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Name: Day of the Desolators
Size: 90x90
Players: 1
Theatre: Urban

To play this mission:RA2 Allied mission disc required. Extract the contents of the winzip
file into your Red Alert2 Directory.Launch the game,select new campaign for the Allies.
The game will then launch.

Info:The Soviets are stepping-up their conquest of the Western world. In order to ensure a fast and final solution to their take-over bid
they have employed the use of their Desolator units.
As the Desolators sweep through the towns and cities the civilian population is eradicated with little resistance. The Soviets have constructed
tech airports in order to paradrop troops into the battlezone in order mop-up any survivors.
Our battle takes us to the town of Castleford, England. This is the latest town in the frontline about to fall to the Soviets. We are airdropping a
small Allied taskforce into the center. Your objective is simple, locate any allied installations still standing then recruit your forces to save the
civilian population.
Destroy the Soviet tech airports in order to slow the Soviet advance, this should give us a chance to rally our defences. Good luck Commander.

 Objective 1: Locate the Allied Barracks.
 
 Objective 2: Garrison the Communications Center.

 Objective 3: Destroy all Five Tech Airports.

 Objective 4: Protect the Civilian population.


 
 



Ok so there u have it,
A RA2.CFS file has been added. This will overwrite any other CSF.file which you may of installed in your 
RA2 Folder from previous downloaded missions.The file contains text which been altered in order to fit 
with the maps theme!
Explanation: The All01t.map file when placed in your RA2 folder preceeds the standard Allied game disc missions.
This means that the first mission played when the game is launched will be this mission. To restore your games
original first mission simply remove the All01T.map file from your RA2 folder.
The RA2.csf file contains the text for this mission, it also preceeds your game disc csf file. As above once you have
finished playing this mission remove the csf.file. This also causes your game to revert to reading from the mission 
disc as opposed to reading data from the RA2 folder.


Finally a big thankyou to the following people who have given so much
help in this field with their ideas and solutions.....

Lion at Raden, for supporting my work and designing my very own section on his site, much appreciated.
Cannis, Hes helped so much with all my missions from the simplist variables to complex unit modifications. Hes also responsible for
the great page design and layout that he made for me at the mapguild.
Wildefire for all the help shes given me in the past, we all miss her.
RVMECH,for his support in getting my work posted,yet another great mission builder and problem solver as hes solved 
many a problem for me also.
Roadxkill,(for inspiring me with his own missions)RVMECH,for his support in getting my work posted,yet another great
mission builder.
ArgCmdr whos always helpful in his suggestions and mission testing,yet again finding bugs (I can never stress
enough how helpful hes been throughout all my projects so far).
Captdoom6,(for supplying the answers to the questions that I never asked)
Appokares,Silverfox,Subzero46,Wardead,(for getting me started)Almyghty,Hinheir,CBWhiz,Benianka,
Aircraftkiller2001,ArgComdr,Roadkill,Cr@zyIvan and anyone else that I may of overlooked,thanks guys,
a big thankyou also to the play testers whos time was spent going over the mission,thanks for your time 
and patience guys,ArgCmdr & Fhased87.





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