
msgid "This creature is looking for food"
msgstr "该生物正在觅食"

#. STRINGS.CREATURES.STATUSITEMS.NEEDSFERTILIZER.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.NEEDSFERTILIZER.NAME"
msgid "Requires Fertilizer"
msgstr "需要肥料"

#. STRINGS.CREATURES.STATUSITEMS.NEEDSFERTILIZER.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.NEEDSFERTILIZER.TOOLTIP"
msgid "This <style=\"plant\">Plant</style> needs additional nutrients to grow"
msgstr "该<style=\"plant\">植物</style>需要额外营养才能生长。"

#. STRINGS.CREATURES.STATUSITEMS.PRESERVED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.PRESERVED.NAME"
msgid "Preserved"
msgstr "腌制"

#. STRINGS.CREATURES.STATUSITEMS.PRESERVED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.PRESERVED.TOOLTIP"
msgid "This food can be stored indefinitely"
msgstr "该食物可无限期储存"

#. STRINGS.CREATURES.STATUSITEMS.READYFORHARVEST.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.READYFORHARVEST.NAME"
msgid "Ready for harvest"
msgstr "可以收获"

#. STRINGS.CREATURES.STATUSITEMS.READYFORHARVEST.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.READYFORHARVEST.TOOLTIP"
msgid "This <style=\"plant\">Plant</style> can be harvested for <style=\"food\">Food</style>"
msgstr "可以从该<style=\"plant\">植物</style>上收获<style=\"food\">植物</style>"

#. STRINGS.CREATURES.STATUSITEMS.REFRIGERATED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.REFRIGERATED.NAME"
msgid "Refrigerated"
msgstr "冷藏"

#. STRINGS.CREATURES.STATUSITEMS.REFRIGERATED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.REFRIGERATED.TOOLTIP"
msgid "Proper storage is keeping this food from spoiling quickly"
msgstr "该食物得到了较好的储存，不会快速腐败"

#. STRINGS.CREATURES.STATUSITEMS.ROTTING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.ROTTING.NAME"
msgid "Unrefrigerated"
msgstr "未冷藏"

#. STRINGS.CREATURES.STATUSITEMS.ROTTING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.ROTTING.TOOLTIP"
msgid "This food will begin to spoil in temperatures above <style=\"heat\">{RotTemperature}</style>"
msgstr "该食物将在超过<style=\"heat\">{RotTemperature}</style>时开始腐败"

#. STRINGS.CREATURES.STATUSITEMS.SLEEPING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.SLEEPING.NAME"
msgid "Sleeping"
msgstr "睡眠"

#. STRINGS.CREATURES.STATUSITEMS.SLEEPING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.SLEEPING.TOOLTIP"
msgid "This creature is replenishing its stamina"
msgstr "该生物正在恢复体力"

#. STRINGS.CREATURES.STATUSITEMS.SPOILED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.SPOILED.NAME"
msgid "Rotten"
msgstr "腐烂"

#. STRINGS.CREATURES.STATUSITEMS.SPOILED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.SPOILED.TOOLTIP"
msgid "This food is well past its prime and shouldn't be consumed by Duplicants"
msgstr "该食物严重过期，不能让复制人食用。"

#. STRINGS.CREATURES.STATUSITEMS.STALE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.STALE.NAME"
msgid "Stale"
msgstr "腐败"

#. STRINGS.CREATURES.STATUSITEMS.STALE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.STALE.TOOLTIP"
msgid "This food is approaching its expiry date"
msgstr "该食物快要过期了"

#. STRINGS.CREATURES.STATUSITEMS.STRUGGLING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.STRUGGLING.NAME"
msgid "Struggling"
msgstr "挣扎中"

#. STRINGS.CREATURES.STATUSITEMS.STRUGGLING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.STRUGGLING.TOOLTIP"
msgid "This creature is trying to get away"
msgstr "该生物企图逃跑"

#. STRINGS.CREATURES.STATUSITEMS.SUFFOCATING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.SUFFOCATING.NAME"
msgid "Suffocating"
msgstr "令人窒息"

#. STRINGS.CREATURES.STATUSITEMS.SUFFOCATING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.SUFFOCATING.TOOLTIP"
msgid "Cannot breathe"
msgstr "无法呼吸"

#. STRINGS.CREATURES.STATUSITEMS.TIRED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.TIRED.NAME"
msgid "Fatigued"
msgstr "非常疲劳"

#. STRINGS.CREATURES.STATUSITEMS.TIRED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.TIRED.TOOLTIP"
msgid "This creature needs to rest"
msgstr "该生物需要休息"

#. STRINGS.CREATURES.STATUSITEMS.WILTING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.WILTING.NAME"
msgid "Stifled"
msgstr "窒息"

#. STRINGS.CREATURES.STATUSITEMS.WILTING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.WILTING.TOOLTIP"
msgid "Current conditions prevent this <style=\"plant\">Plant</style> from growing further"
msgstr "当前条件使<style=\"plant\">植物</style>无法生长。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.DESC"
msgid "The Air Consumption attribute determines how much <style=\"oxygen\">Oxygen</style> per minute a Duplicant requires to live."
msgstr "空气消耗属性决定复制人每分钟需要多少<style=\"oxygen\">氧气</style>来存活。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.NAME"
msgid "Air Consumption Rate"
msgstr "空气消耗率"

#. STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.PROFESSION_NAME"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.ART.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ART.DESC"
msgid "Creativity affects the speed and quality of a Duplicant's artistic creations."
msgstr "创造力影响复制人艺术创作的速度和质量。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.ART.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ART.NAME"
msgid "Creativity"
msgstr "创造力"

#. STRINGS.DUPLICANTS.ATTRIBUTES.ART.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ART.PROFESSION_NAME"
msgid "Artist"
msgstr "艺术家"

#. STRINGS.DUPLICANTS.ATTRIBUTES.ART.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ART.SPEEDMODIFIER"
msgid "$value% Decorating Speed"
msgstr "$value%装饰速度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.DESC"
msgid "The Athletics attribute determines a Duplicant's movement speed."
msgstr "体育属性决定复制人的移动速度。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.NAME"
msgid "Athletics"
msgstr "体育"

#. STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.PROFESSION_NAME"
msgid "Runner"
msgstr "奔跑者"

#. STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.SPEEDMODIFIER"
msgid "$value% Movement Speed"
msgstr "$value%移动速度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.BLADDERDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.BLADDERDELTA.DESC"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.BLADDERDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.BLADDERDELTA.NAME"
msgid "Bladder Change"
msgstr "膀胱变化"

#. STRINGS.DUPLICANTS.ATTRIBUTES.CALORIESDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CALORIESDELTA.DESC"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.CALORIESDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CALORIESDELTA.NAME"
msgid "Calories Burn Rate"
msgstr "卡路里燃烧率"

#. STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.DESC"
msgid "The Construction attribute determines a Duplicant's building speed."
msgstr "建设属性决定复制人的建造速度。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.NAME"
msgid "Construction"
msgstr "建设"

#. STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.PROFESSION_NAME"
msgid "Architect"
msgstr "建筑师"

#. STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.SPEEDMODIFIER"
msgid "$value% Construction Speed"
msgstr "$value%建设速度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.DESC"
msgid "The Cooking attribute determines a Duplicant's <style=\"food\">Food</style> production speed."
msgstr "烹饪属性决定复制人生产<style=\"food\">食物</style>的速度。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.NAME"
msgid "Cooking"
msgstr "烹饪"

#. STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.PROFESSION_NAME"
msgid "Chef"
msgstr "厨师"

#. STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.SPEEDMODIFIER"
msgid "$value% Cooking Speed"
msgstr "$value%烹饪速度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECOR.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECOR.DESC"
msgid "<style=\"decor\">Decor</style> affects a Duplicant's Room Opinion."
msgstr "<style=\"decor\">装饰</style>影响复制人的房间意见。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECOR.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECOR.NAME"
msgid "Decor"
msgstr "装饰"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECOREXPECTATION.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECOREXPECTATION.DESC"
msgid "Not meeting a Duplicant's expectations increases their <style=\"stress\">Stress</style>."
msgstr "没有达到复制人的期望的话会提高他们的<style=\"stress\">压力</style>。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECOREXPECTATION.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECOREXPECTATION.NAME"
msgid "Decor Expectation"
msgstr "装饰期待"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECORRADIUS.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECORRADIUS.DESC"
msgid "Distance of the <style=\"decor\">Decor</style> effect."
msgstr "<style=\"decor\">装饰</style>影响的距离。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECORRADIUS.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECORRADIUS.NAME"
msgid "Decor Radius"
msgstr "装饰半径"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.DESC"
msgid "The Digging attribute determines a Duplicant's mining speed."
msgstr "采掘属性决定复制人的采矿速度。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.NAME"
msgid "Digging"
msgstr "采掘"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.PROFESSION_NAME"
msgid "Miner"
msgstr "矿工"

#. STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.SPEEDMODIFIER"
msgid "$value% Digging Speed"
msgstr "$value%采掘速度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.DESC"
msgid "<style=\"hygiene\">Hygiene</style> affects a Duplicant's sense of cleanliness."
msgstr "<style=\"hygiene\">卫生</style>影响复制人的干净程度。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.NAME"
msgid "Hygiene"
msgstr "卫生"

#. STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.PROFESSION_NAME"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.DESC"
msgid "The Insulation attribute determines how much a Duplicant's temperature fluctuates with their environment's."
msgstr "保温属性决定复制人的温度有多么容易受到他周围环境的影响。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.NAME"
msgid "Insulation"
msgstr "保温"

#. STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.PROFESSION_NAME"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.SPEEDMODIFIER"
msgid "$value% Temperature Retention"
msgstr "$value%温度保持"

#. STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.DESC"
msgid "The Learning attribute determines a Duplicant's skill training and <style=\"research\">Research</style> effectiveness."
msgstr "学习属性决定复制人的技能训练以及<style=\"research\">研究</style>效力。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.NAME"
msgid "Learning"
msgstr "学习"

#. STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.PROFESSION_NAME"
msgid "Scientist"
msgstr "科学家"

#. STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.RESEARCHPOINTS
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.RESEARCHPOINTS"
msgid "$value Research Points Per Day"
msgstr "$value 每天研究点数"

#. STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.SPEEDMODIFIER"
msgid "$value% Skill Leveling"
msgstr "$value%技能提升"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.DESC"
msgid "The Tinkering attribute determines a Duplicant's efficiency when operating machines."
msgstr "工艺属性决定复制人在操作机械时的效力。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.NAME"
msgid "Tinkering"
msgstr "工艺"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.PROFESSION_NAME"
msgid "Technician"
msgstr "技师"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.SPEEDMODIFIER"
msgid "$value% Tinkering Speed"
msgstr "$value%工艺速度"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.DESC"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.NAME"
msgid "Underwater Movement"
msgstr "水下运动"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.PROFESSION_NAME"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.DESC"
msgid "The Medicine attribute determines a Duplicant's <style=\"disease\">Disease</style> resistance and ability to heal after injury."
msgstr "医药属性决定复制人的<style=\"disease\">疾病</style>抗性以及在受伤后的治疗能力。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.NAME"
msgid "Medicine"
msgstr "医药"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.PROFESSION_NAME"
msgid "Physician"
msgstr "医生"

#. STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MEDICAL.SPEEDMODIFIER"
msgid "$value% Disease Resistance"
msgstr "$value%疾病抗性"

#. STRINGS.DUPLICANTS.ATTRIBUTES.PROFESSION_DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.PROFESSION_DESC"
msgid "This Duplicant is most proficient at {0}"
msgstr "这个复制人非常精通于{0}"

#. STRINGS.DUPLICANTS.ATTRIBUTES.STAMINADELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STAMINADELTA.DESC"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.STAMINADELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STAMINADELTA.NAME"
msgid "Stamina Change"
msgstr "精力变化"

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.DESC"
msgid "The Strength attribute determines a Duplicant's carrying capacity and combat effectiveness."
msgstr "力量属性决定复制人的承载力和战斗力。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.NAME"
msgid "Strength"
msgstr "力量"

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.PROFESSION_NAME"
msgid "Body Builder"
msgstr "健身者"

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.SPEEDMODIFIER"
msgid "$value% Carrying Weight"
msgstr "$value%承载重量"

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRESSDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRESSDELTA.DESC"
msgid "Modifies the rate at which a Duplicant's <style=\"stress\">Stress</style> changes."
msgstr "改变复制人<style=\"stress\">压力</style>变化的速率。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRESSDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRESSDELTA.NAME"
msgid "Stress Change"
msgstr "压力变化"

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.DESC"
msgid "Modifies the speed with which a Duplicant completes their \"personal business\"."
msgstr "改变复制人解决他们的“个人问题”的速度。"

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.NAME"
msgid "Bladder Efficiency"
msgstr "膀胱效率"

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.PROFESSION_NAME"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOXICITYDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOXICITYDELTA.DESC"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOXICITYDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOXICITYDELTA.NAME"
msgid "Toxicity Change"
msgstr "毒性变化"

#. STRINGS.DUPLICANTS.ATTRIBUTES.UNPROFESSIONAL_DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.UNPROFESSIONAL_DESC"
msgid "This Duplicant has no discernible skills to speak of"
msgstr "这个复制人没有值得一提的辨识技能"

#. STRINGS.DUPLICANTS.ATTRIBUTES.UNPROFESSIONAL_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.UNPROFESSIONAL_NAME"
msgid "Lump"
msgstr "团块"

#. STRINGS.DUPLICANTS.CHOREGROUPS.ART.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.ART.DESC"
msgid "Sculpt or paint art pieces to improve colony <style=\"decor\">Decor</style>."
msgstr "通过雕刻或者绘画改善殖民地的<style=\"decor\">装饰</style>。"

#. STRINGS.DUPLICANTS.CHOREGROUPS.ART.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.ART.NAME"
msgid "Art"
msgstr "艺术"

#. STRINGS.DUPLICANTS.CHOREGROUPS.BUILD.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.BUILD.DESC"
msgid "Construct new buildings."
msgstr "建造新建筑。"

#. STRINGS.DUPLICANTS.CHOREGROUPS.BUILD.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.BUILD.NAME"
msgid "Build"
msgstr "建设"

#. STRINGS.DUPLICANTS.CHOREGROUPS.COMBAT.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COMBAT.DESC"
msgid "Attack wild creatures."
msgstr "攻击野生生物。"

#. STRINGS.DUPLICANTS.CHOREGROUPS.COMBAT.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COMBAT.NAME"
msgid "Combat"
msgstr "战斗"

#. STRINGS.DUPLICANTS.CHOREGROUPS.COMPOST.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COMPOST.DESC"
msgid "Deliver <style=\"solid\">Contaminated Dirt</style> to compost to produce <style=\"solid\">Fertilizer</style>."
msgstr "把<style=\"solid\">受污染的泥土</style>运送到肥堆来产生<style=\"solid\">肥料</style>."

#. STRINGS.DUPLICANTS.CHOREGROUPS.COMPOST.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COMPOST.NAME"
msgid "Compost"
msgstr "堆肥"

#. STRINGS.DUPLICANTS.CHOREGROUPS.COOK.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COOK.DESC"
msgid "Produce <style=\"food\">Food</style> for Duplicants with food preparation buildings."
msgstr "用供应食物的建筑为复制人生产<style=\"food\">食物</style>。"

#. STRINGS.DUPLICANTS.CHOREGROUPS.COOK.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COOK.NAME"
msgid "Cook"
msgstr "烹饪"

#. STRINGS.DUPLICANTS.CHOREGROUPS.DELIVER.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.DELIVER.DESC"
msgid "Transport materials to critical utility buildings and high priority storage."
msgstr "把材料运输到重要的公用建筑和高优先度仓库。"

#. STRINGS.DUPLICANTS.CHOREGROUPS.DELIVER.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.DELIVER.NAME"
msgid "Deliver"
msgstr "运输"

#. STRINGS.DUPLICANTS.CHOREGROUPS.DIG.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.DIG.DESC"
msgid "Excavate raw materials."
msgstr "挖掘原材料"

#. STRINGS.DUPLICANTS.CHOREGROUPS.DIG.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.DIG.NAME"
msgid "Dig"
msgstr "挖掘"

#. STRINGS.DUPLICANTS.CHOREGROUPS.GENERATEPOWER.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.GENERATEPOWER.DESC"
msgid "Run on manual generators to produce <style=\"power\">Power</style>."
msgstr "运作手动发电机产生<style=\"power\">能源</style>."

#. STRINGS.DUPLICANTS.CHOREGROUPS.GENERATEPOWER.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.GENERATEPOWER.NAME"
msgid "Generate"
msgstr "发电"

#. STRINGS.DUPLICANTS.CHOREGROUPS.HARVEST.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.HARVEST.DESC"
msgid "Pick the <style=\"food\">Food</style> from <style=\"plant\">Plants</style>."
msgstr "从<style=\"plant\">植物</style>上采摘<style=\"food\">食物</style>。"

#. STRINGS.DUPLICANTS.CHOREGROUPS.HARVEST.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.HARVEST.NAME"
msgid "Harvest"
msgstr "收获"

#. STRINGS.DUPLICANTS.CHOREGROUPS.RESEARCH.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.RESEARCH.DESC"
msgid "Work <style=\"research\">Research Stations</style> to unlock new technologies."
msgstr "运作<style=\"research\">研究站</style>解锁新科技。"

#. STRINGS.DUPLICANTS.CHOREGROUPS.RESEARCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.RESEARCH.NAME"
msgid "Research"
msgstr "研究"

#. STRINGS.DUPLICANTS.CHOREGROUPS.SWEEP.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.SWEEP.DESC"
msgid "Move materials to noncritical buildings and normal priority storage."
msgstr "把材料移动至普通建筑和优先度一般的仓库。"

#. STRINGS.DUPLICANTS.CHOREGROUPS.SWEEP.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.SWEEP.NAME"
msgid "Sweep"
msgstr "打扫"

#. STRINGS.DUPLICANTS.CHOREGROUPS.TOGGLE.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.TOGGLE.DESC"
msgid "Manually enable, disable or adjust building switches and filters."
msgstr "切换手动操控，或调整建筑开关和过滤器。"

#. STRINGS.DUPLICANTS.CHOREGROUPS.TOGGLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.TOGGLE.NAME"
msgid "Toggle"
msgstr "切换"

#. STRINGS.DUPLICANTS.CHORES.ART.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.ART.NAME"
msgid "Arting"
msgstr "装饰"

#. STRINGS.DUPLICANTS.CHORES.ART.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.ART.STATUS"
msgid "Going to decorate"
msgstr "前去装饰"

#. STRINGS.DUPLICANTS.CHORES.ATTACK.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.ATTACK.NAME"
msgid "Attack"
msgstr "攻击"

#. STRINGS.DUPLICANTS.CHORES.ATTACK.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.ATTACK.STATUS"
msgid "Attacking"
msgstr "正在攻击"

#. STRINGS.DUPLICANTS.CHORES.BEINCAPACITATED.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.BEINCAPACITATED.NAME"
msgid "BeIncapacitated"
msgstr "丧失行动能力"

#. STRINGS.DUPLICANTS.CHORES.BEINCAPACITATED.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.BEINCAPACITATED.STATUS"
msgid "Dying"
msgstr "濒临死亡"

#. STRINGS.DUPLICANTS.CHORES.BUILD.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILD.NAME"
msgid "Build"
msgstr "建设"

#. STRINGS.DUPLICANTS.CHORES.BUILD.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILD.STATUS"
msgid "Going to build"
msgstr "前去建造"

#. STRINGS.DUPLICANTS.CHORES.BUILDDIG.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILDDIG.NAME"
msgid "Dig"
msgstr "挖掘"

#. STRINGS.DUPLICANTS.CHORES.BUILDDIG.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILDDIG.STATUS"
msgid "Going to dig"
msgstr "前去挖掘"

#. STRINGS.DUPLICANTS.CHORES.BUILDFETCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILDFETCH.NAME"
msgid "Deliver"
msgstr "运输"

#. STRINGS.DUPLICANTS.CHORES.BUILDFETCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILDFETCH.STATUS"
msgid "Delivering"
msgstr "运送"

#. STRINGS.DUPLICANTS.CHORES.CLEANTOILET.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.CLEANTOILET.NAME"
msgid "Clean"
msgstr "清洁"

#. STRINGS.DUPLICANTS.CHORES.CLEANTOILET.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.CLEANTOILET.STATUS"
msgid "Going to clean"
msgstr "前去清洁"

#. STRINGS.DUPLICANTS.CHORES.COMPOSTWORKABLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.COMPOSTWORKABLE.NAME"
msgid "Compost"
msgstr "堆肥"

#. STRINGS.DUPLICANTS.CHORES.COMPOSTWORKABLE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.COMPOSTWORKABLE.STATUS"
msgid "Going to compost"
msgstr "前去堆肥"

#. STRINGS.DUPLICANTS.CHORES.COOK.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.COOK.NAME"
msgid "Cooking"
msgstr "烹饪"

#. STRINGS.DUPLICANTS.CHORES.COOK.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.COOK.STATUS"
msgid "Going to cook"
msgstr "前去烹饪"

#. STRINGS.DUPLICANTS.CHORES.COOKFETCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.COOKFETCH.NAME"
msgid "Deliver"
msgstr "运输"

#. STRINGS.DUPLICANTS.CHORES.COOKFETCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.COOKFETCH.STATUS"
msgid "Delivering"
msgstr "运送"

#. STRINGS.DUPLICANTS.CHORES.DEBUGGOTO.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DEBUGGOTO.NAME"
msgid "DebugGoTo"
msgstr "前去调试"

#. STRINGS.DUPLICANTS.CHORES.DEBUGGOTO.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DEBUGGOTO.STATUS"
msgid "DebugGoTo"
msgstr "前去调试"

#. STRINGS.DUPLICANTS.CHORES.DECONSTRUCT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DECONSTRUCT.NAME"
msgid "Deconstruct"
msgstr "拆除"

#. STRINGS.DUPLICANTS.CHORES.DECONSTRUCT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DECONSTRUCT.STATUS"
msgid "Going to deconstruct"
msgstr "前去拆除"

#. STRINGS.DUPLICANTS.CHORES.DELIVERFOOD.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DELIVERFOOD.NAME"
msgid "DeliverFood"
msgstr "运送食物"

#. STRINGS.DUPLICANTS.CHORES.DELIVERFOOD.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DELIVERFOOD.STATUS"
msgid "Delivering food"
msgstr "正在运送食物"

#. STRINGS.DUPLICANTS.CHORES.DIE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DIE.NAME"
msgid "Die"
msgstr "死亡"

#. STRINGS.DUPLICANTS.CHORES.DIE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DIE.STATUS"
msgid "Dying"
msgstr "濒临死亡"

#. STRINGS.DUPLICANTS.CHORES.DIG.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DIG.NAME"
msgid "Dig"
msgstr "挖掘"

#. STRINGS.DUPLICANTS.CHORES.DIG.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DIG.STATUS"
msgid "Going to dig"
msgstr "前去挖掘"

#. STRINGS.DUPLICANTS.CHORES.DOCTOR.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DOCTOR.NAME"
msgid "Doctor"
msgstr "医生"

#. STRINGS.DUPLICANTS.CHORES.DOCTOR.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DOCTOR.STATUS"
msgid "Nursing"
msgstr "正在看护"

#. STRINGS.DUPLICANTS.CHORES.DROPUNUSEDINVENTORY.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DROPUNUSEDINVENTORY.NAME"
msgid "Drop Unused Inventory"
msgstr "丢弃无用的物品"

#. STRINGS.DUPLICANTS.CHORES.DROPUNUSEDINVENTORY.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DROPUNUSEDINVENTORY.STATUS"
msgid "Dropping unused inventory"
msgstr "丢弃无用的物品"

#. STRINGS.DUPLICANTS.CHORES.EAT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.EAT.NAME"
msgid "Eat"
msgstr "吃"

#. STRINGS.DUPLICANTS.CHORES.EAT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.EAT.STATUS"
msgid "Going to eat"
msgstr "前去吃"

#. STRINGS.DUPLICANTS.CHORES.EMOTEHIGHPRIORITY.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.EMOTEHIGHPRIORITY.NAME"
msgid "EmoteHighPriority"
msgstr "设置为高优先度"

#. STRINGS.DUPLICANTS.CHORES.EMOTEHIGHPRIORITY.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.EMOTEHIGHPRIORITY.STATUS"
msgid "High Priority Emote"
msgstr "设置为高优先度"

#. STRINGS.DUPLICANTS.CHORES.EMPTYSTORAGE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.EMPTYSTORAGE.NAME"
msgid "Emptying Storage"
msgstr "清空仓库"

#. STRINGS.DUPLICANTS.CHORES.EMPTYSTORAGE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.EMPTYSTORAGE.STATUS"
msgid "Going to empty storage"
msgstr "前去清空仓库"

#. STRINGS.DUPLICANTS.CHORES.ENTOMBED.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.ENTOMBED.NAME"
msgid "Entombed"
msgstr "被掩埋"

#. STRINGS.DUPLICANTS.CHORES.ENTOMBED.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.ENTOMBED.STATUS"
msgid "Entombed"
msgstr "被掩埋"

#. STRINGS.DUPLICANTS.CHORES.EQUIP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.EQUIP.NAME"
msgid "Equip"
msgstr "装载"

#. STRINGS.DUPLICANTS.CHORES.EQUIP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.EQUIP.STATUS"
msgid "Moving to equip"
msgstr "前去装载"

#. STRINGS.DUPLICANTS.CHORES.FABRICATE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FABRICATE.NAME"
msgid "Fabricating"
msgstr "制造"

#. STRINGS.DUPLICANTS.CHORES.FABRICATE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FABRICATE.STATUS"
msgid "Going to fabricate"
msgstr "前去制造"

#. STRINGS.DUPLICANTS.CHORES.FABRICATEFETCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FABRICATEFETCH.NAME"
msgid "Deliver"
msgstr "运输"

#. STRINGS.DUPLICANTS.CHORES.FABRICATEFETCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FABRICATEFETCH.STATUS"
msgid "Delivering"
msgstr "运送"

#. STRINGS.DUPLICANTS.CHORES.FETCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCH.NAME"
msgid "Deliver"
msgstr "运输"

#. STRINGS.DUPLICANTS.CHORES.FETCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCH.STATUS"
msgid "Delivering"
msgstr "运送"

#. STRINGS.DUPLICANTS.CHORES.FETCHCRITICAL.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCHCRITICAL.NAME"
msgid "Deliver"
msgstr "运输"

#. STRINGS.DUPLICANTS.CHORES.FETCHCRITICAL.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCHCRITICAL.STATUS"
msgid "Delivering"
msgstr "运送"

#. STRINGS.DUPLICANTS.CHORES.FLEE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FLEE.NAME"
msgid "Flee"
msgstr "逃跑"

#. STRINGS.DUPLICANTS.CHORES.FLEE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FLEE.STATUS"
msgid "Fleeing"
msgstr "逃跑"

#. STRINGS.DUPLICANTS.CHORES.FLIPCOMPOST.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FLIPCOMPOST.NAME"
msgid "Flip"
msgstr "翻动"

#. STRINGS.DUPLICANTS.CHORES.FLIPCOMPOST.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FLIPCOMPOST.STATUS"
msgid "Going to flip compost"
msgstr "前去翻松肥堆"

#. STRINGS.DUPLICANTS.CHORES.GENERATEPOWER.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.GENERATEPOWER.NAME"
msgid "Generate Power"
msgstr "发电"

#. STRINGS.DUPLICANTS.CHORES.GENERATEPOWER.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.GENERATEPOWER.STATUS"
msgid "Going to generate power"
msgstr "前去发电"

#. STRINGS.DUPLICANTS.CHORES.HARVEST.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.HARVEST.NAME"
msgid "Harvest"
msgstr "收获"

#. STRINGS.DUPLICANTS.CHORES.HARVEST.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.HARVEST.STATUS"
msgid "Going to harvest"
msgstr "前去收获"

#. STRINGS.DUPLICANTS.CHORES.HEAL.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.HEAL.NAME"
msgid "Heal"
msgstr "治疗"

#. STRINGS.DUPLICANTS.CHORES.HEAL.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.HEAL.STATUS"
msgid "Healing"
msgstr "正在治疗"

#. STRINGS.DUPLICANTS.CHORES.HEALCRITICAL.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.HEALCRITICAL.NAME"
msgid "Heal"
msgstr "治疗"

#. STRINGS.DUPLICANTS.CHORES.HEALCRITICAL.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.HEALCRITICAL.STATUS"
msgid "Healing"
msgstr "正在治疗"

#. STRINGS.DUPLICANTS.CHORES.IDLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.IDLE.NAME"
msgid "Idle"
msgstr "空闲"

#. STRINGS.DUPLICANTS.CHORES.IDLE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.IDLE.STATUS"
msgid "Idle"
msgstr "空闲"

#. STRINGS.DUPLICANTS.CHORES.LIQUIDCOOLEDFAN.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.LIQUIDCOOLEDFAN.NAME"
msgid "Use Fan"
msgstr "使用风扇"

#. STRINGS.DUPLICANTS.CHORES.LIQUIDCOOLEDFAN.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.LIQUIDCOOLEDFAN.STATUS"
msgid "Going to use fan"
msgstr "前去使用风扇"

#. STRINGS.DUPLICANTS.CHORES.MANUALCONTROLGOTO.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MANUALCONTROLGOTO.NAME"
msgid "ManualControlGoTo"
msgstr "切换为手动操作"

#. STRINGS.DUPLICANTS.CHORES.MANUALCONTROLGOTO.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MANUALCONTROLGOTO.STATUS"
msgid "Moving to position"
msgstr "移动至当前位置"

#. STRINGS.DUPLICANTS.CHORES.MANUALCONTROLIDLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MANUALCONTROLIDLE.NAME"
msgid "Manual Idle"
msgstr "手动空闲"

#. STRINGS.DUPLICANTS.CHORES.MANUALCONTROLIDLE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MANUALCONTROLIDLE.STATUS"
msgid "Idle"
msgstr "空闲"

#. STRINGS.DUPLICANTS.CHORES.MANUALCONTROLPRIORITIZECHORE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MANUALCONTROLPRIORITIZECHORE.NAME"
msgid "ManualControlGoTo"
msgstr "切换为手动操作"

#. STRINGS.DUPLICANTS.CHORES.MANUALCONTROLPRIORITIZECHORE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MANUALCONTROLPRIORITIZECHORE.STATUS"
msgid "Moving to position"
msgstr "移动至当前位置"

#. STRINGS.DUPLICANTS.CHORES.MENTALBREAK.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MENTALBREAK.NAME"
msgid "MentalBreak"
msgstr "精神崩溃"

#. STRINGS.DUPLICANTS.CHORES.MENTALBREAK.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MENTALBREAK.STATUS"
msgid "Mental break"
msgstr "精神崩溃"

#. STRINGS.DUPLICANTS.CHORES.MOP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOP.NAME"
msgid "Mop"
msgstr "清扫"

#. STRINGS.DUPLICANTS.CHORES.MOP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOP.STATUS"
msgid "Going to mop"
msgstr "前去清扫"

#. STRINGS.DUPLICANTS.CHORES.MOVETO.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETO.NAME"
msgid "Move To"
msgstr "移动至"

#. STRINGS.DUPLICANTS.CHORES.MOVETO.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETO.STATUS"
msgid "Moving to location"
msgstr "移动至当前位置"

#. STRINGS.DUPLICANTS.CHORES.MOVETOLOCATION.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOLOCATION.NAME"
msgid "MoveToLocation"
msgstr "移动至当前位置"

#. STRINGS.DUPLICANTS.CHORES.MOVETOLOCATION.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOLOCATION.STATUS"
msgid "Move to location"
msgstr "移动至当前位置"

#. STRINGS.DUPLICANTS.CHORES.MOVETOQUARANTINE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOQUARANTINE.NAME"
msgid "MoveToQuarantine"
msgstr "移动至隔离区"

#. STRINGS.DUPLICANTS.CHORES.MOVETOQUARANTINE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOQUARANTINE.STATUS"
msgid "Moving to quarantine"
msgstr "移动至隔离区"

#. STRINGS.DUPLICANTS.CHORES.MOVETOSAFETY.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOSAFETY.NAME"
msgid "MoveToSafety"
msgstr "移动至安全处"

#. STRINGS.DUPLICANTS.CHORES.MOVETOSAFETY.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOSAFETY.STATUS"
msgid "Moving to safety"
msgstr "移动至安全处"

#. STRINGS.DUPLICANTS.CHORES.MUSH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MUSH.NAME"
msgid "Mushing"
msgstr "粉碎"

#. STRINGS.DUPLICANTS.CHORES.MUSH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MUSH.STATUS"
msgid "Going to mush"
msgstr "前去粉碎"

#. STRINGS.DUPLICANTS.CHORES.MUSHFETCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MUSHFETCH.NAME"
msgid "Deliver"
msgstr "运输"

#. STRINGS.DUPLICANTS.CHORES.MUSHFETCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MUSHFETCH.STATUS"
msgid "Delivering"
msgstr "运送"

#. STRINGS.DUPLICANTS.CHORES.PEE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.PEE.NAME"
msgid "Pee"
msgstr "小便"

#. STRINGS.DUPLICANTS.CHORES.PEE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.PEE.STATUS"
msgid "Bio Break"
msgstr "身体崩溃"

#. STRINGS.DUPLICANTS.CHORES.PRIORITIZECHORE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.PRIORITIZECHORE.NAME"
msgid "Prioritize Chore"
msgstr "为琐事分配优先度"

#. STRINGS.DUPLICANTS.CHORES.PRIORITIZECHORE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.PRIORITIZECHORE.STATUS"
msgid "Prioritize chore"
msgstr "工作优先度"

#. STRINGS.DUPLICANTS.CHORES.RECHARGE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RECHARGE.NAME"
msgid "Recharge"
msgstr "充电"

#. STRINGS.DUPLICANTS.CHORES.RECHARGE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RECHARGE.STATUS"
msgid "Rechargin equipment"
msgstr "为设备充电"

#. STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.NAME"
msgid "RecoverBreath"
msgstr "恢复呼吸"

#. STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.STATUS"
msgid "Recovering breath"
msgstr "恢复呼吸"

#. STRINGS.DUPLICANTS.CHORES.RELAX.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RELAX.NAME"
msgid "Relax"
msgstr "休息"

#. STRINGS.DUPLICANTS.CHORES.RELAX.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RELAX.STATUS"
msgid "Relaxing"
msgstr "放松"

#. STRINGS.DUPLICANTS.CHORES.RELOCATE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RELOCATE.NAME"
msgid "Relocate"
msgstr "移动位置"

#. STRINGS.DUPLICANTS.CHORES.RELOCATE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RELOCATE.STATUS"
msgid "Going to relocate"
msgstr "前去移动位置"

#. STRINGS.DUPLICANTS.CHORES.REPAIR.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.REPAIR.NAME"
msgid "Repair"
msgstr "修复"

#. STRINGS.DUPLICANTS.CHORES.REPAIR.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.REPAIR.STATUS"
msgid "Going to repair"
msgstr "前去修复"

#. STRINGS.DUPLICANTS.CHORES.RESCUEINCAPACITATED.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RESCUEINCAPACITATED.NAME"
msgid "Toggle"
msgstr "切换"

#. STRINGS.DUPLICANTS.CHORES.RESCUEINCAPACITATED.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RESCUEINCAPACITATED.STATUS"
msgid "Rescuing friend"
msgstr "营救朋友"

#. STRINGS.DUPLICANTS.CHORES.RESEARCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RESEARCH.NAME"
msgid "Research"
msgstr "研究"

#. STRINGS.DUPLICANTS.CHORES.RESEARCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RESEARCH.STATUS"
msgid "Going to research"
msgstr "前去研究"

#. STRINGS.DUPLICANTS.CHORES.RESTDUETODISEASE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RESTDUETODISEASE.NAME"
msgid "RestDueToDisease"
msgstr "养病"

#. STRINGS.DUPLICANTS.CHORES.RESTDUETODISEASE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RESTDUETODISEASE.STATUS"
msgid "Resting"
msgstr "休眠"

#. STRINGS.DUPLICANTS.CHORES.SHOWER.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.SHOWER.NAME"
msgid "Shower"
msgstr "洗澡"

#. STRINGS.DUPLICANTS.CHORES.SHOWER.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.SHOWER.STATUS"
msgid "Showering"
msgstr "洗澡"

#. STRINGS.DUPLICANTS.CHORES.SIGH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.SIGH.NAME"
msgid "Sigh"
msgstr "叹气"

#. STRINGS.DUPLICANTS.CHORES.SIGH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.SIGH.STATUS"
msgid "Sighing"
msgstr "正在叹气"

#. STRINGS.DUPLICANTS.CHORES.SLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.SLEEP.NAME"
msgid "Sleep"
msgstr "睡觉"

#. STRINGS.DUPLICANTS.CHORES.SLEEP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.SLEEP.STATUS"
msgid "Sleeping"
msgstr "睡眠"

#. STRINGS.DUPLICANTS.CHORES.SLEEPONFLOOR.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.SLEEPONFLOOR.NAME"
msgid "SleepOnFloor"
msgstr "睡在地板上"

#. STRINGS.DUPLICANTS.CHORES.SLEEPONFLOOR.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.SLEEPONFLOOR.STATUS"
msgid "Sleeping"
msgstr "睡眠"

#. STRINGS.DUPLICANTS.CHORES.STRESSACTINGOUT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSACTINGOUT.NAME"
msgid "StressActingOut"
msgstr "释放压力"

#. STRINGS.DUPLICANTS.CHORES.STRESSACTINGOUT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSACTINGOUT.STATUS"
msgid "Lashing out"
msgstr "撒气"

#. STRINGS.DUPLICANTS.CHORES.STRESSVOMIT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSVOMIT.NAME"
msgid "StressVomit"
msgstr "因压力而呕吐"

#. STRINGS.DUPLICANTS.CHORES.STRESSVOMIT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSVOMIT.STATUS"
msgid "Stress Vomiting"
msgstr "压力呕吐"

#. STRINGS.DUPLICANTS.CHORES.TAKEMEDICINE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.TAKEMEDICINE.NAME"
msgid "TakeMedicine"
msgstr "服药"

#. STRINGS.DUPLICANTS.CHORES.TAKEMEDICINE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.TAKEMEDICINE.STATUS"
msgid "Taking medicine"
msgstr "正在服药"

#. STRINGS.DUPLICANTS.CHORES.TOGGLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.TOGGLE.NAME"
msgid "Toggle"
msgstr "切换"

#. STRINGS.DUPLICANTS.CHORES.TOGGLE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.TOGGLE.STATUS"
msgid "Going to toggle"
msgstr "前去切换"

#. STRINGS.DUPLICANTS.CHORES.TRANSPORT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.TRANSPORT.NAME"
msgid "Sweep"
msgstr "打扫"

#. STRINGS.DUPLICANTS.CHORES.TRANSPORT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.TRANSPORT.STATUS"
msgid "Going to sweep"
msgstr "前去打扫"

#. STRINGS.DUPLICANTS.CHORES.UNEQUIP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.UNEQUIP.NAME"
msgid "Unequip"
msgstr "卸载"

#. STRINGS.DUPLICANTS.CHORES.UNEQUIP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.UNEQUIP.STATUS"
msgid "Moving to unequip"
msgstr "前去卸载"

#. STRINGS.DUPLICANTS.CHORES.UPGRADE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.UPGRADE.NAME"
msgid "Upgrade"
msgstr "升级"

#. STRINGS.DUPLICANTS.CHORES.UPGRADE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.UPGRADE.STATUS"
msgid "Going to upgrade"
msgstr "前去升级"

#. STRINGS.DUPLICANTS.CHORES.UPROOT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.UPROOT.NAME"
msgid "Dig Up"
msgstr "挖掘"

#. STRINGS.DUPLICANTS.CHORES.UPROOT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.UPROOT.STATUS"
msgid "Going to dig up"
msgstr "前去挖掘"

#. STRINGS.DUPLICANTS.CHORES.USETOILET.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.USETOILET.NAME"
msgid "Use Toilet"
msgstr "使用卫生间"

#. STRINGS.DUPLICANTS.CHORES.USETOILET.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.USETOILET.STATUS"
msgid "Going to use toilet"
msgstr "前去使用卫生间"

#. STRINGS.DUPLICANTS.CHORES.VOMIT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.VOMIT.NAME"
msgid "Vomit"
msgstr "呕吐"

#. STRINGS.DUPLICANTS.CHORES.VOMIT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.VOMIT.STATUS"
msgid "Vomiting"
msgstr "呕吐"

#. STRINGS.DUPLICANTS.CHORES.WARMUP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.WARMUP.NAME"
msgid "Warmup"
msgstr "加热"

#. STRINGS.DUPLICANTS.CHORES.WARMUP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.WARMUP.STATUS"
msgid "Going to warmup"
msgstr "前去加热"

#. STRINGS.DUPLICANTS.CHORES.WASHHANDS.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.WASHHANDS.NAME"
msgid "WashHands"
msgstr "洗手"

#. STRINGS.DUPLICANTS.CHORES.WASHHANDS.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.WASHHANDS.STATUS"
msgid "Washing hands"
msgstr "洗手"

#. STRINGS.DUPLICANTS.DISEASES.ALLDISEASES.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.ALLDISEASES.NAME"
msgid "All Diseases"
msgstr "所有疾病"

#. STRINGS.DUPLICANTS.DISEASES.BOOSTSCURESPEED
msgctxt "STRINGS.DUPLICANTS.DISEASES.BOOSTSCURESPEED"
msgid "Heal speed (<style=\"disease\">{0}</style>): <style=\"produced\">+{1}</style>"
msgstr "治疗速度（<style=\"disease\">{0}</style>）：<style=\"produced\">+{1}</style>"

#. STRINGS.DUPLICANTS.DISEASES.CURED_POPUP
msgctxt "STRINGS.DUPLICANTS.DISEASES.CURED_POPUP"
msgid "Cured of <style=\"disease\">{0}</style>"
msgstr "治愈了<style=\"disease\">{0}</style>"

#. STRINGS.DUPLICANTS.DISEASES.CURES
msgctxt "STRINGS.DUPLICANTS.DISEASES.CURES"
msgid "Instantly cures <style=\"disease\">{0}</style>"
msgstr "立刻治疗<style=\"disease\">{0}</style>"

#. STRINGS.DUPLICANTS.DISEASES.DIARRHEA.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.DIARRHEA.DESCRIPTION"
msgid "This Duplicant's gut is giving them some trouble"
msgstr "这个复制人的肠胃有麻烦了"

#. STRINGS.DUPLICANTS.DISEASES.DIARRHEA.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.DIARRHEA.NAME"
msgid "Diarrhea"
msgstr "腹泻"

#. STRINGS.DUPLICANTS.DISEASES.DISEASE_TRIGGER_EAT
msgctxt "STRINGS.DUPLICANTS.DISEASES.DISEASE_TRIGGER_EAT"
msgid "May cause <style=\"disease\">{Diseases}</style>"
msgstr "或许会引发<style=\"disease\">{Diseases}</style>"

#. STRINGS.DUPLICANTS.DISEASES.DWEEBCEPHALY.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.DWEEBCEPHALY.DESCRIPTION"
msgid "This Duplicant is experiencing some cognitive impairment"
msgstr "这个复制人正在经历认知障碍"

#. STRINGS.DUPLICANTS.DISEASES.DWEEBCEPHALY.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.DWEEBCEPHALY.NAME"
msgid "Brain Fog"
msgstr "一头雾水"

#. STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.DESCRIPTION"
msgid "This Duplicant's last meal might have been past its prime"
msgstr "这个复制人的上一餐可能已经过去了"

#. STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.NAME"
msgid "Food Poisoning"
msgstr "食物中毒"

#. STRINGS.DUPLICANTS.DISEASES.INFECTED_POPUP
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTED_POPUP"
msgid "Became infected by <style=\"disease\">{0}</style>"
msgstr "被<style=\"disease\">{0}</style>所感染"

#. STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.FOOD
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.FOOD"
msgid "eating a {0}"
msgstr "吃{0}"

#. STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.TOXIC_AREA
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.TOXIC_AREA"
msgid "standing in a toxic area"
msgstr "站在有毒区域"

#. STRINGS.DUPLICANTS.DISEASES.LAZIBONITIS.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.LAZIBONITIS.DESCRIPTION"
msgid "This Duplicant really doesn't feel like working right now"
msgstr "这个复制人确实不想现在就工作"

#. STRINGS.DUPLICANTS.DISEASES.LAZIBONITIS.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.LAZIBONITIS.NAME"
msgid "The Lackadaisies"
msgstr "懒洋洋"

#. STRINGS.DUPLICANTS.DISEASES.NOMEDICINETAKEN
msgctxt "STRINGS.DUPLICANTS.DISEASES.NOMEDICINETAKEN"
msgid "None"
msgstr "无"

#. STRINGS.DUPLICANTS.DISEASES.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.NOTIFICATION_TOOLTIP"
msgid "{0} was infected with <style=\"disease\">{1}</style> by {2}"
msgstr "{0}被{2}感染<style=\"disease\">{1}</style>"

#. STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.CRINGE_EFFECT
msgctxt "STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.CRINGE_EFFECT"
msgid "Smelled a putrid odor"
msgstr "闻到腐烂气味"

#. STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.DESCRIPTION"
msgid "The pungent odor wafting off this Duplicant is nauseating their peers"
msgstr "刺激性气味四散这个复制人令他的同僚感到恶心"

#. STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.NAME"
msgid "Trench Stench"
msgstr "沟槽的恶臭"

#. STRINGS.DUPLICANTS.DISEASES.RECUPERATING
msgctxt "STRINGS.DUPLICANTS.DISEASES.RECUPERATING"
msgid "Sleeping it off"
msgstr "睡觉就好了"

#. STRINGS.DUPLICANTS.DISEASES.REDUCECURESPEED
msgctxt "STRINGS.DUPLICANTS.DISEASES.REDUCECURESPEED"
msgid "Heal speed (<style=\"disease\">{0}</style>): <style=\"consumed\">{1}</style>"
msgstr "治疗速度（<style=\"disease\">{0}</style>）：<style=\"consumed\">{1}</style>"

#. STRINGS.DUPLICANTS.DISEASES.SAWCORPSOSIS.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.SAWCORPSOSIS.DESCRIPTION"
msgid "This Duplicant saw the corpse of a friend"
msgstr "这个复制人看到一个朋友的尸体"

#. STRINGS.DUPLICANTS.DISEASES.SAWCORPSOSIS.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.SAWCORPSOSIS.NAME"
msgid "Existential Angst"
msgstr "存在焦虑"

#. STRINGS.DUPLICANTS.DISEASES.SPORES.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.SPORES.DESCRIPTION"
msgid "This Duplicant is a walking fungal pod"
msgstr "这个复制人是个行走的真菌群落"

#. STRINGS.DUPLICANTS.DISEASES.SPORES.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.SPORES.NAME"
msgid "The Spores"
msgstr "孢子"

#. STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP"
msgid "{Symptoms}\n\nInfected by {InfectionSource}\nDuration remaining: {Duration}\nRemedies: <style=\"medicine\">{Cures}</style>"
msgstr "{Symptoms}\n\n被{InfectionSource}感染\n持续时间剩余{Duration}\n救治方法：<style=\"medicine\">{Cures}</style>"

#. STRINGS.DUPLICANTS.MODIFIERS.ANEWHOPE.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ANEWHOPE.NAME"
msgid "New Hope"
msgstr "新希望"

#. STRINGS.DUPLICANTS.MODIFIERS.ANEWHOPE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ANEWHOPE.TOOLTIP"
msgid "This Duplicant feels pretty optimistic about their new home"
msgstr "这个复制人对于他们的新家感觉很乐观"

#. STRINGS.DUPLICANTS.MODIFIERS.BASEDUPLICANT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BASEDUPLICANT.NAME"
msgid "Duplicant"
msgstr "复制人"

#. STRINGS.DUPLICANTS.MODIFIERS.BREATHING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BREATHING.NAME"
msgid "Breathing"
msgstr "呼吸"

#. STRINGS.DUPLICANTS.MODIFIERS.BURNINGCALORIES.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BURNINGCALORIES.NAME"
msgid "Burning calories"
msgstr "燃烧卡路里"

#. STRINGS.DUPLICANTS.MODIFIERS.COLD.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.COLD.NAME"
msgid "Cold"
msgstr "冷"

#. STRINGS.DUPLICANTS.MODIFIERS.COLD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.COLD.TOOLTIP"
msgid "This Duplicant is uncomfortably cold"
msgstr "这个复制人冷的不太舒服"

#. STRINGS.DUPLICANTS.MODIFIERS.DARKNESS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DARKNESS.NAME"
msgid "Darkness"
msgstr "黑暗"

#. STRINGS.DUPLICANTS.MODIFIERS.DARKNESS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DARKNESS.TOOLTIP"
msgid "This Duplicant doesn't like being in the dark!"
msgstr "这个复制人不喜欢在黑暗中！"

#. STRINGS.DUPLICANTS.MODIFIERS.DEAD.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DEAD.NAME"
msgid "Dead"
msgstr "死亡"

#. STRINGS.DUPLICANTS.MODIFIERS.DIRTYHANDS.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DIRTYHANDS.CAUSE"
msgid "Obtained through prolonged digging or construction"
msgstr "由过久的采掘或建设获得"

#. STRINGS.DUPLICANTS.MODIFIERS.DIRTYHANDS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DIRTYHANDS.NAME"
msgid "Dirty Hands"
msgstr "脏手"

#. STRINGS.DUPLICANTS.MODIFIERS.DIRTYHANDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DIRTYHANDS.TOOLTIP"
msgid "This Duplicant needs to <style=\"hygiene\">Wash</style> their hands"
msgstr "这个复制人需要<style=\"hygiene\">洗</style>手"

#. STRINGS.DUPLICANTS.MODIFIERS.DISTURBEDSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DISTURBEDSLEEP.NAME"
msgid "Disturbed Sleep"
msgstr "打断睡眠"

#. STRINGS.DUPLICANTS.MODIFIERS.DISTURBEDSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DISTURBEDSLEEP.TOOLTIP"
msgid "This Duplicant's sleep was disturbed"
msgstr "这个复制人的水面被打断了"

#. STRINGS.DUPLICANTS.MODIFIERS.EATINGCALORIES.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EATINGCALORIES.NAME"
msgid "Eating"
msgstr "吃"

#. STRINGS.DUPLICANTS.MODIFIERS.ENTITLEMENT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ENTITLEMENT.NAME"
msgid "Entitlement"
msgstr "津贴"

#. STRINGS.DUPLICANTS.MODIFIERS.ENTITLEMENT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ENTITLEMENT.TOOLTIP"
msgid "Duplicants will demand better <style=\"decor\">Decor</style> and accommodations with each skill level they gain"
msgstr "复制人会随着他们获得的技能等级提高需求更好的<style=\"decor\">装饰</style>和食宿条件"

#. STRINGS.DUPLICANTS.MODIFIERS.FULLBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FULLBLADDER.NAME"
msgid "Full Bladder"
msgstr "要尿了"

#. STRINGS.DUPLICANTS.MODIFIERS.FULLBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FULLBLADDER.TOOLTIP"
msgid "This Duplicant's bladder is full"
msgstr "这个复制人的膀胱满了"

#. STRINGS.DUPLICANTS.MODIFIERS.FUSSY.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FUSSY.NAME"
msgid "Fussy"
msgstr "挑剔"

#. STRINGS.DUPLICANTS.MODIFIERS.FUSSY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FUSSY.TOOLTIP"
msgid "This Duplicant is hard to please"
msgstr "这个复制人很难被取悦"

#. STRINGS.DUPLICANTS.MODIFIERS.HOLDINGBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HOLDINGBREATH.NAME"
msgid "Holding Breath"
msgstr "屏住呼吸"

#. STRINGS.DUPLICANTS.MODIFIERS.HOMEOSTASIS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HOMEOSTASIS.NAME"
msgid "Homeostasis"
msgstr "体内平衡"

#. STRINGS.DUPLICANTS.MODIFIERS.HOT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HOT.NAME"
msgid "Hot"
msgstr "热"

#. STRINGS.DUPLICANTS.MODIFIERS.HOT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HOT.TOOLTIP"
msgid "This Duplicant is uncomfortably warm"
msgstr "这个复制人热的不太舒服"

#. STRINGS.DUPLICANTS.MODIFIERS.HUNGRY.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HUNGRY.NAME"
msgid "Hungry"
msgstr "饥饿"

#. STRINGS.DUPLICANTS.MODIFIERS.HUNGRY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HUNGRY.TOOLTIP"
msgid "This Duplicant is ready for lunch"
msgstr "这个复制人准备要吃饭了"

#. STRINGS.DUPLICANTS.MODIFIERS.INSPIRED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.INSPIRED.NAME"
msgid "Inspired"
msgstr "灵感"

#. STRINGS.DUPLICANTS.MODIFIERS.INSPIRED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.INSPIRED.TOOLTIP"
msgid "This Duplicant has had a creative vision!"
msgstr "这个复制人有一个创造性的想象"

#. STRINGS.DUPLICANTS.MODIFIERS.INTERRUPTEDSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.INTERRUPTEDSLEEP.NAME"
msgid "Interrupted Sleep"
msgstr "中断的睡眠"

#. STRINGS.DUPLICANTS.MODIFIERS.INTERRUPTEDSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.INTERRUPTEDSLEEP.TOOLTIP"
msgid "This Duplicant was rudely awoken"
msgstr "这个复制人被粗鲁的叫醒了"

#. STRINGS.DUPLICANTS.MODIFIERS.LIGHTWOUNDS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.LIGHTWOUNDS.NAME"
msgid "Light wounds"
msgstr "轻度创伤"

#. STRINGS.DUPLICANTS.MODIFIERS.LIGHTWOUNDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.LIGHTWOUNDS.TOOLTIP"
msgid "This Duplicant's injuries are a bit uncomfortable"
msgstr "这个复制人的伤痛有点不太舒服"

#. STRINGS.DUPLICANTS.MODIFIERS.MENTALBREAK.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MENTALBREAK.NAME"
msgid "Nervous Breakdown"
msgstr "精神崩溃"

#. STRINGS.DUPLICANTS.MODIFIERS.MENTALBREAK.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MENTALBREAK.TOOLTIP"
msgid "<style=\"stress\">Stress</style> has completely eroded this Duplicant's ability to function"
msgstr "<style=\"stress\">压力</style>已经完全侵蚀了这个复制人的有效能力"

#. STRINGS.DUPLICANTS.MODIFIERS.MODERATEWOUNDS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MODERATEWOUNDS.NAME"
msgid "Moderate wounds"
msgstr "中度创伤"

#. STRINGS.DUPLICANTS.MODIFIERS.MODERATEWOUNDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MODERATEWOUNDS.TOOLTIP"
msgid "This Duplicants' injuries are affecting their ability to work"
msgstr "这个复制人的伤痛影响了他们的工作能力"

#. STRINGS.DUPLICANTS.MODIFIERS.MOURNING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MOURNING.NAME"
msgid "Mourning"
msgstr "哀痛"

#. STRINGS.DUPLICANTS.MODIFIERS.MOURNING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MOURNING.TOOLTIP"
msgid "This Duplicant is grieving the loss of a friend"
msgstr "这个复制人在哀悼逝去的朋友"

#. STRINGS.DUPLICANTS.MODIFIERS.NARCOLEPTICSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NARCOLEPTICSLEEP.NAME"
msgid "Narcoleptic Sleep"
msgstr "发作性睡眠症睡眠"

#. STRINGS.DUPLICANTS.MODIFIERS.NARCOLEPTICSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NARCOLEPTICSLEEP.TOOLTIP"
msgid "This Duplicant just needs to rest their eyes for a second"
msgstr "这个复制人只是需要休息一下他们的眼镜"

#. STRINGS.DUPLICANTS.MODIFIERS.NEWCREWARRIVAL.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NEWCREWARRIVAL.NAME"
msgid "New Friend"
msgstr "新朋友"

#. STRINGS.DUPLICANTS.MODIFIERS.NEWCREWARRIVAL.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NEWCREWARRIVAL.TOOLTIP"
msgid "This Duplicant is happy to see a new face in the colony!"
msgstr "这个复制人很高兴在殖民地看到一张新面孔！"

#. STRINGS.DUPLICANTS.MODIFIERS.NIGHTMARES.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NIGHTMARES.NAME"
msgid "Nightmares"
msgstr "噩梦"

#. STRINGS.DUPLICANTS.MODIFIERS.NIGHTMARES.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NIGHTMARES.TOOLTIP"
msgid "This Duplicant was visited by something in the night"
msgstr "这个复制人在晚上被什么东西光顾了"

#. STRINGS.DUPLICANTS.MODIFIERS.NOSTRESSCREATOR.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NOSTRESSCREATOR.NAME"
msgid "None"
msgstr "无"

#. STRINGS.DUPLICANTS.MODIFIERS.RECOVERINGBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RECOVERINGBREATH.NAME"
msgid "Recovering Breath"
msgstr "恢复呼吸"

#. STRINGS.DUPLICANTS.MODIFIERS.REDALERT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.REDALERT.NAME"
msgid "Red Alert"
msgstr "红色警报"

#. STRINGS.DUPLICANTS.MODIFIERS.REDALERT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.REDALERT.TOOLTIP"
msgid "This Duplicant is <style=\"stress\">Stressed</style> out by the current Red Alert"
msgstr "这个复制人被当前的红色警报搞的<style=\"stress\">压力</style>山大"

#. STRINGS.DUPLICANTS.MODIFIERS.RESTFULSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RESTFULSLEEP.NAME"
msgid "Restful Sleep"
msgstr "舒适的睡眠"

#. STRINGS.DUPLICANTS.MODIFIERS.RESTFULSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RESTFULSLEEP.TOOLTIP"
msgid "This Duplicant is sleeping peacefully"
msgstr "这个复制人睡的很安详"

#. STRINGS.DUPLICANTS.MODIFIERS.RESTING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RESTING.NAME"
msgid "Resting"
msgstr "休眠"

