机翻：

3.0.1c补丁说明：


月影信徒现在只召唤一个冰元素一次，但这些现在更强硬，更强大的爆炸死亡。

在滩头的先兆现在滴白色物品。

修正了一个问题，介绍了3.0.1b在四标签堆栈大小的文本出现太大。

修正了一个错误，plaguemaw IV的预言可能引发的任何地方。

修正了一个在方尖碑的阻碍没有预兆感手套停止。


3.0.1c Patch Notes:
Lunar Devotees now only summon one Ice Elemental at a time, but these are now tougher and do a more powerful explosion on death.
Harbingers in The Beachhead now drop more white items.
Fixed an issue introduced in 3.0.1b where stack size text on the Quad Tab appeared too large.
Fixed a bug where the Plaguemaw IV Prophecy could trigger anywhere.
Fixed a bug where the Harbinger Obelisks' Hinder is not stopped by Allelopathy gloves.


翻译 转自 http://bbs.17173.com/thread-10371892-1-1.html


3.0.1b补丁说明：
Increased the speed of most Harbinger encounters.
提高大多数遭遇到的先驱者的速度

Increased the speed that Harbingers can deploy minions.
提高先驱者召唤小怪的速度

We're also slightly increasing the number of shards dropped by Harbingers.
大幅提高先驱者掉落的碎片数。(这里吐槽下，上个补丁后碎片掉落数量估计砍半了都有，现在貌似改回去了。)

Reduced the chance of getting lower-value shards from Harbinger drops in yellow- and red-tier maps.
降低了在高等级地图的先驱者掉落低品质碎片(改造碎片之类)的几率。

Monsters in The Beachhead now will drop items, so that players using Animate Weapon can replace their minions.
Beachhead的怪物又会掉落物品了，这样使用活化武器的玩家又能玩了...

Currency Shards from The Beachhead final encounter now have more concentrated stacks.
Beachhead最后遭遇战掉落的碎片现在将更集中堆叠。

Unique Fragments now follow the "Map to Maker" rule for allocation.
独特碎片现在遵循“Map to Maker”这条规则。(这句看不懂)

Updated the Currency Stash Tab to include new slots for new currencies. Slots have been added for Orbs of Annulment, Annulment Shards, Chaos Shards, Regal Shards, Exalted Shards and Mirror Shards.
通货页更新，多出了碎片等等的专栏。(这个绝对好评！)

Updated class portraits for the Scion and the Ascendant classes.
贵族头像更新

Reduced the damage of the boss of the Death and Taxes unique map.
亡者之财地图boss的伤害被降低了

Predatory Scorpions now use their burrow attack less frequently.
蝎子使用钻地技能的频率下降

Updated the Labyrinth to not be able to spawn Darkshrine effects that could overwrite a Darkshrine effect already in the Labyrinth.
迷宫更新了，将不再刷新会覆盖已有暗黑祭坛效果的暗黑祭坛

Fixed a bug where modifiers to Damage with Ailments on the tree that were conditional on wielding a one-handed or two-handed weapon were reversed, such that the two-handed ones were active when you had a one-handed weapon, and vice versa.
修正了天赋树上持单手或双手武器时，对异常状态造成伤害的增减的bug。比如使用单手武器时，反而是双手武器的天赋点生效。

Fixed a bug where monsters going underground could become invincible.
修正了怪物钻地时无敌的bug

Fixed a bug where Ethereal Knives with the Ethereal Stars Effect microtransaction had a different behaviour than the skill without this effect.
修正了虚空匕首使用商城的虚影之星特效时会有不同的动作的bug

Fixed a bug where Elreon and Vagan would not grant the daily mission experience bonus.
修正了博学和武器大师日常任务没提供正常经验奖励的bug

Fixes an issue with skill based challenges, where hits against totems and minions prevented getting the challenge.
修正了成就和挑战中关于技能击中图腾和召唤物没计入计数的bug

Fixed an issue where highlighting of map locations on the Atlas was incorrect.
修正了异界图鉴中高亮某个地图的亮点位置不准确的bug

Fixed an issue with client freezes on the Colonnade and Vault maps.
修正了在 Colonnade and Vault 地图中客户端失去响应的问题

Fixed an issue where players could not complete the challenge for upgrading Aberrath's Pantheon Power.
修正了无法完成升级万神殿中Aberrath的神力的挑战

Fixed several of the most common instance and client crashes.
修正了副本和地图导致的客户端崩溃

Fixed a bug with Izaro mechanics which could lead to an incompletable Labyrinth.
修正了因为某些Izaro的机制导致迷宫无法完成的问题



机翻：

3.0.1b补丁说明：
提高了大部分野兽队遇到的速度。
增加了哈灵斯人可以部署奴才的速度。
我们也略微增加了哈伯斯（Harbingers）下降的碎片数量。
在黄色和红色的地图上减少了从Harbinger获得低价值碎片的机会。
海滩之星的怪物现在将丢弃物品，所以使用动画武器的玩家可以替代他们的奴才。
来自Beachhead最终遭遇的货币碎片现在有更集中的堆栈。
唯一片段现在遵循“映射到制作器”规则进行分配。
更新了货币列表选项卡以包含新货币的新插槽。已经为戒指，戒指碎片，混乱碎片，富豪碎片，崇拜的碎片和镜子碎片等添加了插槽。
更新了Scion和Ascendant课程的类别肖像。
减少死亡和老虎独特地图的老板的伤害。
掠食性蝎子现在更少使用他们的洞穴攻击。
更新了迷宫，无法产生可能会覆盖迷宫中的Darkshrine效果的Darkshrine效果。
修正了一个错误，其中修改者对树木上的疾病造成损害，而这些修复物是以单手或双手武器为条件的，因此双手武器在单手武器时是活跃的，反之亦然。
修复了一个错误，那里的怪物进入地下可能变得无敌。
修复了Ethereal刀与Ethereal星星效应微交换的技能不同于没有此效果的技能的错误。
修复了Elreon和Vagan不会授予每日任务经验奖金的错误。
解决了基于技能的挑战的问题，其中对图腾和奴才的打击无法应对挑战。
修正了Atlas上的地图位置突出显示不正确的问题。
修正了Colonnade和Vault地图上客户端冻结的问题。
修正了玩家无法完成升级Abberath万神殿力量的挑战的问题。
修复了几个最常见的实例和客户端崩溃。
修复了Izaro机械师的错误，可能导致不合格的迷宫。

修补程序3.0.1：
修复了关闭客户端可能会产生一系列错误的错误。


3.0.1b Patch Notes:
Increased the speed of most Harbinger encounters.
Increased the speed that Harbingers can deploy minions.
We're also slightly increasing the number of shards dropped by Harbingers.
Reduced the chance of getting lower-value shards from Harbinger drops in yellow- and red-tier maps.
Monsters in The Beachhead now will drop items, so that players using Animate Weapon can replace their minions.
Currency Shards from The Beachhead final encounter now have more concentrated stacks.
Unique Fragments now follow the "Map to Maker" rule for allocation.
Updated the Currency Stash Tab to include new slots for new currencies. Slots have been added for Orbs of Annulment, Annulment Shards, Chaos Shards, Regal Shards, Exalted Shards and Mirror Shards.
Updated class portraits for the Scion and the Ascendant classes.
Reduced the damage of the boss of the Death and Taxes unique map.
Predatory Scorpions now use their burrow attack less frequently.
Updated the Labyrinth to not be able to spawn Darkshrine effects that could overwrite a Darkshrine effect already in the Labyrinth.
Fixed a bug where modifiers to Damage with Ailments on the tree that were conditional on wielding a one-handed or two-handed weapon were reversed, such that the two-handed ones were active when you had a one-handed weapon, and vice versa.
Fixed a bug where monsters going underground could become invincible.
Fixed a bug where Ethereal Knives with the Ethereal Stars Effect microtransaction had a different behaviour than the skill without this effect.
Fixed a bug where Elreon and Vagan would not grant the daily mission experience bonus.
Fixes an issue with skill based challenges, where hits against totems and minions prevented getting the challenge.
Fixed an issue where highlighting of map locations on the Atlas was incorrect.
Fixed an issue with client freezes on the Colonnade and Vault maps.
Fixed an issue where players could not complete the challenge for upgrading Abberath's Pantheon Power.
Fixed several of the most common instance and client crashes.
Fixed a bug with Izaro mechanics which could lead to an incompletable Labyrinth.

Hotfix to 3.0.1:
Fixed a bug where closing the client could produce a string of errors.





机翻：

3.0.1补丁说明：
添加了Portent和Harbinger支持者包。
已充电的短划线已被更正为具有预期的缩放比例。它现在每个级别上升+ 1％基础伤害，从基​​础伤害的90％开始。
蹂躏广场现在有更少的邪教病房。

预兆改进：
Harbingers现在减少堆栈的货币碎片，但是这些碎片堆栈数量可靠。这导致比以前更高的货币分类总数。
在地图区域，Harbingers现在更频繁出现。
更强大的Harbingers现在更频繁出现。它们下降的碎片的数量已经增加了，而且他们也穿得更好。
您现在需要完成50个预赛结束游戏地图，以完成“终结游戏研磨”挑战（从100下降）。
哈灵斯派生的Min子被赋予对所有随着时间的推移而衰退的伤害类型的抵抗。现在这与其他形式的损害相乘。这种变化意味着它们不能被Wither，Shock和其他改性剂所贬低，以免损坏。
哈灵斯人现在不太可能进入他们没有召唤新怪物的国家。
火焰冲锋伤害的能力现在火焰将其奴才撞到您的位置。
狂野风暴电话般的能力现在依附于奴才，与他们一起移动。
预兆火焰能力现在更强，但使用频率较低。
预告片风暴级联的能力不再停止在野蛮人的奴才位置。相反，它将通过，使远处的角色更致命。
为Harbingers增添了几个新功能。小心！
来自第6号法令的预谋员现在有机会在召唤怪物时产生方尖碑。这些方尖碑有各种各样的技能。

海滩改善：
由“前锋”地图创建的“前锋”地图的机会已经增加。
Beachhead地图现在有更多种类的怪物。
怪物被杀死，作为Beachhead门户网站遭遇的一部分，现在不丢弃物品，但还是奖励经验。
在完成了Beachhead门户网站的访问后，方尖碑现在将会碎片并丢弃碎片。
完成相遇奖励更多的项目。
这次遭遇本身已经重新平衡，玩家们现在必须打败一个特别强大的预赛，作为其中的一部分。

Bug修复：
修正了一个错误，其中，与“内在宝藏”mods的怪兽怪物不会丢弃一个独特的物品。
修复了对于Solaris和Lunaris的灵魂的万神殿力量的错误，其中奖金减少到物理伤害，而不是应用于护甲。
修复了几种防止他们针对Kitava的技能的各种错误。
修复了--nopreload和--noasync启动参数可能会导致性能问题或崩溃的错误。
修复了一个错误，其中插入声音支持在波纹想法将阻止风暴级联被投射。
Harbingers和The Beachhead地图老板不再能被拥有的敌人预言所受的折磨精神所拥有。这使得地图无法完成。
更正了Mesa地图中的一个太小的角度，以便角色能够通过。
修正了Beachhead地图不会在非预赛联赛中产生Harbingers的错误。
修正了可能导致断开连接的错误。
修复了Storm Call的一些性能问题。
修正了“低声祈祷”预言无法完成的错误。
修复了低寿命教程的崩溃。


3.0.1 Patch Notes:
Added the Portent and Harbinger supporter packs.
Charged Dash has been corrected to have its intended scaling. It now scales up by +1% base damage each level, starting at 90% of base damage.
The Ravaged Square now has fewer Heretical Wards.

Harbinger Improvements:
Harbingers now drop fewer stacks of currency shards, but these shards have reliably higher stack counts. This results in a higher total number of currency shards than before.
Harbingers now appear more frequently in Map areas.
More powerful Harbingers now appear more frequently. The volume of shards they drop has been increased, and they are also better dressed.
You now need to complete 50 Harbinger End-game maps to complete the "End Game Grind" challenge (down from 100).
Minions spawned by Harbingers were granted a resistance to all damage types that decayed over time. This is now multiplicative with other forms of damage taken. This change means that they can't be trivialised by Wither, Shock and other modifiers to damage taken.
Harbingers are now less likely to enter a state where they don't summon new monsters.
The Harbinger Flame Dash ability now Flame Dashes its minions to your location.
The Harbinger Storm Call-like ability now attaches to the minions, moving with them.
The Harbinger Flameblast ability is now stronger but used less often.
The Harbinger Storm Cascade ability no longer stops at the Harbinger's minion's location. Instead, it will pass through, making it much more deadly for characters at a distance.
Added several new abilities for the Harbingers to use. Be careful!
The Harbingers from Act 6 onwards now have a chance to spawn an Obelisk when they summon monsters. These obelisks have a variety of skills.

The Beachhead Improvements:
The chance of The Beachhead map being created by a Harbinger's Orb has been increased.
The Beachhead map now has a wider variety of monsters.
Monsters slain as part of the Beachhead portal encounter now don't drop items, but still award experience.
Upon completing The Beachhead portal encounter, the Obelisks now will shatter and drop shards.
Completing the encounter awards significantly more items.
The encounter itself has been rebalanced, and players now have to defeat an especially powerful Harbinger as part of it.

Bug Fixes:
Fixed a bug where Harbinger monsters with the Inner Treasure mod would not drop a unique item.
Fixed a bug with the Pantheon powers for Soul of Solaris and Lunaris where bonuses to Physical Damage Reduction instead applied to Armour.
Fixed various bugs with several skills that were preventing them from targeting Kitava.
Fixed a bug where the --nopreload and --noasync launch parameters could cause performance problems or crashes.
Fixed a bug where socketing Cast While Channelling Support in The Rippling Thoughts would prevent Storm Cascade from being cast.
Harbingers and The Beachhead map boss can no longer be possessed by a Tormented Spirit from the Possessed Foe Prophecy. This made the map impossible to complete.
Corrected a tile from the Mesa map that was too narrow for characters to pass through.
Fixed a bug where The Beachhead map would not spawn Harbingers on non-Harbinger leagues.
Fixed a bug that could cause disconnects when changing areas.
Fixed some performance issues with Storm Call.
Fixed a bug where the "A Whispered Prayer" Prophecy could not be completed.
Fixed a crash with the low-life tutorial.


===========================================
机翻：

3.0.0c补丁说明：
世界各地，包括Ossuary和Highgate都有各种改进。稍后补丁将会有更大的改进。
修复了一个错误，其中“杀死野兽”地图老板的挑战无法完成。
正义之火在恶魔和流氓流亡者使用时的伤害水平已经降低。
被摧毁的广场上的圣殿骑士所使用的光谱投掷的伤害已经减少。
修复了Harbinger Flameblast功能无法播放音频的错误。
修正了“自然之宝”消除了“波纹思想”授予的奥术浪潮的错误。
修复了9号老板在退出并重新进入他们的竞技场后没有显示技能效果的各种错误。
修复了对于Solaris和Lunaris的万神殿力量的错误，其中奖金减少到物理伤害，而不是应用于护甲。
修复了交换武器组时可能发生的客户端崩溃。
修复了“失落的地图”预言的崩溃。
修复了一些用户无法修补流氓的错误​​。如果您受到影响，请重新下载安装程序并重新安装游戏。

3.0.0c Patch Notes:
Various improvements have been made to world areas, including the Ossuary and Highgate. A larger set of improvements will be coming in a later patch.
Fixed a bug where the Kill Harbinger Map Boss challenge could not be completed.
The damage levels of Righteous Fire when used by monsters and rogue exiles have been reduced.
The damage of Spectral Throw as used by Templars in The Ravaged Square has been reduced.
Fixed a bug where the Harbinger Flameblast ability was not playing audio.
Fixed a bug where Nature's Boon removed the Arcane Surge granted by The Rippling Thoughts.
Fixed various bugs with Act 9 boss not showing skill effects after exiting and reentering their arena.
Fixed a bug with the Pantheon powers for Solaris and Lunaris where bonuses to Physical Damage Reduction instead applied to Armour.
Fixed a client crash which could occur when swapping weapon sets.
Fixed a crash with the "Lost Maps" Prophecy.
Fixed a bug where some users were unable to patch Path of Exile. If you are affected, please re-download the installer and install the game again.

Hotfix 2 to 3.0.0b:
Fixed a bug where the Harbinger challenge to defeat Hollowskull, the Willing Host was not working.
Fixed a client crash at startup on players with GPUs that do not support INTZ depth texture format.
Fixed an instance crash with Dark Pact.

Hotfix to 3.0.0b:
Fixed a crash with The Aspirant's Plaza.
Fixed an instance crash with Abberath.
Fixed a bug with Harbingers in The Beachhead where they could fail to summon, making the map impossible to complete.


机翻：

3.0.0b补丁说明：
使用频道的闪电技能将不会再触发“暴风雨”。
修复了一个错误，其中以下项目，旨在授予额外的奴才，而不是轻微增加骨架攻击，施法和移动速度：皇后法令，阿尔伯顿的Warpath，午夜讨价还价和任何与卡拉琳娜的手工制作的+1骨架mod的项目。
修复了Solaris万神殿力量的灵魂的错误，意外地应用于每个命中，而不是其中的20％。
修正了玩家使用Plaguemaw V预言进入新区域时可能发生的实例崩溃。
修正了“9法案”的问题，老板将把老鼠优先于玩家。
修正了“非法地图老板”计数的“击败地图老板”之前的挑战。
修复了在“旋转核心”中遇到的一方遇到的客户端崩溃。
修复了使用寿命烧瓶教程可能发生的客户端崩溃。
修复了与Storm Burst相关的实例崩溃。



3.0.0b Patch Notes:
Using channelled lightning skills will no longer trigger Orb of Storms.
Fixed a bug where the following items, which are meant to grant extra minions, instead granted small increases to skeleton attack, cast and movement speed: Queen's Decree, Alberon's Warpath, Midnight Bargain and any items with Catarina's crafted +1 skeleton mod.
Fixed a bug with the Soul of Solaris Pantheon Power, which accidentally applied to every hit rather than 20% of them.
Fixed an instance crash that could occur when players enter new areas with The Plaguemaw V Prophecy.
Fixed an issue with the The Act 9 Boss fight where the boss would prioritise minions over players.
Fixed a bug with the "Defeat Map Bosses" Harbinger Challenge where non-map bosses would count.
Fixed a client crash that could occur in parties with one of the encounters in The Rotting Core.
Fixed a client crash that could occur with the life flask tutorial.
Fixed an instance crash related to Storm Burst.



