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<title>Steam Workshop :: Control Building Level Up v0.4</title>
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			<div class="workshopItemTitle">Control Building Level Up v0.4</div>
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												<p>#text_need_flash_capsule_lrg</p>
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				<div class="linkAuthor"><a style="overflow:hidden;" class="linkFriend_offline" href="http://steamcommunity.com/profiles/76561198028776076/myworkshopfiles/?appid=255710">DirtyDan88</a><br /></div>
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										<h1><span>Subscribe to download:</span> Control Building Level Up v0.4</h1>
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			<div class="workshopItemDescriptionTitle">Description</div>
						<div class="workshopItemDescription" id="highlightContent">This mod enables you to control your city development by preventing buildings from upgrading to a certain level. Simple select a (growable) building of your choice and click on one of the level-up progressbars and the building won't exceed over this selected lock-level. If you select a lower level than the actual level of the building it will be bulldozed after a while.
<br>
<br><b>Version 0.4:</b> Added district support. 
<br>* Click on the district to set a lock level for residential, commercial, industrial or office buildings.
<br>* Now we distinguish between district lock level (red symbol) and individual building lock level (white as so far). 
<br>* After setting a district level, which applies to every building of this type in the district, you can still set a specific lock level for each individual building, this level has always a higher priority than the district one. 
<br>* That means also, that already existing building lock levels will not be overwritten when setting a district level. 
<br>* When removing the building lock level, the district lock level is assigned to the building (if this is set for this building type).
<br>* Changed lock symbol from '#' to 'x'.
<br>* See new video!
<br><b>Version 0.3:</b> Removed debug-infos
<br><b>Version 0.2:</b> There was a bug in the first version of this mod. Some parts of the code were not initialized correctly, so basically the mod was working in background, but the user interface wasn't loaded.
<br>
<br><b>Note:</b> The mod should work with existing savegames and not corrupt them, but it is not that much tested yet. If bugs appear, please report as detailed as possible. Built and tested under Windows 7 64-Bit, I have no information about other plattforms.
<br>This modification comes without any warranty, I take no responsibilty for loosing your savegame, your virginity, or whatever.
<br>
<br>Special thanks to user nlight for <a class="bb_link" target="_blank" href="http://steamcommunity.com/sharedfiles/filedetails/?id=409520576)" > ModTools modification </a>, it immensely reduces the try-and-error work and makes working with the API much less frustrating.
<br>
<br>Source code is available under GPLv2 at <a class="bb_link" target="_blank" href="https://steamcommunity.com/linkfilter/?url=https://github.com/DirtyDan88/Skylines-ControlBuildingLevelUpMod" > Github </a><span class="bb_link_host">[github.com]</span>.
<br>
<br><b>Have fun!</b></div>
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					<bdi>80sreject</bdi></a>

				
				<span class="commentthread_comment_timestamp">
					11 hours ago&nbsp;
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			<div class="commentthread_comment_text"  id="comment_content_611701999533368754">
				just like sc 4 when you make something historical....cool!			</div>
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					<bdi>Jensoo</bdi></a>

				
				<span class="commentthread_comment_timestamp">
					29 Mar @ 1:23am&nbsp;
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			<div class="commentthread_comment_text"  id="comment_content_611701999530674575">
				First of all, this is a really great mod! :) Is it somehow possible to combine that with the law function for city districts? It would be awesome to also manage the development of whole city parts by controlling the house levels. Mansions are nice to look at but it's not very realsitic to have them all over the place.			</div>
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					<bdi>Al Harrington</bdi></a>

				
				<span class="commentthread_comment_timestamp">
					28 Mar @ 5:04pm&nbsp;
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			<div class="commentthread_comment_text"  id="comment_content_611701999529376072">
				Exactly what I was looking for! Placed an Eden Project in my 170k city and saved without thinking twice. almost all of my city grew to max level, which is cool, but completely ruins the realism.<br>Gonna start a new city now and get to work with this so I can finetune everything to the level i want. Cheers!			</div>
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		<div class="commentthread_comment  " id="comment_611701999527625487" style="">
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					<bdi>Seb</bdi></a>

				
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					28 Mar @ 6:06am&nbsp;
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			<div class="commentthread_comment_text"  id="comment_content_611701999527625487">
				Anyway to freeze all the building levels in an area so they don't all demolish themselves when changing the settings in the district menu?			</div>
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		<div class="commentthread_comment  " id="comment_611701999524979039" style="">
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					<bdi>Jollicent</bdi></a>

				
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					27 Mar @ 1:29pm&nbsp;
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			<div class="commentthread_comment_text"  id="comment_content_611701999524979039">
				Also this mod is not effective while using the Building Simulation Overhaul mod...			</div>
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		<div class="commentthread_comment  " id="comment_611701999521914015" style="">
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			<a href="http://steamcommunity.com/id/AApex">
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					<bdi>Apex</bdi></a>

				
				<span class="commentthread_comment_timestamp">
					26 Mar @ 6:04pm&nbsp;
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			<div class="commentthread_comment_text"  id="comment_content_611701999521914015">
				@DirtyDan88: I did some science and am pretty sure this mod  conflicts with the Fill the Houses mod. I turned it off and was able to limit the growth of my buildings. Just thought I would let you know.			</div>
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					<bdi>DirtyDan88</bdi></a>

				<span class="commentthread_workshop_authorbadge">&nbsp;[author]</span>
				<span class="commentthread_comment_timestamp">
					26 Mar @ 4:26pm&nbsp;
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			<div class="commentthread_comment_text"  id="comment_content_611701999521653255">
				Thank you guys for the comments :-) <br><br>@Ezzio: Your idea was my first intention as well, but I could not figure out how to do this... I don't even know if &quot;downgrading&quot; is possible at all. If it is - and someone give me a hint how to do it - I will implement it for sure!<br><br>@Timbo: At the moment I have no explanation for this behavior. Most likely it is a conflict with an other mod which also affects the level-up process. <br>For your understanding: The game calls periodically for each building a level-up-method - we modders can &quot;subscribe&quot; to this method and add our own behavior. If more than one mod subscribes to this method, I don't know if there is a order which mod is executed first. Assuming my mod is the first one and I prevent a building from leveling up, but right after this a second mod says the upgrade of the building is ok - I guess my behavior will be overriden. <br><br>			</div>
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					<bdi>Timbo</bdi></a>

				
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					26 Mar @ 11:29am&nbsp;
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			<div class="commentthread_comment_text"  id="comment_content_611701999520858218">
				Hmm. Started a new game and it seems to be working so far ...			</div>
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					<bdi>Timbo</bdi></a>

				
				<span class="commentthread_comment_timestamp">
					26 Mar @ 2:16am&nbsp;
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			<div class="commentthread_comment_text"  id="comment_content_611701999519390450">
				Doesn't seem to be working. At least with a savegame.<br><br>Had an area of 1x1 residential at Lvl3, which I want to keep at lvl 3. Installed the mod, set the residential district to lock at lvl 3. Houses within the district continue to level up to level 4.<br><br>Conflicts with other mods? Building Simulator Overhaul mod perhaps?			</div>
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					<bdi>vip</bdi></a>

				
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					25 Mar @ 11:23pm&nbsp;
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				This mod is perfectly suitable for the construction of certain areas, and do not wish that they continue to develop. I'm waiting for this for a long time, really super job.			</div>
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