#. STRINGS.DUPLICANTS.MODIFIERS.ROTTING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROTTING.NAME"
msgid "Rotting"
msgstr "腐烂"

#. STRINGS.DUPLICANTS.MODIFIERS.SEVEREWOUNDS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SEVEREWOUNDS.NAME"
msgid "Severe wounds"
msgstr "重度创伤"

#. STRINGS.DUPLICANTS.MODIFIERS.SEVEREWOUNDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SEVEREWOUNDS.TOOLTIP"
msgid "This Duplicant's injuries are severely affecting their work and well-being"
msgstr "这个复制人的伤痛严重影响了他们的工作和幸福安康"

#. STRINGS.DUPLICANTS.MODIFIERS.SKILLLEVEL.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SKILLLEVEL.NAME"
msgid "Skill Level"
msgstr "技能等级"

#. STRINGS.DUPLICANTS.MODIFIERS.SLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SLEEP.NAME"
msgid "Sleeping"
msgstr "睡眠"

#. STRINGS.DUPLICANTS.MODIFIERS.SLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SLEEP.TOOLTIP"
msgid "This Duplicant is recovering stamina"
msgstr "这个复制人正在回复精力"

#. STRINGS.DUPLICANTS.MODIFIERS.SLEEPY.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SLEEPY.NAME"
msgid "Sleepy"
msgstr "困乏"

#. STRINGS.DUPLICANTS.MODIFIERS.SLEEPY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SLEEPY.TOOLTIP"
msgid "This Duplicant is getting tired"
msgstr "这个复制人累了"

#. STRINGS.DUPLICANTS.MODIFIERS.SMELLEDPUTRIDODOUR.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SMELLEDPUTRIDODOUR.NAME"
msgid "Smelled Putrid Odor"
msgstr "闻到腐烂气味"

#. STRINGS.DUPLICANTS.MODIFIERS.SMELLEDPUTRIDODOUR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SMELLEDPUTRIDODOUR.TOOLTIP"
msgid "This Duplicant smelled something unspeakably foul"
msgstr "这个复制人闻到什么无法形容的腐烂味道"

#. STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.CAUSE"
msgid "Obtained by sleeping on the ground"
msgstr "由睡在地上获得"

#. STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.NAME"
msgid "Sore Back"
msgstr "背痛"

#. STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.TOOLTIP"
msgid "This Duplicant was forced to sleep on the floor and would appreciate their own bed"
msgstr "这个复制人被迫睡在地上并且很想要有他自己的床"

#. STRINGS.DUPLICANTS.MODIFIERS.STALEFOOD.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STALEFOOD.NAME"
msgid "Stale Food"
msgstr "陈腐的食物"

#. STRINGS.DUPLICANTS.MODIFIERS.STALEFOOD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STALEFOOD.TOOLTIP"
msgid "This Duplicant is in a bad mood from having to eat stale <style=\"food\">Food</style>"
msgstr "这个复制人会因为吃陈腐<style=\"food\">食物</style>而心情不好"

#. STRINGS.DUPLICANTS.MODIFIERS.STARVING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STARVING.NAME"
msgid "Starving"
msgstr "饥饿"

#. STRINGS.DUPLICANTS.MODIFIERS.STARVING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STARVING.TOOLTIP"
msgid "This Duplicant needs to eat something, soon"
msgstr "这个复制人需要很快吃点东西"

#. STRINGS.DUPLICANTS.MODIFIERS.STEPPEDINCONTAMINATEDWATER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STEPPEDINCONTAMINATEDWATER.NAME"
msgid "Stepped In Contaminated Water"
msgstr "踏入污水"

#. STRINGS.DUPLICANTS.MODIFIERS.STEPPEDINCONTAMINATEDWATER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STEPPEDINCONTAMINATEDWATER.TOOLTIP"
msgid "This Duplicant stepped in dirty water and was super grossed out"
msgstr "这个复制人踏入脏水中并且被超级厌恶"

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSFULYEMPTYINGBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSFULYEMPTYINGBLADDER.NAME"
msgid "Making a Mess"
msgstr "烂摊子"

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSFULYEMPTYINGBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSFULYEMPTYINGBLADDER.TOOLTIP"
msgid "This Duplicant had no choice but to to empty their bladder"
msgstr "这个复制人毫无选择只能清空一下他们的膀胱"

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSREDUCTION.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSREDUCTION.TOOLTIP"
msgid "This Duplicant's <style=\"stress\">Stress</style> is just melting away"
msgstr "这个复制人的<style=\"stress\">压力</style>消融了"

#. STRINGS.DUPLICANTS.MODIFIERS.TEMPEXCHANGE.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.TEMPEXCHANGE.NAME"
msgid "Environmental exchange"
msgstr "环保交流"

#. STRINGS.DUPLICANTS.MODIFIERS.TOXICENVIRONMENT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.TOXICENVIRONMENT.NAME"
msgid "Toxic Environment"
msgstr "毒性环境"

#. STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.CAUSE"
msgid "Obtained by coming into contact with contaminated material"
msgstr "由接触受污染的材料获得"

#. STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.NAME"
msgid "Grimy"
msgstr "肮脏"

#. STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.TOOLTIP"
msgid "This Duplicant would appreciate a <style=\"hygiene\">Shower</style>"
msgstr "这个复制人很想要<style=\"hygiene\">淋浴</style>"

#. STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLESLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLESLEEP.NAME"
msgid "Uncomfortable Sleep"
msgstr "不舒服的睡眠"

#. STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLESLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLESLEEP.TOOLTIP"
msgid "This Duplicant collapsed from sheer exhaustion"
msgstr "这个复制人被完全的疲劳压垮了"

#. STRINGS.DUPLICANTS.MODIFIERS.UNDERWATER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNDERWATER.NAME"
msgid "Underwater"
msgstr "水下"

#. STRINGS.DUPLICANTS.MODIFIERS.UNDERWATER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNDERWATER.TOOLTIP"
msgid "This Duplicant's movement is slowed"
msgstr "这个复制人的移动变慢"

#. STRINGS.DUPLICANTS.MODIFIERS.VOMITING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.VOMITING.NAME"
msgid "Vomiting"
msgstr "呕吐"

#. STRINGS.DUPLICANTS.MODIFIERS.VOMITING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.VOMITING.TOOLTIP"
msgid "Better out than in, as they say"
msgstr "如他们所说，在外面比里面强"

#. STRINGS.DUPLICANTS.MODIFIERS.WARMINGUP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WARMINGUP.NAME"
msgid "Warming Up"
msgstr "热身"

#. STRINGS.DUPLICANTS.MODIFIERS.WARMINGUP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WARMINGUP.TOOLTIP"
msgid "This Duplicant is trying to warm back up"
msgstr "这个复制人试图让后背暖和起来"

#. STRINGS.DUPLICANTS.MODIFIERS.WASATTACKED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WASATTACKED.NAME"
msgid "Was attacked"
msgstr "被攻击"

#. STRINGS.DUPLICANTS.MODIFIERS.WASATTACKED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WASATTACKED.TOOLTIP"
msgid "This Duplicant was recently attacked by something and it <style=\"stress\">Stressed</style> them out"
msgstr "这个复制人正在被什么东西攻击并且<style=\"stress\">压力</style>增大"

#. STRINGS.DUPLICANTS.MODIFIERS.WELLFED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WELLFED.NAME"
msgid "Well Fed"
msgstr "吃得好"

#. STRINGS.DUPLICANTS.MODIFIERS.WELLFED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WELLFED.TOOLTIP"
msgid "This Duplicant feels satisfied after having a big meal"
msgstr "这个复制人在吃完一顿大餐后感觉棒棒哒"

#. STRINGS.DUPLICANTS.MODIFIERS.WORKING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WORKING.NAME"
msgid "Working"
msgstr "工作"

#. STRINGS.DUPLICANTS.MODIFIERS.WORKING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WORKING.TOOLTIP"
msgid "This Duplicant is working up a sweat"
msgstr "这个复制人在锻炼"

#. STRINGS.DUPLICANTS.NEEDS.DECOR.EXPECTATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.NEEDS.DECOR.EXPECTATION_TOOLTIP"
msgid "Areas with <style=\"decor\">Decor</style> values lower than a Duplicant's <style=\"decor\">Decor Expectations</style> will cause their <style=\"stress\">Stress</style>\nto rise, while high decor values will cause their stress to fall.\n\nA Duplicant's expectations will increase as they level up and become better at their jobs."
msgstr "<style=\"decor\">装饰</style>值低于复制人的<style=\"decor\">装饰期待</style>的区域将会导致他们的<style=\"stress\">压力</style>\n提高，而高装饰值会让他们的压力降低。\n\n复制人的期待将会随着他们等级的提高和他们工作的更好而提高。"

#. STRINGS.DUPLICANTS.NEEDS.DECOR.NAME
msgctxt "STRINGS.DUPLICANTS.NEEDS.DECOR.NAME"
msgid "Decor Expectation"
msgstr "装饰期待"

#. STRINGS.DUPLICANTS.NEEDS.DECOR.OBSERVED_DECOR
msgctxt "STRINGS.DUPLICANTS.NEEDS.DECOR.OBSERVED_DECOR"
msgid "Surroundings"
msgstr "环境"

#. STRINGS.DUPLICANTS.NEEDS.DECOR.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.NEEDS.DECOR.PROFESSION_NAME"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.OPINIONS.DARKNESS
msgctxt "STRINGS.DUPLICANTS.OPINIONS.DARKNESS"
msgid "There's too little <style=\"light\">Light</style> for this Duplicant to see."
msgstr "没有足够的<style=\"light\">光亮</style>来让这个复制人看清。"

#. STRINGS.DUPLICANTS.OPINIONS.LIGHTNESS
msgctxt "STRINGS.DUPLICANTS.OPINIONS.LIGHTNESS"
msgid "There is enough <style=\"light\">Light</style> for this Duplicant to see."
msgstr "有足够的<style=\"light\">光亮</style>来让这个复制人看清。"

#. STRINGS.DUPLICANTS.OPINIONS.LIGHTOPINION
msgctxt "STRINGS.DUPLICANTS.OPINIONS.LIGHTOPINION"
msgid "Duplicants are drawn to lit places, and dislike being in the dark.\nMake sure your Duplicants have plenty of <style=\"light\">Light</style> to keep their eyes unstrained and their <style=\"stress\">Stress</style> low."
msgstr "复制人被亮的地方所吸引，并且不喜欢在黑暗中。\n确保你的复制人有足够的<style=\"light\">光亮</style>来保证他们的眼镜不会太累并且他们的<style=\"stress\">压力</style>更低。"

#. STRINGS.DUPLICANTS.OPINIONS.MESSHALLWALLSOPINION
msgctxt "STRINGS.DUPLICANTS.OPINIONS.MESSHALLWALLSOPINION"
msgid "Duplicants don't find bare rockface very inviting.\nUse wall tiles and doors to build more comfortable Mess Halls for them."
msgstr "复制人没有找到很好的空岩洞。\n使用墙面砖和门来为他们建造更舒适的食堂大厅。"

#. STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSMISSING
msgctxt "STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSMISSING"
msgid "Room is missing walls or doors."
msgstr "房间没有墙或门。"

#. STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSOPINION
msgctxt "STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSOPINION"
msgid "Duplicants don't find bare rockface very inviting.\nUse wall tiles and doors to build more comfortable Rooms for them."
msgstr "复制人没有找到很好的空岩洞。\n使用墙面砖和门来为他们建造更舒适的房间。"

#. STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSSTANDARD
msgctxt "STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSSTANDARD"
msgid "Room is enclosed by walls and doors."
msgstr "房间被墙或门封闭。"

#. STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSMISSING
msgctxt "STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSMISSING"
msgid "Restroom is missing walls or doors."
msgstr "洗手间没有墙或门。"

#. STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSOPINION
msgctxt "STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSOPINION"
msgid "Duplicants like a little privacy when they do their biz.\nUse wall tiles and doors to build more comfortable Washrooms for them."
msgstr "复制人希望当他们解决个人问题时能够有个隐私点的地方。\n使用墙面砖和门来为他们建造更舒适的洗手间。"

#. STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSSTANDARD
msgctxt "STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSSTANDARD"
msgid "Restroom is enclosed by walls and doors."
msgstr "洗手间被墙或门封闭。"

#. STRINGS.DUPLICANTS.PERSONALITIES.ABE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ABE.DESC"
msgid "{0}s are sweet, delicate flowers. They need to be treated gingerly, and with great consideration for their feelings."
msgstr "{0}如同甜美精致的花。他们需要被小心的对待，并且要充分考虑到他们的感觉。"

#. STRINGS.DUPLICANTS.PERSONALITIES.ABE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ABE.NAME"
msgid "Abe"
msgstr "亚伯"

#. STRINGS.DUPLICANTS.PERSONALITIES.ADA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ADA.DESC"
msgid "{0}s enjoy writing poetry in their downtime. Dark poetry."
msgstr "{0}享受在他们的停工期写诗。黑暗诗歌。"

#. STRINGS.DUPLICANTS.PERSONALITIES.ADA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ADA.NAME"
msgid "Ada"
msgstr "艾达"

#. STRINGS.DUPLICANTS.PERSONALITIES.ARCHIBALD.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ARCHIBALD.DESC"
msgid "The colony is convinced that this {0} was some sort of fancy monarch in a past life."
msgstr "殖民地确信这{0}是某种前世的君王。"

#. STRINGS.DUPLICANTS.PERSONALITIES.ARCHIBALD.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ARCHIBALD.NAME"
msgid "Archibald"
msgstr "阿奇博尔德"

#. STRINGS.DUPLICANTS.PERSONALITIES.BEA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BEA.DESC"
msgid "A little ray of sunshine in a bleak world, {0}s loves people and they love her right back."
msgstr "荒凉世界中的阳光伙伴，{0}喜欢人们并且喜欢她回来。"

#. STRINGS.DUPLICANTS.PERSONALITIES.BEA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BEA.NAME"
msgid "Bea"
msgstr "贝亚"

#. STRINGS.DUPLICANTS.PERSONALITIES.BERTIE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BERTIE.DESC"
msgid "This {0} is convinced she can remember bits of her past prints. Everyone else is convinced she's making it up."
msgstr "这{0}确信她能记住她前世存在的一些事。所有其他人都确信她在和解。"

#. STRINGS.DUPLICANTS.PERSONALITIES.BERTIE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BERTIE.NAME"
msgid "Bertie"
msgstr "伯蒂"

#. STRINGS.DUPLICANTS.PERSONALITIES.BERTRAND.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BERTRAND.DESC"
msgid "This {0} always feels great after a bubble bath and a good long cry."
msgstr "这{0}总是在泡泡浴之后感觉很好然后高歌一曲。"

#. STRINGS.DUPLICANTS.PERSONALITIES.BERTRAND.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BERTRAND.NAME"
msgid "Bertrand"
msgstr "伯特兰"

#. STRINGS.DUPLICANTS.PERSONALITIES.BLANCHE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BLANCHE.DESC"
msgid "{0}s have zero redeeming qualities. People only ever keep them around because they make genius puns."
msgstr "{0}没有任何可取之处。人们之所以还让他们在周围待着只是因为他们有时候能说点不错的双关语。"

#. STRINGS.DUPLICANTS.PERSONALITIES.BLANCHE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BLANCHE.NAME"
msgid "Blanche"
msgstr "布兰奇"

#. STRINGS.DUPLICANTS.PERSONALITIES.BRADY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BRADY.DESC"
msgid "{0}s are pretty cool when they can manage to suppress their natural narcissism."
msgstr "{0}非常酷当他们能够努力抑制住他们的自我陶醉的时候。"

#. STRINGS.DUPLICANTS.PERSONALITIES.BRADY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BRADY.NAME"
msgid "Brady"
msgstr "布雷迪"

#. STRINGS.DUPLICANTS.PERSONALITIES.BRAYNEN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BRAYNEN.DESC"
msgid "This {0} is severely disappointed by the colony's lack of cute, pudgy birds."
msgstr "这个{0}非常失望于殖民地缺少可爱的，胖墩墩的小鸟。"

#. STRINGS.DUPLICANTS.PERSONALITIES.BRAYNEN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BRAYNEN.NAME"
msgid "Braynen"
msgstr "布雷尼恩"

#. STRINGS.DUPLICANTS.PERSONALITIES.BUBBLES.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BUBBLES.DESC"
msgid "This {0} is constantly challenging others to fight her, regardless of whether or not she can actually take them."
msgstr "这个{0}不断的挑战别人来打她，不管她是不是受得了他们。"

#. STRINGS.DUPLICANTS.PERSONALITIES.BUBBLES.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BUBBLES.NAME"
msgid "Bubbles"
msgstr "巴博斯"

#. STRINGS.DUPLICANTS.PERSONALITIES.BURT.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BURT.DESC"
msgid "Only the bleak void of space could understand the depths of a {0}'s tortured soul."
msgstr "只有宇宙黯淡的虚空才能理解{0}饱受折磨的灵魂的深度。"

#. STRINGS.DUPLICANTS.PERSONALITIES.BURT.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BURT.NAME"
msgid "Burt"
msgstr "伯特兰"

#. STRINGS.DUPLICANTS.PERSONALITIES.CAMILLA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CAMILLA.DESC"
msgid "This {0} has a dark, terrible secret... She LOVES scrapbooking."
msgstr "这个{0}有个黑暗，糟糕的秘密……她喜欢随剪随贴。"

#. STRINGS.DUPLICANTS.PERSONALITIES.CAMILLA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CAMILLA.NAME"
msgid "Camilla"
msgstr "卡米拉"

#. STRINGS.DUPLICANTS.PERSONALITIES.CASPER.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CASPER.DESC"
msgid "This {0} can't wait to die so their poetry can be appreciated posthumously."
msgstr "这{0}迫不及待的要寻死所以他们的诗歌只能在他们死后被欣赏。"

#. STRINGS.DUPLICANTS.PERSONALITIES.CASPER.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CASPER.NAME"
msgid "Casper"
msgstr "卡斯珀"

#. STRINGS.DUPLICANTS.PERSONALITIES.CASS.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CASS.DESC"
msgid "This {0} is painfully aware that she spits when she talks. She avoids joining in on most conversations because of it."
msgstr "这个{0}痛苦的意识到她说话的时候会喷口水。她因此而避免参加大多数交流。"

#. STRINGS.DUPLICANTS.PERSONALITIES.CASS.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CASS.NAME"
msgid "Cass"
msgstr "卡斯珀"

#. STRINGS.DUPLICANTS.PERSONALITIES.CECIL.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CECIL.DESC"
msgid "There's a technical term for a {0}'s personality... \"Dweeb\"."
msgstr "有个技术术语来形容{0}的品格……“白痴”。"

#. STRINGS.DUPLICANTS.PERSONALITIES.CECIL.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CECIL.NAME"
msgid "Cecil"
msgstr "塞西尔"

#. STRINGS.DUPLICANTS.PERSONALITIES.CELESTE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CELESTE.DESC"
msgid "This {0} is paralyzed by the knowledge that others have memories and perceptions of her she can't control."
msgstr "这个{0}被其他人拥有她无法控制的记忆和认知所麻痹。"

#. STRINGS.DUPLICANTS.PERSONALITIES.CELESTE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CELESTE.NAME"
msgid "Celeste"
msgstr "塞莱斯特"

#. STRINGS.DUPLICANTS.PERSONALITIES.CHUANLI.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CHUANLI.DESC"
msgid "A {0}'s one dream is to shed their mortal coil and converge with all of time and space. It shouldn't be too much to ask."
msgstr "{0}的一个梦想是摆脱他们的死亡缠绕和对于全时全宇的覆盖。应该没有太多要问的。"

#. STRINGS.DUPLICANTS.PERSONALITIES.CHUANLI.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CHUANLI.NAME"
msgid "Chuanli"
msgstr "川丽"

#. STRINGS.DUPLICANTS.PERSONALITIES.DAN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.DAN.DESC"
msgid "Every {0} has this unshakable feeling that his life has already happened and he's just watching it as if in a movie."
msgstr "每个{0}都有这种无可动摇的感觉那就是他的生命中的一切都已经发生过而他只是在看着这一切如同看电影一样。"

#. STRINGS.DUPLICANTS.PERSONALITIES.DAN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.DAN.NAME"
msgid "Dan"
msgstr "丹"

#. STRINGS.DUPLICANTS.PERSONALITIES.DORRIS.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.DORRIS.DESC"
msgid "This {0} wakes up every day of her life with an urge to clip coupons for stores that don't exist."
msgstr "这个{0}的生命中的每天醒来都伴随着剪下来所有那些并不存在的商店优惠券的冲动。"

#. STRINGS.DUPLICANTS.PERSONALITIES.DORRIS.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.DORRIS.NAME"
msgid "Dorris"
msgstr "多里斯"

#. STRINGS.DUPLICANTS.PERSONALITIES.ELEANOR.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ELEANOR.DESC"
msgid "A severe climate requires a severe woman. This {0} is that woman."
msgstr "一个严峻的气候需要一个严肃的女人。这个{0}就是那个女人。"

#. STRINGS.DUPLICANTS.PERSONALITIES.ELEANOR.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ELEANOR.NAME"
msgid "Eleanor"
msgstr "埃莉诺"

#. STRINGS.DUPLICANTS.PERSONALITIES.ELLIE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ELLIE.DESC"
msgid "Nothing makes an {0} happier than a big tin of glitter and a pack of unicorn stickers."
msgstr "没什么比得上一大罐闪光和一包独角兽贴纸更能让{0}高兴了。"

#. STRINGS.DUPLICANTS.PERSONALITIES.ELLIE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ELLIE.NAME"
msgid "Ellie"
msgstr "艾莉"

#. STRINGS.DUPLICANTS.PERSONALITIES.ELVIRA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ELVIRA.DESC"
msgid "This {0} can't remember a time when she wasn't blanketed in the cold embrace of darkness."
msgstr "这个{0}想不起来有段时间她并没有被封在黑暗的冰冷中。"

#. STRINGS.DUPLICANTS.PERSONALITIES.ELVIRA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ELVIRA.NAME"
msgid "Elvira"
msgstr "埃尔韦拉"

#. STRINGS.DUPLICANTS.PERSONALITIES.ELVIS.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ELVIS.DESC"
msgid "Every {0} is convinced he was printed in the wrong generation... And on the wrong celestial body."
msgstr "每个{0}确信他被产生于错误的一代中……并且在错误的天体上。"

#. STRINGS.DUPLICANTS.PERSONALITIES.ELVIS.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ELVIS.NAME"
msgid "Elvis"
msgstr "埃尔维斯"

#. STRINGS.DUPLICANTS.PERSONALITIES.ERNESTINE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ERNESTINE.DESC"
msgid "This {0} has one stubborn hair on her chin that plucking never seems to deter. It's okay though, she's growing attached to it."
msgstr "这个{0}有硬发在她的脸颊上无论怎么拔也阻止不了生长。虽然还好，她是日益增长的。"

#. STRINGS.DUPLICANTS.PERSONALITIES.ERNESTINE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ERNESTINE.NAME"
msgid "Ernestine"
msgstr "欧内斯廷"

#. STRINGS.DUPLICANTS.PERSONALITIES.EUGENE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.EUGENE.DESC"
msgid "Once you get a {0} talking it's impossible to get them to stop. Chitchat at your own risk."
msgstr "一旦你遇到一个{0}在讲话，那么让他们停下来就是不可能的。聊天是在用你的生命冒险。"

#. STRINGS.DUPLICANTS.PERSONALITIES.EUGENE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.EUGENE.NAME"
msgid "Eugene"
msgstr "尤金"

#. STRINGS.DUPLICANTS.PERSONALITIES.FERGUS.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.FERGUS.DESC"
msgid "{0}es are well known for being wholly incorrigible pranksters."
msgstr "{0}以无可救药的爱搞恶作剧而闻名。"

#. STRINGS.DUPLICANTS.PERSONALITIES.FERGUS.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.FERGUS.NAME"
msgid "Fergus"
msgstr "费格斯"

#. STRINGS.DUPLICANTS.PERSONALITIES.FLOYD.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.FLOYD.DESC"
msgid "{0}s have a theory that no matter what time it is, it's always actually 3AM."
msgstr "{0}有个理论：无论何时，永远都是凌晨三点。"

#. STRINGS.DUPLICANTS.PERSONALITIES.FLOYD.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.FLOYD.NAME"
msgid "Floyd"
msgstr "弗洛伊德"

#. STRINGS.DUPLICANTS.PERSONALITIES.FRAN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.FRAN.DESC"
msgid "This {0} dreams of owning their own personal computer so they can start a blog full of pictures of toast."
msgstr "这个{0}梦想着拥有他们自己的电脑这样他们能开始在博客上发满烤面包的照片。"

#. STRINGS.DUPLICANTS.PERSONALITIES.FRAN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.FRAN.NAME"
msgid "Fran"
msgstr "弗兰"

#. STRINGS.DUPLICANTS.PERSONALITIES.GABRIEL.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.GABRIEL.DESC"
msgid "{0}s are spoiled rotten, but at least they have great hair."
msgstr "{0}是被宠坏的，但是至少他们有漂亮的头发。"

#. STRINGS.DUPLICANTS.PERSONALITIES.GABRIEL.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.GABRIEL.NAME"
msgid "Gabriel"
msgstr "加百列"

#. STRINGS.DUPLICANTS.PERSONALITIES.GOSSMAN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.GOSSMAN.DESC"
msgid "{0}s love baseball and dogs, neither of which exist in space. It's been a bit of an ordeal for her."
msgstr "{0}喜欢棒球和狗，只是在太空中都不存在。这对于她来说有点折磨。"

#. STRINGS.DUPLICANTS.PERSONALITIES.GOSSMAN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.GOSSMAN.NAME"
msgid "Gossman"
msgstr "戈斯曼"

#. STRINGS.DUPLICANTS.PERSONALITIES.GRUB.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.GRUB.DESC"
msgid "{0}s think plants are neat."
msgstr "{0}觉得植物是整洁的。"

#. STRINGS.DUPLICANTS.PERSONALITIES.GRUB.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.GRUB.NAME"
msgid "Grub"
msgstr "格鲁布"

#. STRINGS.DUPLICANTS.PERSONALITIES.GRUNGY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.GRUNGY.DESC"
msgid "A {0} deeply relishes the feeling of dirt beneath her nails."
msgstr "{0}深深的期盼着泥土在她的指甲下的感觉。"

#. STRINGS.DUPLICANTS.PERSONALITIES.GRUNGY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.GRUNGY.NAME"
msgid "Grungy"
msgstr "格兰杰"

#. STRINGS.DUPLICANTS.PERSONALITIES.GUS.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.GUS.DESC"
msgid "This {0} just wants everyone to be happy."
msgstr "这个{0}只是想让所有人都高兴。"

#. STRINGS.DUPLICANTS.PERSONALITIES.GUS.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.GUS.NAME"
msgid "Gus"
msgstr "格斯"

#. STRINGS.DUPLICANTS.PERSONALITIES.HAROLD.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HAROLD.DESC"
msgid "This {0} is cripplingly self-conscious of his long middle toes."
msgstr "这个{0}对于他那长长的中脚趾自觉很残疾。"

#. STRINGS.DUPLICANTS.PERSONALITIES.HAROLD.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HAROLD.NAME"
msgid "Harold"
msgstr "哈罗德"

#. STRINGS.DUPLICANTS.PERSONALITIES.HASSAN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HASSAN.DESC"
msgid "If someone says something nice to a {0} he'll think about it nonstop for no less than three weeks."
msgstr "如果有人说了什么好话给{0}他会一直想着这事至少得三周。"

#. STRINGS.DUPLICANTS.PERSONALITIES.HASSAN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HASSAN.NAME"
msgid "Hassan"
msgstr "哈山"

#. STRINGS.DUPLICANTS.PERSONALITIES.HIDEKI.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HIDEKI.DESC"
msgid "This {0} is consumed by a deep, soulful weariness that no amount of sleep could possibly vanquish."
msgstr "这{0}被深刻的感情上的疲劳所累，以至于怎么睡都睡不够。"

#. STRINGS.DUPLICANTS.PERSONALITIES.HIDEKI.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HIDEKI.NAME"
msgid "Hideki"
msgstr "秀城"

#. STRINGS.DUPLICANTS.PERSONALITIES.HORATIO.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HORATIO.DESC"
msgid "{0}s always feel as if someone is staring at them, although people rarely are."
msgstr "{0}总是感觉好像有人盯着他们，虽然人们从不这么做。"

#. STRINGS.DUPLICANTS.PERSONALITIES.HORATIO.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HORATIO.NAME"
msgid "Horatio"
msgstr "霍雷肖"

#. STRINGS.DUPLICANTS.PERSONALITIES.HOWARD.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HOWARD.DESC"
msgid "This {0} can control a room with his exceptionally loud sneezes."
msgstr "这个{0}可以用他特殊的响亮的喷嚏控制一间房子。"

#. STRINGS.DUPLICANTS.PERSONALITIES.HOWARD.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HOWARD.NAME"
msgid "Howard"
msgstr "霍华德"

#. STRINGS.DUPLICANTS.PERSONALITIES.HUGH.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HUGH.DESC"
msgid "A {0} is truly a man stuck in the past. And in a space colony."
msgstr "{0}是一个确确实实沉溺于过去的人。并且是在宇宙殖民地。"

#. STRINGS.DUPLICANTS.PERSONALITIES.HUGH.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HUGH.NAME"
msgid "Hugh"
msgstr "休"

#. STRINGS.DUPLICANTS.PERSONALITIES.ISAMU.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ISAMU.DESC"
msgid "This {0} traps people in long conversations about her \"novel\", but she's never once sat down to actually write it."
msgstr "这个{0}跟人们长篇大论的谈论她的“小说”，但是他从来也没有真正坐下来确实写出来。"

#. STRINGS.DUPLICANTS.PERSONALITIES.ISAMU.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ISAMU.NAME"
msgid "Isamu"
msgstr "伊萨姆"

#. STRINGS.DUPLICANTS.PERSONALITIES.JACK.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.JACK.DESC"
msgid "A lifetime of running from his responsibilities has made this {0} emotionally impenetrable."
msgstr "一辈子都在逃避他的责任让这个{0}感情上很顽固。"

#. STRINGS.DUPLICANTS.PERSONALITIES.JACK.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.JACK.NAME"
msgid "Jack"
msgstr "杰克"

#. STRINGS.DUPLICANTS.PERSONALITIES.JASPER.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.JASPER.DESC"
msgid "{0}s just want to dance!"
msgstr "{0}只是想跳舞！"

#. STRINGS.DUPLICANTS.PERSONALITIES.JASPER.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.JASPER.NAME"
msgid "Jasper"
msgstr "贾斯珀"

#. STRINGS.DUPLICANTS.PERSONALITIES.JOSHUA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.JOSHUA.DESC"
msgid "{0}s are precious goobers. Other Duplicants are strangely incapable of cursing in a {0}'s presence."
msgstr "{0}是珍贵的花生。其他复制人不可思议地不会诅咒{0}的存在。"

#. STRINGS.DUPLICANTS.PERSONALITIES.JOSHUA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.JOSHUA.NAME"
msgid "Joshua"
msgstr "约书亚"

#. STRINGS.DUPLICANTS.PERSONALITIES.JOSIE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.JOSIE.DESC"
msgid "A {0} is admired by all for her seemingly tireless work ethic. Little do people know, she's dying on the inside."
msgstr "{0}被所有人羡慕因为她那看起来好不疲倦的职业伦理。只有很少数人知道，她都要累成狗了。"

#. STRINGS.DUPLICANTS.PERSONALITIES.JOSIE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.JOSIE.NAME"
msgid "Josie"
msgstr "乔茜"

#. STRINGS.DUPLICANTS.PERSONALITIES.KARL.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.KARL.DESC"
msgid "Every single {0} has perpetually damp hands. It must be genetic."
msgstr "每一个{0}的手永远都是那么笨。这一定是一种遗传。"

#. STRINGS.DUPLICANTS.PERSONALITIES.KARL.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.KARL.NAME"
msgid "Karl"
msgstr "卡尔"

#. STRINGS.DUPLICANTS.PERSONALITIES.KATRIN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.KATRIN.DESC"
msgid "{0}s have trouble making eye contact in conversation, but no one really minds. They know she's listening."
msgstr "{0}有一双在交谈中很能惹祸的眼神，但是没有人真的介意。他们知道她在听。"

#. STRINGS.DUPLICANTS.PERSONALITIES.KATRIN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.KATRIN.NAME"
msgid "Katrin"
msgstr "凯特琳"

#. STRINGS.DUPLICANTS.PERSONALITIES.LEAH.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.LEAH.DESC"
msgid "There's nothing {0}s are more proud of than their thick, dignified eyebrows."
msgstr "没什么对于{0}来说比他们厚厚的，庄严的眼球更值得自豪了。"

#. STRINGS.DUPLICANTS.PERSONALITIES.LEAH.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.LEAH.NAME"
msgid "Leah"
msgstr "利亚"

#. STRINGS.DUPLICANTS.PERSONALITIES.LENNY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.LENNY.DESC"
msgid "Dirt's great. Space's great. Everything's great, according to {0}s."
msgstr "土是好的。太空是好的。一切都是好的，根据{0}所说。"

#. STRINGS.DUPLICANTS.PERSONALITIES.LENNY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.LENNY.NAME"
msgid "Lenny"
msgstr "列尼"

#. STRINGS.DUPLICANTS.PERSONALITIES.LONGWEI.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.LONGWEI.DESC"
msgid "This {0} picks his nose when he thinks no one's watching. Thankfully, he never eats it."
msgstr "这{0}在觉得没有人看着他的时候会挖鼻孔。谢天谢地，他从不吃。"

#. STRINGS.DUPLICANTS.PERSONALITIES.LONGWEI.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.LONGWEI.NAME"
msgid "Longwei"
msgstr "龙威"

#. STRINGS.DUPLICANTS.PERSONALITIES.MAE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAE.DESC"
msgid "There's nothing a {0} can't do if she sets her mind to it."
msgstr "没有什么{0}做不了的只要她真的认真起来的话。"

#. STRINGS.DUPLICANTS.PERSONALITIES.MAE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAE.NAME"
msgid "Mae"
msgstr "梅"

#. STRINGS.DUPLICANTS.PERSONALITIES.MAHA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAHA.DESC"
msgid "{0}s always snort when they laugh. It's the worst."
msgstr "{0}总是在他们笑的时候喷出鼻息。这是最糟的。"

#. STRINGS.DUPLICANTS.PERSONALITIES.MAHA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAHA.NAME"
msgid "Maha"
msgstr "马哈"

#. STRINGS.DUPLICANTS.PERSONALITIES.MAMORU.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAMORU.DESC"
msgid "The \"cool loner\" vibes that radiate off a {0} never fail to make the colony swoon."
msgstr "“酷酷的独来独往者”共鸣于{0}从来都会成功的让殖民地陷入喜悦。"

#. STRINGS.DUPLICANTS.PERSONALITIES.MAMORU.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAMORU.NAME"
msgid "Mamoru"
msgstr "守"

#. STRINGS.DUPLICANTS.PERSONALITIES.MARIE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MARIE.DESC"
msgid "This {0} is positively glowing! What's her secret? Radioactive isotopes, of course."
msgstr "这个{0}肯定容光焕发！她有什么秘密？放射性同位素，当然了。"

#. STRINGS.DUPLICANTS.PERSONALITIES.MARIE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MARIE.NAME"
msgid "Marie"
msgstr "玛丽"

#. STRINGS.DUPLICANTS.PERSONALITIES.MAX.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAX.DESC"
msgid "{0}es are painfully gullible, and other Duplicants like to take advantage of it every chance they get."
msgstr "{0}总是轻易受骗，而其他复制人总是喜欢一有机会就占点便宜。"

#. STRINGS.DUPLICANTS.PERSONALITIES.MAX.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAX.NAME"
msgid "Max"
msgstr "麦克斯"

#. STRINGS.DUPLICANTS.PERSONALITIES.MCNAIR.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MCNAIR.DESC"
msgid "All of space is brightened by a {0}'s dazzling smile."
msgstr "这整个地方都被{0}的迷人的微笑所点亮。"

#. STRINGS.DUPLICANTS.PERSONALITIES.MCNAIR.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MCNAIR.NAME"
msgid "McNair"
msgstr "麦克奈尔"

#. STRINGS.DUPLICANTS.PERSONALITIES.MEEP.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MEEP.DESC"
msgid "{0}s have a face only a twelve tonne DNA Replicator could love."
msgstr "{0}的脸的只有十二吨的DNA复制品才会喜欢。"

#. STRINGS.DUPLICANTS.PERSONALITIES.MEEP.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MEEP.NAME"
msgid "Meep"
msgstr "米蒲"

#. STRINGS.DUPLICANTS.PERSONALITIES.MELODY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MELODY.DESC"
msgid "Who wants to hear the song this {0} wrote about her last breakup? ...Anyone?"
msgstr "有人想要听这个{0}所写的她的上一次崩溃时的歌吗？……有人吗？"

#. STRINGS.DUPLICANTS.PERSONALITIES.MELODY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MELODY.NAME"
msgid "Melody"
msgstr "梅洛迪"

#. STRINGS.DUPLICANTS.PERSONALITIES.METRODORA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.METRODORA.DESC"
msgid "{0}s love watching old black and white films, especially if they have robots in them."
msgstr "{0}喜欢看老式黑白电影，尤其是里面有机器人的。"

#. STRINGS.DUPLICANTS.PERSONALITIES.METRODORA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.METRODORA.NAME"
msgid "Metrodora"
msgstr "麦哲朵拉"

#. STRINGS.DUPLICANTS.PERSONALITIES.MILDRED.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MILDRED.DESC"
msgid "The world's a tad too complex for this here {0}, but good golly gosh if she doesn't try her darnedest."
msgstr "这世界对于{0}来说有点太过复杂，但是只要她别去尝试就好凑合。"

#. STRINGS.DUPLICANTS.PERSONALITIES.MILDRED.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MILDRED.NAME"
msgid "Mildred"
msgstr "米尔德里德"

#. STRINGS.DUPLICANTS.PERSONALITIES.MIMA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MIMA.DESC"
msgid "Ol' {0} here can't stand lookin' at people's knees."
msgstr "所有这的{0}都不能忍受看着人们的膝盖。"

#. STRINGS.DUPLICANTS.PERSONALITIES.MIMA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MIMA.NAME"
msgid "Mi-Ma"
msgstr "米玛"

#. STRINGS.DUPLICANTS.PERSONALITIES.MINGMEI.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MINGMEI.DESC"
msgid "One time a {0} declared herself mayor of the colony for a whole week and no one even questioned it."
msgstr "有一次一个{0}宣布她是殖民地市长一整周而且没有任何人质疑"

#. STRINGS.DUPLICANTS.PERSONALITIES.MINGMEI.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MINGMEI.NAME"
msgid "Ming-Mei"
msgstr "明媚"

#. STRINGS.DUPLICANTS.PERSONALITIES.MOON.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MOON.DESC"
msgid "A {0}'s monotonous voice and lack of facial expression make it impossible for others to tell when she's messing with them."
msgstr "{0}的单调声音和缺乏面部表情让其他人不可能辨别出她何时干扰了他们。"

#. STRINGS.DUPLICANTS.PERSONALITIES.MOON.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MOON.NAME"
msgid "Moon"
msgstr "穆恩"

#. STRINGS.DUPLICANTS.PERSONALITIES.MOZZARELLA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MOZZARELLA.DESC"
msgid "World... too... bright...."
msgstr "世界……太……明亮了……"

#. STRINGS.DUPLICANTS.PERSONALITIES.MOZZARELLA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MOZZARELLA.NAME"
msgid "Mozzarella"
msgstr "马苏里拉"

#. STRINGS.DUPLICANTS.PERSONALITIES.MYSTIQUE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MYSTIQUE.DESC"
msgid "{0}s defy all labels."
msgstr "{0}藐视所有评价。"

#. STRINGS.DUPLICANTS.PERSONALITIES.MYSTIQUE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MYSTIQUE.NAME"
msgid "Mystique"
msgstr "米斯提克"

#. STRINGS.DUPLICANTS.PERSONALITIES.NADIA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NADIA.DESC"
msgid "The burden of living is just too much for some people. Like this {0}, for instance."
msgstr "对某些人来说生活的重担泰国沉重。例如就像这个{0}。"

#. STRINGS.DUPLICANTS.PERSONALITIES.NADIA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NADIA.NAME"
msgid "Nadia"
msgstr "纳迪亚"

#. STRINGS.DUPLICANTS.PERSONALITIES.NAILS.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NAILS.DESC"
msgid "People usually expect a Duplicant named \"{0}\" to be tough, but they're all pretty huge wimps."
msgstr "人们总是期盼着一个复制人名为“{0}”足够坚强，但是他们都是巨大的懦夫。"

#. STRINGS.DUPLICANTS.PERSONALITIES.NAILS.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NAILS.NAME"
msgid "Nails"
msgstr "尼奥斯"

#. STRINGS.DUPLICANTS.PERSONALITIES.NEIL.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NEIL.DESC"
msgid "{0}s generally like to wear strange and unusual hats to compensate for their total lack of personality."
msgstr "{0}通常喜欢戴着奇怪并且不寻常的帽子来弥补他们缺少的个性。"

#. STRINGS.DUPLICANTS.PERSONALITIES.NEIL.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NEIL.NAME"
msgid "Neil"
msgstr "尼尔"

#. STRINGS.DUPLICANTS.PERSONALITIES.NIKOLA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NIKOLA.DESC"
msgid "This {0} once claimed he could build a laser so powerful it would rip the colony in half. No one dared him to prove it."
msgstr "这{0}曾经宣称他能建立一个非常强大的激光，它能够把殖民地撕裂成两半。没有人敢让他证明这事。"

#. STRINGS.DUPLICANTS.PERSONALITIES.NIKOLA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NIKOLA.NAME"
msgid "Nikola"
msgstr "尼古拉"

#. STRINGS.DUPLICANTS.PERSONALITIES.NISBET.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NISBET.DESC"
msgid "{0}s like to punch people to show their affection. Everyone's too afraid to tell them it sort of hurts."
msgstr "{0}喜欢打别人来展现他们的影响。所有人都害怕他们以至于不敢跟他们说话就怕挨揍。"

#. STRINGS.DUPLICANTS.PERSONALITIES.NISBET.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NISBET.NAME"
msgid "Nisbet"
msgstr "尼斯比特"

#. STRINGS.DUPLICANTS.PERSONALITIES.NORI.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NORI.DESC"
msgid "Get a bunch of {0}s together in a room and you'll have... a bunch of {0}s together in a room."
msgstr "让一群{0}一起待在房间中那么你会得到……一群{0}一起待在房间中。"

#. STRINGS.DUPLICANTS.PERSONALITIES.NORI.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NORI.NAME"
msgid "Nori"
msgstr "诺里"

#. STRINGS.DUPLICANTS.PERSONALITIES.OLIVE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.OLIVE.DESC"
msgid "This {0} feels like there's an emotional wall between themself and the world that their multitool just can't penetrate."
msgstr "这个{0}感觉好像他们和世界之间隔着一堵情感的墙而他们的多用途刀刃穿不透。"

#. STRINGS.DUPLICANTS.PERSONALITIES.OLIVE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.OLIVE.NAME"
msgid "Olive"
msgstr "奥利弗"

#. STRINGS.DUPLICANTS.PERSONALITIES.OTTO.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.OTTO.DESC"
msgid "{0}s always insult people by accident and exist in a perpetual state of deep regret."
msgstr "{0}总是偶然的辱骂别人然后陷入深深的后悔之中。"

#. STRINGS.DUPLICANTS.PERSONALITIES.OTTO.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.OTTO.NAME"
msgid "Otto"
msgstr "奥托"

#. STRINGS.DUPLICANTS.PERSONALITIES.PAM.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.PAM.DESC"
msgid "No one ever asks for a {0}'s bad opinions, but she's always happy to offer them anyway."
msgstr "没有人询问过{0}的糟糕意见，但是她总是乐于无论何时何地提供它们。"

#. STRINGS.DUPLICANTS.PERSONALITIES.PAM.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.PAM.NAME"
msgid "Pam"
msgstr "帕姆"

#. STRINGS.DUPLICANTS.PERSONALITIES.PEIJING.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.PEIJING.DESC"
msgid "Everyone who meets a {0} has to admit that they are, in fact, extremely cool."
msgstr "所有见过{0}的人必须得承认他们事实上确实非常非常酷。"

#. STRINGS.DUPLICANTS.PERSONALITIES.PEIJING.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.PEIJING.NAME"
msgid "Peijing"
msgstr "裴京"

#. STRINGS.DUPLICANTS.PERSONALITIES.PIERRE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.PIERRE.DESC"
msgid "Big softies with a tendency to nag, {0}s sometimes feel like the mothers the other Duplicants never had."
msgstr "很是多愁善感又有唠叨倾向，{0}有时候感觉像是老妈一样，这是其他复制人比不了的。"

#. STRINGS.DUPLICANTS.PERSONALITIES.PIERRE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.PIERRE.NAME"
msgid "Pierre"
msgstr "皮埃尔"

#. STRINGS.DUPLICANTS.PERSONALITIES.PRICE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.PRICE.DESC"
msgid "This {0} once had dreams of becoming a doctor, but sadly he's averse to the sight of blood."
msgstr "这个{0}曾有梦想成为一名医生，但是悲剧的是他晕血。"

#. STRINGS.DUPLICANTS.PERSONALITIES.PRICE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.PRICE.NAME"
msgid "Price"
msgstr "普莱斯"

#. STRINGS.DUPLICANTS.PERSONALITIES.QUINCY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.QUINCY.DESC"
msgid "At any given moment a {0} is viscerally reliving ten different humiliating memories."
msgstr "在任何特定时刻一个{0}本能再体验十种不同的丢脸回忆。"

#. STRINGS.DUPLICANTS.PERSONALITIES.QUINCY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.QUINCY.NAME"
msgid "Quincy"
msgstr "昆西"

#. STRINGS.DUPLICANTS.PERSONALITIES.RALPH.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.RALPH.DESC"
msgid "Everyone feels slightly more irritable after having spent time with a {0}."
msgstr "所有与{0}共处一段时间的人之后都会感觉到有些急躁。"

#. STRINGS.DUPLICANTS.PERSONALITIES.RALPH.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.RALPH.NAME"
msgid "Ralph"
msgstr "拉尔夫"

#. STRINGS.DUPLICANTS.PERSONALITIES.RED.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.RED.DESC"
msgid "{0}s are completely incapable of distinguishing between positive and negative attention, much to the colony's dismay."
msgstr "{0}完全不会区别积极的和消极的注意力，真是殖民地的沮丧。"

#. STRINGS.DUPLICANTS.PERSONALITIES.RED.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.RED.NAME"
msgid "Red"
msgstr "雷德"

#. STRINGS.DUPLICANTS.PERSONALITIES.ROSALIND.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ROSALIND.DESC"
msgid "Sometimes this {0} feels like she'd have to keel over to get people to notice her."
msgstr "有时候这个{0}感觉她得翻到才能得到人们的注意。"

#. STRINGS.DUPLICANTS.PERSONALITIES.ROSALIND.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ROSALIND.NAME"
msgid "Rosalind"
msgstr "罗莎琳德"

#. STRINGS.DUPLICANTS.PERSONALITIES.ROWAN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ROWAN.DESC"
msgid "{0}s have good hearts and express their emotions most efficiently by yelling."
msgstr "{0}很热心并且总是通过叫嚷来有效的表达他们的感情。"

#. STRINGS.DUPLICANTS.PERSONALITIES.ROWAN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ROWAN.NAME"
msgid "Rowan"
msgstr "罗恩"

#. STRINGS.DUPLICANTS.PERSONALITIES.RUBY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.RUBY.DESC"
msgid "This {0} asks the pressing questions, like \"Where can I get a leather jacket in space?\""
msgstr "这个{0}询问紧迫的问题，比如“我在太空里怎么能得到皮夹克呢？”"

#. STRINGS.DUPLICANTS.PERSONALITIES.RUBY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.RUBY.NAME"
msgid "Ruby"
msgstr "鲁比"

#. STRINGS.DUPLICANTS.PERSONALITIES.SADIE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.SADIE.DESC"
msgid "This {0} never clips her fingernails. The unchecked growth is starting to get a little unsettling."
msgstr "这个{0}从不剪指甲。不经抑制生长开始有点不太好了。"

#. STRINGS.DUPLICANTS.PERSONALITIES.SADIE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.SADIE.NAME"
msgid "Sadie"
msgstr "莎蒂"

#. STRINGS.DUPLICANTS.PERSONALITIES.SAUL.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.SAUL.DESC"
msgid "This {0}'s the kind of guy who'd pull the legs off a Hatch for fun."
msgstr "这{0}的这类家伙把一个孵化者的腿拽下来就是为了好玩。"

#. STRINGS.DUPLICANTS.PERSONALITIES.SAUL.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.SAUL.NAME"
msgid "Saul"
msgstr "索尔"

#. STRINGS.DUPLICANTS.PERSONALITIES.SETH.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.SETH.DESC"
msgid "Sometimes the colony sends {0}s on fake \"spelunking missions\" to get some peace and quiet."
msgstr "有时候殖民地派{0}执行假的“洞穴探险任务”来得到片刻的和平宁静。"

#. STRINGS.DUPLICANTS.PERSONALITIES.SETH.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.SETH.NAME"
msgid "Seth"
msgstr "赛斯"

#. STRINGS.DUPLICANTS.PERSONALITIES.SHANNON.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.SHANNON.DESC"
msgid "Some have described {0}s as \"paranoid\". They prefer the term \"prepared\"."
msgstr "有些说描述{0}如同“偏执狂”。他们希望一切都能“就绪”。"

#. STRINGS.DUPLICANTS.PERSONALITIES.SHANNON.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.SHANNON.NAME"
msgid "Shannon"
msgstr "香农"

#. STRINGS.DUPLICANTS.PERSONALITIES.SPIKE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.SPIKE.DESC"
msgid "{0}s detest small spaces. You can imagine how they feel about the colony."
msgstr "{0}厌恶小地方。你能想象他们对于殖民地什么感觉。"

#. STRINGS.DUPLICANTS.PERSONALITIES.SPIKE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.SPIKE.NAME"
msgid "Spike"
msgstr "斯派克"

#. STRINGS.DUPLICANTS.PERSONALITIES.STACY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.STACY.DESC"
msgid "A {0} can somehow talk for hours and say absolutely nothing. It's a feat to behold!"
msgstr "一个{0}能莫名其妙的说上几个小时并且还言之无物。这是一项值得看的壮举！"

#. STRINGS.DUPLICANTS.PERSONALITIES.STACY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.STACY.NAME"
msgid "Stacy"
msgstr "史黛西"

#. STRINGS.DUPLICANTS.PERSONALITIES.STINKY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.STINKY.DESC"
msgid "This {0} has never been invited to a party, which is a shame... his dance moves are incredible."
msgstr "这{0}从没有被邀请参加排队，这是个耻辱……他的舞步令人难以置信。"

#. STRINGS.DUPLICANTS.PERSONALITIES.STINKY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.STINKY.NAME"
msgid "Stinky"
msgstr "斯丁"

#. STRINGS.DUPLICANTS.PERSONALITIES.SUKI.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.SUKI.DESC"
msgid "{0}s have grins like sharks and stares to pierce through your soul."
msgstr "{0}笑起来像鲨鱼一般而且盯着人的时候好像穿过了他的灵魂。"

#. STRINGS.DUPLICANTS.PERSONALITIES.SUKI.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.SUKI.NAME"
msgid "Suki"
msgstr "苏琪"

#. STRINGS.DUPLICANTS.PERSONALITIES.SYBIL.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.SYBIL.DESC"
msgid "{0}s always get what they want... Even when they shouldn't."
msgstr "{0}总是得到他们想要的……就算他们不应该得到。"

#. STRINGS.DUPLICANTS.PERSONALITIES.SYBIL.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.SYBIL.NAME"
msgid "Sybil"
msgstr "西比尔"

#. STRINGS.DUPLICANTS.PERSONALITIES.TILLY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.TILLY.DESC"
msgid "{0}s like to frequently and loudly remind everyone of the pointlessness of existence."
msgstr "{0}喜欢频繁大声的提醒所有人的存在毫无意义。"

#. STRINGS.DUPLICANTS.PERSONALITIES.TILLY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.TILLY.NAME"
msgid "Tilly"
msgstr "蒂莉"

#. STRINGS.DUPLICANTS.PERSONALITIES.TURNER.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.TURNER.DESC"
msgid "{0}s alway packs a juice box on their way to political protests."
msgstr "{0}总是带着果汁盒子去政治抗议。"

#. STRINGS.DUPLICANTS.PERSONALITIES.TURNER.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.TURNER.NAME"
msgid "Turner"
msgstr "特纳"

#. STRINGS.DUPLICANTS.PERSONALITIES.VERNON.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.VERNON.DESC"
msgid "The colony's managed to convince this {0} he's totally and completely unique. It's hilarious!"
msgstr "殖民地试图确信这个{0}是完全绝对独一无二的。真是太滑稽了！"

#. STRINGS.DUPLICANTS.PERSONALITIES.VERNON.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.VERNON.NAME"
msgid "Vernon"
msgstr "弗农"

#. STRINGS.DUPLICANTS.PERSONALITIES.VIOLA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.VIOLA.DESC"
msgid "Small, gentle, quiet. {0}s always look as if the slightest breeze might shatter them."
msgstr "小个子，有礼貌，很安静。{0}总是看起来像是一阵微不足道的清风就能粉碎他们。"

#. STRINGS.DUPLICANTS.PERSONALITIES.VIOLA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.VIOLA.NAME"
msgid "Viola"
msgstr "维奥拉"

#. STRINGS.DUPLICANTS.PERSONALITIES.VIRGIL.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.VIRGIL.DESC"
msgid "{0}s are overcome with childlike wonder at the infinite nature of the universe."
msgstr "{0}极为孩子气对于无限的宇宙性质感到吃惊。"

#. STRINGS.DUPLICANTS.PERSONALITIES.VIRGIL.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.VIRGIL.NAME"
msgid "Virgil"
msgstr "维吉尔"

#. STRINGS.DUPLICANTS.PERSONALITIES.WILL.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.WILL.DESC"
msgid "{0}s have great hair and are always about ten seconds away from starving to death."
msgstr "{0}有漂亮的头发并且永远都是只有10秒就要饿死了的样子。"

#. STRINGS.DUPLICANTS.PERSONALITIES.WILL.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.WILL.NAME"
msgid "Will"
msgstr "威尔"

#. STRINGS.DUPLICANTS.PERSONALITIES.WOODROW.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.WOODROW.DESC"
msgid "{0}s are exceptionally bad at reading social cues and never know when to stop talking."
msgstr "{0}异常的不善于解读社会线索并且永远不知道什么时候该不说话。"

#. STRINGS.DUPLICANTS.PERSONALITIES.WOODROW.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.WOODROW.NAME"
msgid "Woodrow"
msgstr "伍德罗"

#. STRINGS.DUPLICANTS.PERSONALITIES.YVETTE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.YVETTE.DESC"
msgid "A {0}'s every waking moment is plagued by her terrible genetic curse... a horrifyingly acute sense of smell."
msgstr "一个{0}的每次醒来时分都是被她那可怕的遗传诅咒所折磨……一个令人恐惧的敏锐的嗅觉。"

#. STRINGS.DUPLICANTS.PERSONALITIES.YVETTE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.YVETTE.NAME"
msgid "Yvette"
msgstr "伊薇特"

#. STRINGS.DUPLICANTS.PERSONALITIES.ZEKE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ZEKE.DESC"
msgid "A {0}'s snobby exterior is a defense to protect the kind, mushy heart that lurks within."
msgstr "一个{0}的势力的表面是作为防御来保护善良，多愁善感的内心的。"

#. STRINGS.DUPLICANTS.PERSONALITIES.ZEKE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ZEKE.NAME"
msgid "Zeke"
msgstr "齐克"

#. STRINGS.DUPLICANTS.RACE
msgctxt "STRINGS.DUPLICANTS.RACE"
msgid "Duplicant"
msgstr "复制人"

#. STRINGS.DUPLICANTS.RACE_PREFIX
msgctxt "STRINGS.DUPLICANTS.RACE_PREFIX"
msgid "Race: {0}"
msgstr "种族：{0}"

#. STRINGS.DUPLICANTS.RELAXATION.RELAXATION_EFFECT.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.RELAXATION.RELAXATION_EFFECT.DESCRIPTION"
msgid "Reduces <style=\"stress\">Stress</style> by {0}/day"
msgstr "降低<style=\"stress\">压力</style>{0}/天"

#. STRINGS.DUPLICANTS.RELAXATION.RELAXATION_EFFECT.NAME
msgctxt "STRINGS.DUPLICANTS.RELAXATION.RELAXATION_EFFECT.NAME"
msgid "Relaxing"
msgstr "放松"

#. STRINGS.DUPLICANTS.STATS.BLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.BLADDER.NAME"
msgid "Bladder"
msgstr "膀胱"

#. STRINGS.DUPLICANTS.STATS.BLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.BLADDER.TOOLTIP"
msgid "Bladder\n----------\nA Duplicant will make a mess at 100% if no bathrooms are available"
msgstr "膀胱\n----------\n膀胱达到100%时，如果没有可用的卫生间，复制人会就地排泄。"

#. STRINGS.DUPLICANTS.STATS.BREATH.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.BREATH.NAME"
msgid "Breath"
msgstr "呼吸"

#. STRINGS.DUPLICANTS.STATS.BREATH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.BREATH.TOOLTIP"
msgid "Breath\n----------\nA Duplicant will begin suffocating at 0%"
msgstr "呼吸\n----------\n呼吸为0%时，复制人会窒息"

#. STRINGS.DUPLICANTS.STATS.CALORIES.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.CALORIES.NAME"
msgid "Calories"
msgstr "卡路里"

#. STRINGS.DUPLICANTS.STATS.CALORIES.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.CALORIES.TOOLTIP"
msgid "Calories\n----------\nThis Duplicant has {0} of stored energy they can burn before starving"
msgstr "卡路里\n----------\n这名复制人有{0}的储存能量可以消耗，消耗完毕后会感到饥饿 "

