Living_City MOD Update 1.9 Changelog:

- Implemented BLACK MARKET DEALER that spawns in a nearby alley and sells any weapon.
- Implemented BODYGUARD ally that follows you around defending you and fighting for you.
- Implemented CALL POLICE that allows you to call for a patrol cop in your position.
- Added "OPEN YOUR WORLD" Blume Security Director office as new hideout inside ctOS Plaza.
- Added "BIG BROTHER" new hideout in Nicky's house after you drive her and Jacks out of town.
- Added "NOT A JOB FOR TYRONE" Bedbug's house unlocked interior and made it a new hideout.
- Added "A Necessary Evil" new hideout in MadMile created from a Privacy Invasion interior.
- Added "Dirty Secrets" new hideout in Brandon Docks created from a Privacy Invasion interior.
- Added "River Side" new hideout in the Loop created from a Privacy Invasion interior.
- Added custom outfit VINCENT from the name of the Collateral movie protagonist.
- Added custom outfit ARMORED with full bodyarmor painted like Punisher War Zone.
- Added custom outfit HITMAN with black suit white shirt and red tie like Hitman games.
- Added custom outfit GUNMAN consisting in black leather biker clothing without helmet.
- Added custom outfit INMATE with Aiden's prisoner clothing from Dressed In Peels mission.
- Added custom outfit MEMORIES with Aiden's casual clothing from flashback cutscene.
- Added custom outfit DISASTER SURVIVOR inspired to the protagonist of The Division.
- Added custom outfit POLICE OFFICER which lets you dress like a CPD officer.
- Added new "Custom" category inside Wardrobe that lists only the new custom outfits.
- Improved Limited_Inventory reliability and made it execute even if loading mid mission.
- Implemented previous-weapon dropping when replacing weapons with Limited_Inventory enabled.
- Included tweak that preserves saved ammo amount on game load instead of vanilla free-refill.
- Added "Armory" in every hideout which allows to buy weapons and ammo like in gunshops.
- Added "Workbench" in every hideout which allows to buy craftables like Tobias shop.
- Reduced to believable amounts the ammo you get from weapons dropped by killed enemies.
- Assigned unused SMG ammo type to all submachineguns instead of using pistol ammo.
- New SMGs max ammo 360 so new max ammo values are 120 pistol, 360 smg, 240 rifle, 80 shotgun.
- Moved all ammo gunshop-items to new shop category simply called "Ammo" to reduce clutter.
- Added chance of finding random ammunitions when looting a vehicle's glovebox and found bags.
- Reduced to 4 the items to empty a weapon slot and moved to new "Inventory Empty" cateogry.
- Made special weapons like Destroyer exclusive for gunshops and not in hideouts Armory.
- Brought back SALE feature for gunshops and marked every gunshop-exclusive weapon as on sale.
- Now gunshops can offer price discounts or increases depending on your reputation.
- Added Clara and T-Bone npcs inside the Bunker hideout when appropriate during the story.
- Restored AMBUSH warning call from Clara that plays when appropriate during the story.
- Tweaked AMBUSH so if you die the mission simply ends instead of restarting until you win it.
- Restored several AMBUSH survived phonecalls of contract manager apologizing for the ambush.
- Restored "sprinklers" hack inside Prison laundry room with profile and effects.
- Replaced red Zusume-R escape vehicle of "BOTTOM OF THE EIGHT" mission with black Vespid 5.2
- Rebalanced rewards of new Human Traffic investigations with increased reputation and xp.
- Added barman and bar-shop feature to high-stakes Poker underground bar north of the Loop.
- Added barman and bar-shop feature to Dot-Connexion Infinite92 MayStadium unlocked interiors.
- Improved chopper's headlight position so front fender shadow doesn't obstruct headlight.
- Restored penalties for "Victim deceased" and "Criminal escaped" during vanilla crimes.
- Added new custom FastTravel points at every ctOS Tower available after unlocking it.
- Added missing Rossi-Fremont ctOS Tower icon and FastTravel point after unlocking it.
- Added white CTOS CONTROL CENTER icons to unlocked ctOS control centers like in 14 min demo.
- Fixed matte-black paint of personal Vespid 5.2 and assigned it EOK2D0 plate like in E3 2013.
- Added proper climbing and cover actions to Aiden's silver N3XU5 Sonarus from Car On Demand.
- Enabled button to call elevator from outside it in Rossi-Fremont unlocked interior.
- Enabled Iraq's mainframe server hack to play Rose video in Rossi-Fremont unlocked interior.
- Implemented Rossi-Fremont RAID with special rewards for killing all enemies in the building.
- Swapped all Fixers defending Quinn in "NO TURNING BACK" with Chicago South Club counterparts.
- Implemented additional check to ensure Unlocked_Interiors aren't loaded in Digital Trips.
- Added toggle to enable/disable the OwlMotel restoration mission and the restored room hideout.
- Added buyable System Keys to every Pawn Shop just like the Bad Blood skill does.
- Improved FIXER TAILING random event with warning sound and additional voiceovers from Aiden.
- Improved FIXER TAILING random event adding chance of Call Reinforcements to tailing fixer.
- Improved MOST WANTED random event so only enemy dots are hidden instead of entire minimap.
- Improved POLICE CHASE random event so cops and criminals might dismount to fight each other.
- Added rare LOTTERY WINNER civilian hack that allows to detect and steal a huge cash prize.
- Fixed rare chance of event marker misplaced underground if story still incomplete.
- Made crosshair disappear while ducking behind cover and appear only when peeking and aiming.
- Added NITRO craftable consumable that can be used while driving to boost vehicle speed.
- Buffed BATTERY civilian hack to fully recharge all battery instead of only 1 battery slot.
- Added explanatory message if player fails to sneak inside Dot-Connexion unlocked interior.
- Assigned vanilla profiles and disabled dummy hacks on DedSec members inside Dot Connexion.
- Allowed Random_Events and Civilian_Hacks only in unlocked in districts to prevent bugs.
- Fixed "Restart Mission" button for all Custom_Missions where it was bugged including AMBUSH.
- Fixed rare crash on some configurations in specific stage of ESCAPE ARTIST random event.
- Improved ESCAPE ARTIST so it should be easier to profile the prisoner in the back seat.
- Fixed chance of scripts erroneously autorelaunching when using "Reload from last autosave".
- Implemented failsafe script to teleport player to safety if fallen through the game world.
- Allowed starting Digital Trips from Restricted_Areas so no more "narrative event" block.
- Scripted functional sliding door to make accessible "NOT THE PIZZA GUY" apartment interior.
- Restored "Pearce Passes Bedbug" cutscene at the end of "BY ANY MEANS NECESSARY" mission.
- Included Water Color Mod created by mlleemiles that gives more blueish color to water.
- Included takedowns DoF mod by Slick that enables the Depth of Field during takedowns.