Path of Exile 3.0.0 - The Fall of Oriath

Major New Content and Features:
Added Acts Five through Ten
Removed the Cruel and Merciless difficulty levels. Path of Exile is now a single ten-act playthrough.
Added a new Character Selection Screen.
Added a new feature - the Pantheon system: Best the ancient gods of Wraeclast in battle and you can claim a portion of their power. There are four Major god powers and seven Minor god powers to be claimed in The Fall of Oriath. You can have one Major and one Minor power active at a time, and can return to any town or hideout to change which powers are active at no cost. Later, each power can be upgraded by placing a Divine Vessel in your map device before you defeat certain map bosses.
Added a new feature - the Help panel: As you play Path of Exile, you can unlock Help panel pages. These can be viewed by clicking on a new Help button next to the Shop button. Each panel is designed to introduce you to an aspect of Path of Exile's gameplay, and give you the tools you need to explore the features yourself.
Significantly updated the tutorial. It is integrated with the new Help system.
The game HUD has been updated to the Eclipse theme used throughout The Fall of Oriath.
Added 8 Vaal Side Areas with new bosses, found through areas in Oriath.
Added a Passive Skill Tree planning system.
Introduced new technology for rendering water throughout the game.

New Skill Gems:
Added a new Intelligence Skill Gem - Dark Pact: Sacrifice a portion of your skeleton minion's life to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you control no skeletons in the targeted area, you will sacrifice a portion of your own life and deal greater chaos damage in a larger area.
Added a new Intelligence Skill Gem - Storm Burst: Channel to unleash a stream of projectiles that deal lightning damage and always pierce through enemies. When you stop channeling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.
Added a new Dexterity Skill Gem - Charged Dash: Channel to project a mirage forward in the direction you're facing. Release to teleport towards the mirage and deal area of effect damage multiple times along the way. The area of effect grows based on the distance you travel, and the number of effects increase with faster attack time.

New Support Gems:
Added a new Strength/Intelligence Support Gem - Ignite Proliferation Support: Causes Ignites from supported skills to also affect other nearby enemies.
Added a new Strength Support Gem - Chance to Bleed Support: Gives your skills a chance to inflict Bleeding.
Added a new Dexterity Support Gem - Lesser Poison Support: Gives your skills a chance to inflict Poison.
Added a new Dexterity/Intelligence Support Gem - Deadly Ailments Support: Causes ailments from supported skills to deal more damage, but causes the skills themselves to deal less.
Added a new Dexterity/Intelligence Support Gem - Decay Support: Causes supported skills to also deal chaos damage over time.
Added a new Intelligence Support Gem - Efficacy Support: Causes supported spells to deal more damage and last longer.
Added a new Dexterity Support Gem - Vile Toxins Support: Causes you to deal more damage to poisoned enemies, and more damage with your poison.
Added a new Strength Support Gem - Maim Support: Gives your attacks a chance to Maim on hit, slowing the enemy's movement.
Added a new Strength/Intelligence Support Gem - Immolate Support: Grants added fire damage against enemies that are burning.
Added a new Dexterity/Intelligence Support Gem - Unbound Ailments Support: Amplifies the effect and duration of ailments from supported skills.
Added a new Strength Support Gem - Brutality Support: Causes you to deal significantly more physical damage, but no other types of damage.
Added a new Strength Support Gem - Ruthless Support: Makes every third skill deal significantly more damage, and stun for longer.
Added a new Strength/Dexterity Support Gem - Onslaught Support: Gives a chance to gain Onslaught on kill, causing you to have increased movement, attack and cast speed.
Added a new Intelligence Support Gem - Arcane Surge Support: Supported spells grant a buff which gives you more spell damage, cast speed, and grants some mana regeneration.

New Unique Items:
We've added 24 new Unique Items to Path of Exile:
9 items created by our designers.
5 items designed by Supporters.
6 items for the Harbinger challenge league.
4 items for the Pale Council encounter.



翻译：【引用自17173论坛】

新增重大内容:
-新增第五章到第十章
-移除残酷跟无情难度, POE现在主线就是从第一章打到第十章.
-更新角色创造/选择画面
-新增万神殿系统:
万神殿系统让你可以跟神族对抗, 你可以猎杀古神后利用他们些许的能力来增强自己.
在城镇可以装备不同的神族之魂来增强你的防御能力.
一共有4个主神魂12个副神魂, 你一次可以同时开启一个主神一个副神魂. 并且可以在城镇切换.
这个系统是增强你各类防御能力, 不是攻击.
另外, 所有的神魂(4+12)都会在1-10章中取得, 但每个神魂都有1-3层进阶能力可以解锁. 这些解锁的条件是在游戏后期中的地图里打败同样的王.

-新增游戏内"帮助"页面, 里面有介绍POE里基础的操作还有游玩介绍.
-大幅度改善新手教学
-介面HUD更新, 来应对奥瑞亚的殒落的主题
-新增8个瓦尔地区(第五章).
-新增天赋树计画系统
-新增水光/特效画面处里

翻译部分按照雕像网站为主
新增技能:
Dark Pact
风爆Storm Burst
蓄力疾影Charged Dash

新增辅助宝石 :
秘术增强辅助Arcane Surge Support
残暴辅助Brutality Support
腐化辅助Decay Support
效能辅助Efficacy Support
扩散辅助Proliferation Support
牺牲辅助Immolate Support
低阶毒化辅助Lesser Poison Support
瘫痪辅助Maim Support
猛攻辅助Onslaught Support
无情辅助Ruthless Support
异常爆发辅助Unbound Ailments Support
猛毒辅助Vile Toxins Support

新增独特装备:
总共新增了24件独特装备,
9件GGG设计的
5件赞助者设计的
6件神谕(Harbinger)挑战联盟专属
4件苍白议会新独特

小改动以及新增内容
-新增一个配方
-新增36个成就
-新增日本线路
-新增一开始进入游戏的小动画
-改善读取速度, 记忆体使用量, 以及游戏稳定度.
-改变怪物路径系统, 较不影响游戏表现.(尤其是暴走时)
-在某些剧情地区, 镜头会自动拉远.
-在掉落过滤器中, 可以使用PlayALertSoundPositional来取代之前的, 这个掉落声会出现在该掉落物与角色相对的位子.
-新增一个当你使用制图师之印在地图上时的声音
-新增你在迷宫里要用附魔覆盖已有附魔或是有内缀的物品的警示.
-在通货页中新增9个非指定通货储存格(现在共有14个)
-命运卡页现在会在背景就读取好, 才不会在切到时卡画面.
-新增主音量控制
-新增过滤器掉落声效
-新增舆图完成度/额外奖励Win10系统的通知
-读取画面现在会有个齿轮在转~
-新增以下独特装备的3D造型:
烈士之净,亚拉卡力之牙,超越壁垒,魅惑, 精华收割器, 裂隙, 迷茫幻符, 蚕食之暗, 月影之耀, 日耀之影, 宵晓, 艾许之镜, 艾许之面,卡美利亚之锤, 汉恩的遗产, 海妖魅曲, Alt造型致命之体.
-猛攻现在会在角色上有技能效果了
-你现在在放置地雷的时候就可以使用"引爆", 一旦地雷设置好, 地雷马上就会自动引爆.
-监狱大门的火狗全都变成了恐怖之脸(火裂痕的狗).
-POE游戏在缩到最小时如果收到密语, 缩小的游戏标示会闪.
-新增动态画面调整, 当某些动作会造成画面lag, 会自动降低那区域的解析度(模糊化).
-从迷宫王房离开时如果没有点升华的机器(第一次), 会跳出警示.
-大幅度改善小地图的显示.
-在输出到大师殿堂时会有警示.
-环境的变化现在会在几秒钟内完成, 而不是瞬间完成,但是动画还在继续跑.
(例如: 如果你有习惯打完第二章的王马上登出然后登入进萨恩郊区...你改版后这样做你就得重爬一次了, 因为门没开<3 )
-一开始海滩的那个僵尸有新的语音
-重制塔格拉造型
-派蒂在上层监狱的语音现在会随着你的职业而变.
-你的宠物现在在闲置的时候会做做他们自己的动作.
-新增游戏术语: 远射(Far shot), 投射攻击会随着投射距离越远伤害越高, 最多到30%更多伤害.
-游戏的历史语音在你离开石碑后还会继续拨放.
-挑战联盟看解挑战的地方现在可以把已经解过项目的隐藏.
-社交页上, 你朋友在不同的地区会有不同的标示, 第一部曲(第一章到第五章), 第二部曲(第六到第十章), 或是在地图里.
-新增一个宅娜的地图引导任务, 让你更快了解舆图.
-Directx11现在是预设选项.
-画面调整地方可以调光线的品质
-野蛮人在创角色时敲自己头的声音你现在可以听得很清楚<3
-丰裕牌组现在可以从怪物身上掉落
-钻地虫钻的洞过一阵子会消失
-在组队里, 如果你不在盗贼的那个区域, 当有人要杀/帮盗贼时你不会跳出选项.
-晕眩的动画现在只会出现在超过0.7秒以上的晕眩
-物品上有%生命回复词缀的现在也会显示到小数点第二位.
-所有的相位转移(Phasing)效果都会正确的改变角色的外观(我记得之前永久效果的就不会,侠客配汉恩)
-改进环境美术/声音/效果.


新挑战联盟: 神谕挑战联盟
-会有SC, HC,同时也有SSF双版本的. 四个版本之间没有限定装备掉落.
-在各区域中, 神谕者会出现招唤以及指挥他们的军队攻击你.
-成功击杀神谕者后会掉落通货碎片, 现有的通货碎片以及新通货碎片都会掉落.
-其中以中通货会引导你到这些神谕者侵入的来源, 如果你可以阻止他们的侵入, 你会在那发现一块破碎的独特装备碎片, 搜集然后组起碎片后将会是个可以招换神谕怪物的独特装备.
-老样子, 新联盟会有40个新挑战. 完成12个挑战你可以得到神谕眼睛装饰, 完成24个你可以得到神谕头饰, 完成36个挑战你可以得到神谕角色效果.
-同时完成这些挑战也会给你挑战图腾, 完成共第十九个开始,每完成三个挑战图腾都会高一层.




目前现有角色, 以及新内容:
-任何一支现有角色如果你已经完成过无情难度的丝带线轴任务,你将会自动完成所有这次改版中的主线剧情任务,以及马上可以使用异界地图了.
-要注意的是, 你还是要去跟NPC对话才可以领取主线任务的奖励, 同时, 因为只有主线任务, 所以支线任务还是未完成的(包括万神殿灵魂部分)

-所有完成过普通难度的丝带线轴任务但是未完成到无情难度的丝带线轴任务, 将会从第四章最后一个任务开始.
-所有已经完成过跟盗贼打交道的玩家将可以选择一个新的选项,因为"盗贼打交道"奖励已改, 而且只选一次 .所有现有的玩家都要跟艾米尔对话来选择盗贼任务选项. (是的,已经没有充能球奖励了).
-所有预言, 藏身处, 大师, 还有迷宫进度都不变.


因移除难度所要做的平衡:
-原本在残酷跟无情难度的抗性惩罚改在第五章结束以及第十章结束后生效, 这个抗性惩罚是永久的, 不会因为去不同章节或是藏身处而变.
-瓦尔技能所要消耗的灵魂数量也是在第五章节跟第十章结束时各增加50%所需量.
-从第六章到第十章, 五级/六级大师地区, 还有第二跟第三迷宫地区死亡会有5%的死亡经验惩罚.
异界地图,七级/八级大师地区, 还有最后迷宫地区则是有10%的死亡经验惩罚.
即使完成剧情了但回到第五章以前然后死亡并不会有死亡经验惩罚.
-跟盗贼打交道的奖励改为:
帮助克雷顿(Kraityn): 6%攻速施法速度, 3%躲避攻击机率, 6%移动速度
帮助阿莉亚(Alira): 5回魔速度, 20%爆击伤害, 15%全抗.
帮助欧克(Oak): 1%最大生命秒回, 2%额外物理伤害减免, 20%物理伤害.

全杀=2点天赋点
-进入迷宫的方式改变, 一旦开启的迷宫(第三章), 所有的迷宫都可以从挑战者广场开启/进入, 挑战者广场可以像藏身处一样在任何传点直接进入.
迷宫改名为: 普通迷宫, 残酷迷宫, 无情迷宫, 地图迷宫.
普通迷宫还是要解之前六个剧情小迷宫, 残酷迷宫需要另外三个小迷宫, 无情迷宫也需要另外三个小迷宫, 然后地图迷宫解锁条件不变(但必须完成前三个:普通残酷无情的迷宫).
-绝大多数的预言都不绑定难度了, 但是有些预言的地区有变.
-古老对决预言连锁无法从娜瓦里取得了(绝版), 但是悉妮蔻拉之眼改成有小机率从任何预言怪物掉落.
-第三章派蒂的宠物奖励原本是两个天赋点, 现在改为一个, 因为一个移去之后章节当作奖励了.
-萨恩的下水道区域被变大延长了, 但下水道去往仓库地带的出口被永久封锁了.
-更改市集地区跟黑石陵墓的地图规划.

迷宫改动:
进入普通迷宫要解之前六个剧情小迷宫
进入残酷迷宫需要完成普通迷宫, 解另外三个小迷宫,还有至少要40等
进入无情迷宫需要完成残酷迷宫, 还需要解另外三个小迷宫, 还有至少要50等.
然后异界地图迷宫解锁为必须完成前三个:普通残酷无情的迷宫,还有要60等,然后完成6个异界地图小迷宫.
-所有进入四种迷宫的方式都是从挑战者广场进入, 将会有一个新的UI可以控制你要开哪一种的迷宫.
-普通还有残酷迷宫的路线大幅度简化.
-所有版本的迷宫奖励都从做, 并且buff过奖励.
-在每个进入下个地区的地图石上可以知道下个地区是由哪一条线出去.
-一旦伊泽落死亡, 所有的陷阱马上失效
-新增对跑迷宫有益的黑暗神殿效果(例如所有陷阱伤害-50%). 并且移除所有旧黑暗神殿效果.
-秘密通道还有阿格斯只会在无情跟异界地图迷宫中出现.
-新增迷宫宝藏钥匙藏在特殊宝箱中, 一个迷宫至少会出现两把所以加上以前的全拿会一共有六把以上.


伊泽落变动:
普通迷宫的伊泽落元素充能给予他冰冻感电点燃的机率减少50%, 残酷还有无情迷宫中则是减少33%, 异界地图迷宫不变.
石像鬼给予伊泽落的buff在普通残酷跟无情的效果减少33%. 异界地图迷宫不变.
诅咒柱现在不会在普通迷宫出现, 并在残酷迷宫中不会在击杀后给予玩家诅咒.同时他们的诅咒效果在残酷跟无情迷宫中也有减弱.
元素魔像不会在普通迷宫中出现, 并在残酷迷宫中给予伊泽落的伤害减少50%, 在无情迷宫中给予伊泽落的伤害减少33%.异界地图迷宫不变.
充能驱散现在不会在普通或是残酷迷宫出现, 有充能驱散器机制的伊泽落最大充能球从原本的15颗下调为10颗.
普通迷宫的伊泽落王房没有陷阱.


角色平衡:
-爆击球(蓝球)现在只给予40%全域增加爆击机率
-食魂者效果不会再对已经有减少物理/元素伤害效果的角色有重复效果, 怪物还有招唤物不再此限制内.
-禁言诅咒现在只会让角色无法使用法术跟战吼, 但不会影响已放下的图腾继续施放法术.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
冰缓以及感电效果重算
冰缓不再对目标造成固定缓速以及变数持续时间. 现在改为,冰缓的持续时间固定为2秒,冰缓的缓速效果则是基于造成目标最大生命值百分比的冰冷伤害.
冰冷伤害造成0%~10%最大血量等于冰缓0%~30%缓速效果.

感电不再对目标造成固定增加承受伤害以及变数持续时间. 现在改为,感电的持续时间固定为2秒,感电的"增加承受伤害"效果则是基于造成目标最大生命值百分比的闪电伤害.
闪电伤害造成0%~10%最大血量等于感电0%~50%增加承受伤害

天赋树增加许多增加感电还有冰缓效果/持续时间的天赋点,
同时某些辅助宝石还有主动技能也会新增强化感电以及冰缓效果功能.
感电以及冰缓效果无法超过50%/30%.
(也就是说如果你有100%增加感电效果,你只需要造成目标5%最大血量的闪电伤害就可以造成50%增加怪物承受伤害的效果.)


其他会给予感电或是冰缓/冰缓地面效果的独特装备(包括药水:雷王水),都有被下调他们感电以及冰缓的数值,人物本身增加的感电效果或是冰缓效果可以强化这些独特装备所带来的感电还有冰缓.


所有冰缓地面的缓速效果改为10%
所有感电地板的感电效果改为增加20%承受伤害.

其他除非有特别提起,所有非击中但有冰缓或是感电效果的,皆预设为缓10%速度,以及增加20%承受伤害




因为以上的改动, 以下冰缓以及感电来源需要平衡:
冰缓
极地护甲: 对攻击者缓速30% 0.6秒
极恐精随盾牌: 格档时对周围的人缓速10% 1秒
龙凤吟: 当在副手时, 击中对敌人缓速10%.
所有玩家创造的冰缓地板: 对敌人缓速10%.