#. STRINGS.DUPLICANTS.STATS.DECOR.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.DECOR.NAME"
msgid "Decor"
msgstr "装饰"

#. STRINGS.DUPLICANTS.STATS.DECOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.DECOR.TOOLTIP"
msgid "Decor\n----------\nA Duplicant will gain <style=\"stress\">Stress</style> while in rooms with lower <style=\"decor\">Decor</style> values than their expectations"
msgstr "装饰\n----------\n当房间的<style=\"decor\">装饰</style>度低于预期时， 复制人会感到<style=\"stress\">压力</style>"

#. STRINGS.DUPLICANTS.STATS.EXTERNALTEMPERATURE.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.EXTERNALTEMPERATURE.NAME"
msgid "External Temperature"
msgstr "室外温度"

#. STRINGS.DUPLICANTS.STATS.EXTERNALTEMPERATURE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.EXTERNALTEMPERATURE.TOOLTIP"
msgid "External Temperature\n----------\nThis Duplicant's immediate environment is {0}"
msgstr "室外温度\n----------\n这名复制人当前所处环境为{0}"

#. STRINGS.DUPLICANTS.STATS.HITPOINTS.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.HITPOINTS.NAME"
msgid "Health"
msgstr "健康"

#. STRINGS.DUPLICANTS.STATS.HITPOINTS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.HITPOINTS.TOOLTIP"
msgid "Health\n----------\nA combatant will become incapacitated at zero <style=\"Health\">Health</style>"
msgstr "健康\n----------\n战士的<style=\"Health\">健康</style>为零时，将丧失行动能力。"

#. STRINGS.DUPLICANTS.STATS.MORALE.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.MORALE.NAME"
msgid "<DO NOT TRANSLATE>"
msgstr "<DO NOT TRANSLATE>"

#. STRINGS.DUPLICANTS.STATS.MORALE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.MORALE.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.STATS.STAMINA.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.STAMINA.NAME"
msgid "Stamina"
msgstr "精力"

#. STRINGS.DUPLICANTS.STATS.STAMINA.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.STAMINA.TOOLTIP"
msgid "Stamina\n----------\nA Duplicant will pass out from fatigue at 0%"
msgstr "精力\n----------\n精力为0%时，复制人会因过度疲劳而晕倒"

#. STRINGS.DUPLICANTS.STATS.STRESS.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.STRESS.NAME"
msgid "Stress"
msgstr "压力"

#. STRINGS.DUPLICANTS.STATS.STRESS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.STRESS.TOOLTIP"
msgid "Stress\n----------\nA Duplicant will have a Nervous Breakdown at 100% <style=\"stress\">Stress</style>"
msgstr "压力\n----------\n<style=\"stress\">压力</style>达到100%时，复制人会精神崩溃"

#. STRINGS.DUPLICANTS.STATS.TEMPERATURE.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.TEMPERATURE.NAME"
msgid "Body Temperature"
msgstr "体温"

#. STRINGS.DUPLICANTS.STATS.TEMPERATURE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.TEMPERATURE.TOOLTIP"
msgid "Body Temperature\n----------\nA healthy Duplicant's body temperature is {1}"
msgstr "体温\n----------\n健康的复制人体温为{1}"

#. STRINGS.DUPLICANTS.STATS.TOXICITY.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.TOXICITY.NAME"
msgid "<DO NOT TRANSLATE>"
msgstr "<DO NOT TRANSLATE>"

#. STRINGS.DUPLICANTS.STATS.TOXICITY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.TOXICITY.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.ARTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ARTING.NAME"
msgid "Decorating"
msgstr "装饰"

#. STRINGS.DUPLICANTS.STATUSITEMS.ARTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ARTING.TOOLTIP"
msgid "This Duplicant is expressing themselves artistically"
msgstr "这个复制人正在艺术性的表达自己"

#. STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NAME"
msgid "Bed beyond reach"
msgstr "无法到达床的位置"

#. STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NOTIFICATION_NAME"
msgid "Bed beyond reach"
msgstr "无法到达床的位置"

#. STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot sleep because their bed is out of reach:"
msgstr "这些复制人无法睡觉，因为无法到达床的位置："

#. STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.TOOLTIP"
msgid "This Duplicant cannot reach their bed"
msgstr "这名复制人无法到达床的位置"

#. STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGCOOLING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGCOOLING.NAME"
msgid "Cooling down at: {TempDelta}"
msgstr "温度降至： {TempDelta}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGCOOLING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGCOOLING.TOOLTIP"
msgid "This Duplicant is regulating their <style=\"heat\">Temperature</style>"
msgstr "这名复制人正在调节<style=\"heat\">温度</style>"

#. STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGHEATING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGHEATING.NAME"
msgid "Heating up at: {TempDelta}"
msgstr "温度升至 {TempDelta}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGHEATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGHEATING.TOOLTIP"
msgid "This Duplicant is regulating their <style=\"heat\">Temperature</style>"
msgstr "这名复制人正在调节<style=\"heat\">温度</style>"

#. STRINGS.DUPLICANTS.STATUSITEMS.BREAKDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREAKDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BREAKDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREAKDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BREAKWORKSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREAKWORKSTATUS.NAME"
msgid "Breaking {Target}"
msgstr "破坏{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BREAKWORKSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREAKWORKSTATUS.TOOLTIP"
msgid "This Duplicant is going totally bananas on the {Target}"
msgstr "这名复制人正在大肆破坏{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BREATHINGO2.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREATHINGO2.NAME"
msgid "Inhaling {ConsumptionRate} O2"
msgstr "吸入{ConsumptionRate} O2"

#. STRINGS.DUPLICANTS.STATUSITEMS.BREATHINGO2.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREATHINGO2.TOOLTIP"
msgid "Duplicants require <style=\"oxygen\">Oxygen</style> to live"
msgstr "复制人需要<style=\"oxygen\">氧气</style>才能生存"

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDING.NAME"
msgid "Building {Target}"
msgstr "建造{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDING.TOOLTIP"
msgid "This Duplicant is constructing a {Target}"
msgstr "这个复制人正在建造{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDPRIORITIZEDSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDPRIORITIZEDSTATUS.NAME"
msgid "Building {Target}"
msgstr "建造{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDPRIORITIZEDSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDPRIORITIZEDSTATUS.TOOLTIP"
msgid "This Duplicant is constructing a {Target}"
msgstr "这个复制人正在建造{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEANING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEANING.NAME"
msgid "Cleaning {Target}"
msgstr "清洁{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEANING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEANING.TOOLTIP"
msgid "This Duplicant is <style=\"hygiene\">Cleaning Up</style> {Target}"
msgstr "这个复制人正在<style=\"hygiene\">清理</style> {Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEARDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEARDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEARDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEARDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEARING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEARING.NAME"
msgid "Sweeping {Target}"
msgstr "扫除{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEARING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEARING.TOOLTIP"
msgid "This Duplicant is sweeping away {Target}"
msgstr "这个复制人正在清扫{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.COLD.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COLD.NAME"
msgid "Too cold"
msgstr "过冷"

#. STRINGS.DUPLICANTS.STATUSITEMS.COLD.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COLD.NOTIFICATION_NAME"
msgid "Too cold"
msgstr "过冷"

#. STRINGS.DUPLICANTS.STATUSITEMS.COLD.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COLD.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are about to freeze to death:"
msgstr "这些复制人快要冻死了："

#. STRINGS.DUPLICANTS.STATUSITEMS.COLD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COLD.TOOLTIP"
msgid "This Duplicant is about to freeze to death"
msgstr "这名复制人快要冻死了"

#. STRINGS.DUPLICANTS.STATUSITEMS.COMPOSTFLIPSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COMPOSTFLIPSTATUS.NAME"
msgid "Going to flip compost"
msgstr "前去翻松肥堆"

#. STRINGS.DUPLICANTS.STATUSITEMS.COMPOSTFLIPSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COMPOSTFLIPSTATUS.TOOLTIP"
msgid "This Duplicant is going to flip the compost"
msgstr "这名复制人正在前去翻松肥堆"

#. STRINGS.DUPLICANTS.STATUSITEMS.COOKDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COOKDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.COOKDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COOKDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.COOKING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COOKING.NAME"
msgid "Cooking food"
msgstr "烹饪食物"

#. STRINGS.DUPLICANTS.STATUSITEMS.COOKING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COOKING.TOOLTIP"
msgid "This Duplicant is cooking up something tasty"
msgstr "这个复制人正在烹饪什么好吃的"

#. STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NAME"
msgid "Daily calorie limit reached"
msgstr "达到每日卡路里上限"

#. STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NOTIFICATION_NAME"
msgid "Daily calorie limit reached"
msgstr "达到每日卡路里上限"

#. STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have consumed their allotted <style=\"food\">Rations</style> for the day:"
msgstr "这些复制人已经将一天的<style=\"food\">口粮</style>份额消耗完毕："

#. STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.TOOLTIP"
msgid "This Duplicant has consumed their allotted <style=\"food\">Rations</style> for the day"
msgstr "这名复制人已经将一天的<style=\"food\">口粮</style>份额消耗完毕"

#. STRINGS.DUPLICANTS.STATUSITEMS.DEAD.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DEAD.NAME"
msgid "Dead: {Death}"
msgstr "死亡： {Death}"

#. STRINGS.DUPLICANTS.STATUSITEMS.DEAD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DEAD.TOOLTIP"
msgid "This Duplicant definitely isn't sleeping"
msgstr "这名复制人再也醒不过来了"

#. STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTING.NAME"
msgid "Deconstructing {Target}"
msgstr "解构{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTING.TOOLTIP"
msgid "This Duplicant is tearing down the {Target}"
msgstr "这个复制人正在拆解{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.DIGGING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DIGGING.NAME"
msgid "Digging"
msgstr "采掘"

#. STRINGS.DUPLICANTS.STATUSITEMS.DIGGING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DIGGING.TOOLTIP"
msgid "This Duplicant is excavating raw resources"
msgstr "这个复制人正在挖掘资源"

#. STRINGS.DUPLICANTS.STATUSITEMS.DROPPINGUNUSEDINVENTORY.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DROPPINGUNUSEDINVENTORY.NAME"
msgid "Dropping objects"
msgstr "丢弃物品"

#. STRINGS.DUPLICANTS.STATUSITEMS.DROPPINGUNUSEDINVENTORY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DROPPINGUNUSEDINVENTORY.TOOLTIP"
msgid "This Duplicant is dropping what they're holding"
msgstr "这名复制人正在丢弃手中的物品"

#. STRINGS.DUPLICANTS.STATUSITEMS.EARLYMORNING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EARLYMORNING.NAME"
msgid "Jazzed to start the day"
msgstr "热情迎接每个早晨"

#. STRINGS.DUPLICANTS.STATUSITEMS.EARLYMORNING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EARLYMORNING.TOOLTIP"
msgid "This Duplicant is an Early Bird and gets a burst of energy in the morning"
msgstr "这名复制人是个早起的鸟儿， 一到早晨就充满干劲"

#. STRINGS.DUPLICANTS.STATUSITEMS.EATDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EATDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.EATDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EATDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.EATING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EATING.NAME"
msgid "Eating {Target}"
msgstr "吃{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.EATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EATING.TOOLTIP"
msgid "This Duplicant is replenishing their <style=\"food\">Calorie</style> stores"
msgstr "这个复制人正在补充他们的<style=\"food\">卡路里</style>储存"

#. STRINGS.DUPLICANTS.STATUSITEMS.EMITTINGCO2.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMITTINGCO2.NAME"
msgid "Exhaling {EmittingRate} CO2"
msgstr "呼出{EmittingRate} CO2"

#. STRINGS.DUPLICANTS.STATUSITEMS.EMITTINGCO2.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMITTINGCO2.TOOLTIP"
msgid "Duplicants breathe out <style=\"gas\">Carbon Dioxide</style>"
msgstr "复制人呼出<style=\"gas\">二氧化碳</style>"

#. STRINGS.DUPLICANTS.STATUSITEMS.EMPTYING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMPTYING.NAME"
msgid "Emptying {Target}"
msgstr "清空{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.EMPTYING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMPTYING.TOOLTIP"
msgid "This Duplicant is removing materials from the {Target}"
msgstr "这个复制人正在从{Target}中移除材料"

#. STRINGS.DUPLICANTS.STATUSITEMS.EMPTYSTORAGEDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMPTYSTORAGEDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.EMPTYSTORAGEDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMPTYSTORAGEDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.NAME"
msgid "Entombed"
msgstr "被掩埋"

#. STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.NOTIFICATION_NAME"
msgid "Entombed"
msgstr "被掩埋"

#. STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are trapped:"
msgstr "这些复制人被困住了："

#. STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBED.TOOLTIP"
msgid "This Duplicant needs someone to help dig them out!"
msgstr "这名复制人需要有人把他挖出来！"

#. STRINGS.DUPLICANTS.STATUSITEMS.EQUIPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EQUIPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.EQUIPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EQUIPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.EQUIPPING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EQUIPPING.NAME"
msgid "Equipping <style=\"equipment\">{Item}</style>"
msgstr "装备<style=\"equipment\">{Item}</style>"

#. STRINGS.DUPLICANTS.STATUSITEMS.EQUIPPING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EQUIPPING.TOOLTIP"
msgid "This Duplicant is equipping a <style=\"equipment\">{Item}</style>"
msgstr "这个复制人装备着<style=\"equipment\">{Item}</style>"

#. STRINGS.DUPLICANTS.STATUSITEMS.FABRICATEDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FABRICATEDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.FABRICATEDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FABRICATEDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.FABRICATING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FABRICATING.NAME"
msgid "Fabricating {Item}"
msgstr "制作{Item}"

#. STRINGS.DUPLICANTS.STATUSITEMS.FABRICATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FABRICATING.TOOLTIP"
msgid "This Duplicant is making a {Item}"
msgstr "这个复制人正在制作{Item}"

#. STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NAME"
msgid "In Combat"
msgstr "战斗中"

#. STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NOTIFICATION_NAME"
msgid "Combat!"
msgstr "战斗！"

#. STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have engaged a creature in combat:"
msgstr "这些复制人正在与一名生物战斗："

#. STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.TOOLTIP"
msgid "This Duplicant is attacking a creature"
msgstr "这名复制人正在攻击一名生物"

#. STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NAME"
msgid "Fleeing"
msgstr "逃跑"

#. STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NOTIFICATION_NAME"
msgid "Fleeing!"
msgstr "逃跑！"

#. STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are trying to escape combat:"
msgstr "这些复制人正在试图逃离战斗："

#. STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.TOOLTIP"
msgid "This Duplicant is trying to escape combat"
msgstr "这名复制人正在试图逃离战斗"

#. STRINGS.DUPLICANTS.STATUSITEMS.FULLBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FULLBLADDER.NAME"
msgid "Full bladder"
msgstr "十万尿急"

#. STRINGS.DUPLICANTS.STATUSITEMS.FULLBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FULLBLADDER.TOOLTIP"
msgid "This Duplicant would really appreciate a toilet"
msgstr "这名复制人很想有个卫生间"

#. STRINGS.DUPLICANTS.STATUSITEMS.GENERATINGPOWER.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GENERATINGPOWER.NAME"
msgid "Generating power"
msgstr "产生能量"

#. STRINGS.DUPLICANTS.STATUSITEMS.GENERATINGPOWER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GENERATINGPOWER.TOOLTIP"
msgid "This Duplicant is using the {Target} to produce electrical <style=\"power\">Power</style>"
msgstr "这个复制人正在使用{Target}来产生电<style=\"power\">能量</style>"

#. STRINGS.DUPLICANTS.STATUSITEMS.GENERIC_DELIVER.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GENERIC_DELIVER.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.GENERIC_DELIVER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GENERIC_DELIVER.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.HARVESTDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HARVESTDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.HARVESTDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HARVESTDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.HARVESTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HARVESTING.NAME"
msgid "Harvesting {Target}"
msgstr "收获{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.HARVESTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HARVESTING.TOOLTIP"
msgid "This Duplicant is gathering resources from a {Target}"
msgstr "这个复制人从{Target}收集资源"

#. STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NAME"
msgid "Feeling ill"
msgstr "生病"

#. STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NOTIFICATION_NAME"
msgid "Illness"
msgstr "疾病"

#. STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have contracted a <style=\"disease\">Disease</style>:"
msgstr "这些复制人感染了<style=\"disease\">疾病</style>："

#. STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.TOOLTIP"
msgid "This Duplicant has contracted a <style=\"disease\">Disease</style>"
msgstr "这名复制人感染了<style=\"disease\">疾病</style>"

#. STRINGS.DUPLICANTS.STATUSITEMS.HOLDINGBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HOLDINGBREATH.NAME"
msgid "Holding breath"
msgstr "屏住呼吸"

#. STRINGS.DUPLICANTS.STATUSITEMS.HOLDINGBREATH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HOLDINGBREATH.TOOLTIP"
msgid "This Duplicant cannot breathe in their current location"
msgstr "这名复制人无法在当前位置呼吸"

#. STRINGS.DUPLICANTS.STATUSITEMS.HOT.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HOT.NAME"
msgid "Too hot"
msgstr "过热"

#. STRINGS.DUPLICANTS.STATUSITEMS.HOT.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HOT.NOTIFICATION_NAME"
msgid "Too hot"
msgstr "过热"

#. STRINGS.DUPLICANTS.STATUSITEMS.HOT.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HOT.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are overheating:"
msgstr "这些复制人中暑了："

#. STRINGS.DUPLICANTS.STATUSITEMS.HOT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HOT.TOOLTIP"
msgid "This Duplicant is overheating"
msgstr "这名复制人中暑了"

#. STRINGS.DUPLICANTS.STATUSITEMS.HUNGRY.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HUNGRY.NAME"
msgid "Hungry"
msgstr "饥饿"

#. STRINGS.DUPLICANTS.STATUSITEMS.HUNGRY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HUNGRY.TOOLTIP"
msgid "This Duplicant would love a snack"
msgstr "可以给这名复制人一些零食"

#. STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NAME"
msgid "Idle"
msgstr "空闲"

#. STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NOTIFICATION_NAME"
msgid "Idle"
msgstr "空闲"

#. STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot reach any pending job tasks:"
msgstr "这些复制人尚未接受任何待处理的任务："

#. STRINGS.DUPLICANTS.STATUSITEMS.IDLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.IDLE.TOOLTIP"
msgid "This Duplicant cannot reach any pending job tasks"
msgstr "这名复制人尚未接受任何待处理的任务"

#. STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NAME"
msgid "Incapacitated. Time until death: {TimeUntilDeath}"
msgstr "丧失行动能力。距离死亡时间：{TimeUntilDeath}"

#. STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NOTIFICATION_NAME"
msgid "Incapacitated"
msgstr "丧失行动能力"

#. STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NOTIFICATION_TOOLTIP"
msgid "These Duplicants need to be rescued before they kick the bucket"
msgstr "这些复制人濒临死亡，需要救援"

#. STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.TOOLTIP"
msgid "This Duplicant is near death! They need to be rescued quickly"
msgstr "这名复制人濒临死亡！需要马上得到救援"

#. STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NAME"
msgid "Lashing out"
msgstr "撒气"

#. STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NOTIFICATION_NAME"
msgid "Lashing out"
msgstr "撒气"

#. STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NOTIFICATION_TOOLTIP"
msgid "These Duplicants broke buildings to relieve <style=\"stress\">Stress</style>:"
msgstr "这些复制人破坏建筑来释放<style=\"stress\">压力</style>："

#. STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.TOOLTIP"
msgid "This Duplicant is breaking stuff to relieve <style=\"stress\">Stress</style>"
msgstr "这名复制人正在摔物品释放<style=\"stress\">压力</style>"

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NAME"
msgid "Oxygen low"
msgstr "氧气稀薄"

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NOTIFICATION_NAME"
msgid "Low <style=\"oxygen\">Oxygen</style> area entered"
msgstr "进入<style=\"oxygen\">氧气</style>稀薄区域"

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are working in areas with low <style=\"oxygen\">Oxygen</style>:"
msgstr "这些复制人正在<style=\"oxygen\">氧气</style>极度稀薄的区域工作："

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.TOOLTIP"
msgid "This Duplicant is working in a dangerously low <style=\"oxygen\">Oxygen</style> area"
msgstr "这名复制人正在<style=\"oxygen\">氧气</style>极度稀薄的区域工作"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLCHORE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLCHORE.NAME"
msgid "Manually task"
msgstr "手动任务"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLCHORE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLCHORE.TOOLTIP"
msgid "This Duplicant is manually controlled and has been ordered to perform a specific task"
msgstr "这名复制人正在被手动操控，已分派特定任务"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLGOTO.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLGOTO.NAME"
msgid "Manual movement"
msgstr "手动移动"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLGOTO.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLGOTO.TOOLTIP"
msgid "This Duplicant is manually controlled and has been ordered to a specific location"
msgstr "这名复制人正在被手动操控，已安排移动至特定位置"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLIDLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLIDLE.NAME"
msgid "Manual idle"
msgstr "手动空闲"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLIDLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALCONTROLIDLE.TOOLTIP"
msgid "This Duplicant is manually controlled and will be idle until given a task"
msgstr "这名复制人正在被手动操控，在分派任务前将处于空闲状态"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALLYCONTROLLED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALLYCONTROLLED.NAME"
msgid "Manual control"
msgstr "手动操控"

#. STRINGS.DUPLICANTS.STATUSITEMS.MANUALLYCONTROLLED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MANUALLYCONTROLLED.TOOLTIP"
msgid "This Duplicant is under manual control and cannot act independently"
msgstr "这名复制人正在被手动操控，无法自主行动"

#. STRINGS.DUPLICANTS.STATUSITEMS.MENTALBREAK.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MENTALBREAK.NAME"
msgid "Nervous breakdown"
msgstr "精神崩溃"

#. STRINGS.DUPLICANTS.STATUSITEMS.MENTALBREAK.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MENTALBREAK.TOOLTIP"
msgid "<style=\"stress\">Stress</style> has completely eroded this Duplicant's ability to function"
msgstr "<style=\"stress\">压力</style>已经完全侵蚀了这个复制人的有效能力"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOPPING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOPPING.NAME"
msgid "Mopping"
msgstr "擦洗"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOPPING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOPPING.TOOLTIP"
msgid "This Duplicant is <style=\"hygiene\">Cleaning</style> up a nasty spill"
msgstr "这个复制人正在<style=\"hygiene\">清洁</style>肮脏的溅落"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOVETOSUITNOTREQUIRED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOVETOSUITNOTREQUIRED.NAME"
msgid "Exiting <style=\"equipment\">Exosuit</style> area"
msgstr "离开<style=\"equipment\">防护服</style>区域"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOVETOSUITNOTREQUIRED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOVETOSUITNOTREQUIRED.TOOLTIP"
msgid "This Duplicant is leaving an area where an <style=\"equipment\">Exosuit</style> was required"
msgstr "这名复制人正在离开需要<style=\"equipment\">防护服</style>的区域"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOVINGTOSAFEAREA.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOVINGTOSAFEAREA.NAME"
msgid "Moving to safe area"
msgstr "正在移动至安全区域"

#. STRINGS.DUPLICANTS.STATUSITEMS.MOVINGTOSAFEAREA.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOVINGTOSAFEAREA.TOOLTIP"
msgid "This Duplicant is finding a safer place"
msgstr "这名复制人正在移动至更为安全的区域"

#. STRINGS.DUPLICANTS.STATUSITEMS.MUSHDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MUSHDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.MUSHDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MUSHDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.MUSHING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MUSHING.NAME"
msgid "Mushing microbes"
msgstr "可食用细菌"

#. STRINGS.DUPLICANTS.STATUSITEMS.MUSHING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MUSHING.TOOLTIP"
msgid "This Duplicant is trying to produce something edible"
msgstr "这个复制人在试图生产什么可以食用的"

#. STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NAME"
msgid "Nervous breakdown"
msgstr "精神崩溃"

#. STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NOTIFICATION_NAME"
msgid "Nervous breakdown"
msgstr "精神崩溃"

#. STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have cracked under the <style=\"stress\">Stress</style> and need assistance:"
msgstr "这些复制人因<style=\"stress\">压力</style>而崩溃，需要援助："

#. STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.TOOLTIP"
msgid "<style=\"stress\">Stress</style> has completely eroded this Duplicant's ability to function"
msgstr "<style=\"stress\">压力</style>已经完全侵蚀了这个复制人的有效能力"

#. STRINGS.DUPLICANTS.STATUSITEMS.NIGHTTIME.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NIGHTTIME.NAME"
msgid "Impassioned by the night"
msgstr "因夜晚而精神抖擞"

#. STRINGS.DUPLICANTS.STATUSITEMS.NIGHTTIME.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NIGHTTIME.TOOLTIP"
msgid "This Duplicant is a Night Owl and gets a burst of energy at night"
msgstr "这名复制人是个夜猫子，一到夜晚就充满干劲"

#. STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NAME"
msgid "No food available"
msgstr "没有可获得的食物"

#. STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NOTIFICATION_NAME"
msgid "No food available"
msgstr "没有可获得的食物"

#. STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have nothing to eat:"
msgstr "这些复制人没有可以吃的食物："

#. STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.TOOLTIP"
msgid "There is nothing in the colony for this Duplicant to eat"
msgstr "殖民地中没有这名复制人可以吃的食物"

#. STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NAME"
msgid "No restrooms"
msgstr "没有卫生间"

#. STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NOTIFICATION_NAME"
msgid "No restrooms built"
msgstr "没有建成的卫生间"

#. STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are distressed by the lack of toilets:"
msgstr "这些复制人因没有卫生间而困扰："

#. STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.TOOLTIP"
msgid "There are no toilets available for this Duplicant"
msgstr "没有这名复制人可用的卫生间"

#. STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NAME"
msgid "Restroom out of order"
msgstr "卫生间故障"

#. STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NOTIFICATION_NAME"
msgid "Restrooms out of order"
msgstr "卫生间故障"

#. STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NOTIFICATION_TOOLTIP"
msgid "These Duplicants want to use a toilet that is out of order:"
msgstr "这些复制人需要使用发生故障的卫生间："

#. STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.TOOLTIP"
msgid "The only toilets in this Duplicant's reach are out of order"
msgstr "这名复制人可到达的唯一卫生间发生了故障"

#. STRINGS.DUPLICANTS.STATUSITEMS.PACIFYDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PACIFYDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.PACIFYDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PACIFYDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.PICKINGUP.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PICKINGUP.NAME"
msgid "Picking up {Target}"
msgstr "拿起{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.PICKINGUP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PICKINGUP.TOOLTIP"
msgid "This Duplicant is retrieving {Target}"
msgstr "这个复制人正在检索{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.PICKUPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PICKUPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.PICKUPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PICKUPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.POORDECOR.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.POORDECOR.NAME"
msgid "Drab decor"
msgstr "单调的装饰"

#. STRINGS.DUPLICANTS.STATUSITEMS.POORDECOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.POORDECOR.TOOLTIP"
msgid "This Duplicant finds this room's lack of <style=\"decor\">Decor</style> depressing"
msgstr "这名复制人对这个房间缺乏<style=\"decor\">装饰</style>感到沮丧"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.NAME"
msgid "No quarantine zone assigned"
msgstr "没有已分配的隔离区"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.NOTIFICATION_NAME"
msgid "No quarantine zone assigned"
msgstr "没有已分配的隔离区"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have not been assigned a room:"
msgstr "这些复制人还没有分配房间："

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNASSIGNED.TOOLTIP"
msgid "This Duplicant has not been assigned a room"
msgstr "这名复制人还没有分配房间"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NAME"
msgid "Unreachable quarantine zone"
msgstr "无法到达的隔离区"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NOTIFICATION_NAME"
msgid "Unreachable quarantine zone"
msgstr "无法到达的隔离区"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot reach their assigned quarantine zones:"
msgstr "这些复制人无法到达分配的隔离区："

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.TOOLTIP"
msgid "This Duplicant cannot reach their quarantine zone"
msgstr "这名复制人无法到达隔离区"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINED.NAME"
msgid "Quarantined"
msgstr "被隔离"

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINED.TOOLTIP"
msgid "This Duplicant has been isolated from the colony"
msgstr "这名复制人已从殖民地隔离开"

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NAME"
msgid "Cannot reach food"
msgstr "无法取得食物"

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NOTIFICATION_NAME"
msgid "Food beyond reach"
msgstr "食物无法取得"

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot access the colony's <style=\"food\">Food</style>:"
msgstr "这些复制人无法到达目的地取得<style=\"food\">食物</style>："

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.TOOLTIP"
msgid "There is <style=\"food\">Food</style> in the colony but this Duplicant cannot reach it"
msgstr "殖民地存有<style=\"food\">食物</style>，但这名复制人无法取得"

#. STRINGS.DUPLICANTS.STATUSITEMS.RECOVERINGBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RECOVERINGBREATH.NAME"
msgid "Recovering breath"
msgstr "恢复呼吸"

#. STRINGS.DUPLICANTS.STATUSITEMS.RECOVERINGBREATH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RECOVERINGBREATH.TOOLTIP"
msgid "This Duplicant had to hold their breath for too long and needs a breather"
msgstr "这名复制人长时间无法呼吸，需要喘息"

#. STRINGS.DUPLICANTS.STATUSITEMS.REDALERT.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REDALERT.NAME"
msgid "Red Alert"
msgstr "红色警报"

#. STRINGS.DUPLICANTS.STATUSITEMS.REDALERT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REDALERT.TOOLTIP"
msgid "Your Duplicants will not eat, sleep, or take leisure time during a state of Red Alert"
msgstr "在红色警报状态下，你的复制人将不会进食，睡觉或休闲娱乐"

#. STRINGS.DUPLICANTS.STATUSITEMS.RELAXING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RELAXING.NAME"
msgid "Relaxing"
msgstr "放松"

#. STRINGS.DUPLICANTS.STATUSITEMS.RELAXING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RELAXING.TOOLTIP"
msgid "This Duplicant's just taking it easy"
msgstr "这名复制人正在休息"

#. STRINGS.DUPLICANTS.STATUSITEMS.REPAIRDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REPAIRDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.REPAIRDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REPAIRDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.REPAIRWORKSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REPAIRWORKSTATUS.NAME"
msgid "Repairing {Target}"
msgstr "修复{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.REPAIRWORKSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REPAIRWORKSTATUS.TOOLTIP"
msgid "This Duplicant is fixing the {Target}"
msgstr "这名复制人正在修理{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.RESCUEDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESCUEDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.RESCUEDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESCUEDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.RESCUEWORKSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESCUEWORKSTATUS.NAME"
msgid "Rescuing {Target}"
msgstr "营救{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.RESCUEWORKSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESCUEWORKSTATUS.TOOLTIP"
msgid "This Duplicant is saving {Target} from certain peril!"
msgstr "这名复制人正在营救处于危险中的{Target}！"

#. STRINGS.DUPLICANTS.STATUSITEMS.RESEARCHING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESEARCHING.NAME"
msgid "Researching <style=\"research\">{Tech}</style>"
msgstr "研究<style=\"research\">{Tech}</style>"

#. STRINGS.DUPLICANTS.STATUSITEMS.RESEARCHING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESEARCHING.TOOLTIP"
msgid "This Duplicant is intently researching <style=\"research\">{Tech}</style> technology"
msgstr "这个复制人专心的研究<style=\"research\">{Tech}</style>技术"

#. STRINGS.DUPLICANTS.STATUSITEMS.ROTTEN.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ROTTEN.NAME"
msgid "Rotten"
msgstr "腐烂"

#. STRINGS.DUPLICANTS.STATUSITEMS.ROTTEN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ROTTEN.TOOLTIP"
msgid "Gross!"
msgstr "恶心！"

#. STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NAME"
msgid "Severely injured"
msgstr "严重受伤"

#. STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NOTIFICATION_NAME"
msgid "Severely injured"
msgstr "严重受伤"

#. STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are badly hurt and require medical attention"
msgstr "这些复制人受了重伤，需要医疗看护"

#. STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.TOOLTIP"
msgid "This Duplicant is badly hurt"
msgstr "这名复制人受了重伤"

#. STRINGS.DUPLICANTS.STATUSITEMS.SHOWERING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SHOWERING.NAME"
msgid "Showering"
msgstr "洗澡"

#. STRINGS.DUPLICANTS.STATUSITEMS.SHOWERING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SHOWERING.TOOLTIP"
msgid "This Duplicant is getting squeaky <style=\"hygiene\">Clean</style>"
msgstr "这名复制人正在彻底<style=\"hygiene\">清洗</style>"

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPING.NAME"
msgid "Sleeping"
msgstr "睡眠"

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPING.TOOLTIP"
msgid "This Duplicant is recovering stamina"
msgstr "这个复制人正在回复精力"

#. STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NAME"
msgid "Starving"
msgstr "饥饿"

#. STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NOTIFICATION_NAME"
msgid "Starvation"
msgstr "饥饿"

#. STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are starving and need <style=\"food\">Food</style>:"
msgstr "这些复制人处于饥饿状态，需要<style=\"food\">食物</style>："

#. STRINGS.DUPLICANTS.STATUSITEMS.STARVING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STARVING.TOOLTIP"
msgid "This Duplicant needs <style=\"food\">Food</style>!"
msgstr "这名复制人需要<style=\"food\">食物</style>!"

#. STRINGS.DUPLICANTS.STATUSITEMS.STORECRITICALDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STORECRITICALDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STORECRITICALDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STORECRITICALDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDPRIORITIZEDDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDPRIORITIZEDDELIVERSTATUS.NAME"
msgid "Allocating {Item} to {Target}"
msgstr "把{Item}分配给{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDPRIORITIZEDDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDPRIORITIZEDDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is delivering {Item} resources to a construction task to build {Target}"
msgstr "这名复制人正在把{Item}资源用于建设任务，建造{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREPRIORITYDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREPRIORITYDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREPRIORITYDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREPRIORITYDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STORING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STORING.NAME"
msgid "Storing {Item}"
msgstr "储存{Item}"

#. STRINGS.DUPLICANTS.STATUSITEMS.STORING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STORING.TOOLTIP"
msgid "This Duplicant is putting {Item} in storage"
msgstr "这个复制人正在把{Item}放入仓库"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NAME"
msgid "Stressed"
msgstr "压力"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NOTIFICATION_NAME"
msgid "Stressed"
msgstr "压力"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NOTIFICATION_TOOLTIP"
msgid "The colony is troubled by excess <style=\"stress\">Stress</style>.\nDecorate your base and build better amenities to help these Duplicants unwind:"
msgstr "殖民地被过多的<style=\"stress\">压力</style>笼罩。\n装饰你的基地，建造更好的便利设施来帮助这些复制人减压："

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.TOOLTIP"
msgid "This Duplicant is feeling the <style=\"stress\">Stress</style>"
msgstr "这名复制人感觉到<style=\"stress\">压力</style>"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NAME"
msgid "Making a mess"
msgstr "搞事"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NOTIFICATION_NAME"
msgid "Made a mess"
msgstr "制造粪便"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NOTIFICATION_TOOLTIP"
msgid "These Duplicants could not find a toilet in time.\n\nUse the <color=#833A5FFF>MOP TOOL</color> [K] to clean up their mess:"
msgstr "这些复制人无法及时找到卫生间。\n\n使用<color=#833A5FFF>清理工具</color> [K]清理他们的粪便："

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.TOOLTIP"
msgid "This Duplicant couldn't find a toilet and is super embarrassed"
msgstr "这名复制人找不到卫生间，感到非常尴尬"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NAME"
msgid "Stress vomiting"
msgstr "压力呕吐"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NOTIFICATION_NAME"
msgid "Stress vomiting"
msgstr "压力呕吐"

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NOTIFICATION_TOOLTIP"
msgid "These Duplicants became too <style=\"stress\">Stress</style> and it caused them to throw up:"
msgstr "这些复制人<style=\"stress\">压力</style>过大，以致呕吐："

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.TOOLTIP"
msgid "This Duplicant is releasing their <style=\"stress\">Stress</style> all over the floor"
msgstr "这名复制人正在地上到处释放<style=\"stress\">压力</style>"

#. STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NAME"
msgid "Suffocating"
msgstr "令人窒息"

#. STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NOTIFICATION_NAME"
msgid "Suffocating"
msgstr "令人窒息"

#. STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot find <style=\"oxygen\">Oxygen</style>:"
msgstr "这些复制人找不到<style=\"oxygen\">氧气</style>！"

#. STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.TOOLTIP"
msgid "This Duplicant cannot breathe!"
msgstr "这名复制人不能呼吸了！"

#. STRINGS.DUPLICANTS.STATUSITEMS.TIRED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TIRED.NAME"
msgid "Tired"
msgstr "疲劳"

#. STRINGS.DUPLICANTS.STATUSITEMS.TIRED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TIRED.TOOLTIP"
msgid "This Duplicant could use a nice nap"
msgstr "这名复制人应该好好睡上一觉"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOGGLEDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOGGLEDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOGGLEDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOGGLEDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOGGLING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOGGLING.NAME"
msgid "Toggling {Target} switch"
msgstr "拴牢{Target}开关"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOGGLING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOGGLING.TOOLTIP"
msgid "This Duplicant is toggling the {Target}'s switch"
msgstr "这个复制人正在拴牢{Target}的开关"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NAME"
msgid "Restroom unreachable"
msgstr "卫生间无法到达"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NOTIFICATION_NAME"
msgid "Restroom out of reach"
msgstr "卫生间无法到达"

#. STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot access a functioning toilet:"
msgstr "这些复制人无法到达可用的卫生间："

#. STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.TOOLTIP"
msgid "This Duplicant cannot access a functioning toilet"
msgstr "这名复制人无法到达可用的卫生间"

#. STRINGS.DUPLICANTS.STATUSITEMS.UPROOTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.UPROOTING.NAME"
msgid "Digging up {Target}"
msgstr "挖{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.UPROOTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.UPROOTING.TOOLTIP"
msgid "This Duplicant is turning a {Target} into a seed"
msgstr "这个复制人正在把{Target}变成种子"

#. STRINGS.DUPLICANTS.STATUSITEMS.USEITEMDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.USEITEMDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.USEITEMDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.USEITEMDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NAME"
msgid "Throwing up"
msgstr "呕吐"

#. STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NOTIFICATION_NAME"
msgid "Throwing up"
msgstr "呕吐"

#. STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NOTIFICATION_TOOLTIP"
msgid "A <style=\"disease\">Disease</style> has caused these Duplicants to throw up:"
msgstr "<style=\"disease\">疾病</style>导致这些复制人呕吐："

#. STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.TOOLTIP"
msgid "This Duplicant has unceremoniously hurled as a result of a <style=\"disease\">Disease</style>"
msgstr "这名复制人因<style=\"disease\">疾病</style>突然呕吐"

#. STRINGS.DUPLICANTS.STATUSITEMS.WARMINGUP.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WARMINGUP.NAME"
msgid "Warming up"
msgstr "热身"

#. STRINGS.DUPLICANTS.STATUSITEMS.WARMINGUP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WARMINGUP.TOOLTIP"
msgid "This Duplicant got too <style=\"heat\">Cold</style> and is trying to warm up"
msgstr "这个复制人很<style=\"heat\">冷</style>并试图暖和起来"

#. STRINGS.DUPLICANTS.STATUSITEMS.WARMUPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WARMUPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr "把资源运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.WARMUPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WARMUPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr "这名复制人正在把材料运到{Target}"

#. STRINGS.DUPLICANTS.STATUSITEMS.WASHINGHANDS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WASHINGHANDS.NAME"
msgid "Washing hands"
msgstr "洗手"

#. STRINGS.DUPLICANTS.STATUSITEMS.WASHINGHANDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WASHINGHANDS.TOOLTIP"
msgid "This Duplicant is <style=\"hygiene\">Cleaning</style> their hands"
msgstr "这名复制人正在<style=\"hygiene\">清洗</style>双手"

#. STRINGS.DUPLICANTS.THOUGHTS.ANGRY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.ANGRY.TOOLTIP"
msgid "Angry"
msgstr "生气"

#. STRINGS.DUPLICANTS.THOUGHTS.COLD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.COLD.TOOLTIP"
msgid "Cold"
msgstr "冷"

#. STRINGS.DUPLICANTS.THOUGHTS.FULLBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.FULLBLADDER.TOOLTIP"
msgid "Full Bladder"
msgstr "要尿了"

#. STRINGS.DUPLICANTS.THOUGHTS.GOTINFECTED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.GOTINFECTED.TOOLTIP"
msgid "Got Infected"
msgstr "被感染了"

#. STRINGS.DUPLICANTS.THOUGHTS.HAPPY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.HAPPY.TOOLTIP"
msgid "Happy"
msgstr "高兴"

#. STRINGS.DUPLICANTS.THOUGHTS.HOT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.HOT.TOOLTIP"
msgid "Hot"
msgstr "热"

#. STRINGS.DUPLICANTS.THOUGHTS.POORDECOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.POORDECOR.TOOLTIP"
msgid "Poor Decor"
msgstr "可怜装饰"

#. STRINGS.DUPLICANTS.THOUGHTS.PUTRIDODOUR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.PUTRIDODOUR.TOOLTIP"
msgid "Smelled Something Putrid"
msgstr "闻到什么东西腐烂了"

#. STRINGS.DUPLICANTS.THOUGHTS.RAGING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.RAGING.TOOLTIP"
msgid "Raging"
msgstr "愤怒"

#. STRINGS.DUPLICANTS.THOUGHTS.SLEEPY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.SLEEPY.TOOLTIP"
msgid "Sleepy"
msgstr "困乏"

#. STRINGS.DUPLICANTS.THOUGHTS.STARVING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.STARVING.TOOLTIP"
msgid "Starving"
msgstr "饥饿"

#. STRINGS.DUPLICANTS.THOUGHTS.SUFFOCATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.SUFFOCATING.TOOLTIP"
msgid "Suffocating"
msgstr "令人窒息"

#. STRINGS.DUPLICANTS.THOUGHTS.UNHAPPY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.UNHAPPY.TOOLTIP"
msgid "Unhappy"
msgstr "不高兴"

#. STRINGS.DUPLICANTS.TRAITS.AGGRESSIVE.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.AGGRESSIVE.DESC"
msgid "This Duplicant will take out their frustrations on defenseless machines when stressed"
msgstr "这个复制人将会在他们有压力的时候把他们的挫败都发泄在毫无防备的机械身上"

#. STRINGS.DUPLICANTS.TRAITS.AGGRESSIVE.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.AGGRESSIVE.NAME"
msgid "Destructive"
msgstr "破坏性"

#. STRINGS.DUPLICANTS.TRAITS.AMPHIBIOUS.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.AMPHIBIOUS.DESC"
msgid "This Duplicant moves as quickly underwater as they do on land"
msgstr "这个复制人在水下和路上移动的一样快"

#. STRINGS.DUPLICANTS.TRAITS.AMPHIBIOUS.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.AMPHIBIOUS.NAME"
msgid "Amphibious"
msgstr "两栖"

#. STRINGS.DUPLICANTS.TRAITS.ANEMIC.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.ANEMIC.DESC"
msgid "This Duplicant is the exact opposite of athletic"
msgstr "这个复制人与健壮绝对相反"

#. STRINGS.DUPLICANTS.TRAITS.ANEMIC.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.ANEMIC.NAME"
msgid "Anemic"
msgstr "贫血"

#. STRINGS.DUPLICANTS.TRAITS.ANXIOUS.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.ANXIOUS.DESC"
msgid "This Duplicant collapses when put under too much pressure"
msgstr "这个复制人在有太多压力的时候会崩溃"

#. STRINGS.DUPLICANTS.TRAITS.ANXIOUS.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.ANXIOUS.NAME"
msgid "Anxious"
msgstr "焦虑"

#. STRINGS.DUPLICANTS.TRAITS.CALORIEBURNER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CALORIEBURNER.DESC"
msgid "This Duplicant might actually be several blackholes in a trenchcoat"
msgstr "这个复制人可能确实在大衣之下有几个黑洞"

#. STRINGS.DUPLICANTS.TRAITS.CALORIEBURNER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CALORIEBURNER.NAME"
msgid "Bottomless Stomach"
msgstr "无底之胃"

#. STRINGS.DUPLICANTS.TRAITS.CANNOT_DO_TASK
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANNOT_DO_TASK"
msgid "Cannot perform job"
msgstr "不能完成工作"

#. STRINGS.DUPLICANTS.TRAITS.CANTBUILD.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTBUILD.DESC"
msgid "This Duplicant is incapable of visualizing an object in 3D space"
msgstr "这个复制人不能再3D太空中肉眼观察物体"

#. STRINGS.DUPLICANTS.TRAITS.CANTBUILD.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTBUILD.NAME"
msgid "Dimensionally Inept"
msgstr "维度对不上"

#. STRINGS.DUPLICANTS.TRAITS.CANTCOOK.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTCOOK.DESC"
msgid "This Duplicant has an unshakable fear of kitchens and the culinary arts"
msgstr "这个复制人对于厨房和烹饪艺术有着无法动摇的恐惧"

#. STRINGS.DUPLICANTS.TRAITS.CANTCOOK.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTCOOK.NAME"
msgid "Gastrophobia"
msgstr "厨房恐惧"

#. STRINGS.DUPLICANTS.TRAITS.CANTDIG.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTDIG.DESC"
msgid "This Duplicant just can't operate a dig tool for the life of them"
msgstr "这个复制人只是为了他们的生命而不能操作挖掘工具"

#. STRINGS.DUPLICANTS.TRAITS.CANTDIG.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTDIG.NAME"
msgid "Can't Dig It"
msgstr "挖不动"

#. STRINGS.DUPLICANTS.TRAITS.CANTRESEARCH.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTRESEARCH.DESC"
msgid "This Duplicant isn't the brightest star in the sky"
msgstr "这个古之人不是天空中最亮的星"

#. STRINGS.DUPLICANTS.TRAITS.CANTRESEARCH.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTRESEARCH.NAME"
msgid "Yokel"
msgstr "乡巴佬"

#. STRINGS.DUPLICANTS.TRAITS.DIVERSLUNG.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.DIVERSLUNG.DESC"
msgid "This Duplicant may have been a talented opera singer in another life"
msgstr "这个复制人在另一场生命中或许是一个极具天赋的歌剧演员"

#. STRINGS.DUPLICANTS.TRAITS.DIVERSLUNG.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.DIVERSLUNG.NAME"
msgid "Diver's Lungs"
msgstr "潜水者之肺"

#. STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.DESC"
msgid "This Duplicant wakes up feeling fresh and efficient!"
msgstr "这个复制人醒来感觉清新并且有效率！"

#. STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.EXTENDED_DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.EXTENDED_DESC"
msgid "In the first part of the day, adds <style=\"produced\">{0}</style> to all skills."
msgstr "在一天的第一部分，增加<style=\"produced\">{0}</style>到所有技能。"

#. STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.NAME"
msgid "Early Bird"
msgstr "早起的鸟儿"

#. STRINGS.DUPLICANTS.TRAITS.FASTLEARNER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.FASTLEARNER.DESC"
msgid "This Duplicant's sharp as a tack and picks up new skills with amazing speed"
msgstr "这个复制人的聪明有头脑学习新技能非常快"

#. STRINGS.DUPLICANTS.TRAITS.FASTLEARNER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.FASTLEARNER.NAME"
msgid "Quick Learner"
msgstr "学习能力强"

#. STRINGS.DUPLICANTS.TRAITS.FLATULENCE.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.FLATULENCE.DESC"
msgid "Some Duplicants are just full of it"
msgstr "有些复制人就是爱惹事"

#. STRINGS.DUPLICANTS.TRAITS.FLATULENCE.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.FLATULENCE.NAME"
msgid "Flatulence"
msgstr "自负"

#. STRINGS.DUPLICANTS.TRAITS.FUSSY.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.FUSSY.DESC"
msgid "Nothing's ever quite good enough for this Duplicant"
msgstr "对于这个复制人来说没有任何东西足够好"

#. STRINGS.DUPLICANTS.TRAITS.FUSSY.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.FUSSY.NAME"
msgid "Fussy"
msgstr "挑剔"

#. STRINGS.DUPLICANTS.TRAITS.GREASEMONKEY.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.GREASEMONKEY.DESC"
msgid "This Duplicant likes to throw a wrench into the colony's plans... in a good way"
msgstr "这个复制人喜欢扔一把扳手到殖民地的计划中……在好的方面"

#. STRINGS.DUPLICANTS.TRAITS.GREASEMONKEY.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.GREASEMONKEY.NAME"
msgid "Grease Monkey"
msgstr "机械修理工"

#. STRINGS.DUPLICANTS.TRAITS.INTERIORDECORATOR.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.INTERIORDECORATOR.DESC"
msgid "Just a little more to the left..."
msgstr "再往左边来一点……"

#. STRINGS.DUPLICANTS.TRAITS.INTERIORDECORATOR.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.INTERIORDECORATOR.NAME"
msgid "Interior Decorator"
msgstr "室内设计师"

#. STRINGS.DUPLICANTS.TRAITS.IRONGUT.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.IRONGUT.DESC"
msgid "This Duplicant can eat just about anything without getting sick!"
msgstr "这个复制人能吃几乎所有东西而且不生病！"

#. STRINGS.DUPLICANTS.TRAITS.IRONGUT.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.IRONGUT.NAME"
msgid "Iron Gut"
msgstr "铁胃"

#. STRINGS.DUPLICANTS.TRAITS.IRRITABLEBOWEL.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.IRRITABLEBOWEL.DESC"
msgid "This Duplicant takes a little longer than usual to \"do their business\""
msgstr "这个复制人在解决“私人问题”时会久一点"

#. STRINGS.DUPLICANTS.TRAITS.IRRITABLEBOWEL.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.IRRITABLEBOWEL.NAME"
msgid "Irritable Bowel"
msgstr "过敏肠胃"

#. STRINGS.DUPLICANTS.TRAITS.MOLEHANDS.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.MOLEHANDS.DESC"
msgid "These hands are great for tunneling, but finding gloves is a nightmare"
msgstr "这双手在隧道挖掘中很棒，但是找到手套是一个噩梦"

#. STRINGS.DUPLICANTS.TRAITS.MOLEHANDS.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.MOLEHANDS.NAME"
msgid "Mole Hands"
msgstr "鼹鼠手"

#. STRINGS.DUPLICANTS.TRAITS.MOUTHBREATHER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.MOUTHBREATHER.DESC"
msgid "This Duplicant sucks up way more than their fair share of <style=\"oxygen\">Oxygen</style>"
msgstr "这个复制人吸入的<style=\"oxygen\">氧气</style>要比他们平均分享的要多"

#. STRINGS.DUPLICANTS.TRAITS.MOUTHBREATHER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.MOUTHBREATHER.NAME"
msgid "Mouth Breather"
msgstr "用嘴呼吸"

#. STRINGS.DUPLICANTS.TRAITS.NARCOLEPSY.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NARCOLEPSY.DESC"
msgid "This Duplicant can and will fall asleep anytime, anyplace"
msgstr "这个复制人可以在任何时候任何地方秒睡"

#. STRINGS.DUPLICANTS.TRAITS.NARCOLEPSY.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NARCOLEPSY.NAME"
msgid "Narcoleptic"
msgstr "发作性睡眠症"

#. STRINGS.DUPLICANTS.TRAITS.NIGHTOWL.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NIGHTOWL.DESC"
msgid "This Duplicant does their best work when they ought to be sleeping"
msgstr "这个复制人在他们应当睡觉的时候能把工作做得非常好"

#. STRINGS.DUPLICANTS.TRAITS.NIGHTOWL.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NIGHTOWL.NAME"
msgid "Night Owl"
msgstr "夜猫子"

#. STRINGS.DUPLICANTS.TRAITS.REFUSES_TO_DO_TASK
msgctxt "STRINGS.DUPLICANTS.TRAITS.REFUSES_TO_DO_TASK"
msgid "Refuses to do job"
msgstr "拒绝去工作"

#. STRINGS.DUPLICANTS.TRAITS.SCAREDYCAT.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.SCAREDYCAT.DESC"
msgid "This Duplicant is afraid of violence."
msgstr "这个复制人害怕暴力。"

#. STRINGS.DUPLICANTS.TRAITS.SCAREDYCAT.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.SCAREDYCAT.NAME"
msgid "Scaredy-Cat"
msgstr "胆小鬼"

#. STRINGS.DUPLICANTS.TRAITS.SLOWLEARNER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.SLOWLEARNER.DESC"
msgid "This Duplicant is a little slow on the uptake, but gosh do they try"
msgstr "这个复制人在领会的时候有点慢，但是至少他们在尝试"

#. STRINGS.DUPLICANTS.TRAITS.SLOWLEARNER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.SLOWLEARNER.NAME"
msgid "Slow Learner"
msgstr "学习迟缓者"

#. STRINGS.DUPLICANTS.TRAITS.SMALLBLADDER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.SMALLBLADDER.DESC"
msgid "This Duplicant has a tiny, pea-sized bladder. Adorable!"
msgstr "这个复制人有个很小很小的膀胱。真可爱！"

#. STRINGS.DUPLICANTS.TRAITS.SMALLBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.SMALLBLADDER.NAME"
msgid "Small Bladder"
msgstr "小膀胱"

#. STRINGS.DUPLICANTS.TRAITS.SNORER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.SNORER.DESC"
msgid "In space, everyone can hear you snore"
msgstr "在太空里，所有人都能听到你的鼾声"

#. STRINGS.DUPLICANTS.TRAITS.SNORER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.SNORER.NAME"
msgid "Loud Sleeper"
msgstr "打呼噜"

#. STRINGS.DUPLICANTS.TRAITS.STRESSVOMITER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.STRESSVOMITER.DESC"
msgid "This Duplicant is liable to puke everywhere when stressed"
msgstr "这个复制人有压力的时候无论在哪都能吐"

#. STRINGS.DUPLICANTS.TRAITS.STRESSVOMITER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.STRESSVOMITER.NAME"
msgid "Vomiter"
msgstr "呕吐"

#. STRINGS.DUPLICANTS.TRAITS.STRONGIMMUNESYSTEM.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.STRONGIMMUNESYSTEM.DESC"
msgid "This Duplicant's hardy immune system repels most common illnesses"
msgstr "这个复制人强大的免疫系统击退了普通疾病"

#. STRINGS.DUPLICANTS.TRAITS.STRONGIMMUNESYSTEM.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.STRONGIMMUNESYSTEM.NAME"
msgid "Naturally Robust"
msgstr "自然健康"

#. STRINGS.DUPLICANTS.TRAITS.TWINKLETOES.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.TWINKLETOES.DESC"
msgid "This Duplicant is light as a feather on their feet"
msgstr "这个复制人轻的好像他们的脚上有羽毛"

#. STRINGS.DUPLICANTS.TRAITS.TWINKLETOES.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.TWINKLETOES.NAME"
msgid "Twinkletoes"
msgstr "闪光脚趾"

#. STRINGS.DUPLICANTS.TRAITS.UNCULTURED.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.UNCULTURED.DESC"
msgid "This Duplicant has no appreciation for the finer things"
msgstr "这个复制人对于更好的东西毫无鉴赏能力"

#. STRINGS.DUPLICANTS.TRAITS.UNCULTURED.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.UNCULTURED.NAME"
msgid "Uncultured"
msgstr "无教养"

#. STRINGS.DUPLICANTS.TRAITS.WEAKIMMUNESYSTEM.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.WEAKIMMUNESYSTEM.DESC"
msgid "All the Vitamin C in space can't stop this Duplicant from getting sick"
msgstr "所有太空中的维他命C都不能阻止这个复制人生病"

#. STRINGS.DUPLICANTS.TRAITS.WEAKIMMUNESYSTEM.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.WEAKIMMUNESYSTEM.NAME"
msgid "Biohazard"
msgstr "生化危机"

#. STRINGS.ELEMENTS.ALGAE.DESC
msgctxt "STRINGS.ELEMENTS.ALGAE.DESC"
msgid "A cluster of non-motile, single-celled lifeforms.\n\nAlgae can be used as a renewable source of <style=\"oxygen\">Oxygen</style> when domesticated with Algae Terrariums."
msgstr "一种不运动的单细胞生物的构成体。\n\n当有藻类饲养箱时可以用作<style=\"oxygen\">氧气</style>生成的可再生来源。"

#. STRINGS.ELEMENTS.ALGAE.NAME
msgctxt "STRINGS.ELEMENTS.ALGAE.NAME"
msgid "Algae"
msgstr "藻类"

#. STRINGS.ELEMENTS.BLEACHSTONE.DESC
msgctxt "STRINGS.ELEMENTS.BLEACHSTONE.DESC"
msgid "An unstable compound that emits toxic <style=\"gas\">Chlorine Gas</style>.\n\nBleach Stone is useful in <style=\"hygiene\">Hygienic</style> processes."
msgstr "不稳定的化合物，散发有毒的<style=\"gas\">氯气</style>。\n\n适合用作<style=\"hygiene\">卫生</style>处理。"

#. STRINGS.ELEMENTS.BLEACHSTONE.NAME
msgctxt "STRINGS.ELEMENTS.BLEACHSTONE.NAME"
msgid "Bleach Stone"
msgstr "漂白石"

#. STRINGS.ELEMENTS.BOTTLEDWATER.DESC
msgctxt "STRINGS.ELEMENTS.BOTTLEDWATER.DESC"
msgid "Clean <style=\"liquid\">Water</style>, prepped for transport."
msgstr "清洁的<style=\"liquid\">水</style>，可以运输。"

#. STRINGS.ELEMENTS.BOTTLEDWATER.NAME
msgctxt "STRINGS.ELEMENTS.BOTTLEDWATER.NAME"
msgid "Water"
msgstr "水"

#. STRINGS.ELEMENTS.BREATHABLEDESC
msgctxt "STRINGS.ELEMENTS.BREATHABLEDESC"
msgid "<color=#{0}>({1})</color>"
msgstr "<color=#{0}>({1})</color>"

#. STRINGS.ELEMENTS.CARBON.DESC
msgctxt "STRINGS.ELEMENTS.CARBON.DESC"
msgid "A combustible fossil fuel composed of carbon.\n\nCoal is useful in <style=\"power\">Power</style> production."
msgstr "由碳组成的易燃化石燃料、\n\n适合用于<style=\"power\">能源</style>生产。"

