[TdProfileSettings]
ProfileMappings[0]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.Off>"),(Name="<Strings:TdGameUI.TdSettingsMappings.On>")))
ProfileMappings[1]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.Normal>"),(Name="<Strings:TdGameUI.TdSettingsMappings.Inverted>")))
ProfileMappings[2]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.Easy>"),(Name="<Strings:TdGameUI.TdSettingsMappings.Normal>"),(Name="<Strings:TdGameUI.TdSettingsMappings.Hard>")))
ProfileMappings[3]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.Off>"),(Name="<Strings:TdGameUI.TdSettingsMappings.On>")))
ProfileMappings[4]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.Metric>"),(Name="<Strings:TdGameUI.TdSettingsMappings.Imperial>")))
ProfileMappings[5]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.On>"),(Name="<Strings:TdGameUI.TdSettingsMappings.Environment>"),(Name="<Strings:TdGameUI.TdSettingsMappings.Off>")))
ProfileMappings[6]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.Off>"),(Name="<Strings:TdGameUI.TdSettingsMappings.WeaponOnly>"),(Name="<Strings:TdGameUI.TdSettingsMappings.On>")))
ProfileMappings[15]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.TypeA>"),(Name="<Strings:TdGameUI.TdSettingsMappings.TypeB>"),(Name="<Strings:TdGameUI.TdSettingsMappings.TypeC>"),(Name="<Strings:TdGameUI.TdSettingsMappings.TypeD>")))
ProfileMappings[16]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.On>"),(Name="<Strings:TdGameUI.TdSettingsMappings.Off>")))
ProfileMappings[17]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.Off>"),(Name="<Strings:TdGameUI.TdSettingsMappings.On>")))

[TdLeaderboardSettings]
LocalizedSettingsMappings[0]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.Weekly>"),(Name="<Strings:TdGameUI.TdSettingsMappings.Monthly>"),(Name="<Strings:TdGameUI.TdSettingsMappings.Infinite>")))
LocalizedSettingsMappings[1]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.CenterPlayer>"),(Name="<Strings:TdGameUI.TdSettingsMappings.Friends>"),(Name="<Strings:TdGameUI.TdSettingsMappings.TopRanks>")))
LocalizedSettingsMappings[2]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.TimeTrial>"),(Name="<Strings:TdGameUI.TdSettingsMappings.LevelRace>")))

[TdLoginSettings]
LocalizedSettingsMappings[0]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.Yes>"),(Name="<Strings:TdGameUI.TdSettingsMappings.No>")))
LocalizedSettingsMappings[1]=(ValueMappings=((Name="<Strings:TdGameUI.TdSettingsMappings.Yes>"),(Name="<Strings:TdGameUI.TdSettingsMappings.No>")))

[UIDataStore_TdStringList]
StringData[0]=(ColumnHeaderText="全屏",Strings=("全屏","窗口模式"))
StringData[1]=(ColumnHeaderText="分辨率",Strings=("800x600","960x720","1024x768","1280x720","1600x1200"))
StringData[2]=(ColumnHeaderText="垂直同步",Strings=("关","开"))
StringData[3]=(ColumnHeaderText="材质细节",Strings=("最低","低","中","高","最高"))
StringData[4]=(ColumnHeaderText="图像质量",Strings=("最低","低","中","高","最高"))
StringData[5]=(ColumnHeaderText="音频设备",Strings=("硬件","通用软件"))
StringData[6]=(ColumnHeaderText="目标时间比较数据",Strings=("目标时间","世界最佳","玩家最佳","好友最佳"))
StringData[7]=(ColumnHeaderText="抗锯齿",Strings=("关"))
StringData[8]=(ColumnHeaderText="PhysX支持",Strings=("关","开"))

[UIDataStore_TdOnlineStats]
PlayerNickData.PlayerNickColumnName="玩家"
RankNameMetaData.RankColumnName="排名"
PlayerNickColumnNameXbox="玩家标签"
PlayerNickColumnNamePS3="在线ID"

[TdLeaderboardReadSPTT]
ColumnMappings[0]=(ColumnName="等级")
ColumnMappings[1]=(ColumnName="时间")
ColumnMappings[2]=(ColumnName=" ")
ColumnMappings[3]=(ColumnName="平均速度")
ColumnMappings[4]=(ColumnName="距离")

[TdUIScene_LoadIndicator]
WriteMessage=保存中…
LongWriteMessage=保存中，不要关闭系统
ReadMessage=读取中…
LongReadMessage=读取中，不要关闭系统
DownloadMessage=下载中
UploadMessage=上传中
CreatingSaveDataMessage=保存新资料，请不要关闭系统
LoadingSaveDataMessage=读取保存资料，请不要关闭系统
CheckingSaveDataMessage=检查保存资料，请不要关闭系统
LoadingLevelMessage=读取关卡

[TdTimeTrialHUD]
TargetTimeString=目标时间：

[UIDataProvider_TdOnlineFriends]
NickNameCol=在线ID
PresenceInfoCol=在线状态
bIsOnlineCol=""

[UIDataProvider_TdOnlineFriendMessages]
SendingPlayerNameCol=来自
bIsFriendInviteCol=" "

[MoveForward UIDataProvider_TdKeyBinding]
FriendlyName="向前移动"

[MoveBackward UIDataProvider_TdKeyBinding]
FriendlyName="向后移动"

[StrafeLeft UIDataProvider_TdKeyBinding]
FriendlyName="向左扫射"

[StrafeRight UIDataProvider_TdKeyBinding]
FriendlyName="向右扫射"

[TurnLeft UIDataProvider_TdKeyBinding]
FriendlyName="左转"