感电:
雷王水: 产生的感电光环为增加敌人10%承受伤害, 但是自己感电还是50%.
牛头守护者:穿越电柱时造成的感电为增加50%承受伤害
轮回:满蓝球而造成自己感电时, 增加20%承受伤害
派蒂的光炮(嘴炮):第四章时不变,但在地图版本时增加20% 承受伤害.
所有玩家/怪物创造的感电地板效果为增加敌人20% 承受伤害
瓦尔闪电陷阱:创造的感电地板增加15% 承受伤害
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~

持续伤害系统:
整个重做
-因为公式算法整个改了, 所以再也不会有双重加乘机制(除非是刻意)了.
-为了稍微弥补伤害的损失, 所有点燃, 中毒, 流血伤害在天赋树上都被大幅度的增加, 同时在武器上也有新增相关的伤害词缀.
-站着不动时, 对怪物的流血伤害改为以前的三倍(以前是不动时1/6伤害, 现在是1/2). 这个改动不影响怪物对你的流血
-现在直击跟持续伤害完完全全分开算, 持续伤害的基底伤害现在是取技能本身跟你机体的固定值, 意思是不会受到直击爆击/扣抗性/抗性穿透/诅咒所影响. 除非那些条件也会影响到持续伤害.
-流血跟中毒现在被归类在"异常"下, 他们的持续时间只会被增加流血/中毒时间影响, 以及增加异常时间影响.
-所以点燃/冰缓/冰冻/感电被归类在"元素异常", 而流血跟中毒在"异常" 的归类.
-放血跟毒蛇打击的流血跟中毒会同时被归类在"技能"的标签下, 所以增加持续时间之类的辅助珠宝才会施效.
-对可造成中毒/点燃/流血的技能, 在技能页面上会显示中毒/点燃/流血的伤害.
-以前的伤害种类规则不变, 中毒只吃浑沌跟物理伤害, 点燃只吃火焰, 流血只吃物理伤, 如果造成的技能没有这些伤害, 还是不会出现中毒/点燃/流血的.(除非有穿可改变规则的独特装)
-这个改动是双向的, 代表敌人对你的持续伤害也会有同样的规则, 例如, 地图有"击中造成中毒", 之前版本如果你有极高的物理免疫或是有护体buff, 这些中毒效果都可以被减免. 但是3.0上线后, 因为持续时间伤害完全跟直击无关, 所以减少直击伤害的防御手段完全对持续伤害0防御(像是护体).

-所有之前的"武器元素伤害" 字面都改成"攻击技能的元素伤害".
这有两个效用,
1.因为新版的持续伤害系统原因, 如果是旧版的"武器元素伤害", 因为点燃非武器, 所以会完全吃不到, 所以要改成新版的"攻击技能的元素伤害".
2.因为没有限定字眼"武器"了, 所以这表示空手也可以吃到这些元素增伤了.


(因为我还要转发到别的地方去, 所以虽然Mortalis有在下方翻了这部分但是我还是得自己在翻译一变)



主动技能平衡:
-陷阱以及地雷在丢/设置/施放时是无敌的, 这表示在脚下丢/设置的可以0秒触发而不会被破坏.
-除了SRS以外, 所有招唤物在低等时伤害都提升. 但在直到招唤物70等时都会渐渐跟现版一样,除了招唤僵尸跟招唤骷髅.
-SRS在全等级下调15%更少伤害
-招唤骷髅技能被重制, 基础施放时间为0.5秒, 魔力消耗整体减少60%, 每次施放招唤一只骷髅, 以及基础上限5只骷髅.
-招唤骷髅的战士普攻速度减少到0.8秒, 伤害提高66%, 招唤的骷髅法师普攻速度减少到1.2秒.
-招唤骷髅法师在宝石20等时比现在多50%更多伤害, 并在宝石早期给予更多伤害. 招唤物的行为也被修改, 不会整天逃跑.
-迷宫的招唤骷髅附魔改为给予20/40%机率额外招唤一只骷髅招唤物. 此取代现有的词缀.
-招唤僵尸的伤害增加, 跟现板比在宝石20等时有45%更多伤害.
-光环跟诅咒在升等时都会增加影响的半径, 而不是范围%.
-力爆的后续爆炸不会炸到初始投射物击中的目标.
-火圈, 烧毁, 刀锋乱舞都有更改他们的每层更多伤害是"对直击以及异常". 对于像是腐化(Decay)这种非"异常"的debuff无法增伤.
-飞刃风暴的"更多法伤"改为"每个刀刃对直击更多伤害"以及"每个刀刃对异常更多伤害" 两种不同数值的增伤.(异常的增伤较少) .
-火圈的更多伤害改为, "每层55%更多异常伤害", "每层110%更多法术伤害".(因为"异常"的伤害不是攻击也不是法术, 所以要特别列出).
-火焰新星地雷的伤害加成只会算在直击以及异常伤害上.
-旋风斩现在的增加额外的攻击距离也会加到空手上, 并且行径的路线会绕着障碍物走了.
-灰烬/冰霜/闪电之捷现在有"信使"这个标签了.
-灰烬之捷的第二层效果不在点燃周围, 而是对周围造成过量击杀的燃烧伤害.
-旋涡以及冰霜新星现在如果是施放在寒冰弹上会有额外的40%更多伤害效果.
-腐蚀箭矢的伤害成长增快, 宝石20等时有765基础浑沌伤害(原本是550).同时现在也吃投射物伤害.
-瘟疫宝石在1等造成10%更多伤害, 20等时25%更多伤害. 增快施法速度到0.6秒. 且五等会增加基础范围半径1.
-灵魂吸取在宝石20等时造成43%更多伤害.
-萎灭在宝石20等时造成25%更多伤害.
-正火整体基础伤害下调20%更少伤害, 给予更多法伤部分全等级下调约20%.(20等时为39%更多法伤)
-火焰陷阱的伤害成长增快, 宝石20等时有701.2基础火焰伤害(原本是518.8).
-炽灼奔流伤害降低, 宝石1等时下降15%伤害, 在宝石20等时25%更少伤害. 现在不会有锁定的问题了.
-时空锁链不会被自己的延缓影响持续时间.
-纪律光环给予的ES下调, 在宝石20等时, 从原本的+303ES->+217ES.
-冰川之刺在全等级伤害上调33%. 宝时基础伤害为全物理伤害, 并且有内建60%物理转冰伤. 基础范围从14减少到12. 冰川之刺每十等增加范围半径1 .
-唤醒幽魂的招唤物移动速度上限变成两倍
-招唤的图腾有45%更少生命,但受到45%更少伤害.这样做是要影响正火图腾的伤害,还有会吸血的图腾吸血率.
-投射物诅咒现在会让投射物穿透被诅咒的敌人.
-盾冲的更多伤害只会影响直击, 不影响任何持续伤害.
-虚空刀雨的宽度之前AOE有问题, 以修正.
-闪电打击现在每1%品质增加1%闪电伤害.
-野性打击现在是100%转换成随机冰火电伤, 同时闪电串联的速度变快400%.
-放血的基础流血时间改为8秒
-毒蛇打击在宝石20等时伤害从179.4%->141.6%. 中毒机率下调为60%, 基础中毒时间下调为4秒.
-闪电新星现在宝石1等时有增加20%感电效果, 每等增加2%.
-冰茅现在宝石1等时有增加10%冰缓效果, 每等增加1%.
-冰霜之锤现在宝石1等时有增加10%冰缓效果,每等增加1%.(" 这是个buff ")
-霜暴现在宝石1等时有增加20%冰缓效果, 每等增加1%.
-风暴呼唤现在宝石1等时有增加10%感电效果, 每等增加1%.
-电弧现在宝石1等时有增加10%感电效果, 每等增加1%.
-瓦尔技能无法串连回响或是多重打击
-瓦尔箭雨随着宝石等级变高增加范围半径, 宝石20等时增加4半径范围.
-瓦尔大地之捶随着宝石等级变高增加范围半径, 宝石20等时增加6半径范围.

辅助宝石平衡:

新增所有辅助宝石上都讲明什么可以被支援什么不行.
-增加冰冷伤害跟增加闪电伤害的数字都有被提高, 约跟增加浑沌伤害一样. 跟以前比, 20等宝石增加冰冷伤害有35%更多伤害, 增加闪电伤害宝石有17.5%更多伤害.
-近战满血伤害改名为满血伤害, 1等时给予满血时30%更多攻击技能伤害. 现在不限于近战也不限于物理伤害.(1%品质=1%增加伤害).
-近战物理伤害辅助现在在一等时也增加"30%更多近战造成的中毒跟流血伤害".
-毒化辅助现在只有60%机率中毒
-增加燃烧伤害改名为燃烧伤害辅助, 1~20等宝石给予35%~54%更多燃烧伤害.
-陷阱辅助, 20等时改为39%更多陷阱伤害(之前是陷阱击中伤害).
-地雷辅助, 20等时改为49%更多地雷伤害(之前是地雷击中伤害).
-武器元素伤害辅助改名为元素攻击辅助, 伤害全面下调, 宝石20等时给予54%更多攻击技能元素伤害.
-急速腐化辅助改名为快速折磨,在宝石20等时给予44%更多持续伤害.但这边的减少持续时间是会影响到异常的持续时间(点燃中毒流血).
-亢奋辅助被重制了, 全等级有20%机率感电. 宝石1等时附加1-25闪电伤害, 20等时附加11-218闪电伤害. 同时击杀被感电怪物时, 给予你亢奋buff, 1等时给予4秒内你1-17闪电伤, 20等时给予4秒内你8-145闪电伤. 魔力倍率现在是130%
-霜咬辅助被重制了, 全等级有15%机率冻结, 并且50%机率击杀冻结怪物时获得狂怒球. 宝石1等时附加8-12冰冷伤害, 20等时附加69-103冰冷伤害. 并且根据狂怒球数增加冰冷伤害, 一等时每颗狂怒球增加2-3冰伤, 20等时每颗狂怒球增加15-23冰伤
-急冻辅助现在全等级有增加20%冰缓效果
-连锁辅助的伤害惩罚现在只针对击中伤害.



穿透机制重做(以下词缀替换无绝版).
把穿透机率改成穿透数量. 每个投射物独立算.
流星射击1-20等穿透4-7个目标
攻城炮台1-20等穿透6-9个目标
穿透辅助1-20等赋予连结技能穿透2-4个目标.
以下物品由新的词缀代替旧的穿透词缀
穿云: "箭矢永远穿透"
穿心: "穿透的箭矢造成50%增加伤害"
狮眼的视线: "绝对被穿透" ( 好M阿)
虚空行者: 相位时穿透5个目标
盗猎者的准心: "给予穿透1个目标"
穿射箭袋基底: "穿透1个目标"
尖角魔符:"给予穿透2-3个目标"
凄惨精髓: "给予穿透+1,+1,+2个目标". 现有的版本+20%机率会自动变成+2穿透目标.
闪电陷阱迷宫头附魔, 无情附魔+2穿透, 终极迷宫附魔+3穿透.
闪电打击迷宫头附魔, 无情附魔+2穿透, 终极迷宫附魔+3穿透.
冰川之刺迷宫头附魔, 无情附魔+30%物转冰, 终极迷宫附魔+40%物转冰.
乘风之兆: 穿透5个目标
天赋上的穿透改为+1, +2穿透目标.


物品平衡

因为移除残酷跟无情, 多数的命运卡掉的位子都变了.
平均而言, 整体装备上的ES被下调了20%.
圣堂大师的附魔ES%现在只能附项链, 价钱下调到8C.
所有的ES词缀都有下调, 等级越高的下降越多, 最多T1ES数值下调了33%.
(科普一下, 2.6衣服最顶最高ES是1千出头, 3.0最顶最高的只有ES689)
护甲跟回避的机体数值有被调高.(护甲约20%)

-这边提到的装备改动词缀不会影响现有的装备,但是装备基底的改动则是改版就全部马上生效 .
-护甲大师可以附魔上以下的词缀, +27~34ES(身手头脚盾), +35~45ES(身头盾), +56~69ES(身盾).
-+xxES词缀在装备上的数值被下调了36%~45%.
-任务奖励之前给选黄装或是四连, 现在直接给四连黄装.
-石化药剂额外物理减伤从20%下调到15%, 持续时间从5秒下调到4.5秒.

-新增武器"异常"后缀:
机率点燃, 机率冰冻, 机率感电, 击中机率造成流血, 击中机率造成中毒, 增加燃烧伤害, 增加中毒伤害, 增加流血伤害, 增加流血持续时间, 增加中毒持续时间.
-珠宝的冰冻感电点燃机率词缀也提升到3-5%. 点燃持续时间增加到6-8%
-新增以下珠宝词缀:
新增3-5%中毒机率, 6-8%中毒持续时间
新增3-5%流血机率, 12-16%中毒持续时间
增加16-20%中毒伤害
增加16-20%流血伤害
增加16-20%燃烧伤害

-新增纯护甲盾牌内建+生命词缀
-新增纯回避盾牌内建+移动速度词缀
-智敏的盾牌的内建词缀则是机率躲避攻击或是法术.

-根据盾牌的基础属性要求(智力敏):盾牌还可以产出以下的新词缀:
增加元素伤害, 增加物理伤害, 增加护甲以及格档机率, %最大生命秒回,格档时获得生命/魔力, 机率躲避, 机率躲避法术, 机率格档法术, 机率避免异常, 增加攻速施法速度, 增加攻击伤害, 机率避免被晕.

-在任何非纯力敏智甲上骰出的混(护甲+ES, ES+回避, 回避+护甲), 数值为纯属性装备的75%.
-新增身体盔甲的新词缀, %减少物理伤害承受, 机率躲避攻击, %最大ES秒回.
-新增武器前缀: 增加火伤, 增加电伤, 增加冰伤.(可跟后缀相叠, 我看过+9x%火伤的).
-武器元素伤害词缀改为增加攻击技能元素伤害
-所有给予击中中毒的武器改为60%击中中毒
-死灵大师的附魔+2骷髅改为+1
-死灵大师的附魔增加点燃冰动感电机率提升到6-10%.
-谵妄精随武器腐化效果伤害下调到500伤每秒. 持续时间下调到8秒.
-谵妄精随身体效果下调减少混沌持续伤害从50%->25%.



独特装备平衡改动:

以下的这区, 可以透过使用神圣石来更新词缀到最新的改动:
也就是说有绝版品
下面有两大部分用绿字打一个是爆击nerf,一个是药水nerf.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
千缕: 增加冰伤火伤电伤也会加到法术上. 移除减少施法速度.
明恩的慧心: 减少ES跟生命范围减少到5-10%
元素之章: 点燃感电冰冻机率提升到10%,攻击元素伤提高到30%,全抗提高到20-30%,增加元素伤提高到30%. 每有冰冻感电点燃状态增伤提高到20% .
思动之手: 移除每智慧增加1-3电伤到攻击. 新增使用此武器时每10智慧增加1-5电伤到攻击.
智行之手: 移除每智慧增加1-6电伤到攻击. 新增使用此武器时每10智慧增加1-10电伤到攻击.
布鲁特斯的刑具: 移除每力量增加2-4火焰伤害到攻击. 新增使用此武器时每10力量增加4-7火伤到攻击.
炼狱之心: 贫魔时受到增加法伤从100%->25%. 增加ES词缀下调到120-150%
燃焰: 增加燃烧伤害提升到60-80%
冥使之琴:爆伤减少到增加100%
致命之体:增加范围伤害提高到+40-50%
烈士之冠:最大ES增加下调到+110-130
兽毛披肩: 最大ES增加下调到+15-25
陶米儿艾斯理之袍: 增加最大ES%下调到150-200%
血誓: 增加最大ES%下调到210-250%
薛朗的护身长袍: 增加最大ES%下调到100-150%
虚空之力: 增加最大ES%下调到180-250%
绝地魔履: 增加最大ES%下调到50-80%
玛拉凯的远见: 最大ES增加下调到+150-200
缺角帝冠: 最大ES增加下调到+50-70
吉尔菲的圣殿: 最大ES增加下调到+30-40
异教面纱:增加最大ES%/回避下调到+90-110%
鸥喙:最大ES增加下调到+30-45
布琳洛特岸行者: 最大ES增加下调到+80-100
阿兹里的威权: 有ES的版本都最大ES增加下调到+70-80
阿兹里之镜:增加回避率提升到180-200%
竭血之镰:现在是增加180-200%物理攻击
嗜血之爪:现在是增加150-170%物理攻击
寡妇: 现在是增加(35-40) to (55-60)物理攻击
霜息: 现在是增加(26-32) to (36-42)物理攻击, 增加(26-32) to (36-42)冰冷攻击
忠诚之锤: 现在是增加200-220%物理攻击
魅惑:现在是增加110-130%物理攻击, 使用瓦尔技能后十秒内赋予相位状态.
终末之始:现在是增加(65-75) to (100-110)物理攻击
海昂的狂怒: 现在是每狂怒球增加1%受到伤害.
毕斯寇的项圈: 增加50–100%普通怪物击杀时物品掉落数量, 增加100-150%魔法怪物击杀时掉落物品稀有度.
泣月: 现在是增加250-275%物理攻击
东之饰: 现在是增加150-170%物理攻击
灵漩:现在增加+100-120魔力
炽炎之使:增加火伤提高到70-90%.
余烬之痕:点燃机率提高到10%,增加火焰伤害提高到30-40%. (这个是神圣时可改的部分,下面等等会讲到不可改的部分).
寒焰: 现在给予+20-30%冰跟火炕.
卫道之袍: 现在给予+100-150魔力
马雷葛萝的血染手套: 全域爆伤下调到+20-30%
毁面者: 全域爆伤下调到30%
沙尘之影: 全域爆伤下调到+20-30%
深渊之唤: 近战爆伤下调到+100-125%
巨光谱:蓝巨光谱=每个+30魔力,红巨光谱=每个+200护甲,绿巨光谱=每个+12%元素伤. (这个是神圣时可改的部分,下面等等会讲到不可改的部分).
枯骨军团: 改名为归回尘土, 移除最大骷髅数+2. 除了减少骷髅持续时间跟增加招唤物伤害, 现在还增加3-5%招唤物移动速度, 7-10%骷髅攻速, 7 -10%骷髅施法速度.
环形刃: 额外的投射物下调到5个.
哲栎:元素穿透效调到10-15%
巫火秘酿: 增加持续伤害下调到25-40%
恨意: 下调到15-20%物理伤害作为额外冰冷伤害.
狮吼精华: 更多物理伤害下调到20-25%
阿兹里的诺言: 下调到15-20%物理伤害作为额外混沌伤害. 10-15%元素伤害作为额外混沌伤害.
维克塔血器: 不再有药剂效果期间闪电伤害偷取魔力, 感电光环增伤下调到只有10%.
灭日: 增加AOE范围下调到15-25%.
奇亚拉的决心: 减少药水持续时间增加到60%
议会之息:现在有增加80-100%增加混沌伤害
暴风之语:移除-30%电抗效果. (这个是神圣时可改的部分,下面等等会讲到不可改的部分).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~

以下的这区, 不可以透过使用神圣石来更新词缀到最新的改动:
也就是说如果要得到下面这区的效果, 必须是改版后掉落的新品才有 .