#. STRINGS.ELEMENTS.CARBON.NAME
msgctxt "STRINGS.ELEMENTS.CARBON.NAME"
msgid "Coal"
msgstr "煤"

#. STRINGS.ELEMENTS.CARBONDIOXIDE.DESC
msgctxt "STRINGS.ELEMENTS.CARBONDIOXIDE.DESC"
msgid "(CO2) A toxic, atomically heavy chemical compound in a <style=\"gas\">Gaseous</style> state.\n\nCarbon Dioxide tends to sink below other gases."
msgstr "(CO2)一种有毒的重原子化合物的<style=\"gas\">气体</style>形态。\n\n，会沉于其他气体之下。"

#. STRINGS.ELEMENTS.CARBONDIOXIDE.NAME
msgctxt "STRINGS.ELEMENTS.CARBONDIOXIDE.NAME"
msgid "Carbon Dioxide"
msgstr "二氧化碳"

#. STRINGS.ELEMENTS.CARBONFIBRE.DESC
msgctxt "STRINGS.ELEMENTS.CARBONFIBRE.DESC"
msgid "A <style=\"RefinedMineral\">Manufactured Material</style> with high tensile strength."
msgstr "一种<style=\"RefinedMineral\">制造金属</style>，强度很高。"

#. STRINGS.ELEMENTS.CARBONFIBRE.NAME
msgctxt "STRINGS.ELEMENTS.CARBONFIBRE.NAME"
msgid "Carbon Fiber"
msgstr "碳纤维"

#. STRINGS.ELEMENTS.CARBONGAS.DESC
msgctxt "STRINGS.ELEMENTS.CARBONGAS.DESC"
msgid "(C) An abundant, versatile element heated into a <style=\"gas\">Gaseous</style> state."
msgstr "(C) 一种常见且泛用的元素的<style=\"gas\">气体</style>形态。"

#. STRINGS.ELEMENTS.CARBONGAS.NAME
msgctxt "STRINGS.ELEMENTS.CARBONGAS.NAME"
msgid "Carbon"
msgstr "碳"

#. STRINGS.ELEMENTS.CHLORINE.DESC
msgctxt "STRINGS.ELEMENTS.CHLORINE.DESC"
msgid "(Cl) An extremely toxic element in a <style=\"solid\">Solid</style> state."
msgstr "(Cl) 一种剧毒元素的<style=\"solid\">固体</style>形态。"

#. STRINGS.ELEMENTS.CHLORINE.NAME
msgctxt "STRINGS.ELEMENTS.CHLORINE.NAME"
msgid "Chlorine"
msgstr "氯"

#. STRINGS.ELEMENTS.CHLORINEGAS.DESC
msgctxt "STRINGS.ELEMENTS.CHLORINEGAS.DESC"
msgid "(Cl) An extremely toxic chemical in a <style=\"gas\">Gaseous</style> state."
msgstr "(Cl)一种剧毒元素的<style=\"gas\">气体</style>形态。"

#. STRINGS.ELEMENTS.CHLORINEGAS.NAME
msgctxt "STRINGS.ELEMENTS.CHLORINEGAS.NAME"
msgid "Chlorine"
msgstr "氯"

#. STRINGS.ELEMENTS.CLAY.DESC
msgctxt "STRINGS.ELEMENTS.CLAY.DESC"
msgid "A soft, naturally occurring composite of stone and soil that hardens at high <style=\"heat\">Temperatures</style>.\n\nClay is a reliable <style=\"RawMineral\">Construction Material</style>."
msgstr "一种由石头和黏土组成的天然物质，在高<style=\"heat\">温度下</style>会硬化。\n\n是可靠的<style=\"RawMineral\">建筑材料</style>。"

#. STRINGS.ELEMENTS.CLAY.NAME
msgctxt "STRINGS.ELEMENTS.CLAY.NAME"
msgid "Clay"
msgstr "泥土"

#. STRINGS.ELEMENTS.CONTAMINATEDOXYGEN.DESC
msgctxt "STRINGS.ELEMENTS.CONTAMINATEDOXYGEN.DESC"
msgid "(O2) A vehicle of airborne <style=\"disease\">Disease</style>.\n\nBreathable."
msgstr "(O2)携带气体传播的<style=\"disease\">疾病</style>。\n\n可呼吸。"

#. STRINGS.ELEMENTS.CONTAMINATEDOXYGEN.NAME
msgctxt "STRINGS.ELEMENTS.CONTAMINATEDOXYGEN.NAME"
msgid "Contaminated Oxygen"
msgstr "污染氧"

#. STRINGS.ELEMENTS.COPPER.DESC
msgctxt "STRINGS.ELEMENTS.COPPER.DESC"
msgid "(Cu) A conductive <style=\"RawMetal\">Metal</style>.\n\nCopper is suitable for building <style=\"power\">Power</style> systems."
msgstr "(Cu)一种导电<style=\"RawMetal\">金属</style>。\n\n适合用于<style=\"power\">能源</style>系统。"

#. STRINGS.ELEMENTS.COPPER.NAME
msgctxt "STRINGS.ELEMENTS.COPPER.NAME"
msgid "Copper"
msgstr "铜"

#. STRINGS.ELEMENTS.COPPERGAS.DESC
msgctxt "STRINGS.ELEMENTS.COPPERGAS.DESC"
msgid "(Cu) A conductive <style=\"RawMetal\">Metal</style> heated into a <style=\"gas\">Gas</style>."
msgstr "(Cu)一种导电<style=\"RawMetal\">金属</style>加热成的<style=\"gas\">气体</style>"

#. STRINGS.ELEMENTS.COPPERGAS.NAME
msgctxt "STRINGS.ELEMENTS.COPPERGAS.NAME"
msgid "Copper"
msgstr "铜"

#. STRINGS.ELEMENTS.CRUDEOIL.DESC
msgctxt "STRINGS.ELEMENTS.CRUDEOIL.DESC"
msgid "A raw <style=\"power\">Power</style> source composed of billions of dead, primordial organisms."
msgstr "一种<style=\"power\">能源</style>来源，由无数的原始生物体产生。"

#. STRINGS.ELEMENTS.CRUDEOIL.NAME
msgctxt "STRINGS.ELEMENTS.CRUDEOIL.NAME"
msgid "Crude Oil"
msgstr "原油"

#. STRINGS.ELEMENTS.CRUSHEDICE.DESC
msgctxt "STRINGS.ELEMENTS.CRUSHEDICE.DESC"
msgid "(H20) A slush of crushed, semi-solid ice."
msgstr "(H20) 压碎的半固体冰。"

#. STRINGS.ELEMENTS.CRUSHEDICE.NAME
msgctxt "STRINGS.ELEMENTS.CRUSHEDICE.NAME"
msgid "Crushed Ice"
msgstr "碎冰"

#. STRINGS.ELEMENTS.CRUSHEDROCK.DESC
msgctxt "STRINGS.ELEMENTS.CRUSHEDROCK.DESC"
msgid "<style=\"solid\">Igneous Rock</style> crushed into a mechanical mixture."
msgstr "<style=\"solid\">火成岩</style>被压碎而形成的混合物。"

#. STRINGS.ELEMENTS.CRUSHEDROCK.NAME
msgctxt "STRINGS.ELEMENTS.CRUSHEDROCK.NAME"
msgid "Crushed Rock"
msgstr "压碎岩"

#. STRINGS.ELEMENTS.CUPRITE.DESC
msgctxt "STRINGS.ELEMENTS.CUPRITE.DESC"
msgid "(Cu20) A conductive <style=\"RawMetal\">Metal</style>.\n\nCopper ore is suitable for building <style=\"power\">Power</style> systems."
msgstr "(Cu20)一种导电<style=\"RawMetal\">金属</style>。\n\n适合用于<style=\"power\">能源</style>系统。"

#. STRINGS.ELEMENTS.CUPRITE.NAME
msgctxt "STRINGS.ELEMENTS.CUPRITE.NAME"
msgid "Copper Ore"
msgstr "铜矿"

#. STRINGS.ELEMENTS.DIAMOND.DESC
msgctxt "STRINGS.ELEMENTS.DIAMOND.DESC"
msgid "(C) Industrial-grade, high density carbon.\n\nVery difficult to excavate."
msgstr "(C) 工业级高密度碳。\n\n非常难以开采。"

#. STRINGS.ELEMENTS.DIAMOND.NAME
msgctxt "STRINGS.ELEMENTS.DIAMOND.NAME"
msgid "Diamond"
msgstr "钻石"

#. STRINGS.ELEMENTS.DIRT.DESC
msgctxt "STRINGS.ELEMENTS.DIRT.DESC"
msgid "A soft, nutrient-rich substance capable of supporting life.\n\nNecessary in some forms of <style=\"food\">Food</style> production."
msgstr "一种可以支持生命孕育的柔软且富有营养的物质。\n\n某些情况的<style=\"food\">食物</style>生产时需要"

#. STRINGS.ELEMENTS.DIRT.NAME
msgctxt "STRINGS.ELEMENTS.DIRT.NAME"
msgid "Dirt"
msgstr "土"

#. STRINGS.ELEMENTS.DIRTYICE.DESC
msgctxt "STRINGS.ELEMENTS.DIRTYICE.DESC"
msgid "Toxic water frozen into a <style=\"solid\">Solid</style> state."
msgstr "污染水的<style=\"solid\">固体</style>形态。。"

#. STRINGS.ELEMENTS.DIRTYICE.NAME
msgctxt "STRINGS.ELEMENTS.DIRTYICE.NAME"
msgid "Contaminated Ice"
msgstr "污染冰"

#. STRINGS.ELEMENTS.DIRTYWATER.DESC
msgctxt "STRINGS.ELEMENTS.DIRTYWATER.DESC"
msgid "<style=\"disease\">Disease</style> infested <style=\"liquid\">Water</style>, not fit for consumption."
msgstr "被<style=\"disease\">疾病</style>污染了的<style=\"liquid\">水</style>，无法用于日常消耗。"

#. STRINGS.ELEMENTS.DIRTYWATER.NAME
msgctxt "STRINGS.ELEMENTS.DIRTYWATER.NAME"
msgid "Contaminated Water"
msgstr "污染水"

#. STRINGS.ELEMENTS.ELECTRUM.DESC
msgctxt "STRINGS.ELEMENTS.ELECTRUM.DESC"
msgid "A conductive <style=\"RawMetal\">Metal</style> alloy composed of gold and silver.\n\nElectrum is suitable for building <style=\"power\">Power</style> systems."
msgstr "导电的<style=\"RawMetal\">金属</style>合金，由金和银组成。\n\n适合用于<style=\"power\">能源</style>系统。"

#. STRINGS.ELEMENTS.ELECTRUM.NAME
msgctxt "STRINGS.ELEMENTS.ELECTRUM.NAME"
msgid "Electrum"
msgstr "琥珀金"

#. STRINGS.ELEMENTS.ELEMENTDESCGAS
msgctxt "STRINGS.ELEMENTS.ELEMENTDESCGAS"
msgid "Resource Type: {0}\nCondensation point: {1}"
msgstr "资源类型：{0}\n凝固点：{1}"

#. STRINGS.ELEMENTS.ELEMENTDESCLIQUID
msgctxt "STRINGS.ELEMENTS.ELEMENTDESCLIQUID"
msgid "Resource Type: {0}\nFreezing point: {1}\nEvaporation point: {2}"
msgstr "资源类型：{0}\n冰点：{1}\n蒸发点：{2}"

#. STRINGS.ELEMENTS.ELEMENTDESCSOLID
msgctxt "STRINGS.ELEMENTS.ELEMENTDESCSOLID"
msgid "Resource Type: {0}\nMelting point: {1}\nHardness: {2}"
msgstr "资源类型：{0}\n熔点：{1}\n硬度：{2}"

#. STRINGS.ELEMENTS.ELEMENTDESCVACUUM
msgctxt "STRINGS.ELEMENTS.ELEMENTDESCVACUUM"
msgid "Resource Type: {0}"
msgstr "资源类型：{0}"

#. STRINGS.ELEMENTS.ELEMENTPROPERTIES
msgctxt "STRINGS.ELEMENTS.ELEMENTPROPERTIES"
msgid "Properties: {0}"
msgstr "属性：{0}"

#. STRINGS.ELEMENTS.FERTILIZER.DESC
msgctxt "STRINGS.ELEMENTS.FERTILIZER.DESC"
msgid "A processed mixture of biological nutrients.\n\nFertilizer aids in the growth of some <style=\"plant\">Plants</style>."
msgstr "加工后的生物营养质。\n\n有助于一些<style=\"plant\">植物</style>的生长。"

#. STRINGS.ELEMENTS.FERTILIZER.NAME
msgctxt "STRINGS.ELEMENTS.FERTILIZER.NAME"
msgid "Fertilizer"
msgstr "肥料"

#. STRINGS.ELEMENTS.FOOLSGOLD.DESC
msgctxt "STRINGS.ELEMENTS.FOOLSGOLD.DESC"
msgid "(FeS2) A conductive <style=\"RawMetal\">Metal</style>.\n\nPyrite, also known as \"Fool's Gold\", is suitable for building <style=\"power\">Power</style> systems."
msgstr "(FeS2)导电的<style=\"RawMetal\">金属</style>。\n\n也叫愚人金，适合用于<style=\"power\">能源</style>系统。"

#. STRINGS.ELEMENTS.FOOLSGOLD.NAME
msgctxt "STRINGS.ELEMENTS.FOOLSGOLD.NAME"
msgid "Pyrite"
msgstr "黄铁"

#. STRINGS.ELEMENTS.GOLD.DESC
msgctxt "STRINGS.ELEMENTS.GOLD.DESC"
msgid "(Au) A conductive precious <style=\"RawMetal\">Metal</style>.\n\nGold is suitable for building <style=\"power\">Power</style> systems."
msgstr "(Au)导电性强的珍贵<style=\"RawMetal\">金属</style>。\n\n适合用于<style=\"power\">能源</style>系统。"

#. STRINGS.ELEMENTS.GOLD.NAME
msgctxt "STRINGS.ELEMENTS.GOLD.NAME"
msgid "Gold"
msgstr "金"

#. STRINGS.ELEMENTS.GOLDAMALGAM.DESC
msgctxt "STRINGS.ELEMENTS.GOLDAMALGAM.DESC"
msgid "A conductive amalgam of gold and mercury.\n\nGold Amalgam is suitable for building <style=\"power\">Power</style> systems."
msgstr "金和汞组成的导电汞化合物。\n\n适合用于<style=\"power\">能源</style>系统。"

#. STRINGS.ELEMENTS.GOLDAMALGAM.NAME
msgctxt "STRINGS.ELEMENTS.GOLDAMALGAM.NAME"
msgid "Gold Amalgam"
msgstr "金汞膏"

#. STRINGS.ELEMENTS.GOLDGAS.DESC
msgctxt "STRINGS.ELEMENTS.GOLDGAS.DESC"
msgid "(Au) A conductive precious <style=\"RawMetal\">Metal</style>, heated into a <style=\"gas\">Gas</style>."
msgstr "(Au)导电性强的珍贵<style=\"RawMetal\">金属</style>，加热成为了<style=\"gas\">气体</style>。"

#. STRINGS.ELEMENTS.GOLDGAS.NAME
msgctxt "STRINGS.ELEMENTS.GOLDGAS.NAME"
msgid "Gold"
msgstr "金"

#. STRINGS.ELEMENTS.GRANITE.DESC
msgctxt "STRINGS.ELEMENTS.GRANITE.DESC"
msgid "A dense composite of <style=\"RawMineral\">Igneous Rock</style>.\n\nGranite is useful as a <style=\"RawMineral\">Construction Material</style>."
msgstr "坚硬构造物，由<style=\"RawMineral\">火成岩</style>构成。\n\n适合作为<style=\"RawMineral\">建筑材料</style>。"

#. STRINGS.ELEMENTS.GRANITE.NAME
msgctxt "STRINGS.ELEMENTS.GRANITE.NAME"
msgid "Granite"
msgstr "花岗岩"

#. STRINGS.ELEMENTS.HARDNESS.FIRM
msgctxt "STRINGS.ELEMENTS.HARDNESS.FIRM"
msgid "{0} (Firm)"
msgstr "{0} (坚固)"

#. STRINGS.ELEMENTS.HARDNESS.IMPENETRABLE
msgctxt "STRINGS.ELEMENTS.HARDNESS.IMPENETRABLE"
msgid "{0} (Impenetrable)"
msgstr "{0} (坚不可摧)"

#. STRINGS.ELEMENTS.HARDNESS.NA
msgctxt "STRINGS.ELEMENTS.HARDNESS.NA"
msgid "N/A"
msgstr "N/A"

#. STRINGS.ELEMENTS.HARDNESS.NEARLYIMPENETRABLE
msgctxt "STRINGS.ELEMENTS.HARDNESS.NEARLYIMPENETRABLE"
msgid "{0} (Nearly Impenetrable)"
msgstr "{0} (几乎坚不可摧)"

#. STRINGS.ELEMENTS.HARDNESS.SOFT
msgctxt "STRINGS.ELEMENTS.HARDNESS.SOFT"
msgid "{0} (Soft)"
msgstr "{0} (柔软)"

#. STRINGS.ELEMENTS.HARDNESS.VERYFIRM
msgctxt "STRINGS.ELEMENTS.HARDNESS.VERYFIRM"
msgid "{0} (Very Firm)"
msgstr "{0} (非常坚固)"

#. STRINGS.ELEMENTS.HARDNESS.VERYSOFT
msgctxt "STRINGS.ELEMENTS.HARDNESS.VERYSOFT"
msgid "{0} (Very Soft)"
msgstr "{0} (非常柔软)"

#. STRINGS.ELEMENTS.HELIUM.DESC
msgctxt "STRINGS.ELEMENTS.HELIUM.DESC"
msgid "(He) An atomically lightweight, chemical <style=\"gas\">Gas</style>."
msgstr "(He)一种轻原子的化学<style=\"gas\">气体</style>。。"

#. STRINGS.ELEMENTS.HELIUM.NAME
msgctxt "STRINGS.ELEMENTS.HELIUM.NAME"
msgid "Helium"
msgstr "氦"

#. STRINGS.ELEMENTS.HYDROGEN.DESC
msgctxt "STRINGS.ELEMENTS.HYDROGEN.DESC"
msgid "(H) The universe's most common and atomically light element in a <style=\"gas\">Gaseous</style> state."
msgstr "(H)宇宙中最轻元素的<style=\"gas\">气体</style>形态。"

#. STRINGS.ELEMENTS.HYDROGEN.NAME
msgctxt "STRINGS.ELEMENTS.HYDROGEN.NAME"
msgid "Hydrogen"
msgstr "氢"

#. STRINGS.ELEMENTS.ICE.DESC
msgctxt "STRINGS.ELEMENTS.ICE.DESC"
msgid "(H20) Clean water frozen into a <style=\"solid\">Solid</style> state."
msgstr "(H20)一种干净水的<style=\"solid\">固体</style>形态。。"

#. STRINGS.ELEMENTS.ICE.NAME
msgctxt "STRINGS.ELEMENTS.ICE.NAME"
msgid "Ice"
msgstr "冰"

#. STRINGS.ELEMENTS.IGNEOUSROCK.DESC
msgctxt "STRINGS.ELEMENTS.IGNEOUSROCK.DESC"
msgid "A composite of solidified volcanic rock.\n\nIgneous Rock is useful as a <style=\"RawMineral\">Construction Material</style>."
msgstr "由固态火山石构成，\n\n适合用作<style=\"RawMineral\">建筑材料</style>。"

#. STRINGS.ELEMENTS.IGNEOUSROCK.NAME
msgctxt "STRINGS.ELEMENTS.IGNEOUSROCK.NAME"
msgid "Igneous Rock"
msgstr "火成岩"

#. STRINGS.ELEMENTS.IRON.DESC
msgctxt "STRINGS.ELEMENTS.IRON.DESC"
msgid "(Fe) A common industrial <style=\"RawMetal\">Metal</style>."
msgstr "(Fe)常见的工业<style=\"RawMetal\">金属</style>。"

#. STRINGS.ELEMENTS.IRON.NAME
msgctxt "STRINGS.ELEMENTS.IRON.NAME"
msgid "Iron"
msgstr "铁"

#. STRINGS.ELEMENTS.IRONGAS.DESC
msgctxt "STRINGS.ELEMENTS.IRONGAS.DESC"
msgid "(Fe) A common industrial <style=\"RawMetal\">Metal</style>, heated into a <style=\"gas\">Gas</style>."
msgstr "(Fe) 常见的工业<style=\"RawMetal\">金属</style>加热成的<style=\"gas\">气体</style>。。"

#. STRINGS.ELEMENTS.IRONGAS.NAME
msgctxt "STRINGS.ELEMENTS.IRONGAS.NAME"
msgid "Iron"
msgstr "铁"

#. STRINGS.ELEMENTS.IRONINGOT.DESC
msgctxt "STRINGS.ELEMENTS.IRONINGOT.DESC"
msgid "Refined <style=\"RawMetal\">Iron Ore</style>."
msgstr "精炼之后的<style=\"RawMetal\">铁矿</style>。"

#. STRINGS.ELEMENTS.IRONINGOT.NAME
msgctxt "STRINGS.ELEMENTS.IRONINGOT.NAME"
msgid "Iron"
msgstr "铁"

#. STRINGS.ELEMENTS.IRONORE.DESC
msgctxt "STRINGS.ELEMENTS.IRONORE.DESC"
msgid "(Fe) A soft <style=\"RawMetal\">Metal</style> that can be strengthened for industrial purposes via smelting.\n\nIron Ore is suitable for building <style=\"power\">Power</style> systems."
msgstr "(Fe)一种柔软<style=\"RawMetal\">金属</style>能够强化并用于工业目的。\n\n适合建造<style=\"power\">能源</style>系统。"

#. STRINGS.ELEMENTS.IRONORE.NAME
msgctxt "STRINGS.ELEMENTS.IRONORE.NAME"
msgid "Iron Ore"
msgstr "铁矿"

#. STRINGS.ELEMENTS.KATAIRITE.DESC
msgctxt "STRINGS.ELEMENTS.KATAIRITE.DESC"
msgid "(Ab) A resilient, crystalline element."
msgstr "(Ab)一种可复原的透明元素。"

#. STRINGS.ELEMENTS.KATAIRITE.NAME
msgctxt "STRINGS.ELEMENTS.KATAIRITE.NAME"
msgid "Abyssalite"
msgstr "Abyssalite"

#. STRINGS.ELEMENTS.LIQUIDCARBONDIOXIDE.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDCARBONDIOXIDE.DESC"
msgid "(CO2) A toxic chemical compound in a <style=\"liquid\">Liquid</style> state."
msgstr "(CO2)一种有毒化合物的<style=\"liquid\">液体</style>形态。"

#. STRINGS.ELEMENTS.LIQUIDCARBONDIOXIDE.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDCARBONDIOXIDE.NAME"
msgid "Carbon Dioxide"
msgstr "二氧化碳"

#. STRINGS.ELEMENTS.LIQUIDHELIUM.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDHELIUM.DESC"
msgid "(He) An atomically lightweight chemical element cooled into a <style=\"liquid\">Liquid</style> state."
msgstr "(He)一种轻原子化学元素的<style=\"liquid\">液体</style>形态。"

#. STRINGS.ELEMENTS.LIQUIDHELIUM.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDHELIUM.NAME"
msgid "Helium"
msgstr "氦"

#. STRINGS.ELEMENTS.LIQUIDHYDROGEN.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDHYDROGEN.DESC"
msgid "(H) A chemical <style=\"liquid\">Liquid</style>.\n\nFreezes most substances that come into contact with it."
msgstr "(H)一种化学<style=\"liquid\">液体</style>。\n\n能够冻结大多数与之接触的物体。"

#. STRINGS.ELEMENTS.LIQUIDHYDROGEN.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDHYDROGEN.NAME"
msgid "Hydrogen"
msgstr "氢"

#. STRINGS.ELEMENTS.LIQUIDOXYGEN.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDOXYGEN.DESC"
msgid "(O2) A breathable chemical in a <style=\"liquid\">Liquid</style> state."
msgstr "(O2)一种可呼吸物质的<style=\"liquid\">液体</style>形态。"

#. STRINGS.ELEMENTS.LIQUIDOXYGEN.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDOXYGEN.NAME"
msgid "Oxygen"
msgstr "氧气"

#. STRINGS.ELEMENTS.LIQUIDPHOSPHORUS.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDPHOSPHORUS.DESC"
msgid "(P) A chemical element in a <style=\"liquid\">Liquid</style> state."
msgstr "(P)一种化学元素的<style=\"liquid\">液体</style>形态。"

#. STRINGS.ELEMENTS.LIQUIDPHOSPHORUS.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDPHOSPHORUS.NAME"
msgid "Phosphorus"
msgstr "磷"

#. STRINGS.ELEMENTS.LIQUIDPROPANE.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDPROPANE.DESC"
msgid "(C3H8) An alkane in a <style=\"liquid\">Liquid</style> state.\n\nPropane is useful in <style=\"power\">Power</style> production."
msgstr "(C3H8) 一种<style=\"liquid\">液体</style>形态的链烷烃。\n\n适合用于<style=\"power\">能源</style>生产。"

#. STRINGS.ELEMENTS.LIQUIDPROPANE.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDPROPANE.NAME"
msgid "Propane"
msgstr "丙烷"

#. STRINGS.ELEMENTS.MAGMA.DESC
msgctxt "STRINGS.ELEMENTS.MAGMA.DESC"
msgid "A composite of <style=\"RawMineral\">Igneous Rock</style> heated into a molten, <style=\"liquid\">Liquid</style> state."
msgstr "一种<style=\"RawMineral\">火成岩</style>熔化后的<style=\"liquid\">液体</style>形态。"

#. STRINGS.ELEMENTS.MAGMA.NAME
msgctxt "STRINGS.ELEMENTS.MAGMA.NAME"
msgid "Magma"
msgstr "岩浆"

#. STRINGS.ELEMENTS.MERCURY.DESC
msgctxt "STRINGS.ELEMENTS.MERCURY.DESC"
msgid "(Hg) A toxic, <style=\"RawMetal\">Metallic</style> <style=\"liquid\">Liquid</style>."
msgstr "(Hg)一种有毒<style=\"RawMetal\">金属</style><style=\"liquid\">液体</style>。"

#. STRINGS.ELEMENTS.MERCURY.NAME
msgctxt "STRINGS.ELEMENTS.MERCURY.NAME"
msgid "Mercury"
msgstr "水银"

#. STRINGS.ELEMENTS.MERCURYGAS.DESC
msgctxt "STRINGS.ELEMENTS.MERCURYGAS.DESC"
msgid "(Hg) A toxic <style=\"RawMetal\">Metal</style> heated into a <style=\"gas\">Gaseous</style> state."
msgstr "(Hg)一种有毒<style=\"RawMetal\">金属</style>加热成为的<style=\"gas\">气体</style>形态。"

#. STRINGS.ELEMENTS.MERCURYGAS.NAME
msgctxt "STRINGS.ELEMENTS.MERCURYGAS.NAME"
msgid "Mercury"
msgstr "水银"

#. STRINGS.ELEMENTS.MOLTENCARBON.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENCARBON.DESC"
msgid "(C) An abundant, versatile element heated into a <style=\"liquid\">Liquid</style> state."
msgstr "C，一种丰富且用处很多的元素熔成的<style=\"liquid\">液体</style>形态。"

#. STRINGS.ELEMENTS.MOLTENCARBON.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENCARBON.NAME"
msgid "Carbon"
msgstr "碳"

#. STRINGS.ELEMENTS.MOLTENCOPPER.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENCOPPER.DESC"
msgid "(Cu) A conductive <style=\"RawMetal\">Metal</style> heated into a <style=\"liquid\">Liquid</style> state."
msgstr "(Cu)强导电性的<style=\"RawMetal\">金属</style>加热熔成了<style=\"liquid\">液体</style>形态。"

#. STRINGS.ELEMENTS.MOLTENCOPPER.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENCOPPER.NAME"
msgid "Copper"
msgstr "铜"

#. STRINGS.ELEMENTS.MOLTENGOLD.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENGOLD.DESC"
msgid "(Au) A conductive precious <style=\"RawMetal\">Metal</style> heated into a <style=\"liquid\">Liquid</style> state."
msgstr "(Au)强导电性的珍贵<style=\"RawMetal\">金属</style>加热熔成了<style=\"liquid\">液体</style>形态。"

#. STRINGS.ELEMENTS.MOLTENGOLD.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENGOLD.NAME"
msgid "Gold"
msgstr "金"

#. STRINGS.ELEMENTS.MOLTENIRON.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENIRON.DESC"
msgid "(Fe) A common industrial <style=\"RawMetal\">Metal</style> heated into a <style=\"liquid\">Liquid</style> state."
msgstr "(Fe)常见工业<style=\"RawMetal\">金属</style>加热熔成了<style=\"liquid\">液体</style>形态。"

#. STRINGS.ELEMENTS.MOLTENIRON.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENIRON.NAME"
msgid "Iron"
msgstr "铁"

#. STRINGS.ELEMENTS.MOLTENSTEEL.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENSTEEL.DESC"
msgid "A <style=\"RawMetal\">Metal</style> alloy of iron and carbon, heated into a hazardous <style=\"liquid\">Liquid</style> state."
msgstr "一种<style=\"RawMetal\">金属</style>合金，加热熔成了危险的<style=\"liquid\">液体</style>形态。"

#. STRINGS.ELEMENTS.MOLTENSTEEL.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENSTEEL.NAME"
msgid "Steel"
msgstr "钢铁"

#. STRINGS.ELEMENTS.OBSIDIAN.DESC
msgctxt "STRINGS.ELEMENTS.OBSIDIAN.DESC"
msgid "A brittle composite of volcanic <style=\"solid\">Glass</style>."
msgstr "一种易碎的火山岩<style=\"solid\">玻璃</style>。"

#. STRINGS.ELEMENTS.OBSIDIAN.NAME
msgctxt "STRINGS.ELEMENTS.OBSIDIAN.NAME"
msgid "Obsidian"
msgstr "黑曜石"

#. STRINGS.ELEMENTS.OXYGEN.DESC
msgctxt "STRINGS.ELEMENTS.OXYGEN.DESC"
msgid "(O2) An atomically lightweight and breathable <style=\"gas\">Gas</style>, necessary for sustaining life.\n\n<style=\"oxygen\">Oxygen</style> tends to rise above other gases."
msgstr "(O2)一种氢原子的可呼吸<style=\"gas\">气体</style>，维持生命所必须。\n\n<style=\"oxygen\">氧气</style>将趋向于上浮于其他气体之上。"

#. STRINGS.ELEMENTS.OXYGEN.NAME
msgctxt "STRINGS.ELEMENTS.OXYGEN.NAME"
msgid "Oxygen"
msgstr "氧气"

#. STRINGS.ELEMENTS.OXYROCK.DESC
msgctxt "STRINGS.ELEMENTS.OXYROCK.DESC"
msgid "(Ir3O2) A chemical compound that slowly emits breathable <style=\"oxygen\">Oxygen</style>.\n\nIncreases oxygen emissions when excavated, but loses mass and depletes more rapidly."
msgstr "(Ir3O2)缓慢释放可呼吸<style=\"oxygen\">氧气</style>的化合物。\n\n当萃取之后会增加氧气释放，但会更快失去质量。"

#. STRINGS.ELEMENTS.OXYROCK.NAME
msgctxt "STRINGS.ELEMENTS.OXYROCK.NAME"
msgid "Oxylite"
msgstr "氧石棉"

#. STRINGS.ELEMENTS.PHOSPHATENODULES.DESC
msgctxt "STRINGS.ELEMENTS.PHOSPHATENODULES.DESC"
msgid "(PO3-4) Nodules of sedimentary rock containing high concentrations of phosphate."
msgstr "(PO3-4) 富含磷酸盐的沉积岩节点。"

#. STRINGS.ELEMENTS.PHOSPHATENODULES.NAME
msgctxt "STRINGS.ELEMENTS.PHOSPHATENODULES.NAME"
msgid "Phosphate Nodules"
msgstr "磷酸盐节点"

#. STRINGS.ELEMENTS.PHOSPHORITE.DESC
msgctxt "STRINGS.ELEMENTS.PHOSPHORITE.DESC"
msgid "A composite of sedimentary rock, saturated with phosphate."
msgstr "由沉积岩组成，富含磷酸盐。"

#. STRINGS.ELEMENTS.PHOSPHORITE.NAME
msgctxt "STRINGS.ELEMENTS.PHOSPHORITE.NAME"
msgid "Phosphorite"
msgstr "磷灰石"

#. STRINGS.ELEMENTS.PHOSPHORUS.DESC
msgctxt "STRINGS.ELEMENTS.PHOSPHORUS.DESC"
msgid "(P) A chemical element in its <style=\"solid\">Solid</style> state."
msgstr "(P)一种化学元素的<style=\"solid\">固体</style>形态。"

#. STRINGS.ELEMENTS.PHOSPHORUS.NAME
msgctxt "STRINGS.ELEMENTS.PHOSPHORUS.NAME"
msgid "Phosphorus"
msgstr "磷"

#. STRINGS.ELEMENTS.PHOSPHORUSGAS.DESC
msgctxt "STRINGS.ELEMENTS.PHOSPHORUSGAS.DESC"
msgid "(P) A chemical element in a <style=\"gas\">Gaseous</style> state."
msgstr "(P)一种化学元素的<style=\"gas\">气体</style>形态。"

#. STRINGS.ELEMENTS.PHOSPHORUSGAS.NAME
msgctxt "STRINGS.ELEMENTS.PHOSPHORUSGAS.NAME"
msgid "Phosphorus"
msgstr "磷"

#. STRINGS.ELEMENTS.PONDSCUM.DESC
msgctxt "STRINGS.ELEMENTS.PONDSCUM.DESC"
msgid "A soft, naturally occurring composite of biological nutrients.\n\nPondscum may be processed into <style=\"solid\">Fertilizer</style> and aids in the growth of some <style=\"plant\">Plants</style>."
msgstr "一种柔软天然的生物质，营养丰富。\n\n可以加工成<style=\"solid\">肥料</style>并有助于一些<style=\"plant\">植物</style>生长。"

#. STRINGS.ELEMENTS.PONDSCUM.NAME
msgctxt "STRINGS.ELEMENTS.PONDSCUM.NAME"
msgid "Pondscum"
msgstr "藻类"

#. STRINGS.ELEMENTS.PROPANE.DESC
msgctxt "STRINGS.ELEMENTS.PROPANE.DESC"
msgid "(C3H8) A natural alkane <style=\"gas\">Gas</style>.\n\nPropane is useful in <style=\"power\">Power</style> production."
msgstr "(C3H8)一种天然烷烃<style=\"gas\">气体</style>。\n\n适合用于<style=\"power\">能源</style>生产。"

#. STRINGS.ELEMENTS.PROPANE.NAME
msgctxt "STRINGS.ELEMENTS.PROPANE.NAME"
msgid "Propane"
msgstr "丙烷"

#. STRINGS.ELEMENTS.RADIUM.DESC
msgctxt "STRINGS.ELEMENTS.RADIUM.DESC"
msgid "(Ra) A <style=\"light\">Light</style> emitting radioactive substance.\n\nUseful as a <style=\"power\">Power</style> source."
msgstr "(Ra)一种发<style=\"light\">光</style>的放射性物质。\n\n适合作为<style=\"power\">能源</style>来源。"

#. STRINGS.ELEMENTS.RADIUM.NAME
msgctxt "STRINGS.ELEMENTS.RADIUM.NAME"
msgid "Radium"
msgstr "镭"

#. STRINGS.ELEMENTS.ROCKGAS.DESC
msgctxt "STRINGS.ELEMENTS.ROCKGAS.DESC"
msgid "A superheated rock <style=\"gas\">Gas</style>."
msgstr "高热的岩石<style=\"gas\">气体</style>。"

#. STRINGS.ELEMENTS.ROCKGAS.NAME
msgctxt "STRINGS.ELEMENTS.ROCKGAS.NAME"
msgid "Rock Gas"
msgstr "天然气"

#. STRINGS.ELEMENTS.SAND.DESC
msgctxt "STRINGS.ELEMENTS.SAND.DESC"
msgid "A composite of granular rock.\n\nSand is useful as a <style=\"misc\">filtration medium</style>."
msgstr "粒状岩的组合体。\n\n适合作为<style=\"misc\">过滤媒介</style>。"

#. STRINGS.ELEMENTS.SAND.NAME
msgctxt "STRINGS.ELEMENTS.SAND.NAME"
msgid "Sand"
msgstr "沙"

#. STRINGS.ELEMENTS.SANDSTONE.DESC
msgctxt "STRINGS.ELEMENTS.SANDSTONE.DESC"
msgid "A composite of relatively soft sedimentary rock.\n\nSandstone is useful as a <style=\"RawMineral\">Construction Material</style>."
msgstr "硬度相对较低的沉积岩。\n\n适合用作<style=\"RawMineral\">建筑材料</style>。"

#. STRINGS.ELEMENTS.SANDSTONE.NAME
msgctxt "STRINGS.ELEMENTS.SANDSTONE.NAME"
msgid "Sandstone"
msgstr "砂岩"

#. STRINGS.ELEMENTS.SEDIMENTARYROCK.DESC
msgctxt "STRINGS.ELEMENTS.SEDIMENTARYROCK.DESC"
msgid "A hardened composite of sediment layers.\n\nSedimentary Rock is useful as a <style=\"RawMineral\">Construction Material</style>."
msgstr "沉积层的硬化部分。\n\n适合作为<style=\"RawMineral\">建筑材料</style>。"

#. STRINGS.ELEMENTS.SEDIMENTARYROCK.NAME
msgctxt "STRINGS.ELEMENTS.SEDIMENTARYROCK.NAME"
msgid "Sedimentary Rock"
msgstr "沉积岩"

#. STRINGS.ELEMENTS.SLIMEMOLD.DESC
msgctxt "STRINGS.ELEMENTS.SLIMEMOLD.DESC"
msgid "A thick biomixture of algae, fungi, and mucopolysaccarides.\n\n<style=\"solid\">Algae</style> is useful for <style=\"oxygen\">Oxygen</style> production when isolated."
msgstr "一种由藻类，真菌以及黏多糖合并的生物混合体。\n\n<style=\"solid\">藻类</style>适合分离出来用于<style=\"oxygen\">氧气</style>制造。"

#. STRINGS.ELEMENTS.SLIMEMOLD.NAME
msgctxt "STRINGS.ELEMENTS.SLIMEMOLD.NAME"
msgid "Slime"
msgstr "黏液"

#. STRINGS.ELEMENTS.SOLIDCARBONDIOXIDE.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDCARBONDIOXIDE.DESC"
msgid "(CO2) A toxic compound in a <style=\"solid\">Solid</style> state."
msgstr "(CO2)一种有毒化合物的<style=\"solid\">固体</style>状态。"

#. STRINGS.ELEMENTS.SOLIDCARBONDIOXIDE.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDCARBONDIOXIDE.NAME"
msgid "Carbon Dioxide"
msgstr "二氧化碳"

#. STRINGS.ELEMENTS.SOLIDCHLORINE.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDCHLORINE.DESC"
msgid "(Cl) A toxic chemical element in a <style=\"solid\">Solid</style> state."
msgstr "(Cl)一种有毒化学元素的<style=\"solid\">固体</style>状态。"

#. STRINGS.ELEMENTS.SOLIDCHLORINE.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDCHLORINE.NAME"
msgid "Chlorine"
msgstr "氯"

#. STRINGS.ELEMENTS.SOLIDHYDROGEN.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDHYDROGEN.DESC"
msgid "(H) The universe's most common element in a <style=\"solid\">Solid</style> state."
msgstr "(H) 宇宙中最常见元素的<style=\"solid\">固体</style>状态。"

#. STRINGS.ELEMENTS.SOLIDHYDROGEN.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDHYDROGEN.NAME"
msgid "Hydrogen"
msgstr "氢"

#. STRINGS.ELEMENTS.SOLIDMERCURY.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDMERCURY.DESC"
msgid "(Hg) A toxic <style=\"RawMetal\">Metal</style> in a <style=\"solid\">Solid</style> state."
msgstr "(Hg)<style=\"solid\">固体</style>状态的有毒<style=\"RawMetal\">金属</style>。"

#. STRINGS.ELEMENTS.SOLIDMERCURY.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDMERCURY.NAME"
msgid "Mercury"
msgstr "水银"

#. STRINGS.ELEMENTS.SOLIDOXYGEN.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDOXYGEN.DESC"
msgid "(O2) A breathable element in a <style=\"solid\">Solid</style> state."
msgstr "(O2)<style=\"solid\">固体</style>状态的可呼吸气体。"

#. STRINGS.ELEMENTS.SOLIDOXYGEN.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDOXYGEN.NAME"
msgid "Oxygen"
msgstr "氧气"

#. STRINGS.ELEMENTS.SOLIDPROPANE.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDPROPANE.DESC"
msgid "(C3H8) A natural gas in a <style=\"solid\">Solid</style> state."
msgstr "(C3H8)<style=\"solid\">固体</style>状态的天然气。"

#. STRINGS.ELEMENTS.SOLIDPROPANE.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDPROPANE.NAME"
msgid "Propane"
msgstr "丙烷"

#. STRINGS.ELEMENTS.STATEGAS
msgctxt "STRINGS.ELEMENTS.STATEGAS"
msgid "Gas"
msgstr "气体"

#. STRINGS.ELEMENTS.STATELIQUID
msgctxt "STRINGS.ELEMENTS.STATELIQUID"
msgid "Liquid"
msgstr "液体"

#. STRINGS.ELEMENTS.STATESOLID
msgctxt "STRINGS.ELEMENTS.STATESOLID"
msgid "Solid"
msgstr "固态"

#. STRINGS.ELEMENTS.STATEVACUUM
msgctxt "STRINGS.ELEMENTS.STATEVACUUM"
msgid "None"
msgstr "无"

#. STRINGS.ELEMENTS.STEAM.DESC
msgctxt "STRINGS.ELEMENTS.STEAM.DESC"
msgid "(H20) Water heated into a scalding <style=\"gas\">Gas</style>."
msgstr "(H20)加热水之后生成的滚烫的<style=\"gas\">气体</style>。"

#. STRINGS.ELEMENTS.STEAM.NAME
msgctxt "STRINGS.ELEMENTS.STEAM.NAME"
msgid "Steam"
msgstr "蒸汽"

#. STRINGS.ELEMENTS.STEEL.DESC
msgctxt "STRINGS.ELEMENTS.STEEL.DESC"
msgid "A <style=\"RefinedMetal\">Metal Alloy</style> composed of iron and carbon."
msgstr "一种<style=\"RefinedMetal\">合金</style>，由金属和碳构成 。"

#. STRINGS.ELEMENTS.STEEL.NAME
msgctxt "STRINGS.ELEMENTS.STEEL.NAME"
msgid "Steel"
msgstr "钢铁"

#. STRINGS.ELEMENTS.STEELDOOR.DESC
msgctxt "STRINGS.ELEMENTS.STEELDOOR.DESC"
msgid "<DO NOT TRANSLATE>"
msgstr "<DO NOT TRANSLATE>"

#. STRINGS.ELEMENTS.STEELDOOR.NAME
msgctxt "STRINGS.ELEMENTS.STEELDOOR.NAME"
msgid "Steel Door <DO NOT TRANSLATE>"
msgstr "Steel Door <DO NOT TRANSLATE>"

#. STRINGS.ELEMENTS.STEELGAS.DESC
msgctxt "STRINGS.ELEMENTS.STEELGAS.DESC"
msgid "A superheated <style=\"RawMetal\">Metal</style> <style=\"gas\">Gas</style> composed of iron and carbon."
msgstr "过热的<style=\"RawMetal\">金属</style> <style=\"gas\">气体</style>，由金属和碳构成。"

#. STRINGS.ELEMENTS.STEELGAS.NAME
msgctxt "STRINGS.ELEMENTS.STEELGAS.NAME"
msgid "Steel"
msgstr "钢铁"

#. STRINGS.ELEMENTS.TOXICSAND.DESC
msgctxt "STRINGS.ELEMENTS.TOXICSAND.DESC"
msgid "A <style=\"disease\">Disease</style> infested amalgam of toxic waste.\n\nEmits <style=\"disease\">Contaminated Oxygen</style> over time."
msgstr "一种滋生各种有毒废物的<style=\"disease\">疾病</style>。\n\n会放射出<style=\"disease\">污染氧</style>。"

#. STRINGS.ELEMENTS.TOXICSAND.NAME
msgctxt "STRINGS.ELEMENTS.TOXICSAND.NAME"
msgid "Contaminated Dirt"
msgstr "污染物"

#. STRINGS.ELEMENTS.UNOBTANIUM.DESC
msgctxt "STRINGS.ELEMENTS.UNOBTANIUM.DESC"
msgid "(Nt) A mysterious and extremely resilient <style=\"RawMetal\">Metallic</style> element.\n\nCannot be excavated by any Duplicant mining tool."
msgstr "(Nt)一种神秘而且复原性极强的<style=\"RawMetal\">金属</style>元素。\n\n无法被复制人的工具开采。"

#. STRINGS.ELEMENTS.UNOBTANIUM.NAME
msgctxt "STRINGS.ELEMENTS.UNOBTANIUM.NAME"
msgid "Neutronium"
msgstr "0号元素"

#. STRINGS.ELEMENTS.VACUUM.DESC
msgctxt "STRINGS.ELEMENTS.VACUUM.DESC"
msgid "A space devoid of all matter."
msgstr "没有任何物质的空间"

#. STRINGS.ELEMENTS.VACUUM.NAME
msgctxt "STRINGS.ELEMENTS.VACUUM.NAME"
msgid "Vacuum"
msgstr "真空"

#. STRINGS.ELEMENTS.VOID.DESC
msgctxt "STRINGS.ELEMENTS.VOID.DESC"
msgid "Cold, infinite nothingness."
msgstr "冰冷，无尽的空虚"

#. STRINGS.ELEMENTS.VOID.NAME
msgctxt "STRINGS.ELEMENTS.VOID.NAME"
msgid "The Void"
msgstr "虚空"

#. STRINGS.ELEMENTS.WATER.DESC
msgctxt "STRINGS.ELEMENTS.WATER.DESC"
msgid "(H20) Clean <style=\"liquid\">Water</style>, suitable for consumption."
msgstr "(H20)干净<style=\"liquid\">水</style>，适合日常消耗。"

#. STRINGS.ELEMENTS.WATER.NAME
msgctxt "STRINGS.ELEMENTS.WATER.NAME"
msgid "Water"
msgstr "水"

#. STRINGS.EQUIPMENT.PREFABS.AQUASUIT.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.AQUASUIT.DESC"
msgid "Because breathing underwater is better than... not."
msgstr "在水底下能够呼吸总比不能呼吸来得好。"

#. STRINGS.EQUIPMENT.PREFABS.AQUASUIT.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.AQUASUIT.EFFECT"
msgid "Supplies Duplicants with <style=\"oxygen\">Oxygen</style> in underwater environments.\n\nMust be refilled with oxygen at an Exosuit Recharger when depleted."
msgstr "提供<style=\"oxygen\">氧气</style>给复制人，以便在水下环境中行动。\n\n一旦耗尽，必须使用防护服补充器来充气。"

#. STRINGS.EQUIPMENT.PREFABS.AQUASUIT.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.AQUASUIT.NAME"
msgid "Aqua Suit"
msgstr "防水服"

#. STRINGS.EQUIPMENT.PREFABS.AQUASUIT.RECIPEDESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.AQUASUIT.RECIPEDESC"
msgid "Supplies Duplicants with <style=\"oxygen\">Oxygen</style> in underwater environments."
msgstr "提供<style=\"oxygen\">氧气</style>给复制人，以便在水下环境中行动。"

#. STRINGS.EQUIPMENT.PREFABS.ATMOSUIT.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.ATMOSUIT.DESC"
msgid "Make sure your Duplicants can breathe easy, anytime, anywhere."
msgstr "让你的复制人随时随地可以呼吸。"

#. STRINGS.EQUIPMENT.PREFABS.ATMOSUIT.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.ATMOSUIT.EFFECT"
msgid "Supplies Duplicants with <style=\"oxygen\">Oxygen</style> in toxic and low breathability environments.\n\nMust be refilled with oxygen at an Exosuit Recharger when depleted."
msgstr "提供<style=\"oxygen\">氧气</style>给复制人，以便在充斥毒气和缺氧的环境中行动。\n\n一旦耗尽，必须使用防护服补充器来充气。"

#. STRINGS.EQUIPMENT.PREFABS.ATMOSUIT.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.ATMOSUIT.NAME"
msgid "Atmo Suit"
msgstr "气压服"

#. STRINGS.EQUIPMENT.PREFABS.ATMOSUIT.RECIPEDESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.ATMOSUIT.RECIPEDESC"
msgid "Supplies Duplicants with <style=\"oxygen\">Oxygen</style> in toxic and low breathability environments."
msgstr "提供<style=\"oxygen\">氧气</style>给复制人，以便在充斥毒气和缺氧的环境中行动。"

#. STRINGS.EQUIPMENT.PREFABS.BORINGMACHINE.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.BORINGMACHINE.DESC"
msgid ""
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.BORINGMACHINE.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.BORINGMACHINE.EFFECT"
msgid ""
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.BORINGMACHINE.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.BORINGMACHINE.NAME"
msgid "Prospectolator"
msgstr "探矿器"

#. STRINGS.EQUIPMENT.PREFABS.BORINGMACHINE.RECIPEDESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.BORINGMACHINE.RECIPEDESC"
msgid ""
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.QUARRYINGGUN.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.QUARRYINGGUN.DESC"
msgid ""
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.QUARRYINGGUN.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.QUARRYINGGUN.EFFECT"
msgid ""
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.QUARRYINGGUN.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.QUARRYINGGUN.NAME"
msgid "Quarrying Gun"
msgstr "采石枪"

#. STRINGS.EQUIPMENT.PREFABS.QUARRYINGGUN.RECIPEDESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.QUARRYINGGUN.RECIPEDESC"
msgid ""
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.TEMPERATURESUIT.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.TEMPERATURESUIT.DESC"
msgid "Keep your Duplicants cool in case things heat up."
msgstr "冷却复制人的体温以避免过热。"

#. STRINGS.EQUIPMENT.PREFABS.TEMPERATURESUIT.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.TEMPERATURESUIT.EFFECT"
msgid "Provides insulation in regions with extreme <style=\"heat\">Temperatures</style>.\n\nMust be powered at an Exosuit Recharger when depleted."
msgstr "在极限<style=\"heat\">温度</style>的环境下提供绝热保护。\n\n一旦耗尽能量，必须使用防护服补充器来充能。"

#. STRINGS.EQUIPMENT.PREFABS.TEMPERATURESUIT.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.TEMPERATURESUIT.NAME"
msgid "Thermo Suit"
msgstr "防热服"

#. STRINGS.EQUIPMENT.PREFABS.TEMPERATURESUIT.RECIPEDESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.TEMPERATURESUIT.RECIPEDESC"
msgid "Provides insulation in regions with extreme <style=\"heat\">Temperatures</style>."
msgstr "在极限<style=\"heat\">温度</style>的环境下提供绝热保护。"

#. STRINGS.ITEMS.FOOD.BASICFORAGEPLANT.DESC
msgctxt "STRINGS.ITEMS.FOOD.BASICFORAGEPLANT.DESC"
msgid "A seedless fruit with an upsettingly bland aftertaste."
msgstr "无籽水果，然而没什么味道"

#. STRINGS.ITEMS.FOOD.BASICFORAGEPLANT.NAME
msgctxt "STRINGS.ITEMS.FOOD.BASICFORAGEPLANT.NAME"
msgid "Muckroot"
msgstr "腐根"

#. STRINGS.ITEMS.FOOD.BASICPLANTBAR.DESC
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTBAR.DESC"
msgid "<style=\"food\">Meal Lice</style> compacted into a dense, immobile loaf."
msgstr "被挤压成一团的<style=\"food\">膳虱</style>"

#. STRINGS.ITEMS.FOOD.BASICPLANTBAR.NAME
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTBAR.NAME"
msgid "Liceloaf"
msgstr "虱叶"

#. STRINGS.ITEMS.FOOD.BASICPLANTBAR.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTBAR.RECIPEDESC"
msgid "<style=\"food\">Meal Lice</style> compacted into a dense, immobile loaf."
msgstr "被挤压成一团的<style=\"food\">膳虱</style>"

#. STRINGS.ITEMS.FOOD.BASICPLANTFOOD.DESC
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTFOOD.DESC"
msgid "A flavorless grain that almost never wiggles on its own."
msgstr "不动如山的谷物，没什么味道"

#. STRINGS.ITEMS.FOOD.BASICPLANTFOOD.NAME
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTFOOD.NAME"
msgid "Meal Lice"
msgstr "膳虱"

#. STRINGS.ITEMS.FOOD.FIELDRATION.DESC
msgctxt "STRINGS.ITEMS.FOOD.FIELDRATION.DESC"
msgid "Provides the most essential nutrients and nothing more. Tastes like chalk."
msgstr "只含有最重要的营养物质。吃起来的味道像粉笔。"

#. STRINGS.ITEMS.FOOD.FIELDRATION.NAME
msgctxt "STRINGS.ITEMS.FOOD.FIELDRATION.NAME"
msgid "Field Ration"
msgstr "军粮"

#. STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.DESC
msgctxt "STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.DESC"
msgid "A deep fried, solidified mudslop."
msgstr "油炸过变硬的泥团"

#. STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.NAME
msgctxt "STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.NAME"
msgid "Fried Mush Bar"
msgstr "油炸的浆糊条"

#. STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.RECIPEDESC"
msgid "A deep fried, solidified mudslop."
msgstr "油炸过变硬的泥团"

#. STRINGS.ITEMS.FOOD.FRUIT.DESC
msgctxt "STRINGS.ITEMS.FOOD.FRUIT.DESC"
msgid "Fresh fruit from the vine. Chock full of vitamins!"
msgstr "新鲜的水果，含有丰富的维生素！"

#. STRINGS.ITEMS.FOOD.FRUIT.NAME
msgctxt "STRINGS.ITEMS.FOOD.FRUIT.NAME"
msgid "Fruit"
msgstr "水果"

#. STRINGS.ITEMS.FOOD.MEAT.DESC
msgctxt "STRINGS.ITEMS.FOOD.MEAT.DESC"
msgid "Fresh meat from a very dead creature. Yum!"
msgstr "死去的生物上的新鲜的肉。真好吃！"

#. STRINGS.ITEMS.FOOD.MEAT.NAME
msgctxt "STRINGS.ITEMS.FOOD.MEAT.NAME"
msgid "Meat"
msgstr "肉"

#. STRINGS.ITEMS.FOOD.MUSHBAR.DESC
msgctxt "STRINGS.ITEMS.FOOD.MUSHBAR.DESC"
msgid "An edible, putrefied mudslop. Preferable to starvation, but only just barely."
msgstr "腐烂的泥块，可食用。只能拿来充饥"

#. STRINGS.ITEMS.FOOD.MUSHBAR.NAME
msgctxt "STRINGS.ITEMS.FOOD.MUSHBAR.NAME"
msgid "Mush Bar"
msgstr "浆糊条"

#. STRINGS.ITEMS.FOOD.MUSHBAR.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.MUSHBAR.RECIPEDESC"
msgid "An edible, putrefied mudslop. Preferable to starvation, but only just barely."
msgstr "腐烂的泥块，可食用。只能拿来充饥"

#. STRINGS.ITEMS.FOOD.PRICKLEFRUIT.DESC
msgctxt "STRINGS.ITEMS.FOOD.PRICKLEFRUIT.DESC"
msgid "Pretty pleasant, unless you forget to eat around the thorns."
msgstr "只有刺周围比较好吃"

#. STRINGS.ITEMS.FOOD.PRICKLEFRUIT.NAME
msgctxt "STRINGS.ITEMS.FOOD.PRICKLEFRUIT.NAME"
msgid "Bristle Berry"
msgstr "鬃浆果"

#. STRINGS.ITEMS.INGREDIENTS.SWAMPLILYFLOWER.NAME
msgctxt "STRINGS.ITEMS.INGREDIENTS.SWAMPLILYFLOWER.NAME"
msgid "Swamp Lily Flower"
msgstr "沼泽百合花"

#. STRINGS.ITEMS.PILLS.GINKONUT.DESC
msgctxt "STRINGS.ITEMS.PILLS.GINKONUT.DESC"
msgid ""
msgstr ""

#. STRINGS.ITEMS.PILLS.GINKONUT.NAME
msgctxt "STRINGS.ITEMS.PILLS.GINKONUT.NAME"
msgid "Antifungal Cream"
msgstr "抗菌脂"

#. STRINGS.ITEMS.PILLS.HERBALREMEDY.DESC
msgctxt "STRINGS.ITEMS.PILLS.HERBALREMEDY.DESC"
msgid "Stops horrible accidents from happening."
msgstr "防止意外发生。"

#. STRINGS.ITEMS.PILLS.HERBALREMEDY.NAME
msgctxt "STRINGS.ITEMS.PILLS.HERBALREMEDY.NAME"
msgid "Herbal Remedy"
msgstr "草药疗法"

#. STRINGS.ITEMS.PILLS.HERBALREMEDY.RECIPEDESC
msgctxt "STRINGS.ITEMS.PILLS.HERBALREMEDY.RECIPEDESC"
msgid "Stops horrible accidents from happening."
msgstr "防止意外发生。"

#. STRINGS.ITEMS.PILLS.MUSCARINICANTAGONIST.DESC
msgctxt "STRINGS.ITEMS.PILLS.MUSCARINICANTAGONIST.DESC"
msgid ""
msgstr ""

#. STRINGS.ITEMS.PILLS.MUSCARINICANTAGONIST.NAME
msgctxt "STRINGS.ITEMS.PILLS.MUSCARINICANTAGONIST.NAME"
msgid "Anti Inflammatory Pills"
msgstr "消炎药"

