﻿ProximityInventoryRadius = 10000 -- default: 1000
HaulingCapacity = 20             -- default: 5
AttackDurability = 0.1           -- default: 1
BlockDurability = 0.1            -- default: 1
ThrowDurability = 1              -- default: 1
MaxActiveMutations = 15          -- default: 2
--PlayerDamageMultiplier = 1     -- default: 1
--EnemyDamageMultiplier = 1      -- default: 1
GameToRealTimeRatio = 10         -- default: 30
PerfectBlockWindow = 0.5         -- default: 0.25
DewCollectorAmountPerHour = 15   -- default: 5
PlankStorageCapacity = 40        -- default: 24
LogStorageCapacity = 40          -- default: 21
DropAmountMultiplier = 2         -- no default
DropChanceMin = 0.5              -- default: varies (valid values 0 (0%) - 1 (100%))
DeconstructPercentage = 1        -- default: 0.5 (valid values 0 (0%) - 1 (100%))
SmallStorageCapacity = 40        -- default: 20
BigStorageCapacity = 80          -- default: 40
FridgeStorageCapacity = 40       -- default: 20
ProductionSpeedMultiplier = 5    -- default: varies (cannot be 0)
ProductionItems = 5              -- default: varies (valid values 1-5)
PlayerSprintSpeedMultiplier = 2  -- default: 1
PlayerSwimSpeedMultiplier = 2    -- default: 1
DisableFOG = false               -- default: false
DayLengthMultiplier = 3          -- default: 1
NightLengthMultiplier = -3       -- default: 1
EnableBuildHotKey = Key.NUM_FIVE            -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-Key
EnableBuildHotKeyModifier = ModifierKey.ALT -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-ModifierKey
RestoreMaterialsHotKey = Key.NUM_SIX        -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-Key
RestoreMaterialsModifier = ModifierKey.ALT  -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-ModifierKey
AOEPickupRadius = 1000                      -- no default
AOEPickupKey = Key.NUM_FOUR                 -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-Key
AOEPickupModifierKey = ModifierKey.ALT      -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-ModifierKey
AOEPickupModeKey = Key.NUM_SIX              -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-Key
AOEPickupModeModifierKey = ModifierKey.ALT  -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-ModifierKey
AOEPickupMode = 2                           -- 1 - All, 2 - Items, 3 - Logs&Planks. Default - 1 (All)