七彩碟: 在燃烧时击中绝对点燃
阿兹里之镜: 新增没被诅咒时增加10%额外格档机率, 被诅咒时有额外20%机率格档法术.
黯黑贤者: 移除击杀获得魔力/ES. 新增并在下面三个效果中取二: 每一等增加1生命, 每一等增加1魔力, 每一等增加1ES.
鲜血支配: 现在会在理石项链基底出现
余烬之痕: 移除"无法让你爆击造成额外伤害","造成80%更少燃烧伤害". 新增"可造成额外一个点燃, 你的点燃烧65%缓慢.
寒焰:移除"物品中的冰/火宝石等级+1". 新增如果近期内用火技能, 增加20-30%冰伤害,反之增加火伤害.
灵漩: 现在给予"获得5-10%最大魔力为额外ES".
炽炎之使: 移除增加法伤
东之饰: 此装备内主动宝石被10等快速攻击支援.
泣月:此装备内主动宝石被20等致盲支援. 
卫道之袍:移除40-50%增加回魔速度,新增"额外有1%最大魔力秒回" "10%的血受到伤害会先从魔力扣除."
冰灵之吼: 移除"减少40%诅咒范围","20%物理伤害转换为冰冷伤". 现在给予"20%物理伤害作为额外冰冷伤害", "赋予五等冻伤", 并且让诅咒有双倍扩散范围.
狮眼的战弓: 附有远射(far shot).
魔灵之符: 赋予降低10-15%招唤物技能魔力消耗
鬣犬之牙: 击中时施放深渊战吼
多里亚尼之拳: 赋予神拳技能
冥使之体: 持续时间伤害光环现在是可以开关, 并且可以被此衣服内的宝石支援. 另外新增+60-70生命, 物理攻击吸血改为攻击吸血.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~

以下改动会自动在改版后实施在所有已有的物品上.
所以这些改动, 不会造成有绝版品

原生祭仪: 限一
巨光谱: 限三(无论是哪种版本都会是限三)
蚕食之暗: 移除增加法伤, 现在是增加40-60%火伤.
死亡清算: 限三, 可以一次招唤额外五只骷髅法师.
威严之刃: 增加最大骷髅数下调到+1
阿尔贝隆的征途: 增加最大骷髅数下调到+1
冥约: 增加最大骷髅数下调到+1
幻彩菱织: 增加武器元素伤部分改为元素攻击技能伤.
精华收割器: 移除灵能护体, 新增" 生命吸取会改作用在ES上".
阿兹里的捷思(女王手): 现在为, "爆击时,瞬间获得吸取的生命以及魔力". (ES无效)
茁壮苦痛: 每层毒增加毒蛇打击的直击以及毒的伤害2%.
维克塔血器: 原始版本的文字将改为"瞬间获得吸取的生命以及魔力".(无法瞬吸ES)
狂舞德尔维希:改善战刀的招唤物动作
山特立的回应: 现在无视你的诅咒上限
普拉克斯, 灵漩, 维多里奥的飞升, 先祖回音: 受到的伤害部分在四秒内获得为魔力.
暴风之言/暴风之语: 不再根据你的绝对闪电抗性增加爆率. 现在为根据你的普通闪电抗性增加爆率


物品的流血或是中毒效果
血凿:改为用这把武器近战爆击时有50%机率造成流血.
裂舌: 穿透的箭矢有50%机率造成流血.
竭血之镰: 击中时有50%机率造成流血
其他下面提到的武器若以前是100%机率造成流血, 现在都只剩下25%机率造成流血: 刽子手．杰克, 阿兹里的刑刃, 野性瑞佛, 裂隙, 乌尔尼多之吻, 乌尔尼多的拥抱, 裂舌, 所有有武器大师专属词缀的, 所有有猎人大师卖的武器词缀的.


穿透重做
以前是几率穿透，现在穿透是穿透数量。
必定穿透1个目标或者N个目标这样。
就这样，恩，具体的大家在游戏中自己探索吧。


进阶平衡
药娘进阶草药学大师，现在使用药剂时60%几率中毒
勇士进阶永不动摇，现在当你被击中时30%几率获得一个耐力球
酋长进阶战争使者图克哈马，当图腾被击中时对周围敌人造成15%的图腾最大生命的火焰伤害
锐眼进阶极致准心，投射物穿透附近敌人，并且对于穿透的敌人增加100%爆率。
判官进阶圣化，击中以及击败时都有30%的概率创造一个奉献地面。
判官进阶正义之庭，增加20%非伤害类型异常效果
圣宗进阶意识圣殿，增加30%的最大魔力的能量护盾
圣宗进阶信念之诉，过去寺庙内你的图腾每击杀一个敌人提高6%的伤害并且增加10%的攻击施法速度。
圣宗的进阶生化仪式，每增加一个图腾减少7%的伤害
欺诈师的进阶有耐心的死神，如果你最近有用持续伤害击杀敌人那么增加70%生命，魔法，能量护盾回复速度
欺诈师的进阶敏捷杀手，现在+1狂怒球，+1暴击球并且每个球增加5%的持续伤害，15%的概率击杀得狂怒球和暴击球（没错就是1+1=2个球）
刺客进阶毒物走私，你的暴击造成的中毒增加30%more伤害（原来是100more）
刺客进阶致命专注，+1最大暴击球，满球时增加2%爆率基础（以前是每个篮球增加0.5爆率基础）
召唤师黑暗统御者，受到你光环的盟友增加3%的攻击施法速度，增加30%的伤害。（多个光环只作用1次，不能多个光环了）
元素使毁灭光炮台，增加20%非伤害类型恙态效果。


贵族进阶变化
。勇士，当你被命中时20%几率获得耐力球
。暴徒，当你受到残暴打击时增加20%的攻击施法移动速度（原来是25%）
。侠客，击中传奇稀有怪物是有10%的几率获得狂怒球，增加10%的移动速度
。锐眼，投射物射的越远伤害越高！最高增加50%伤害，增加30%投射物速度，+2穿透物
。药娘，使用药水时增加30%伤害，增加10%移速，10%的几率不消耗药剂充能，暴击时50%几率药剂充能，50%概率避免恙态，4%元素减伤
。元素使，击杀稀有传奇敌人时获得6秒的元素汇流，+1魔像，6%的元素穿透
。召唤师，受到光环效果影响的单位增加30%的伤害，20%的混沌抗性，20%的持续时间
。处刑者，增加40%伤害面对稀有或者传奇怪物，50%物反减免，无限吸！
。卫士，增加5%格挡率，20%几率击中流血
。冠军，20%近战击中获得护体，但你获得护体时你与周围友方增加30%伤害，减少5%被嘲讽的敌人造成的伤害
。刺客，20%几率击中满血敌人时获得暴击球，增加1.5暴击基础
。欺诈师，当你的持续伤害击杀敌人时增加50%血量，魔法，能量护盾回复率，如果最近使用位移技能那么获得15点魔法回复
。破坏者，当你安放地雷或者投掷陷阱时增加10%移动速度，地雷陷阱6%元素穿透，


人物升华天赋改动前后对照
——————————————————————————


游侠
追猎者（药侠 药娘）
“草药学大师”  削弱
药剂作用期间击中时使敌人中du                     →           药剂作用期间击中时有 60% 的概率使敌人中du

锐眼
“极致准心”  改动
“投射物穿透附近敌人，并且对于穿透的敌人增加100%爆率。”


野蛮人
勇士
“永不动摇”  增强
被击中时 20% 几率获得耐力球        →    被击中时 30% 几率获得耐力球


酋长
“战争使者  图克马哈”  增强
图腾被击中时对周围敌人造成等同图腾 8% 最大生命的火焰伤害   →  图腾被击中时对周围敌人造成等同图腾 15% 最大生命的火焰伤害




圣堂武僧
判官
“圣化”   增强

击中时有 25% 几率产生奉献地面，持续 8 秒     →     击中时有 30% 几率产生奉献地面，持续 8 秒
击杀时有 25% 几率产生奉献地面，持续 8 秒    →     击杀时有 30% 几率产生奉献地面，持续 8 秒

“正义之庭”   增强
新增  增加20%非伤害类型异常效果


圣宗
“意识圣殿”   增强
获得等同 25% 魔力的额外能量护盾    →  获得等同 30% 最大魔力的额外能量护盾


“信念之诉”   改动
若过去 4 秒内你或你的图腾每击杀一个敌人，增加 4% 伤害               
当你有图腾存在，增加 8% 攻击和施法速度                             →            过去 4 秒内，你的图腾每击杀一个敌人提高6%的伤害并且增加10%的攻击施法速度
                                                                                                           （应该是两条合并为一条）


“升华仪式”   增强
每存在一个图腾减少 8% 图腾伤害      →        每存在一个图腾减少 7% 图腾伤害




暗影刺客
欺诈师
“有耐心的死神”   增强
近期内若你击杀了有你持续伤害状态的敌人，          →        如果你最近有用持续伤害击杀敌人，
增加 60% 生命、魔力和能量护盾回复                                那么增加 70% 生命，魔法，能量护盾回复速度


“敏捷杀手”   增强
+1 最大狂怒球数量                                               →       +1 最大狂怒球数量，+1 最大暴击球数量，并且每个球增加 5% 的持续伤害
15% 几率击杀增加狂怒球                                                 15% 几率击杀增加狂怒球和暴击球


刺客
“毒物走私”   削弱
你暴击造成的中毒造成 100% 更多伤害      →     你暴击造成的中毒造成 30% 更多伤害


“致命专注”   
“+1最大暴击球，满球时增加2%爆率基础（以前是每个篮球增加0.5爆率基础）”


女巫
死灵师（召唤师）  
“黑暗统御者”   改动
你施放的光环增加 10% 你和周围友方的伤害                     →    你施放的光环增加 30% 你和周围友方的伤害
你施放的光环增加 5% 你和周围友方的攻击和施法速度              你施放的光环增加 3% 你和周围友方的攻击和施法速度
                                                                                            （同时多个光环只作用1次，不能多个光环叠加）
元素使 
“毁灭光炮塔”   改动
“增加20%非伤害类型恙态效果。”



Path of Exile 3.0.0 - The Fall of Oriath

Major New Content and Features:
Added Acts Five through Ten.
Removed the Cruel and Merciless difficulty levels. Path of Exile is now a single ten-act playthrough.
Added a new Character Selection Screen.
Added a new feature - the Pantheon system: Best the ancient gods of Wraeclast in battle and you can claim a portion of their power. There are four Major god powers and seven Minor god powers to be claimed in The Fall of Oriath. You can have one Major and one Minor power active at a time, and can return to any town or hideout to change which powers are active at no cost. Later, each power can be upgraded by placing a Divine Vessel in your map device before you defeat certain map bosses.
Added a new feature - the Help panel: As you play Path of Exile, you can unlock Help panel pages. These can be viewed by clicking on a new Help button next to the Shop button. Each panel is designed to introduce you to an aspect of Path of Exile's gameplay, and give you the tools you need to explore the features yourself.
Significantly updated the tutorial. It is integrated with the new Help system.
The game HUD has been updated to the Eclipse theme used throughout The Fall of Oriath.
Added 8 Vaal Side Areas with new bosses, found through areas in Oriath.
Added a Passive Skill Tree planning system.
Introduced new technology for rendering water throughout the game.

New Skill Gems:
Added a new Intelligence Skill Gem - Dark Pact: Sacrifice a portion of your skeleton minion's life to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you control no skeletons in the targeted area, you will sacrifice a portion of your own life and deal greater chaos damage in a larger area.
Added a new Intelligence Skill Gem - Storm Burst: Channel to unleash a stream of projectiles that deal lightning damage and always pierce through enemies. When you stop channeling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.
Added a new Dexterity Skill Gem - Charged Dash: Channel to project a mirage forward in the direction you're facing. Release to teleport towards the mirage and deal area of effect damage multiple times along the way. The area of effect grows based on the distance you travel, and the number of effects increase with faster attack time.

New Support Gems:
Added a new Strength/Intelligence Support Gem - Ignite Proliferation Support: Causes Ignites from supported skills to also affect other nearby enemies.
Added a new Strength Support Gem - Chance to Bleed Support: Gives your skills a chance to inflict Bleeding.
Added a new Dexterity Support Gem - Lesser Poison Support: Gives your skills a chance to inflict Poison.
Added a new Dexterity/Intelligence Support Gem - Deadly Ailments Support: Causes ailments from supported skills to deal more damage, but causes the skills themselves to deal less.
Added a new Dexterity/Intelligence Support Gem - Decay Support: Causes supported skills to also deal chaos damage over time.
Added a new Intelligence Support Gem - Efficacy Support: Causes supported spells to deal more damage and last longer.
Added a new Dexterity Support Gem - Vile Toxins Support: Causes you to deal more damage to poisoned enemies, and more damage with your poison.
Added a new Strength Support Gem - Maim Support: Gives your attacks a chance to Maim on hit, slowing the enemy's movement.
Added a new Strength/Intelligence Support Gem - Immolate Support: Grants added fire damage against enemies that are burning.
Added a new Dexterity/Intelligence Support Gem - Unbound Ailments Support: Amplifies the effect and duration of ailments from supported skills.
Added a new Strength Support Gem - Brutality Support: Causes you to deal significantly more physical damage, but no other types of damage.
Added a new Strength Support Gem - Ruthless Support: Makes every third skill deal significantly more damage, and stun for longer.
Added a new Strength/Dexterity Support Gem - Onslaught Support: Gives a chance to gain Onslaught on kill, causing you to have increased movement, attack and cast speed.
Added a new Intelligence Support Gem - Arcane Surge Support: Supported spells grant a buff which gives you more spell damage, and grants some mana regeneration.

New Unique Items:
We've added 24 new Unique Items to Path of Exile:
9 items created by our designers.
5 items designed by Supporters.
6 items for the Harbinger challenge league.
4 items for the Pale Council encounter.

Minor New Content and Features:
Added a new vendor recipe.
Added 36 new Achievements.
You can now connect to a gateway in Japan to play Path of Exile.
The game client now plays the animated Grinding Gear Games logo on startup while loading. It can be skipped once the minimum amount of data is loaded.
Made further improvements to loading speed, memory usage and client performance.
Monsters now use a new method for pathfinding which has less of an impact on performance.
Added support for the camera zooming out automatically at specific events throughout Path of Exile's story.
In item filters, you can now use PlayAlertSoundPositional rather than PlayAlertSound to play a positional version (the sound comes from where the item dropped).
A sound is now played when you use a Cartographer's Seal on a map.
Added a warning message when attempting to put a Labyrinth Enchantment on an item that already has an implicit mod (as it will overwrite that mod).
Added 9 non-specific currency slots on the Currency Stash Tab (bringing the total from 5 to 14).
The Divination Card Stash Tab now loads the card art in the background, to prevent a freeze when opening it.
Added a master audio volume slider.
Item filters can now play a much larger array of sounds when items drop.
Toast notifications are now shown for Atlas Map completion and Atlas Bonus Objective completion.
The loading screen now displays rotating gears.
Added 3D art for the following unique items: Martyr of Innocence, Arakaali's Fang, Advancing Fortress, Allure, Essentia Sanguis, Rive, Mark of the Doubting Knight, The Consuming Dark, Light of Lunaris, Shade of Solaris, Duskdawn, Esh's Mirror, Esh's Visage, Cameria's Maul, Ahn's Heritage, Song of the Sirens, Alternate Art Carcass Jack
Onslaught now plays an effect on the affected player.
You can now queue up a 'detonate' action for Mines while they are arming to detonate them as soon as they have finished arming.
The Hellions in Prisoner's Gate have come down with an irreversible case of Scary Face.
The game client now flashes if you receive a whisper message while it is minimised.
Added support for dynamic resolution scaling. With this toggled on, the game attempts to maintain the specified target framerate by lowering the displayed resolution during particularly performance-heavy moments. This can be adjusted in the Graphics tab of the Options menu.
You are now warned before leaving the Labyrinth without using the Altar of Ascendancy.
The corner minimap and overlay map has been greatly improved. The corner minimap is now shown by default for new players.
Added a warning before exporting a Grandmaster, to prevent accidental submissions.
Environmental changes (such as those from moving the Vaal Seal and slaying the Vaal Oversoul) now occcur over a few seconds, rather than instantaneously.
The Dying Exile's voice acting has been rerecorded. Pretty short gig.
Nessa's model has been updated and her voice acting rerecorded.
Tarkleigh's model has been updated.
Piety's dialogue in Upper Prison now changes based on the player's character (originally this was restricted to Cruel and Merciless).
Your pets now occasionally play their other animations while they are idle.
Added a new keyword -- Far Shot: Projectile Attacks gain Damage as they travel farther, dealing up to 30% more Damage to targets.
Lore glyphs now continue to play across area transitions.
Added a feature to the Challenges tab which allows you to hide challenges you have already completed.
The Social panel now displays a different icon for your friends depending on whether they are in Part I (Acts 1-5), Part II (Acts 6-10) or Maps.
Added a new Zana quest to help guide players into the Atlas.
DirectX11 is now the default graphics option. This can be changed in the Options menu.
Added a Lighting Quality option to the Graphics menu.
The Marauder's act of self-flagellation on the character creation screen is now audible.
The Stacked Deck currency item can now drop from monsters.
Devourer holes now fade away after some time.
You are no longer prompted to vote on whether to help or kill Oak, Kraityn and Alira if you are not in their arenas.
The Stun visual effect now plays on stuns that last for 0.7 seconds or longer.
The left and right mouse buttons are no longer referred to as 'Left Mouse' and 'Right Mouse', and are now 'Left-click' and 'Right-click'.
Items that provide life regeneration based on a percentage of maximum life that also have a range now display the percentage value to two decimal places.
All sources of Phasing now correctly change the character's appearance.
The unique threshold jewel Fight for Survival's description has been updated. The functionality remains unchanged.
The description on Weylam's War Chest has been updated. The functionality remains unchanged.
Continued to incrementally improve the sound, art, effects and environments.