#. STRINGS.ITEMS.PILLS.PLACEBO.DESC
msgctxt "STRINGS.ITEMS.PILLS.PLACEBO.DESC"
msgid "Somehow, it seems to fix everything."
msgstr "好像这能搞定一切。"

#. STRINGS.ITEMS.PILLS.PLACEBO.NAME
msgctxt "STRINGS.ITEMS.PILLS.PLACEBO.NAME"
msgid "Placebo Pill"
msgstr "安慰剂"

#. STRINGS.ITEMS.PILLS.PLACEBO.RECIPEDESC
msgctxt "STRINGS.ITEMS.PILLS.PLACEBO.RECIPEDESC"
msgid "Somehow, it seems to fix everything."
msgstr "好像这能搞定一切。"

#. STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.DESC
msgctxt "STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.DESC"
msgid "A medical-grade destinkifier."
msgstr "医用的除味剂。"

#. STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.NAME
msgctxt "STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.NAME"
msgid "Deodorant"
msgstr "除臭剂"

#. STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.RECIPEDESC
msgctxt "STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.RECIPEDESC"
msgid "A medical-grade destinkifier."
msgstr "医用的除味剂。"

#. STRINGS.MISC.NOTIFICATIONS.ALLOCATED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.ALLOCATED.NAME"
msgid "Resource allocated"
msgstr "资源已分配"

#. STRINGS.MISC.NOTIFICATIONS.ALLOCATED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.ALLOCATED.TOOLTIP"
msgid "These resources are reserved for a planned building:"
msgstr "这些资源将留给计划中的建筑任务："

#. STRINGS.MISC.NOTIFICATIONS.AVAILABLE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.AVAILABLE.NAME"
msgid "Resource available"
msgstr "可获得资源"

#. STRINGS.MISC.NOTIFICATIONS.AVAILABLE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.AVAILABLE.TOOLTIP"
msgid "These resources are now available:"
msgstr "这些资源目前可以获得："

#. STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.MESSAGEBODY"
msgid "- Use the <color=#833A5FFF>WASD</color> keys to pan your camera and the <color=#833A5FFF>MOUSE WHEEL</color> to zoom in or out. <color=#833A5FFF>[H]</color> will return your screen to the Printing Pod.\n\n- Your simulation can be sped up or slowed down by using the speed buttons in the top left, or by pressing <color=#833A5FFF>[TAB]</color>.\n\n- <color=#833A5FFF>[SPACE]</color> will pause or resume your game."
msgstr "- 使用 <color=#833A5FFF>WASD</color> 键来移动镜头，使用 <color=#833A5FFF>鼠标滚轮</color> 来缩放镜头。按 <color=#833A5FFF>[H]</color> 返回到打印仓。加快或减缓模拟速度请按 <color=#833A5FFF>[TAB]</color>。<color=#833A5FFF>[SPACE]</color> 暂停游戏。"

#. STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.NAME"
msgid "TIP: Basic Controls"
msgstr "提示：基本操作"

#. STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.TOOLTIP"
msgid "Helpful tips to get you started"
msgstr "帮助你开始游戏的温馨提示"

#. STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.NAME"
msgid "A Duplicant has broken a building"
msgstr "一名复制人破坏了建筑"

#. STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.TOOLTIP"
msgid "These buildings are nonfunctional because a Duplicant broke them in a fit of <style=\"stress\">Rage</style>:"
msgstr "因一名复制人出于<style=\"stress\">愤怒</style>进行了破坏，这些建筑目前无法运作："

#. STRINGS.MISC.NOTIFICATIONS.BUILDINGCLOSETOMELTINGPOINT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.BUILDINGCLOSETOMELTINGPOINT.NAME"
msgid "Buildings approaching melting point"
msgstr "建筑接近熔点"

#. STRINGS.MISC.NOTIFICATIONS.BUILDINGCLOSETOMELTINGPOINT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.BUILDINGCLOSETOMELTINGPOINT.TOOLTIP"
msgid "These buildings are about to meltdown:\n{0}"
msgstr "这些建筑即将熔化：\n{0}"

#. STRINGS.MISC.NOTIFICATIONS.BUILDINGCOLLAPSE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.BUILDINGCOLLAPSE.NAME"
msgid "Buildings collapsed"
msgstr "建筑倒塌"

#. STRINGS.MISC.NOTIFICATIONS.BUILDINGCOLLAPSE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.BUILDINGCOLLAPSE.TOOLTIP"
msgid "These buildings have collapsed from a lack of foundation:\n{0}"
msgstr "这些建筑因缺乏地基而倒塌：\n{0}"

#. STRINGS.MISC.NOTIFICATIONS.BUILDINGMELTINGDOWN.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.BUILDINGMELTINGDOWN.NAME"
msgid "Building meltdown"
msgstr "建筑熔化"

#. STRINGS.MISC.NOTIFICATIONS.BUILDINGMELTINGDOWN.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.BUILDINGMELTINGDOWN.TOOLTIP"
msgid "These buildings have melted down:\n{0}"
msgstr "这些建筑已经熔化：\n{0}"

#. STRINGS.MISC.NOTIFICATIONS.COLONYLOST.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.COLONYLOST.NAME"
msgid "Colony Lost"
msgstr "失去殖民地"

#. STRINGS.MISC.NOTIFICATIONS.COLONYLOST.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.COLONYLOST.TOOLTIP"
msgid "All Duplicants are dead or incapacitated"
msgstr "所有复制人死亡或丧失行动能力"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.NAME"
msgid "Duplicants have been crushed to death"
msgstr "复制人被压死"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.TOOLTIP"
msgid "These Duplicants have been crushed:"
msgstr "这些复制人被压死："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.NAME"
msgid "Duplicants have succumb to illness"
msgstr "复制人死于疾病"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.TOOLTIP"
msgid "These Duplicants died from an untreated <style=\"disease\">Disease</style>:"
msgstr "这些复制人死于<style=\"disease\">疾病</style>没有得到治疗："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.NAME"
msgid "Duplicants have drowned to death"
msgstr "复制人被淹死"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.TOOLTIP"
msgid "These Duplicants have drowned:"
msgstr "这些复制人被淹死："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_ELECTROCUTED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_ELECTROCUTED.NAME"
msgid "Duplicants have been electrocuted to death"
msgstr "复制人死于触电"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_ELECTROCUTED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_ELECTROCUTED.TOOLTIP"
msgid "These Duplicants died by electrocution:"
msgstr "这些复制人死于触电："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.NAME"
msgid "Duplicants have been entombed"
msgstr "复制人被掩埋"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.TOOLTIP"
msgid "These Duplicants are trapped and need assistance:"
msgstr "这些复制人被困住，需要救援："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_EXPLOSION.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_EXPLOSION.NAME"
msgid "Duplicants have died in an explosion"
msgstr "复制人死于爆炸"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_EXPLOSION.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_EXPLOSION.TOOLTIP"
msgid "These Duplicants died in an explosion:"
msgstr "这些复制人死于爆炸："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.NAME"
msgid "Duplicants have fallen to their death"
msgstr "复制人摔死"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.TOOLTIP"
msgid "These Duplicants fell to their deaths:"
msgstr "这些复制人死于高空坠落："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.NAME"
msgid "A Duplicant has frozen to death"
msgstr "一名复制人被冻死"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.TOOLTIP"
msgid "These Duplicants died from extremely low <style=\"heat\">Heat</style>:"
msgstr "这些复制人因<style=\"heat\">温度</style>极低而死："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.NAME"
msgid "A Duplicant has overheated to death"
msgstr "一名复制人被热死"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.TOOLTIP"
msgid "These Duplicants died from extreme <style=\"heat\">Heat</style>:"
msgstr "这些复制人因<style=\"heat\">温度</style>极高而死："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE.NAME"
msgid "Duplicants have died from overpressurization"
msgstr "复制人死于压力过大"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE.TOOLTIP"
msgid "These Duplicants died in a high pressure environment:"
msgstr "这些复制人死于高压环境："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED.NAME"
msgid "Duplicants have succumb to poisoning"
msgstr "复制人死于中毒"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED.TOOLTIP"
msgid "These Duplicants died as a result of poisoning:"
msgstr "这些复制人死于中毒："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION.NAME"
msgid "Duplicants have died from rapid decompression"
msgstr "复制人死于降压过快"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION.TOOLTIP"
msgid "These Duplicants died in a low pressure environment:"
msgstr "这些复制人死于低压环境："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.NAME"
msgid "Duplicants have starved to death"
msgstr "复制人饿死"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.TOOLTIP"
msgid "These Duplicants died from a lack of <style=\"food\">Food</style>:"
msgstr "这些复制人因缺乏<style=\"food\">食物</style>而死："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD.NAME"
msgid "Duplicants have suffocated in the cold"
msgstr "复制人在寒冷中窒息"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD.TOOLTIP"
msgid "These Duplicants have asphyxiated in <style=\"heat\">Cold</style> air:"
msgstr "这些复制人在<style=\"heat\">寒冷</style>环境中窒息："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.NAME"
msgid "Duplicants have suffocated in the heat"
msgstr "复制人在高温中窒息"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.TOOLTIP"
msgid "These Duplicants have asphyxiated in <style=\"heat\">Hot</style> air:"
msgstr "这些复制人在<style=\"heat\">炎热</style>环境中窒息："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDGAS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDGAS.NAME"
msgid "Duplicants have suffocated in gas"
msgstr "复制人在气体中窒息"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDGAS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDGAS.TOOLTIP"
msgid "These Duplicants died from breathing <style=\"gas\">Gas</style> with no <style=\"oxygen\">Oxygen</style>:"
msgstr "这些复制人因吸入不含<style=\"oxygen\">氧气</style>的<style=\"gas\">气体</style>而死："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY.NAME"
msgid "Duplicants have suffocated to death"
msgstr "复制人死于窒息"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY.TOOLTIP"
msgid "These Duplicants were unable to reach <style=\"oxygen\">Oxygen</style> and died:"
msgstr "这些复制人因缺乏<style=\"oxygen\">氧气</style>窒息而死："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION.NAME"
msgid "A Duplicant has suffocated to death"
msgstr "一名复制人死于窒息"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION.TOOLTIP"
msgid "These Duplicants died from a lack of <style=\"oxygen\">Oxygen</style>:"
msgstr "这些复制人因缺乏<style=\"oxygen\">氧气</style>而死："

#. STRINGS.MISC.NOTIFICATIONS.DEATH_TRAGICDEMISE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_TRAGICDEMISE.NAME"
msgid "A Duplicant has met a tragic end"
msgstr "一名复制人走向了悲剧的结局"

#. STRINGS.MISC.NOTIFICATIONS.DEATH_TRAGICDEMISE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_TRAGICDEMISE.TOOLTIP"
msgid "These Duplicants experienced a unique death:"
msgstr "这些复制人经历了奇怪的死法："

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.MESSAGEBODY"
msgid "New Duplicants are no longer available for printing.\nCountdown to the next production was rebooted."
msgstr "新复制人无法再用于打印。\n重新开始下一次生产的倒计时。"

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.NAME"
msgid "New Duplicants have been reabsorbed"
msgstr "新复制人被重新吸收"

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.TOOLTIP"
msgid "The printable Duplicants have been reabsorbed"
msgstr "可打印的复制人被重新吸收"

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTDIED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTDIED.NAME"
msgid "Duplicants have died"
msgstr "复制人死亡"

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTDIED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTDIED.TOOLTIP"
msgid "These Duplicants have died:"
msgstr "这些复制人已经死亡："

#. STRINGS.MISC.NOTIFICATIONS.FABRICATOREMPTY.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.FABRICATOREMPTY.NAME"
msgid "A fabricator is idle"
msgstr "一名工人处于空闲状态"

#. STRINGS.MISC.NOTIFICATIONS.FABRICATOREMPTY.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.FABRICATOREMPTY.TOOLTIP"
msgid "These fabricators have no recipes queued:"
msgstr "这些工人的队列中没有放入配方："

#. STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.MESSAGEBODY"
msgid "Duplicants will seek out and collect water and other <style=\"liquid\">Liquids</style> up to two tiles away and deliver it to buildings."
msgstr "复制人会在两个网格的范围内搜集水源和其他<style=\"liquid\">液体</style>，并运送到建筑。"

#. STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.NAME"
msgid "TIP: Fetching Water"
msgstr "提示：取水"

#. STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.TOOLTIP"
msgid "Understanding water fetching"
msgstr "了解取水相关事项"

#. STRINGS.MISC.NOTIFICATIONS.FOODLOW.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.FOODLOW.NAME"
msgid "Food shortage"
msgstr "食物不足"

#. STRINGS.MISC.NOTIFICATIONS.FOODLOW.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.FOODLOW.TOOLTIP"
msgid "Your colony's <style=\"food\">Food</style> reserves are low\n\nYou have {0} of food available\nYour Duplicants are consuming {1} per day"
msgstr "你的殖民地<style=\"food\">食物</style>储备量低\n\n你目前可用的食物量为{0} \n你的复制人每天消耗{1} "

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDARRIVING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDARRIVING.NAME"
msgid "The colony is entering a cloud of gas"
msgstr "殖民地正在进入一片气体云"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDARRIVING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDARRIVING.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDDEPARTING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDDEPARTING.NAME"
msgid "The gas cloud is receding"
msgstr "气体云正在减弱"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDDEPARTING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDDEPARTING.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDGONE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDGONE.NAME"
msgid "The colony is once again in open space"
msgstr "殖民地再次处于开放状态"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDGONE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDGONE.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDPEAK.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDPEAK.NAME"
msgid "The gas cloud is at its densest point"
msgstr "气体云达到最稠密状态"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDPEAK.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDPEAK.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDWARNING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDWARNING.NAME"
msgid "A gas cloud approaches"
msgstr "一片气体云正在靠近"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDWARNING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDWARNING.TOOLTIP"
msgid "A toxic gas cloud will soon envelop the colony"
msgstr "一片毒气云将很快包围殖民地"

#. STRINGS.MISC.NOTIFICATIONS.HEALING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALING.NAME"
msgid "Healing"
msgstr "正在治疗"

#. STRINGS.MISC.NOTIFICATIONS.HEALING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALING.TOOLTIP"
msgid "The Duplicant is recovering from an injury"
msgstr "复制人正在从伤病中恢复"

#. STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.NAME"
msgid "New trait developed"
msgstr "得到新特征"

#. STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.SUFFIX
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.SUFFIX"
msgid " has developed {0}"
msgstr "得到 {0}"

#. STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.TOOLTIP"
msgid "These Duplicants' injuries weren't set properly. They developed a new trait as a result:"
msgstr "这些复制人的伤情没有得到有效处理。他们得到了一项新的特征："

#. STRINGS.MISC.NOTIFICATIONS.IMMIGRANTSLEFT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.IMMIGRANTSLEFT.NAME"
msgid "New Duplicants have been reabsorbed"
msgstr "新复制人被重新吸收"

#. STRINGS.MISC.NOTIFICATIONS.IMMIGRANTSLEFT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.IMMIGRANTSLEFT.TOOLTIP"
msgid "The printable Duplicants have been reabsorbed"
msgstr "可打印的复制人被重新吸收"

#. STRINGS.MISC.NOTIFICATIONS.INCREASEDEXPECTATIONS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.INCREASEDEXPECTATIONS.NAME"
msgid "Duplicants' expectations increased"
msgstr "复制人的期望上升"

#. STRINGS.MISC.NOTIFICATIONS.INCREASEDEXPECTATIONS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.INCREASEDEXPECTATIONS.TOOLTIP"
msgid "Duplicants require better amenities over time.\nThese Duplicants have increased their expectations:"
msgstr "随着时间推移，复制人需要更好的便利设施。\n这些复制人的期望上升："

#. STRINGS.MISC.NOTIFICATIONS.INVALIDCONSTRUCTIONLOCATION.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.INVALIDCONSTRUCTIONLOCATION.NAME"
msgid "Invalid construction location"
msgstr "无效的建筑位置"

#. STRINGS.MISC.NOTIFICATIONS.INVALIDCONSTRUCTIONLOCATION.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.INVALIDCONSTRUCTIONLOCATION.TOOLTIP"
msgid "These buildings cannot be constructed in the planned areas:\n"
msgstr "这些建筑无法在指定区域进行建设：\n"

#. STRINGS.MISC.NOTIFICATIONS.LEVELUP.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.LEVELUP.NAME"
msgid "Skill increase"
msgstr "技能提升"

#. STRINGS.MISC.NOTIFICATIONS.LEVELUP.SUFFIX
msgctxt "STRINGS.MISC.NOTIFICATIONS.LEVELUP.SUFFIX"
msgid " - {0} is now at {1}"
msgstr " - {0} 当前的等级为 {1}"

#. STRINGS.MISC.NOTIFICATIONS.LEVELUP.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.LEVELUP.TOOLTIP"
msgid "Hardwork and repetition have improved these Duplicants' skills:"
msgstr "勤恳劳动和重复工作提升了这些复制人的技能："

#. STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.MESSAGEBODY"
msgid "Duplicants must have accessible paths to their job tasks in order to work. When placing tasks, keep in mind that Duplicants can only climb obstacles two tiles high and are themselves two tiles tall.\n\nIf you are unsure if a task you've placed is accessible, select a Duplicant and click <color=#833A5FFF>SHOW NAVIGATION</color> to view all areas within their reach."
msgstr "复制人必须有通往工作地点的道路才能进行工作。当安排任务时，记住复制人只能翻越两个网格高的阻碍物，他们的身高也是两个网格。\n\n如果你不确定安排的工作复制人是否能够到达，选择复制人并点击<color=#833A5FFF>显示导航</color>来查看他们的行动范围。"

#. STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.NAME"
msgid "TIP: Duplicant Movement"
msgstr "提示：复制人的行动"

#. STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.TOOLTIP"
msgid "Understanding your Duplicants' maneuverability"
msgstr "了解复制人的行动事项"

#. STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.NAME"
msgid "Missing materials"
msgstr "缺乏材料"

#. STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.TOOLTIP"
msgid "These resources are not available:"
msgstr "这些材料无法获得："

#. STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.MESSAGEBODY"
msgid "<style=\"liquid\">Contaminated Water</style> is a yucky substance that emits <style=\"gas\">Contaminated Oxygen</style> and can cause <style=\"disease\">Disease</style> in your Duplicants.\n\nSmall accidents can be cleaned up by clicking and dragging with the <color=#833A5FFF>MOP TOOL</color> [M], while larger bodies may be worth filtering. Dirty water also <style=\"stress\">Stresses</style> out any Duplicants that come into contact with it, so it is best removed quickly for your colony's safety."
msgstr "<style=\"liquid\">污水</style>是一种肮脏的物质，可以释放出<style=\"gas\">污染的氧气</style>并在你的复制人中生出<style=\"disease\">疾病</style>。\n\n发生小型事故时，可通过点击并拖动<color=#833A5FFF>清理工具</color> [M]进行清理，但较大的身体可能需要过滤。脏水还会给与之接触的复制人带来<style=\"stress\">压力</style>，所以出于殖民地的安全考虑，最好将其移除。"

#. STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.NAME"
msgid "TIP: Contaminated Water"
msgstr "提示：污水"

#. STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.TOOLTIP"
msgid "Learn how to prevent <style=\"disease\">Disease</style> outbreaks"
msgstr "学习如何防止<style=\"disease\">疾病</style>爆发"

#. STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.NAME"
msgid "Duplicants are nearly dry"
msgstr "复制人接近脱水"

#. STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.TOOLTIP"
msgid "These Duplicants will dry off soon:"
msgstr "这些复制人即将脱水："

#. STRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.NAME"
msgid "Colony requires a <style=\"power\">Power</style> source"
msgstr "殖民地需要一个<style=\"power\">能量</style>源"

#. STRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.TOOLTIP"
msgid "<style=\"power\">Power</style> is required to operate electrical buildings"
msgstr "需要<style=\"power\">能量</style>运作电力建筑"

#. STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.NAME"
msgid "Colony requires a food source"
msgstr "殖民地需要食物源"

#. STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.TOOLTIP"
msgid "Your colony will exhaust their <style=\"food\">Food</style> if they don't find a steady food source"
msgstr "如果找不到稳定的食物来源，你的殖民地的<style=\"food\">食物</style>将消耗殆尽"

#. STRINGS.MISC.NOTIFICATIONS.NEEDOXYGENSOURCE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDOXYGENSOURCE.NAME"
msgid "Insufficient oxygen generation"
msgstr "氧气生产不足"

#. STRINGS.MISC.NOTIFICATIONS.NEEDOXYGENSOURCE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDOXYGENSOURCE.TOOLTIP"
msgid "Your colony has produced {EmittingRate} of <style=\"oxygen\">Oxygen</style> today\nYour Duplicants have consumed {ConsumptionRate} of <style=\"oxygen\">Oxygen</style> today"
msgstr "你的殖民地今天生产了{EmittingRate}的<style=\"oxygen\">氧气</style> \n你的复制人今天消耗了{ConsumptionRate}的<style=\"oxygen\">氧气</style>"

#. STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.NAME"
msgid "Colony requires beds"
msgstr "殖民地需要床"

#. STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.TOOLTIP"
msgid "Your Duplicants would appreciate a place to sleep"
msgstr "你的复制人想要一个睡觉的地方"

#. STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.NAME"
msgid "Colony requires toilets"
msgstr "殖民地需要卫生间"

#. STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.TOOLTIP"
msgid "Your Duplicants have nowhere to relieve themselves"
msgstr "你的复制人没有大小便的地方"

#. STRINGS.MISC.NOTIFICATIONS.NOALERTS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOALERTS.NAME"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NOALERTS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOALERTS.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NOMESSAGES.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOMESSAGES.NAME"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NOMESSAGES.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOMESSAGES.TOOLTIP"
msgid ""
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NOSTORAGEREGIONSAVAILABLE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOSTORAGEREGIONSAVAILABLE.NAME"
msgid "No storage regions designated"
msgstr "没有指定的存储区"

#. STRINGS.MISC.NOTIFICATIONS.NOSTORAGEREGIONSAVAILABLE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOSTORAGEREGIONSAVAILABLE.TOOLTIP"
msgid "You have no defined storage regions.\nUse the <color=#833A5FFF>CREATE STORAGE TOOL</color> [Y] to create storage for these items:\n{0}"
msgstr "你还没有划定存储区。\n使用<color=#833A5FFF>创建存储工具</color> [Y] 为这些物品创建仓库：\n{0}"

#. STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.NAME"
msgid "Output blocked"
msgstr "生产受阻"

#. STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.TOOLTIP"
msgid "A blocked pipe is stopping this system from functioning"
msgstr "由于管道堵塞，这个系统无法正常运作"

#. STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.MESSAGEBODY"
msgid "Duplicants will choose what work they do based on the priorities you set. To set priorities, use the priority buttons under the tool menu. Many buildings also let you change their priority on selection."
msgstr "复制人会根据你设置的优先度选择自己的工作。要设置优先度，请使用工具菜单下的优先度按钮。你可以改变许多建筑在选择时的优先度。"

#. STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.NAME"
msgid "TIP: Priorities"
msgstr "提示：优先度"

#. STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.TOOLTIP"
msgid "Understanding your Duplicants' priorities"
msgstr "了解优先度相关事项"

#. STRINGS.MISC.NOTIFICATIONS.REDALERT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.REDALERT.NAME"
msgid "Red Alert"
msgstr "红色警报"

#. STRINGS.MISC.NOTIFICATIONS.REDALERT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.REDALERT.TOOLTIP"
msgid "The colony is prioritizing work over their individual well-being"
msgstr "殖民地将工作的优先度置于个人幸福之前"

#. STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.MESSAGEBODY"
msgid "Eureka!\n<style=\"research\">{0} Technology</style> was unlocked through the power of science!\n\nNew buildings have become available:\n<style=\"misc\">{1}</style>"
msgstr "成功了！\n通过发展科学，<style=\"research\">{0}科技</style>成功解锁！\n\n可以建造新的建筑：\n<style=\"misc\">{1}</style>"

#. STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.NAME"
msgid "Research Complete"
msgstr "研究完成"

#. STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.TOOLTIP"
msgid "<style=\"research\">{0}</style> research complete!"
msgstr "<style=\"research\">{0}</style>研究完成！"

#. STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.NAME"
msgid "Resources melted"
msgstr "资源熔化"

#. STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.TOOLTIP"
msgid "These resources have melted:"
msgstr "这些资源已熔化："

#. STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.MESSAGEBODY"
msgid "Duplicants crave structure and will only eat, sleep, work or bathe during the times you allot for these activities.\n\nTo make the best use of your time, open the <color=#833A5FFF>SCHEDULE TAB</color> [U] to adjust your colony's agenda and plan how your Duplicants should utilize their day."
msgstr "复制人喜欢井井有条的生活，只会在你分配的时间内进行进食，睡觉，工作和洗澡等活动。\n\n想要充分利用你的时间，请打开<color=#833A5FFF>日程表</color> [U]调整你的殖民地日程，并为你的复制人安排一天的活动。"

#. STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.NAME"
msgid "TIP: Scheduling"
msgstr "提示：日程安排"

#. STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.TOOLTIP"
msgid "Learn how to schedule your Duplicants' time"
msgstr "学习如何安排复制人的时间"

#. STRINGS.MISC.NOTIFICATIONS.STORAGEREGIONSMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.STORAGEREGIONSMESSAGE.MESSAGEBODY"
msgid "Duplicants are incredibly resourceful and will automatically use any materials in their reach. However, a Duplicant's productivity can be improved by storing resources closer to where they'll need them.\n\nUse the <color=#833A5FFF>STORAGE REGION TOOL</color> [Y + T] to mark an area as storage, and the <color=#833A5FFF>STORAGE OVERLAY</color> [F6] to assign resource types to it."
msgstr "复制人非常聪明，会自动使用手边的材料。可以在离复制人较近的地方存储资源，从而提高复制人的生产力。\n\n使用<color=#833A5FFF>存储区工具</color> [Y + T]来划分存储区，使用<color=#833A5FFF>存储浮窗</color> [F6]安排存储的资源类型。"

#. STRINGS.MISC.NOTIFICATIONS.STORAGEREGIONSMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.STORAGEREGIONSMESSAGE.NAME"
msgid "TIP: Storage Regions"
msgstr "提示：存储区"

#. STRINGS.MISC.NOTIFICATIONS.STORAGEREGIONSMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.STORAGEREGIONSMESSAGE.TOOLTIP"
msgid "Learn how to improve efficiency through organization"
msgstr "学习如何通过组织提高工作效率"

#. STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.MESSAGEBODY"
msgid "Duplicants are fragile creatures and must be kept mentally healthy in order to function. Subpar conditions will increase Duplicants' <style=\"stress\">Stress</style>, while improved conditions will decrease it. Too much <style=\"stress\">Stress</style> will cause Duplicants to have a nervous breakdown.\n\nSelect a Duplicant and mouse over <style=\"stress\">Stress</style> in their <color=#833A5FFF>INFORMATION TAB</color> to view their individual <style=\"stress\">Stress</style> factors."
msgstr "复制人是脆弱的生物，必须保证心理健康才能正常工作。低于标准的环境会提高复制人<style=\"stress\">压力</style>，而改进后的环境则会降低压力。<style=\"stress\">压力</style>过大会导致复制人精神崩溃。\n\n选择一名复制人，将鼠标指向<color=#833A5FFF>信息栏</color>中的<style=\"stress\">压力</style>，可查看他们的<style=\"stress\">压力</style>系数。"

#. STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.NAME"
msgid "TIP: Stress Management"
msgstr "提示：压力管理"

#. STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.TOOLTIP"
msgid "Learn how to keep Duplicants happy and productive"
msgstr "学习如何使复制人保持快乐和生产力"

#. STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.NAME"
msgid "Structural collapse"
msgstr "建筑倒塌"

#. STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.TOOLTIP"
msgid "These buildings have collapsed:"
msgstr "这些建筑已倒塌："

#. STRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.NAME"
msgid "Structural damage"
msgstr "建筑受损："

#. STRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.TOOLTIP"
msgid "A building's structural integrity has been compromised"
msgstr "一座建筑的结构完整性遭到了破坏："

#. STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY"
msgid "Duplicants will perform pending job tasks in order of highest priority to lowest. For example, Duplicants will always harvest <style=\"food\">food</style> before they build, and always build new structures before they dig.\n\nOpen the <color=#833A5FFF>JOBS TAB</color> [J] to set which job tasks Duplicants may perform, or specialize skilled Duplicants for specific types of work."
msgstr "复制人会将待完成的任务按优先度从高到低进行排列，并按顺序执行。举个例子，复制人会先收获<style=\"food\">食物</style>再进行建设，会先建设新建筑再进行挖掘。\n打开<color=#833A5FFF>工作表</color> [J]来设置复制人要进行的任务，或者为某些特定工作指定高技能复制人。"

#. STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.NAME"
msgid "TIP: Task Priorities"
msgstr "提示：任务优先度"

#. STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.TOOLTIP"
msgid "Learn how to manage Duplicants' priorities"
msgstr "学习如何管理复制人的优先度"

#. STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.NAME"
msgid "Materials are out of reach"
msgstr "材料无法获得："

#. STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.TOOLTIP"
msgid "Duplicants cannot retrieve these resources:"
msgstr "复制人无法取得这些材料："

#. STRINGS.MISC.NOTIFICATIONS.VENTBLOCKED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.VENTBLOCKED.NAME"
msgid "Vent blocked"
msgstr "通风孔堵塞"

#. STRINGS.MISC.NOTIFICATIONS.VENTBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.VENTBLOCKED.TOOLTIP"
msgid "A blocked pipe is stopping this system from functioning"
msgstr "由于管道堵塞，这个系统无法正常运作"

#. STRINGS.MISC.NOTIFICATIONS.VENTOVERPRESSURE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.VENTOVERPRESSURE.NAME"
msgid "Vent overpressurized"
msgstr "通风孔压力过大"

#. STRINGS.MISC.NOTIFICATIONS.VENTOVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.VENTOVERPRESSURE.TOOLTIP"
msgid "A pipe system has exited the ideal pressure range"
msgstr "一个管道系统脱离了理想压力范围"

#. STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.MESSAGEBODY"
msgid "Duplicants are generally self-motivated and do not need to be individually managed in order to perform tasks in the colony.\n\nYou can use the <color=#833A5FFF>DIG TOOL</color> [G] and the <color=#833A5FFF>BUILD MENU</color> in the lower left of the screen to begin planning job tasks. Once you have a few placed, your Duplicants will automatically get to work for you."
msgstr "复制人很有上进心，不需要逐个进行管理就能执行任务。\n\n你可以使用屏幕左下方的<color=#833A5FFF>挖掘工具</color> [G]和<color=#833A5FFF>建设菜单</color>来设置任务。任务达到一定数量后，复制人将自动为你执行。"

#. STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.NAME"
msgid "TIP: Colony Management"
msgstr "提示：殖民地管理"

#. STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.TOOLTIP"
msgid "Learn how to get Duplicants to do your bidding"
msgstr "学习如何让复制人执行任务"

#. STRINGS.MISC.PLACERS.DIGPLACER.NAME
msgctxt "STRINGS.MISC.PLACERS.DIGPLACER.NAME"
msgid "Dig"
msgstr "挖掘"

#. STRINGS.MISC.PLACERS.MOPPLACER.NAME
msgctxt "STRINGS.MISC.PLACERS.MOPPLACER.NAME"
msgid "Mop"
msgstr "清扫"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONE.NEIGHBORSBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONE.NEIGHBORSBLOCKED.NAME"
msgid "Bleachstone blocked"
msgstr "漂白石受阻"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONE.NEIGHBORSBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONE.NEIGHBORSBLOCKED.TOOLTIP"
msgid "This <style=\"solid\">Bleachstone</style> deposit is not exposed to air and cannot emit <style=\"gas\">Chlorine</style>"
msgstr "该<style=\"solid\">漂白石</style>沉积物没有暴露在空气中，无法释放<style=\"gas\">氯气</style>"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONE.OVERPRESSURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONE.OVERPRESSURE.NAME"
msgid "Inert"
msgstr "闷滞"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONE.OVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONE.OVERPRESSURE.TOOLTIP"
msgid "Environmental air pressure is too high for this <style=\"solid\">Bleachstone</style> deposit to emit <style=\"gas\">Chlorine</style>"
msgstr "环境气压过高，该<style=\"solid\">漂白石</style>沉积物无法释放<style=\"gas\">氯气</style>"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEBLOCKED.NAME"
msgid "{BlockedString}"
msgstr "{BlockedString}"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEBLOCKED.TOOLTIP"
msgid "This <style=\"solid\">Bleachstone</style> deposit has no room to emit <style=\"gas\">Chlorine</style>"
msgstr "该<style=\"solid\">漂白石</style>沉积物没有空间释放<style=\"gas\">氯气</style>"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEEMITTING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEEMITTING.NAME"
msgid "Emitting <style=\"gas\">{Element}</style>: {FlowRate}"
msgstr "正在释放<style=\"gas\">{Element}</style>: {FlowRate}"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEEMITTING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEEMITTING.TOOLTIP"
msgid "Producing <style=\"gas\">{Element}</style> at {FlowRate}"
msgstr "正在产生{FlowRate}的<style=\"gas\">{Element}</style>"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEINACTIVE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEINACTIVE.NAME"
msgid "Inert"
msgstr "闷滞"

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEINACTIVE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEINACTIVE.TOOLTIP"
msgid "Environmental air pressure is too high for this <style=\"solid\">Bleachstone</style> deposit to emit <style=\"gas\">Chlorine</style>"
msgstr "环境气压过高，该<style=\"solid\">漂白石</style>沉积物无法释放<style=\"gas\">氯气</style>"

#. STRINGS.MISC.STATUSITEMS.BURIEDITEM.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BURIEDITEM.NAME"
msgid "Buried Object"
msgstr "掩埋的物体"

#. STRINGS.MISC.STATUSITEMS.BURIEDITEM.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BURIEDITEM.TOOLTIP"
msgid "Something seems to be hidden here"
msgstr "这里似乎藏着什么东西"

#. STRINGS.MISC.STATUSITEMS.CLEANING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.CLEANING.NAME"
msgid "Cleaning"
msgstr "清洁中"

#. STRINGS.MISC.STATUSITEMS.CLEANING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.CLEANING.TOOLTIP"
msgid "This building is currently being cleaned"
msgstr "该建筑正在进行清洁"

#. STRINGS.MISC.STATUSITEMS.EDIBLE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.EDIBLE.NAME"
msgid "{EdibleName} count: {EdibleCount} ({RationCount})"
msgstr "{EdibleName}数： {EdibleCount} ({RationCount})"

#. STRINGS.MISC.STATUSITEMS.EDIBLE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.EDIBLE.TOOLTIP"
msgid "Can provide <style=\"food\">{RationCount}</style> of energy to Duplicants"
msgstr "可为复制人提供<style=\"food\">{RationCount}</style>能量"

#. STRINGS.MISC.STATUSITEMS.ELEMENTALCATEGORY.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALCATEGORY.NAME"
msgid "{Category}"
msgstr "{Category}"

#. STRINGS.MISC.STATUSITEMS.ELEMENTALCATEGORY.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALCATEGORY.TOOLTIP"
msgid "This object belongs to the {Category} resource category"
msgstr "该物体属于{Category}资源"

#. STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.NAME"
msgid "{Mass}"
msgstr "{Mass}"

#. STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.TOOLTIP"
msgid "This object has a mass of {Mass}"
msgstr "该物体的质量为{Mass}"

#. STRINGS.MISC.STATUSITEMS.ELEMENTALTEMPERATURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALTEMPERATURE.NAME"
msgid "{Temp}"
msgstr "{Temp}"

#. STRINGS.MISC.STATUSITEMS.ELEMENTALTEMPERATURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALTEMPERATURE.TOOLTIP"
msgid "This object is currently {Temp}"
msgstr "该物体的温度为{Temp}"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.CRITICAL.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.CRITICAL.NAME"
msgid "Severe"
msgstr "严重受伤"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.CRITICAL.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.CRITICAL.TOOLTIP"
msgid "This Duplicant is in serious need of <style=\"medicine\">Medical</style> attention"
msgstr "这名复制人急需<style=\"medicine\">医疗</style>看护"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.DEAD.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.DEAD.NAME"
msgid "Conclusive"
msgstr "致命"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.DEAD.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.DEAD.TOOLTIP"
msgid "This Duplicant won't be getting back up"
msgstr "这名复制人的身体无法恢复"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INCAPACITATED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INCAPACITATED.NAME"
msgid "Paralyzing"
msgstr "瘫痪"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INCAPACITATED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INCAPACITATED.TOOLTIP"
msgid "This Duplicant will die if they do not receive <style=\"medicine\">Medical</style> attention"
msgstr "这名复制人得不到<style=\"medicine\">医疗</style>看护就会死去"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INJURED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INJURED.NAME"
msgid "Moderate"
msgstr "中度受伤"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INJURED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INJURED.TOOLTIP"
msgid "This Duplicant needs some patching up"
msgstr "这名复制人的伤口需要处理"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.PERFECT.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.PERFECT.NAME"
msgid "None"
msgstr "无"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.PERFECT.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.PERFECT.TOOLTIP"
msgid "This Duplicant is in peak condition"
msgstr "这名复制人状态极佳"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.SCUFFED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.SCUFFED.NAME"
msgid "Minor"
msgstr "轻微"

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.SCUFFED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.SCUFFED.TOOLTIP"
msgid "This Duplicant has a few scrapes and bruises"
msgstr "这名复制人有少量擦伤和瘀伤"

#. STRINGS.MISC.STATUSITEMS.HIT.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HIT.NAME"
msgid "{targetName} took {damageAmount} damage from {attackerName}'s attack!"
msgstr "{targetName}因{attackerName}的攻击受到{damageAmount}伤害！"

#. STRINGS.MISC.STATUSITEMS.OPERATING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OPERATING.NAME"
msgid "Being Used"
msgstr "使用中"

#. STRINGS.MISC.STATUSITEMS.OPERATING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OPERATING.TOOLTIP"
msgid "This building is currently in use"
msgstr "该建筑正在使用中"

#. STRINGS.MISC.STATUSITEMS.OREMASS.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OREMASS.NAME"
msgid "{Mass}"
msgstr "{Mass}"

#. STRINGS.MISC.STATUSITEMS.OREMASS.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OREMASS.TOOLTIP"
msgid "This object has a mass of {Mass}"
msgstr "该物体的质量为{Mass}"

#. STRINGS.MISC.STATUSITEMS.ORETEMP.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ORETEMP.NAME"
msgid "{Temp}"
msgstr "{Temp}"

#. STRINGS.MISC.STATUSITEMS.ORETEMP.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ORETEMP.TOOLTIP"
msgid "This object is currently {Temp}"
msgstr "该物体的温度为{Temp}"

#. STRINGS.MISC.STATUSITEMS.OXYROCK.NEIGHBORSBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCK.NEIGHBORSBLOCKED.NAME"
msgid "Oxylite blocked"
msgstr "氧石受阻"

#. STRINGS.MISC.STATUSITEMS.OXYROCK.NEIGHBORSBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCK.NEIGHBORSBLOCKED.TOOLTIP"
msgid "This <style=\"solid\">Oxylite</style> deposit is not exposed to air and cannot emit <style=\"oxygen\">Oxygen</style>"
msgstr "该<style=\"solid\">氧石</style>沉积物没有暴露在空气中，无法释放<style=\"oxygen\">氧气</style>"

#. STRINGS.MISC.STATUSITEMS.OXYROCK.OVERPRESSURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCK.OVERPRESSURE.NAME"
msgid "Inert"
msgstr "闷滞"

#. STRINGS.MISC.STATUSITEMS.OXYROCK.OVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCK.OVERPRESSURE.TOOLTIP"
msgid "Environmental air pressure is too high for this <style=\"solid\">Oxylite</style> deposit to emit <style=\"oxygen\">Oxygen</style>"
msgstr "环境气压过高，该<style=\"solid\">氧石</style>沉积物无法释放<style=\"oxygen\">氧气</style>"

#. STRINGS.MISC.STATUSITEMS.OXYROCKBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKBLOCKED.NAME"
msgid "{BlockedString}"
msgstr "{BlockedString}"

#. STRINGS.MISC.STATUSITEMS.OXYROCKBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKBLOCKED.TOOLTIP"
msgid "This <style=\"solid\">Oxylite</style> deposit has no room to emit <style=\"oxygen\">Oxygen</style>"
msgstr "该<style=\"solid\">氧石</style>沉积物没有空间释放<style=\"oxygen\">氧气</style>"

#. STRINGS.MISC.STATUSITEMS.OXYROCKEMITTING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKEMITTING.NAME"
msgid "Emitting <style=\"oxygen\">Oxygen</style>: {FlowRate}"
msgstr "正在释放<style=\"oxygen\">氧气</style>: {FlowRate}"

#. STRINGS.MISC.STATUSITEMS.OXYROCKEMITTING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKEMITTING.TOOLTIP"
msgid "Producing <style=\"oxygen\">Oxygen</style> at {FlowRate}"
msgstr "正在产生{FlowRate}的<style=\"oxygen\">氧气</style>"

#. STRINGS.MISC.STATUSITEMS.OXYROCKINACTIVE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKINACTIVE.NAME"
msgid "Inert"
msgstr "闷滞"

#. STRINGS.MISC.STATUSITEMS.OXYROCKINACTIVE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKINACTIVE.TOOLTIP"
msgid "Environmental air pressure is too high for this <style=\"solid\">Oxylite</style> deposit to emit <style=\"oxygen\">Oxygen</style>"
msgstr "环境气压过高，该<style=\"solid\">氧石</style>沉积物无法释放<style=\"oxygen\">氧气</style>"

#. STRINGS.MISC.STATUSITEMS.PENDINGCLEAR.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGCLEAR.NAME"
msgid "Sweep pending"
msgstr "等待打扫"

#. STRINGS.MISC.STATUSITEMS.PENDINGCLEAR.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGCLEAR.TOOLTIP"
msgid "Awaiting a Duplicant to sweep"
msgstr "等待一名复制人进行打扫"

#. STRINGS.MISC.STATUSITEMS.PENDINGHARVEST.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGHARVEST.NAME"
msgid "Harvest pending"
msgstr "等待收获"

#. STRINGS.MISC.STATUSITEMS.PENDINGHARVEST.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGHARVEST.TOOLTIP"
msgid "Awaiting a Duplicant to harvest"
msgstr "等待一名复制人进行收获"

#. STRINGS.MISC.STATUSITEMS.PENDINGUPROOT.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGUPROOT.NAME"
msgid "Dig up pending"
msgstr "等待翻松"

#. STRINGS.MISC.STATUSITEMS.PENDINGUPROOT.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGUPROOT.TOOLTIP"
msgid "Awaiting a Duplicant to dig up"
msgstr "等待一名复制人进行翻松"

#. STRINGS.MISC.STATUSITEMS.PICKUPABLEUNREACHABLE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PICKUPABLEUNREACHABLE.NAME"
msgid "Unreachable"
msgstr "无法获得"

#. STRINGS.MISC.STATUSITEMS.PICKUPABLEUNREACHABLE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PICKUPABLEUNREACHABLE.TOOLTIP"
msgid "Duplicants cannot reach this item"
msgstr "复制人无法获得该物品"

#. STRINGS.MISC.STATUSITEMS.PRIORITIZED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PRIORITIZED.NAME"
msgid "Prioritized"
msgstr "优先度高"

#. STRINGS.MISC.STATUSITEMS.PRIORITIZED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PRIORITIZED.TOOLTIP"
msgid "This task has been made a high priority"
msgstr "该任务具有高优先度"

#. STRINGS.MISC.STATUSITEMS.REGIONINVALID.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONINVALID.NAME"
msgid "Invalid Region"
msgstr "无效的区域"

#. STRINGS.MISC.STATUSITEMS.REGIONINVALID.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONINVALID.TOOLTIP"
msgid "This region currently needs:\n{0}"
msgstr "该区域目前需要：\n{0}"

#. STRINGS.MISC.STATUSITEMS.REGIONISBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONISBLOCKED.NAME"
msgid "Blocked"
msgstr "阻碍"

#. STRINGS.MISC.STATUSITEMS.REGIONISBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONISBLOCKED.TOOLTIP"
msgid "Undug material is blocking off an essential tile"
msgstr "尚示挖掘的材料阻碍了一个关键网格"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSCLOSURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSCLOSURE.NAME"
msgid "Missing Walls"
msgstr "缺少墙体"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSCLOSURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSCLOSURE.TOOLTIP"
msgid "Use tiles to build walls around this region"
msgstr "使用瓦片在该区域周围建设墙体"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSDOOR.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSDOOR.NAME"
msgid "Missing Doors"
msgstr "缺少门"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSDOOR.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSDOOR.TOOLTIP"
msgid "This region must have at least one door"
msgstr "该区域至少需要一个门"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSFURNITURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSFURNITURE.NAME"
msgid "Missing Furniture"
msgstr "缺少家具"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSFURNITURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSFURNITURE.TOOLTIP"
msgid "This region still needs:\n{0}"
msgstr "该区域仍需：\n{0}"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSSIZE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSSIZE.NAME"
msgid "Insufficient Size"
msgstr "规模不足"

#. STRINGS.MISC.STATUSITEMS.REGIONNEEDSSIZE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONNEEDSSIZE.TOOLTIP"
msgid "This region must be a minimum of {0} tiles high and {0} tiles wide"
msgstr "该区域必须达到 {0}网格高， {0}网格宽"

#. STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.NAME"
msgid "Venting"
msgstr "排气"

#. STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.TOOLTIP"
msgid "This spout is releasing gas"
msgstr "排气口正在释放气体"

#. STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.NAME"
msgid "Over pressure"
msgstr "气压过大"

#. STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.TOOLTIP"
msgid "Spout cannot vent due to high environmental pressure"
msgstr "由于环境气压过大，排气口无法排出气体"

#. STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.NAME"
msgid "Pressure rising"
msgstr "气压上升"

#. STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.TOOLTIP"
msgid "Gas pressure is building"
msgstr "气压正在升高"

#. STRINGS.MISC.STATUSITEMS.TREEFILTERABLETAGS.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.TREEFILTERABLETAGS.NAME"
msgid "{Tags}"
msgstr "{Tags}"

#. STRINGS.MISC.STATUSITEMS.TREEFILTERABLETAGS.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.TREEFILTERABLETAGS.TOOLTIP"
msgid "{Tags}"
msgstr "{Tags}"

#. STRINGS.MISC.STATUSITEMS.USING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.USING.NAME"
msgid "Using {Target}"
msgstr "正在使用{Target}"

#. STRINGS.MISC.STATUSITEMS.USING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.USING.TOOLTIP"
msgid "{Target} is currently in use"
msgstr "{Target}正在使用中"

#. STRINGS.MISC.STATUSITEMS.WAITINGFORDIG.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.WAITINGFORDIG.NAME"
msgid "Dig pending"
msgstr "等待挖掘"

#. STRINGS.MISC.STATUSITEMS.WAITINGFORDIG.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.WAITINGFORDIG.TOOLTIP"
msgid "Awaiting a Duplicant to dig"
msgstr "等待一名复制人进行挖掘"

#. STRINGS.MISC.STATUSITEMS.WAITINGFORMOP.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.WAITINGFORMOP.NAME"
msgid "Mop pending"
msgstr "等待清理"

#. STRINGS.MISC.STATUSITEMS.WAITINGFORMOP.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.WAITINGFORMOP.TOOLTIP"
msgid "Awaiting a Duplicant to mop"
msgstr "等待一名复制人进行清理"

#. STRINGS.MISC.TAGS.ALLOY
msgctxt "STRINGS.MISC.TAGS.ALLOY"
msgid "Alloy"
msgstr "合金"

#. STRINGS.MISC.TAGS.BLEACHSTONE
msgctxt "STRINGS.MISC.TAGS.BLEACHSTONE"
msgid "Bleach Stone"
msgstr "漂白石"

#. STRINGS.MISC.TAGS.BREATHABLE
msgctxt "STRINGS.MISC.TAGS.BREATHABLE"
msgid "Breathable Gas"
msgstr "可吸入的气体"

#. STRINGS.MISC.TAGS.BUILDABLEPROCESSED
msgctxt "STRINGS.MISC.TAGS.BUILDABLEPROCESSED"
msgid "Refined Mineral"
msgstr "提炼后的矿物"

#. STRINGS.MISC.TAGS.BUILDABLERAW
msgctxt "STRINGS.MISC.TAGS.BUILDABLERAW"
msgid "Raw Mineral"
msgstr "矿物原料"

#. STRINGS.MISC.TAGS.BURNS
msgctxt "STRINGS.MISC.TAGS.BURNS"
msgid "Flammable"
msgstr "可燃"

#. STRINGS.MISC.TAGS.COAL
msgctxt "STRINGS.MISC.TAGS.COAL"
msgid "Coal"
msgstr "煤"

#. STRINGS.MISC.TAGS.CONSUMABLEORE
msgctxt "STRINGS.MISC.TAGS.CONSUMABLEORE"
msgid "Consumable Ore"
msgstr "可用的矿石"

#. STRINGS.MISC.TAGS.EMITSLIGHT
msgctxt "STRINGS.MISC.TAGS.EMITSLIGHT"
msgid "Light Emitter"
msgstr "光发射器"

#. STRINGS.MISC.TAGS.FARMABLE
msgctxt "STRINGS.MISC.TAGS.FARMABLE"
msgid "Cultivable Soil"
msgstr "适耕土壤"

#. STRINGS.MISC.TAGS.FILTER
msgctxt "STRINGS.MISC.TAGS.FILTER"
msgid "Filtration Medium"
msgstr "过滤介质"

#. STRINGS.MISC.TAGS.GAS
msgctxt "STRINGS.MISC.TAGS.GAS"
msgid "Gas"
msgstr "气体"

#. STRINGS.MISC.TAGS.ICEORE
msgctxt "STRINGS.MISC.TAGS.ICEORE"
msgid "Ice"
msgstr "冰"

#. STRINGS.MISC.TAGS.LIFE
msgctxt "STRINGS.MISC.TAGS.LIFE"
msgid "Life"
msgstr "生命"

#. STRINGS.MISC.TAGS.LIQUID
msgctxt "STRINGS.MISC.TAGS.LIQUID"
msgid "Liquid"
msgstr "液体"

#. STRINGS.MISC.TAGS.LIQUIFIABLE
msgctxt "STRINGS.MISC.TAGS.LIQUIFIABLE"
msgid "Liquifiable"
msgstr "可液化"

#. STRINGS.MISC.TAGS.METAL
msgctxt "STRINGS.MISC.TAGS.METAL"
msgid "Raw Metal"
msgstr "金属原料"

#. STRINGS.MISC.TAGS.MIXTURE
msgctxt "STRINGS.MISC.TAGS.MIXTURE"
msgid "Mixture"
msgstr "混合物"

#. STRINGS.MISC.TAGS.ORE
msgctxt "STRINGS.MISC.TAGS.ORE"
msgid "Ore"
msgstr "矿石"

#. STRINGS.MISC.TAGS.ORGANICS
msgctxt "STRINGS.MISC.TAGS.ORGANICS"
msgid "Organic"
msgstr "有机"

#. STRINGS.MISC.TAGS.OTHER
msgctxt "STRINGS.MISC.TAGS.OTHER"
msgid "Miscellaneous"
msgstr "杂项"

#. STRINGS.MISC.TAGS.PHOSPHORUS
msgctxt "STRINGS.MISC.TAGS.PHOSPHORUS"
msgid "Phosphorus"
msgstr "磷"

#. STRINGS.MISC.TAGS.PRECIOUSMETAL
msgctxt "STRINGS.MISC.TAGS.PRECIOUSMETAL"
msgid "Precious Metal"
msgstr "贵金属"

#. STRINGS.MISC.TAGS.RAWPRECIOUSMETAL
msgctxt "STRINGS.MISC.TAGS.RAWPRECIOUSMETAL"
msgid "Raw Precious Metal"
msgstr "贵金属原料"

#. STRINGS.MISC.TAGS.REFINEDMETAL
msgctxt "STRINGS.MISC.TAGS.REFINEDMETAL"
msgid "Refined Metal"
msgstr "提炼后的金属"

#. STRINGS.MISC.TAGS.SOLID
msgctxt "STRINGS.MISC.TAGS.SOLID"
msgid "Solid"
msgstr "固态"

#. STRINGS.MISC.TAGS.SPECIAL
msgctxt "STRINGS.MISC.TAGS.SPECIAL"
msgid "Special"
msgstr "特殊"

#. STRINGS.MISC.TAGS.TOXIC
msgctxt "STRINGS.MISC.TAGS.TOXIC"
msgid "Toxic"
msgstr "有毒"

#. STRINGS.MISC.TAGS.UNBREATHABLE
msgctxt "STRINGS.MISC.TAGS.UNBREATHABLE"
msgid "Unbreathable"
msgstr "不可吸入"

#. STRINGS.MISC.TAGS.UNSTABLE
msgctxt "STRINGS.MISC.TAGS.UNSTABLE"
msgid "Unstable Material"
msgstr "不稳定材料"

#. STRINGS.REGIONS.EXOSUITREGION.NAME
msgctxt "STRINGS.REGIONS.EXOSUITREGION.NAME"
msgid "Exosuit"
msgstr "护甲"

#. STRINGS.REGIONS.MISSINGREQUIREMENTS.BLOCKED
msgctxt "STRINGS.REGIONS.MISSINGREQUIREMENTS.BLOCKED"
msgid "Cells must be cleared of solid materials and tiles"
msgstr "房间里不能有固体资源和瓦片"

#. STRINGS.REGIONS.MISSINGREQUIREMENTS.BUILDINGTAG
msgctxt "STRINGS.REGIONS.MISSINGREQUIREMENTS.BUILDINGTAG"
msgid "A building tagged '{0}'\n"
msgstr "一个标签为'{0}'\n的建筑"

#. STRINGS.REGIONS.MISSINGREQUIREMENTS.DOOR
msgctxt "STRINGS.REGIONS.MISSINGREQUIREMENTS.DOOR"
msgid "A Door"
msgstr "一扇门"

#. STRINGS.REGIONS.MISSINGREQUIREMENTS.ENCLOSED
msgctxt "STRINGS.REGIONS.MISSINGREQUIREMENTS.ENCLOSED"
msgid "To be enclosed"
msgstr "将要围起来"

#. STRINGS.REGIONS.MISSINGREQUIREMENTS.HEIGHT
msgctxt "STRINGS.REGIONS.MISSINGREQUIREMENTS.HEIGHT"
msgid "A height of at least {0} cells"
msgstr "至少{0}层高"

#. STRINGS.REGIONS.MISSINGREQUIREMENTS.WIDTH
msgctxt "STRINGS.REGIONS.MISSINGREQUIREMENTS.WIDTH"
msgid "A width of at least {0} cells"
msgstr "至少{0}层宽"

#. STRINGS.RESEARCH.ADVANCEDFILTRATION.DESC
msgctxt "STRINGS.RESEARCH.ADVANCEDFILTRATION.DESC"
msgid "Cutting-edge technologies to get the most out of your recycled materials."
msgstr "能最大化利用可回收资源的尖端科技"

#. STRINGS.RESEARCH.ADVANCEDFILTRATION.NAME
msgctxt "STRINGS.RESEARCH.ADVANCEDFILTRATION.NAME"
msgid "Advanced Filtration"
msgstr "高级过滤"

#. STRINGS.RESEARCH.COMBUSTION.DESC
msgctxt "STRINGS.RESEARCH.COMBUSTION.DESC"
msgid "Crude fuel-powered generators for automatic <style=\"power\">Power</style> production."
msgstr "天然的燃料发电机，可以自动产出<style=\"power\">能量</style>"

#. STRINGS.RESEARCH.COMBUSTION.NAME
msgctxt "STRINGS.RESEARCH.COMBUSTION.NAME"
msgid "Combustion"
msgstr "燃烧"

#. STRINGS.RESEARCH.FARMINGTECH.DESC
msgctxt "STRINGS.RESEARCH.FARMINGTECH.DESC"
msgid "Produce <style=\"food\">Food</style> by mastering the peaceful art of agriculture."
msgstr "研究农业，来生产<style=\"food\">食物</style>。"

#. STRINGS.RESEARCH.FARMINGTECH.NAME
msgctxt "STRINGS.RESEARCH.FARMINGTECH.NAME"
msgid "Farming Tech"
msgstr "耕作科技"

#. STRINGS.RESEARCH.FINEDINING.DESC
msgctxt "STRINGS.RESEARCH.FINEDINING.DESC"
msgid "Prepare more nutritious <style=\"food\">Food</style> and store it longer before spoiling."
msgstr "准备更有营养的<style=\"food\">食物</style>，并且保存长久。"

#. STRINGS.RESEARCH.FINEDINING.NAME
msgctxt "STRINGS.RESEARCH.FINEDINING.NAME"
msgid "Fine Dining"
msgstr "改善饮食"

#. STRINGS.RESEARCH.GASPIPING.DESC
msgctxt "STRINGS.RESEARCH.GASPIPING.DESC"
msgid "Rudimentary technologies for installing <style=\"gas\">Gas</style> infrastructure."
msgstr "安装<style=\"gas\">汽油</style>基础设施的基本科技。"

#. STRINGS.RESEARCH.GASPIPING.NAME
msgctxt "STRINGS.RESEARCH.GASPIPING.NAME"
msgid "Gas Piping"
msgstr "汽油管道"

#. STRINGS.RESEARCH.INSULATION.DESC
msgctxt "STRINGS.RESEARCH.INSULATION.DESC"
msgid "Improve <style=\"heat\">Heat</style> distribution in your base and guard buildings from extreme temperatures."
msgstr "改善基地的<style=\"heat\">热量</style>配置来避免极端天气。"

#. STRINGS.RESEARCH.INSULATION.NAME
msgctxt "STRINGS.RESEARCH.INSULATION.NAME"
msgid "Insulation"
msgstr "保温"

