SimCity Power Overhaul - Power Upgrade
http://community.simtropolis.com/files/file/29373-simcity-power-overhaul-power-upgrade/
Version 1.1
Author: Parker W Young - http://www.parkerwyoung.com/
License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/

You may modify and re-distribute these mod files only with appropriate credit given. You must include this readme.txt file with any re-distributed copy of this mod.



This mod attempts to balance and upgrade all of the SimCity Power Plants, including Cities of Tomorrow Fusion and Wave Power. It also focuses on improving environmentally-friendly power to sustain larger cities without taking up valuable land area.

New
 - Decreased water consumption for all Power Plants by 25%
 - Balanced air pollution on Coal and Oil Power Plants
 - Balanced trash generation (decreased 50% on Coal, 25% on Wind, increased by 33% on Oil)
 - Lowered Coal resource needs on Advanced Generator from 8.64 to 6.48 tons per day
 - Increased Oil resource capacity on Oil Power Plant (2k barrels to 6k barrels)
 - Increased power outputs and decreased air pollution on Coal and Oil Clean Generators (more incentive for research)
 - Increased Nuclear Power Modules from 4 to 8 (version 1.0 only went from 4 to 6)
 - Lowered power output on Horizontal Wind Turbines (version 1.0 double power was too much)
 - Adjusted power output on Nuclear Power modules (slight decrease from version 1.0)
 - Added individual package files for each power plant for more options

Features
 - Balance and Upgrades to all 7 Power Plants and Modules
 - Works with Cities of Tomorrow Expansion Pack
 - Helps boost Wind and Solar power to be more sustainable with larger populations
 - Includes a chart breakdown of all of the upgrades and changes to each building and module
 - Includes package files for each power plant (allowing you to pick and choose power upgrades)

Technical
 - Double module limits on each Power Plant (CoT Fusion Power Module limit cannot be increased to more than 3)
 - Increase for all module's power output by about 25%, some more than others
 - Triple resource capacity for Oil and double resource capacity for Coal Power Plants
 - For CoT Expansion, ControlNet costs have all been reduced by about 20-25%
 - Added capacity for one additional Power Plant Sign, increasing limit to two signs
 - Cut the minimum workers for the Nuclear Power Plant by 25%
 - Adjusted total jobs for each Power Plant (small increases on Oil and Coal, decreases on solar and wind, 120 new jobs for Nuclear)

Please see included Chart.png for more information and exact value changes for each building and module.


Planned Future Versions
 - Reduce Plot Size of Wind Turbines and Concentrated Solar Arrays (to allow more compact arrangements)
 - Separate "God Mode" Scripts which remove maintenance costs, reduce construction cost, lower resource consumption and remove pollution (for experimentation)
 - More Balancing and Upgrade Abilities (with help from the community suggestions)

Instructions (VERY IMPORTANT - PAY ATTENTION)
 - Install by copying the .package files into your ...\Origin Games\SimCity\SimCityUserData\Packages\ folder (not the \SimCityData\ folder)
 - Be sure to include the most recent versions of the SimCity EcoGame Scripts. I have provided them for convenience.
 - If you already have the EcoGame scripts, make sure they are up to date. No need to have duplicates.
 - You may alternatively use the individual package files in the "IndividualFiles" folder to select which power plants to upgrade.

Please see included Folder.png screenshot if you are still unsure on how to install this mod.


Warning
 - This script is intended for OFFLINE MODE. Using it on Online Mode may cause issues
 - Modifying files is still experimental and might lead to city rollbacks
 - There is no official statement from Maxis nor EA about using mods, so use at your own risk
 - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page



This is a mod I have been working on for the past few weeks. Lots of testing, lots of searching package files to find all of the right components, lots of thought on how to give a nice twist on Power without affecting the balance negatively. If you have suggestions for the mod, please comment below or message me. Don't give a bad rating if you don't agree with certain aspects of the mod. Instead, contact me and let me know what your concerns are about the balance, let's work together on it. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy Modding :)

Parker



Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/