The Harbinger Challenge League:
Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!

With 3.0.0, there are Standard and Hardcore variations of the Harbinger challenge league available, as well as solo self-found variants of both. They have the same core mechanics and items.
In the Harbinger challenge league, mysterious Harbingers have appeared throughout Oriath and Wraeclast. These Harbingers can create and command monsters from the area, and empower them with their own abilities.
Successfully defeating a Harbinger earns you currency shards of both existing currency types and new currency types that have never been seen before.
One of these currency types may lead you to the source of the Harbinger incursion. If you can halt their arrival, you'll find pieces of shattered unique items that can be arranged to form powerful Harbinger-summoning uniques.
The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Harbinger Glowing Eyes Effect. At 24, you will receive the Harbinger Crown Effect. When you complete your 36th challenge, you will receive the Harbinger Character Effect. These microtransactions are only obtainable in this league.
From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Harbinger Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Harbinger challenges you completed during the league.

Existing Characters and the New Content:
Characters that had previously completed The Ribbon Spool in Merciless difficulty will have automatically completed all mandatory quests in The Fall of Oriath, and have immediate access to maps. These characters will not have any of the quest rewards from the mandatory quests in Acts 5 through 10, but can receive them by talking to the questgivers. No side quests will be automatically completed, and existing characters will have to receive and complete these quests to obtain the quest rewards.
Any characters that had completed Act 4 in Normal but had not completed The Ribbon Spool in Merciless have been returned to the end of Act 4.
All characters that had completed the Deal with the Bandits quest in Act 2 Normal now have the Eramir reward of 2 passive skill points. All bandit rewards from Cruel and Merciless no longer exist. Players who want to change their bandit reward choice have a one-time-only option to change it by talking to Eramir and taking one of his books. These books are character-locked, so if you decide later that you don't want to change your choice, you can get rid of the book by typing /destroy. This does not give you another opportunity to choose a bandit reward, so choose carefully!
All Prophecies, Hideouts, Forsaken Masters and Labyrinth trials have been maintained and work as normal.

Rebalance around Removal of Difficulty Levels:
The Cruel and Merciless resistance penalties have been moved to the completion of Act 5 and the completion of Act 10 respectively. Once either act has been completed, these penalties affect your character in all game areas.
Vaal skill soul costs are increased by 50% of their base soul cost upon completion of Act 5, and increased by a total of 100% of their base soul cost upon completion of Act 10. Like the resistance penalties, these costs affect your character in all game areas.
There is a 5% experience penalty for deaths in Acts 6 through 10, level 5 and 6 Forsaken Master mission areas, and the Cruel and Merciless Labyrinths. There is a 10% experience penalty for deaths in areas reached through the Map device, level 7 and 8 Forsaken Master mission areas, and the Endgame Labyrinth. These replace the old Cruel and Merciless experience penalties, and are only active in those specific areas. Dying in any Act 5 area (or lower) after completion of Act 5 (or higher) will not incur an experience penalty.
The rewards from the quest Deal with the Bandits have been reworked. The rewards from the Cruel and Merciless versions of this quest have been removed. Depending on your choice, you now receive the following:
Helping Oak grants: 1% of Life Regenerated per second, 2% additional Physical Damage Reduction, 20% increased Physical Damage.
Helping Alira grants: 5 Mana Regenerated per second, +20% to Global Critical Strike Multiplier, +15% to all Elemental Resistances.
Helping Kraityn grants: 6% increased Attack and Cast Speed, 3% chance to Dodge Attacks, 6% increased Movement Speed.
Eramir grants 2 Passive Skill Points if you decide to kill all three.
Access to The Lord's Labyrinth has been reworked. Once unlocked, each Labyrinth can be accessed from the Aspirants' Plaza. Each of the four Labyrinths are named after the old difficulties: The Normal Labyrinth, the Cruel Labyrinth, the Merciless Labyrinth and the Endgame Labyrinth. The Cruel and Merciless Labyrinths now each require the completion of three trials, as well as the earlier Labyrinths. Access to the Endgame Labyrinth now requires completion of the three earlier Labyrinths.
Many Prophecies have been reworked for compatibility in Acts 5 and upwards. Prophecies are no longer bound to a specific difficulty and can be triggered and completed in any relevant area. Some Prophecies, such as several of the Pale Council chain steps, now take place in new locations.
The Ancient Rivalries chain can no longer be obtained from Navali. Existing chains can still be completed. The Hinekora's Sight unique amulet now has a small chance to drop from any enemy spawned by a Prophecy.
The Act 3 quest Piety's Pets now rewards one passive skill point instead of two. The second passive point has been moved to a later quest.
Sarn's underground sewers have been extended and, following incidents of theft and vandalism, the exit into the Warehouse district has been permanently sealed.
The layout of The Marketplace and Catacombs in Act 3 have been modified to fit the new Warehouses-less structure.
The Achievements Breaking Free, Ascension, Vengeance have been renamed to Challenger, Leader and Lord, and are no longer gained by completing the story on various difficulties. Instead, these achievements are obtained by completing the first three Labyrinths.
The Achievements Fearless, Dauntless and Indomitable are no longer gained by completing the story on various difficulties in Hardcore. Instead, these achievements are obtained by completing the first three Labyrinths on Hardcore.
The Achievement End of the Nightmare no longer requires that you kill Malachai, the Nightmare with each class, and instead just require that you kill Malachai, the Nightmare once.
The Achievements All Ears, No Stone Unturned, Locomancer and No Loose Ends have been updated to work with the new act content.
The Achievement Cut Throat can now be earned by killing another player anywhere, not just in a Cut Throat race.

Labyrinth Balance
Access to the Labyrinth has been changed. To access the Labyrinth the first time, you must complete the ordinary 6 prerequisite trials.
To access the Cruel Labyrinth, you must complete the Normal Labyrinth and 3 prerequisite trials, and be at least level 40.
To access the Merciless Labyrinth, you must complete the Cruel Labyrinth and another 3 prerequisite trials, and be at least level 50.
Access to the Endgame Labyrinth requires that you complete the Merciless Labyrinth and the 6 Map trials, and be at least level 60.
All Labyrinths are now accessed via the Aspirants' Plaza. A new user interface allows you to select which Labyrinth you wish to enter. This UI shows which trials you have and have not completed.
Added a waypoint to the Aspirants' Plaza which can be used to access the Plaza from any other waypoint.
Simplified and shortened the layout of the Normal and Cruel Labyrinths.
Rewards throughout all versions of the Labyrinth have been reworked and should be more rewarding for the time invested.
Reading the Labyrinth Map will reveal what the next chamber accessed from the nearby door contains, as opposed to just the current chamber.
Killing Izaro now immediately disables the traps in his room.
Added new darkshrine effects designed specifically for the Labyrinth, all of which positively affect the run in some way. All of the previous darkshrine effects have been disabled.
Secret Passages and Argus can now only be found in the Merciless and Endgame Labyrinths.
Additional Treasure Keys can be found in special chests throughout the Labyrinth. There are two keys guaranteed to appear in every Labyrinth run.
Updated the description on the Offering to the Goddess to reflect that it is now used in the Aspirants' Plaza.

Many Izaro fight variations have been rebalanced or moved to later Labyrinth difficulties:
Conduits now provide 50% less chance to freeze, shock and ignite to Izaro in the Normal Labyrinth, and 33% less in the Cruel and Merciless Labyrinths. The Endgame Labyrinth Conduit balance is unchanged.
Gargoyles now provide 33% less of a benefit to Izaro in the Normal, Cruel and Merciless Labyrinths. The Endgame Labyrinth Gargoyle balance is unchanged.
The Curse Fonts can no longer appear in the Normal Labyrinth and no longer apply a curse when slain in the Cruel Labyrinth. They are also less effective in the Cruel and Merciless Labyrinths. The Endgame Labyrinth Font balance is unchanged.
The Elemental Golems can no longer appear in the Normal Labyrinth, provide 50% less added damage in the Cruel Labyrinth, and 33% less added damage in the Merciless Labyrinth. The Endgame Labyrinth Elemental Golem balance is unchanged.
The Charge Disruptors can no longer appear in the Normal or Cruel Labyrinths. During this variant, Izaro now has a max charge count of 10, down from 15.
Removed the traps from Izaro's final room during the Normal Labyrinth.

Character Balance
Power Charges now grant 40% increased Critical Strike Chance per Charge (down from 50%).
Soul Eater will no longer grant reduced physical damage taken or elemental resistances for players who have it. Monsters and minions will still benefit from both reduced physical damage taken and elemental resistances per eaten soul.
The Silence curse now only affects the player's ability to cast spells and use warcries, and will not affect the ability for the player's totems to use those skills.
Chill and Shock are now handled differently:
Chill no longer slows enemies by a fixed amount for a variable duration. Now, Chill will slow enemies for a duration of 2 seconds by an amount based on the Cold damage dealt to the enemy. A purely Cold hit which removes 10% of an enemy's life will slow that enemy by 30% for 2 seconds, scaling linearly down to 0% at no Cold damage dealt.
Similarly, Shock no longer increases the damage taken by enemies by a fixed amount for a variable duration. Now, Shock will apply to enemies for a duration of 2 seconds and increase the amount of damage the shocked enemy takes based on the Lightning damage dealt to the enemy. A purely Lightning hit which removes 10% of an enemy's life will increase the damage that enemy takes by 50% for 2 seconds, scaling linearly down to 0% at no Lightning damage dealt. Shock is still only applied by critical strikes or based on your chance to shock.
Increased Effect of Chill and Increased Effect of Shock will increase the amount that each ailment affects whatever they are afflicting, up to their respective caps. In other words, a player with 100% Increased Effect of Chill will only have to remove 5% of a monster's life with Cold damage to slow them by the maximum 30%. Increasing the effect of Chill further will not slow the monster more, it will just make it easier to reach that 30% cap. The same is true if the player were to deal more cold damage.
Chilled ground has a fixed slowing effect of 10%.
Shocking ground increases damage taken by a fixed amount of 20%.
Other non-hit sources of Shock and Chill, unless otherwise specified in the debuff, will increase damage taken by 20% and slow by 10% respectively.

These changes affect the following sources of Chill:
Arctic Armour: Now slows attackers by 30% for 0.6 seconds.
Essence of Horror on a Shield: Now slows nearby enemies by 10% for 1 second on block.
Dyadus: Now slows enemies by 10% on hits with the weapon while the weapon is in the offhand.
Chilled ground created by players: Now slows enemies by 10%.

These changes affect the following sources of Shock
Vessel of Vinktar: The Shock aura now increases damage taken by 10%, but the Shock on the player still increases damage taken by 50%.
Guardian of the Minotaur: Lightning beams increase damage taken by 50%.
Malachai's Loop: 20% increased damage taken when shocked from reaching maximum power charges.
Piety's beam during the Malachai encounter: No change during Act 4. Increases damage taken by 20% while standing in the beam in the map variant (Eater of Souls).
All shocking ground from players and monsters: Now increases damage taken by 20%.
Vaal Lightning Trap: Shocking ground now increases damage taken by 15%.

Damage Over Time Rework:
Damage over Time has been reworked from the ground up, and 'double dipping' is now a thing of the past. To somewhat compensate for the loss of damage from the removal of 'double dipping', the damage of player Ignites, Poisons, and Bleeding has been greatly increased. Increases to these effects on the passive tree have been boosted as well, and additional Poison and Bleeding bonuses have been added to some weapon clusters, on top of their existing stats.
Bleeding is also being changed for players so that it does more damage while the target is stationary, making it a more versatile source of damage. Previously it dealt only one sixth its damage while the target was stationary, but now deals half damage instead. The ratio will remain unchanged for Bleeding caused by monsters, so you will still be able to stand still to mitigate the majority of monster Bleeding damage, but monsters you inflict Bleeding on won't be so lucky.
Skills calculate their Ignite, Poison or Bleed values as a separate damage value, taken straight from the base and added damage of the skill. This gives skills that deal fire damage a minimum and maximum Ignite Damage per Second value that is rolled on Ignites that the skill causes. Poison, Bleed and Ignite damage values are based on the base damage of the skill, and then affected by appropriate damage modifiers. Some damage modifiers affect both the hit and the Ignite, Poison or Bleed, while some only affect one.
Bleeding and Poison are now both considered 'Ailments'. This means their durations are only affected by increased bleeding/poison duration modifiers, and the new ailment duration modifier (they are not elemental ailments, so are not affected by the existing modifier to elemental ailments).
We now only refer to 'Ailments' rather than the longer 'Status Ailments'. The pre-existing 'Elemental Status Ailments' are now referred to as 'Elemental Ailments', and cases where 'Elemental' was left off because there were previously no non-elemental ailments have been corrected.
There are now separate reminder texts for Elemental Ailments and for Ailments.
Puncture and Viper Strike now have a special property of treating Bleeding and Poison respectively as Skill Effects, allowing more bonuses to their duration on top of modifiers to Ailment Duration.
The Character screen now displays values for Ignite, Bleeding and Poison damage per second for applicable skills.
Like previously, Bleeding, Poison and Ignite can't be inflicted if the hit contains no damage of an applicable type.
One consequence of this change is that incoming damage over time now only checks mitigation once (as opposed to once on the hit and once on the damage over time). This means that some enemies, such as those that can Ignite players, may deal more damage than they were previously.
The 'Elemental Damage with Weapons' stats that were found on the passive tree, items, and the Weapon Elemental Damage support have been replaced with 'Elemental Damage with Attack Skills'.
This has two notable effects:
These new stats now modify all of the damage dealt by Attack Skills, not just the attack damage. This means that Damage Over Time dealt by an attack skill, such as Ignite and Secondary Damage (including the explosion from Infernal Blow), will be affected as well. We've made this change to create a natural increase in Ignite damage for characters investing in Elemental Attacks, as a benefit for fire characters.
These stats now apply to Unarmed attacks. This was a necessary result of the change, but it also opens up new avenues for elemental unarmed attack builds.