#. STRINGS.RESEARCH.INTERIORDECOR.DESC
msgctxt "STRINGS.RESEARCH.INTERIORDECOR.DESC"
msgid "<style=\"decor\">Decor</style> boosting items to counteract the gloom of underground living."
msgstr "<style=\"decor\">装饰</style>会增加物品在地下运转的持久性"

#. STRINGS.RESEARCH.INTERIORDECOR.NAME
msgctxt "STRINGS.RESEARCH.INTERIORDECOR.NAME"
msgid "Interior Decor"
msgstr "内部装饰"

#. STRINGS.RESEARCH.LIQUIDPIPING.DESC
msgctxt "STRINGS.RESEARCH.LIQUIDPIPING.DESC"
msgid "Rudimentary technologies for installing <style=\"liquid\">Liquid</style> infrastructure."
msgstr "安装<style=\"liquid\">液体</style>基础设施的基本科技。"

#. STRINGS.RESEARCH.LIQUIDPIPING.NAME
msgctxt "STRINGS.RESEARCH.LIQUIDPIPING.NAME"
msgid "Liquid Piping"
msgstr "液体管道"

#. STRINGS.RESEARCH.MEDBAY.DESC
msgctxt "STRINGS.RESEARCH.MEDBAY.DESC"
msgid "<style=\"medicine\">Medicines</style> to stop injury and <style=\"disease\">Disease</style> from running rampant in your colony."
msgstr "疗伤的<style=\"medicine\">药</style> ，也能阻止<style=\"disease\">疾病</style>在你的领地肆虐。"

#. STRINGS.RESEARCH.MEDBAY.NAME
msgctxt "STRINGS.RESEARCH.MEDBAY.NAME"
msgid "Medbay"
msgstr "梅德钡"

#. STRINGS.RESEARCH.MESSAGING.NORESEARCHSELECTED
msgctxt "STRINGS.RESEARCH.MESSAGING.NORESEARCHSELECTED"
msgid "No research selected"
msgstr "没有选中任何研究"

#. STRINGS.RESEARCH.MESSAGING.RESEARCHTYPEALSOREQUIRED
msgctxt "STRINGS.RESEARCH.MESSAGING.RESEARCHTYPEALSOREQUIRED"
msgid "{0} also required"
msgstr "{0}也需要"

#. STRINGS.RESEARCH.MESSAGING.RESEARCHTYPEREQUIRED
msgctxt "STRINGS.RESEARCH.MESSAGING.RESEARCHTYPEREQUIRED"
msgid "{0} required"
msgstr "{0}需要"

#. STRINGS.RESEARCH.PERCOLATION.DESC
msgctxt "STRINGS.RESEARCH.PERCOLATION.DESC"
msgid "Waste management techniques to keep your base clean and livable."
msgstr "废物管理科技，能让你的基地保持宜居、干净。"

#. STRINGS.RESEARCH.PERCOLATION.NAME
msgctxt "STRINGS.RESEARCH.PERCOLATION.NAME"
msgid "Percolation"
msgstr "过滤"

#. STRINGS.RESEARCH.POWERREGULATION.DESC
msgctxt "STRINGS.RESEARCH.POWERREGULATION.DESC"
msgid "Gain better control over your circuits to prevent wasted <style=\"power\">Power</style>."
msgstr "可以更好地控制<style=\"power\">能量</style>回流，避免浪费"

#. STRINGS.RESEARCH.POWERREGULATION.NAME
msgctxt "STRINGS.RESEARCH.POWERREGULATION.NAME"
msgid "Power Regulation"
msgstr "能量管理"

#. STRINGS.RESEARCH.PRESSUREMANAGEMENT.DESC
msgctxt "STRINGS.RESEARCH.PRESSUREMANAGEMENT.DESC"
msgid "Unlock technologies to manage colony pressure and atmosphere."
msgstr "解锁科技，来管理殖民地的压强和大气。"

#. STRINGS.RESEARCH.PRESSUREMANAGEMENT.NAME
msgctxt "STRINGS.RESEARCH.PRESSUREMANAGEMENT.NAME"
msgid "Pressure Management"
msgstr "压强管理"

#. STRINGS.RESEARCH.SANITATIONSCIENCES.DESC
msgctxt "STRINGS.RESEARCH.SANITATIONSCIENCES.DESC"
msgid "Make daily ablutions less of a hassle."
msgstr "让每天的洗澡都轻松愉快。"

#. STRINGS.RESEARCH.SANITATIONSCIENCES.NAME
msgctxt "STRINGS.RESEARCH.SANITATIONSCIENCES.NAME"
msgid "Sanitation Sciences"
msgstr "卫生科技"

#. STRINGS.RESEARCH.TEMPERATUREMODULATION.DESC
msgctxt "STRINGS.RESEARCH.TEMPERATUREMODULATION.DESC"
msgid "Unlock <style=\"heat\">Temperature</style> changing technologies to keep your colony at the perfect Kelvin."
msgstr "解锁<style=\"heat\">温度</style>改变的科技来保持殖民地的温度。"

#. STRINGS.RESEARCH.TEMPERATUREMODULATION.NAME
msgctxt "STRINGS.RESEARCH.TEMPERATUREMODULATION.NAME"
msgid "Temperature Modulation"
msgstr "温度调节"

#. STRINGS.RESEARCH.TYPES.ALPHA.DESC
msgctxt "STRINGS.RESEARCH.TYPES.ALPHA.DESC"
msgid "<style=\"research\">Novice Research</style> is required to unlock basic technologies.\nIt can be conducted at a <style=\"research\">Research Station</style>."
msgstr "<style=\"research\">初级研究</style>需要解锁基本的科技。\n可以在<style=\"research\">研究站</style>开始研究。"

#. STRINGS.RESEARCH.TYPES.ALPHA.NAME
msgctxt "STRINGS.RESEARCH.TYPES.ALPHA.NAME"
msgid "Novice Research"
msgstr "初级研究"

#. STRINGS.RESEARCH.TYPES.ALPHA.RECIPEDESC
msgctxt "STRINGS.RESEARCH.TYPES.ALPHA.RECIPEDESC"
msgid "Unlocks rudimentary technologies."
msgstr "解锁基础科技"

#. STRINGS.RESEARCH.TYPES.BETA.DESC
msgctxt "STRINGS.RESEARCH.TYPES.BETA.DESC"
msgid "<style=\"research\">Intermediary Research</style> is required to unlock intermediate technologies.\nIt can be conducted at an <style=\"research\">Super Computer</style>."
msgstr "<style=\"research\">中级研究</style>需要解锁中级科技。\n可以在<style=\"research\">超级计算机</style>上开始研究。"

#. STRINGS.RESEARCH.TYPES.BETA.NAME
msgctxt "STRINGS.RESEARCH.TYPES.BETA.NAME"
msgid "Intermediary Research"
msgstr "中级研究"

#. STRINGS.RESEARCH.TYPES.BETA.RECIPEDESC
msgctxt "STRINGS.RESEARCH.TYPES.BETA.RECIPEDESC"
msgid "Unlocks improved technologies."
msgstr "解锁升级的科技"

#. STRINGS.TAGS.BED
msgctxt "STRINGS.TAGS.BED"
msgid "Bed"
msgstr "床"

#. STRINGS.TAGS.RELAXATION_POINT
msgctxt "STRINGS.TAGS.RELAXATION_POINT"
msgid "Relaxation Point"
msgstr "休息点"

#. STRINGS.TAGS.SOLID
msgctxt "STRINGS.TAGS.SOLID"
msgid "Solid Material"
msgstr "固体材料"

#. STRINGS.UI.ACTIONS
msgctxt "STRINGS.UI.ACTIONS"
msgid "ACTIONS"
msgstr "行动"

#. STRINGS.UI.ALERTS
msgctxt "STRINGS.UI.ALERTS"
msgid "ALERTS"
msgstr "警报"

#. STRINGS.UI.ASSIGNDUPLICANT
msgctxt "STRINGS.UI.ASSIGNDUPLICANT"
msgid "Assign Duplicant"
msgstr "分配复制人"

#. STRINGS.UI.ATTRIBUTELEVEL
msgctxt "STRINGS.UI.ATTRIBUTELEVEL"
msgid "Level {0} {1}"
msgstr "等级 {0} {1}"

#. STRINGS.UI.BASECOUNT
msgctxt "STRINGS.UI.BASECOUNT"
msgid "Base {0}"
msgstr "基地 {0}"

#. STRINGS.UI.BUILDCATEGORIES.BASE.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.BASE.NAME"
msgid "Base"
msgstr "基础"

#. STRINGS.UI.BUILDCATEGORIES.BASE.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.BASE.TOOLTIP"
msgid "Maintain your colony's infrastructure with these homebase basics."
msgstr "用这些基础的东西维持你殖民地的设施。"

#. STRINGS.UI.BUILDCATEGORIES.EQUIPMENT.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.EQUIPMENT.NAME"
msgid "Stations"
msgstr "研究站"

#. STRINGS.UI.BUILDCATEGORIES.EQUIPMENT.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.EQUIPMENT.TOOLTIP"
msgid "Unlock new technologies through the power of science!"
msgstr "用科学的力量解锁新技术！"

#. STRINGS.UI.BUILDCATEGORIES.FOOD.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.FOOD.NAME"
msgid "Food"
msgstr "食物"

#. STRINGS.UI.BUILDCATEGORIES.FOOD.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.FOOD.TOOLTIP"
msgid "Keep your Duplicants' spirits high and their bellies full."
msgstr "让你的复制人吃饱肚子，精神振奋。"

#. STRINGS.UI.BUILDCATEGORIES.FURNITURE.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.FURNITURE.NAME"
msgid "Furniture"
msgstr "家具"

#. STRINGS.UI.BUILDCATEGORIES.FURNITURE.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.FURNITURE.TOOLTIP"
msgid "Amenities to keep your Duplicants happy, comfy and efficient."
msgstr "让你的复制人变得高兴，舒适以及效率的好东西。"

#. STRINGS.UI.BUILDCATEGORIES.MEDICAL.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.MEDICAL.NAME"
msgid "Medicine"
msgstr "医药"

#. STRINGS.UI.BUILDCATEGORIES.MEDICAL.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.MEDICAL.TOOLTIP"
msgid "A cure for everything but the common cold."
msgstr "除了普通感冒什么都能治"

#. STRINGS.UI.BUILDCATEGORIES.MISC.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.MISC.NAME"
msgid "Decor"
msgstr "装饰"

#. STRINGS.UI.BUILDCATEGORIES.MISC.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.MISC.TOOLTIP"
msgid "Spruce up your colony with some lovely interior decorating."
msgstr "用一些好看的内部装潢布置你的领地吧。"

#. STRINGS.UI.BUILDCATEGORIES.OXYGEN.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.OXYGEN.NAME"
msgid "Oxygen"
msgstr "氧气"

#. STRINGS.UI.BUILDCATEGORIES.OXYGEN.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.OXYGEN.TOOLTIP"
msgid "Everything you need to keep your colony breathing."
msgstr "让你的殖民地活下去的不二法门。"

#. STRINGS.UI.BUILDCATEGORIES.PLUMBING.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.PLUMBING.NAME"
msgid "Plumbing"
msgstr "管道"

#. STRINGS.UI.BUILDCATEGORIES.PLUMBING.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.PLUMBING.TOOLTIP"
msgid "Move gases and liquid around with the greatest of ease."
msgstr "用最简单的方法移动气体和液体"

#. STRINGS.UI.BUILDCATEGORIES.POWER.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.POWER.NAME"
msgid "Power"
msgstr "能源"

#. STRINGS.UI.BUILDCATEGORIES.POWER.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.POWER.TOOLTIP"
msgid "Need to power your colony? Here's how you do it!"
msgstr "想通电吗？你需要这样！"

#. STRINGS.UI.BUILDCATEGORIES.REFINING.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.REFINING.NAME"
msgid "Refinement"
msgstr "精炼"

#. STRINGS.UI.BUILDCATEGORIES.REFINING.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.REFINING.TOOLTIP"
msgid "Use the resources you want, filter the ones you don't."
msgstr "用你想用的，弃你想扔的。"

#. STRINGS.UI.BUILDCATEGORIES.UTILITIES.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.UTILITIES.NAME"
msgid "Utilities"
msgstr "设施"

#. STRINGS.UI.BUILDCATEGORIES.UTILITIES.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.UTILITIES.TOOLTIP"
msgid "Guaranteed to keep your colony warm and cozy."
msgstr "确保你的殖民地温暖舒适。"

#. STRINGS.UI.BUILDINGEFFECTS.ASSIGNEDDUPLICANT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ASSIGNEDDUPLICANT"
msgid "Duplicant assignment"
msgstr "复制人任务"

#. STRINGS.UI.BUILDINGEFFECTS.BATTERYEFFECT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.BATTERYEFFECT"
msgid "<style=\"power\">Power</style> capacity: {0}"
msgstr "<style=\"power\">电力</style>容量： {0}"

#. STRINGS.UI.BUILDINGEFFECTS.DECORPROVIDED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.DECORPROVIDED"
msgid "<style=\"decor\">Decor</style>: <style=\"{0}\">{1}</style> ({2} tile radius)"
msgstr "<style=\"decor\">装饰</style>: <style=\"{0}\">{1}</style> ({2} 瓦片范围)"

#. STRINGS.UI.BUILDINGEFFECTS.DUPLICANTMOVEMENTBOOST
msgctxt "STRINGS.UI.BUILDINGEFFECTS.DUPLICANTMOVEMENTBOOST"
msgid "Runspeed: <style=\"produced\">+{0}</style>"
msgstr "跑动速度： <style=\"produced\">+{0}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.ELEMENTCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ELEMENTCONSUMED"
msgid "<style={0}>{1}</style>: <style=\"consumed\">-{2}</style>"
msgstr "<style={0}>{1}</style>: <style=\"consumed\">-{2}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.ELEMENTCONSUMEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ELEMENTCONSUMEDPERUSE"
msgid "<style={0}>{1}</style>: <style=\"consumed\">-{2} per use</style>"
msgstr "<style={0}>{1}</style>: <style=\"consumed\">每次使用-{2} </style>"

#. STRINGS.UI.BUILDINGEFFECTS.ELEMENTEMITTED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ELEMENTEMITTED"
msgid "<style={0}>{1}</style>: <style=\"produced\">+{2}</style>"
msgstr "<style={0}>{1}</style>: <style=\"produced\">+{2}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.ELEMENTEMITTEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ELEMENTEMITTEDPERUSE"
msgid "<style={0}>{1}</style>: <style=\"produced\">+{2} per use</style>"
msgstr "<style={0}>{1}</style>: <style=\"produced\">每次使用+{2} </style>"

#. STRINGS.UI.BUILDINGEFFECTS.ENERGYCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ENERGYCONSUMED"
msgid "<style=\"power\">Power</style> consumed: {0}"
msgstr "已消耗<style=\"power\">电力</style>： {0}"

#. STRINGS.UI.BUILDINGEFFECTS.ENERGYGENERATED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ENERGYGENERATED"
msgid "<style=\"power\">Power</style>: <style=\"produced\">+{0}</style>"
msgstr "<style=\"power\">电力</style>: <style=\"produced\">+{0}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.FABRICATEDITEM
msgctxt "STRINGS.UI.BUILDINGEFFECTS.FABRICATEDITEM"
msgid "<style=\"{0}\">{1}</style>"
msgstr "<style=\"{0}\">{1}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.FABRICATES
msgctxt "STRINGS.UI.BUILDINGEFFECTS.FABRICATES"
msgid "Fabricates"
msgstr "制造"

#. STRINGS.UI.BUILDINGEFFECTS.GASCOOLING
msgctxt "STRINGS.UI.BUILDINGEFFECTS.GASCOOLING"
msgid "<style=\"heat\">Cooling factor: </style>: <style=\"produced\">{0}</style>"
msgstr "<style=\"heat\">冷却系数： </style>: <style=\"produced\">{0}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.HEATCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.HEATCONSUMED"
msgid "<style=\"heat\">Heat</style>: <style=\"consumed\">-{0}</style>"
msgstr "<style=\"heat\">热度</style>: <style=\"consumed\">-{0}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.HEATGENERATED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.HEATGENERATED"
msgid "<style=\"heat\">Heat</style>: <style=\"produced\">+{0}</style>"
msgstr "<style=\"heat\">热度</style>: <style=\"produced\">+{0}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.OPERATIONEFFECTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.OPERATIONEFFECTS"
msgid "<b>Effects:</b>"
msgstr "<b>效果：</b>"

#. STRINGS.UI.BUILDINGEFFECTS.OPERATIONREQUIREMENTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.OPERATIONREQUIREMENTS"
msgid "<b>Requirements:</b>"
msgstr "<b>需要：</b>"

#. STRINGS.UI.BUILDINGEFFECTS.PLANTERBOX_PENTALTY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.PLANTERBOX_PENTALTY"
msgid "Planter box penalty"
msgstr "播种箱惩罚"

#. STRINGS.UI.BUILDINGEFFECTS.REFILLOXYGENTANK
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REFILLOXYGENTANK"
msgid "Refills <style=\"equipment\">Exosuit Oxygen Tank</style>"
msgstr "重新充满 <style=\"equipment\">防护服的氧气瓶</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REMOVEDEFFECT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REMOVEDEFFECT"
msgid "<style=\"disease\">{0}</style>"
msgstr "<style=\"disease\">{0}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REMOVESEFFECTSUBTITLE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REMOVESEFFECTSUBTITLE"
msgid "Cures"
msgstr "治疗方法"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESELEMENT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESELEMENT"
msgid "Supply of <style={0}>{1}</style>"
msgstr "供应<style={0}>{1}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASINPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASINPUT"
msgid "<style=\"GasPiping\">Gas Intake Pipe</style>"
msgstr "<style=\"GasPiping\">进气管</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASOUTPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASOUTPUT"
msgid "<style=\"GasPiping\">Gas Output Pipe</style>"
msgstr "<style=\"GasPiping\">出气管</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASOUTPUTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASOUTPUTS"
msgid "Two <style=\"GasPiping\">Gas Output Pipes</style>"
msgstr "两个<style=\"GasPiping\">出气管</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDINPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDINPUT"
msgid "<style=\"LiquidPiping\">Liquid Intake Pipe</style>"
msgstr "<style=\"LiquidPiping\">进水管</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDOUTPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDOUTPUT"
msgid "<style=\"LiquidPiping\">Liquid Output Pipe</style>"
msgstr "<style=\"LiquidPiping\">出水管</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDOUTPUTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDOUTPUTS"
msgid "Two <style=\"LiquidPiping\">Liquid Output Pipes</style>"
msgstr "两个<style=\"LiquidPiping\">出水管</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESMANUALOPERATION
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESMANUALOPERATION"
msgid "Duplicant operation"
msgstr "复制人操作"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESPOWER
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESPOWER"
msgid "<style=\"power\">Power</style>: <style=\"consumed\">-{0}</style>"
msgstr "<style=\"power\">电力</style>: <style=\"consumed\">-{0}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESPOWERGENERATOR
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESPOWERGENERATOR"
msgid "<style=\"power\">Power</style> generator"
msgstr "<style=\"power\">电力</style>发电机"

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESSEED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESSEED"
msgid "1 Unplanted <style=\"seed\">Seed</style>"
msgstr "1个尚未种植的<style=\"seed\">种子</style>"

#. STRINGS.UI.BUILDINGEFFECTS.STORAGECAPACITY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.STORAGECAPACITY"
msgid "Storage capacity: {0}"
msgstr "存储量： {0}"

#. STRINGS.UI.BUILDINGEFFECTS.STRESSREDUCEDPERMINUTE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.STRESSREDUCEDPERMINUTE"
msgid "<style=\"stress\">Stress</style>: <style=\"consumed\">{0} per minute</style>"
msgstr "<style=\"stress\">压力</style>: <style=\"consumed\">每分种{0}</style>"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ASSIGNEDDUPLICANT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ASSIGNEDDUPLICANT"
msgid "This amenity may only be used by the Duplicant it is assigned to"
msgstr "该便利设施只供指定的复制人使用"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.BATTERYEFFECT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.BATTERYEFFECT"
msgid "Can hold {0} of power when connected to a generator"
msgstr "连接到发电机时，可存储{0}电力"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORDECREASED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORDECREASED"
msgid "Decreases Decor values by {0} in a {1} tile radius"
msgstr "{1}格范围内装饰值降低{0}"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORPROVIDED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORPROVIDED"
msgid "Improves Decor values by {0} in a {1} tile radius"
msgstr "{1}格范围内装饰值提升{0}"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DUPLICANTMOVEMENTBOOST
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DUPLICANTMOVEMENTBOOST"
msgid "Duplicants walk {0} faster on this tile"
msgstr "复制人在这块tile行走速度加快{0}"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTCONSUMED"
msgid "Consumes {2} of {1} when in use"
msgstr "使用时消耗{2} {1} "

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTCONSUMEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTCONSUMEDPERUSE"
msgid "Consumes {2} of {1} with each use"
msgstr "每次使用时消耗{2} {1} "

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTED"
msgid "Produces {2} of {1} when in use"
msgstr "使用时产生{2} {1} "

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTEDPERUSE"
msgid "Produces {2} of {1} with each use"
msgstr "每次使用时产生{2} {1} "

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENERGYCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENERGYCONSUMED"
msgid "Draws {0} from the power grid it's connected to"
msgstr "从连接的电网中获得 {0} "

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENERGYGENERATED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENERGYGENERATED"
msgid "Produces {0} for the power grid it's connected to"
msgstr "为连接的电网生产 {0} "

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.FABRICATES
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.FABRICATES"
msgid "Fabrication is the production of items and equipment"
msgstr "制造就是生产物品和装备"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GASCOOLING
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GASCOOLING"
msgid "Reduces the temperature of piped gases by {0}"
msgstr "降低管道煤气温度{0}"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATCONSUMED"
msgid "Dissipates -{0} of heat"
msgstr "散失-{0}热量"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATGENERATED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATGENERATED"
msgid "Generates +{0} of heat"
msgstr "产生+{0}热量"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OPERATIONEFFECTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OPERATIONEFFECTS"
msgid "The building will produce these effects when its requirements are met"
msgstr "满足要求时，该建筑可产生这些效果"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OPERATIONREQUIREMENTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OPERATIONREQUIREMENTS"
msgid "All requirements must be met in order for this building to operate"
msgstr "要使该建筑运作，所有要求必须得到满足"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PLANTERBOX_PENTALTY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PLANTERBOX_PENTALTY"
msgid "Plants grow more slowly when contained within boxes"
msgstr "在箱子内植物会生长得更慢"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REFILLOXYGENTANK
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REFILLOXYGENTANK"
msgid "Refills Exosuit Oxygen Tanks with oxygen for reuse"
msgstr "重新充灌动力装甲氧气罐"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVEDEFFECT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVEDEFFECT"
msgid "{0}"
msgstr "{0}"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVESEFFECTSUBTITLE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVESEFFECTSUBTITLE"
msgid "Use of this building will remove the listed effects"
msgstr "使用这座建筑将移除这些效果"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESELEMENT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESELEMENT"
msgid "Must receive deliveries of <style={0}>{1}</style> to function"
msgstr "必须将<style={0}>{1}</style>运送至此才能运作"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASINPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASINPUT"
msgid "Must receive gas from a gas pipe system"
msgstr "必须通过液体管道系统排出液体"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASOUTPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASOUTPUT"
msgid "Must expel gas through a gas pipe system"
msgstr "必须从气体管道系统得到气体"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASOUTPUTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASOUTPUTS"
msgid "Must expel gas through a gas pipe system"
msgstr "必须从气体管道系统得到气体"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDINPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDINPUT"
msgid "Must receive liquid from a liquid pipe system"
msgstr "必须从液体管道系统得到液体"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDOUTPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDOUTPUT"
msgid "Must expel liquid through a liquid pipe system"
msgstr "必须通过液体管道系统排出液体"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDOUTPUTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDOUTPUTS"
msgid "Must expel liquid through a liquid pipe system"
msgstr "必须通过液体管道系统排出液体"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESMANUALOPERATION
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESMANUALOPERATION"
msgid "A Duplicant must be present to run this building"
msgstr "必须安排一名复制人动作该建筑"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESPOWER
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESPOWER"
msgid "Must be connected to a power grid with at least -{0} of available power"
msgstr "必须连接到电力至少为-{0} 的电网"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESPOWERGENERATOR
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESPOWERGENERATOR"
msgid "Must be connected to a power producing generator to function"
msgstr "必须连接到发电机才能运作"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESSEED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESSEED"
msgid "Must receive a seed from a dug out plant"
msgstr "必须从挖出的植物上得到种子"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.STORAGECAPACITY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.STORAGECAPACITY"
msgid "Holds up to {0} of material"
msgstr "容纳{0}材料"

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.STRESSREDUCEDPERMINUTE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.STRESSREDUCEDPERMINUTE"
msgid "Removes {0} of Duplicants' Stress for every uninterrupted minute of use"
msgstr "每持续使用1分钟，移除复制人的压力{0}"

#. STRINGS.UI.CALCULATING
msgctxt "STRINGS.UI.CALCULATING"
msgid "Calculating..."
msgstr "正在计算……"

#. STRINGS.UI.CANCELPLACEINRECEPTACLE
msgctxt "STRINGS.UI.CANCELPLACEINRECEPTACLE"
msgid "Cancel"
msgstr "取消"

#. STRINGS.UI.CANCELREMOVALFROMRECEPTACLE
msgctxt "STRINGS.UI.CANCELREMOVALFROMRECEPTACLE"
msgid "Cancel"
msgstr "取消"

#. STRINGS.UI.CHANGEPERCYCLE
msgctxt "STRINGS.UI.CHANGEPERCYCLE"
msgid "Change per cycle: {0}"
msgstr "每个周期改变： {0}"

#. STRINGS.UI.CHANGEPERSECOND
msgctxt "STRINGS.UI.CHANGEPERSECOND"
msgid "Change per second: {0}"
msgstr "每秒改变： {0}"

#. STRINGS.UI.CHARACTERCONTAINER_EXPECTATIONS_TITLE
msgctxt "STRINGS.UI.CHARACTERCONTAINER_EXPECTATIONS_TITLE"
msgid "ADDITIONAL"
msgstr "额外"

#. STRINGS.UI.CHARACTERCONTAINER_NEED
msgctxt "STRINGS.UI.CHARACTERCONTAINER_NEED"
msgid "{0}: {1}"
msgstr "{0}: {1}"

#. STRINGS.UI.CHARACTERCONTAINER_SKILL_VALUE
msgctxt "STRINGS.UI.CHARACTERCONTAINER_SKILL_VALUE"
msgid " {0} {1}"
msgstr " {0} {1}"

#. STRINGS.UI.CHARACTERCONTAINER_SKILLS_TITLE
msgctxt "STRINGS.UI.CHARACTERCONTAINER_SKILLS_TITLE"
msgid "ATTRIBUTES"
msgstr "属性"

#. STRINGS.UI.CHARACTERCONTAINER_STRESSTRAIT
msgctxt "STRINGS.UI.CHARACTERCONTAINER_STRESSTRAIT"
msgid "Stress Response: {0}"
msgstr "压力反应： {0}"

#. STRINGS.UI.CHARACTERCONTAINER_TRAITS_TITLE
msgctxt "STRINGS.UI.CHARACTERCONTAINER_TRAITS_TITLE"
msgid "TRAITS"
msgstr "特征"

#. STRINGS.UI.COLONYLOSTSCREEN.COLONYLOST
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.COLONYLOST"
msgid "COLONY LOST"
msgstr "丢失聚居地"

#. STRINGS.UI.COLONYLOSTSCREEN.COLONYLOSTDESCRIPTION
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.COLONYLOSTDESCRIPTION"
msgid "All Duplicants are dead or incapacitated."
msgstr "所有复制人都死了或无法行动。"

#. STRINGS.UI.COLONYLOSTSCREEN.DISMISSBUTTON
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.DISMISSBUTTON"
msgid "DISMISS"
msgstr "解散"

#. STRINGS.UI.COLONYLOSTSCREEN.QUITBUTTON
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.QUITBUTTON"
msgid "MAIN MENU"
msgstr "主菜单"

#. STRINGS.UI.COLONYLOSTSCREEN.RESTARTPROMPT
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.RESTARTPROMPT"
msgid "Press <color=#F44A47>[ESC]</color> to return to a previous colony, or begin a new one."
msgstr "按<color=#F44A47>[ESC]</color>回到之前的殖民地或开辟新的殖民地。"

#. STRINGS.UI.CONTEXTSCREEN.ASSIGNEDTO
msgctxt "STRINGS.UI.CONTEXTSCREEN.ASSIGNEDTO"
msgid "Assigned To:"
msgstr "指定"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANCHAT
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANCHAT"
msgid "Can't reach"
msgstr "无法到达"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANCURE
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANCURE"
msgid "Can cure"
msgstr "可以治疗"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANMOVETO
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANMOVETO"
msgid "Can't reach"
msgstr "无法到达"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANPICKUP
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.CANPICKUP"
msgid "Can't reach"
msgstr "无法到达"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISFETCHTARGETAVAILABLE
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISFETCHTARGETAVAILABLE"
msgid "No fetchable items available"
msgstr "无可触及物品"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISFUNCTIONAL
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISFUNCTIONAL"
msgid "Not operational"
msgstr "无法工作"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISMARKEDFORDECONSTRUCTION
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISMARKEDFORDECONSTRUCTION"
msgid "Not marked for destruction"
msgstr "未标记摧毁"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISNOTREDALERT
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISNOTREDALERT"
msgid "Red alert"
msgstr "紧急警报"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISOPERATIONAL
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISOPERATIONAL"
msgid "Not operational"
msgstr "无法工作"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISPERMITTED
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISPERMITTED"
msgid "Job not allowed"
msgstr "不允许该工作"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISTANKLOW
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.ISTANKLOW"
msgid "Tank not low"
msgstr "气罐余量不低"

#. STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.OWNSMATERIALS
msgctxt "STRINGS.UI.CONTEXTSCREEN.PRECONDITIONS.OWNSMATERIALS"
msgid "No resources available"
msgstr "无可用资源"

#. STRINGS.UI.CONTEXTSCREEN.UNAVAILABLE
msgctxt "STRINGS.UI.CONTEXTSCREEN.UNAVAILABLE"
msgid "UNAVAILABLE"
msgstr "不可用"

#. STRINGS.UI.CRAFT
msgctxt "STRINGS.UI.CRAFT"
msgid "FABRICATE"
msgstr "制造"

#. STRINGS.UI.CRASHSCREEN.BODY
msgctxt "STRINGS.UI.CRASHSCREEN.BODY"
msgid "Help! A black hole ate my game!"
msgstr "救命！我的游戏被黑洞吞了！"

#. STRINGS.UI.CRASHSCREEN.CONTINUEBUTTON
msgctxt "STRINGS.UI.CRASHSCREEN.CONTINUEBUTTON"
msgid "CONTINUE GAME"
msgstr "继续游戏"

#. STRINGS.UI.CRASHSCREEN.HEADER
msgctxt "STRINGS.UI.CRASHSCREEN.HEADER"
msgid "OPTIONAL CRASH DESCRIPTION"
msgstr "可选崩溃描述"

#. STRINGS.UI.CRASHSCREEN.QUITBUTTON
msgctxt "STRINGS.UI.CRASHSCREEN.QUITBUTTON"
msgid "QUIT TO DESKTOP"
msgstr "退回桌面"

#. STRINGS.UI.CRASHSCREEN.REPORTBUTTON
msgctxt "STRINGS.UI.CRASHSCREEN.REPORTBUTTON"
msgid "REPORT CRASH"
msgstr "报告崩溃"

#. STRINGS.UI.CRASHSCREEN.REPORTING
msgctxt "STRINGS.UI.CRASHSCREEN.REPORTING"
msgid "REPORTING, PLEASE WAIT..."
msgstr "正在上报，请等待……"

#. STRINGS.UI.CRASHSCREEN.THANKYOU
msgctxt "STRINGS.UI.CRASHSCREEN.THANKYOU"
msgid "Thank you!\n\nYou're making our game better, one crash at a time."
msgstr "谢谢你！\n\n你正在让我们的游戏变得更好，每次崩溃都是。"

#. STRINGS.UI.CRASHSCREEN.TITLE
msgctxt "STRINGS.UI.CRASHSCREEN.TITLE"
msgid "Whoops! We're sorry, but it seems your game has encountered an error.\nIt's okay though - these errors are how we find and fix problems to make our game more fun for everyone.\nIf you use the box below to submit a crash report to us, we can use this information to get the issue sorted out."
msgstr "啊哦！很抱歉，似乎你的游戏出现了问题。\n没关系——我们会寻找并修复这些问题以优化游戏，让每个人都能玩得开心。\n如果你使用下方窗口向我们提交游戏崩溃报告，我们将可以用这些信息来解决这些问题。"

#. STRINGS.UI.CRASHSCREEN.UPLOADINFO
msgctxt "STRINGS.UI.CRASHSCREEN.UPLOADINFO"
msgid "UPLOAD ADDITIONAL INFO ({0})"
msgstr "上传额外信息({0})"

#. STRINGS.UI.CREDITSSCREEN.CLOSEBUTTON
msgctxt "STRINGS.UI.CREDITSSCREEN.CLOSEBUTTON"
msgid "CLOSE"
msgstr "关闭"

#. STRINGS.UI.CREDITSSCREEN.TITLE
msgctxt "STRINGS.UI.CREDITSSCREEN.TITLE"
msgid "CREDITS"
msgstr "制作人员"

#. STRINGS.UI.DELIVERED
msgctxt "STRINGS.UI.DELIVERED"
msgid "Delivered: {0} {1}"
msgstr "运送： {0} {1}"

#. STRINGS.UI.DEMOOVERSCREEN.DEMOOVER
msgctxt "STRINGS.UI.DEMOOVERSCREEN.DEMOOVER"
msgid "END OF DEMO"
msgstr "试玩结束"

#. STRINGS.UI.DEMOOVERSCREEN.DESCRIPTION
msgctxt "STRINGS.UI.DEMOOVERSCREEN.DESCRIPTION"
msgid "Thank you for playing <color=#F44A47>Oxygen Not Included</color>!"
msgstr "感谢试玩<color=#F44A47>缺氧</color>！"

#. STRINGS.UI.DEMOOVERSCREEN.DESCRIPTION_2
msgctxt "STRINGS.UI.DEMOOVERSCREEN.DESCRIPTION_2"
msgid ""
msgstr ""

#. STRINGS.UI.DEMOOVERSCREEN.QUITBUTTON
msgctxt "STRINGS.UI.DEMOOVERSCREEN.QUITBUTTON"
msgid "RESET"
msgstr "重置"

#. STRINGS.UI.DEMOOVERSCREEN.TIMEREMAINING
msgctxt "STRINGS.UI.DEMOOVERSCREEN.TIMEREMAINING"
msgid "Demo time remaining:"
msgstr "试玩时间剩余："

#. STRINGS.UI.DEMOOVERSCREEN.TIMERINACTIVE
msgctxt "STRINGS.UI.DEMOOVERSCREEN.TIMERINACTIVE"
msgid "Timer inactive"
msgstr "停止计时器"

#. STRINGS.UI.DEMOOVERSCREEN.TIMERTOOLTIP
msgctxt "STRINGS.UI.DEMOOVERSCREEN.TIMERTOOLTIP"
msgid "Demo time remaining"
msgstr "试玩时间剩余"

#. STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_CONTENTS
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_CONTENTS"
msgid "CONTENTS"
msgstr "内容"

#. STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_DETAILS
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_DETAILS"
msgid "DETAILS"
msgstr "细节"

#. STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_MINION_CONTENTS
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_MINION_CONTENTS"
msgid "CARRIED ITEMS"
msgstr "携带物品"

#. STRINGS.UI.DETAILTABS.DETAILS.NAME
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.NAME"
msgid "Details"
msgstr "详情"

#. STRINGS.UI.DETAILTABS.DETAILS.STORAGE_EMPTY
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.STORAGE_EMPTY"
msgid "Nothing"
msgstr "无"

#. STRINGS.UI.DETAILTABS.DETAILS.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.TOOLTIP"
msgid "More information"
msgstr "更多信息"

#. STRINGS.UI.DETAILTABS.ENERGYCONSUMER.NAME
msgctxt "STRINGS.UI.DETAILTABS.ENERGYCONSUMER.NAME"
msgid "Energy"
msgstr "能源"

#. STRINGS.UI.DETAILTABS.ENERGYCONSUMER.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYCONSUMER.TOOLTIP"
msgid "View how much <style=\"power\">Power</style> this building consumes"
msgstr "查看该建筑消耗的<style=\"power\">能源</style>"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES"
msgid "<style=\"power\">Power</style> stored: {0}"
msgstr "<style=\"power\">能源</style>已存储： {0}"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES_TOOLTIP"
msgid "Amount of <style=\"power\">Power</style> stored in batteries"
msgstr "存储于电池的<style=\"power\">能源</style>量"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.BATTERIES
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.BATTERIES"
msgid "BATTERIES"
msgstr "电池"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.CIRCUITOVERVIEW
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.CIRCUITOVERVIEW"
msgid "CIRCUIT OVERVIEW"
msgstr "电路总览"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.CONSUMERS
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.CONSUMERS"
msgid "POWER CONSUMERS"
msgstr "耗能单位"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.DISCONNECTED
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.DISCONNECTED"
msgid "Not connected to an electrical circuit"
msgstr "未连接至电路"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.GENERATORS
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.GENERATORS"
msgid "POWER GENERATORS"
msgstr "产能单位"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NAME
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NAME"
msgid "Energy"
msgstr "能源"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOBATTERIES
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOBATTERIES"
msgid "No batteries on this circuit"
msgstr "该电路无电池"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOCONSUMERS
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOCONSUMERS"
msgid "No consumers on this circuit"
msgstr "该电路无耗能单位"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOGENERATORS
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOGENERATORS"
msgid "No generators on this circuit"
msgstr "该电路无产能单位"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED"
msgid "Potential <style=\"power\">Power</style> consumed: {0}"
msgstr "潜在<style=\"power\">能源</style>消耗：{0}"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED_TOOLTIP"
msgid "The total amount of <style=\"power\">Power</style> that can be used by this circuit if all connected buildings are active"
msgstr "若所有连于此电路的建筑都处于激活状态会消耗的<style=\"power\">能源</style>"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.TOOLTIP"
msgid "Monitor the <style=\"power\">Power</style> this building is generating"
msgstr "监控这座建筑产生的<style=\"power\">能源</style>"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED"
msgid "<style=\"power\">Power</style> consumed: {0}"
msgstr "已消耗<style=\"power\">电力</style>： {0}"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED_TOOLTIP"
msgid "The total amount of <style=\"power\">Power</style> used by this circuit"
msgstr "该电路消耗的<style=\"power\">能源</style>总量"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED"
msgid "<style=\"power\">Power</style> produced: {0}"
msgstr "<style=\"power\">能源</style>已生成：{0}"

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED_TOOLTIP"
msgid "The total amount of <style=\"power\">Power</style> generated by this circuit"
msgstr "该电路产生的<style=\"power\">能源</style>总量"

#. STRINGS.UI.DETAILTABS.ENERGYWIRE.NAME
msgctxt "STRINGS.UI.DETAILTABS.ENERGYWIRE.NAME"
msgid "Energy"
msgstr "能源"

#. STRINGS.UI.DETAILTABS.ENERGYWIRE.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYWIRE.TOOLTIP"
msgid "View this wire's network"
msgstr "查看该线路网络"

#. STRINGS.UI.DETAILTABS.NEEDS.CURRENT_NEED_LEVEL
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.CURRENT_NEED_LEVEL"
msgid "Current Level: {0}"
msgstr "当前等级：{0}"

#. STRINGS.UI.DETAILTABS.NEEDS.CURRENT_STRESS_LEVEL
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.CURRENT_STRESS_LEVEL"
msgid "Current <style=\"stress\">Stress</style> Level: {0}"
msgstr "当前<style=\"stress\">压力</style> 水平：{0}"

#. STRINGS.UI.DETAILTABS.NEEDS.NAME
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.NAME"
msgid "Stress"
msgstr "压力"

#. STRINGS.UI.DETAILTABS.NEEDS.NEXT_NEED_LEVEL
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.NEXT_NEED_LEVEL"
msgid "Next Level: {0}"
msgstr "下一等级：{0}"

#. STRINGS.UI.DETAILTABS.NEEDS.OVERVIEW
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.OVERVIEW"
msgid "Overview"
msgstr "总览"

#. STRINGS.UI.DETAILTABS.NEEDS.STRESS_CREATORS
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.STRESS_CREATORS"
msgid "<style=\"stress\">Stress</style> Creators"
msgstr "<style=\"stress\">压力</style>施加要素"

#. STRINGS.UI.DETAILTABS.NEEDS.STRESS_RELIEVERS
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.STRESS_RELIEVERS"
msgid "<style=\"stress\">Stress</style> Relievers"
msgstr "<style=\"stress\">压力</style>缓解要素"

#. STRINGS.UI.DETAILTABS.NEEDS.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.TOOLTIP"
msgid "View this Duplicant's psychological status"
msgstr "查看该复制人的精神状态"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.ASSIGNED_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.ASSIGNED_TOOLTIP"
msgid "This Duplicant has been assigned a {0}"
msgstr "该复制人已被分配{0}"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.EQUIPMENT_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.EQUIPMENT_TOOLTIP"
msgid "This Duplicant has been equipped with a <style=\"equipment\">{0}</style>"
msgstr "该复制人装备了<style=\"equipment\">工具</style>"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.GROUPNAME_EQUIPMENT
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.GROUPNAME_EQUIPMENT"
msgid "CARRIED ITEMS"
msgstr "携带物品"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.GROUPNAME_OWNABLE
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.GROUPNAME_OWNABLE"
msgid "EQUIPMENT"
msgstr "装备"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.GROUPNAME_ROOMS
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.GROUPNAME_ROOMS"
msgid "ROOMS"
msgstr "房间"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.NAME
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.NAME"
msgid "Assigned"
msgstr "分配"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.NOEQUIPMENT
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.NOEQUIPMENT"
msgid "No equipment"
msgstr "没有装备"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.NOEQUIPMENT_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.NOEQUIPMENT_TOOLTIP"
msgid "This Duplicant has not been equipped with a <style=\"equipment\">Tool</style>"
msgstr "该复制人没有装备<style=\"equipment\">工具</style>"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.TOOLTIP"
msgid "View this Duplicant's inventory"
msgstr "查看该复制人的物品"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.UNASSIGNED
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.UNASSIGNED"
msgid "Unassigned"
msgstr "未分配"

#. STRINGS.UI.DETAILTABS.POSSESSIONS.UNASSIGNED_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.POSSESSIONS.UNASSIGNED_TOOLTIP"
msgid "This Duplicant has not been assigned a {0}"
msgstr "该复制人未被分配{0}"

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_DESCRIPTION
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_DESCRIPTION"
msgid "INFORMATION"
msgstr "信息"

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_NEEDS
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_NEEDS"
msgid "NEEDS"
msgstr "需求"

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_RESEARCH
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_RESEARCH"
msgid "RESEARCH"
msgstr "研究"

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_STATUS
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_STATUS"
msgid "STATUS"
msgstr "状态"

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.NAME
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.NAME"
msgid "Info"
msgstr "信息"

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.TOOLTIP"
msgid "Status and basic information"
msgstr "状态与基本信息"

#. STRINGS.UI.DETAILTABS.STATS.GROUPNAME_ATTRIBUTES
msgctxt "STRINGS.UI.DETAILTABS.STATS.GROUPNAME_ATTRIBUTES"
msgid "ATTRIBUTES"
msgstr "属性"

#. STRINGS.UI.DETAILTABS.STATS.GROUPNAME_TRAITS
msgctxt "STRINGS.UI.DETAILTABS.STATS.GROUPNAME_TRAITS"
msgid "TRAITS"
msgstr "特征"

#. STRINGS.UI.DETAILTABS.STATS.NAME
msgctxt "STRINGS.UI.DETAILTABS.STATS.NAME"
msgid "Stats"
msgstr "数值"

#. STRINGS.UI.DETAILTABS.STATS.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.STATS.TOOLTIP"
msgid "View this Duplicant's attributes, traits, and diseases"
msgstr "查看该复制人的属性，特性和疾病"

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.BODY
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.BODY"
msgid "This game is in the early stages of development which means you're likely to encounter strange, amusing, and occasionally just downright frustrating bugs.\n\nDuring this time Oxygen Not Included will be receiving regular updates to fix bugs, add features and introduce additional content, so if you encounter issues or just have suggestions to share, please let us know on our forums: <u>http://forums.kleientertainment.com</u>\n\nWe value your feedback and thank you for joining us in the development process. We couldn't do this without you.\n\nEnjoy your time in deep space!\n\n- Klei"
msgstr "这个游戏尚在早期开发阶段，所以你可能会遇到奇怪的，有趣的或是令人沮丧的BUG。\n\n在这个阶段缺氧将受到定期的更新来解决各种BUG，添加游戏元素和新内容，如果你遇到了问题或有什么建议请在我们的论坛：<u>http://forums。kleientertainment。com</u>\n\n留言告知我们。我们很重视你们的反馈并感谢参与我们的开发进程。我们不能缺少你们的帮助。\n\n请享受在深空中的生活吧\n\n-Klei"

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.CONTINUEBUTTON
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.CONTINUEBUTTON"
msgid "Okay, thanks for the heads up!"
msgstr "好的，谢谢提醒！"

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.TITLE
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.TITLE"
msgid "<b>Welcome to Oxygen Not Included!</b>"
msgstr "<b>欢迎来到缺氧！</b>"

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.BODY
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.BODY"
msgid "Stay up to date by joining our mailing list, or head on over to the forums and join the discussion."
msgstr "通过加入我们的邮件列表保持更新，或加入论坛来参加讨论。"

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.FORUMBUTTON
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.FORUMBUTTON"
msgid "FORUMS"
msgstr "论坛社区"

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.HEADER
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.HEADER"
msgid "DEVELOPMENT BUILD"
msgstr "开发构建"

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.MAILINGLIST
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.MAILINGLIST"
msgid "MAILING LIST"
msgstr "邮件列表"

#. STRINGS.UI.DEVELOPMENTBUILDS.BUILDWATERMARK
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.BUILDWATERMARK"
msgid "DEVELOPMENT BUILD: CL#{0}"
msgstr "开发建设：CL#{0}"

#. STRINGS.UI.DUPLICANTPRINTING
msgctxt "STRINGS.UI.DUPLICANTPRINTING"
msgid "Duplicant Printing"
msgstr "复制人打印中"

#. STRINGS.UI.ELEMENTAL.MASS.NAME
msgctxt "STRINGS.UI.ELEMENTAL.MASS.NAME"
msgid "Mass"
msgstr "质量"

#. STRINGS.UI.ELEMENTAL.MASS.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.MASS.TOOLTIP"
msgid "This object has a mass of {0}"
msgstr "该物体的质量为 {0}"

#. STRINGS.UI.ELEMENTAL.MELTINGPOINT.NAME
msgctxt "STRINGS.UI.ELEMENTAL.MELTINGPOINT.NAME"
msgid "Melting Point"
msgstr "熔点"

#. STRINGS.UI.ELEMENTAL.MELTINGPOINT.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.MELTINGPOINT.TOOLTIP"
msgid "Melting point describes the temperature at which this object will melt into liquid"
msgstr "熔点指该物体会熔化为液体时的温度"

#. STRINGS.UI.ELEMENTAL.SHC.NAME
msgctxt "STRINGS.UI.ELEMENTAL.SHC.NAME"
msgid "Specific Heat Capacity"
msgstr "比热容"

#. STRINGS.UI.ELEMENTAL.SHC.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.SHC.TOOLTIP"
msgid "Specific heat capacity is the amount of energy required to raise this object's temperature"
msgstr "比热容指提高该物体温度所需要的能量"

#. STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.NAME
msgctxt "STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.NAME"
msgid "Thermal Conductivity"
msgstr "导热系数"

#. STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.TOOLTIP"
msgid "Thermal conductivity indicates how well this object conducts <style=\"heat\">Heat</style>"
msgstr "导热系数反应了该物体传导<style=\"heat\">热量</style>的能力"

#. STRINGS.UI.ENDOFDAYREPORT.ADDED
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ADDED"
msgid "Added"
msgstr "增加"

#. STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.NAME"
msgid "Calorie Generation:"
msgstr "卡路里产生："

#. STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.NEGATIVE_TOOLTIP"
msgid "Your colony consumed {0} of <style=\"food\">Food</style> over the course of the day"
msgstr "你的殖民地这一天消耗{0}<style=\"food\">食物</style>"

#. STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.POSITIVE_TOOLTIP"
msgid "Your colony produced {0} of <style=\"food\">Food</style> over the course of the day"
msgstr "你的殖民地这一天产生{0}<style=\"food\">食物</style>"

#. STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE"
msgid "Cycle {0}"
msgstr "周期 {0}"

#. STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE_TODAY
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE_TODAY"
msgid "Cycle {0} - Today"
msgstr "周期 {0} - 今天"

#. STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE_YESTERDAY
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE_YESTERDAY"
msgid "Cycle {0} - Yesterday"
msgstr "周期 {0} - 昨天"

#. STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.NAME"
msgid "<style=\"disease\">Diseases</style> Contracted:"
msgstr "<style=\"disease\">疾病</style>防治："

#. STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.NEGATIVE_TOOLTIP"
msgid "{0} Duplicant(s) were cured of a <style=\"disease\">Disease</style>"
msgstr "{0}复制人被治愈了<style=\"disease\">疾病</style>"

#. STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.POSITIVE_TOOLTIP"
msgid "{0} Duplicant(s) contracted a <style=\"disease\">Disease</style>"
msgstr "{0}复制人患上了<style=\"disease\">疾病</style>"

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NAME"
msgid "<style=\"power\">Power</style> Usage:"
msgstr "<style=\"power\">能量</style>使用："

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NEGATIVE_TOOLTIP"
msgid "Your colony consumed {0} of <style=\"power\">Power</style> over the course of the day"
msgstr "你的殖民地这一天消耗{0}<style=\"power\">能量</style>"

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.POSITIVE_TOOLTIP"
msgid "Your colony created {0} of <style=\"power\">Power</style> over the course of the day"
msgstr "你的殖民地这一天创造{0}<style=\"power\">能量</style>"

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.NAME"
msgid "<style=\"power\">Power</style> Wasted:"
msgstr "<style=\"power\">能量</style>浪费："

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.POSITIVE_TOOLTIP"
msgid "Your colony created {0} of <style=\"power\">Power</style> today that was not used or stored in a battery"
msgstr "你的殖民地今天创造了{0}<style=\"power\">能量</style>没有被使用或者被储存入电池中。"

#. STRINGS.UI.ENDOFDAYREPORT.IDLE_TIME.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.IDLE_TIME.NAME"
msgid "Idle Time:"
msgstr "空闲时间"

#. STRINGS.UI.ENDOFDAYREPORT.IDLE_TIME.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.IDLE_TIME.POSITIVE_TOOLTIP"
msgid "Your Duplicants spent a total of {0} idling over the course of the day"
msgstr "你的复制人这一天花费了总共{0}在空闲中"

#. STRINGS.UI.ENDOFDAYREPORT.LEVEL_UP.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.LEVEL_UP.NAME"
msgid "Skill Increases:"
msgstr "技能获得："

#. STRINGS.UI.ENDOFDAYREPORT.LEVEL_UP.TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.LEVEL_UP.TOOLTIP"
msgid "Your Duplicants gained a total of {0} skill levels today"
msgstr "你的复制人今天获得总共{0}技能等级"

#. STRINGS.UI.ENDOFDAYREPORT.NET
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NET"
msgid "Net"
msgstr "净值"

#. STRINGS.UI.ENDOFDAYREPORT.NEXT
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NEXT"
msgid "Next"
msgstr "下一个"

#. STRINGS.UI.ENDOFDAYREPORT.NOTIFICATION_TITLE
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTIFICATION_TITLE"
msgid "Cycle {0} report ready"
msgstr "周期 {0} 报告准备就绪"

#. STRINGS.UI.ENDOFDAYREPORT.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTIFICATION_TOOLTIP"
msgid "View the end of day report for Cycle {0}"
msgstr "查看周期 {0} 的每日报告"

#. STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.NAME"
msgid "<style=\"oxygen\">Oxygen</style> Generation:"
msgstr "<style=\"oxygen\">氧气</style>产生："

#. STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.NEGATIVE_TOOLTIP"
msgid "Your colony consumed {0} of <style=\"oxygen\">Oxygen</style> over the course of the day"
msgstr "你的殖民地这一天消耗{0}<style=\"oxygen\">氧气</style>"

#. STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.POSITIVE_TOOLTIP"
msgid "Your colony generated {0} of <style=\"oxygen\">Oxygen</style> over the course of the day"
msgstr "你的殖民地这一天产生{0}<style=\"oxygen\">氧气</style>"

#. STRINGS.UI.ENDOFDAYREPORT.PREV
msgctxt "STRINGS.UI.ENDOFDAYREPORT.PREV"
msgid "Prev"
msgstr "上一个"

#. STRINGS.UI.ENDOFDAYREPORT.REMOVED
msgctxt "STRINGS.UI.ENDOFDAYREPORT.REMOVED"
msgid "Removed"
msgstr "移除"

#. STRINGS.UI.ENDOFDAYREPORT.REPORT_TITLE
msgctxt "STRINGS.UI.ENDOFDAYREPORT.REPORT_TITLE"
msgid "DAILY REPORTS"
msgstr "每日报告"

#. STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.NAME"
msgid "<style=\"stress\">Stress</style> Change:"
msgstr "<style=\"stress\">压力</style>改变："

#. STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.NEGATIVE_TOOLTIP"
msgid "Your colony's total <style=\"stress\">Stress</style> has decreased by {0}"
msgstr "你的殖民地的总<style=\"stress\">压力</style>降低了{0}"

#. STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.POSITIVE_TOOLTIP"
msgid "Your colony's total <style=\"stress\">Stress</style> has increased by {0}"
msgstr "你的殖民地的总<style=\"stress\">压力</style>提高了{0}"

#. STRINGS.UI.ENDOFDAYREPORT.TOILET_INCIDENT.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.TOILET_INCIDENT.NAME"
msgid "Restroom Accidents:"
msgstr "洗手间事故："

#. STRINGS.UI.ENDOFDAYREPORT.TOILET_INCIDENT.TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.TOILET_INCIDENT.TOOLTIP"
msgid "{0} Duplicants didn't quite reach the toilet in time today"
msgstr "{0}复制人今天没有能够及时到达洗手间"

#. STRINGS.UI.ENDOFDAYREPORT.TRAVEL_TIME.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.TRAVEL_TIME.NAME"
msgid "Travel Time:"
msgstr "行程时间："

#. STRINGS.UI.ENDOFDAYREPORT.TRAVEL_TIME.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.TRAVEL_TIME.POSITIVE_TOOLTIP"
msgid "Your Duplicants spent a total of {0} traveling over the course of the day"
msgstr "你的复制人这一天花费了总共{0}在行程中"

#. STRINGS.UI.EQUIPMENTTAB_HELD
msgctxt "STRINGS.UI.EQUIPMENTTAB_HELD"
msgid "Held Items"
msgstr "携带的物品"

#. STRINGS.UI.EQUIPMENTTAB_OWNED
msgctxt "STRINGS.UI.EQUIPMENTTAB_OWNED"
msgid "Owned Items"
msgstr "拥有的物品"

#. STRINGS.UI.EQUIPMENTTAB_ROOM
msgctxt "STRINGS.UI.EQUIPMENTTAB_ROOM"
msgid "Assigned Rooms"
msgstr "分配的房间"

#. STRINGS.UI.FORMATDAY
msgctxt "STRINGS.UI.FORMATDAY"
msgid "{0} cycles"
msgstr "{0} 周期"

#. STRINGS.UI.FORMATSECONDS
msgctxt "STRINGS.UI.FORMATSECONDS"
msgid "{0}s"
msgstr "{0}s"

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.DONE_BUTTON
msgctxt "STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.DONE_BUTTON"
msgid "Done"
msgstr "确定"

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.TITLE"
msgid "AUDIO OPTIONS"
msgstr "声音设定"

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.ACCEPT_CHANGES
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.ACCEPT_CHANGES"
msgid "Accept Changes?"
msgstr "确认改变？"

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.APPLYBUTTON
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.APPLYBUTTON"
msgid "Apply"
msgstr "应用"

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.DONE_BUTTON
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.DONE_BUTTON"
msgid "Done"
msgstr "确定"

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.FULLSCREEN
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.FULLSCREEN"
msgid "Fullscreen:"
msgstr "全屏："

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.RESOLUTION
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.RESOLUTION"
msgid "Resolution:"
msgstr "分辨率："

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.REVERTBUTTON
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.REVERTBUTTON"
msgid "Revert"
msgstr "恢复"

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.TITLE"
msgid "GRAPHICS OPTIONS"
msgstr "画面设定"

#. STRINGS.UI.FRONTEND.INPUTBINDINGSCREEN.DUPLICATE
msgctxt "STRINGS.UI.FRONTEND.INPUTBINDINGSCREEN.DUPLICATE"
msgid "{0} was already bound to {1} and is now unbound."
msgstr "{0}已绑定于{1}，现在未绑定"

#. STRINGS.UI.FRONTEND.INPUTBINDINGSCREEN.MULTIPLE_UNBOUND_ACTIONS
msgctxt "STRINGS.UI.FRONTEND.INPUTBINDINGSCREEN.MULTIPLE_UNBOUND_ACTIONS"
msgid "You have multiple unbound actions, this may result in difficulty playing the game. Are you sure you want to continue?"
msgstr "你有多个未绑定动作，这可能会对游戏造成困难，确定继续吗？"

#. STRINGS.UI.FRONTEND.INPUTBINDINGSCREEN.UNBOUND_ACTION
msgctxt "STRINGS.UI.FRONTEND.INPUTBINDINGSCREEN.UNBOUND_ACTION"
msgid "{0} is unbound. Are you sure you want to continue?"
msgstr "{0}未绑定，你确定要继续吗？"

