---@meta

---@class UFFXFSR3Settings : UDeveloperSettings
---@field bEnabled boolean
---@field bAutoExposure boolean
---@field bEnabledInEditorViewport boolean
---@field bUseSSRExperimentalDenoiser boolean
---@field bRHIBackend boolean
---@field bD3D12Backend boolean
---@field bFrameGenEnabled boolean
---@field bCaptureDebugUI boolean
---@field bUpdateGlobalFrameTime boolean
---@field bD3D12AsyncInterpolation boolean
---@field bD3D12AsyncPresent boolean
---@field QualityMode EFFXFSR3QualityMode
---@field HistoryFormat EFFXFSR3HistoryFormat
---@field DeDither EFFXFSR3DeDitherMode
---@field Sharpness float
---@field bAdjustMipBias boolean
---@field bForceVertexDeformationOutputsVelocity boolean
---@field ForceLandscapeHISMMobility EFFXFSR3LandscapeHISMMode
---@field bReactiveMask boolean
---@field ReflectionScale float
---@field ReflectionLuminanceBias float
---@field RoughnessScale float
---@field RoughnessBias float
---@field RoughnessMaxDistance float
---@field bReactiveMaskRoughnessForceMaxDistance boolean
---@field TranslucencyBias float
---@field TranslucencyLuminanceBias float
---@field TranslucencyMaxDistance float
---@field ReactiveShadingModelID EMaterialShadingModel
---@field ForceReactiveMaterialValue float
---@field ReactiveHistoryTranslucencyBias float
---@field ReactiveHistoryTranslucencyLumaBias float
---@field PreDOFTranslucencyScale float
---@field bPreDOFTranslucencyMax boolean
UFFXFSR3Settings = {}