Skill Balance
Traps and Mines are now invulnerable while they are arming and invulnerable while they are casting their skill. This means a trap thrown directly onto a monster who will detonate it cannot be destroyed before it detonates.
All minions other than Raging Spirits deal more damage at lower levels. This damage bonus levels out to no change at minion level 70 for minions other than Raised Zombies and Summoned Skeletons. (Minion level is based on the level requirement of their gem).
Summoned Raging Spirits now deal approximately 15% less damage at all levels.
Summon Skeletons has been renamed Summon Skeleton, and has been reworked. Many of the passives and items that interact with it have been rebalanced. Summon Skeleton now has a base cast time of 0.5 seconds, and the cost has been reduced by approximately 60% at all levels. It now summons a single skeleton per cast and has a base limit of 5 summoned skeletons.
The Summoned Skeleton Warrior minion's attack time has been reduced to 0.8 seconds, and its base damage has been increased by approximately 66%. Summoned Skeleton Mage minion's cast time has been reduced to 1.2 seconds.
Summoned Skeleton Mages now deal 50% more damage at gem level 20, and significantly more damage at earlier gem levels. Their behaviour has been tweaked and they will no longer flee.
Labyrinth helmet enchantments for Summon Skeleton now grant a 20/40% chance to summon an additional Skeleton minion. This applies to existing Labyrinth enchantments.
Raised Zombies have had their damage increased, up to 45% more damage at level 20 than previously.
Auras and Curses now gain base radius as they level up, as opposed to increased area of effect.
Kinetic Blast can no longer deal explosion damage to the target it hit with its initial projectiles. This is unlikely to affect any previously existing encounters except in niche cases, and will primarily affect fights with very large entities introduced in this patch.
Flameblast, Incinerate and Blade Flurry have had their scaling 'more damage' bonuses changed to 'more damage with hits and ailments', meaning they will still apply to the hit and ailments it causes, but not to on-hit created damage over time effects like Decay.
Blade Vortex had its 'more spell damage' scaling modifier changed to 'more damage with hits for each blade', and separately 'more damage with ailments for each blade'.
Flameblast now grants 55% more ailment damage and 110% more spell damage per stage.
Fire Nova Mine's damage multiplier is now restricted to hits and ailments.
Cyclone's additional melee range now applies to unarmed attacks. Cyclone now also uses pathfinding to determine where the skill will take the player (as opposed to moving in a direct line). Cyclone's description has been updated.
Herald of Ash, Herald of Ice and Herald of Thunder now each have the Herald gem tag.
Herald of Ash's secondary effect no longer ignites. Instead, enemies near slain enemies are burned based on the overkill damage. The description on Herald of Ash has been updated to properly reflect what it does.
Vortex now deals 40% more damage when cast on a Frostbolt.
Ice Nova now deals 40% more damage when cast on a Frostbolt.
Caustic Arrow's damage over time grows more quickly as it levels, up to 765 base Chaos damage per second at gem level 20 (up from 550.3). It is also now modified by projectile damage modifiers.
Contagion deals 10% more damage at level 1, up to 25% more damage at gem level 20, and now has a 0.6 second cast time, down from 0.85 seconds. Contagion now gains +1 base area of effect radius every 5 levels.
Essence Drain deals 43% more damage at gem level 20, scaling upwards at higher levels.
Blight deals 25% more damage at gem level 20.
Righteous Fire now deals 20% less damage to enemies at all levels. You now deal 20% more spell damage while Righteous Fire is active with a level 1 Righteous Fire gem (down from 40% more spell damage), up to 39% more spell damage at gem level 20 (down from 58% more spell damage).
Fire Trap's damage over time grows more quickly as it levels, up to 701.2 base Fire damage per second at gem level 20 (up from 518.8).
Scorching Ray's damage has been reduced by 15% at level 1, down to 25% less damage at level 20. Scorching Ray now does not lock onto targets if you are holding your standing-attack key.
Temporal Chains is no longer affected by its own duration-modifying stat. The duration has been modified to account for this change.
Discipline now grants less Energy Shield from gem level 2 onwards. At level 2, Discipline grants 69 additional Energy Shield (down from 70). At gem level 20, Discipline grants 217 additional Energy Shield (down from 303). Discipline now also grants 30% increased Energy Shield Recharge Rate.
Glacial Cascade's damage has been increased by approximately 33% at all levels. Glacial Cascade now deals entirely base physical damage, and has 60% of its base damage converted to Cold. The base range of Glacial Cascade has been reduced to 12 from 14. Glacial Cascade now gains +1 range every 10 gem levels. At level 1 of the gem, Glacial Cascade is 29% shorter in length.
The movement speed cap on players' Raised Spectres has been doubled.
Summoned totems have 45% less life and take 45% less damage. This will impact life leeched from attacking enemy totems and the damage dealt by Righteous Fire totems.
Projectile Weakness now causes projectiles to pierce cursed enemies (up from 50% chance).
Shield Charge now specifically gains more damage for hits as it travels, and not for any damage over time.
Bladefall's width is now correctly modified by increases to area of effect. Its width has been reduced slightly to compensate.
Lightning Strike now gains 1% increased Lightning damage per 1% quality, instead of 2% chance of projectiles piercing per 1% quality.
Puncture's description has been updated. Puncture now applies Bleeding for 8 seconds.
Viper Strike's base damage has been reduced to 115% at gem level 1, from 130%, up to 141.6% at gem level 20 (down from 179.4% at level 20). Viper Strike has a 60% chance to poison on hit (down from 100%) and Viper Strike's poison now has a base duration of 4 seconds (from 8).
Static Strike now has 10% Chance to Shock at all levels, and gains 1% increased Shock Effect per gem level.
Shock Nova now has 20% increased Shock Effect at gem level 1, gaining 2% per gem level.
Ice Spear now has 10% increased Chill Effect at gem level 1, gaining 1% per gem level.
Glacial Hammer now has 10% increased Chill Effect at gem level 1, gaining 1% per gem level. (This is a buff)
Cold Snap now has 20% increased Chill Effect at gem level 1, gaining 1% per gem level.
Storm Call now has 10% increased Shock Effect at gem level 1, gaining 1% per gem level.
Arc now has 10% increased Shock Effect at gem level 1, gaining 1% per gem level.
The description on Summon Stone Golem has been updated to reflect that it may not always taunt.
Vaal skills can no longer be supported by Spell Echo or Multistrike.
Vaal Rain of Arrows now gains base radius as it levels up, up to +4 to base radius at gem level 20.
Vaal Ground Slam now gains base radius as it levels up, up to +6 to base radius at gem level 20.

Support Gem Balance
Added descriptions to all Support Gems to clarify what can and cannot be supported by each gem.
Added Cold Support and Added Lightning Support have been buffed, bringing them on par with the Added Chaos support gem. Added Cold Support now does 35.1% more damage at gem level 20. Added Lightning Support now does 17.5% more damage at gem level 20.
Melee Damage on Full Life Support has been renamed Damage on Full Life Support. At gem level 1 it now grants 30% more Damage while on Full Life for supported Attack skills. It is notably no longer restricted to melee attacks or physical damage specifically. Damage on Full Life Support now grants 1% increased Damage per 1% Quality (was 1% increased Melee Damage per 1% Quality). It now has the Attack tag, but no longer has the Melee tag.
Melee Physical Damage Support now also grants 30% more Damage with Bleeding and Poison caused by Melee hits at gem level 1.
Physical Projectile Attack Damage Support now also grants 30% more Damage with Bleeding and Poison caused by Projectile hits. It now has the Attack tag.
Poison Support now grants a 60% chance to Poison on Hit (down from 100%).
Increased Burning Damage Support has been renamed Burning Damage Support. It now provides 35% more Burning Damage at gem level 1, up to 54% more Burning Damage at gem level 20.
Trap Support now deals 20% more Trap Damage at gem level 1, rather than more Trap damage to hits, up to 39% more Trap Damage at gem level 20.
Remote Mine Support now deals 30% more Mine damage at gem level 1, rather than more Mine damage to hits, up to 49% more Mine damage at gem level 20.
Weapon Elemental Damage Support has been renamed Elemental Damage with Attacks Support. It has been reduced in power at all levels, from 40% to 35% at gem level 1, up to 54% more Elemental Damage with Attack skills at gem level 20.
Rapid Decay Support has been renamed Swift Affliction Support. In addition to other sources of Damage over Time, it now affects damaging Ailments inflicted by supported skills, and reduces their duration. It now grants 25% more Damage over Time for supported skills at gem level 1 (up from 20%) and 44% more Damage over time at gem level 20 (up from 39%).
Innervate Support has been reworked. It now grants 20% chance to shock at all levels (up from 15). At level 1 of the gem, it grants 1-25 added Lightning damage to supported skills, up to 11-218 added Lightning damage at level 20, and grants Innervation for 4 seconds on slaying a shocked enemy with a supported skill. At level 1, the Innervation buff grants 1 to 17 added Lightning damage for 4 seconds, up to 8-145 added Lightning damage at level 20. Innervate now has a 130% Mana Cost multiplier.
Ice Bite Support has also been reworked. It now grants 15% chance to freeze at all levels. and a 50% chance to gain a Frenzy charge on slaying a frozen enemy. At gem level 1, it now grants 8 to 12 added cold damage, up to 69-103 added cold damage at gem level 20. It also grants 2 to 3 added cold damage per Frenzy charge at gem level 1, up to 15 to 23 added Cold damage per Frenzy Charge at gem level 20.
Hypothermia now grants 20% increased Chill Effect at all levels.
Chain Support's damage penalty now only applies to hits.

Pierce Rework
Pierce has been reworked. Items and skills that used to use or provide pierce chance now instead use or provide a number of pierces. Once a projectile has reached its pierce limit, it will not pierce further.
The following skills have changed as a result of the Pierce rework:
Shrapnel Shot pierces 4 targets at level 1, up to 7 at level 20.
Siege Ballista pierces 6 targets at level 1, up to 9 at level 20.
Pierce Support now provides +2 Pierces at level 1, up to +4 Pierces at level 20.
The following items have had their Pierce mods replaced:
Infractem now grants Always Pierce with Arrows.
Drillneck now grants Arrows that Pierce deal 50% increased Damage.
Lioneye's Vision now grants Always Be Pierced.
Voidwalker now grants +5 Pierces while Phasing.
Poacher's Aim now grants +1 Pierce.
Penetrating Arrow Quiver now grants +1 Pierce.
Horned Talisman's implicit now grants +2 to +3 Pierces.
Screaming, Shrieking and Deafening Essences of Misery now grant +1, +1, and +2 Pierces respectively. Existing Shrieking Essence of Misery mods that specifically had a 20% chance to pierce will become +2 Pierces.
The helmet Labyrinth enchantments for Lightning Trap Pierce Chance now grant +2 Pierces from the Merciless Labyrinth, and +3 Pierces from the Endgame Labyrinth.
The helmet Labyrinth enchantments for Lightning Strike Pierce Chance now grant +2 Pierces from the Merciless Labyrinth, and +3 Pierces from the Endgame Labyrinth.
The helmet Labyrinth enchantments for Glacial Cascade now grant 30% and 40% Physical to Cold Conversion.
The unique jewel Omen on the Winds now grants +5 Pierces when there is at least 40 Dexterity in Radius.
Passive skills that previously provided Chance to Pierce now grant +1 or +2 Pierces.
The Labyrinth enchantments Word/Edict/Decree/Commandment of Fury pierce 2, 3, 4 and 5 targets respectively.

Item Balance
As part of the removal of Cruel and Merciless difficulties, many divination card locations and weightings have been adjusted.
Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
Elreon's crafted Increased Maximum Energy Shield mod can now only be crafted onto Amulets. The cost has been changed to 8 Chaos orbs (from 1 Exalted orb).
All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
The defences granted by all body armour has been increased at higher levels by 20%.
These changes will not apply to existing modifiers but will apply to existing base types. As a consequence, the Energy Shield values on many unique items have also been updated.
The following mods can now be crafted at Haku's Armourer's Bench: +27-34 to Maximum Energy Shield can be applied to all Armour Slots, +35-45 to Maximum Energy Shield can be applied to Body Armour, Shield and Helmet, +56-69 to Maximum Energy Shield can be applied to Body Armour and Shield.
Local Added Energy Shield modifiers have been rebalanced at all levels. Early mods grant more energy shield, dropping to 36%-45% less energy shield at the highest tier.
Quests that would offer either a rare item or a 4-linked item now just offer a 4-linked rare item.
Basalt Flasks now grant 15% additional Physical Damage Reduction (down from 20%) and last for 4.5 seconds (down from 5 seconds).
Added new magic and rare weapon suffixes for ailments. Mods which provide Chance to cause Bleeding on Hit and Chance to Poison on Hit are local to the weapon.
of Ignition: grants Chance to Ignite.
of Freezing: grants Chance to Freeze.
of Shocking: grants Chance to Shock.
of Bleeding: grants Chance to cause Bleeding on Hit.
of Flaying: grants Chance to cause Bleeding on Hit.
of Hemorrhaging: grants Chance to cause Bleeding on Hit.
of Poisoning: grants Chance to Poison on Hit.
of Toxins: grants Chance to Poison on Hit.
of Death: grants Chance to Poison on Hit.
The following mods grant increased Burning Damage: of Burning, of Combusting, of Conflagrating.
The following mods grant increased Damage with Poison: of Poison, of Venom, of Virulence.
The following mods grant increased Damage with Bleeding: of Bloodletting, of Haemophilia, of Exsanguination.
The following mods grant increased Poison Duration: of Rot, of Putrefaction.
The following mods grant increased Bleeding Duration: of Torment, of Agony.
The following Jewel mods have been modified:
of Freezing now has 3-5% Chance to Freeze (From 2-3%).
of Shocking now has 3-5% Chance to Shock (From 2-3%).
of Burning now has 3-5% Chance to Ignite (From 2-3%).
of Burning now has 6-8% increased Ignite Duration (from 3-5%).
Added the following Jewel Mods:
of Poisoning: grants 3-5% Chance to Poison and 6-8% Increased Poison Duration.
of Bleeding: grants 3-5% Chance to Bleed with Attacks and 12-16% Increased Bleeding Duration.
of Venom: grants 16-20% increased Poison Damage.
of Haemophilia: grants 16-20% increased Bleeding Damage.
of Combusting: grants 16-20% increased Burning Damage.
Strength-based shields now have an implicit that grants Life.
Dexterity-based shields now have an implicit that grants increased Movement Speed.
The implicits of hybrid Dexterity/Intelligence shields have been reworked. They now grant either Chance to Dodge Attacks or Chance to Dodge Spells.
Added new mods for shields which are restricted to specific shield types based on their attribute requirements. These new mods grant: Increased Elemental Damage, Increased Physical Damage, Increased Armour and Block Chance, % of Maximum Life Regenerated per Second, Life gained on Block, Mana gained on Block, Chance to Dodge, Chance to Dodge Spells, Chance to Block Spells, Chance to avoid Ailments, Increased Attack and Cast Speed, Increased Attack Damage, Chance to Avoid Stun.
Added new prefixes for Armours. These can only appear on hybrid armours, and replace the pure added Armour, added Evasion and added Energy Shield mods which could previously appear on these armours. These mods grant the following at 75% of the values of their 'pure' counterparts: Added Armour and Evasion Rating, Added Armour and Energy Shield, Added Evasion Rating and Energy Shield.
Added new prefixes for Armours. These are not restricted to pure or hybrid items, but can only appear on items which have the defense they provide: Added Armour and Life, Added Evasion Rating and Life, Added Energy Shield and Life.
Added new suffixes for Body Armours, which grant: % Reduced Physical Damage Taken, Chance to Dodge Attacks, % of Maximum Energy Shield Regenerated per Second.
Added new magic and rare weapon prefixes, which grant: Increased Fire Damage, Increased Cold Damage, Increased Lightning Damage.
Sources of increased Weapon Elemental Damage have been replaced with Increased Elemental Damage with Attack Skills.
All unique items that previously granted Poison on Hit now only grant a 60% chance to Poison on Hit.
Catarina's crafted mod now grants +1 maximum skeleton, down from +2 maximum skeletons.
Catarina's crafted mod for for Ignite, Freeze and Shock Chance now grant 6-10% (Up from 2-5%).
Leo's crafted mod now reduces the damage over time taken by 5%, down from 20%.
Decay from Essence of Delirium now deals 500 damage per second, down from 750, and its duration has been reduced to 8 seconds, down from 10.
Essence of Delirium on a Body Armour now reduces the chaos damage over time taken by 25%, down from 50%.