[TurnRight UIDataProvider_TdKeyBinding]
FriendlyName="右转"

[LookUp UIDataProvider_TdKeyBinding]
FriendlyName="向上看"

[LookDown UIDataProvider_TdKeyBinding]
FriendlyName="向下看"

[Pause UIDataProvider_TdKeyBinding]
FriendlyName="暂停游戏"

[Fire UIDataProvider_TdKeyBinding]
FriendlyName="攻击"

[Melee UIDataProvider_TdKeyBinding]
FriendlyName="徒手动作"

[Jump UIDataProvider_TdKeyBinding]
FriendlyName="向上动作"

[Crouch UIDataProvider_TdKeyBinding]
FriendlyName="向下动作"

[Use UIDataProvider_TdKeyBinding]
FriendlyName="互动"

[InGameMenu UIDataProvider_TdKeyBinding]
FriendlyName="目标/时间试炼重置"

[LookBehind UIDataProvider_TdKeyBinding]
FriendlyName="转90/180"

[ReactionTime UIDataProvider_TdKeyBinding]
FriendlyName="反应时间"

[SwitchWeapon UIDataProvider_TdKeyBinding]
FriendlyName="捡起/放下"

[ZoomWeapon UIDataProvider_TdKeyBinding]
FriendlyName="武器循环"

[LookAt UIDataProvider_TdKeyBinding]
FriendlyName="提示"

[WalkMod UIDataProvider_TdKeyBinding]
FriendlyName="走"

[Gamepad_Strafe UIDataProvider_TdKeyBinding]
FriendlyName="扫射"

[Gamepad_Move UIDataProvider_TdKeyBinding]
FriendlyName="移动"

[Gamepad_Turn UIDataProvider_TdKeyBinding]
FriendlyName="转"

[Gamepad_Look UIDataProvider_TdKeyBinding]
FriendlyName="看"

[TrainingArea UIDataProvider_TdMaps]
MapName=训练区域
Description=移动和战斗的练习室。

[SP01a UIDataProvider_TdMaps]
MapName=序章—边缘
Description=
Checkpoints[0]=(CheckpointFriendlyName="检查点A",CheckpointDescription="关卡开始")
Checkpoints[1]=(CheckpointFriendlyName="检查点B",CheckpointDescription="开场之后")
Checkpoints[2]=(CheckpointFriendlyName="检查点C",CheckpointDescription="在水槽后")
Checkpoints[3]=(CheckpointFriendlyName="检查点D",CheckpointDescription="SWAT出现在屋顶")

[SP01b UIDataProvider_TdMaps]
MapName=第一章—飞翔
Description=
Checkpoints[0]=(CheckpointFriendlyName="检查点A",CheckpointDescription="接近摩天大楼")
Checkpoints[1]=(CheckpointFriendlyName="检查点B",CheckpointDescription="波普的办公室")
Checkpoints[2]=(CheckpointFriendlyName="检查点C",CheckpointDescription="直升机追逐")
Checkpoints[3]=(CheckpointFriendlyName="检查点D",CheckpointDescription="通过大街")
Checkpoints[4]=(CheckpointFriendlyName="检查点E",CheckpointDescription="百人广场")

[SP02 UIDataProvider_TdMaps]
MapName=第二章—阿杰
Description=
Checkpoints[0]=(CheckpointFriendlyName="检查点A",CheckpointDescription="关卡开始")
Checkpoints[1]=(CheckpointFriendlyName="检查点B",CheckpointDescription="在进入泄洪渠时")
Checkpoints[2]=(CheckpointFriendlyName="检查点C",CheckpointDescription="柱子房间入口")
Checkpoints[3]=(CheckpointFriendlyName="检查点D",CheckpointDescription="离开泄洪渠")
Checkpoints[4]=(CheckpointFriendlyName="检查点E",CheckpointDescription="在渠道出口的顶端")
Checkpoints[5]=(CheckpointFriendlyName="检查点F",CheckpointDescription="开始对阿杰的追逐")
Checkpoints[6]=(CheckpointFriendlyName="检查点G",CheckpointDescription="开始和阿杰战斗")

[SP03 UIDataProvider_TdMaps]
MapName=第三章—炽热
Description=
Checkpoints[0]=(CheckpointFriendlyName="检查点A",CheckpointDescription="关卡开始")
Checkpoints[1]=(CheckpointFriendlyName="检查点B",CheckpointDescription="火绳办公室")
Checkpoints[2]=(CheckpointFriendlyName="检查点C",CheckpointDescription="奔跑")
Checkpoints[3]=(CheckpointFriendlyName="检查点D",CheckpointDescription="开始最后吊车区域")

[SP04 UIDataProvider_TdMaps]
MapName=第四章—火绳
Description=
Checkpoints[0]=(CheckpointFriendlyName="检查点A",CheckpointDescription="关卡开始")
Checkpoints[1]=(CheckpointFriendlyName="检查点B",CheckpointDescription="和火绳战斗")
Checkpoints[2]=(CheckpointFriendlyName="检查点C",CheckpointDescription="在电梯间和SWAT战斗")
Checkpoints[3]=(CheckpointFriendlyName="检查点D",CheckpointDescription="在车站开始处的脚手架迷宫")
Checkpoints[4]=(CheckpointFriendlyName="检查点E",CheckpointDescription="地铁隧道")
Checkpoints[5]=(CheckpointFriendlyName="检查点F",CheckpointDescription="开始搭火车")