Living_City MOD Update 1.8 Changelog:

- Released LOOSE FILES version specifically made for easier merging with other graphic mods.
- Enabled access to inmates rooftop yard of Palin Correctional Center unlocked interior.
- Additional voicelines for blowing up target truck and evading in ARMOR PLATED random event.
- Applied proper video displayed on Blume Information Kiosk screen inside Pawnee Blume HQ.
- Added specific profiler informations to Blume Information Kiosk inside Pawnee Blume HQ.
- Fixed chance of unescapable Ambush chase if triggered when starting specific random events.
- Disabled useless re-hack of Iraq's mainframe server inside Rossi-Fremont unlocked interior.
- Prevented G1gg1L3s videos from playing on city screens if exiting his camera by FastTravel.


Living_City MOD Update 1.7 Changelog:

- Replaced personal vehicle Sonarus LX of First_Load script with a black Vespid 5.2
- Improved spawn of personal vehicle feature of First_Load script to prevent bugs.
- Fixed VIP limo of BREAKTHROUGH random event not appropriately fleeing after VIP hacked.
- Improved Prison interior script to ensure player can't trap himself inside it.
- Included a fix for a rare bug where First_Load camera could start in a wrong position.
- Implemented additional checks to safely disable the mod while playing Bad Blood.


Living_City MOD Update 1.6.1 Changelog:

- Removed leftover debug script that might have displayed debug messages in custom missions.


Living_City MOD Update 1.6 Changelog:

- Made G1gg1L3s apartment camera intrudeable again at any time after completing his mission.
- Completely fixed Human Traffic custom mission of Loop district (including unhackable laptop).
- Completely fixed both new Gang Hideouts contracts (now completable also by killing all enemies).
- Improved Replace_Scan feature and prevented conflicts with any vanilla mission.
- Slightly lowered RoF of enemy pistols so they shoot believably instead of like full-auto madmen.
- Enabled collision with civilians for NPC bullets (in vanilla they just hit you through them).
- Fixed rare chance of final campaign mission breaking due to Merlaut unlocked interior.


Living_City MOD Update 1.5 1.4 1.3 1.2 1.1 Changelog:

- Added "THE FUTURE IS IN BLUME" unlocked interior inside pawnee Blume HQ restricted area.
- Added "THE PALACE" unlocked interior from The Palace Pack and made it a new hideout.
- Added "HOPE IS A SAD THING" T-Bone workplace unlocked interior and made it a new hideout.
- Reworked existing "THE RAT'S LAIR" unlocked interior and made it a new hideout.
- Initial fix for Human Traffic custom mission of Loop district (proper destination arrival).
- Initial fix for both new Gang Hideouts contracts (now completable by leaving their area).
- Added 6 new "Empty" items in gunshops which allows to empty any weapon slot you want.
- Ensured main gates ctOS box of Pawnee Blume HQ is always hackable when appropriate.
- Fixed chance of Rossi-Fremont restricted area re-enabling too early after killing Iraq.
- Fixed chance of inventory being improperly restored after EXCLUSIVE CONTRACT random event.