#. STRINGS.UI.FRONTEND.LOADSCREEN.AUTOSAVEWARNING
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.AUTOSAVEWARNING"
msgid " <b><color=#ff0000>(Auto Save: This file will get deleted as new Auto Saves are created)</color></b>"
msgstr " <b><color=#ff0000>(自动存档：该文件会在新自动存档时被删除)</color></b>"

#. STRINGS.UI.FRONTEND.LOADSCREEN.CONFIRMDELETE
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.CONFIRMDELETE"
msgid "Are you sure you want to delete {0}?\nYou cannot undo this action."
msgstr "你确定要删除{0}？\n你无法撤销该操作。"

#. STRINGS.UI.FRONTEND.LOADSCREEN.CORRUPTEDSAVE
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.CORRUPTEDSAVE"
msgid "<b><color=#ff0000>Could not load file {0}. Its data may be corrupted.</color></b>"
msgstr "<b><color=#ff0000>无法读取文件{0}。可能文件已损坏。</color></b>"

#. STRINGS.UI.FRONTEND.LOADSCREEN.DELETEBUTTON
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.DELETEBUTTON"
msgid "Delete Slot"
msgstr "删除槽位"

#. STRINGS.UI.FRONTEND.LOADSCREEN.SAVE_TOO_NEW
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.SAVE_TOO_NEW"
msgid "<b><color=#ff0000>Could not load file {0}. File is using build {1}. This build is {2}.</color></b>"
msgstr "<b><color=#ff0000>无法读取文件{0}，文件版本为{1}。该文件版本为{2}。</color></b>"

#. STRINGS.UI.FRONTEND.LOADSCREEN.SAVEDETAILS
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.SAVEDETAILS"
msgid "<b>File:</b> {0}\n\n<b>Save Date:</b>\n{1}\n\n<b>Base Name:</b> {2}\n<b>Duplicants Alive:</b> {3}\n<b>Cycles Survived:</b> {4}"
msgstr "<b>文件：</b> {0}\n\n<b>存档日期：</b>\n{1}\n\n<b>基地名称：</b> {2}\n<b>复制人存活：</b> {3}\n<b>已生存周期：</b> {4}"

#. STRINGS.UI.FRONTEND.LOADSCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.TITLE"
msgid "LOAD GAME"
msgstr "读取游戏"

#. STRINGS.UI.FRONTEND.LOADSCREEN.TITLE_INSPECT
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.TITLE_INSPECT"
msgid "LOAD GAME"
msgstr "读取游戏"

#. STRINGS.UI.FRONTEND.MAINMENU.LOADGAME
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.LOADGAME"
msgid "LOAD GAME"
msgstr "读取游戏"

#. STRINGS.UI.FRONTEND.MAINMENU.NEWGAME
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.NEWGAME"
msgid "NEW GAME"
msgstr "新游戏"

#. STRINGS.UI.FRONTEND.MAINMENU.OPTIONS
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.OPTIONS"
msgid "OPTIONS"
msgstr "设定"

#. STRINGS.UI.FRONTEND.MAINMENU.QUITCONFIRM
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.QUITCONFIRM"
msgid "Are you sure you want to quit?\nAll unsaved progress will be lost."
msgstr "你确认要退出吗？\n未保存进度将丢失。"

#. STRINGS.UI.FRONTEND.MAINMENU.QUITTODESKTOP
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.QUITTODESKTOP"
msgid "QUIT"
msgstr "退出"

#. STRINGS.UI.FRONTEND.MAINMENU.RESTARTCONFIRM
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.RESTARTCONFIRM"
msgid "Are you sure you want to quit?\nAll unsaved progress will be lost."
msgstr "你确认要退出吗？\n未保存进度将丢失。"

#. STRINGS.UI.FRONTEND.MAINMENU.RESUMEBUTTON_BASENAME
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.RESUMEBUTTON_BASENAME"
msgid "{0}: Cycle {1}"
msgstr "{0}：周期{1}"

#. STRINGS.UI.FRONTEND.MAINMENU.RESUMEGAME
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.RESUMEGAME"
msgid "RESUME GAME"
msgstr "回到游戏"

#. STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.DONE_BUTTON
msgctxt "STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.DONE_BUTTON"
msgid "Done"
msgstr "确定"

#. STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.ENABLE_BUTTON
msgctxt "STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.ENABLE_BUTTON"
msgid "Enable"
msgstr "开启"

#. STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.TITLE"
msgid "METRICS OPTIONS"
msgstr "度量选项"

#. STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.TOOLTIP"
msgid "Collect metrics to help us improve the game"
msgstr "收集度量以帮助我们改善游戏"

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.BODY
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.BODY"
msgid "We've detected that this computer does not meet the minimum requirements to run Oxygen Not Included. While you may continue with your current specs, the game might not run smoothly for you.\n\nPlease be aware that your experience may suffer as a result."
msgstr "我们检测到该电脑未达到运行缺氧的最低要求。以你的当前配置可能无法流畅运行游戏。\n\n你的游戏体验可能会受到影响。"

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.OKBUTTON
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.OKBUTTON"
msgid "Okay, thanks!"
msgstr "好，谢谢！"

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.QUITBUTTON
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.QUITBUTTON"
msgid "Quit"
msgstr "退出"

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.SIMFAILEDTOLOAD
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.SIMFAILEDTOLOAD"
msgid "A problem occurred loading Oxygen Not Included. This is usually caused by the Visual Studio C++ 2015 runtime being improperly installed on the system. Please exit the game, run Windows Update and try re-launching Oxygen Not Included."
msgstr "加载缺氧时遇到了问题，通常是由于 Visual Studio C++ 2015未正确安装导致。请退出游戏，并运行Windows Update并尝试重启缺氧。"

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.TITLE"
msgid "WARNING!"
msgstr "警告！"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.AUDIO
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.AUDIO"
msgid "Audio"
msgstr "声音"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.BACK
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.BACK"
msgid "Back"
msgstr "返回"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.CONTROLS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.CONTROLS"
msgid "Controls"
msgstr "控制"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.CREDITS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.CREDITS"
msgid "Credits"
msgstr "致谢名单"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.GRAPHICS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.GRAPHICS"
msgid "Graphics"
msgstr "画面"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.METRICS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.METRICS"
msgid "Metrics"
msgstr "度量"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TITLE"
msgid "OPTIONS"
msgstr "设定"

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.UNITS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.UNITS"
msgid "Temperature Units"
msgstr "温度单位"

#. STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.BODY
msgctxt "STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.BODY"
msgid "<b>Changes you should know about: </b>\n\n{0}"
msgstr "<b>你需要知道的改变：</b>\n\n{0}"

#. STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.OK_BUTTON
msgctxt "STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.OK_BUTTON"
msgid "OK"
msgstr "OK"

#. STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.PATCHNOTES
msgctxt "STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.PATCHNOTES"
msgid "- Fixed crash when queuing research\n- Fixed crash when clicking on research center\n- Gas Pumps are not working properly\n- Farm Tiles have been removed from the game(if you had any existing farm tiles, they will turn into clay)"
msgstr "-修复了研究队列崩溃的问题\n-修复了点击研究中心时崩溃的问题\n-气泵没有正常工作\n-种植地板从游戏中移除（如你有任何存在的种植地板，它们会被换为泥土)"

#. STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.TITLE"
msgid "IMPORTANT UPDATE NOTES"
msgstr "重要更新说明"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.DESKTOPQUIT
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.DESKTOPQUIT"
msgid "Quit to Desktop"
msgstr "退出至桌面"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.LOAD
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.LOAD"
msgid "Load"
msgstr "读取"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.OPTIONS
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.OPTIONS"
msgid "Options"
msgstr "选项"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.QUIT
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.QUIT"
msgid "Main Menu"
msgstr "主菜单"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.RESUME
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.RESUME"
msgid "Resume"
msgstr "恢复"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.SAVE
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.SAVE"
msgid "Save"
msgstr "保存"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.SAVEAS
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.SAVEAS"
msgid "Save As"
msgstr "另存为"

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.TITLE"
msgid "PAUSED"
msgstr "已暂停"

#. STRINGS.UI.FRONTEND.SAVESCREEN.CANCELNAME
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.CANCELNAME"
msgid "Cancel"
msgstr "取消"

#. STRINGS.UI.FRONTEND.SAVESCREEN.CONFIRMNAME
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.CONFIRMNAME"
msgid "Confirm"
msgstr "确认"

#. STRINGS.UI.FRONTEND.SAVESCREEN.NEWSAVEBUTTON
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.NEWSAVEBUTTON"
msgid "New Save"
msgstr "新存档"

#. STRINGS.UI.FRONTEND.SAVESCREEN.OVERWRITEMESSAGE
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.OVERWRITEMESSAGE"
msgid "Are you sure you want to overwrite {0}?"
msgstr "你确定要覆盖{0}？"

#. STRINGS.UI.FRONTEND.SAVESCREEN.SAVENAMETITLE
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.SAVENAMETITLE"
msgid "SAVE NAME"
msgstr "存档名称"

#. STRINGS.UI.FRONTEND.SAVESCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.TITLE"
msgid "SAVE SLOTS"
msgstr "存档槽位"

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.CELSIUS
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.CELSIUS"
msgid "Celsius"
msgstr "摄氏度"

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.CELSIUS_TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.CELSIUS_TOOLTIP"
msgid "Change temperature unit to Celsius (�C)"
msgstr "设置温度单位为摄氏度 (�C)"

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.FAHRENHEIT
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.FAHRENHEIT"
msgid "Fahrenheit"
msgstr "华氏度"

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.FAHRENHEIT_TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.FAHRENHEIT_TOOLTIP"
msgid "Change temperature unit to Fahrenheit (�F)"
msgstr "设置温度单位为华氏度 (�C)"

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.KELVIN
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.KELVIN"
msgid "Kelvin"
msgstr "开氏度"

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.KELVIN_TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.KELVIN_TOOLTIP"
msgid "Change temperature unit to Kelvin (K)"
msgstr "设置温度单位为开氏度 (�C)"

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.TITLE"
msgid "TEMPERATURE UNITS"
msgstr "温度单位"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.GENERATINGWORLD
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.GENERATINGWORLD"
msgid "GENERATING WORLD"
msgstr "生成世界"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.LOADINGGAME
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.LOADINGGAME"
msgid "LOADING WORLD..."
msgstr "正在加载世界……"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SELECTSIZEPROMPT
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SELECTSIZEPROMPT"
msgid "A new world is about to be created. Please select its size."
msgstr "新世界就要诞生了，选择它的尺寸。"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.HUGE
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.HUGE"
msgid "Colossal"
msgstr "巨大"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.LARGE
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.LARGE"
msgid "Big"
msgstr "大"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.SMALL
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.SMALL"
msgid "Small"
msgstr "小"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.STANDARD
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.STANDARD"
msgid "Standard"
msgstr "普通"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.TINY
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.TINY"
msgid "Tiny"
msgstr "微小"

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.TITLE"
msgid "NEW GAME"
msgstr "新游戏"

#. STRINGS.UI.GAMEOBJECTEFFECTS.CALORIES
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.CALORIES"
msgid "<style=\"produced\">+{0}</style>"
msgstr "<style=\"produced\">+{0}</style>"

#. STRINGS.UI.GAMEOBJECTEFFECTS.FORGAVEATTACKER
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.FORGAVEATTACKER"
msgid "Forgiveness"
msgstr "免除疾病"

#. STRINGS.UI.GAMEOBJECTEFFECTS.FRIEDMUSHBARREMOVESDISEASE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.FRIEDMUSHBARREMOVESDISEASE"
msgid "Removes <style=\"disease\">Disease</style> chance from <style=\"food\">Mush Bar</style>"
msgstr "免除<style=\"food\">糊块</style>导致<style=\"disease\">疾病</style> 的可能性"

#. STRINGS.UI.IMMIGRANTSCREEN.BACK
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.BACK"
msgid "BACK"
msgstr "返回"

#. STRINGS.UI.IMMIGRANTSCREEN.CANCELBUTTON
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.CANCELBUTTON"
msgid "Cancel"
msgstr "取消"

#. STRINGS.UI.IMMIGRANTSCREEN.CONFIRMATIONBODY
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.CONFIRMATIONBODY"
msgid "Are you sure you want to reject all Duplicants?\n\nIt won't hurt their feelings, but it'll be awhile before the Printing Pod can print again."
msgstr "你确定要抛弃所有的复制人？\n\n虽然这样做不会伤害他们的感情，但需要等待一段时间后打印舱才能再次打印。"

#. STRINGS.UI.IMMIGRANTSCREEN.CONFIRMATIONTITLE
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.CONFIRMATIONTITLE"
msgid "Reject Duplicants?"
msgstr "抛弃复制人？"

#. STRINGS.UI.IMMIGRANTSCREEN.EMBARK
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.EMBARK"
msgid "EMBARK"
msgstr "上船"

#. STRINGS.UI.IMMIGRANTSCREEN.IMMIGRANTSCREENTITLE
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.IMMIGRANTSCREENTITLE"
msgid "Select a DNA Blueprint"
msgstr "选择一个基因图谱"

#. STRINGS.UI.IMMIGRANTSCREEN.PROCEEDBUTTON
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.PROCEEDBUTTON"
msgid "Print"
msgstr "打印"

#. STRINGS.UI.IMMIGRANTSCREEN.REJECTALL
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.REJECTALL"
msgid "Reject All"
msgstr "抛弃所有"

#. STRINGS.UI.IMMIGRANTSCREEN.SELECTDUPLICANTS
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.SELECTDUPLICANTS"
msgid "Select {0} Duplicants"
msgstr "选择 {0} 复制人"

#. STRINGS.UI.IMMIGRANTSCREEN.SELECTYOURCREW
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.SELECTYOURCREW"
msgid "ASSEMBLE YOUR CREW TO BEGIN"
msgstr "选择好成员以开始"

#. STRINGS.UI.IMMIGRANTSCREEN.SHUFFLE
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.SHUFFLE"
msgid "SHUFFLE"
msgstr "随机"

#. STRINGS.UI.IMMIGRANTSCREEN.SHUFFLETOOLTIP
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.SHUFFLETOOLTIP"
msgid "Reshuffle this dupe for a different one"
msgstr "重新随机选择"

#. STRINGS.UI.JOBS
msgctxt "STRINGS.UI.JOBS"
msgid "JOBS"
msgstr "工作"

#. STRINGS.UI.JOBSCREEN_EVERYONE
msgctxt "STRINGS.UI.JOBSCREEN_EVERYONE"
msgid "Everyone"
msgstr "所有人"

#. STRINGS.UI.JOBSCREEN_HIGH
msgctxt "STRINGS.UI.JOBSCREEN_HIGH"
msgid "High"
msgstr "高"

#. STRINGS.UI.JOBSCREEN_LOW
msgctxt "STRINGS.UI.JOBSCREEN_LOW"
msgid "Low"
msgstr "低"

#. STRINGS.UI.JOBSCREEN_PRIORITY
msgctxt "STRINGS.UI.JOBSCREEN_PRIORITY"
msgid "Priority"
msgstr "优先度"

#. STRINGS.UI.LISTENTRYSTRING
msgctxt "STRINGS.UI.LISTENTRYSTRING"
msgid "     {0}\n"
msgstr "     {0}\n"

#. STRINGS.UI.LISTENTRYSTRINGNOLINEBREAK
msgctxt "STRINGS.UI.LISTENTRYSTRINGNOLINEBREAK"
msgid "     {0}"
msgstr "     {0}"

#. STRINGS.UI.LISTENTRYTAB
msgctxt "STRINGS.UI.LISTENTRYTAB"
msgid "     "
msgstr "     "

#. STRINGS.UI.MESSAGES
msgctxt "STRINGS.UI.MESSAGES"
msgid "MESSAGES"
msgstr "信息"

#. STRINGS.UI.METERS.BREATH.TOOLTIP
msgctxt "STRINGS.UI.METERS.BREATH.TOOLTIP"
msgid "Oxygen"
msgstr "氧气"

#. STRINGS.UI.METERS.HEALTH.TOOLTIP
msgctxt "STRINGS.UI.METERS.HEALTH.TOOLTIP"
msgid "Health"
msgstr "健康"

#. STRINGS.UI.NEUTRONIUMMASS
msgctxt "STRINGS.UI.NEUTRONIUMMASS"
msgid "Immeasurable"
msgstr "无法测量"

#. STRINGS.UI.OVERLAYS.DECOR.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.DECOR.BUTTON"
msgid "Decor Overlay"
msgstr "装饰内嵌界面"

#. STRINGS.UI.OVERLAYS.DECOR.CLUTTER
msgctxt "STRINGS.UI.OVERLAYS.DECOR.CLUTTER"
msgid "Clutter"
msgstr "杂乱"

#. STRINGS.UI.OVERLAYS.DECOR.HIGHDECOR
msgctxt "STRINGS.UI.OVERLAYS.DECOR.HIGHDECOR"
msgid "High Decor"
msgstr "高装饰"

#. STRINGS.UI.OVERLAYS.DECOR.LIGHTING
msgctxt "STRINGS.UI.OVERLAYS.DECOR.LIGHTING"
msgid "Lighting"
msgstr "照明"

#. STRINGS.UI.OVERLAYS.DECOR.LOWDECOR
msgctxt "STRINGS.UI.OVERLAYS.DECOR.LOWDECOR"
msgid "Low Decor"
msgstr "低装饰"

#. STRINGS.UI.OVERLAYS.DECOR.NAME
msgctxt "STRINGS.UI.OVERLAYS.DECOR.NAME"
msgid "DECOR OVERLAY"
msgstr "装饰覆盖图"

#. STRINGS.UI.OVERLAYS.DECOR.TOOLTIPS.HIGHDECOR
msgctxt "STRINGS.UI.OVERLAYS.DECOR.TOOLTIPS.HIGHDECOR"
msgid "Areas with sufficient decor values"
msgstr "装饰足够的区域"

#. STRINGS.UI.OVERLAYS.DECOR.TOOLTIPS.LOWDECOR
msgctxt "STRINGS.UI.OVERLAYS.DECOR.TOOLTIPS.LOWDECOR"
msgid "Areas with insufficient decor values"
msgstr "装饰不够的区域"

#. STRINGS.UI.OVERLAYS.DECOR.TOTAL
msgctxt "STRINGS.UI.OVERLAYS.DECOR.TOTAL"
msgid "Total"
msgstr "总计"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.BUTTON"
msgid "Power Grid Overlay"
msgstr "电力网络内嵌界面"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND1
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND1"
msgid "<b>BUILDING POWER</b>"
msgstr "<b>建筑能源</b>"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND2
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND2"
msgid "Consumer"
msgstr "耗能单位"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND3
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND3"
msgid "Producer"
msgstr "产能单位"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND4
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND4"
msgid "<b>CIRCUIT POWER</b>"
msgstr "<b>电路能源</b>"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND5
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND5"
msgid "Stable"
msgstr "稳定"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND6
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND6"
msgid "Straining"
msgstr "紧张"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND7
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND7"
msgid "Broken"
msgstr "损坏"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.NAME
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.NAME"
msgid "POWER GRID OVERLAY"
msgstr "能源网络覆盖图"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND2
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND2"
msgid "Uses <style=\"power\">Power</style> from circuit"
msgstr "从电路中消耗<style=\"power\">能源</style>"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND3
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND3"
msgid "Generates <style=\"power\">Power</style> for circuit"
msgstr "为电路生产<style=\"power\">能源</style>"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND5
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND5"
msgid "Optimal <style=\"power\">Power</style> usage"
msgstr "理想<style=\"power\">能源</style>消耗"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND6
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND6"
msgid "Requires more <style=\"power\">Power</style>"
msgstr "需要更多<style=\"power\">能源</style>"

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND7
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND7"
msgid "System overloaded"
msgstr "系统超载"

#. STRINGS.UI.OVERLAYS.EXOSUIT.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.EXOSUIT.BUTTON"
msgid "Exosuit Overlay"
msgstr "防护服内嵌界面"

#. STRINGS.UI.OVERLAYS.EXOSUIT.EXOSUITNOTREQUIRED
msgctxt "STRINGS.UI.OVERLAYS.EXOSUIT.EXOSUITNOTREQUIRED"
msgid "Exosuit not required"
msgstr "无需动力装甲"

#. STRINGS.UI.OVERLAYS.EXOSUIT.EXOSUITREQUIRED
msgctxt "STRINGS.UI.OVERLAYS.EXOSUIT.EXOSUITREQUIRED"
msgid "Exosuit required"
msgstr "需要动力装甲"

#. STRINGS.UI.OVERLAYS.EXOSUIT.NAME
msgctxt "STRINGS.UI.OVERLAYS.EXOSUIT.NAME"
msgid "EXOSUIT OVERLAY"
msgstr "动力装甲覆盖图"

#. STRINGS.UI.OVERLAYS.EXOSUIT.TOOLTIPS.EXOSUITNOTREQUIRED
msgctxt "STRINGS.UI.OVERLAYS.EXOSUIT.TOOLTIPS.EXOSUITNOTREQUIRED"
msgid "Duplicants can safely enter these areas unprotected"
msgstr "复制人可以不用额外防护进入这些区域"

#. STRINGS.UI.OVERLAYS.EXOSUIT.TOOLTIPS.EXOSUITREQUIRED
msgctxt "STRINGS.UI.OVERLAYS.EXOSUIT.TOOLTIPS.EXOSUITREQUIRED"
msgid "Duplicants must wear an <style=\"equipment\">Exosuit</style> to survive in these areas"
msgstr "复制人必须装备<style=\"equipment\">动力装甲</style>才能在这些区域存活"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.BUTTON"
msgid "Gas Plumbing Overlay"
msgstr "气体管道内嵌界面"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.CONNECTED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.CONNECTED"
msgid "Connected"
msgstr "已连接"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.CONSUMER
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.CONSUMER"
msgid "Output"
msgstr "输出"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.DIAGRAM_AFTER_ARROW
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.DIAGRAM_AFTER_ARROW"
msgid "Intake via pipes"
msgstr "通过管道吸入气体"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.DIAGRAM_BEFORE_ARROW
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.DIAGRAM_BEFORE_ARROW"
msgid "Gas flows from Output"
msgstr "气体从输出处排出"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.DISCONNECTED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.DISCONNECTED"
msgid "Disconnected"
msgstr "断开连接"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.FILTERED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.FILTERED"
msgid "Filtered Output"
msgstr "过滤输出"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.NAME
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.NAME"
msgid "GAS PLUMBING OVERLAY"
msgstr "气体管道覆盖图"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.NETWORK
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.NETWORK"
msgid "Gas Network {0}"
msgstr "气体网络{0}"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.PRODUCER
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.PRODUCER"
msgid "Intake"
msgstr "进气量"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.CONNECTED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.CONNECTED"
msgid "Connected to a <style=\"GasPiping\">Gas Pipe</style>"
msgstr "已连接至<style=\"GasPiping\">气体管道</style>"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.CONSUMER
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.CONSUMER"
msgid "Point where a building sends gas into pipes\n* Must be connected to a <style=\"GasDestination\">Destination</style>"
msgstr "确定建筑将气体排放的地方\n*必须连接至<style=\"GasDestination\">目标</style>"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.DISCONNECTED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.DISCONNECTED"
msgid "Not connected to a <style=\"GasPiping\">Gas Pipe</style>"
msgstr "未连接至<style=\"GasPiping\">气体管道</style>"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.NETWORK
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.NETWORK"
msgid "Gas network {0}"
msgstr "气体网络{0}"

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.PRODUCER
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.PRODUCER"
msgid "Point where a building receives gas from pipes\n* Must be connected to a <style=\"GasSource\">Source</style>"
msgstr "确定建筑吸入气体的地方\n*必须连接至<style=\"GasSource\">来源</style>"

#. STRINGS.UI.OVERLAYS.LIGHTING.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.BUTTON"
msgid "Light Overlay"
msgstr "光照内嵌界面"

#. STRINGS.UI.OVERLAYS.LIGHTING.DARK
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.DARK"
msgid "Unlit area"
msgstr "无光照区域"

#. STRINGS.UI.OVERLAYS.LIGHTING.LITAREA
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.LITAREA"
msgid "Lit area"
msgstr "光照区域"

#. STRINGS.UI.OVERLAYS.LIGHTING.NAME
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.NAME"
msgid "LIGHT OVERLAY"
msgstr "光照覆盖图"

#. STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.DARK
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.DARK"
msgid "Duplicants cannot see in these areas"
msgstr "复制人无法在此区域看见东西"

#. STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.LITAREA
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.LITAREA"
msgid "Duplicants have adequate lighting in these areas"
msgstr "复制人在此区域有足够的光照"

#. STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.NAME
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.NAME"
msgid "LIGHT OVERLAY"
msgstr "光照覆盖图"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.BUTTON"
msgid "Liquid Plumbing Overlay"
msgstr "液体管道内嵌界面"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.CONNECTED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.CONNECTED"
msgid "Connected"
msgstr "已连接"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.CONSUMER
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.CONSUMER"
msgid "Output"
msgstr "输出"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DIAGRAM_AFTER_ARROW
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DIAGRAM_AFTER_ARROW"
msgid "Intake via pipes"
msgstr "通过管道吸入气体"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DIAGRAM_BEFORE_ARROW
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DIAGRAM_BEFORE_ARROW"
msgid "Liquid flows from Output"
msgstr "液体从输出处流出"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DISCONNECTED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DISCONNECTED"
msgid "Disconnected"
msgstr "断开连接"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.FILTERED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.FILTERED"
msgid "Filtered Output"
msgstr "过滤输出"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.NAME
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.NAME"
msgid "LIQUID PLUMBING OVERLAY"
msgstr "液体管道覆盖图"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.NETWORK
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.NETWORK"
msgid "Liquid Network {0}"
msgstr "液体网络{0}"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.PRODUCER
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.PRODUCER"
msgid "Intake"
msgstr "进气量"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.CONNECTED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.CONNECTED"
msgid "Connected to a <style=\"LiquidPiping\">Liquid Pipe</style>"
msgstr "已连接<style=\"LiquidPiping\">液体管道</style>"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.CONSUMER
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.CONSUMER"
msgid "Point where a building sends liquid into pipes\n* Must be connected to a <style=\"LiquidDestination\">Destination</style>"
msgstr "确定建筑将液体排放至管道的地方\n*必须连接至<style=\"LiquidDestination\">目标</style>"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.DISCONNECTED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.DISCONNECTED"
msgid "Not connected to a <style=\"LiquidPiping\">Liquid Pipe</style>"
msgstr "未连接<style=\"LiquidPiping\">液体管道</style>"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.FILTERED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.FILTERED"
msgid "Point where a building sends one filtered liquid into pipes\n* Must be connected to a <style=\"LiquidDestination\">Intake</style>"
msgstr "确定建筑运送过滤后液体至管道的地方\n*必须连接至<style=\"LiquidDestination\">进水口</style>"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.NETWORK
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.NETWORK"
msgid "Liquid network {0}"
msgstr "液体网络{0}"

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.PRODUCER
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.PRODUCER"
msgid "Point where a building receives liquid from pipes\n* Must be connected to a <style=\"LiquidSource\">Output</style>"
msgstr "确定建筑从管道接受液体的地方\n*必须连接至<style=\"LiquidSource\">输出口</style>"

#. STRINGS.UI.OVERLAYS.OXYGEN.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.BUTTON"
msgid "Oxygen Overlay"
msgstr "氧气内嵌界面"

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND1
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND1"
msgid "Very Breathable"
msgstr "宜于呼吸"

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND2
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND2"
msgid "Breathable"
msgstr "可呼吸"

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND3
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND3"
msgid "Barely Breathable"
msgstr "勉强可呼吸"

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND4
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND4"
msgid "Unbreathable"
msgstr "不可吸入"

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND5
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND5"
msgid "Slightly Toxic"
msgstr "轻微毒性"

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND6
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND6"
msgid "Very Toxic"
msgstr "剧毒"

#. STRINGS.UI.OVERLAYS.OXYGEN.NAME
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.NAME"
msgid "OXYGEN OVERLAY"
msgstr "氧气覆盖图"

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND1
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND1"
msgid "High oxygen concentration"
msgstr "氧浓度高"

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND2
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND2"
msgid "Prominent oxygen concentration"
msgstr "氧浓度较高"

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND3
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND3"
msgid "Prominent carbon dioxide concentration"
msgstr "二氧化碳浓度较高"

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND4
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND4"
msgid "High carbon dioxide concentration"
msgstr "二氧化碳浓度高"

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND5
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND5"
msgid "Harmful gas concentration"
msgstr "有害气体浓度"

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND6
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND6"
msgid "Lethal gas concentration"
msgstr "致命气体浓度"

#. STRINGS.UI.OVERLAYS.PRIORITIES.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.BUTTON"
msgid "Priority Overlay"
msgstr "优先度内嵌界面"

#. STRINGS.UI.OVERLAYS.PRIORITIES.EIGHT
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.EIGHT"
msgid "Priority 8"
msgstr "优先级8"

#. STRINGS.UI.OVERLAYS.PRIORITIES.EIGHT_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.EIGHT_TOOLTIP"
msgid "Priority 8"
msgstr "优先级8"

#. STRINGS.UI.OVERLAYS.PRIORITIES.FIVE
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.FIVE"
msgid "Priority 5"
msgstr "优先级5"

#. STRINGS.UI.OVERLAYS.PRIORITIES.FIVE_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.FIVE_TOOLTIP"
msgid "Priority 5"
msgstr "优先级5"

#. STRINGS.UI.OVERLAYS.PRIORITIES.FOUR
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.FOUR"
msgid "Priority 4"
msgstr "优先级4"

#. STRINGS.UI.OVERLAYS.PRIORITIES.FOUR_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.FOUR_TOOLTIP"
msgid "Priority 4"
msgstr "优先级4"

#. STRINGS.UI.OVERLAYS.PRIORITIES.NAME
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.NAME"
msgid "PRIORITY OVERLAY"
msgstr "优先级覆盖图"

#. STRINGS.UI.OVERLAYS.PRIORITIES.NINE
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.NINE"
msgid "Priority 9 (Highest)"
msgstr "优先级9（最高）"

#. STRINGS.UI.OVERLAYS.PRIORITIES.NINE_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.NINE_TOOLTIP"
msgid "Priority 9"
msgstr "优先级9"

#. STRINGS.UI.OVERLAYS.PRIORITIES.ONE
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.ONE"
msgid "Priority 1 (Lowest)"
msgstr "优先级1（最低）"

#. STRINGS.UI.OVERLAYS.PRIORITIES.ONE_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.ONE_TOOLTIP"
msgid "Priority 1"
msgstr "优先级1"

#. STRINGS.UI.OVERLAYS.PRIORITIES.SEVEN
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.SEVEN"
msgid "Priority 7"
msgstr "优先级7"

#. STRINGS.UI.OVERLAYS.PRIORITIES.SEVEN_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.SEVEN_TOOLTIP"
msgid "Priority 7"
msgstr "优先级7"

#. STRINGS.UI.OVERLAYS.PRIORITIES.SIX
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.SIX"
msgid "Priority 6"
msgstr "优先级6"

#. STRINGS.UI.OVERLAYS.PRIORITIES.SIX_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.SIX_TOOLTIP"
msgid "Priority 6"
msgstr "优先级6"

#. STRINGS.UI.OVERLAYS.PRIORITIES.THREE
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.THREE"
msgid "Priority 3"
msgstr "优先级3"

#. STRINGS.UI.OVERLAYS.PRIORITIES.THREE_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.THREE_TOOLTIP"
msgid "Priority 3"
msgstr "优先级3"

#. STRINGS.UI.OVERLAYS.PRIORITIES.TWO
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.TWO"
msgid "Priority 2"
msgstr "优先级2"

#. STRINGS.UI.OVERLAYS.PRIORITIES.TWO_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.TWO_TOOLTIP"
msgid "Priority 2"
msgstr "优先级2"

#. STRINGS.UI.OVERLAYS.ROOMS.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.BUTTON"
msgid "Room Overlay"
msgstr "房间内嵌界面"

#. STRINGS.UI.OVERLAYS.ROOMS.NAME
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.NAME"
msgid "ROOM OVERLAY"
msgstr "房间覆盖图"

#. STRINGS.UI.OVERLAYS.ROOMS.NOROOMS
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.NOROOMS"
msgid "No rooms created"
msgstr "无房间"

#. STRINGS.UI.OVERLAYS.ROOMS.ROOM
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.ROOM"
msgid "Room {0}"
msgstr "房间{0}"

#. STRINGS.UI.OVERLAYS.ROOMS.TOOLTIPS.NOROOMS
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.TOOLTIPS.NOROOMS"
msgid "Duplicants have nowhere to sleep"
msgstr "复制人无处可睡"

#. STRINGS.UI.OVERLAYS.ROOMS.TOOLTIPS.ROOM
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.TOOLTIPS.ROOM"
msgid "Completed Duplicant bedrooms"
msgstr "已完成的复制人房间"

#. STRINGS.UI.OVERLAYS.STORAGEREGIONS.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.STORAGEREGIONS.BUTTON"
msgid "Exosuit Overlay"
msgstr "防护服内嵌界面"

#. STRINGS.UI.OVERLAYS.STORAGEREGIONS.NAME
msgctxt "STRINGS.UI.OVERLAYS.STORAGEREGIONS.NAME"
msgid "EXOSUIT OVERLAY"
msgstr "动力装甲覆盖图"

#. STRINGS.UI.OVERLAYS.STORAGEREGIONS.NOREGIONS
msgctxt "STRINGS.UI.OVERLAYS.STORAGEREGIONS.NOREGIONS"
msgid "No exosuit regions created"
msgstr "无动力装甲区域"

#. STRINGS.UI.OVERLAYS.STORAGEREGIONS.REGION
msgctxt "STRINGS.UI.OVERLAYS.STORAGEREGIONS.REGION"
msgid "Exosuit Region {0}"
msgstr "动力装甲区域{0}"

#. STRINGS.UI.OVERLAYS.STORAGEREGIONS.TOOLTIPS.NOREGIONS
msgctxt "STRINGS.UI.OVERLAYS.STORAGEREGIONS.TOOLTIPS.NOREGIONS"
msgid "No storage areas have been designated to receive materials"
msgstr "无储存区域被指定接收材料"

#. STRINGS.UI.OVERLAYS.STORAGEREGIONS.TOOLTIPS.REGION
msgctxt "STRINGS.UI.OVERLAYS.STORAGEREGIONS.TOOLTIPS.REGION"
msgid "{0} is accepting materials"
msgstr "{0}正在接收材料"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.BUTTON"
msgid "Temperature Overlay"
msgstr "温度内嵌界面"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.COLD
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.COLD"
msgid "Chilled"
msgstr "寒冷"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.EXTREMECOLD
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.EXTREMECOLD"
msgid "Absolute Zero"
msgstr "绝对零度"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.EXTREMEHOT
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.EXTREMEHOT"
msgid "Scorching"
msgstr "炎热"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.HOT
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.HOT"
msgid "Warm"
msgstr "温暖"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.MAXHOT
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.MAXHOT"
msgid "Molten"
msgstr "极热"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.NAME
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.NAME"
msgid "TEMPERATURE OVERLAY"
msgstr "温度覆盖图"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.TEMPERATE
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.TEMPERATE"
msgid "Temperate"
msgstr "适中"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.TOOLTIPS.TEMPERATURE
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.TOOLTIPS.TEMPERATURE"
msgid "Temperatures reaching {0}"
msgstr "温度正在达到{0}"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.VERYCOLD
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.VERYCOLD"
msgid "Cold"
msgstr "冷"

#. STRINGS.UI.OVERLAYS.TEMPERATURE.VERYHOT
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.VERYHOT"
msgid "Hot"
msgstr "热"

#. STRINGS.UI.OVERLAYSTITLE
msgctxt "STRINGS.UI.OVERLAYSTITLE"
msgid "OVERLAYS"
msgstr "浮窗选项"

#. STRINGS.UI.PICKEDUP
msgctxt "STRINGS.UI.PICKEDUP"
msgid "Picked Up: {0} {1}"
msgstr "捡起： {0} {1}"

#. STRINGS.UI.PLACEINRECEPTACLE
msgctxt "STRINGS.UI.PLACEINRECEPTACLE"
msgid "Plant"
msgstr "种植"

#. STRINGS.UI.POSITIVE_FORMAT
msgctxt "STRINGS.UI.POSITIVE_FORMAT"
msgid "+{0}"
msgstr ""

#. STRINGS.UI.PRIORITYSCREEN.BUILDMENUPRIORITYTOOLTIP
msgctxt "STRINGS.UI.PRIORITYSCREEN.BUILDMENUPRIORITYTOOLTIP"
msgid "Set construction priority level\n------------------\nPriority 1: Lowest\nPriority 9: Highest"
msgstr "设置建造优先级\n------------------\n优先级1：最低\n优先级9：最高"

#. STRINGS.UI.PRIORITYSCREEN.TOOLPRIORITYTOOLTIP
msgctxt "STRINGS.UI.PRIORITYSCREEN.TOOLPRIORITYTOOLTIP"
msgid "Set priority level for the currently selected tool\n------------------\nPriority 1: Lowest\nPriority 9: Highest"
msgstr "设置当前选中工具的优先级\n------------------\n优先级1：最低\n优先级9：最高"

#. STRINGS.UI.PRIORITYSCREEN.USERMENUPRIORITYTOOLTIP
msgctxt "STRINGS.UI.PRIORITYSCREEN.USERMENUPRIORITYTOOLTIP"
msgid "Set priority level for the currently selected object\n------------------\nPriority 1: Lowest\nPriority 9: Highest"
msgstr "设置当前选中对象的优先级\n------------------\n优先级1：最低\n优先级9：最高"

#. STRINGS.UI.PRODUCTINFO_APPLICABLERESOURCES
msgctxt "STRINGS.UI.PRODUCTINFO_APPLICABLERESOURCES"
msgid "Required resources:"
msgstr "需要资源："

#. STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_DESC
msgctxt "STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_DESC"
msgid "{0} has not yet been discovered."
msgstr "{0} 尚未发现。"

#. STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_HOVER
msgctxt "STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_HOVER"
msgid "Missing resource(s)"
msgstr "缺少资源"

#. STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_TITLE
msgctxt "STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_TITLE"
msgid "Requires {0}: {1}"
msgstr "需要 {0}: {1}"

#. STRINGS.UI.PRODUCTINFO_REQUIRESRESEARCHDESC
msgctxt "STRINGS.UI.PRODUCTINFO_REQUIRESRESEARCHDESC"
msgid "Requires {0} Research"
msgstr "需要 {0} 研究"

#. STRINGS.UI.PRODUCTINFO_RESEARCHREQUIRED
msgctxt "STRINGS.UI.PRODUCTINFO_RESEARCHREQUIRED"
msgid "Research required..."
msgstr "需要研究……"

#. STRINGS.UI.PRODUCTINFO_SELECTMATERIAL
msgctxt "STRINGS.UI.PRODUCTINFO_SELECTMATERIAL"
msgid "Select {0}:"
msgstr "选择 {0}："

#. STRINGS.UI.QUEUE
msgctxt "STRINGS.UI.QUEUE"
msgid "Queue"
msgstr "队列"

#. STRINGS.UI.RED_ALERT
msgctxt "STRINGS.UI.RED_ALERT"
msgid "RED ALERT"
msgstr "紧急警报"

#. STRINGS.UI.REMOVEFROMRECEPTACLE
msgctxt "STRINGS.UI.REMOVEFROMRECEPTACLE"
msgid "Dig Up"
msgstr "挖掘"

#. STRINGS.UI.REPORT
msgctxt "STRINGS.UI.REPORT"
msgid "REPORTS"
msgstr "报告"

#. STRINGS.UI.RESEARCH
msgctxt "STRINGS.UI.RESEARCH"
msgid "RESEARCH"
msgstr "研究"

#. STRINGS.UI.RESEARCHPOINTS
msgctxt "STRINGS.UI.RESEARCHPOINTS"
msgid "Research points"
msgstr "研究点数"

#. STRINGS.UI.RESEARCHSCREEN_UNLOCKSTOOLTIP
msgctxt "STRINGS.UI.RESEARCHSCREEN_UNLOCKSTOOLTIP"
msgid "Unlocks: {0}"
msgstr "解锁：{0}"

#. STRINGS.UI.SCHEDULE
msgctxt "STRINGS.UI.SCHEDULE"
msgid "SCHEDULE"
msgstr "日程"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.EAT.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.EAT.DESCRIPTION"
msgid "EAT:\nDuring Mealtime Duplicants will head to their assigned mess halls and eat."
msgstr "进食：\n当处于进食时间时，复制人会前往指定的餐厅进食。"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.EAT.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.EAT.NAME"
msgid "Mealtime"
msgstr "进食时间"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.HYGIENE.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.HYGIENE.DESCRIPTION"
msgid "HYGIENE:\nDuring <style=\"hygiene\">Hygiene</style> hours Duplicants will head to their assigned washrooms to get cleaned up."
msgstr "卫生：\n当处于<style=\"hygiene\">卫生</style>时间时，复制人会前往指定的卫生间进行清洗。"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.HYGIENE.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.HYGIENE.NAME"
msgid "Hygiene"
msgstr "卫生"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION.DESCRIPTION"
msgid "HAMMER TIME:\nDuring Hammer Time, Duplicants will relieve their <style=\"stress\">Stress</style> through dance. Please be aware that no matter how hard your Duplicants try, they will absolutely not be able to touch this."
msgstr "哈默时间：\n当处于哈默时间时，复制人会通过跳舞释放<style=\"stress\">压力</style>。但要注意，就像哈默唱的那样，无论你的复制人多努力，也绝对“无法触摸”。"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION.NAME"
msgid "Recreation"
msgstr "娱乐"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.SLEEP.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.SLEEP.DESCRIPTION"
msgid "SLEEP:\nWhen it's time to sleep, Duplicants will head to their assigned rooms and rest."
msgstr "睡眠：\n当处于睡眠时间时，复制人会前往分配的房间休息。"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.SLEEP.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.SLEEP.NAME"
msgid "Sleep"
msgstr "睡觉"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.WORK.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.WORK.DESCRIPTION"
msgid "WORK:\nDuring Work hours Duplicants will perform any pending job tasks in the colony."
msgstr "工作：\n当处于工作时间时，复制人会在殖民地执行队列中的工作。"

#. STRINGS.UI.SCHEDULEBLOCKTYPES.WORK.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.WORK.NAME"
msgid "Work"
msgstr "工作"

#. STRINGS.UI.SCHEDULESCREEN.ALLOWED
msgctxt "STRINGS.UI.SCHEDULESCREEN.ALLOWED"
msgid "Allowed"
msgstr "允许"

#. STRINGS.UI.SCHEDULESCREEN.BLOCKS
msgctxt "STRINGS.UI.SCHEDULESCREEN.BLOCKS"
msgid "BLOCKS:"
msgstr "方块："

#. STRINGS.UI.SCHEDULESCREEN.CLICKTOCHANGE
msgctxt "STRINGS.UI.SCHEDULESCREEN.CLICKTOCHANGE"
msgid "Click to change block type."
msgstr "点击改变方块类型。"

#. STRINGS.UI.SCHEDULESCREEN.CLICKTOSELECT
msgctxt "STRINGS.UI.SCHEDULESCREEN.CLICKTOSELECT"
msgid "Click to select."
msgstr "点击选择。"

#. STRINGS.UI.SCHEDULESCREEN.DENIED
msgctxt "STRINGS.UI.SCHEDULESCREEN.DENIED"
msgid "Denied"
msgstr "拒绝"

#. STRINGS.UI.SCHEDULESCREEN.SCHEDULE
msgctxt "STRINGS.UI.SCHEDULESCREEN.SCHEDULE"
msgid "SCHEDULE:"
msgstr "时间表："

#. STRINGS.UI.SCHEDULESCREEN.SELECTBLOCKTYPETOOLTIP
msgctxt "STRINGS.UI.SCHEDULESCREEN.SELECTBLOCKTYPETOOLTIP"
msgid "Select a block type to adjust the colony's schedule"
msgstr "选择一种方块类型调整殖民地的时间表。"

#. STRINGS.UI.SCHEDULESCREEN.SELECTHELP
msgctxt "STRINGS.UI.SCHEDULESCREEN.SELECTHELP"
msgid "Select an option and then click or drag on the timetable to adjust the Duplicant's schedule."
msgstr "选择一个选项并点击或拖动到时间表上调整复制人的时间表"

#. STRINGS.UI.SCHEDULESCREEN.TIMESLOT
msgctxt "STRINGS.UI.SCHEDULESCREEN.TIMESLOT"
msgid "Time Slot"
msgstr "时间槽位"

#. STRINGS.UI.SPEED_FAST
msgctxt "STRINGS.UI.SPEED_FAST"
msgid "FAST"
msgstr "快速"

#. STRINGS.UI.SPEED_MEDIUM
msgctxt "STRINGS.UI.SPEED_MEDIUM"
msgid "MEDIUM"
msgstr "中速"

#. STRINGS.UI.SPEED_SLOW
msgctxt "STRINGS.UI.SPEED_SLOW"
msgid "SLOW"
msgstr "慢速"

#. STRINGS.UI.TOOLS.ATTACK.NAME
msgctxt "STRINGS.UI.TOOLS.ATTACK.NAME"
msgid "Harvest"
msgstr "收获"

#. STRINGS.UI.TOOLS.ATTACK.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.ATTACK.TOOLACTION"
msgid "DRAG TO HARVEST"
msgstr "拖动进行收获"

#. STRINGS.UI.TOOLS.ATTACK.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.ATTACK.TOOLNAME"
msgid "Harvest tool"
msgstr "收获工具"

#. STRINGS.UI.TOOLS.BUILD.NAME
msgctxt "STRINGS.UI.TOOLS.BUILD.NAME"
msgid "Build {0}"
msgstr "建造{0}"

#. STRINGS.UI.TOOLS.BUILD.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.BUILD.TOOLACTION"
msgid "CLICK TO BUILD"
msgstr "点击进行建造"

#. STRINGS.UI.TOOLS.BUILD.TOOLACTION_DRAG
msgctxt "STRINGS.UI.TOOLS.BUILD.TOOLACTION_DRAG"
msgid "DRAG TO BUILD"
msgstr "拖动进行建造"

#. STRINGS.UI.TOOLS.BUILD.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.BUILD.TOOLNAME"
msgid "Build tool"
msgstr "建造工具"

#. STRINGS.UI.TOOLS.CANCEL.NAME
msgctxt "STRINGS.UI.TOOLS.CANCEL.NAME"
msgid "Cancel"
msgstr "取消"

#. STRINGS.UI.TOOLS.CANCEL.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.CANCEL.TOOLACTION"
msgid "DRAG TO CANCEL ACTION"
msgstr "拖动取消动作"

#. STRINGS.UI.TOOLS.CANCEL.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.CANCEL.TOOLNAME"
msgid "Cancel tool"
msgstr "取消工具"

#. STRINGS.UI.TOOLS.CLEANUPCATEGORY.NAME
msgctxt "STRINGS.UI.TOOLS.CLEANUPCATEGORY.NAME"
msgid "Clean"
msgstr "清洁"

#. STRINGS.UI.TOOLS.CLEANUPCATEGORY.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.CLEANUPCATEGORY.TOOLNAME"
msgid "Clean Up tools"
msgstr "清理工具"

#. STRINGS.UI.TOOLS.DECONSTRUCT.NAME
msgctxt "STRINGS.UI.TOOLS.DECONSTRUCT.NAME"
msgid "Deconstruct"
msgstr "拆除"

#. STRINGS.UI.TOOLS.DECONSTRUCT.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.DECONSTRUCT.TOOLACTION"
msgid "DRAG TO DECONSTRUCT"
msgstr "拖动进行拆除"

#. STRINGS.UI.TOOLS.DECONSTRUCT.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.DECONSTRUCT.TOOLNAME"
msgid "Deconstruct tool"
msgstr "拆除工具"

#. STRINGS.UI.TOOLS.DIG.NAME
msgctxt "STRINGS.UI.TOOLS.DIG.NAME"
msgid "Dig"
msgstr "挖掘"

#. STRINGS.UI.TOOLS.DIG.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.DIG.TOOLACTION"
msgid "DRAG TO DIG"
msgstr "拖动进行挖掘"

#. STRINGS.UI.TOOLS.DIG.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.DIG.TOOLNAME"
msgid "Dig tool"
msgstr "挖掘工具"

#. STRINGS.UI.TOOLS.ERASEREGION.NAME
msgctxt "STRINGS.UI.TOOLS.ERASEREGION.NAME"
msgid "Clear Region"
msgstr "清除区域"

#. STRINGS.UI.TOOLS.ERASEREGION.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.ERASEREGION.TOOLACTION"
msgid "DRAG TO ERASE"
msgstr "拖动进行擦除"

#. STRINGS.UI.TOOLS.ERASEREGION.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.ERASEREGION.TOOLNAME"
msgid "Clear Region tool"
msgstr "清除区域工具"

#. STRINGS.UI.TOOLS.EXOSUITREGION.NAME
msgctxt "STRINGS.UI.TOOLS.EXOSUITREGION.NAME"
msgid "Drag to designate an exosuit region"
msgstr "拖动以指定动力装甲区域"

#. STRINGS.UI.TOOLS.EXOSUITREGION.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.EXOSUITREGION.TOOLNAME"
msgid "Exosuit Region tool"
msgstr "动力装甲区域工具"

#. STRINGS.UI.TOOLS.FILTERLAYERS.ALL
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.ALL"
msgid "All"
msgstr "所有"

#. STRINGS.UI.TOOLS.FILTERLAYERS.BUILDINGS
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.BUILDINGS"
msgid "Buildings"
msgstr "建筑"

#. STRINGS.UI.TOOLS.FILTERLAYERS.CLEANANDCLEAR
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.CLEANANDCLEAR"
msgid "Sweep & Mop Orders"
msgstr "清洁指令"

#. STRINGS.UI.TOOLS.FILTERLAYERS.DIGPLACER
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.DIGPLACER"
msgid "Dig Orders"
msgstr "挖掘指令"

#. STRINGS.UI.TOOLS.FILTERLAYERS.GASPIPES
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.GASPIPES"
msgid "Gas Pipes"
msgstr "气体管道"

#. STRINGS.UI.TOOLS.FILTERLAYERS.LIQUIDPIPES
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.LIQUIDPIPES"
msgid "Liquid Pipes"
msgstr "液体管道"

#. STRINGS.UI.TOOLS.FILTERLAYERS.TILES
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.TILES"
msgid "Tiles"
msgstr "地块"

#. STRINGS.UI.TOOLS.FILTERLAYERS.WIRES
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.WIRES"
msgid "Wires"
msgstr "线路"

#. STRINGS.UI.TOOLS.GENERIC.BACK
msgctxt "STRINGS.UI.TOOLS.GENERIC.BACK"
msgid "Back"
msgstr "返回"

#. STRINGS.UI.TOOLS.MARKFORSTORAGE.NAME
msgctxt "STRINGS.UI.TOOLS.MARKFORSTORAGE.NAME"
msgid "Sweep"
msgstr "打扫"

#. STRINGS.UI.TOOLS.MARKFORSTORAGE.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.MARKFORSTORAGE.TOOLACTION"
msgid "DRAG TO SWEEP"
msgstr "拖动进行打扫"

#. STRINGS.UI.TOOLS.MARKFORSTORAGE.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.MARKFORSTORAGE.TOOLNAME"
msgid "Sweep tool"
msgstr "打扫工具"

#. STRINGS.UI.TOOLS.MOP.NAME
msgctxt "STRINGS.UI.TOOLS.MOP.NAME"
msgid "Mop"
msgstr "清扫"

#. STRINGS.UI.TOOLS.MOP.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.MOP.TOOLACTION"
msgid "DRAG TO MOP"
msgstr "拖动擦除"

#. STRINGS.UI.TOOLS.MOP.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.MOP.TOOLNAME"
msgid "Mop tool"
msgstr "拖把工具"

#. STRINGS.UI.TOOLS.PRIORITIESCATEGORY.NAME
msgctxt "STRINGS.UI.TOOLS.PRIORITIESCATEGORY.NAME"
msgid "Prioritize"
msgstr "优先"

#. STRINGS.UI.TOOLS.PRIORITIZE.NAME
msgctxt "STRINGS.UI.TOOLS.PRIORITIZE.NAME"
msgid "Prioritize"
msgstr "优先"

#. STRINGS.UI.TOOLS.PRIORITIZE.SPECIFIC_PRIORITY
msgctxt "STRINGS.UI.TOOLS.PRIORITIZE.SPECIFIC_PRIORITY"
msgid "Set Priority: {0}"
msgstr "设置优先级：{0}"

#. STRINGS.UI.TOOLS.PRIORITIZE.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.PRIORITIZE.TOOLACTION"
msgid "DRAG TO PRIORITIZE"
msgstr "拖动进行优先排序"

#. STRINGS.UI.TOOLS.PRIORITIZE.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.PRIORITIZE.TOOLNAME"
msgid "Prioritize tool"
msgstr "优先"

#. STRINGS.UI.TOOLS.REGIONCATEGORY.CREATETOOLTIP
msgctxt "STRINGS.UI.TOOLS.REGIONCATEGORY.CREATETOOLTIP"
msgid "DRAG TO CREATE"
msgstr "拖动进行创建"

#. STRINGS.UI.TOOLS.REGIONCATEGORY.ERASETOOLTIP
msgctxt "STRINGS.UI.TOOLS.REGIONCATEGORY.ERASETOOLTIP"
msgid "DRAG TO ERASE"
msgstr "拖动进行擦除"

#. STRINGS.UI.TOOLS.REGIONCATEGORY.MERGETOOLTIP
msgctxt "STRINGS.UI.TOOLS.REGIONCATEGORY.MERGETOOLTIP"
msgid "DRAG TO MERGE"
msgstr "拖动进行合并"

#. STRINGS.UI.TOOLS.REGIONCATEGORY.NAME
msgctxt "STRINGS.UI.TOOLS.REGIONCATEGORY.NAME"
msgid "Regions"
msgstr "区域"

#. STRINGS.UI.TOOLS.REGIONCATEGORY.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.REGIONCATEGORY.TOOLNAME"
msgid "Region tool"
msgstr "区域工具"

#. STRINGS.UI.TOOLTIPS.ALERTSTOOLTIP
msgctxt "STRINGS.UI.TOOLTIPS.ALERTSTOOLTIP"
msgid "Alerts provide important information about what's happening to your colony right now"
msgstr "警告提供了你的殖民地正在发生的事的重要信息"

#. STRINGS.UI.TOOLTIPS.ATTACKBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.ATTACKBUTTON"
msgid "Drag to batch harvest mature plants"
msgstr "拖动以批量收获成熟的作物"

#. STRINGS.UI.TOOLTIPS.BASE_VALUE
msgctxt "STRINGS.UI.TOOLTIPS.BASE_VALUE"
msgid "Base Value"
msgstr "基础值"

#. STRINGS.UI.TOOLTIPS.CANCELBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.CANCELBUTTON"
msgid "Drag to cancel pending job tasks"
msgstr "拖动取消等待中的工作任务"

#. STRINGS.UI.TOOLTIPS.CANCELDECONSTRUCTIONBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.CANCELDECONSTRUCTIONBUTTON"
msgid "Cancel queued orders or deconstruct existing buildings"
msgstr "取消队列或拆除存在的建筑"

#. STRINGS.UI.TOOLTIPS.CLEANUPMAINBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.CLEANUPMAINBUTTON"
msgid "Mop and declutter messy floors"
msgstr "擦除并整理脏乱的地板"

#. STRINGS.UI.TOOLTIPS.CLEARBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.CLEARBUTTON"
msgid "Drag to declutter floors and move resources into storage"
msgstr "拖动整理并将资源进行储存"

#. STRINGS.UI.TOOLTIPS.CLOSETOOLTIP
msgctxt "STRINGS.UI.TOOLTIPS.CLOSETOOLTIP"
msgid "Close"
msgstr "关闭"

#. STRINGS.UI.TOOLTIPS.DECONSTRUCTBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.DECONSTRUCTBUTTON"
msgid "Drag to demolish buildings and refund their resources"
msgstr "拖动拆除建筑并回收资源"

#. STRINGS.UI.TOOLTIPS.DECOROVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.DECOROVERLAYSTRING"
msgid "Displays decor values"
msgstr "显示装饰值"

#. STRINGS.UI.TOOLTIPS.DEPRIORITIZEBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.DEPRIORITIZEBUTTON"
msgid "Drag to deprioritize dig and build tasks"
msgstr "拖动降低挖掘和建造任务的优先级"

#. STRINGS.UI.TOOLTIPS.DIGBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.DIGBUTTON"
msgid "Drag to set dig tasks and excavate resources"
msgstr "拖动设置挖掘任务并开采资源"

#. STRINGS.UI.TOOLTIPS.DISMISSMESSAGE
msgctxt "STRINGS.UI.TOOLTIPS.DISMISSMESSAGE"
msgid "Dismiss message"
msgstr "清除信息"

#. STRINGS.UI.TOOLTIPS.EDITNAME
msgctxt "STRINGS.UI.TOOLTIPS.EDITNAME"
msgid "Give this Duplicant a name"
msgstr "给这个复制人起个名字"

#. STRINGS.UI.TOOLTIPS.ENERGYGENERATED
msgctxt "STRINGS.UI.TOOLTIPS.ENERGYGENERATED"
msgid "<style=\"power\">Power</style> Produced"
msgstr "生产<style=\"power\">能源</style>"

#. STRINGS.UI.TOOLTIPS.ENERGYREQUIRED
msgctxt "STRINGS.UI.TOOLTIPS.ENERGYREQUIRED"
msgid "<style=\"power\">Power</style> Required"
msgstr "需要<style=\"power\">能源</style>"

#. STRINGS.UI.TOOLTIPS.ERASEREGIONBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.ERASEREGIONBUTTON"
msgid "Drag to erase existing exosuit regions"
msgstr "拖动消除存在的动力装甲区域"