[SP05 UIDataProvider_TdMaps]
MapName=第五章—新伊甸
Description=
Checkpoints[0]=(CheckpointFriendlyName="检查点A",CheckpointDescription="屋顶的开始点")
Checkpoints[1]=(CheckpointFriendlyName="检查点B",CheckpointDescription="开始在屋顶战斗")
Checkpoints[2]=(CheckpointFriendlyName="检查点C",CheckpointDescription="第二次在屋顶")
Checkpoints[3]=(CheckpointFriendlyName="检查点D",CheckpointDescription="购物中心")

[SP06 UIDataProvider_TdMaps]
MapName=第六章—克虏格
Description=
Checkpoints[0]=(CheckpointFriendlyName="检查点A",CheckpointDescription="重开点")
Checkpoints[1]=(CheckpointFriendlyName="检查点B",CheckpointDescription="在战斗房间之前的绿色内饰")
Checkpoints[2]=(CheckpointFriendlyName="检查点C",CheckpointDescription="车队迷宫")
Checkpoints[3]=(CheckpointFriendlyName="检查点D",CheckpointDescription="训练区域")
Checkpoints[4]=(CheckpointFriendlyName="检查点E",CheckpointDescription="追逐")

[SP07 UIDataProvider_TdMaps]
MapName=第七章—船
Description=
Checkpoints[0]=(CheckpointFriendlyName="检查点A",CheckpointDescription="关卡开始")
Checkpoints[1]=(CheckpointFriendlyName="检查点B",CheckpointDescription="车辆甲板")
Checkpoints[2]=(CheckpointFriendlyName="检查点C",CheckpointDescription="通风房")
Checkpoints[3]=(CheckpointFriendlyName="检查点D",CheckpointDescription="在船顶部，莎兰狙击")
Checkpoints[4]=(CheckpointFriendlyName="检查点E",CheckpointDescription="在船上追莎兰")
Checkpoints[5]=(CheckpointFriendlyName="检查点F",CheckpointDescription="和莎兰决战")

[SP08 UIDataProvider_TdMaps]
MapName=第八章—凯特
Description=
Checkpoints[0]=(CheckpointFriendlyName="检查点A",CheckpointDescription="凯特的车队")
Checkpoints[1]=(CheckpointFriendlyName="检查点B",CheckpointDescription="在第二次追逐的开始点（房顶）")
Checkpoints[2]=(CheckpointFriendlyName="检查点C",CheckpointDescription="天井迷宫")
Checkpoints[3]=(CheckpointFriendlyName="检查点D",CheckpointDescription="狙击手房间")
Checkpoints[4]=(CheckpointFriendlyName="检查点E",CheckpointDescription="天井战斗区域")

[SP09 UIDataProvider_TdMaps]
MapName=第九章—沙德
GameMode=TdGame.TdSpStoryGame
Checkpoints[0]=(CheckpointFriendlyName="检查点A",CheckpointDescription="开始点面向大楼")
Checkpoints[1]=(CheckpointFriendlyName="检查点B",CheckpointDescription="停车场")
Checkpoints[2]=(CheckpointFriendlyName="检查点C",CheckpointDescription="大厅")
Checkpoints[3]=(CheckpointFriendlyName="检查点D",CheckpointDescription="电梯间")
Checkpoints[4]=(CheckpointFriendlyName="检查点E",CheckpointDescription="屋顶")
Checkpoints[5]=(CheckpointFriendlyName="检查点F",CheckpointDescription="服务器房")
Checkpoints[6]=(CheckpointFriendlyName="检查点G",CheckpointDescription="游戏中第57个也是最后一个屋顶")

[CHALLENGE1 UIDataProvider_TdTutorialChallenge]
FriendlyName=基本移动
Description=学习跑步，疾跑和下滑。学习跳和垂直跑动。举起和抓。

[CHALLENGE2 UIDataProvider_TdTutorialChallenge]
FriendlyName=计时练习
Description=学习如何滑，跳跃和速跳，用跳板来试试水平的墙面跑。

[CHALLENGE3 UIDataProvider_TdTutorialChallenge]
FriendlyName=攀爬和平衡
Description=学习使用索道，来平衡行走，摇摆和闯入，爬梯子和管道，还有接力。

[CHALLENGE4 UIDataProvider_TdTutorialChallenge]
FriendlyName=高级组合动作
Description=练习从墙上进行L跳，掌握摇摆，水平和垂直墙跑。尝试垂直墙跑和180弯。跳然后转体。

[TT_STRETCH0 UIDataProvider_TdTimeTrialStretch]
FriendlyName=训练场1
Description=
UnlockDesc=完成故事模式训练区域来解锁这一路线

[TT_STRETCH1 UIDataProvider_TdTimeTrialStretch]
FriendlyName=训练场2
Description=
UnlockDesc=打破 训练场1 合格时间来解锁这一路线

[TT_STRETCH2 UIDataProvider_TdTimeTrialStretch]
FriendlyName=训练场3
Description=
UnlockDesc=打破 训练场2 的合格时间来解锁这一路线

[TT_STRETCH3 UIDataProvider_TdTimeTrialStretch]
FriendlyName=边缘
Description=
UnlockDesc=完成故事模式序章来解锁这一路线

[TT_STRETCH4 UIDataProvider_TdTimeTrialStretch]
FriendlyName=阿兰
Description=
UnlockDesc=完成故事模式第一章来解锁这一路线

[TT_STRETCH5 UIDataProvider_TdTimeTrialStretch]
FriendlyName=飞翔
Description=
UnlockDesc=打破 阿兰 合格时间来解锁这一路线

[TT_STRETCH6 UIDataProvider_TdTimeTrialStretch]
FriendlyName=追逐
Description=
UnlockDesc=完成故事模式第二章来解锁这一路线

[TT_STRETCH7 UIDataProvider_TdTimeTrialStretch]
FriendlyName=泄洪渠1
Description=
UnlockDesc=打破 追逐 合格时间来解锁这一路线