Unique Item Balance
The following changes can be obtained by rerolling the item's mods with a Divine Orb:
Thousand Ribbons: The added fire damage, added cold damage and added lightning damage now each apply to spells as well. No longer grants 10% reduced cast speed.
Ming's Heart: Reduced Life and Energy Shield now has a range of 5-10%.
The Taming: Chance to Freeze, Shock and Ignite has been increased to 10%. Increased Elemental damage with Attack Skills has been increased to 30%. All Elemental Resistances has been increased to 20-30%. Increased Elemental damage has been increased to 30%. Increased damage per Freeze, Shock and Ignite has been increased to 20%.
Hand of Thought and Motion: No longer adds 1-3 Lightning damage to Attacks per 10 Intelligence. Now grants 1-5 lightning damage added to attacks with this weapon per 10 Intelligence.
Hand of Wisdom And Action: No longer adds 1-6 Lightning damage to Attacks per 10 Intelligence. Now grants 1-10 lightning damage added to attacks with this weapon per 10 Intelligence.
Brutus' Lead Sprinkler: No longer adds 2-4 Fire damage to attacks per 10 Strength. Now grants 4-7 Fire damage added to attacks with this weapon per 10 Strength.
Infernal Mantle: Increased Spell Damage taken on Low Mana has been reduced to 25%, and Increased Energy Shield has been reduced to 120-160%.
Pyre: Increased Burn Damage has been increased to 60-80%.
Death's Harp: Global Critical Strike Multiplier has been reduced to 100%.
Carcass Jack: Increased Area Damage has been increased to 40-50%.
Martyr's Crown: Maximum Energy Shield has been reduced to +110-130.
The Beast Fur Shawl: Maximum Energy Shield has been reduced to +15-25.
Cloak of Tawm'r Isley: Increased Energy Shield has been reduced to 150-200%.
The Covenant: Increased Energy Shield has been reduced to 210-250%.
Shavronne's Wrappings: Increased Energy Shield has been reduced to 100-150%.
Voidbringer: Increased Energy Shield has been reduced to 180-250%.
Steppan Eard: Increased Energy Shield has been reduced to 50-80%.
Malachai's Vision: Maximum Energy Shield has been reduced to 150-200.
The Broken Crown: Maximum Energy Shield has been reduced to 50-70.
Geofri's Sanctuary: Maximum Energy Shield has been reduced to 30-40.
Heretic's Veil: Increased Evasion and Energy Shield has been reduced to 90-110%.
The Gull: Maximum Energy Shield down has been reduced to 30-45.
Brinerot Whalers: Maximum Energy Shield has been reduced to 80-100.
Atziri's Splendour: Maximum Energy Shield has been reduced to 70-80 on all variants that had added Maximum Energy Shield.
Atziri's Mirror: Increased Evasion Rating has been increased to 180-200%.
The Blood Reaper: Now has 180%-200% increased Physical Damage.
Bloodseeker: Now has 150%-170% increased Physical Damage.
Widowmaker: Now has (35-40) to (55-60) added Physical Damage.
Frostbreath: Now has (26-32) to (36-42) added Physical Damage, and (26-32) to (36-42) added Cold Damage.
Chober Chaber: Now has 200%-220% increased Physical Damage.
Allure: Now has 110%-130% increased Physical Damage, and now grants 10 seconds of Phasing on using a vaal skill.
Doomsower: Now has (65-75) to (100-110) added Physical Damage.
Hyaon's Fury: Now increases damage taken by 1% per Frenzy Charge.
Bisco's Collar: Now grants 50-100% increased Quantity of Items from slain Normal monsters, and 100-150% increased Rarity of Items from slain Magic monsters.
Moonsorrow: Now has 250%-275% increased Physical Damage.
Ornament of the East: Now has 150%-170% increased Physical Damage.
Mindspiral: Now grants +100-120 Maximum Mana.
The Searing Touch: Increased Fire Damage increased to 70-90%. Increased Spell Damage lowered to 0%.
Emberwake: Chance to Ignite increased to 10%. Increased Fire Damage increased to 30-40%. Note that important non-divinable changes for this item can be found further down.
Heatshiver: Now grants +20-30% Fire Resistance and +20-30% Cold Resistance.
Cloak of Defiance: Now grants +100-150 Maximum Mana.
Maligaro's Virtuosity: Global Critical Strike Multiplier lowered to +20%-30%.
Facebreaker: Global Critical Strike Multiplier lowered to +30%.
Shadows and Dust: Global Critical Strike Multiplier lowered to +20-30%.
Abyssus: Melee Critical Strike Multiplier lowered to +100%-125%.
Grand Spectrum: Cobalt Grant Spectrums now grant 30 Mana per Grand Spectrum. Crimson Grand Spectrums now grant 200 Armour per Grand Spectrum. Viridian Grand Spectrums now grant 12% Elemental Damage per Grand Spectrum. Note that important non-divinable changes for this item can be found further down.
Army of Bones: Renamed to To Dust. No longer grants +2 to Maximum number of Skeletons. In addition to reducing skeleton duration and increasing minion damage, it now grants 3-5% increased Skeleton Movement Speed, 7-10% increased Skeleton Attack Speed, and 7-10% increased Skeleton Cast speed.
Ring of Blades: Now grants 5 additional Projectiles for Ethereal Knives, down from 10.
The Wise Oak: Elemental Damage Penetration lowered to 10-15%.
Witchfire Brew: Increased Damage over Time lowered to 25-40%.
Taste of Hate: Physical Damage added as extra Cold Damage lowered to 15-20%.
Lion's Roar: More Physical Damage lowered to 20-25%.
Atziri's Promise: Physical Damage added as extra Chaos Damage lowered to 15-20%, Elemental Damage added as extra Chaos Damage lowered to 10-15%.
Vessel of Vinktar: No longer has Lightning Damage Leeched as Mana during Flask Effect. The Shock aura now increases the damage taken by enemies within it by 10% (down from 30%).
Dying Sun: Increased Area of Effect lowered to 15-25%.
Kiara's Determination: Reduced Flask Duration increased to 60%.
Breath of the Council: Now grants 80-100% increased Chaos damage.
Choir of the Storm: No longer grants -30% Lightning Resistance. Note that important non-divinable changes for this item can be found further down.
The following changes CANNOT be obtained by rerolling the item's mods with a Divine Orb and will only appear on new versions of these items:
Glitterdisc: Now grants Always Ignite while Burning.
Atziri's Mirror: Now has 10% additional Chance to Block while not Cursed. Now has 20% additional Chance to Block Spells while Cursed.
The Dark Seer: No longer grants Mana or Energy Shield on kill. Now grants two of: 1 Maximum Life per level, 1 Maximum Mana per level or 1 Maximum Energy Shield per level.
Bloodgrip: Now found on a Marble Amulet base type.
Emberwake: Now only allows 1 additional Ignite and 65% slower Burn with Ignites. No longer prevents you from dealing extra damage with Critical Strikes, and no longer grants 80% less Burning Damage.
Heatshiver: No longer grants +1 to level of socketed Fire and Cold gems. Now grants 20-30% increased Cold Damage if a Fire skill was used recently, and 20-30% increased Fire Damage if a Cold skill was used recently.
Mindspiral: Now grants Gain 5-10% of Maximum Mana as Extra Maximum Energy Shield.
The Searing Touch: No longer grants increased Spell Damage.
Ornament of the East: Now supports socketed gems with level 10 Faster Attacks.
Moonsorrow: Now supports socketed gems with level 20 Blind.
Cloak of Defiance: No longer has 40-50% increased Mana Regeneration. Now has an additional 1% of maximum Mana regenerated per second. Now has 10% of damage taken from mana before life.
Asphyxia's Wrath: No longer has 40% reduced area effect of curses. No longer has 20% of physical damage converted to cold damage. Now grants 20% of physical damage added as extra cold damage. Now grants level 5 Frostbite. Doubled the radius at which curses can spread.
Lioneye's Glare: Now grants Far Shot.
Sidhebreath: Now grants 10-15% reduced Mana Cost of Minion Skills.
Al Dhih: Now grants Trigger level 1 Abyssal Cry on hit.
Doryani's Fist: Now grants the Doryani's Touch skill.
Death's Oath: The chaos damage-over-time aura is now a skill that activates on equipping Death's Oath, and is modified by socketed support gems as well as modifiers that affect auras, area of effect, damage over time and chaos damage. It now also grants +60-70 Maximum Life, and the Physical Attack leeched as Life is now Attack Damage leeched as Life.
The following changes affect existing items automatically:
Sacrificial Harvest: Now limited to 1.
Grand Spectrum: Now limited to 3. Note that this limit is shared across all versions of Grand Spectrum.
The Consuming Dark: No longer grants increased Spell Damage. Now grants 40-60% increased Fire Damage.
Dead Reckoning now grants the ability to summon an additional 5 Skeleton Mages, up from 3, and is now limited to 3.
Queen's Decree: now grants +1 to maximum number of Skeletons, down from +2.
Alberon's Warpath: now grants +1 to maximum number of Skeletons, down from +2.
Midnight Bargain: now grants +1 to maximum number of Skeletons, down from +2.
Prismweave: Increased Weapon Elemental Damage while using a Flask has been replaced with Increased Elemental Damage with Attack Skills while using a Flask.
Essentia Sanguis: Ghost Reaver has been replaced with Life Leech is applied to Energy Shield instead. This does not change the functionality of Essentia Sanguis at all.
Atziri's Acuity: Now grants Gain Life and Mana from Leech instantly on Critical Strike (can no longer instantly leech to Energy Shield).
Growing Agony: Now grants 2% increased damage with Viper Strike hits and Poison per Poison on the enemy while the threshold is met (as opposed to just increasing the attack damage).
Vessel of Vinktar: The original versions now grant Gain Life and Mana from Leech instantly (can no longer instantly leech to Energy Shield).
The Dancing Dervish: Improved the behaviour of the Manifested weapon minion.
Sentari's Answer: Now ignores your curse limit.
Praxis: The Damage Taken gained as Mana when Hit now occurs over 4 seconds.
Mindspiral: The Damage Taken gained as Mana when Hit now occurs over 4 seconds.
Victario's Flight: The Damage Taken gained as Mana when Hit now occurs over 4 seconds.
Spirited Response: The Damage Taken gained as Mana when Hit during Rallying Cry now occurs over 4 seconds.
Voice of the Storm/Choir of the Storm: No longer grants increased Critical Strike Chance based on your Uncapped Lightning Resistance. Instead, it grants increased Critical Strike Chance based on your Lightning Resistance (which is typically capped at 75%).

Items that Inflict Bleeding or Poison:
All weapons which previously inflicted Bleeding or Poison on hit (or critical strike) now only inflict Bleeding or Poison on hits (or critical strikes) with that specific weapon.
Goredrill: Melee Critical Strikes cause Bleeding has been changed to 50% chance to cause Bleeding with Melee Critical Strikes with this Weapon.
Slivertongue: Now has a 50% chance to inflict Bleeding with Piercing arrows (down from 100%).
The Blood Reaper: Now has a 50% chance to inflict Bleeding on hit (down from 100%).
Many other weapons which previously inflicted Bleeding on hit with a 100% chance now only have a 25% chance to inflict Bleeding. This affects the following weapons: The Blood Reaper, Atzir's Disfavour, Jack, the Axe, Rigwald's Savagery, Rive, Uul-Netol's Kiss, Uul-Netol's Embrace, Slivertongue, all weapons with Vagan's crafted mod, all weapons with Tora's vendor mod, .

One-time Passive Skill Reset:
Due to balance changes, every existing character has been granted an optional full passive skill reset.
This process will also reset your allocated Ascendancy points.
To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Passive Tree Balance
Due to the significant changes made to Damage over Time, many bleeding-, burning- and poison-focused passive skills have been readjusted. New clusters have been added for bleeding damage and poison damage, and many existing passive skills have also gained stats that affect damage over time:
Passive skills that granted melee attacks a chance to cause Bleeding now grant that chance to all attacks (not just melee).
All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
Added a new Keystone between the Scion and the Shadow - Perfect Agony: Modifiers from Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 30% of their value. 30% less Damage with Hits.
Added a new Keystone near the Duelist - Crimson Dance: 50% less Bleeding Damage. Bleeding can be stacked up to 8 times. Bleeding doesn't do extra damage while the target is moving.
Dirty Techniques, near the Duelist, now specifically provides increases to Bleeding and Poison damage and chance.
Added a new cluster near the Duelist which enhances Bleeding and Poison chance and damage, with a notable named Dirty Techniques.
Added a new small cluster between the Duelist and the ranger which enhances Poison chance and damage, with a notable named Toxic Strikes.
Holy Fire near the Templar now grants 60% increased Burning Damage (up from 40%), and the passives preceding it now grant 20% increased Burning Damage (up from 15%).
The first passive skill on the Razor's Edge branch near the Marauder now grants 10% chance to cause Bleeding with Attacks.
Cleaving, near the Marauder, and the passive skills preceding it now grant a total of 25% chance to cause Bleeding with Attacks.
Two of the passive skills leading to Heavy Draw near the Ranger now grant a total of 25% chance to cause Bleeding with Bow Attacks
The passive skills leading to Brutal Blade near the Ranger now grant a total of 20% Chance to Poison on Hit.
The passive skills leading to Bloody Bludgeon, between the Marauder and Duelist, now grant a total of 25% chance to cause Bleeding with Attacks.
Added a small cluster with a notable named Red Storm near Iron Grip. It grants improves Bleeding and Physical damage.
Added Master Fletcher between the Duelist and Ranger. It grants chance to Poison on Hit with Attacks and increases to Bow damage.
Added a new notable at the back of the Shadow's Claw wheel: Poisonous Fangs. It and nearby passives grant a 20% chance to Poison on Hit, and increased Physical Damage with Claws.
Martial Experience between the Templar and Marauder now grants 30% increased Damage with Bleeding instead of Accuracy, and the passives preceding it now grant 10% increased Damage with Bleeding.
Fencing between the Duelist and Ranger now grants 30% increased Damage with Bleeding, and the passives preceding it from the south now each grant 10% increased Damage with Bleeding. The Accuracy with One Handed Weapons passive in this cluster has been changed to One Handed Critical Strike Chance.
Breath of Flames near the Witch now grants 10% increased Ignite duration on Enemies, 30% increased Burning Damage, and 5% chance to Ignite. The passive skills preceding it now grant 20% increased Burning damage rather than 10% increased Fire damage.
The Bloodletting cluster near the Duelist has been expanded and now specifically only increases damage with Bleeding. The Increase to Damage with Bleeding on the notable has been ...increased... to 70% (from 30%), and the increased Attack Damage against Bleeding Enemies is now 40% (up from 25%).
The Fatal Toxins cluster near the Shadow has been expanded, and the notable now grants 70% increased Damage with Poison (up from 50%).

Due to the changes to Shock and Chill, the following passive skills have changed:
Breath of Rime now grants 10% chance to Freeze (up from 5%), 12% increased Cold Damage (up from 10%), and 15% increased Chill Effect. The preceding skills have also changed: the first now grants 12% Increased Cold Damage (Up from 10%) and the rest now grant 8% increased Cold Damage, and an additional bonus to either Chill Duration, Freeze Duration, Chill Effect or Chance to Freeze.
Breath of Lightning now grants 10% chance to Shock (up from 5%), 12% increased Lightning Damage (up from 10%) and 15% increased Shock Effect. The preceding skills have also changed: the first now grants 12% increased Lightning Damage (Up from 10%), and the rest now grant 8% increased Lightning Damage, and an additional bonus to either Shock Duration, Shock Effect or Chance to Shock.
Fingers of Frost now gives 10% chance to Freeze Enemies which are Chilled (rather than 5% chance to Freeze), 12% increased Cold Damage, and 10% increased Chill Effect. The preceding skills have also changed: They now all give 8% Cold Damage and an additional bonus to either Chill Duration, Freeze Duration, Chill Effect or Freeze Chance.
Fangs of Frost now grants 10% increased Chill Effect.
Arcing Blows now grants 10% increased Shock Effect.
Flash Freeze now grants 10% increased Chill Effect.
Celestial Punishment now grants 30% increased Burning Damage and 15% increased Effect of Non-Damaging Ailments.
The Cold Damage passive skill leading to Storm Weaver now also grants 10% increased Chill Effect.
The Lightning Damage passive skill leading to Storm Weaver now also grants 10% increased Shock Effect.
Elemental Focus near the Shadow now also grants 10% increased Effect of Non-Damaging Ailments.
Static Blows near the Witch now also grants 15% increased Shock Effect and 12% increased Lightning Damage.
Crackling Speed between the Witch and Shadow now also grants 10% increased Shock Effect.
Mind over Matter now applies to Damage over Time as well as Hits.
Passives which granted increased Weapon Elemental Damage or increases to specific elements with weapons now grant increases to those elements with Attack Skills instead.
Several of the passives which granted Chance to Pierce near the Shadow now grant increased Projectile damage.
The passive skills behind Chaos Inoculation have been removed.
Assassination near the Shadow has had its Critical Strike Multiplier reduced to +35%.
Adder's Touch near the Shadow has had its Critical Strike Multiplier with Daggers reduced to +30%, Chance to Poison on Critical Strike with Daggers increased to 40%, and it now grants 40% increased Poison Damage.
Heartseeker near the Ranger has had its Critical Strike Multiplier reduced to +30%.
Lethality near the Ranger has had its Critical Strike Multiplier with Bows reduced to +30%.
Serpent Stance between the Witch and Templar has had its Global Critical Strike Multiplier while wielding a Staff reduced to 35%.
Lord of the Dead now +1 skeleton, down from +2.
Herd the Flock no longer grants +1 skeleton.
The location of the Heart and Soul cluster near the Witch has moved to above Practical Application and grants 5% increased Maximum Life and 8% increased Maximum Mana per passive on the smaller passives, and 8% increased Maximum Life and 12% increaed Maximum Mana on the notable.
Arcane Focus near the Witch has been rearranged to integrate the notable into the path through it.
The Annihilation Spell Critical Strike Chance cluster, and the Blast Radius Area of Effect cluster, both near the witch, are now closed loops.
Ghost Reaver now grants 50% less Energy Shield Recharge Rate in addition to granting leeched Life as Energy Shield.
Vaal Pact now only applies to leeched life.
Moved the Exceptional Performance cluster (near the Scion) slightly away from the projectile damage and resistances wheel next to it.
Battle Rouse between the Duelist and Marauder now grants Damage Taken gained as Mana when Hit over 4 Seconds.
Alchemist near the Witch now grants 10% increased Flask effect (down from 14%) and 10% increased Flask duration (down from 12%).

Ascendancy Tree Balance
The Pathfinder's Master Herbalist skill now grants 60% chance to poison while using a Flask.
The Juggernaut's Unflinching skill now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%).
The Chieftain's Tukohama, War's Herald skill now grants Totems Reflect 15% of their maximum Life as Fire Damage to nearby Enemies when Hit (up from 8%).
The Deadeye's Powerful Precision skill now grants Projectiles Pierce Nearby Enemies, and 100% increased Critical Strike Chance for Piercing Projectiles. It no longer grants chance to Pierce that slowly drops based on the distance the Projectiles travel, or increased Projectile Critical Strike Chance based on Arrow Pierce Chance.
The Inquisitor's Sanctify skill now grants a 30% chance to create Consecrated Ground when hit, as well as a 30% chance to create Consecrated Ground on kill (both up from 25%).
The Inquisitor's Pious Path skill now grants 6% of Maximum Energy Shield and Mana regenerated per second while on Consecrated Ground (up from 4%).
The Inquisitor's Righteous Providence skill now grants 20% increased Effect of Non-Damaging Ailments.
The Hierophant's Sanctuary of Thought skill now grants 30% of Maximum Mana as Extra Maximum Energy Shield (up from 25%).
The Hierophant's Pursuit of Faith skill now grants 6% increased Damage per Enemy Killed by you or your Totems Recently, and 10% increased Attack and Cast Speed while you have a Totem (up from 4% and 8% respectively).
The Hierophant's Ritual of Awakening skill now grants 7% less Totem Damage per Totem (down from 8%).
The Trickster's Patient Reaper skill now grants 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (up from 60%).
The Trickster's Swift Killer skill now also grants +1 to Maximum Power Charges, and 5% increased Damage over Time per Frenzy and Power charge.
The Assassin's Toxic Delivery skill has been reduced to 30% more damage with Bleeding and Poison from Bleeding and Poison inflicted by Critical Strikes (down from 100%).
The Assassin's Deadly Infusion skill no longer grants +0.5% Critical Strike Chance per Power Charge. It now grants +1 to maximum Power Charges, and +2% to Critical Strike Chance while at maximum Power Charges.
The Necromancer's Commander of Darkness skill now grants 3% increased Attack and Cast Speed to you and Allies per aura (down from 5%), and 30% increased Damage for you and Allies affected by your Auras (instead of 10% increased Damage for you and Allies per aura).
The Elementalist's Beacon of Ruin skill now grants 20% increased Effect of Non-Damaging Ailments.