#. STRINGS.UI.TOOLTIPS.GASVENTOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.GASVENTOVERLAYSTRING"
msgid "Displays and edits gas pipe systems"
msgstr "显示并修改气体管道系统"

#. STRINGS.UI.TOOLTIPS.HARVESTBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.HARVESTBUTTON"
msgid "Drag to batch harvest mature plants"
msgstr "拖动以批量收获成熟的作物"

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_CEILING
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_CEILING"
msgid "Must be built on the ceiling"
msgstr "必须建在天花板"

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_FLOOR
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_FLOOR"
msgid "Must be built on the ground"
msgstr "必须建在地面"

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_INSIDEGROUND
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_INSIDEGROUND"
msgid "Must be built in the ground"
msgstr "必须建在地底"

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_OCCUPIED
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_OCCUPIED"
msgid "Must be built in unoccupied space"
msgstr "必须建在未占领空间"

#. STRINGS.UI.TOOLTIPS.HELP_ROTATE_KEY
msgctxt "STRINGS.UI.TOOLTIPS.HELP_ROTATE_KEY"
msgid "Press <color=#833A5FFF>[O]</color> to Rotate."
msgstr "按<color=#833A5FFF>[O]</color>旋转。"

#. STRINGS.UI.TOOLTIPS.INFOPANEL
msgctxt "STRINGS.UI.TOOLTIPS.INFOPANEL"
msgid "The Info Panel contains an overview of the basic information about your Duplicant"
msgstr "信息面板包含了复制人基础信息总览"

#. STRINGS.UI.TOOLTIPS.ITEMSPANEL
msgctxt "STRINGS.UI.TOOLTIPS.ITEMSPANEL"
msgid "The Items Panel displays everything your Duplicant is in possession of"
msgstr "物品面板显示复制人所有的所有东西"

#. STRINGS.UI.TOOLTIPS.JOBSSCREEN_ATTRIBUTES
msgctxt "STRINGS.UI.TOOLTIPS.JOBSSCREEN_ATTRIBUTES"
msgid "The following attributes affect a Duplicant's efficiency at this job:"
msgstr "以下属性影响复制人进行该工作的效率："

#. STRINGS.UI.TOOLTIPS.JOBSSCREEN_CANNOTPERFORMTASK
msgctxt "STRINGS.UI.TOOLTIPS.JOBSSCREEN_CANNOTPERFORMTASK"
msgid "{0} cannot perform this task."
msgstr "{0}无法进行此工作"

#. STRINGS.UI.TOOLTIPS.JOBSSCREEN_PRIORITY
msgctxt "STRINGS.UI.TOOLTIPS.JOBSSCREEN_PRIORITY"
msgid "High priority jobs are performed before low priority jobs. A Duplicant will always continue work on their current job until it is complete, even if a higher priority job becomes available."
msgstr "高优先级的工作会优先于低优先级的工作。在手头上的工作完成之前，复制人将一直进行下去，即使有新的高优先级工作。"

#. STRINGS.UI.TOOLTIPS.LIGHTSOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.LIGHTSOVERLAYSTRING"
msgid "Displays the visibility radius of light sources"
msgstr "显示光源的可见范围"

#. STRINGS.UI.TOOLTIPS.LIQUIDVENTOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.LIQUIDVENTOVERLAYSTRING"
msgid "Displays and edits liquid pipe systems"
msgstr "显示并修改液体管道系统"

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_DAILYREPORT
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_DAILYREPORT"
msgid "View Daily Reports"
msgstr "查看每日报告"

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_JOBS
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_JOBS"
msgid "Manage Duplicants' job prioritizations"
msgstr "管理复制人的工作优先级"

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_REQUIRES_RESEARCH
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_REQUIRES_RESEARCH"
msgid "Build a <style=\"light\">Research Station</style> to unlock"
msgstr "建造<style=\"light\">研究站</style>以解锁"

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_RESEARCH
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_RESEARCH"
msgid "View Research Tree"
msgstr "查看研究树"

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_SCHEDULE
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_SCHEDULE"
msgid "Adjust the colony's timetable"
msgstr "调整殖民地时间表"

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_VITALS
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_VITALS"
msgid "View Duplicants' vitals"
msgstr "查看复制人的重要信息"

#. STRINGS.UI.TOOLTIPS.MESSAGESTOOLTIP
msgctxt "STRINGS.UI.TOOLTIPS.MESSAGESTOOLTIP"
msgid "Messages are events that have happened and tips to help you manage your colony"
msgstr "信息是已经发生了的事情并提醒你如何管理你的殖民地"

#. STRINGS.UI.TOOLTIPS.METERSCREEN_AVGSTRESS
msgctxt "STRINGS.UI.TOOLTIPS.METERSCREEN_AVGSTRESS"
msgid "Highest Stress: {0}"
msgstr "最高压力：{0}"

#. STRINGS.UI.TOOLTIPS.METERSCREEN_MEALHISTORY
msgctxt "STRINGS.UI.TOOLTIPS.METERSCREEN_MEALHISTORY"
msgid "Calories Available: {0}"
msgstr "可用卡路里{0}"

#. STRINGS.UI.TOOLTIPS.MOPBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.MOPBUTTON"
msgid "Drag to wipe up liquid messes"
msgstr "拖动来擦除弄脏的液体"

#. STRINGS.UI.TOOLTIPS.NEXTMESSAGESTOOLTIP
msgctxt "STRINGS.UI.TOOLTIPS.NEXTMESSAGESTOOLTIP"
msgid "Next message"
msgstr "下一条信息"

#. STRINGS.UI.TOOLTIPS.NOMATERIAL
msgctxt "STRINGS.UI.TOOLTIPS.NOMATERIAL"
msgid "Not enough materials"
msgstr "材料不足"

#. STRINGS.UI.TOOLTIPS.OXYGENOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.OXYGENOVERLAYSTRING"
msgid "Displays ambient oxygen density"
msgstr "显示周围氧气密度"

#. STRINGS.UI.TOOLTIPS.PAUSE
msgctxt "STRINGS.UI.TOOLTIPS.PAUSE"
msgid "Pause simulation"
msgstr "暂停模拟"

#. STRINGS.UI.TOOLTIPS.PAUSEBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.PAUSEBUTTON"
msgid "Pause"
msgstr "暂停"

#. STRINGS.UI.TOOLTIPS.PLAYBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.PLAYBUTTON"
msgid "Start"
msgstr "开始"

#. STRINGS.UI.TOOLTIPS.POWEROVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.POWEROVERLAYSTRING"
msgid "Displays and edits power grids"
msgstr "显示并修改能源网络"

#. STRINGS.UI.TOOLTIPS.PRIORITIESOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.PRIORITIESOVERLAYSTRING"
msgid "Displays task priority values"
msgstr "显示任务优先级"

#. STRINGS.UI.TOOLTIPS.PRIORITIZEBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.PRIORITIZEBUTTON"
msgid "Drag to bump job tasks up or down in importance"
msgstr "拖动按重要性上下调整工作"

#. STRINGS.UI.TOOLTIPS.PRIORITIZEMAINBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.PRIORITIZEMAINBUTTON"
msgid "Drag to bump tasks up or down in importance"
msgstr "拖动按重要性上下调整任务"

#. STRINGS.UI.TOOLTIPS.RANDOMIZENAME
msgctxt "STRINGS.UI.TOOLTIPS.RANDOMIZENAME"
msgid "Randomize this Duplicant's name"
msgstr "随机名字"

#. STRINGS.UI.TOOLTIPS.REACHABILITYOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.REACHABILITYOVERLAYSTRING"
msgid "Displays areas accessible by Duplicants"
msgstr "显示复制人可到达的区域"

#. STRINGS.UI.TOOLTIPS.RECIPE_QUEUE
msgctxt "STRINGS.UI.TOOLTIPS.RECIPE_QUEUE"
msgid "Queue 1 {0} for fabrication"
msgstr "添加1{0}到制造队列"

#. STRINGS.UI.TOOLTIPS.RECIPE_QUEUE_INFINITE
msgctxt "STRINGS.UI.TOOLTIPS.RECIPE_QUEUE_INFINITE"
msgid "Continuously fabricate {0} if resources are available"
msgstr "若资源足够则继续制造{0}"

#. STRINGS.UI.TOOLTIPS.RED_ALERT
msgctxt "STRINGS.UI.TOOLTIPS.RED_ALERT"
msgid "Toggle Red Alert\nDuplicants will enter a state of emergency and ignore their basic needs to work"
msgstr "触发红色警报后复制人会进入紧急状态并忽略他们的基本需求并投入工作"

#. STRINGS.UI.TOOLTIPS.RED_ALERT_BUTTON_OFF
msgctxt "STRINGS.UI.TOOLTIPS.RED_ALERT_BUTTON_OFF"
msgid "Disable Red Alert"
msgstr "关闭红色警戒"

#. STRINGS.UI.TOOLTIPS.RED_ALERT_BUTTON_ON
msgctxt "STRINGS.UI.TOOLTIPS.RED_ALERT_BUTTON_ON"
msgid "Enable Red Alert"
msgstr "启用红色警戒"

#. STRINGS.UI.TOOLTIPS.REGIONOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.REGIONOVERLAYSTRING"
msgid "Displays areas requiring Duplicant safety gear"
msgstr "显示复制人需要安全设备才能访问的区域"

#. STRINGS.UI.TOOLTIPS.ROOMSOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.ROOMSOVERLAYSTRING"
msgid "Displays fully enclosed rooms"
msgstr "显示完全封闭的房间"

#. STRINGS.UI.TOOLTIPS.SELECTAMATERIAL
msgctxt "STRINGS.UI.TOOLTIPS.SELECTAMATERIAL"
msgid "There are insufficient materials to construct this building"
msgstr "建造该建筑的材料不足"

#. STRINGS.UI.TOOLTIPS.SELECTREGIONBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.SELECTREGIONBUTTON"
msgid "Click to select existing storage regions"
msgstr "点击选择训在的储存区域"

#. STRINGS.UI.TOOLTIPS.SORTCOLUMN
msgctxt "STRINGS.UI.TOOLTIPS.SORTCOLUMN"
msgid "Click to sort"
msgstr "点击排序"

#. STRINGS.UI.TOOLTIPS.SPEEDBUTTON_FAST
msgctxt "STRINGS.UI.TOOLTIPS.SPEEDBUTTON_FAST"
msgid "Fast speed {0}"
msgstr "快速{0}"

#. STRINGS.UI.TOOLTIPS.SPEEDBUTTON_MEDIUM
msgctxt "STRINGS.UI.TOOLTIPS.SPEEDBUTTON_MEDIUM"
msgid "Medium speed {0}"
msgstr "中速{0}"

#. STRINGS.UI.TOOLTIPS.SPEEDBUTTON_SLOW
msgctxt "STRINGS.UI.TOOLTIPS.SPEEDBUTTON_SLOW"
msgid "Slow speed {0}"
msgstr "慢速{0}"

#. STRINGS.UI.TOOLTIPS.STATSPANEL
msgctxt "STRINGS.UI.TOOLTIPS.STATSPANEL"
msgid "The Stats Panel gives an overview of your Duplicant's individual stats"
msgstr "数值面板提供了复制人的属性总览"

#. STRINGS.UI.TOOLTIPS.STORAGEMAINBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.STORAGEMAINBUTTON"
msgid "Create and manage exosuit regions"
msgstr "创建并管理动力装甲区域"

#. STRINGS.UI.TOOLTIPS.STRESSDESCRIPTION
msgctxt "STRINGS.UI.TOOLTIPS.STRESSDESCRIPTION"
msgid "Accommodate your Duplicant's needs to manage their <style=\"stress\">Stress</style>.\n\nLow <style=\"stress\">Stress</style> can provide a productivity boost, while high <style=\"stress\">Stress</style> can impair production or even lead to a nervous breakdown."
msgstr "满足复制人的需求来管理他们的<style=\"stress\">压力</style>。\n\n低<style=\"stress\">压力</style>可以让他们生产力上升，而高<style=\"stress\">压力</style>恰恰相反甚至导致崩溃。"

#. STRINGS.UI.TOOLTIPS.STRESSPANEL
msgctxt "STRINGS.UI.TOOLTIPS.STRESSPANEL"
msgid "The Stress Panel offers an in detail look at what is affecting your Duplicant psychologically"
msgstr "压力面板提供了影响复制人精神状态的所有详细信息"

#. STRINGS.UI.TOOLTIPS.TEMPERATUREOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.TEMPERATUREOVERLAYSTRING"
msgid "Displays ambient temperature"
msgstr "显示周围温度"

#. STRINGS.UI.TOOLTIPS.TOOLTIP_SEPERATOR
msgctxt "STRINGS.UI.TOOLTIPS.TOOLTIP_SEPERATOR"
msgid "\n----------\n"
msgstr "\n----------\n"

#. STRINGS.UI.TOOLTIPS.TRASHREGIONBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.TRASHREGIONBUTTON"
msgid "Drag to create storage regions for materials"
msgstr "拖动创建材料储存区域"

#. STRINGS.UI.TOOLTIPS.UNPAUSE
msgctxt "STRINGS.UI.TOOLTIPS.UNPAUSE"
msgid "Unpause simulation"
msgstr "取消暂停"

#. STRINGS.UI.TOOLTIPS.VITALSPANEL
msgctxt "STRINGS.UI.TOOLTIPS.VITALSPANEL"
msgid "The Vitals Panel monitors the status and well being of your Duplicant"
msgstr "重要器官面板可以监控复制人的健康状况"

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.ASSIGNEDTO
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.ASSIGNEDTO"
msgid "Assigned to: {0}"
msgstr "指定于：{0}"

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.GENERAL_CURRENTASSIGNED
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.GENERAL_CURRENTASSIGNED"
msgid "(Owner)"
msgstr "(所有者)"

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.NEEDSREGION
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.NEEDSREGION"
msgid "This {0} needs to be inside a {1} region"
msgstr "该{0}需要位于一个{1}区域"

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.NEEDSREGIONS
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.NEEDSREGIONS"
msgid "This {0} needs to be inside one of the following regions: {1}"
msgstr "该{0}需要位于一下区域之一：{1}"

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.TITLE"
msgid "Assign {0}"
msgstr "指定{0}"

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.UNASSIGNED
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.UNASSIGNED"
msgid "Unassigned"
msgstr "未分配"

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.CURRENTLY_EQUIPPED
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.CURRENTLY_EQUIPPED"
msgid "Currently Equipped:\n{0}"
msgstr "当前装备：\n{0}"

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.NONE_EQUIPPED
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.NONE_EQUIPPED"
msgid "None"
msgstr "无"

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.TITLE"
msgid "Assign Duplicant"
msgstr "分配复制人"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.CANCEL
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.CANCEL"
msgid "Cancel"
msgstr "取消"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.COST
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.COST"
msgid "<b>Ingredients:</b>\n"
msgstr "<b>材料：</b>\n"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.OXYGENTANK
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.OXYGENTANK"
msgid "Surface <style=\"equipment\">Oxygen Tank</style> (<style=\"produced\">{0}</style>)"
msgstr "地表<style=\"equipment\">氧气罐</style> (<style=\"produced\">{0}</style>)"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.OXYGENTANKUNDERWATER
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.OXYGENTANKUNDERWATER"
msgid "Underwater <style=\"equipment\">Oxygen Tank</style> (<style=\"produced\">{0}</style>)"
msgstr "水下<style=\"equipment\">氧气罐</style> (<style=\"produced\">{0}</style>)"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.RESEARCHPOINT
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.RESEARCHPOINT"
msgid "<style=\"research\">{0}</style>: <style=\"produced\">+1</style>"
msgstr "<style=\"research\">{0}</style>: <style=\"produced\">+1</style>"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.INFORMATION
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.INFORMATION"
msgid "INFORMATION"
msgstr "信息"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.KG
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.KG"
msgid "- {0}: {1}\n"
msgstr "- {0}: {1}\n"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.NORECIPESELECTED
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.NORECIPESELECTED"
msgid "No recipe selected"
msgstr "未选择图纸"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RECIPERQUIREMENT
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RECIPERQUIREMENT"
msgid "<style={0}>{1}</style>: <style=\"consumed\">-{2}</style>"
msgstr "<style={0}>{1}</style>: <style=\"consumed\">-{2}</style>"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RESULTEFFECTS
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RESULTEFFECTS"
msgid "<b>Effects:</b>"
msgstr "<b>效果：</b>"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.SELECTRECIPE
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.SELECTRECIPE"
msgid "Select a recipe to Fabricate"
msgstr "选择要制造的图纸"

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.TITLE"
msgid "{0} Recipes"
msgstr "{0}图纸"

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.FILTEREDELEMENT.GAS
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.FILTEREDELEMENT.GAS"
msgid "Filtered Gas Output:\n{0}"
msgstr "气体过滤器产出：\n{0}"

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.FILTEREDELEMENT.LIQUID
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.FILTEREDELEMENT.LIQUID"
msgid "Filtered Liquid Output:\n{0}"
msgstr "液体过滤器产出：\n{0}"

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.NOELEMENTSELECTED
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.NOELEMENTSELECTED"
msgid "No element selected"
msgstr "未选择元素"

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.SELECTELEMENTHEADER
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.SELECTELEMENTHEADER"
msgid "Select Element"
msgstr "选择元素"

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.TITLE"
msgid "Filter Outputs"
msgstr "过滤器产出"

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.UNFILTEREDELEMENTS.GAS
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.UNFILTEREDELEMENTS.GAS"
msgid "Gas Output:\nAll"
msgstr "气体产出：\n所有"

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.UNFILTEREDELEMENTS.LIQUID
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.UNFILTEREDELEMENTS.LIQUID"
msgid "Liquid Output:\nAll"
msgstr "液体产出：\n所有"

#. STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.CURRENT_THRESHOLD
msgctxt "STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.CURRENT_THRESHOLD"
msgid "Current Threshold: {0}%"
msgstr "当前阈值：{0}%"

#. STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TITLE"
msgid "Battery Threshold"
msgstr "电池阈值"

#. STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TOOLTIP"
msgid "Adjust how much wattage batteries should use before reactivating this generator"
msgstr "调整让该产能单位重启前电池需要消耗的瓦特数"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.GROWTHTIME
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.GROWTHTIME"
msgid "Growth: {0}"
msgstr "成长：{0}"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.INITIALGROWTHTIME
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.INITIALGROWTHTIME"
msgid "Initial Growth: {0}"
msgstr "初始成长：{0}"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.NUMBEROFHARVESTS
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.NUMBEROFHARVESTS"
msgid "Max Harvests: {0}"
msgstr "最大收获：{0}"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.PLANTEFFECTS
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.PLANTEFFECTS"
msgid "<b>Effects</b>:\n"
msgstr "<b>效果</b>:\n"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.PLANTREQUIREMENTS
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.PLANTREQUIREMENTS"
msgid "<b>Requirements</b>:\n"
msgstr "<b>要求</b>:\n"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.REGROWTHTIME
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.REGROWTHTIME"
msgid "Regrowth: {0}"
msgstr "再生长：{0}"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.REQUIRESFERTILIZER
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.REQUIRESFERTILIZER"
msgid "<style=\"solid\">Fertilizer</style>"
msgstr "<style=\"solid\">肥料</style>"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.SELECTSEED_DESC
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.SELECTSEED_DESC"
msgid "Select a seed to plant"
msgstr "选择要种植的种子"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.SELECTSEED_TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.SELECTSEED_TITLE"
msgid "Select seed"
msgstr "选择种子"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOTALHARVESTCALORIES
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOTALHARVESTCALORIES"
msgid "<style=\"produced\">{0}</style>"
msgstr "<style=\"produced\">{0}</style>"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOTALHARVESTCALORIESWITHPERUNIT
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOTALHARVESTCALORIESWITHPERUNIT"
msgid "<style=\"produced\">{0}</style> (<style=\"produced\">{1}</style> per unit)"
msgstr "<style=\"produced\">{0}</style> (<style=\"produced\">{1}</style>每单位)"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD"
msgid "Yield: {0} <style=\"food\">{1}</style>"
msgstr "产量：{0} <style=\"food\">{1}</style>"

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELDPERHARVEST
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELDPERHARVEST"
msgid "Yield: {0} <style=\"food\">{1}</style> per harvest"
msgstr "产量：每次收获{0} <style=\"food\">{1}</style>"

#. STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.NOSELECTEDRESEARCH
msgctxt "STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.NOSELECTEDRESEARCH"
msgid "NO RESEARCH SELECTED"
msgstr "未选择研究"

#. STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.OPENRESEARCHBUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.OPENRESEARCHBUTTON"
msgid "Open Research"
msgstr "开启研究"

#. STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.TITLE"
msgid "Research Station"
msgstr "研究站"

#. STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.AWAITINGDELIVERY
msgctxt "STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.AWAITINGDELIVERY"
msgid "AWAITING DELIVERY: {0}"
msgstr "等待交付：{0}"

#. STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.AWAITINGREMOVAL
msgctxt "STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.AWAITINGREMOVAL"
msgid "AWAITING DIGGING UP: {0}"
msgstr "等待挖掘：{0}"

#. STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.AWAITINGREQUEST
msgctxt "STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.AWAITINGREQUEST"
msgid "PLANT: {0}"
msgstr "植物：{0}"

#. STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.ENTITYDEPOSITED
msgctxt "STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.ENTITYDEPOSITED"
msgid "PLANTED: {0}"
msgstr "已种植：{0}"

#. STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.INFORMATION
msgctxt "STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.INFORMATION"
msgid "INFORMATION"
msgstr "信息"

#. STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.SINGLEENTITYRECEPTACLE.TITLE"
msgid "{0} Seeds"
msgstr "{0}种子"

#. STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.GAMEOVER
msgctxt "STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.GAMEOVER"
msgid "Colony Lost"
msgstr "失去殖民地"

#. STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.NEXTPRODUCTION
msgctxt "STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.NEXTPRODUCTION"
msgid "Next Production: {0}"
msgstr "下次产出：{0}"

#. STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.TITLE"
msgid "Duplicant Printing"
msgstr "复制人打印中"

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.ACTIVATEIF
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.ACTIVATEIF"
msgid "Activate if:"
msgstr "激活条件："

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.COLDERBUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.COLDERBUTTON"
msgid "Colder than"
msgstr "温度低于"

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.CURRENTTEMPERATURE
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.CURRENTTEMPERATURE"
msgid "Current Temperature:\n{0}"
msgstr "当前温度：\n{0}"

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.TITLE"
msgid "Temperature Power Switch"
msgstr "温度开关"

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.WARMERBUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.WARMERBUTTON"
msgid "Warmer than"
msgstr "温度高于"

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.WARNING
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.WARNING"
msgid "Thermo Switches must be connected to a <style=\"power\">Power</style> grid"
msgstr "电热开关必须接入<style=\"power\">能源</style>网络"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.CURRENTSTATE
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.CURRENTSTATE"
msgid "Current State:"
msgstr "当前状态："

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.OFF
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.OFF"
msgid "Off"
msgstr "关"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.OFFTIME
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.OFFTIME"
msgid "Off Time:"
msgstr "关闭时间："

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.ON
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.ON"
msgid "On"
msgstr "开"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.ONTIME
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.ONTIME"
msgid "On Time:"
msgstr "开启时间："

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TIMETOACTIVATE
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TIMETOACTIVATE"
msgid "Time until activation: {0}"
msgstr "在该时间后开启：{0}"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TIMETODEACTIVATE
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TIMETODEACTIVATE"
msgid "Time until deactivation: {0}"
msgstr "在该时间后关闭：{0}"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TITLE"
msgid "Timed Power Switch"
msgstr "定时开关"

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.WARNING
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.WARNING"
msgid "Timed Switches need to be connected to work"
msgstr "定时开关需要连接才能启用"

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ALLBUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ALLBUTTON"
msgid "All"
msgstr "所有"

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ALLBUTTONTOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ALLBUTTONTOOLTIP"
msgid "Store all materials in this storage"
msgstr "在该储存空间存储所有材料"

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.CATEGORYBUTTONTOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.CATEGORYBUTTONTOOLTIP"
msgid "Allow {0} materials to be stored here"
msgstr "允许{0}材料储存在此"

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.MATERIALBUTTONTOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.MATERIALBUTTONTOOLTIP"
msgid "Add or remove this material from storage"
msgstr "添加或移除材料"

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ONLYALLOWTRANSPORTITEMSBUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ONLYALLOWTRANSPORTITEMSBUTTON"
msgid "Sweep Only"
msgstr "清扫限定"

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ONLYALLOWTRANSPORTITEMSBUTTONTOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ONLYALLOWTRANSPORTITEMSBUTTONTOOLTIP"
msgid "If enabled, only objects marked for sweeping will be stored here"
msgstr "如果启用，只有被清扫的对象才能存储在这里"

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.TITLE"
msgid "Element Filter"
msgstr "元素过滤器"

#. STRINGS.UI.UISIDESCREENS.VALVESIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.VALVESIDESCREEN.TITLE"
msgid "Flow Control"
msgstr "流程控制"

#. STRINGS.UI.UNITSUFFIXES.CALORIES.CALORIE
msgctxt "STRINGS.UI.UNITSUFFIXES.CALORIES.CALORIE"
msgid " cal"
msgstr " cal"

#. STRINGS.UI.UNITSUFFIXES.CALORIES.KILOCALORIE
msgctxt "STRINGS.UI.UNITSUFFIXES.CALORIES.KILOCALORIE"
msgid " kcal"
msgstr " kcal"

#. STRINGS.UI.UNITSUFFIXES.ELECTRICAL.JOULE
msgctxt "STRINGS.UI.UNITSUFFIXES.ELECTRICAL.JOULE"
msgid " J"
msgstr " J"

#. STRINGS.UI.UNITSUFFIXES.ELECTRICAL.KILOJOULE
msgctxt "STRINGS.UI.UNITSUFFIXES.ELECTRICAL.KILOJOULE"
msgid " kJ"
msgstr " kJ"

#. STRINGS.UI.UNITSUFFIXES.ELECTRICAL.KILOWATT
msgctxt "STRINGS.UI.UNITSUFFIXES.ELECTRICAL.KILOWATT"
msgid " kW"
msgstr " kW"

#. STRINGS.UI.UNITSUFFIXES.ELECTRICAL.WATT
msgctxt "STRINGS.UI.UNITSUFFIXES.ELECTRICAL.WATT"
msgid " W"
msgstr " W"

#. STRINGS.UI.UNITSUFFIXES.MASS.DRACHMA
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.DRACHMA"
msgid " dr"
msgstr " dr"

#. STRINGS.UI.UNITSUFFIXES.MASS.GRAIN
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.GRAIN"
msgid " gr"
msgstr " gr"

#. STRINGS.UI.UNITSUFFIXES.MASS.GRAM
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.GRAM"
msgid " g"
msgstr " g"

#. STRINGS.UI.UNITSUFFIXES.MASS.KILOGRAM
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.KILOGRAM"
msgid " Kg"
msgstr " Kg"

#. STRINGS.UI.UNITSUFFIXES.MASS.MICROGRAM
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.MICROGRAM"
msgid " mcg"
msgstr " mcg"

#. STRINGS.UI.UNITSUFFIXES.MASS.MILLIGRAM
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.MILLIGRAM"
msgid " mg"
msgstr " mg"

#. STRINGS.UI.UNITSUFFIXES.MASS.POUND
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.POUND"
msgid " lb"
msgstr " lb"

#. STRINGS.UI.UNITSUFFIXES.PERCYCLE
msgctxt "STRINGS.UI.UNITSUFFIXES.PERCYCLE"
msgid "/cycle"
msgstr "/周期"

#. STRINGS.UI.UNITSUFFIXES.PERSECOND
msgctxt "STRINGS.UI.UNITSUFFIXES.PERSECOND"
msgid "/s"
msgstr "/s"

#. STRINGS.UI.UNITSUFFIXES.TEMPERATURE.CELSIUS
msgctxt "STRINGS.UI.UNITSUFFIXES.TEMPERATURE.CELSIUS"
msgid " ºC"
msgstr " ºC"

#. STRINGS.UI.UNITSUFFIXES.TEMPERATURE.FAHRENHEIT
msgctxt "STRINGS.UI.UNITSUFFIXES.TEMPERATURE.FAHRENHEIT"
msgid " ºF"
msgstr " ºF"

#. STRINGS.UI.UNITSUFFIXES.TEMPERATURE.KELVIN
msgctxt "STRINGS.UI.UNITSUFFIXES.TEMPERATURE.KELVIN"
msgid " K"
msgstr " K"

#. STRINGS.UI.USERMENUACTIONS.ATTACK.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.ATTACK.NAME"
msgid "Attack"
msgstr "攻击"

#. STRINGS.UI.USERMENUACTIONS.ATTACK.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.ATTACK.TOOLTIP"
msgid "Attack this creature"
msgstr "攻击此生物"

#. STRINGS.UI.USERMENUACTIONS.CANCELATTACK.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELATTACK.NAME"
msgid "Cancel Attack"
msgstr "取消攻击"

#. STRINGS.UI.USERMENUACTIONS.CANCELATTACK.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELATTACK.TOOLTIP"
msgid "Cancel this attack order"
msgstr "取消该攻击指令"

#. STRINGS.UI.USERMENUACTIONS.CANCELCLEANTOILET.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELCLEANTOILET.NAME"
msgid "Cancel Clean"
msgstr "取消打扫"

#. STRINGS.UI.USERMENUACTIONS.CANCELCLEANTOILET.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELCLEANTOILET.TOOLTIP"
msgid "Cancel this cleaning order"
msgstr "取消该打扫指令"

#. STRINGS.UI.USERMENUACTIONS.CANCELCONSTRUCTION.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELCONSTRUCTION.NAME"
msgid "Cancel Build"
msgstr "取消建造"

#. STRINGS.UI.USERMENUACTIONS.CANCELCONSTRUCTION.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELCONSTRUCTION.TOOLTIP"
msgid "Cancel this build order"
msgstr "取消建造指令"

#. STRINGS.UI.USERMENUACTIONS.CANCELDIG.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELDIG.NAME"
msgid "Cancel Dig"
msgstr "取消挖掘"

#. STRINGS.UI.USERMENUACTIONS.CANCELDIG.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELDIG.TOOLTIP"
msgid "Cancel this dig order"
msgstr "取消挖掘指令"

#. STRINGS.UI.USERMENUACTIONS.CANCELHARVEST.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELHARVEST.NAME"
msgid "Cancel Harvest"
msgstr "取消收获"

#. STRINGS.UI.USERMENUACTIONS.CANCELHARVEST.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELHARVEST.TOOLTIP"
msgid "Cancel this harvest order"
msgstr "取消收获指令"

#. STRINGS.UI.USERMENUACTIONS.CANCELMOP.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELMOP.NAME"
msgid "Cancel Mop"
msgstr "取消擦除"

#. STRINGS.UI.USERMENUACTIONS.CANCELMOP.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELMOP.TOOLTIP"
msgid "Cancel this mop order"
msgstr "取消擦除指令"

#. STRINGS.UI.USERMENUACTIONS.CANCELUPROOT.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELUPROOT.NAME"
msgid "Cancel Dig Up"
msgstr "取消挖掘"

#. STRINGS.UI.USERMENUACTIONS.CANCELUPROOT.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELUPROOT.TOOLTIP"
msgid "Cancel this dig up order"
msgstr "取消该挖掘指令"

#. STRINGS.UI.USERMENUACTIONS.CLEANTOILET.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEANTOILET.NAME"
msgid "Clean Toilet"
msgstr "打扫厕所"

#. STRINGS.UI.USERMENUACTIONS.CLEANTOILET.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEANTOILET.TOOLTIP"
msgid "Remove waste from this toilet"
msgstr "从该厕所移除废物"

#. STRINGS.UI.USERMENUACTIONS.CLEAR.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEAR.NAME"
msgid "Sweep"
msgstr "打扫"

#. STRINGS.UI.USERMENUACTIONS.CLEAR.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEAR.NAME_OFF"
msgid "Cancel Sweeping"
msgstr "取消打扫"

#. STRINGS.UI.USERMENUACTIONS.CLEAR.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEAR.TOOLTIP"
msgid "Move this object into storage"
msgstr "将该对象移动至储藏空间"

#. STRINGS.UI.USERMENUACTIONS.CLEAR.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEAR.TOOLTIP_OFF"
msgid "Cancel this sweep order"
msgstr "取消该打扫指令"

#. STRINGS.UI.USERMENUACTIONS.DEMOLISH.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.DEMOLISH.NAME"
msgid "Deconstruct"
msgstr "拆除"

#. STRINGS.UI.USERMENUACTIONS.DEMOLISH.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DEMOLISH.NAME_OFF"
msgid "Cancel Deconstruct"
msgstr "取消拆除"

#. STRINGS.UI.USERMENUACTIONS.DEMOLISH.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.DEMOLISH.TOOLTIP"
msgid "Demolish this building\n------------------\nRefunds all resources"
msgstr "拆除该建筑\n------------------\n返还所有资源"

#. STRINGS.UI.USERMENUACTIONS.DEMOLISH.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DEMOLISH.TOOLTIP_OFF"
msgid "Cancel this deconstruct order"
msgstr "取消该拆除指令"

#. STRINGS.UI.USERMENUACTIONS.DIG.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.DIG.NAME"
msgid "Dig"
msgstr "挖掘"

#. STRINGS.UI.USERMENUACTIONS.DIG.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.DIG.TOOLTIP"
msgid "Dig out this cell"
msgstr "挖出"

#. STRINGS.UI.USERMENUACTIONS.DIG.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DIG.TOOLTIP_OFF"
msgid "Cancel dig order"
msgstr "取消挖掘指令"

#. STRINGS.UI.USERMENUACTIONS.DRAWPATHS.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.DRAWPATHS.NAME"
msgid "Show Navigation"
msgstr "显示导航"

#. STRINGS.UI.USERMENUACTIONS.DRAWPATHS.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DRAWPATHS.NAME_OFF"
msgid "Hide Navigation"
msgstr "隐藏导航"

#. STRINGS.UI.USERMENUACTIONS.DRAWPATHS.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.DRAWPATHS.TOOLTIP"
msgid "Show all areas within this Duplicant's reach"
msgstr "显示该复制人能够到达的区域"

#. STRINGS.UI.USERMENUACTIONS.DRAWPATHS.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DRAWPATHS.TOOLTIP_OFF"
msgid "Hide areas within this Duplicant's reach"
msgstr "隐藏该复制人能够到达的区域"

#. STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.NAME"
msgid "Empty Storage"
msgstr "清空储藏"

#. STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.NAME_OFF"
msgid "Cancel Empty"
msgstr "取消清空"

#. STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.TOOLTIP"
msgid "Remove materials from this storage region"
msgstr "从该储藏空间移除材料"

#. STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.TOOLTIP_OFF"
msgid "Cancel this empty order"
msgstr "取消该清空指令"

#. STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.NAME"
msgid "Disable Building"
msgstr "关闭建筑"

#. STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.NAME_OFF"
msgid "Enable Building"
msgstr "启用建筑"

#. STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.TOOLTIP"
msgid "Halt the use of this building\n------------------\nDisabled buildings consume no energy or resources"
msgstr "停止使用该建筑\n------------------\n被关闭的建筑不再消耗资源"

#. STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.TOOLTIP_OFF"
msgid "Resume the use of this building"
msgstr "恢复建筑的使用"

#. STRINGS.UI.USERMENUACTIONS.HARVEST.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.HARVEST.NAME"
msgid "Harvest"
msgstr "收获"

#. STRINGS.UI.USERMENUACTIONS.HARVEST.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.HARVEST.TOOLTIP"
msgid "Harvest <style=\"food\">Food</style> from this <style=\"plant\">Plant</style>"
msgstr "从该<style=\"plant\">植物</style>收获<style=\"food\">食物</style>"

#. STRINGS.UI.USERMENUACTIONS.HARVEST.TOOLTIP_DISABLED
msgctxt "STRINGS.UI.USERMENUACTIONS.HARVEST.TOOLTIP_DISABLED"
msgid "This <style=\"plant\">Plant</style> must reach maturity before being harvested"
msgstr "需要等待该<style=\"plant\">植物</style>成熟后才能收获"

#. STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.NAME"
msgid "Manual Control"
msgstr "手动控制"

#. STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.NAME_OFF"
msgid "Release Control"
msgstr "解除控制"

#. STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.TOOLTIP"
msgid "Manually control this Duplicant\nControlled Duplicants cannot perform tasks unless ordered"
msgstr "手动控制这个复制人\n被控制的复制人需要主动给予命令否则不会行动"

#. STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUALCONTROL.TOOLTIP_OFF"
msgid "Release control of this Duplicant"
msgstr "解除对复制人的手动控制"

#. STRINGS.UI.USERMENUACTIONS.MOVETOLOCATION.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.MOVETOLOCATION.NAME"
msgid "Move To"
msgstr "移动至"

#. STRINGS.UI.USERMENUACTIONS.MOVETOLOCATION.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.MOVETOLOCATION.TOOLTIP"
msgid "Tell this Duplicant to move to a specific spot"
msgstr "命令这个复制人移动到某个位置"

#. STRINGS.UI.USERMENUACTIONS.OVERRIDETASK.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.OVERRIDETASK.NAME"
msgid "Override Task"
msgstr "覆盖任务"

#. STRINGS.UI.USERMENUACTIONS.OVERRIDETASK.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.OVERRIDETASK.TOOLTIP"
msgid "Force this Duplicant to perform a specific task"
msgstr "让该复制人立即进行特定任务"

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.NAME"
msgid "Quarantine"
msgstr "隔离"

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.NAME_OFF"
msgid "Cancel Quarantine"
msgstr "取消隔离"

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP"
msgid "Isolate this Duplicant"
msgstr "隔离该复制人"

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP_DISABLED
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP_DISABLED"
msgid "No quarantine zone assigned"
msgstr "没有已分配的隔离区"

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP_OFF"
msgid "Cancel this quarantine order"
msgstr "取消隔离指令"

#. STRINGS.UI.USERMENUACTIONS.RELEASEELEMENT.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.RELEASEELEMENT.NAME"
msgid "Empty Building"
msgstr "清空建筑"

#. STRINGS.UI.USERMENUACTIONS.RELEASEELEMENT.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.RELEASEELEMENT.TOOLTIP"
msgid "Take out all resources currently used by this building"
msgstr "清空该建筑当前使用的所有资源"

#. STRINGS.UI.USERMENUACTIONS.RELOCATE.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.RELOCATE.NAME"
msgid "Relocate"
msgstr "移动位置"

#. STRINGS.UI.USERMENUACTIONS.RELOCATE.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.RELOCATE.NAME_OFF"
msgid "Cancel Relocation"
msgstr "取消搬迁"

#. STRINGS.UI.USERMENUACTIONS.RELOCATE.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.RELOCATE.TOOLTIP"
msgid "Move this building to a new location\n------------------\nCosts no additional resources"
msgstr "将该建筑移动至的位置\n------------------\n不会耗费额外资源"

#. STRINGS.UI.USERMENUACTIONS.RELOCATE.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.RELOCATE.TOOLTIP_OFF"
msgid "Cancel this relocation order"
msgstr "取消该搬迁指令"

#. STRINGS.UI.USERMENUACTIONS.SELECTRESEARCH.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.SELECTRESEARCH.NAME"
msgid "Select Research"
msgstr "选择研究"

#. STRINGS.UI.USERMENUACTIONS.SELECTRESEARCH.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.SELECTRESEARCH.TOOLTIP"
msgid "Choose a technology from the research tree"
msgstr "从研究树中选取科技"

#. STRINGS.UI.USERMENUACTIONS.TAGFILTER.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.TAGFILTER.NAME"
msgid "Filter Settings"
msgstr "筛选设定"

#. STRINGS.UI.USERMENUACTIONS.TAGFILTER.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.TAGFILTER.TOOLTIP"
msgid "Assign materials to storage"
msgstr "指定要储存的材料"

#. STRINGS.UI.USERMENUACTIONS.UPROOT.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.UPROOT.NAME"
msgid "Dig Up"
msgstr "挖掘"

#. STRINGS.UI.USERMENUACTIONS.UPROOT.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.UPROOT.TOOLTIP"
msgid "Convert this <style=\"plant\">Plant</style> into a <style=\"seed\">Seed</style>"
msgstr "将该<style=\"plant\">植物</style>转化为<style=\"seed\">种子</style>"

#. STRINGS.UI.VIEWDUPLICANTS
msgctxt "STRINGS.UI.VIEWDUPLICANTS"
msgid "Choose a Duplicant"
msgstr "选择复制人"

#. STRINGS.UI.VITALS
msgctxt "STRINGS.UI.VITALS"
msgid "VITALS"
msgstr "体征"

#. STRINGS.UI.VITALSSCREEN_CALORIES
msgctxt "STRINGS.UI.VITALSSCREEN_CALORIES"
msgid "Fullness"
msgstr "熟练度"

#. STRINGS.UI.VITALSSCREEN_EATENTODAY
msgctxt "STRINGS.UI.VITALSSCREEN_EATENTODAY"
msgid "Eaten Today"
msgstr "今天已食用"

#. STRINGS.UI.VITALSSCREEN_EATENTODAY_TOOLTIP
msgctxt "STRINGS.UI.VITALSSCREEN_EATENTODAY_TOOLTIP"
msgid "The amount of <style=\"food\">Food</style> your Duplicant has eaten this cycle"
msgstr "该周期你的复制人所消耗的<style=\"food\">食物</style>"

#. STRINGS.UI.VITALSSCREEN_NAME
msgctxt "STRINGS.UI.VITALSSCREEN_NAME"
msgid "Name"
msgstr "名字"

#. STRINGS.UI.VITALSSCREEN_RATIONS
msgctxt "STRINGS.UI.VITALSSCREEN_RATIONS"
msgid "Calories/Day"
msgstr "卡路里/日"

#. STRINGS.UI.VITALSSCREEN_RATIONS_TOOLTIP
msgctxt "STRINGS.UI.VITALSSCREEN_RATIONS_TOOLTIP"
msgid "Set how many calories this Duplicant may consume daily"
msgstr "设置这名复制人每天消耗的卡路里"

#. STRINGS.UI.VITALSSCREEN_STRESS
msgctxt "STRINGS.UI.VITALSSCREEN_STRESS"
msgid "Stress"
msgstr "压力"

#. STRINGS.UI.VITALSSCREEN_UNTIL_FULL
msgctxt "STRINGS.UI.VITALSSCREEN_UNTIL_FULL"
msgid "Until Full"
msgstr "直到吃饱"

#. STRINGS.UI.WELCOMEMESSAGEBEGIN
msgctxt "STRINGS.UI.WELCOMEMESSAGEBEGIN"
msgid "BEGIN"
msgstr "开始"

#. STRINGS.UI.WELCOMEMESSAGEBODY
msgctxt "STRINGS.UI.WELCOMEMESSAGEBODY"
msgid "Your crew has awoken miles beneath the surface of an unfamiliar terrestrial body. Oddly, they have no recollection of how they got here.\n\nIt might be best to start digging."
msgstr "你的成员们在一处不知名的大陆地下数英里的地方醒来。奇怪的是，他们完全不知道自己是怎么来到这里的。\n\n总之最好还是先开挖吧。"

#. STRINGS.UI.WELCOMEMESSAGETITLE
msgctxt "STRINGS.UI.WELCOMEMESSAGETITLE"
msgid "! ALERT !"
msgstr "! 警报 !"

#. STRINGS.UI.WORLDGEN.ANALYZINGWORLD
msgctxt "STRINGS.UI.WORLDGEN.ANALYZINGWORLD"
msgid "Shuffling DNA Blueprints..."
msgstr "混编DNA蓝图……"

#. STRINGS.UI.WORLDGEN.ANALYZINGWORLDCOMPLETE
msgctxt "STRINGS.UI.WORLDGEN.ANALYZINGWORLDCOMPLETE"
msgid "Tidying up for the Duplicants..."
msgstr "拼凑复制人……"

#. STRINGS.UI.WORLDGEN.BORDERS
msgctxt "STRINGS.UI.WORLDGEN.BORDERS"
msgid "Just adding water..."
msgstr "加点水……"

#. STRINGS.UI.WORLDGEN.BORDERS1
msgctxt "STRINGS.UI.WORLDGEN.BORDERS1"
msgid "Just adding water..."
msgstr "加点水……"

#. STRINGS.UI.WORLDGEN.BORDERS2
msgctxt "STRINGS.UI.WORLDGEN.BORDERS2"
msgid "Staring at the void..."
msgstr "从虚空中开始……"

#. STRINGS.UI.WORLDGEN.BORDERS3
msgctxt "STRINGS.UI.WORLDGEN.BORDERS3"
msgid "Staring at the void..."
msgstr "从虚空中开始……"

#. STRINGS.UI.WORLDGEN.BORDERS4
msgctxt "STRINGS.UI.WORLDGEN.BORDERS4"
msgid "Staring at the void..."
msgstr "从虚空中开始……"

#. STRINGS.UI.WORLDGEN.BORDERS5
msgctxt "STRINGS.UI.WORLDGEN.BORDERS5"
msgid "Avoiding awkward eye contact with the void..."
msgstr "避免与虚空进行尴尬的眼神交流……"

#. STRINGS.UI.WORLDGEN.BORDERS6
msgctxt "STRINGS.UI.WORLDGEN.BORDERS6"
msgid "Avoiding awkward eye contact with the void..."
msgstr "避免与虚空进行尴尬的眼神交流……"

#. STRINGS.UI.WORLDGEN.BORDERS7
msgctxt "STRINGS.UI.WORLDGEN.BORDERS7"
msgid "Avoiding awkward eye contact with the void..."
msgstr "避免与虚空进行尴尬的眼神交流……"

#. STRINGS.UI.WORLDGEN.BORDERS8
msgctxt "STRINGS.UI.WORLDGEN.BORDERS8"
msgid "Avoiding awkward eye contact with the void..."
msgstr "避免与虚空进行尴尬的眼神交流……"

#. STRINGS.UI.WORLDGEN.BORDERS9
msgctxt "STRINGS.UI.WORLDGEN.BORDERS9"
msgid "Avoiding awkward eye contact with the void..."
msgstr "避免与虚空进行尴尬的眼神交流……"

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE"
msgid "Sorting quadrillions of atoms..."
msgstr "原子的千之五次方排序……"

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE1
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE1"
msgid "Sorting quadrillions of atoms..."
msgstr "原子的千之五次方排序……"

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE2
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE2"
msgid "Sorting quadrillions of atoms..."
msgstr "原子的千之五次方排序……"

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE3
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE3"
msgid "Ironing the fabric of creation..."
msgstr "熨烫造物的面料……"

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE4
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE4"
msgid "Ironing the fabric of creation..."
msgstr "熨烫造物的面料……"

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE5
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE5"
msgid "Ironing the fabric of creation..."
msgstr "熨烫造物的面料……"

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE6
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE6"
msgid "Taking hot meteor shower..."
msgstr "捕获火热的流星雨……"

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE7
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE7"
msgid "Tightening asteroid belts..."
msgstr "紧缩小行星带……"

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE8
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE8"
msgid "Tightening asteroid belts..."
msgstr "紧缩小行星带……"

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE9
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE9"
msgid "Tightening asteroid belts..."
msgstr "紧缩小行星带……"

#. STRINGS.UI.WORLDGEN.CHOOSEWORLDSIZE
msgctxt "STRINGS.UI.WORLDGEN.CHOOSEWORLDSIZE"
msgid "Select the magnitude of your new galaxy."
msgstr "选择你的新银河大小。"

#. STRINGS.UI.WORLDGEN.CLEARINGLEVEL
msgctxt "STRINGS.UI.WORLDGEN.CLEARINGLEVEL"
msgid "Staring into the void..."
msgstr "在虚空中开始……"

#. STRINGS.UI.WORLDGEN.COMPLETE
msgctxt "STRINGS.UI.WORLDGEN.COMPLETE"
msgid "Success! Space adventure awaits."
msgstr "成功了！太空冒险等待着。"

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT"
msgid "Cooling glass..."
msgstr "冷却玻璃……"

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT1
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT1"
msgid "Cooling glass..."
msgstr "冷却玻璃……"

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT10
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT10"
msgid "Adding buckets of dirt..."
msgstr "加一桶土……"

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT2
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT2"
msgid "Cooling glass..."
msgstr "冷却玻璃……"

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT3
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT3"
msgid "Cooling glass..."
msgstr "冷却玻璃……"

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT4
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT4"
msgid "Digging holes..."
msgstr "挖洞……"

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT5
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT5"
msgid "Digging holes..."
msgstr "挖洞……"

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT6
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT6"
msgid "Digging holes..."
msgstr "挖洞……"

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT7
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT7"
msgid "Adding buckets of dirt..."
msgstr "加一桶土……"

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT8
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT8"
msgid "Adding buckets of dirt..."
msgstr "加一桶土……"

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT9
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT9"
msgid "Adding buckets of dirt..."
msgstr "加一桶土……"

#. STRINGS.UI.WORLDGEN.CONVERTTERRAINCELLSTOEDGES
msgctxt "STRINGS.UI.WORLDGEN.CONVERTTERRAINCELLSTOEDGES"
msgid "Hardening diamonds..."
msgstr "硬化钻石……"

#. STRINGS.UI.WORLDGEN.DRAWWORLDBORDER
msgctxt "STRINGS.UI.WORLDGEN.DRAWWORLDBORDER"
msgid "Establishing personal boundaries..."
msgstr "建立个人界限……"

#. STRINGS.UI.WORLDGEN.FAILED
msgctxt "STRINGS.UI.WORLDGEN.FAILED"
msgid "Goodness, has this ever gone terribly wrong!"
msgstr "天哪，这简直大错特错！"

#. STRINGS.UI.WORLDGEN.GENERATENOISE
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE"
msgid "Baking igneous rock..."
msgstr "烘焙岩浆岩……"

#. STRINGS.UI.WORLDGEN.GENERATENOISE1
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE1"
msgid "Multilayering sediment..."
msgstr "多层沉积……"

#. STRINGS.UI.WORLDGEN.GENERATENOISE2
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE2"
msgid "Multilayering sediment..."
msgstr "多层沉积……"

#. STRINGS.UI.WORLDGEN.GENERATENOISE3
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE3"
msgid "Multilayering sediment..."
msgstr "多层沉积……"

#. STRINGS.UI.WORLDGEN.GENERATENOISE4
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE4"
msgid "Superheating gases..."
msgstr "过度加热气体……"

#. STRINGS.UI.WORLDGEN.GENERATENOISE5
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE5"
msgid "Superheating gases..."
msgstr "过度加热气体……"

#. STRINGS.UI.WORLDGEN.GENERATENOISE6
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE6"
msgid "Superheating gases..."
msgstr "过度加热气体……"

#. STRINGS.UI.WORLDGEN.GENERATENOISE7
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE7"
msgid "Vacuuming out vacuums..."
msgstr "抽出真空……"

#. STRINGS.UI.WORLDGEN.GENERATENOISE8
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE8"
msgid "Vacuuming out vacuums..."
msgstr "抽出真空……"

#. STRINGS.UI.WORLDGEN.GENERATENOISE9
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE9"
msgid "Vacuuming out vacuums..."
msgstr "抽出真空……"

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM"
msgid "Catalyzing Big Bang..."
msgstr "催化大爆炸……"

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM1
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM1"
msgid "Catalyzing Big Bang..."
msgstr "催化大爆炸……"

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM2
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM2"
msgid "Catalyzing Big Bang..."
msgstr "催化大爆炸……"

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM3
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM3"
msgid "Catalyzing Big Bang..."
msgstr "催化大爆炸……"

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM4
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM4"
msgid "Catalyzing Big Bang..."
msgstr "催化大爆炸……"

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM5
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM5"
msgid "Catalyzing Big Bang..."
msgstr "催化大爆炸……"

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM6
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM6"
msgid "Approaching event horizon..."
msgstr "接近视界……"

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM7
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM7"
msgid "Approaching event horizon..."
msgstr "接近视界……"

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM8
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM8"
msgid "Approaching event horizon..."
msgstr "接近视界……"

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM9
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM9"
msgid "Approaching event horizon..."
msgstr "接近视界……"

#. STRINGS.UI.WORLDGEN.GENERATINGWORLD
msgctxt "STRINGS.UI.WORLDGEN.GENERATINGWORLD"
msgid "The Galaxy Synthesizer"
msgstr "银河合成器"

#. STRINGS.UI.WORLDGEN.LOADING
msgctxt "STRINGS.UI.WORLDGEN.LOADING"
msgid "Loading world..."
msgstr "载入世界……"

#. STRINGS.UI.WORLDGEN.NOHEADERS
msgctxt "STRINGS.UI.WORLDGEN.NOHEADERS"
msgid ""
msgstr ""

#. STRINGS.UI.WORLDGEN.NORMALISENOISE
msgctxt "STRINGS.UI.WORLDGEN.NORMALISENOISE"
msgid "Interpolating toxic gas..."
msgstr "加入毒气……"

#. STRINGS.UI.WORLDGEN.PLACINGCREATURES
msgctxt "STRINGS.UI.WORLDGEN.PLACINGCREATURES"
msgid "Building the suspense..."
msgstr "创建悬疑……"

#. STRINGS.UI.WORLDGEN.PROCESSING
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING"
msgid "Embedding metals..."
msgstr "嵌入金属……"

#. STRINGS.UI.WORLDGEN.PROCESSING1
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING1"
msgid "Embedding metals..."
msgstr "嵌入金属……"

#. STRINGS.UI.WORLDGEN.PROCESSING2
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING2"
msgid "Embedding metals..."
msgstr "嵌入金属……"

#. STRINGS.UI.WORLDGEN.PROCESSING3
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING3"
msgid "Burying precious ore..."
msgstr "埋葬珍贵矿石……"

#. STRINGS.UI.WORLDGEN.PROCESSING4
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING4"
msgid "Burying precious ore..."
msgstr "埋葬珍贵矿石……"

#. STRINGS.UI.WORLDGEN.PROCESSING5
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING5"
msgid "Burying precious ore..."
msgstr "埋葬珍贵矿石……"

#. STRINGS.UI.WORLDGEN.PROCESSING6
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING6"
msgid "Burying precious ore..."
msgstr "埋葬珍贵矿石……"

#. STRINGS.UI.WORLDGEN.PROCESSING7
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING7"
msgid "Excavating tunnels..."
msgstr "挖掘隧道……"

#. STRINGS.UI.WORLDGEN.PROCESSING8
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING8"
msgid "Excavating tunnels..."
msgstr "挖掘隧道……"

#. STRINGS.UI.WORLDGEN.PROCESSING9
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING9"
msgid "Excavating tunnels..."
msgstr "挖掘隧道……"

#. STRINGS.UI.WORLDGEN.PROCESSRIVERS
msgctxt "STRINGS.UI.WORLDGEN.PROCESSRIVERS"
msgid "Pouring rivers..."
msgstr "浇注河流……"

#. STRINGS.UI.WORLDGEN.RESTARTING
msgctxt "STRINGS.UI.WORLDGEN.RESTARTING"
msgid "Rebooting..."
msgstr "重启中……"

#. STRINGS.UI.WORLDGEN.RETRYCOUNT
msgctxt "STRINGS.UI.WORLDGEN.RETRYCOUNT"
msgid "Oh dear, let's try that again."
msgstr "哦亲，我们再试试。"

#. STRINGS.UI.WORLDGEN.SETTLESIM
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM"
msgid "Infusing oxygen..."
msgstr "灌输氧气……"

#. STRINGS.UI.WORLDGEN.SETTLESIM1
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM1"
msgid "Infusing oxygen..."
msgstr "灌输氧气……"

#. STRINGS.UI.WORLDGEN.SETTLESIM2
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM2"
msgid "Too much oxygen. Removing..."
msgstr "氧气太多。移除……"

#. STRINGS.UI.WORLDGEN.SETTLESIM3
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM3"
msgid "Too much oxygen. Removing..."
msgstr "氧气太多。移除……"

#. STRINGS.UI.WORLDGEN.SETTLESIM4
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM4"
msgid "Ideal oxygen levels achieved..."
msgstr "达到理想氧气含量……"

#. STRINGS.UI.WORLDGEN.SETTLESIM5
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM5"
msgid "Ideal oxygen levels achieved..."
msgstr "达到理想氧气含量……"

#. STRINGS.UI.WORLDGEN.SETTLESIM6
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM6"
msgid "Planting space flora..."
msgstr "栽种太空植物……"

#. STRINGS.UI.WORLDGEN.SETTLESIM7
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM7"
msgid "Planting space flora..."
msgstr "栽种太空植物……"

#. STRINGS.UI.WORLDGEN.SETTLESIM8
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM8"
msgid "Releasing wildlife..."
msgstr "释放野生动物……"

#. STRINGS.UI.WORLDGEN.SETTLESIM9
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM9"
msgid "Releasing wildlife..."
msgstr "释放野生动物……"

#. STRINGS.UI.WORLDGEN.SETUPNOISE
msgctxt "STRINGS.UI.WORLDGEN.SETUPNOISE"
msgid "BANG!"
msgstr "嘭！"

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT"
msgid "Freezing ice formations..."
msgstr "冻结成冰……"

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT1
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT1"
msgid "Freezing ice formations..."
msgstr "冻结成冰……"

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT10
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT10"
msgid "Sprinkling sand..."
msgstr "喷洒沙子……"

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT2
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT2"
msgid "Freezing ice formations..."
msgstr "冻结成冰……"

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT3
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT3"
msgid "Freezing ice formations..."
msgstr "冻结成冰……"

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT4
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT4"
msgid "Melting magma..."
msgstr "融化岩浆……"

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT5
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT5"
msgid "Melting magma..."
msgstr "融化岩浆……"

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT6
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT6"
msgid "Melting magma..."
msgstr "融化岩浆……"

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT7
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT7"
msgid "Sprinkling sand..."
msgstr "喷洒沙子……"

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT8
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT8"
msgid "Sprinkling sand..."
msgstr "喷洒沙子……"

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT9
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT9"
msgid "Sprinkling sand..."
msgstr "喷洒沙子……"