[TT_STRETCH8 UIDataProvider_TdTimeTrialStretch]
FriendlyName=泄洪渠2
Description=
UnlockDesc=打破 泄洪渠1 合格时间来解锁这一路线

[TT_STRETCH9 UIDataProvider_TdTimeTrialStretch]
FriendlyName=泄洪渠3
Description=
UnlockDesc=打破 泄洪渠2 合格时间来解锁这一路线

[TT_STRETCH10 UIDataProvider_TdTimeTrialStretch]
FriendlyName=炽热
Description=
UnlockDesc=完成故事模式第三章来解锁这一路线

[TT_STRETCH11 UIDataProvider_TdTimeTrialStretch]
FriendlyName=博菲尔德
Description=
UnlockDesc=打破 炽热 合格时间来解锁这一路线

[TT_STRETCH12 UIDataProvider_TdTimeTrialStretch]
FriendlyName=吊车1
Description=
UnlockDesc=打破 博菲尔德 合格时间来解锁这一路线

[TT_STRETCH13 UIDataProvider_TdTimeTrialStretch]
FriendlyName=吊车2
Description=
UnlockDesc=完成故事模式第四章来解锁这一路线

[TT_STRETCH14 UIDataProvider_TdTimeTrialStretch]
FriendlyName=新伊甸
Description=
UnlockDesc=完成故事模式第五章来解锁这一路线

[TT_STRETCH15 UIDataProvider_TdTimeTrialStretch]
FriendlyName=工厂
Description=
UnlockDesc=完成故事模式第六章来解锁这一路线

[TT_STRETCH16 UIDataProvider_TdTimeTrialStretch]
FriendlyName=办公室
Description=
UnlockDesc=完成故事模式第七章来解锁这一路线

[TT_STRETCH17 UIDataProvider_TdTimeTrialStretch]
FriendlyName=车队1
Description=
UnlockDesc=完成故事模式第八章来解锁这一路线

[TT_STRETCH18 UIDataProvider_TdTimeTrialStretch]
FriendlyName=车队2
Description=
UnlockDesc=打破 车队1 合格时间来解锁这一路线

[TT_STRETCH19 UIDataProvider_TdTimeTrialStretch]
FriendlyName=天井1
Description=
UnlockDesc=打破 车队2 的合格时间来解锁这一路线

[TT_STRETCH20 UIDataProvider_TdTimeTrialStretch]
FriendlyName=天井2
Description=
UnlockDesc=打破 天井1 的合格时间来解锁这一路线

[TT_STRETCH21 UIDataProvider_TdTimeTrialStretch]
FriendlyName=沙德1
Description=
UnlockDesc=完成故事模式的第九章来解锁这一路线

[TT_STRETCH22 UIDataProvider_TdTimeTrialStretch]
FriendlyName=沙德2
Description=
UnlockDesc=打破 沙德1 的合格时间来解锁这一路线

[LR_STRETCH0 UIDataProvider_TdLevelRaceStretch]
FriendlyName=序章—边缘
Description=

[LR_STRETCH1 UIDataProvider_TdLevelRaceStretch]
FriendlyName=第一章—飞翔
Description=

[LR_STRETCH2 UIDataProvider_TdLevelRaceStretch]
FriendlyName=第二章—阿杰
Description=

[LR_STRETCH3 UIDataProvider_TdLevelRaceStretch]
FriendlyName=第三章—炽热
Description=

[LR_STRETCH4 UIDataProvider_TdLevelRaceStretch]
FriendlyName=第四章—火绳
Description=

[LR_STRETCH5 UIDataProvider_TdLevelRaceStretch]
FriendlyName=第五章—新伊甸
Description=

[LR_STRETCH6 UIDataProvider_TdLevelRaceStretch]
FriendlyName=第六章—克虏格
Description=

[LR_STRETCH7 UIDataProvider_TdLevelRaceStretch]
FriendlyName=第七章—船
Description=

[LR_STRETCH8 UIDataProvider_TdLevelRaceStretch]
FriendlyName=第八章—凯特
Description=

[LR_STRETCH9 UIDataProvider_TdLevelRaceStretch]
FriendlyName=第九章—沙德
Description=

[OBJ_0A UIDataProvider_TdGameObjectiveProvider]
FriendlyName="传递包裹"
Description="要完成这一工作你需要将包裹给莎兰，另外一个信使。她就在通讯塔附近等着。给她包裹，莎兰将完成剩下的工作。"
SubObjectives[0]=(FriendlyName="前往通讯塔去见莎兰")
SubObjectives[1]=(FriendlyName="把包裹给莎兰")
SubObjectives[2]=(FriendlyName="逃离房顶")

[OBJ_1A UIDataProvider_TdGameObjectiveProvider]
FriendlyName="到凯特那"
Description="你的姐姐，凯特，遇到了麻烦。她就在罗伯特·波普的办公室，西阿兰56号。到那去看看发生了什么。"
SubObjectives[0]=(FriendlyName="到西阿兰的罗伯特·波普办公室")
SubObjectives[1]=(FriendlyName="在办公室里找到凯特")
SubObjectives[2]=(FriendlyName="逃离办公室")

[OBJ_1B UIDataProvider_TdGameObjectiveProvider]
FriendlyName="离开"
Description="警察在靠近西阿兰。使用屋顶到城市之眼新闻频道大楼，然后到百人广场去"
SubObjectives[0]=(FriendlyName="通过屋顶到达CEC新闻大厦")
SubObjectives[1]=(FriendlyName="通过大街到百人广场")
SubObjectives[2]=(FriendlyName="从百人广场逃走")