The Ascendant has been heavily modified:
The Ascendant's Path of the Marauder, Duelist, Ranger, Shadow, Witch and Templar skills now each grant 2 passive skill points in addition to allowing you to place passive points at their respective starting locations.
The Ascendant's Juggernaut skill now grants a 20% chance to gain an Endurance Charge when you are Hit (up from 10%).
The Ascendant's Berserker skill now grants 20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit recently (instead of 25% increased Attack and Cast Speed if you've taken a Savage Hit recently).
The Ascendant's Raider skill now grants a 10% chance to gain a Frenzy Charge when you hit a Rare or Unique enemy (rather than on kill) and 10% increased Movement Speed (rather than 25% chance to avoid elemental status ailments).
The Ascendant's Deadeye skill now grants Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets (up from 30%). The Deadeye also now grants 30% increased Projectile Speed, but no longer grants 15% chance to cause Bleeding with Attacks. As part of the Pierce rework, the Deadeye's 30% Pierce chance has become +2 Pierces.
The Ascendant's Pathfinder skill now grants 30% increased Damage while using a Flask (up from 25%), 10% increased Movement Speed while using a flask, 10% chance for your Flasks to not consume Charges, and a 50% chance to gain a Flask charge when you deal a Critical Strike. It no longer grants 50% increased Flask Charges gained, 50% chance to avoid Freeze, Shock, Ignite and Bleeding while using a Flask, or 4% reduced Elemental Damage taken while using a Flask.
The Ascendant's Elementalist now grants Elemental Conflux for 6 seconds when you kill a Rare or Unique Enemy (up from 4 seconds), Damage Penetrates 6% of Enemy Elemental Resistances (up from 5%), +1 to the number of Golems you can have active, and 50% reduced reflected Elemental damage taken. It no longer grants 30% increased Damage of each Damage Type for which you have a matching Golem, or 4% reduced Elemental damage taken.
The Ascendant's Necromancer skill now grants 30% increased damage for You and Allies affected by Auras you Cast (up from 15%), +20% Chaos resistance for You and Allies affected by Auras you Cast, and 20% increased Skill Effect Duration. It no longer grants 15% increased effect of Offering spells.
The Ascendant's Slayer skill now grants 40% increased Damage to Rare and Unique Enemies (up from 30%), 50% reduced reflected Physical Damage taken, and Life Leech does not stop at Full Life. It no longer grants 10% of Overkill Damage is Leeched as Life.
The Ascendant's Gladiator skill now grants 5% additional Block chance (up from 3%), and Attacks have 20% chance to cause Bleeding (up from 15%).
The Ascendant's Champion skill now grants 20% chance to Fortify on Melee Hit (up from 10%), 30% increased Damage for you and nearby Allies while you have Fortify (up from 15%) and 5% reduced Damage taken from Taunted Enemies (up from 4%).
The Ascendant's Inquisitor skill now grants 30% chance to create Consecrated Ground on Kill (up from 20%), and 25% increased Elemental Damage (up from 20%).
The Ascendant's Hierophant skill now grants 50% chance to gain a Power Charge when you place a Totem (up from 20%).
The Ascendant's Guardian skill now grants You and Allies affected by your Auras have 10% increased Attack, Cast and Movement Speed (instead of 12% increased Attack and Cast Speed for You and Allies affected by Auras you Cast), 5% additional Block chance for you and Allies affected by your Auras (up from 3% and no longer simply affecting you), and 25% reduced effect of Curses on you. The Ascendant's Guardian no longer removes Curses and Ailments from you every 5 seconds.
The Ascendant's Assassin skill now grants 20% chance to gain a Power Charge on Hit against Enemies that are on Full Life (up from 10%), and +1.5% to Critical Strike Chance (up from 1%).
The Ascendant's Trickster skill now grants 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (up from 30%), and 15 Mana Regenerated per second if you've used a Movement Skill recently (rather than 100% increased Mana Regeneration if you've used a Movement Skill Recently).
The Ascendant's Saboteur skill now grants 10% increased Movement Speed if you have placed a Mine or thrown a Trap recently, and Trap and Mine Damage Penetrate 6% Elemental Resistances. It no longer grants 6% Elemental Resistance Penetration if you've detonated a Mine recently, or 20% increased Trap and Mine cooldown recovery speed.

Monster Balance
The crabs in the Coast in Act 1 have been cured of their infestation... for now.
Dreadwheel monsters can now be found in The Climb in Act 1.
Scarecrow monsters can now be found in the Old Fields in Act 2.
The Touch of God skill used by Dominus now deals damage in an area that more accurately matches its visual effect.
The Pale Council encounter has been rebalanced and is, in general, more difficult. Defeating the Pale Council will earn you one of four new unique items exclusively available from them.
Monsters that are created as part of a Prophecy now use the Prophecy-holder's level to determine their level, up to a cap of level 70 in non-map areas. In map areas, monsters created by Prophecies will be the same level as the map area.
Many unique monsters which were previously immune to Ailments have had their immunities removed, with the exception of Freeze. Notably, this includes several Beyond Demons, the Atziri Trio, Atziri herself, The Shaper and his Guardians, among others.
The Volatile Flameblood, Volatile Iceblood and Volatile Stormblood Nemesis mods have been disabled and replaced by Volatile Core. Volatile Core monsters create an entity on death which pursues players until it explodes.
The Banshee monsters in the Crystal Veins have been renamed Shriekers.
The damage dealt by the Lightning Orb skill used by rare monsters in Esh breaches has been reduced by 8%. The Lightning Orbs can no longer stun players.
Increased the life of all Invasion bosses by 50%.
The Bloodlines mod Bonds of Chaos has been disabled.
Rhoas in the Mud Flats now enrage if you destroy their nests.
Pale Blackguards now enrage when below 75% life (up from 50%).
Plague Retch has returned from his sabbatical and once again taken up residence in Chamber of Sins while he works on his memoirs. We are excited to hear all about his journeys.
Slaying Hillock will guarantee that he drops a three-socket, three-colour starter weapon for your class.
Marceus the Defaced has had his item drops greatly reduced due to his proximity to the Marketplace waypoint.
Tormented Spirits no longer possess hidden monsters.
The average experience per monster has been slightly reduced at high levels.

Map Balance
Map boss life has been adjusted. In general, map boss life has increased significantly, and most map boss encounters within the same tier will have similar total life pools The gap between the life of tier 15 map bosses and the tier 16 Guardians is much smaller. The life of the tier 16 Guardians remains unchanged.
Added new mods which can roll on all map tiers as prefixes. These mods cause Solaris fanatics, Lunaris fanatics and Ghosts to inhabit the map.
Breaches can now be encountered in 10% of maps by default. A sextant mod has been added which guarantees a Breach in the affected maps but does not override the 10% chance to find a Breach naturally.
The Shaper now prevents players from opening portals while fighting him. Zana has 50% more life during the Shaper encounter. The grace period when re-entering the Shaper encounter mid-fight has been reduced to 3 seconds.
Lair of the Hydra: The Hydra's Teleport Shot cooldown has been increased to 25 seconds (from 20). Reduced the damage dealt by the Hydra Turrets by 10% and reduced their firing rate by up to 30% as the Hydra's life drops. Increased the damage of the Hydra's Barrage and Doom Arrow by 20%.
Overgrown Ruin: The boss room's orientation has been flipped, making it safer to approach the boss. The boss has been moved further back into the room.
Armoury: Now has its own secret chest, instead of using the Labyrinth's.
Lycius, Midnight's Howl and The Cursed King: Increased the cooldown on the Wolf Barrage from 10 seconds to 15 seconds, and reduced the damage reduction the boss gains during the Wolf Barrage (he will take more damage during the barrage than previously).
Rigwald, the Wolven King, Lycius, Midnight's Howl and The Cursed King: Now correctly kill most entities created during the fight on death, without killing other monsters.
Promenade: The Blackguard Tempest unique monsters have a longer cast time for their Lightning Thorns skill. This is to give players an opportunity to stop attacking.
The Goddess of Justice: Now uses her warp ability more conditionally.
Guardian of the Vault: Now uses his Hide ability less frequently.
It That Fell: Now uses his Hide ability much less frequently.
Monsters that use Blinding Gaze in maps now use it much more quickly.
Porcupine Goliaths in maps now have a 70% chance to release spikes on death (down from 100%).
Bog and Arid Lake: Defeating the map boss while it is enraged is now more rewarding.
Added 15 Grandmasters to the Hall of Grandmasters and replaced 2 existing Grandmasters with updated versions. Balance changes to charges, ailments, damage over time and pierce have been propagated out to the Grandmasters. Several Grandmasters have been adjusted as a result of these balance changes.
Temple: The portals in the boss room no longer have massive hitboxes that extend far beyond the portals themselves.
Mesa: The location where players appear in the boss room has been moved farther away from the exit. The boss has been moved slightly farther away to prevent players from accidentally engaging the boss from this new spot.
Burial Chambers: The boss's cauldrons have been moved farther away from each other.
Further balanced the monster density of end-game maps. Some have been lowered and some have been raised.
You can no longer appear in the middle of a pack of monsters on a fresh Barrows map.
The Quay map has been renamed Port.

Zana League Mods Available During 3.0.0:
Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased attack and cast speed, 20% increased quantity of items found.
Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodlines mod, 25% more Magic monsters, 20% increased quantity of items found.
Level 4: Beyond (costs 3 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
Level 5: Ambush (costs 4 Chaos Orbs): Areas contain 3 extra Strongboxes.
Level 6: Perandus (costs 4 Chaos Orbs): Areas contain 3 extra Perandus chests, and there's a chance for Cadiro Perandus to appear.
Level 7: Nemesis (costs 5 Chaos Orbs): Rare monsters each have a Nemesis mod, 50% more Rare monsters, 20% increased quantity of items found.
Level 8: Breach (costs 6 Chaos Orbs): Areas contain 2 extra Breaches.

PvP Balance:
PvP premade characters have been updated to work with the current Passive Skill Tree.
Skills linked to Cast While Channeling now do 70% less damage in PvP.
Scorching Ray now assumes a cast time of 4 seconds for calculating damage in PvP, down from 30 seconds. This will result in significantly reduced damage in PvP.

World Balance:
A Waypoint has been added to The Solaris Temple Level 1.
The Waypoint in Chamber of Sins Level 2 has been moved to Chamber of Sins Level 1.
The Waypoint in The Marketplace has been moved near Marceus the Defaced.
The Waypoint in The Ebony Barracks has been moved closer to the entrance to the sewers.
Blackguards and Ribbons in the Battlefront now fight each other.
The exit portal in Piety's boss room in Lunaris Temple Level 2 now stay active until you have engaged Piety.
Several Prophecies have been updated to work with monsters introduced in The Fall of Oriath.
Increased the likelihood that the Prophecy 'Ambitious Bandit I' would trigger in Act II areas.
The Vaal Side Area in the Battlefront will no longer spawn within sight of the waypoint.
Reduced the number of monsters that appear in the Dried Lake.

Bug Fixes:
Fixed a bug related to the behaviour of the Bonespire Talisman monster effect when you leave and re-enter its vicinity.
Fixed a bug where cloned characters (via Blink/Mirror arrow for example) would only have one cloned pet rather than two.
Fixed a bug where gems transformed into Totems/Traps/Mines would not highlight the correct Support Gems when hovered over.
Fixed a bug where map bosses that are already possessed occasionally showed the Tormented Spirit as you enter the arena.
Fixed a bug where monsters could turn to face a nearby chest when taunting.
Fixed a bug where some looping sounds would occasionally not play.
Fixed a bug where attempting to drop an item with a cosmetic skin would ask if you wanted to destroy it, when that wouldn't actually occur due to the presence of the skin.
Fixed rounding issues with Support Gem mana cost multipliers. You can no longer influence the final result by putting the gems in a different order.
Fixed bugs where some on-kill Prophecies would trigger when player minions die.
Fixed a bug where Blink and Mirror arrow clones would have Energy Shield protecting their life if your Energy Shield was actually protecting your mana.
Fixed an evasion sync bug that could occur with Blade Flurry.
Fixed various display bugs that could occur if you left and rejoined the Rigwald encounter.
Fixed desync that could occur in Pit Fights.
Fixed a bug where PvP-only characters could get bandit reward books stuck in their inventory.
Fixed a bug where the name of certain Russian players was not correct on the overlay map.
Fixed a bug where a character's name on the social screen can clip into the level/class display.
Fixed a bug where the Gloom Wings microtransaction behaved incorrectly on the Ranger and Duelist.
Fixed typos in several story glyphs.
Fixed numerous typos and formatting issues across Brazillian Portuguese, Russian, Thai, and English texts.
Fixed a bug where the unique jewel The Vigil would grant Fortify to nearby allies from any source of Fortify, not just Vigilant Strike.
Fixed a bug where the unique body armour The Covenant would cause spontaneous hair growth or a severe case of having-no-face when combined with certain Microtransactions on the Witch and Scion.
Fixed a bug where removing Headhunter would not remove the buffs being granted by Headhunter.
Fixed a bug where Skeleton Beasts in the Library would be off-centre on their plinths.
Fixed a bug where monsters could spawn outside of the walkable terrain in some areas.
Fixed the spelling of Ezomyte on the Ezomyte Shell fish hook.
Fixed a bug where Rek'tar, the Breaker would use the incorrect idle animation.
Fixed a bug that would cause some of the dart traps in the Labyrinth to misfire.
Fixed a bug where bodies would spawn embedded in the stairs leading to Piety's boss room in the Temple of Lunaris.
Fixed a bug where Fireball's audio would not play at very close distances.
Fixed a bug where Jikeji would play its death audio too loudly.
Fixed a bug where items could fall into inaccessible areas in the Vault map.
Fixed a bug where you could potentially lock out the ability to obtain prophecies on a character.
Fixed a bug which prevented Ambrosia in the Cavern of Anger from using her Fireball and Firestorm skills.
Fixed a bug which prevented your language settings from appropriately placing you into a chat channel.
Fixed a bug where certain guild tag text colours appeared incorrectly.
Fixed an exploit where vendor inventories could be predictably repeated by deleveling a character.
Fixed a bug where non-monster entities could in some cases potentially use the wrong level value when calculating damage.
Fixed a bug where you could take an unconnected passive point.
Fixed a bug where more than the allowed number of players could spectate a PvP match.
Fixed a bug where you could force other players into a PvP match.
Fixed a bug on the Mao Kun map which caused items to be generated at the wrong level.
Fixed a bug where clicking parts of the master crafting bench windows would close the window and cause your character to move.
Fixed a bug where allocating and then unallocating Eldritch Battery would cause the UI to display the wrong Energy Shield value.
Fixed a bug where skills that dealt chaos damage over time would add their damage over time values to any Decay they also applied.
Fixed a bug where certain buffs from Tempests would cause the player to have extremely high or low values on some stats.
Fixed a bug where the Item Requirements reminder on the passive skill tree would ignore the Reduced Attribute Requirements from Atziri's Foible.
Fixed several interactions with The Perfect Form, Arctic Armour and other sources of mana reservation that could cause incorrect behaviour.
Fixed a possible source of desync with Blink Arrow and Mirror Arrow.
Fixed multiple bugs around changing screen resolutions and windowed/full-screen modes.
Fixed a bug where sources of increased Golem Maximum Life were not taken into account when showing minion life values.
Fixed a client crash that could occur when post-processing was turned off and a breach was activated for computers with AMD processors and video cards.
Fixed a bug where stats with the "while stationary" condition would erroneously stay active in certain cases while using Cyclone.
Fixed a bug that prevented Tolman from screaming when entering the Crematorium.
Fixed a bug where Flame Surge was not being affected by some modifiers to Area of Effect.
Fixed a bug where Righteous Fire could snapshot the effects of Concentrated Effect and increases to area damage.
Fixed a bug where, on the character select screen, the Join button for races would not be greyed out if you were at your maximum character capacity.
Fixed a bug where you could be disconnected from chat channels that were full while changing areas.
Fixed a bug where Essence monoliths would fail to spawn when an area's monsters had been overridden.
Fixed a bug where a character with an expired name could cause bad interactions with other characters that use that name.
Fixed a bug where a returning projectile could sometimes incorrectly hit a monster more times than it was allowed to.
Fixed a bug where placing a Lightning Warp remote mine could prevent you from interacting with NPCs.
Fixed a bug where Ichimonji could prevent you from being affected by your own Consecrated Ground.
Fixed a bug which prevented The Baron from properly leeching to your Energy Shield if you had Ghost Reaver.
Fixed a bug where Berek's Respite could cause you to be shocked with an infinite duration.
Fixed a bug where killing a monster which changed teams on death with an Ignite could cause it to die and grant experience twice.
Fixed a bug which could cause the Phoenix map boss to be locked in place.
Fixed a bug where sources of Ignite/Shock Nearby Enemies on Kill could cause those ailments to persist indefinitely.
Fixed a bug where Wild Strike's lightning could chain to enemies farther away that it was meant to.
Fixed a bug where Fairgraves in the Mao Kun map would kill monsters in Essence Monoliths and others that he was not meant to. Shame on you, Fairgraves.
Fixed a bug where Lightning Warp would sometimes not play an effect or would make the player character become invisible if triggered from Cast while Channelling Support.
Fixed the ordering of some stats in the Character panel.
Fixed a bug where some attack-only stats would show for spells in the Character panel.
Fixed a bug where some enemies had small amounts of chaos resistance when they weren't meant to.
Fixed a bug where channeled spells supported by Cast while Channeling would say 'You cannot Cast this Spell directly' when you could.
Fixed a bug where some Mesa maps could generate with broken layouts.
Fixed a bug where unequipping then re-equipping a Righteous Fire gem while Righteous Fire was active would cause the visual effect to disappear, despite the damage persisting.
Fixed a bug where skills would not correctly convert damage when the total amount of damage being converted exceeded 100%.
You can no longer wander into Oyun's cages in Highgate.

Thanks for your continued and generous support! We can't wait to play in the Harbinger League with you this weekend!

EDIT: Please note, we incorrectly stated existing characters would have the new version of their chosen Bandit reward. This is not the case -- all players will have the Eramir reward (2 passive skill points) by default. You can change this for free once by talking to Eramir. Sorry for the confusion.