[OBJ_2A UIDataProvider_TdGameObjectiveProvider]
FriendlyName="旧信使训练场"
Description="如果有什么人能知道有关波普的被谋杀、凯特的被陷害等等，那么这个人肯定就是以前的信使，名叫阿杰。最近有人在旧的信使训练场遇到过他。"
SubObjectives[0]=(FriendlyName="通过水渠前往旧的信使训练场")
SubObjectives[1]=(FriendlyName="通过泄洪渠找到一条逃离的路")
SubObjectives[2]=(FriendlyName="前往泄洪渠另外一端的出口")

[OBJ_2B UIDataProvider_TdGameObjectiveProvider]
FriendlyName="找到阿杰"
Description="待在泄洪渠里很危险。你必须在阿杰离开之前找到路出去并找到他。"
SubObjectives[0]=(FriendlyName="找路从泄洪渠出去")
SubObjectives[1]=(FriendlyName="前往训练场屋顶并找到阿杰")
SubObjectives[2]=(FriendlyName="抓住阿杰并询问他")

[OBJ_3A UIDataProvider_TdGameObjectiveProvider]
FriendlyName="火绳的办公室"
Description="阿杰告诉你特拉维斯·博菲尔德——“火绳”可能是主犯之一。这个前摔跤手在Z·博菲尔德国际船运公司里有自己的办公室。"
SubObjectives[0]=(FriendlyName="找条路进入Z·博菲尔德国际船运公司大楼")
SubObjectives[1]=(FriendlyName="调查火绳的办公室")
SubObjectives[2]=(FriendlyName="离开办公室")

[OBJ_3B UIDataProvider_TdGameObjectiveProvider]
FriendlyName="逃离SWAT的追捕"
Description="你触发了火绳办公室中的警报。SWAT正在追你，你需要找到路前往德雷的隐藏处。"
SubObjectives[0]=(FriendlyName="甩掉直升机并前往远处的吊车")
SubObjectives[1]=(FriendlyName="击败SWAT")
SubObjectives[2]=(FriendlyName="前往吊车并找路到隐藏处")

[OBJ4A UIDataProvider_TdGameObjectiveProvider]
FriendlyName="会面"
Description="火绳在电话里谈到他要在一个还没修好的大楼里见一个神秘人物，在雷诺德大街。"
SubObjectives[0]=(FriendlyName="查看火绳的接头人")
SubObjectives[1]=(FriendlyName="击败火绳")
SubObjectives[2]=(FriendlyName="击败警察并逃走")

[OBJ4B UIDataProvider_TdGameObjectiveProvider]
FriendlyName="离开！"
Description="在火绳能告诉你他雇用的杀害波普的凶手之前，他被人杀掉了。警察包围了这里，最安全的路就是利用地铁网络离开这里。"
SubObjectives[0]=(FriendlyName="进入地铁站来甩掉警察")
SubObjectives[1]=(FriendlyName="通过站台，逃进通道里")
SubObjectives[2]=(FriendlyName="使用地铁列车来逃跑")

[OBJ5A UIDataProvider_TdGameObjectiveProvider]
FriendlyName="前往新伊甸购物中心"
Description="在火绳死前他告诉你他要在新伊甸购物中心的大厅里会见杀害波普的凶手。"
SubObjectives[0]=(FriendlyName="通过天桥来躲避街上的路障")
SubObjectives[1]=(FriendlyName="在屋顶上找条路前往购物中心入口。不要让警察挡住你")
SubObjectives[2]=(FriendlyName="前往购物中心的大厅，找到火绳要见的杀手")

[OBJ5B UIDataProvider_TdGameObjectiveProvider]
FriendlyName="逃离购物中心"
Description="购物中心的见面原来是一次埋伏。在找到是谁在幕后之前，你得赶快逃跑。"
SubObjectives[0]=(FriendlyName="逃离埋伏，前往购物中心的高层")
SubObjectives[1]=(FriendlyName="躲避追逐的警察，找到前往购物中心高层维护区域的路")
SubObjectives[2]=(FriendlyName="找到回去大厅的路并穿过房顶来逃离购物中心")

[OBJ_6A UIDataProvider_TdGameObjectiveProvider]
FriendlyName="渗透进入克虏格保安公司"
Description="一个叫做皮兰德龙·克虏格的公司好像参与到了城市保安系统之中。老麦找到了克虏格公司的新建筑，就在码头附近。"
SubObjectives[0]=(FriendlyName="找路进入克虏格保安公司")
SubObjectives[1]=(FriendlyName="突破克虏格保安公司的守卫")
SubObjectives[2]=(FriendlyName="定位克虏格保安公司的行动中心")

[OBJ_6B UIDataProvider_TdGameObjectiveProvider]
FriendlyName="逃离训练设施"
Description="克虏格保安公司在执行伊卡罗斯计划——用来摧毁信使的阴谋。"
SubObjectives[0]=(FriendlyName="逃离伊卡罗斯训练设施")
SubObjectives[1]=(FriendlyName="用房顶来躲避克虏格保安公司人员")
SubObjectives[2]=(FriendlyName="用火车来躲避克虏格保安公司人员")

[OBJ_7A UIDataProvider_TdGameObjectiveProvider]
FriendlyName="搜索船"
Description="在调查克虏格保安公司时你看到那个购物中心的白衣人在码头的船上。"
SubObjectives[0]=(FriendlyName="找路进入船")
SubObjectives[1]=(FriendlyName="突破车辆甲板上的守卫")
SubObjectives[2]=(FriendlyName="用换气间到达船的顶层甲板")

[OBJ_7B UIDataProvider_TdGameObjectiveProvider]
FriendlyName="抓住杀手"
Description="你的新朋友看来是杀害波普的嫌疑犯。现在是时候来看看到底是谁。"
SubObjectives[0]=(FriendlyName="穿过甲板来抓住杀手")
SubObjectives[1]=(FriendlyName="追逐杀手")
SubObjectives[2]=(FriendlyName="击败杀手")

[OBJ_8A UIDataProvider_TdGameObjectiveProvider]
FriendlyName="放置步枪"
Description="凯特被认定为波普的杀手，车队将送她到监狱去。德雷在新CCC建筑附近放置了一把步枪。"
SubObjectives[0]=(FriendlyName="前往新CCC大楼")
SubObjectives[1]=(FriendlyName="甩掉克虏格保安")
SubObjectives[2]=(FriendlyName="前往CCC建筑里的新放置点")

[OBJ_8B UIDataProvider_TdGameObjectiveProvider]
FriendlyName="制止车队"
Description="步枪应该可以打乱车队的进程，或许能够让他们足够混乱来救下凯特。"
SubObjectives[0]=(FriendlyName="爬上天井到达步枪放置点")
SubObjectives[1]=(FriendlyName="阻止护送凯特的车队")
SubObjectives[2]=(FriendlyName="下去到事故地点找到凯特")

[OBJ_9A UIDataProvider_TdGameObjectiveProvider]
FriendlyName="进入沙德"
Description="凯特被抓到一个叫做沙德的大厦里了。老麦走了，你只能单独行动。"
SubObjectives[0]=(FriendlyName="从地下维护区进入沙德")
SubObjectives[1]=(FriendlyName="进入大厅用电梯到达上层")
SubObjectives[2]=(FriendlyName="通过通风系统到沙德的外面")

[OBJ_9B UIDataProvider_TdGameObjectiveProvider]
FriendlyName="救下凯特"
Description="凯特被抓到一个叫做沙德的大厦里了。老麦走了，你只能单独行动。"
SubObjectives[0]=(FriendlyName="从屋顶回到沙德内部")
SubObjectives[1]=(FriendlyName="进入服务器房并摧毁服务器来打开到屋顶的路")
SubObjectives[2]=(FriendlyName="救下凯特")

[TUT_OBJ_1A UIDataProvider_TdChallengeObjectiveProvider]
FriendlyName="基础"
Description="学习移动和动量的基础"
SubObjectives[0]=(FriendlyName="基础动作")
SubObjectives[1]=(FriendlyName="跳")
SubObjectives[2]=(FriendlyName="滑")
SubObjectives[3]=(FriendlyName="跟上莎兰")

[TUT_OBJ_2A UIDataProvider_TdChallengeObjectiveProvider]
FriendlyName="跟随队长"
Description="使用普通移动来跟随莎兰通过2个屋顶"
SubObjectives[0]=(FriendlyName="支撑跳")
SubObjectives[1]=(FriendlyName="墙跑")
SubObjectives[2]=(FriendlyName="快速支撑跳")
SubObjectives[3]=(FriendlyName="撞门")

[TUT_OBJ_3A UIDataProvider_TdChallengeObjectiveProvider]
FriendlyName="平衡行走"
Description="在高处保持平衡"
SubObjectives[0]=(FriendlyName="平衡行走")

[TUT_OBJ_4A UIDataProvider_TdChallengeObjectiveProvider]
FriendlyName="攀爬"
Description="学习摇摆和攀爬"
SubObjectives[0]=(FriendlyName="墙壁攀爬")
SubObjectives[1]=(FriendlyName="摇摆")
SubObjectives[2]=(FriendlyName="攀爬")
SubObjectives[3]=(FriendlyName="晃动")

[TUT_OBJ_5A UIDataProvider_TdChallengeObjectiveProvider]
FriendlyName="L跳跃"
Description="最好记住的进阶组合技巧"
SubObjectives[0]=(FriendlyName="L跳跃和墙壁攀爬")
SubObjectives[1]=(FriendlyName="隔板行走")

[TUT_OBJ_6A UIDataProvider_TdChallengeObjectiveProvider]
FriendlyName="索道"
Description="如何快速到达远处的屋顶"
SubObjectives[0]=(FriendlyName="索道")
SubObjectives[1]=(FriendlyName="软着陆")

[TUT_OBJ_7A UIDataProvider_TdChallengeObjectiveProvider]
FriendlyName="进阶跳跃"
Description="学习向下动作的进阶用法和如何找到跳板"
SubObjectives[0]=(FriendlyName="屈体")
SubObjectives[1]=(FriendlyName="技术翻滚")
SubObjectives[2]=(FriendlyName="通过跳板跟上莎兰")

[TUT_OBJ_8A UIDataProvider_TdChallengeObjectiveProvider]
FriendlyName="基础战斗"
Description="徒手战斗基础"
SubObjectives[0]=(FriendlyName="拳击")
SubObjectives[1]=(FriendlyName="低拳")
SubObjectives[2]=(FriendlyName="跳踢")
SubObjectives[3]=(FriendlyName="滑踢")

[TUT_OBJ_9A UIDataProvider_TdChallengeObjectiveProvider]
FriendlyName="进阶战斗"
Description="如何取得武器"
SubObjectives[0]=(FriendlyName="后方缴械并丢弃武器")
SubObjectives[1]=(FriendlyName="前方缴械")
SubObjectives[2]=(FriendlyName="利用反应时间前方缴械")

[ArtworkUnlock_1 UIDataProvider_ArtworkUnlocks]
FriendlyName="绯丝的草图"
Description="绯丝的来历 她在成为女英雄之前不过是小混混"

[ArtworkUnlock_2 UIDataProvider_ArtworkUnlocks]
FriendlyName="绯丝的草图"
Description="绯丝的一个图像 这时我们知道找到了主角"

[ArtworkUnlock_3 UIDataProvider_ArtworkUnlocks]
FriendlyName="绯丝的概念图"
Description="绯丝的最终概念图"

[ArtworkUnlock_4 UIDataProvider_ArtworkUnlocks]
FriendlyName="杂志封面1"
Description="第一个封面 比原始概念图更精细的版本"

[ArtworkUnlock_5 UIDataProvider_ArtworkUnlocks]
FriendlyName="杂志封面1—细节"
Description="此时绯丝仍然带着自己的枪"

[ArtworkUnlock_6 UIDataProvider_ArtworkUnlocks]
FriendlyName="杂志封面2"
Description="下一杂志封面 注意没有武器"

[ArtworkUnlock_7 UIDataProvider_ArtworkUnlocks]
FriendlyName="杂志封面2—细节"
Description="绯丝看上去变得更像欧亚人种"

[ArtworkUnlock_8 UIDataProvider_ArtworkUnlocks]
FriendlyName="杂志封面3"
Description="第一个显示动作中的绯丝的封面"

[ArtworkUnlock_9 UIDataProvider_ArtworkUnlocks]
FriendlyName="杂志封面3—细节"
Description="关注游戏中的徒手格斗"

[ArtworkUnlock_10 UIDataProvider_ArtworkUnlocks]
FriendlyName="杂志封面4"
Description="人群中的绯丝"

[ArtworkUnlock_11 UIDataProvider_ArtworkUnlocks]
FriendlyName="杂志封面4—细节"
Description="它后来成为了包装的核心概念"

[ArtworkUnlock_12 UIDataProvider_ArtworkUnlocks]
FriendlyName="城市1"
Description="第一个环境概念图 显示出强烈的颜色"

[ArtworkUnlock_13 UIDataProvider_ArtworkUnlocks]
FriendlyName="城市2"
Description="火绳一章所使用的地铁站"

[ArtworkUnlock_14 UIDataProvider_ArtworkUnlocks]
FriendlyName="城市3"
Description="一个被剪辑出游戏的监狱牢房"

[ArtworkUnlock_15 UIDataProvider_ArtworkUnlocks]
FriendlyName="城市4"
Description="沙德和城市地平线的第一个概念图"

[ArtworkUnlock_16 UIDataProvider_ArtworkUnlocks]
FriendlyName="城市5"
Description="一张早期图像 显示出第一人称下的视角"

[ArtworkUnlock_17 UIDataProvider_ArtworkUnlocks]
FriendlyName="城市5—细节"
Description="可以看出信使视角的起源"

[ArtworkUnlock_18 UIDataProvider_ArtworkUnlocks]
FriendlyName="城市6"
Description="一张绯丝在调查城市的早期图片"

[ArtworkUnlock_19 UIDataProvider_ArtworkUnlocks]
FriendlyName="城市6—细节"
Description="显示信使视角的细节"

[ArtworkUnlock_20 UIDataProvider_ArtworkUnlocks]
FriendlyName="城市7"
Description="早期颜色测试 用来给打光做参考"

[ArtworkUnlock_21 UIDataProvider_ArtworkUnlocks]
FriendlyName="城市8"
Description="这是2D剪影的风格测试"

[ArtworkUnlock_22 UIDataProvider_ArtworkUnlocks]
FriendlyName="城市9"
Description="城市全景"

[ArtworkUnlock_23 UIDataProvider_ArtworkUnlocks]
FriendlyName="城市10"
Description="第一人称视角的早期概念图"

[ArtworkUnlock_24 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—莎兰的草图"
Description="莎兰的早期版本"

[ArtworkUnlock_25 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—莎兰概念图"
Description="莎兰的最终概念图"

[ArtworkUnlock_26 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—CPF概念1"
Description="CPF巡警概念图"

[ArtworkUnlock_27 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—CPF概念2"
Description="CPF防暴警察和巡警概念图"

[ArtworkUnlock_28 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—阿杰草图"
Description="这是阿杰最早的样子 他一开始是绯丝的同伴"

[ArtworkUnlock_29 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—阿杰概念图"
Description="阿杰的概念图 他还是长发"

[ArtworkUnlock_30 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—老麦概念图"
Description="老麦的早期概念图"

[ArtworkUnlock_31 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—米勒草图"
Description="米勒的早期版本"

[ArtworkUnlock_32 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—米勒概念图"
Description="米勒最终概念图"

[ArtworkUnlock_33 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—火绳草图"
Description="显示火绳的大小和他的金牙"

[ArtworkUnlock_34 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—火绳概念图"
Description="火绳的最终概念图"

[ArtworkUnlock_35 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—SWAT草图"
Description="早期的SWAT概念图 包括了被弃用的防毒面具版本"

[ArtworkUnlock_36 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—SWAT概念图"
Description="SWAT最终概念图"

[ArtworkUnlock_37 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—追逐者草图"
Description="追踪警察的早期概念图"

[ArtworkUnlock_38 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—追逐者概念图"
Description="追踪警察的最终概念图"

[ArtworkUnlock_39 UIDataProvider_ArtworkUnlocks]
FriendlyName="人物—信使"
Description="其他信使的草图"

[ArtworkUnlock_40 UIDataProvider_ArtworkUnlocks]
FriendlyName="其他—老麦的老巢1"
Description="老麦住在毁坏的冷却塔里"

[ArtworkUnlock_41 UIDataProvider_ArtworkUnlocks]
FriendlyName="其他—老麦的老巢2"
Description="老麦巢穴的内部"

[ArtworkUnlock_42 UIDataProvider_ArtworkUnlocks]
FriendlyName="其他—包裹"
Description="在早期的故事中 包裹的作用要更大"

[ArtworkUnlock_43 UIDataProvider_ArtworkUnlocks]
FriendlyName="其他—剪辑的审讯场景"
Description="显示在切换场景时使用的第一人称视角"

[ArtworkUnlock_44 UIDataProvider_ArtworkUnlocks]
FriendlyName="其他—沙德的服务器"
Description="控制城市所有监视设备的服务器"

[ArtworkUnlock_45 UIDataProvider_ArtworkUnlocks]
FriendlyName="其他—克虏格训练设施"
Description="克虏格训练设施的概念图"

[ArtworkUnlock_46 UIDataProvider_ArtworkUnlocks]
FriendlyName="其他—绘画1"
Description="火绳办公室中的绘画"

[ArtworkUnlock_47 UIDataProvider_ArtworkUnlocks]
FriendlyName="其他—绘画2"
Description="火绳办公室中的绘画"

[ArtworkUnlock_48 UIDataProvider_ArtworkUnlocks]
FriendlyName="其他—绘画3"
Description="火绳办公室中的绘画"

[ArtworkUnlock_49 UIDataProvider_ArtworkUnlocks]
FriendlyName="封面草图1"
Description="封面草图 大部分弃用"

[ArtworkUnlock_50 UIDataProvider_ArtworkUnlocks]
FriendlyName="封面草图2"
Description="封面草图 大部分弃用"

[ArtworkUnlock_51 UIDataProvider_ArtworkUnlocks]
FriendlyName="封面草图3"
Description="人群的封面草图"

[VideoUnlock_1 UIDataProvider_VideosUnlocks]
FriendlyName="吸引"
Description=""

[VideoUnlock_2 UIDataProvider_VideosUnlocks]
FriendlyName="场景01—序章"
Description=""

[VideoUnlock_3 UIDataProvider_VideosUnlocks]
FriendlyName="场景02—监听"
Description=""

[VideoUnlock_4 UIDataProvider_VideosUnlocks]
FriendlyName="场景03—老麦"
Description=""

[VideoUnlock_5 UIDataProvider_VideosUnlocks]
FriendlyName="场景04—米勒"
Description=""

[VideoUnlock_6 UIDataProvider_VideosUnlocks]
FriendlyName="场景05—平手"
Description=""

[VideoUnlock_7 UIDataProvider_VideosUnlocks]
FriendlyName="场景06—莎兰"
Description=""

[VideoUnlock_8 UIDataProvider_VideosUnlocks]
FriendlyName="场景07—阿杰"
Description=""

[VideoUnlock_9 UIDataProvider_VideosUnlocks]
FriendlyName="场景08—港口"
Description=""

[VideoUnlock_10 UIDataProvider_VideosUnlocks]
FriendlyName="场景09—刺客"
Description=""

[VideoUnlock_11 UIDataProvider_VideosUnlocks]
FriendlyName="场景10—凯特"
Description=""

[MusicUnlock_1 UIDataProvider_MusicUnlocks]
FriendlyName="全部菜单音乐—主题曲混音版"
Description=""

[MusicUnlock_2 UIDataProvider_MusicUnlocks]
FriendlyName="E3预告片音乐"
Description=""

[MusicUnlock_3 UIDataProvider_MusicUnlocks]
FriendlyName="边缘—氛围"
Description=""

[MusicUnlock_4 UIDataProvider_MusicUnlocks]
FriendlyName="飞翔—氛围"
Description=""

[MusicUnlock_5 UIDataProvider_MusicUnlocks]
FriendlyName="阿杰—氛围"
Description=" "

[MusicUnlock_6 UIDataProvider_MusicUnlocks]
FriendlyName="阿杰—迷宫"
Description=""

[MusicUnlock_7 UIDataProvider_MusicUnlocks]
FriendlyName="炽热—氛围"
Description=""

[MusicUnlock_8 UIDataProvider_MusicUnlocks]
FriendlyName="炽热—迷宫"
Description=""

[MusicUnlock_9 UIDataProvider_MusicUnlocks]
FriendlyName="火绳—氛围"
Description=""

[MusicUnlock_10 UIDataProvider_MusicUnlocks]
FriendlyName="火绳—剪辑场景氛围"
Description=""

[MusicUnlock_11 UIDataProvider_MusicUnlocks]
FriendlyName="新伊甸—氛围"
Description=""

[MusicUnlock_12 UIDataProvider_MusicUnlocks]
FriendlyName="新伊甸—战斗"
Description=""

[MusicUnlock_13 UIDataProvider_MusicUnlocks]
FriendlyName="克虏格—氛围"
Description=""

[MusicUnlock_14 UIDataProvider_MusicUnlocks]
FriendlyName="克虏格—迷宫"
Description=""

[MusicUnlock_15 UIDataProvider_MusicUnlocks]
FriendlyName="船—战斗"
Description=""

[MusicUnlock_16 UIDataProvider_MusicUnlocks]
FriendlyName="船—追逐"
Description=""

[MusicUnlock_17 UIDataProvider_MusicUnlocks]
FriendlyName="凯特—氛围"
Description=""

[MusicUnlock_18 UIDataProvider_MusicUnlocks]
FriendlyName="凯特—迷宫"
Description=""

[MusicUnlock_19 UIDataProvider_MusicUnlocks]
FriendlyName="沙德—氛围"
Description=""

[MusicUnlock_20 UIDataProvider_MusicUnlocks]
FriendlyName="沙德—迷宫"
Description=""

[Xenon]
SaveGameTitle="Mirror's Edge游戏进程"

